56b0f2 No.16286835
Rimworld/dorf fort alternatives?
I played the shit out of both already and DF coming to steam with a 20 bucks price tag made me mad at it
Are those two the only options?
cac50f No.16286838
cataclysm dark days ahead
1a2d94 No.16286844
Kenshi is pretty good if you want constant and sustained bandit rape.
f02409 No.16286873
>>16286844
After seeing there are some ways to turn corpses into meat I would probably buy the game.
Still no caveman simulator or orc simulator.
3eff5f No.16286907
b867bf No.16286910
Unreal World is surprisingly compelling.
It took me two characters but I finally got a small smoking cabin in the middle of the woods so I preserve meat after spring turns too hot to dry meat on the open
Im a bit mad because I skewered a bull elk who just walked in mid construction but it managed to get away while the rain obscured his tracks, plus a goddamn fox was running around in the overworld so his trail became even more fucked
so now there is probably an elk carcass lying some screens away from me and I cant fucking find it
Im gonna trap that little fox shit and make me some fucking magic finnish mittens
ff243e No.16286914
>>16286835
factorio obviously. you can just pirate the gog version.
86ccfa No.16287010
Rimworld went to shit after 1.x (not point blank shotgun, lol, fuck you)
Never got in DF but OP pic looks nice.
Kenshi is fucking comfy. (RW/Dungeon Siege/Mount+Blade Hybrid)
e78246 No.16287051
>>16286835
STONEHEARTH!
It's a simple and cutesy DF-lite, with pretty good UI and automation as well as progression.
You can terraform at will and live underground or build neat towns upside.
It's really not as complex (or violent) as similar games in the genre, but it's very comfy and you get to kill the Green Menace that is Goblins quite often.
Alternatively, try KeeperRL. It's a mixture between Dungeon Keeper and DF where you are the Evil Wizard that builds his own dungeon to train creatures and rampage around the world.
The game can get quite bullshit with the enemies it generates to screw with you, especially since you need combat experience to survive, not just combat skill, but it can be fun if you get into it.
0ee76d No.16287185
Is Rimworld the closest to a "classic" dorf fort game? I'm not looking for a 2D plane game, or an intentionally more primitive game compared to how DF has grown, but I enjoyed it more when it had more "gameplay" elements like wells being a consistent security threat / secondary source of bones, and your farming depending on your subterranean river overflowing every Spring (which can't happen anymore, and simulating pronouns and procedurally generated sexual identities is a far too important of a task for that to ever become a priority). Nowadays even embarking into a high savagery region does fuck all, fucking keas cause more havoc in your fortress than giant tigers, giant eagles and elephants. You basically must go to a cursed region and park your fortress right outside of a goblin hideout to see anything other than an occasional wereiguana maul one of your watchdogs or surface workers and then immediately fuck off in terror before you even get a chance to gather your army.
2e8941 No.16287202
>>16287185
Rimworld is significantly less complex. There is no z-axis. No interacting with water either. Environment is really mostly irrelevant other than temperature management.
It's inspired by df, but not really the same, there is a way to win the game for exemple (escaping the planet).
d0d690 No.16287219
>>16286910
>>16286838
These are good feature rich games.
cf4a6c No.16287233
Kenshi is probably your best bet, although it's even steeper with a pricetag of 30 burger coupons.
>>16287185
At risk of starting the never-ending dorf fort vs rimworld argument again, >>16287202 is right that rimworld's world and crafting is much less complex, but the game is more character driven than DF which means their histories and traits are more important to gameplay. Similar styles each attempting to accomplish different things.
>>16287051
>see those buildings
>immediately start scanning the roofs for sniping bluefags
Good gamenights, lads.
7b3e57 No.16287439
>>16287051
Took a look at stonehearth, as with most games these days there's too many brown and black people, so it's a pass unless you're a SJW
000000 No.16287630
>>16287439
>caring about the hex value of your pixels
also DF was full of dark skin tones. learn to read / parse.
2b2576 No.16287657
>>16287439
>this low effort false flag
000000 No.16287678
gnomoria was pretty good while it lasted. i remember reading that there's either an open source or just community driven revival of it, using the old assets or something. i did spend a lot of time playing gnomoria at one point so read up if you're at a loose end. (currently rimworlding here, hence my lack of follow up on the news about gnomoria going kil)
e78246 No.16287682
>>16287439
It's a fantasy land where your skin tone doesn't diminish your mental capabilities, you have nothing to fear, albino-kun.
However, I should probably put a disclaimer. The game is out of EA and complete, but some people disagree with that since they believe there's still content missing. There's mods and an extra pack with a lot of extra content, but it might not be enough.
The upside of the game is really the creative part since you can design entire buildings with a lot of detail and even save\load the schematics to re-use them. But if that part isn't enough for you, you're probably better served with another game like Rimworld or Kenshi.
>>16287678
What even happened with Gnomoria? Did it got finished or was it dropped? I can't see much problems in the Steam page but I always hear bad shit from this place about that game, which is quite a shame. It seemed to be the most literal DF-like game (but with filthy gnomes instead)
229b78 No.16287692
Prison Architect is one of my favorites, it's sort of like dealing with a perpetual dorf tantrum spiral but you don't exactly have to rely on them and instead beat them or reform them. They've added a lot of features over time for management and one of the rare early access games to get more than feature complete in my eyes. They've managed to not be DLC'd to death by Paradox either, surprisingly.
000000 No.16287693
000000 No.16287698
>>16287686
fuck diversity, and what's you're problem with tor?
are you some sort of baby?
ef5e1b No.16287703
>>16286910
Everytime I tried getting into unreal world I could never get the hang of it, but all these recent posts about it are giving me a second wind.
What skills should I focus on for easy survivan?
e78246 No.16287710
I might as well ask. What feature\gameplay do you guys wanted to see in a DF\Rimworld alternative game? What feature don't you currently have that you'd really like to see?
For me, it would be individual AI and behaviour past a certain point, where instead of micromanaging an entire colony, you start zoning areas and selling terrain for your inhabitants to buy and build on it.
Then they are able to build their own workshops and warehouses to work on what skills they have on their own as well as building their own houses and buying stuff for that.
Personal economy as well, instead of being a communistic paradise where all resources are shared. Families share properties and possessions but they work to earn their keep.
At this point, you'd play the role of an overseer, making laws, charging taxes, investing in infrastructure and handling politics and diplomacy, managing the colony\settlement from top down.
Since one of the most famous aspects of these type of games is the stories that the AI generates with their behaviors, having dwarves acting on their own interests would only make this better, with intrigue and self-interest shaping your colony.
Only problem I can see is power generation being harder to distribute from the government to each one individually or have the AI capable of generating it's own power.
229b78 No.16287713
>>16287697
I'll have to try that some time, sounds less entertaining than dealing with riots though.
7b3e57 No.16287732
>>16287682
>>16287657
>>16287630
Yeah, no, accepting this SJW crap is part of the problem, don;t do it
e78246 No.16287743
>>16287713
He is mentioning a video by some faggot e-celeb that does nothing but grow trees all day and buys a single lamp to summon a truck that takes the logs to speed up the cash delivery.
It's stupid and not very fun at all.
Best way to play Prison Architect is to have one very big open area where you quarrel everyone and then surround them with Sniper Nests while having armed guards patrolling in circles around that area.
Everyone will be hungry, tired, filthy and unhinged, easily escalating into violence. But as soon as anyone tries to revolt, a sniper shot will kill him and heavily supress everyone else around. They take dies to build up the courage to revolt after that and Low Security tends to starve before they ever revolt.
Alternatively, try the Amontillado Method, where you build individual cells and, when a prisoner is placed inside, you replace their door with a wall.
Wait for 3 days (during which you're making extra rows of these cement coffins) and reopen to remove the corpse and re-use. As long as you don't have too many dying in the same day, you'll cycle prisoners far faster and earn a lot of money.
>>16287732
Yes, I know exactly what you're talking about. Fighting GREEN goblins is where I draw the line as well. Whites only on both sides of the trenches or this whole conflict is a sham. A SHAM!
000000 No.16287765
>>16287682
i think it was dropped before getting finished. see
>>16287693
for the revival
>>16287710
some sort of machine learning would be cool, in the vein of your idea of scaling automation. when the colony starts, the machine's a blank slate, and learns by your micro of the starting colonists. the bigger the colony grows, the faster / better it learns and this gives you the freedom to sit back and worry about the wider picture. this also avoids there being a hardcoded 'correct' way to do things that the player can learn by observing AI. the way the colony is run is entirely an extension of your actions. bonus points i guess for having a toggle for pure machine learning where the game can optimize a colony based on any number of 'cheap' tactics and shortcuts found by bruteforcing all available actions. that would be ant-farm porn.
000000 No.16287788
>>16287732
accepting it where it changes the game is the only place it matters.
GTA going full CJ = no problem = accepted
Battlefield going full SJ = problem = into the trash
being concerned about vidya flavortext is waste of time. and no, it's not a slippery slope. if they implement the full range of darkie phenotypes into my sim games then they're going to get enslaved during the build phase and exterminated thereafter. there will be no emancipation. learn from history, or be doomed to repeat it. i do not want my colony being the US of A.
e78246 No.16287834
>>16287822
>The game is changed.
Your Hearthlings perform equally well regardless of their skin tone, the game is changed as much as using a darker shade of wood to build your house.
>Except it's a nigger game about nigger culture. It's not accepted.
It's very much accepted with the excuse that it's "nigger culture". If it wasn't, you'd be demanding that the protagonist be a white guy killing all the niggers in the hood.
>Playing as a nigger or a woman has NO EFFECT on the gameplay
Playing as a nigger or a woman in an "historically accurate" game changes how accurate it is, which is one of the things that actually matter for that game.
Playing as a woman also changes how everyone else plays, there's reports of several players complaining about how distracting their voices are (damn that pesky male brain, wired to protect females)
You care too much about aesthetic points in games where they don't matter as much as you think they do. You're not saving the white race just because you refuse to let chocolate or latino girls from joining your game, there's several shades that are quite delicious on their own.
aeacdb No.16287919
>>16287051
KeeperRL is O.K.
5b6f34 No.16288050
any of these type of games where you can get married and have kids?
57cd00 No.16288344
>>16287439
>too many brown and black people
There's a mod to fix this.
>>16287682
>The game is out of EA and complete, but some people disagree with that since they believe there's still content missing.
There is. The dev team essentially gave up and decided to call it complete.
<"we as a team realized that we could not commit to indefinite development, and so found a point at which we felt we could reasonably call the game complete. It’s not abandoned–it’s finished!"
There are still some elements that are fairly shallow and some features missing completely. Not to mention the game was never fully optimized and the home/town builder is finicky as hell. However, there's a good amount of mods that fix or add things, and theres also an "official" community mod that is working to flesh out the game and add some of the unfinished features, but there isn't a way that I've seen for modders to fix the builder or even optimize the game. That said, the game in it's current state is comfy as hell and can be fun, but don't go in expecting DF or RW levels of survival or complexity.
3d9401 No.16288384
>>16287051
Stonehearth is unfinished indie early access shit. They reneged on their kickstarter goals and simply plopped a half-finished piece of shit on the store and are still charging for it.
b867bf No.16288494
YouTube embed. Click thumbnail to play.
>>16287703
A lot of it may be me, Im the OP of the roguelike thread so far I spent 2 days playing this shit non stop, I dont know what I find so addictive about it, but it took a before it finally clicked with me, you should check the wiki since it has a lot of useful information and a new players guide
if you want an easy start maybe you should focus on fishing, the fisherman start gives you a rod and two nets, nets can catch loads of fish but they degrade over time and they are not as easy to get as other equipment since you cant craft them yourself
if fishing is not your thing Bow skill is vital for active hunting and the Owl tribe is best with them, timbercraft hideworking and cookery will be your best friends since thats what you will use to chop trees, cook your shit and prepare hides for leather and furs (if you want leather you first have to defur after cleaning and before tanning, dont bother with curing but also dont let your unfinished hides rot, you want leather since you will be using a metric shit ton of rope, but you can cannibalize thread from clothing in a pinch)
trapping is really useful too, since low quality traps will actually repel animals
You can zoom out on the field with the mouse wheel and use enter to travel
dont fuck with the Njerpez unless you are prepared, but maces and clubs will help against their armor if you let them get close, shield carrying enemies are serious business too
no matter your tribe you may want to start in Driikiläiset territory, then you will have easier access to quality gear
11bf7b No.16288505
>>16286910
Just so OP knows, Unreal World is nothing like Rimworld or Dwarf Fort, you control a single guy and manual do a bunch of shit. Pretty fun, but definitely different.
3d5183 No.16288518
I wonder why no one has ever made a Hafling Hole game? That would be super comfy.
89a851 No.16288532
>>16286835
I played Frostpunk and Dawn of Men.
Frostpunk
>basically a very barebones citybuilder, if you look beyond its athmosphere
>never ever run out of coal, never had anyone starve, never managed to make tough decisions, just get more hunting huts, instead of making soup
Dawn of Men:
>started on hardest difficulty right away
>raids are always tiny
>never had anything threaten me much
>game says workload is constantly too high, because the ressource limits are people dependent, so you suddenly give out dozens of forging orders
>not challenging at all
>but alright, but I accidently mistook Dawn of Men for Ancient Cities, which apparently might be abanonded
I wish that one turkish developer, didn't abandon that first-person city management game, that looked like Mount & Blade
I feel like the city management games aren't for me. I want warfare in my games, but people just fell for the comfy extreme. Can't have combat, because this game focuses on citybuilding!
bec304 No.16288568
>>16287051
It looks and feels nice, but:
>>16288384
there are some gamebreaking design flaws which have existed for years and make the damn thing nigh impossible. What a shame.
89a851 No.16288575
>>16287051
>have to tolerate this uncomfy artstyle in the year 2019
>have to tolerate these graphics in 2019
1f2602 No.16289083
>>16288518
All I can think of is that the kitchen-garden is so far away from the kitchen that's it's inefficient for pathing.
ef5e1b No.16289105
>>16288494
Yeah I just figured out the hard way that, despite my extensive research via watching Bear Grylls survival shows, fishing with spears is less efficient than a rod or net.
It's taking a little bit to get used to this movement system, but having to collect all these materials by hand to make stuff is super fun. It very much feels like an iron age sim.
d0d690 No.16289146
>>16288494
Problem with hunting with Owl Tribe is that they are really short, the taller you are the faster you can run after the prey and endurance hunting is the best method besides trap fences for getting large game outside of fishing. You can also carry more equipment without fatigue if you are a larger person. The Kaumolaiset are the best culture for beginner hunters because of this.
eedd5c No.16289167
>>16289083
i dont think theyre going to have to zip back and fourth between the garden and kitchen that often.
b867bf No.16289360
>>16289146
that explains why I have less carry capacity compared to my last two character, Ive been playing as manlet this entire time, I just assumed I had less strength on character creation (this may be the case too)
right now a lynx and a bear are hanging out around my cabin in the overworld, I set up a bear deadfall trap and a spiked pit on two different spots, baited with fresh fish, but Im a bit wary of getting mauled by surprise when I finally have character who is getting decently prepared for the winter (I dunno if 200 smoked cuts are going to last that long tho)
can you shoot arrows from a tree? that would be a great wat to pepper a bear from afar but then again I think they can climb after you IRL so fugg
1f2602 No.16289515
>>16289167
As long as it's more than once per day, it makes more sense for it to be closer to the kitchen than to the bedrooms. (For period accuracy the kitchen should be outside and/or in a separate building anyway, but let's not get into that.)
d0d690 No.16289574
>>16289360
Make a fence around your property with pits, you want to force them to path over the pits. I also like getting a dog as their warning barks can let you run inside. Skis actually allow you to hunt in winter pretty effectively, you can kite both people and bears, they also help in chasing down wounded prey.
a61b94 No.16289663
>>16289360
>trapping a bear
Absolutely un-Finnish. It's your ancestor sent by the gods in animal form, not some walking burger. You either hunt it with a spear or you don't. The haltias will fuck your disrespectful ass up.
b867bf No.16289690
>>16289663
my last character actually killed a bear 1 on 1 with a wood axe, and without getting hit once
but that was probably some freaky finnish devil magicks and certainly too good to be true, soon after he got NJERPED
ef5e1b No.16289701
>just found a nest of grouse eggs while foraging for shrooms
Eggs are good food, right? Because I'm completely out of food and need to make these last.
f934ee No.16289799
>Management/survival/autism games
>Rimworld/dorf fort alternatives
what makes rimworld the only successful 'df clone' is its understanding what 'story generator' means, as opposed to all the 'colony management' df clones
b867bf No.16289821
>>16289701
nice I didnt know you could actually find bird nests in this game
if you need food quick and have the energy you could try making boards outside of town and trade them in for food, keep in mind you cant keep doing it forever since they only buy a limited amount, and not all villages will buy boards
also does anybody know if you need unprocessed hides for the skis? the crafting menu says "hides" no mention of leather or fur, and right now I only have fox fur and elk leather
3d5183 No.16289830
>>16289083
They've got a whole selections of larders and pantries right next to the kitchen so it's only really inefficient when it comes to restocking not daily hourly cooking.
8dc1f5 No.16289872
>>16289663
Does mongolia even have bears?
648e1a No.16289884
>>16289872
Normal brown bears and one rare subspecies of it called Gobi Bear.
fa2eac No.16289944
>>16289821
any leather works for skis even leather rope or clothes
fa2eac No.16289961
>>16289574
lynx can skip fence
b867bf No.16290184
>>16289961
oh man, Im going to have to make so many fucking holes
1f2602 No.16290418
>>16290184
Dig the holes in the shape of lynxes and they will be inevitably attracted to the one that is their shape and therefore made for them.
1f2314 No.16290466
>>16288384
Not 100% True
They were bought out by Riot Games and THEN reneged on their kickstarter goals and simply plopped a half-finished piece of shit.
There is a small group of modders looking to complete the game by adding a super mod addition called the Authorized Community Expansion. They add a significant amount of content and are still adding content but it's not going to change the fact the core engine is buggy as shit and playing the game feels like you're fighting it.
da8646 No.16290561
>>16290466
I remember when I first saw the game when browsing Kickstarter. It looked fun, like a proper 3D DF. It got funded so I decided to check it out. When I saw that they were working on this game for years and had made no progress beyond the alpha/beta state I saw its fate sealed as yet another Kickstarter stillborn. They had streams and community events for it. I haven't checked the game out in 3 years or more, but I bet it's still a bare bones DF clone with an ugly moinecwaft aesthetic. A shame.
b867bf No.16291162
>>16290418
at least the bear found his hole
7b3e57 No.16291169
>>16287788
>It's not a slippery slope
And yet here we are, so your theory is debunked
13c2ea No.16291523
>>16287693
>try it out
>it manages to crash two times in 13 minutes
b867bf No.16292909
can you use your nets in winter on URW?
17749f No.16293257
>>16288050
Maybe the Guild, not a survival game but definitely a management and autism game.
bec304 No.16293513
>>16287788
>reply was deleted
Fun fact: every word you said is a lie, which is why your kike in charge had to defend you by censoring the people who proved you wrong.
bec304 No.16293515
>>16288384
>Stonehearth is unfinished indie early access shit.
The AI pathing is infuriating, at least.
169787 No.16303821
had more than my fill of most survival mechanics but this and df combat system don't really get old to me.