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<BOARD RULES>
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4da401  No.16283088

Let's have 2B in our game. - Soul Calibur6

Let's have Akuma & Geese in our game - Tekken7

What's the deal with vidya game guest-stars? Akuma fighting Lili is cool but does it work?!?

50972c  No.16283096

Because guest characters are the easiest to implement in vidya in a convenient way, especially fighting games. They are also a really easy way to "expand your audience" without really coming up with something new or interesting. This is like the core philosophy of smash bros.


7e6084  No.16283099

Terry's a damn good choice, but man does that 3d model look horrible.


95a546  No.16283103

Crossover brand recognition gets that Q score sky high.

Plus a lot of devs, especially in Japan, love each other's games, and enjoy working together on one another's projects. Look at the list of composers who signed up to do Smash Bros music, for example.


50972c  No.16283107

File: 1852c80359f3cd1⋯.webm (88.04 KB, 318x504, 53:84, naninani.webm)

>>16283103

>Q score


4da401  No.16283118

>>16283103

what is Q score?


95a546  No.16283125

>>16283107

>>16283118

>The Q Score is a measurement of the familiarity and appeal of a brand, celebrity, company, or entertainment product used in the United States

Basically it's a way of measuring the effect of marketing and brand power.

In this case, combining two brands will benefit the Q score of each brand independently.


1b166f  No.16283128

>>16283125

>>16283118

So in another sense, you're saying that Q predicts things?


1235ac  No.16283149

File: 2fb838b06f33f7c⋯.jpg (67.26 KB, 716x768, 179:192, Disgusted dog.JPG)


9b785e  No.16283164

>>16283128

Not necessarily. It can be used in the attempt to predict things, but it is used to determine familiarity with a particular item, so can be used when experimenting with marketing approaches, and the public figure scores (they take these scores even for celebrity names and sports figures) are used for selecting celebrities for advertisements. It is also used as an argument for bargaining when properties are traded, such as the sale of Marvel to Disney and other ones that have to estimate not just the capital and liquid worth of the company but also its viability. Sale is always for a profit.

When business happens with these things, you have to have ways of measuring effects in real-number levels, otherwise you're just guessing (which some companies obviously do. DC and WB guess, Marvel doesn't. It may not all be quality, but it sure does fucking sell).


1b166f  No.16283198

>>16283164

I'm sorry that you put that much effort into replying to my sarcastic shitpost.

Oh well, hopefully someone learns something from it


b0451a  No.16283204

File: 3b681d4da067e75⋯.png (Spoiler Image, 418.34 KB, 1024x578, 512:289, Dante-in-SMT3.png)

File: 496ae5f1e0b6496⋯.jpg (Spoiler Image, 106.91 KB, 800x600, 4:3, Pipo-Monkeys-in-MGS3.jpg)

One legal downside with crossovers is when the IP contract expires. Capcom letting Atlus use Dante in SMT3 was cool, but it was only for a limited time. Later rereleases of SMT had to replace Dante with Raidou (a character that Atlus owns) because Atlus couldn't include Dante (Capcom's property) anymore.

The same deal happened with the Ape Escape minigames in MGS3. It was cool to see Sony let Konami use their IP and watch Snake go catching Pipo Monkeys. But when the contract expired, later rereleases of MGS3 had to cut out the minigames altogether.

And then there's Smash Bros. Did you think it was cheap for Nintendo bring back Snake, Sonic (Brawl) and Cloud, Mega Man, Ryu (Sm4sh) back into Ultimate? No, I guarantee you that it was fucking expensive to get the rights owners (Konami, Sega, Square Enix, Capcom) let Nintendo use them again.

Point being, these IP crossovers aren't always cheap. This is why rereleases prefer to cut out or replace any content that used another company's IP. It's much cheaper than renegotiating another contract to keep on using property that isn't yours.


4da401  No.16283236

YouTube embed. Click thumbnail to play.

Dora guest-stars in Tomb Raider

>>16283204

Isn't that the reason that Capcom doesn't sell Marvel vs Capcom anymore?


1fa56c  No.16283237

YouTube embed. Click thumbnail to play.

I honestly do not mind as long as they come with really neat side missions. I found the ape escape missions and the revengence mission to be really fun in MGS3 and GZ.


19abfb  No.16283250


1fa56c  No.16283252

>>16283245

Guess she's already been explored huh


95a546  No.16283302

>>16283204

Sakurai said the hardest part of developing Smash Ultimate was getting all the rights holders to allow him to bring everyone back. It sounded like a real clusterfuck when he was talking about it. But I guess Nintendo is strong enough in the industry to throw its weight around and allow the usage, relative to that version of Smash, for almost-perpetuity.


507d2f  No.16283308

>>16283088

>tiny head

>huge super-roided-out arms

nah


73059f  No.16283412

Actual Tekken players fucking hate the DLCs because they play nothing like the original characters (Akuma for example constantly jumps around in a game where jumping was almost exclusively limited to side switching in the highest skill level, Geese can't do air combo without a bar, Noctis is the most retarded character in the game where anyone can get to Green dan in a day etc) but apparently Geese was printing money so devs love it.


48a307  No.16283424

>>16283107

The Quality factor of a filter, which shows how hard it rejects the signals it's supposed to suppress versus the level of the signals it allows. Usually, high Q filters have a low bandwidth and vice versa.


acf991  No.16283457

>>16283302

Would've been nice if he didn't spend half of the budget on that shit, and just focused on mostly Nintendo characters while having a few characters from SEGA, Capcom, Namco, etc. Like they go crazy with the third party shit and it detracts from the game itself.


70d3ac  No.16283576

>>16283424

Isn't BAYONETTA nintendo now? Wasn't B2 a Switch exclusive?

>>>/rule34/41642


72be13  No.16283623

>>16283412

It's funny, because as much as everyone shit on him, Negan seems to be the most like an actual Tekken character out of the crossover guys.


d88817  No.16283740

>>16283099

Oddly enough his fighting animation is more spot on than SFV 3D models.


027255  No.16284084

>>16283204

>Did you think it was cheap for Nintendo bring back … Sonic (Brawl)

Honestly, probably. Nintendo and Sega have been in a generally healthy relationship with each other, given the 3 Wii-U exclusive game deal, all the Olympics games, 3DS being the preferred platform for Sonic vs the Vita, and even a Zelda level + costume for Lost World.


76206d  No.16284353

>>16283088

Why is the best sounding Buster Wolf only in Capcom vs SNK?


2a27e9  No.16284389

File: 065f871f404ee71⋯.jpg (83.1 KB, 697x1000, 697:1000, fatal_cutie.jpg)

>cross-game

>terry bogard

I thought this was going to be a different kind of thread


63dd5d  No.16285123

I dont like crossovers unless the game is specifically made to be a crossover game, like XvsCapcom or Smash.


f13318  No.16285149

File: 023f5a14c27c14a⋯.jpg (27.58 KB, 484x462, 22:21, qwarked.jpg)

Reminder of the last time Terry tried a crossover


cc00c8  No.16285150

dante from devil may cry series


711d50  No.16285152

Bayonetta 2 had some pretty neat alt costumes for its introduction to the WiiU. The alt costumes had Link, Peach, Daisy, Star Fox, and Samus. Technically Bowser had a cameo as wearing the Peach or Daisy costume gave Bayonetta's Wicked Weave and alt skin.


919f1c  No.16285201

>>16283099

It looks fine you're just pissed because it doesnt look exactly like your japanese animes. You people are fucking pathetic and you make coming here a very unpleasant experience.


c3a158  No.16285991

>>16283576

It's a Sega IP created by Platinum. They ported the original game to PC even after 2 was made exclusive to Nintendo hardware.


6d7dee  No.16286008

>>16283623

Negan hasn't been in a fighting game before, they could make him play however they wanted.

>>16284389

I want to nap on Terry's fat thighs!


8af0e7  No.16286293

I will always and forever prefer legacy characters over the guest character. I understand the marketing strategy behind guest characters, and it works, but it doesn't change how I feel. The problem with many guest characters nowadays is that they get in over the legacy character.

Legacy > Guest.


f8a683  No.16286349

>>16283204

The shitty smt mobage also had dmcV and Bayonetta crossovers too.


237c84  No.16286881

YouTube embed. Click thumbnail to play.

>>16284389

Skullolady is superior.


ab553f  No.16286956

File: a6319cf33a78ffb⋯.png (1.14 MB, 1200x675, 16:9, Negan Lucky Chloe.png)

>>16283088

>forgetting the best crossover character in Tekken 7 gameplay wise


1b8c19  No.16302601

>>16286956

Lucille (ball &) bat? NEGAN was an unexpected crossover..


06842f  No.16303040

File: a5dc56f76156af1⋯.jpg (381.67 KB, 940x1348, 235:337, 06.jpg)

File: 2d020048091f03a⋯.jpg (4.52 MB, 1637x2322, 1637:2322, 470e166fe247281ae8c877760b….jpg)

>>16283088

Kind of wish an SNK fighting game would be able to get Yuri Volte Hyuga as a guest. I mean, they don't own the series he's from, but they have (or at least had) enough relation with Aruze and Sacnoth to warrant one of the wolves in Covenant be a shout out to Terry Bogard. And Yuri's fighting style is a fists-and-feet brawler anyhow (when not undergoing body-horror shapeshifting).

>>16286881

Shame Skull Man (either version; personally prefer the 2007 design visually) wasn't a fighter in Tatsunoko vs Capcom.


38d83b  No.16304208

>>16284389

Damn shame NISA managed to get their hands on not only that game but, the anniversary collection, and SNKs online store as well.


998903  No.16304221

>>16303040

Capcom doesn't own skullomania, arika does, that's why he didn't get a crossover until recently, same deal with ingrid, capcom doesn't own her either, if they did she and skullo would be in SFV those two and rainbow mika were the most requested characters, at least karin got her costume.


06842f  No.16306403

>>16304221

Huh. I'd thought Tatsunoko Productions owned Skull Man for whatever reason, but looking into it more, they don't. Might have been confusing it with Soultaker.


904e18  No.16319093

YouTube embed. Click thumbnail to play.

>>16304221

Who owns INGRID?


cef630  No.16319127

>>16304208

Reminder that even the SNK online store was compromised by the NISA hack last year or so.


abec18  No.16329439

>>16319093

Ingrid is Capcom but not Street Fighter?

https://streetfighter.fandom.com/wiki/Ingrid


60e53b  No.16330231

>>16283096

>They are also a really easy way to "expand your audience" without really coming up with something new or interesting. This is like the core philosophy of smash bros.

Snake's trap-based moveset is and was wholly unique at the time of its implementation

Mega Man's entirely projectile-based moveset is unique in the roster

The style of Ryu's (and Ken's) inputs reflecting the light/medium/hard attacks of Street Fighter as well as the EX attacks is unique in the roster

Pac-Man's up+B is one of the most unique in the series

I'll grant that Sonic is exceptionally bland and I have no educated opinion on Bayo, Cloud, Simon, or Trevor because I skipped over season 2 of SSB4's DLC (because all the characters suck) as well as Ultimate (because I don't have a Switch and won't until there's a hardware revision). I'd say Smash third-parties are a mixed bag, but to deny the fidelity that went into Snake, Megaman, Ryu, and Pac-Man is ridiculous. More effort went into them than some Nintendo first-party characters such as Little Mac, who is functionally just Ike, but faster, worthless in air, and with a K.O. punch (I'll give Sakurai some credit for that one because it is a legitimately novel implementation of a Super Punch-Out!! mechanic in Smash). I have seriously seen far more creative ideas for Little Mac than Sakurai actually bothered to implement, though and it's not like it's a particularly neglected character.

I think a lot of autists like us really like the idea of Smash being a celebration of Nintendo, but at the end of the day, they're just trying to make the best game that they can without making it all about the company that's making the game.


4a3b32  No.16330241

>>16330231

I think Sonic was added to Brawl at the last minute with little thought. Special moves that are almost all the same, lame alt costumes, appears out of nowhere in Subspace Emissary. And they just retained him like that because overhauling him completely would be odd.


bd39eb  No.16331542

>>16330231

lol too long; don't care

bing bing blow mario you little faggot


73f124  No.16331668

File: 4c2595606f88743⋯.jpg (17.59 KB, 255x254, 255:254, sweating_sanic.jpg)

>>16283457

>Literally every character who has ever appeared in the series

>Almost every stage that has ever appeared

>Almost all the music

>More characters coming via DLC

>Nintendo shells out top dollar to make sure this becomes a reality

<Still not good enough for 8/v/

This is why gamers get called entitled.


fa0114  No.16331695

>>16331668

but is the gameplay good?


4da5ae  No.16341097

>>16331668

If it's not polished then it really doesn't matter, Melee itself was the closest we got to a perfect game and it's still buggy as fuck, Project M could allow for infinite characters that could be actually balanced instead of pay2win potted plants and witch sluts.


553e61  No.16341478

>>16341097

but plant isn't even that good and the only thing that lacks polish is the netcode?


0d4ddd  No.16341523

File: 65a84625f18fcc3⋯.png (1.32 MB, 1200x1724, 300:431, 65a84625f18fcc32d33bb1a47e….png)

>>16341097

Smash is a garbage series why do you meleeniggers still cling to this sticky crumb of shit?


ab9f5e  No.16341533

File: d90f86c4449dcd2⋯.webm (4.38 MB, 854x480, 427:240, wow.webm)

>>16331668

And not once during the strenuous development time did anybody consider not making the base game feel like you're swimming in jello.


771507  No.16341539

>>16341097

>pay2win potted plants

Plant is universally considered to be bottom tier by most competitive players.


e3a10a  No.16348234

>>16341097

>pay2win potted plants

but PP sucks.

>Melee itself was the closest we got to a perfect game

Melee's movement is deep as fuck and extremely technical, but to say that is a perfect game hurts to read as a Game & Watch main, because the game is unbalanced as hell, half the cast has basically no chances against top tier characters at top levels and there's broken shit like wobbling that has to be banned.

Ultimate isn't as deep, but it's miles better than Tr4sh, much more balanced that Melee, and has so much character variety it's overwhelming.


ab7a50  No.16348274

>>16348234

>Melee's movement is deep as fuck and extremely technical

Said nobody but morons




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