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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 72dfaf7384707aa⋯.png (55.95 KB, 350x263, 350:263, Ace of Spades.png)

dfef00  No.16248999

>Why 0.75?

Because it's easier to host and these days more people bitch about not having openspades than about autoclimb and sprinting and so on. We'll be playing with a rifle only script most of the time, at least.

>How do I get the game?

Pick one of these:

The OpenSpades client is much more convenient overall and has improved graphics: http://openspades.yvt.jp/

The vanilla client is still usable if you're on a toaster and arguably still has a better aesthetic: https://www.buildandshoot.com/download/

>How do I join?

OpenSpades: run openspades.exe and type 4079007305 into the 'quick connect' bar at the top of the server browser (if you paste it rather than type it it might crash the launcher).

Vanilla client paste aos://4079007305 into your browser's address bar like any other link

Linuxfags using Wine: run "wine client.exe -aos://4079007305" in the terminal or use the launcher.

Macfags: Follow this tutorial: https://files.catbox.moe/42kw0s.jpg

>How do I take screenshots on openspades?

The default key is 0

Windows: %APPDATA%\OpenSpades\Resource

Linux: ~/.local/share/openspades/Resources

Gays: ~/Library/Application Support/OpenSpades/Resources

>How do I change my block color?

Arrow keys

>How do I look at the map?

M

>Why do I die on respawn?

That's probably the rifle only script, change your weapon to the rifle.

>Were you taught violence and extremism by video games, music, literature, cinema?

Yes, Spyro the dragon 3 taught me ethno-nationalism. Fortnite trained me to be a killer and to floss on the corpses of my enemies.

dfef00  No.16249004

File: d9017cfda86a093⋯.pdf (867.57 KB, The Great Replacement.pdf)

Instruction manual for Ace of Spades 0.75


71ced4  No.16249029

>>16248999

>not UT

Gay. I don't mind AOS anyway.


dfef00  No.16249037

>>16249029

Last I heard it's on hold for now


c59093  No.16249050

>>16249029

>>16249037

Unreal tournament is indeed indefinitely delayed unless someone else wants to do it because feel free >>>/radcorp/5830 It'll be first to run if/when there are fags around to do it properly but until then anything goes I guess.


27266a  No.16249123

File: 921b7c0b946c79b⋯.png (125.68 KB, 361x492, 361:492, a_jew_fixed.png)

>>16248999

Blue = jew.


e90824  No.16249156

File: 646c57fca1a07a2⋯.jpg (146.18 KB, 1280x720, 16:9, croppedImage.jpg)

but autoclimb and sprinting both invalidate trench warfare


449558  No.16249158

File: b3dab1abdda9390⋯.jpg (99.73 KB, 1003x617, 1003:617, 1433561770354-0.jpg)

>AoS

>again

I'd complain more if I didn't love this game so much.

>these days more people bitch about not having openspades than about autoclimb and sprinting and so on

As if we needed another reason to think that this board has gone downhill


dfef00  No.16249169

>>16249158

I won't complain really because it's much easier to host but when I tried hosting 0.54 a while ago nobody played


449558  No.16249170

>>16249156

I actually don't mind sprinting much. Autoclimb, on the other hand, really hurts the game as a whole, though, particularly on classicgen.


27266a  No.16249180

>>16249156

Sprinting is a much bigger issue than autoclimb. If they at least disabled it for flags carrying the intel it'd be more balanced. As it is the game is way too attacker sided since it takes hours to set up effective fortifications and on the default map at least maybe 5 minutes to low-effort undermine it out. Because it's impossible to return the intel to where it started all they have to do is move it maybe five seconds walk to the side and a single attacker invalidates everything the defenders have done up to that point. This issue is mitigated somewhat by certain custom maps that have more variable heights and rivers/holes to provide natural defensive points.


449558  No.16249276

>>16249180

I see your point. It does make sense, later versions of the game feel less

>build and shoot

and more

>just fucking run


27266a  No.16249299

>>16249276

That's mostly the fault of sprinting I guess. I'd keep the mechanic because without it flatter maps are next to impossible to win but as I say cut the ability for the intel carrier to do it.


27266a  No.16249552

When do we start?


dfef00  No.16249742

File: b927a978ffd7951⋯.png (728.3 KB, 1024x768, 4:3, shot2679.png)

JUST

>>16249552

Now, we're at 3v3. I meant to mention in the OP that I'm hosting today and tomorrow, maybe Sunday


11317e  No.16249749

File: ffdb862a058e509⋯.png (5.29 KB, 326x309, 326:309, ffdb862a058e5092bea7e3fbf0….png)

>THIS SHIT AGAIN

>NO UT

I swear to god I am going to murder someone

>>16249050

Like the guy at >>>/radcorp/5830


ce56fd  No.16249751

File: 5a64fed39c55b16⋯.jpg (131.58 KB, 1280x720, 16:9, 5a64fed39c55b164f1fc563291….jpg)

>ace of spades

open spades or bust, you chumps


f12b84  No.16249761

File: 9b7ac638c19a033⋯.jpg (43.84 KB, 397x397, 1:1, 1345271012156.jpg)

Turns out kebabs aren't the only casualties. Reddit is in turmoil and they've banned /r/watchpeopledie and other gore shit because of fags sharing or even discussing the video.

>>16249751

>OpenSpades

Enjoy your BRs. OpenSpades works with .75. You're good.


dfef00  No.16249851

File: f33ca0efe7bc53d⋯.webm (482.71 KB, 512x384, 4:3, it is a ruse.webm)


4bfc0e  No.16249976

File: e6b7ff7e12af720⋯.mp4 (13.41 MB, 480x360, 4:3, 4.mp4)

THE LION


f12b84  No.16249998

File: 622c07edc3c2d5f⋯.webm (729.8 KB, 1433x2666, 1433:2666, bigiron.webm)

>>16249976

Lyrics and vocals courtesy from our friends at 4um.


684e45  No.16250074

>>16249976

The music sounds like gay autistic larp shit, it should be eclectic (trap/dnb/synthwave) music that awould get your blood pumping.


bec1fb  No.16250105

File: 1dcfd985bf2f46f⋯.webm (Spoiler Image, 5.21 MB, 640x360, 16:9, carpenter_brut_-_division….webm)

>>16250074

so something like this?


9a26ba  No.16250118

>>16249976

>shots a bunch of unarmed muslims

>doesnt shot the politicians that let them in

Retarded, nor he will be in jail like the other norwegian beta playing shitty games and forced to feel guilt bia propaganda and other stupid leftist displays.


195cbc  No.16250134

>>16250118

The actual people behind immigration cannot be found in NZ or in any public space. Shooting some random dumb politician will not change anything, because they're puppets. Killing shitskins on the other hand, motivates the rest of us, frightens the other shitskins and in the possibility that the left uses this as an excuse to ban guns, the rest of the gun owners will step up against the government even if they don't politically align with us.


9a26ba  No.16250144

>>16250134

That barely works in the USA and will just not work in NZ, and the politicians can be found, even if the country left juridisction over these issues directly to the UN, there are politicians who signed that treaty, overseers and a congress that can repel the agreement.


449558  No.16250147

File: f95ed3ad7d6c2bd⋯.png (2.01 KB, 800x600, 4:3, 2.png)

File: 85dea5cad54d474⋯.png (19.76 KB, 800x600, 4:3, 4q9Ew7V.png)

File: bf24a09fd02cabe⋯.png (88.13 KB, 1281x961, 1281:961, tower.png)

Here's two different sights I had saved if anyone wants them, rename them to semi. Also a picture of that tower that would not be destroyed


e1a682  No.16250174

>>16250134

It also feeds into the fuckhuge victim complex of the left, who are already using the corpses to prop up their appeals for even more censorship of everyone right of stalin.

The memes around the shooting have yet to settle in though, so who knows how it'll turn out.


356e54  No.16250188

File: 551aee314344970⋯.jpg (125.3 KB, 1920x1080, 16:9, shot0000.jpg)


356e54  No.16250204

File: d521167ae0432a1⋯.jpg (126.27 KB, 1920x1080, 16:9, shot0002.jpg)

>>16250188

now it changed


264577  No.16250213

I would like to dedicate this shekel victory in the removal of purple mudslimes


a18225  No.16250258

>More recently I have been working part time as a kebab removalist.

Lmao


8d3d16  No.16250277

I never liked ace of spades even at it's height, what's wrong with me?


d37c3a  No.16250280

File: 591dc7edeaa877d⋯.webm (14.94 MB, 854x480, 427:240, oc.webm)

Was fun match


aebef8  No.16250286

how many fags?


dfef00  No.16250288

File: edeeed8457b00c4⋯.png (271.18 KB, 1024x768, 4:3, OpenSpades 0.1.1 GNU 7.2.0….png)

Server's restarting, but we've got a lot of players now


d0f3b6  No.16250310

File: 4ca62c90896fe56⋯.webm (9.7 MB, 480x360, 4:3, sweet dreams.webm)

kek


f12b84  No.16250347

File: 55c32ef53217b35⋯.gif (24.37 KB, 270x220, 27:22, 1428519661882-3.gif)

>>16250310

Let's recreate this in AoS. In fact, let's recreate this entire thing in any game we can think of.


af53de  No.16250382

>>16250347

Christchurch Life in ARMA perhaps?


f12b84  No.16250406

File: 999a46e4e0f2121⋯.webm (3.07 MB, 500x958, 250:479, bigiron.webm)

File: 35e88680376efe9⋯.png (709.86 KB, 790x522, 395:261, noregrets.png)

Absolutely Aussie.


e1f901  No.16250514

File: 43c20df84eae831⋯.jpg (3.38 KB, 126x126, 1:1, 1235946462510.jpg)

>>16250406

the absolute madman. Get ready for another round of "The OK sign is a white supremacist dogwhistle!"


f210be  No.16250618

>>16250406

>inhuman piece of garbage doing the "666" sign

It feels good knowing the victims are now in paradise with God, while this retard will burn in hell for eternity getting ass raped by demons.


7487f3  No.16250661

File: e8d562f6b4c6456⋯.png (123.12 KB, 1016x1000, 127:125, 1527798693.png)

>>16250618

Shitskins like you don't go to heaven. This hero will battle for the rest of eternity with the rest of his brothers in Asgard. Those child raping faggots are burning Muspell.

Post last edited at

148454  No.16250766

File: 3426107f1594acd⋯.png (44.68 KB, 785x463, 785:463, GATERGAY TERRORISTS.png)

>>16250618

Muhammed is a false prophet, so if anything he'll get a brofist from God and a smooth sailing into the afterlife like he deserves.


2c1630  No.16250773

>>16250766

>they are still getting assmad about GG

Holy fucking shit how long will they drag that shit around lmao. Its nothing but Us vs. THem with these guys. Is it never just Some dude decided to shoot a place up for fun why does everything have to have a backend meaning to everything that makes them the victim.


d623cc  No.16250832

>>16250406

/ourguy/4ever


678f4f  No.16251035

File: 3addcb82cec3de4⋯.jpg (91.98 KB, 718x718, 1:1, bed7620d4d6d3d18bd711ec530….jpg)

>>16250618

>shitskin doesn't know the "got" meme

>shitskin thinks shitskins go to heaven

Maybe if they were Christian they would've gotten a pity pass.

Here's your (You). I've been baited good.


651f9e  No.16251083

File: 3b18808260450a8⋯.webm (3.8 MB, 500x958, 250:479, Big Iron.webm)

File: 4ca62c90896fe56⋯.webm (9.7 MB, 480x360, 4:3, Sweet Dreams.webm)


678f4f  No.16251108

File: e8c54af56097004⋯.mp4 (2.17 MB, 640x360, 16:9, DOOM.mp4)


651f9e  No.16251122

File: afdb9dd5fa93611⋯.mp4 (2.66 MB, 1280x720, 16:9, we_really_do_live_in_a_wor….mp4)

File: 60ab4413b34f33f⋯.png (535.38 KB, 976x720, 61:45, Fallout.png)

File: fba377c795a8980⋯.png (525.93 KB, 750x381, 250:127, PRESS 4 FOR TACTICAL NUKE.png)

File: c66fcda000fcbd6⋯.png (209.02 KB, 832x340, 208:85, Sniper2.png)


cdfa95  No.16251155

File: 91b1f8c5fe04ac3⋯.png (1.62 MB, 1920x1080, 16:9, CP4-17-49.png)

GET IN NIGGERS


9d7a2b  No.16251211

File: b8edfbbb81e81ff⋯.jpg (99.29 KB, 1024x852, 256:213, 19c574bf1153ae2adf3c227656….jpg)

>>16250661

>>16250703

>>16250766

>>16250703

>>16251030

>>16251035


ffd980  No.16251265

File: 32aa005e55f8218⋯.png (314.38 KB, 1175x657, 1175:657, subscribe_to_pewdiepie.png)

>>16251211

Behind edgy humor is unironic intent, fag.


8af481  No.16251289

File: 3f49a104eb63ee2⋯.jpg (37.3 KB, 620x372, 5:3, cleaner concept art j1.jpg)

>>16251155

Where the fuck is everyone?


651f9e  No.16251305

>>16251289

Offline, fag. People leave at around morning hours eurofag time.


f12b84  No.16251318

>>16251265

I think it was a bad thing and I’m sure there are others here who feel the same way, though probably lurkers. I just have the capacity to joke about it. I don’t have much experience with people and live in a bubble, but everyone is usually friendly in their own way even if I disagree with them. I don’t like spoiling the fun, so this’ll be the only post I’ll make about it.


651f9e  No.16251320

File: c14a9cf46bfbecb⋯.png (Spoiler Image, 1.34 MB, 2222x1024, 1111:512, underage.png)

Reminder to turn off vsync. It is in advanced options in Openspades as r_vsync, set it to 0. Otherwise you cannot get as leet as me, you fucking shitkids.


ffd980  No.16251331

>>16251318

Pacificism is the ideal. War and death is the reality.

2 FAGS ON


dfef00  No.16251379

File: bbf22b8bc920f23⋯.jpg (Spoiler Image, 250.28 KB, 1400x1200, 7:6, 4af1540c7f5718091b2868b926….jpg)

File: 17ea8d63ecf4fbb⋯.jpg (Spoiler Image, 189.26 KB, 687x848, 687:848, cb912aa807e181acbef3354fb6….jpg)

File: 434adca8b4c05de⋯.jpg (Spoiler Image, 155.35 KB, 1280x720, 16:9, 98780785911480a801aad39d5f….jpg)


602dfd  No.16251383

>>16251379

Th-thanks


847893  No.16251404

>>16251379

>>16251320

Epick

I'm gonna jerk off to those pics after playing


602dfd  No.16251409

>>16251404

>not jerking off while playing

What are you? Casual?


847893  No.16251422

8 people in here, boys, join the fun


cdfa95  No.16251588

>get 7 headshots in a row

BONER INDUCING


14e6c6  No.16251635


7487f3  No.16251920

File: 0eeec1c1f44dc38⋯.jpg (28.33 KB, 700x408, 175:102, 0eeec1c1f44dc3861805ef2a96….jpg)

>>16251211

>Doing what's best for your race is edgy

Then call me Lord Edgeson the Edgy because what Brenton Tarrant did was completely justified.

Post last edited at

3d7547  No.16252025

>>16251211

The term Edgy has degraded to the point where it's basically just a codeword for "I'm offended"


9f8061  No.16252052

>>16251320

how do i limit my fps to 150?


cdfa95  No.16252177

>>16252052

you can cap it to 150 fps (you can use the filter in advanced tab) but due to integer timing, it shoots at a higher framerate than 150


2bb4bf  No.16252302

File: bc420eae3509b10⋯.jpg (53.79 KB, 798x709, 798:709, ByRHzU1CMAAzU-t.jpg)

>>16250773

first time they met any resistance


86cd7e  No.16252316

>>16250766

>that article

Oh come the fuck on.

There is no way that can be real.


902795  No.16252344

>>16251920

I gotcha fam


9f8061  No.16252374


8f27c3  No.16252558

3 fags, get in


8af481  No.16252563

File: 0530d28a3eb20b7⋯.gif (1.95 MB, 651x758, 651:758, 0530d28a3eb20b7ed769acd2ed….gif)

haha time to build fortifications that will be removed by my teammates


dfef00  No.16252678

File: 05a60bee81bc618⋯.png (415.22 KB, 1024x768, 4:3, shot2738.png)

10 players on now


9f8061  No.16252684

File: 3cbd9bea5a1cedc⋯.jpg (105.64 KB, 1920x1080, 16:9, shot0004.jpg)


2dae2b  No.16252730

>>16249156

Is there no way to disable either of those with openspades?


7d57c1  No.16252737

File: dbeb5d4774206bb⋯.jpg (830.28 KB, 800x800, 1:1, 1381361777900.jpg)

>playing anything other than the default map


902795  No.16252836

Anyone online?


27266a  No.16252851

>>16252730

They're part of 0.75. Openspades is just a client.


651f9e  No.16252869

>>16252836

Yeah about 12 guys right now.


8dcd70  No.16252923

File: 5cf2f940bb2fa14⋯.jpg (129.83 KB, 1920x1080, 16:9, shot0006.jpg)

File: ecb6d3330918792⋯.jpg (119.87 KB, 1920x1080, 16:9, shot0008.jpg)


aebef8  No.16253001

File: 2ef7cf183aba027⋯.jpg (4.14 KB, 266x189, 38:27, Dopesmoker.jpg)

>>16251122

>>16251108

>tfw shared two of these to my friends

>tfw they weren't laughing

I think I made a mistake


3a4492  No.16253014

File: d2f34e49c8d4fd8⋯.png (1 MB, 769x1040, 769:1040, 7f5d57cdc4638240ad67154c72….png)

>>16253001

>having normalfag friends

>think I made a mistake

you sure did.


7aad19  No.16253021

Does the vanilla client have widescreen support on this version?


b52ecc  No.16253124

File: 3bca31dc0b9fff7⋯.jpg (14.11 KB, 226x239, 226:239, 3bca31dc0b9fff7469bafa4656….jpg)

6v6, come play some Classicgen you duece.


dfef00  No.16253129

File: ab8943e2ac588d0⋯.png (165.16 KB, 1024x768, 4:3, OpenSpades 0.1.1 GNU 7.2.0….png)


bfc084  No.16253278


b52ecc  No.16253344

File: 34dd2fadbb9ebc7⋯.gif (3.69 MB, 416x312, 4:3, 34dd2fadbb9ebc7c5f4bd3e488….gif)

>>16253124

Up to 18 players now


3f4f4d  No.16253404

>>16250105

that's better!


8dcd70  No.16253692

File: 49e7df9e7bc1689⋯.jpg (135.36 KB, 1920x1080, 16:9, shot0005.jpg)

we just let you fuck yourself and having fun watching it, greencucks


960301  No.16253884

File: 1c6f36d83d585dc⋯.jpg (226.77 KB, 1920x1080, 16:9, shot0002.jpg)

File: 6553232a1c76580⋯.jpg (198.15 KB, 1920x1080, 16:9, shot0001.jpg)


8b5f5b  No.16253996

>>16248999

Do we get to play on a map that isn't fucking gen or is the host a colossal faggot?


960301  No.16254071

>the 3 hour long game actually ended

All thanks to me of course.


960301  No.16254349

File: 4da3a8c67b6ea58⋯.jpg (224.78 KB, 1920x1080, 16:9, shot0004.jpg)

File: 79134c1a66d7247⋯.jpg (175.7 KB, 1920x1080, 16:9, shot0005.jpg)

>getting called a cheater

Flattered to be honest, but if anyone wants FPS tips please feel free to ask. I have played CS for around 13 years


f2b5c8  No.16254353

>>16254349

How do I shot gun?


b76aa4  No.16254489

>>16254349

Unfair was hacking pretty hard.


960301  No.16254534

File: 3d732b7eb91099c⋯.webm (2.29 MB, 1280x720, 16:9, 2019.03.17-01.40_clip_1.webm)

>>16254489

Fuck off, Brenton.


f9a317  No.16254535

Invidious embed. Click thumbnail to play.

960301  No.16254540

>>16254535

A man of culture, I see.


f9a317  No.16254550

Invidious embed. Click thumbnail to play.

>>16254540

You've got some guts to be taking the name of the most recognizable scene group out there. Still, good skills, good taste.

You need to bitch a bit less though failright, it ain't boding you well.


195cbc  No.16254611

>>16254534

>everyone else uses sights

>you just zoom-in and use a single pixel-sized dot

<heh, it isn't cheating ;)

Imagine being this delusional


4bf087  No.16254619

>>16254611

i was zooming in with the scope. is that not a sight?


f9a317  No.16254631

>>16254611

If you can't frag with default sights and you bitch at someone using something else, fix yourself before demanding others to. Plenty of other people can frag as much as this faggot can even with the defaults, it ain't his fault you're shit.


960301  No.16254642

File: 85a3c0bf26bf2d9⋯.webm (5.13 MB, 1280x720, 16:9, 2019.03.17-02.41_clip_1.webm)

>>16254550

Thanks.

I know, I whine a bit too much about lag and shit and I do the FPSDoug ultra-tryhard routine too much. I'm actually a nice guy.

By the way, does anyone see corpses of dead enemies just fly through the sky every so often? Looks really scuffed to be honest.

>>16254611

I used defaults for a long while before the moving rear sights on 3D sights got me mildly miffed. Anyone can use 2D sights and anyone can edit them. Google it and get good, friend.


195cbc  No.16254644

>>16254619

a floating dot isn't a sight, no

>>16254631

You will never ever prove to me that he doesn't have an advantage


02b455  No.16254749

File: bf2bf251763de22⋯.png (197.59 KB, 1920x1080, 16:9, building.png)

Is the server going to be up tomorrow?


195cbc  No.16254754

>>16254749

host said maybe


8b5f5b  No.16254787

host was not a faggot for only hosting gen


4bf087  No.16254930

I can't play these FPS games anymore. I was sucking ass, but then started doing really good once I figured out how to play. Then I learned how to find the intel and capped it twice almost immediately. My aim is pretty good, too. The thing is that my muscles ache like a motherfucker from the tense competition. My posture is fine. I really think I am incapable of the stress. It sucks.


4bf087  No.16254935

My shoulders and arms ache. Maybe it's just because I am old.


2dae2b  No.16254942

>>16254489

I can confirm also server is dead

>>16254534

>200 FPS while recording

The power of not using a toaster.


5f2098  No.16254953

God I remember having so much fun with this the last time. Reminder that bluecucks are fags.


2dae2b  No.16254988

>>16254642

>I don't use discord

>discord noise at 22 seconds


195cbc  No.16254996

>>16254988

that's the in-game chat message sound anon


2dae2b  No.16255024

>>16254996

you ruined it


960301  No.16255086

File: a2981f417484c53⋯.webm (3.72 MB, 1280x720, 16:9, 2019.03.17-02.26_clip_1.webm)

File: f280fb90bc23327⋯.webm (7.39 MB, 1280x720, 16:9, 2019.03.17-01.47_clip_1.webm)

File: 3c8fd35796c462d⋯.jpg (15.23 KB, 404x225, 404:225, 2 wongs don't make a white.jpg)

>>16254930

>pains from gaming

I know the feel. Your left hand is low stress most of the time, but the last Gunz game night really put my keyboard hand in pain. Jump, dash, slash, block at the kind of pace Kstyle required from you actually got my hand painful.

>>16254942

My PC is a toaster too, but it feels worse than it looks since it has Windows desktop vsync + added stutter from Relive.

Also running lowest settings since Openspades post process is ass and I am the kind of nigger that uses picmip textures in Quake for an advantage


2dae2b  No.16255108

>>16255086

>>16255033

>double post

Fucking reddit.


960301  No.16255109

>>16255108

Nah, I just fucked up one of the renders.


8b5f5b  No.16255137

>>16255109

You gonna host again for Sunday night?


195cbc  No.16255356

File: 78e8d6c6a57e730⋯.png (251.72 KB, 1920x1080, 16:9, opening.png)

File: 4b97c2cdb6992e9⋯.png (252.86 KB, 1920x1080, 16:9, end of the tunnel.png)

Do you like my intel defense death-tunnel? I dig as low as possible, create this huge room that becomes bigger towards the side of the enemy and at the end I have a bunker colored the same as our uniforms with random skin-color blocks to simulate heads. The only way in is either through the hidden entrance or by accidentally tunneling into the death-zone. Unfortunately I haven't tried it in a real match yet. Flood detected; Post discarded.


624202  No.16255453

probably not a gay


41f0d4  No.16255899

stop being a bunch of ragequtting fags.

sincerely,

GEORGE SPEIGHT


a00405  No.16256341

File: 1ce08e78dc8b4a6⋯.jpg (278.18 KB, 760x901, 760:901, 0e88946e627c85d66237776902….jpg)

>>16248999

Weird, why do i keep getting kicked out?


902795  No.16256442

You guys still going?


dfef00  No.16256459

>>16256341

Is it telling you a rapid hack was detected? That happens due to lag.


8af481  No.16256514

File: 94e145fdb8875a0⋯.gif (77.62 KB, 500x400, 5:4, 6c78389a96b4d74d0cc85594fb….gif)

>>16256442

I fucking hope so, I was out all saturday with the stomach flu and I want to kill some goddamn purples.


8af481  No.16256669

File: 4fff074f9f062a6⋯.png (357.25 KB, 475x792, 475:792, 4fff074f9f062a604f63d5ae31….png)

Restart the fucking server, host.


d623cc  No.16256877

File: 3b18808260450a8⋯.webm (3.8 MB, 500x958, 250:479, Bigger Iron.webm)

>>16256669

>Not posting the real one


960301  No.16256962

File: b76a29701ee68a9⋯.webm (9.63 MB, 640x360, 16:9, Hotline Mosquami 3.webm)


4bf087  No.16257018

is there a new game?


fbc0fd  No.16257393

10 people

GET IN HERE NIGGERS


8020f6  No.16257424

>>16257393

Maybe once you play some decent maps.


df787b  No.16257435

File: 57acc8229f355e2⋯.png (246.56 KB, 714x471, 238:157, 2cf81bc972e9b371bec1f7a295….png)

>>16256962

First man to stream his mass shooting. What a legend.


195cbc  No.16257448


8af481  No.16257490

>>16257424

>>16257393

>>16257448

I'd like to play something that isn't classicgen or the same two city maps.


264577  No.16257872

>game eventually falls to constant bitching, tryharding, and trash thinking they're good in an 8 year old voxel game

At least the nights before sunday were good

It was fun while it lasted lads


8af481  No.16257935

>>16257872

I blame Unfairlight and the lack of good maps.


8020f6  No.16257966

>>16257872

It's sunday, people are tired by now. I'm tired by now. Everyone is tired of the same shit maps on repeat forever and autismbuilding will bore you at one point.


fbc0fd  No.16258001

File: 1f2f06d981425aa⋯.gif (1.94 MB, 235x180, 47:36, 1386416151844.gif)

>7 headshots within 15 seconds

>guys i'm not hacking, i'm really good because i play fortnite


d37c3a  No.16258022

>>16258001

>7

It was upper teens


df787b  No.16258023

Nice seizure finish.


6f4b15  No.16258032

>>16257935

>>16258001

>Unfairlight more like unfairfight.


8020f6  No.16258073

>>16258001

That wasn't me. I stopped playing around an hour ago and logged back just now. Some0ne also said in game that the IP was from Chicago, I am in Eastern Europe.


dfef00  No.16258089

File: 959a012953dc520⋯.png (456.19 KB, 1024x768, 4:3, shot2839.png)

>>16258001

Turns out it was somebody else impersonating the unfairlight that was on before

>fake one has a chicago ip

>>16257424

>>16257490

Wish I saw this sooner, I've been adding some maps to the rotation. There's a list here, some suggestions would help: http://aloha.pk/files/aos/maps/

>>16257872

What did he mean by this?


fbc0fd  No.16258098

>>16258089

post a list of the maps you have so we know which ones to recommend


dfef00  No.16258100

>>16258098

> "maps" : ["pripyat", "classicgen", "pizza", "bocage", "tortuga", "classicgen", "turtlesoup", "mesa", "normalfagsdie", "classicgen", "stalingrad", "neonormandie", "nomansland"],


fbc0fd  No.16258145

>>16258100

I'd recommend: alamo, ambush, alpine, burbs, dday0048, hiesville, holes, hoth, marketgarden, mtmchawk_babel to the list.

Other maps were either too small, too much water, too hilly, or too much shit (buildings, trees, etc) but that's just me.


df787b  No.16258148

File: 6dbf0bc1b407a5e⋯.jpg (16.21 KB, 214x233, 214:233, lovecraft kill self.jpg)

>tfw too retarded to be involved in the evil scheme


8020f6  No.16258186

File: 7a8ac6841bb4243⋯.png (34.22 KB, 800x600, 4:3, semi.png)

File: 682d1b4fedcce3b⋯.webm (5.78 MB, 1280x720, 16:9, AoS1.webm)

If you want my ADS crosshair download the file linked in this and follow the instructions.

https://github.com/yvt/openspades/wiki/Example:-2D-Aim-Down-Sight-3

Then save pic related as semi.png and put it in the Resources folder in Openspades inside of a folder named "Gfx" without quotes.

A bit late for this since this will all be over in a few hours but whatever.


8020f6  No.16258225

File: 05c5708dd5bc441⋯.webm (13.28 MB, 1280x720, 16:9, AoS2.webm)


42d6dc  No.16258375

Is anyone else able to join the server or is it just me that's unable ? its giving me an error


aac37e  No.16258399

File: 95d81707510918c⋯.gif (577.24 KB, 540x540, 1:1, Z.gif)

>>16258375

same here, cant join.


fbc0fd  No.16258405

Server is done for the night I guess.

Host changed the map to alpine, a map I recommended but after seeing it in-game there's way too many trees for my liking.

Sorry about that.


4b880b  No.16258407

dead server


dfef00  No.16258410

File: b832c132e212481⋯.gif (126.6 KB, 468x475, 468:475, b832c132e2124813b917d607fe….gif)

>change map and go eat

>server is fucked

JUST

>>16258375

>>16258399

It's back now


b52ecc  No.16258440

File: 2fb20e410548382⋯.png (626.35 KB, 831x468, 277:156, 2fb20e41054838262ec30c5e02….png)

Serb is back up, get in here Duece


65c16d  No.16258880

File: c2a52ce2665d408⋯.jpg (390 KB, 2560x1440, 16:9, shot0065.jpg)

File: bad11384884e15f⋯.jpg (469.96 KB, 2560x1440, 16:9, shot0066.jpg)

File: 3ab83595dc95eea⋯.jpg (447.07 KB, 2560x1440, 16:9, shot0074.jpg)

you wanna buy penis enlargement pills?


264577  No.16258883

>>16258880

>I'm a fairy

<you believe in fairies, right anon?


195cbc  No.16259021

File: 9925b4e5f7691a6⋯.png (56.69 KB, 853x543, 853:543, oc.png)

>still no d-day map

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


9a2b04  No.16259027

Should enable shotgun and smg only in honour of recent events OP :}


000000  No.16259028

>>16248999

>that title

-sigh- and I thought /v/ wouldn't be full of racist morons


8020f6  No.16259032

>>16259028

Weak b8.


195cbc  No.16259036

>no spawn protection

>die 3 times in a row the moment I spawn

kill yourself hostnigger


000000  No.16259037

>>16259032

I shouldn't have added the sigh…


61c857  No.16259102

Do not play this game while high on DXM otherwise you will get lost in the mountains.


fbc0fd  No.16259138

>>16259102

spurda pls

also server is done for the night again


8020f6  No.16259222

File: e2ad8926182969e⋯.png (126.01 KB, 498x639, 166:213, GOVERNMENT SHILLS HATE HIM.png)

File: 6681423738bee48⋯.mp4 (7.23 MB, 1280x720, 16:9, Real Drifting.mp4)

File: d9d684a51c29769⋯.png (862.33 KB, 750x724, 375:362, RTX On.png)

>>16259138

Good fun mate.


f12b84  No.16259239

I've been listing things that I would like to see if we ever make the 8 of Spades fork of this. What do you guys think?

ADDITIONS

>voxel size cut in half; blocks need not apply

>permanent ragdoll bodies that can be dragged

>permanent bullet casings

>ability to swap weapons from tents and ground

>shield spade for rifle users; worse at digging and limits visibility, but protects from direct fire

>Lewis gun with bipod and overheat

>nonrestrictive classes; medics can heal, engineers have more bricks and can drop ammo

>audio enhancements

>leaning

>map saving via console commands

>marking key that shows distance and difference in elevation; can be shared with squadmates

>structural integrity; if weight isn't distributed properly then the structure will fall over

>blocks now fall rather than disappear if there is nothing to support them

>known tunnel routes marked on map as well as entry point/closest point to surface; can be toggled

>compass

>timed mode based on controlled land

ADJUSTMENTS

>squads no longer spawn on other members

>teammates part of the same squad are highlighted in teamchat

>bullet drop and penetration fixes

>block damage doesn't reset

>tents can be moved with obvious restrictions

>respawning has a greater time penalty

>quickspawning at the cost of health, ammo, and closeness to tent

>fog radius can be set

>map is updated based on collected intel and what is being viewed by player and teammates

REMOVALS

>autoclimb

>BRs


8020f6  No.16259269

>>16259239

Voice chat would be cool as well. Dunno how much work that would take though. All you need is enough dedicated autists, but I don't think AoS has that big of cult following on this board.


65c16d  No.16259303

>>16259239

Bullet drop would change the game entirely. It wouldn't feel like AoS at that point at all, but it might be cool. Would certainly add utility to the other guns, especially if the rifle was made into a bolt action.

Also it doesn't make sense to remove autoclimb if you're reducing the voxel size. If you changed the mapgen and allowed autoclimb over the smaller voxels (but on the equivalent volume of the originally sized voxels), it would feel more normal and you wouldn't have the ridiculous sensation of getting caught on tiny bricks.


65c16d  No.16259307

>>16259303

but not on the equivalent volume of the originally sized voxels*


f12b84  No.16259335

>>16259303

I should mention that block size remains the same, but you could shoot off corners of blocks for example. You’re right about autoclimb though. I didn’t consider that while thinking about the voxels. As for bullet drop, the reason why I would want it implemented is so that people could technically snipe from over hills or across the map. Shit would be cool.


705a87  No.16259415

>>16259239

A separate fork is cool, but your ideas are mostly shit.


f210be  No.16259567

>>16251920

>killing innocent people is OK

Ow the edge.

More proof that atheism is a mental illness.


195cbc  No.16259652

File: c03296fda9ff549⋯.webm (1.33 MB, 640x356, 160:89, muslim subhuman begging f….webm)

>>16259567

I masturbate while watching the shooting. Hearing this muslim dumb whore beg in agony and then get her brains blown out gives me bliss


beba5c  No.16259657

File: 0ef1c180b9f66ed⋯.jpg (38.13 KB, 367x379, 367:379, 0ef1c180b9f66ed4d747d8c21a….jpg)

>>16259652

>trying this hard to be edgy

Get off the computer, kid.


195cbc  No.16259661

File: 8bf7b4d2a1b986e⋯.jpg (18.76 KB, 264x249, 88:83, 8bf.jpg)

>>16259657

>sage in a sticky thread

Wew mudslimes truly do have <80 IQ


4f3ad2  No.16259865

>build a tower for a better fov, takes a few deaths but complete it

>purple dirtniggers try to topple it and destroy my glorious green tower

>single dirtnigger tries and dies multiple times.

>after being foiled a few times he calls more of his dirty purplecuck friends to help

>outfucking skilled

>reinforce base of tower and they stop

>new game on pizza map

>dirtniggers attempt to build a structure with their <80iq

>looks nice but little to no structural support

>decimate the bunker in less than 2 minutes

Good times, hope we get another AoS night.


f12b84  No.16259884

>>16259415

Then give siggestions, faggot. Just saying it’s shit is too ambiguous.


4b880b  No.16260963

>>16259884

one of the main draws of AoS is its simplicity. Adding a bunch of extraneous bullshit like more classes and weapons and shit might make a better game but it wouldn't be AoS any more and the charm would be lost

I mean look at that game night where the server would kill you instantly if you chose anything other than rifles and you think that what people want is more guns

also why the fuck would you need a compass when you have a map that shows which way you are facing

really all I would do is just take out sprinting or maybe just sprinting with the intel and call it a day

its too easy to get away with the briefcase if you can just sprint away


fbc0fd  No.16261463

Are we gonna play again tonight? I'm up for it in about 3 hours from now.


f12b84  No.16261917

>>16260963

Rather than classes, each person could get refillable medkits to heal themselves. Still, rifle only gets boring very quickly. Having a wider selection of guns would go far in adding to the enjoyment of the game.

The compass would be more for spotting rather than orientation. Rather than typing things, there'd be a dedicated marking key that would indicate where a squadmate would want you to look, and that information would be transmitted via chat.

>>16261463

Only BRs for you, anon.


5d7e0e  No.16266360

who up


1626e6  No.16267216

File: 4880543699863c4⋯.png (187.72 KB, 516x515, 516:515, aos.png)


bcf7e1  No.16267280

>>16259021

Why not? There was one on the original.


fe0d94  No.16267305

>>16267216

come the fuck in, theres 10 people right NOW


2bce0e  No.16270312

>>16267216

>someone completed my swastika

didnt get to finish it last night, spent like 2 hours on only the red and white outer bits. Love u anon.


dfef00  No.16277508

Server is still open if anyone wants to play again


5edac1  No.16277512

SERVER IS STILL UP

Looks like hostfag forgot to shut it down and it's a hell of a lot better than fucking mario kart on the switch.


5edac1  No.16277514

>>16277512

>fags on already

Nice.


daa7ce  No.16277533

>>16277508

Yeah alright, gimme a few mins and i'll see who's on


dfef00  No.16277578

File: 60020c25ddbda3f⋯.png (185.49 KB, 1024x768, 4:3, OpenSpades 0.1.1 GNU 7.2.0….png)

6 on now


da1e48  No.16277609

>>16277578

joining in a few, never played before so let me get shit set up


3ecaac  No.16277611

File: 9c1b9abbebbea7a⋯.png (193.57 KB, 735x685, 147:137, (((democracy))).png)

>mario kart 8 wins the poal

>halo second

LET'S JUST PLAY AOS


3ecaac  No.16277615


a8de31  No.16277662

File: 36a6f9e4f1728e2⋯.jpg (190.95 KB, 459x599, 459:599, 36a6f9e4f1728e28ec678f6258….jpg)

>cant decide between playing this or swat 4

fucking hell


f12b84  No.16277727

Wait, we're back on?


ea91f2  No.16277730

>>16277727

yes, get back in


dfef00  No.16277746

File: fffb3b96e62ca5f⋯.png (305.5 KB, 1024x768, 4:3, shot2872.png)

This really picked up


7343fd  No.16277909

>>16277746

Fuck me, that was fun. Enough for me.

PURPLE SNAKES RULE


4649be  No.16277910

File: 0828be818bbff0b⋯.png (236.73 KB, 579x771, 193:257, markymark.png)


f12b84  No.16277923

I unironically wanna play Babel just to see how you fags respond to it.

Also, it's time that we get 8 of Spades rolling. It's just a fork of the game, nothing too major. Please list problems that you have with the game as is. I don't think the game should be about restoring the original Ace of Spades, but it should be a chance to make something entirely new as long as it isn't cancer.


80c805  No.16278061

>>16277910

Mark is why we can't have good gamenights anymore


da1e48  No.16278063

>>16277910

>joined right as the cakemaster left

rip


da1e48  No.16278084

File: 807cffa238be2e0⋯.webm (15.58 MB, 2560x1440, 16:9, Base Profile 2019.03.22 -….webm)

fugg


d8b9a2  No.16278174

>purple

What in the goddamn


bb724d  No.16278183

File: 204ec09ccd90d7f⋯.jpg (307.53 KB, 1200x1200, 1:1, 1388798444128.jpg)

>>16277923

Here's my wishlist

>Blue vs Green

>slightly reduced rifle damage on blocks

>rifle only, no faggoty-ass SMG

>no autoclimb


f12b84  No.16278262

>>16278183

So .35?


bb724d  No.16278311

>>16278262

Pretty much.


7eead0  No.16278417

File: 9e75ea85bdd6ad5⋯.jpg (204.08 KB, 800x1207, 800:1207, ACE OF SPADES(Doom).jpg)

>>16277923

Give ironsights actual meaning. Make SMG shot faster than rifle, but do less damage per bullet. Basically its a bullet hose. Shotgun should do well in short or long range. More damage than rifle. Maybe less accurate? Don't know if they should be realistic, or more vidya-style? Have grenades do more block damage. if not, add stachel charges or something to help blow shit up.


dfef00  No.16278531

File: 73fc036ae7f674d⋯.png (168.33 KB, 2144x920, 268:115, template.png)

Fill it out faggots


72e291  No.16278601

File: 6fcc2618b0b53f7⋯.png (222.11 KB, 2144x920, 268:115, 73fc036ae7f674d81c28b561c1….png)

>>16278531

Here you go, faggot.


437862  No.16278667

File: 65af50adad758ff⋯.png (181.98 KB, 2144x920, 268:115, 73fc036ae7f674d81c28b561c1….png)

Just assume everything else is a hard no


f4e118  No.16278747

File: a9009ea044ab9a4⋯.png (171.69 KB, 2144x920, 268:115, vanillaasfuck.png)

>>16278531

I am king of vanilla.


ce56fd  No.16278809

File: 5b2d68d2816613d⋯.jpg (910.92 KB, 2144x920, 268:115, 73fc036ae7f674d81c28b561c1….jpg)

>>16278531

where's armpits


0d5498  No.16278866

File: acb95d87e0f39a2⋯.webm (4.09 MB, 648x360, 9:5, 123.webm)

>>16249998

It was put to music and it sounds fuckin' rad.


b52ecc  No.16278893

File: 54364e3a46f0183⋯.png (251.5 KB, 2144x920, 268:115, yall niggas dont even beat….png)

You fags barely even deserve to be called degenerates.


7eead0  No.16278938

File: e4ae6ac89e95619⋯.jpg (807.47 KB, 2144x920, 268:115, filledout.jpg)


d37c3a  No.16279102

File: 6c2b0e7c5bc9e5a⋯.jpg (186.1 KB, 1280x720, 16:9, shot0004.jpg)

3 hour round


2dae2b  No.16279105

>>16279102

>ends just after I leave


ce56fd  No.16279146

File: 7f8bcc02b8aab61⋯.jpg (54.73 KB, 301x267, 301:267, 7f8bcc02b8aab61621850d3109….jpg)

>>16279102

good games, fellows


27266a  No.16279369


59f7e2  No.16279546

File: 9925b4e5f7691a6⋯.png (56.69 KB, 853x543, 853:543, ace of spaces praise green.png)

#remember the fallen


dfef00  No.16279742

File: 736be29caa51c9d⋯.webm (2.22 MB, 1024x768, 4:3, boa - rain.webm)

File: 604cebfc0a65caa⋯.webm (794.56 KB, 1024x768, 4:3, boa - scoring.webm)

File: 6cf8d06fd5f8563⋯.webm (9.53 MB, 1024x768, 4:3, genesis - afterglow.webm)

Finally made some webms

>when you ban a cheater at the same time as capping and ending the round


808670  No.16279771

File: ef58eb592680dbf⋯.gif (720.87 KB, 512x512, 1:1, AAAAAAAAAAAAAAA.gif)

>still no new maps

AAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaAaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAA


950d38  No.16280478

File: 76bfedad99eee65⋯.jpg (195.04 KB, 1920x1080, 16:9, shot0007.jpg)


fd34a5  No.16280534

>>16258225

goddamn it you kept killing me, lol


950d38  No.16280557

File: e08462ef46b6c90⋯.jpg (230.71 KB, 1920x1080, 16:9, shot0013.jpg)


ce56fd  No.16280641

>>16279742

holy hell, you suck


950d38  No.16280737

File: 09317c6002e150e⋯.jpg (192.42 KB, 1920x1080, 16:9, shot0014.jpg)


950d38  No.16280839

File: c999cd7c73315fa⋯.jpg (165.97 KB, 1920x1080, 16:9, shot0015.jpg)

File: dcea956fb561dff⋯.jpg (235.47 KB, 1920x1080, 16:9, shot0016.jpg)

File: 5a4b8205a59f35c⋯.jpg (253.17 KB, 1920x1080, 16:9, shot0017.jpg)

File: 150a7d56d3c59f0⋯.jpg (104.79 KB, 1920x1080, 16:9, shot0018.jpg)

File: aebbe1eddff5463⋯.jpg (243.36 KB, 1920x1080, 16:9, shot0019.jpg)


950d38  No.16280840

File: 4fff29fdfc8029c⋯.jpg (112.65 KB, 1920x1080, 16:9, shot0020.jpg)

File: 704b9d114e1c17d⋯.jpg (238.7 KB, 1920x1080, 16:9, shot0021.jpg)

File: 314fa8ab8571270⋯.jpg (206.56 KB, 1920x1080, 16:9, shot0022.jpg)

File: c9aa81e9052201d⋯.jpg (346.6 KB, 1920x1080, 16:9, shot0023.jpg)

File: d6870f3cb1da75b⋯.jpg (144.08 KB, 1920x1080, 16:9, shot0024.jpg)


950d38  No.16280841

File: e10a36db102f071⋯.jpg (96.04 KB, 1920x1080, 16:9, shot0025.jpg)

File: 4807466702090b6⋯.jpg (102.83 KB, 1920x1080, 16:9, shot0026.jpg)

File: e18ff11453ba0fa⋯.jpg (124.78 KB, 1920x1080, 16:9, shot0027.jpg)

File: e7d89b9bf2d4fbf⋯.jpg (155.52 KB, 1920x1080, 16:9, shot0028.jpg)

File: 3268bed8c3fc015⋯.jpg (172.5 KB, 1920x1080, 16:9, shot0029.jpg)


950d38  No.16280842

File: b99d34bcbef1404⋯.jpg (184.35 KB, 1920x1080, 16:9, shot0030.jpg)

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950d38  No.16280843

File: c927f4e66826a16⋯.jpg (142.51 KB, 1920x1080, 16:9, shot0035.jpg)

File: c59cd03861489e3⋯.jpg (309.82 KB, 1920x1080, 16:9, shot0036.jpg)

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950d38  No.16280844

File: 3a6c97d9cce2f8b⋯.jpg (249.66 KB, 1920x1080, 16:9, shot0040.jpg)


e9cca9  No.16280892

File: 88ac33843ce7751⋯.jpg (27.65 KB, 483x444, 161:148, 6ba9fa428890f4ed9ea6ac7005….jpg)

Seeing the state of this game really makes me realize how much this place has changed since 2014. How can you faggots bear to play anything past .54?


381f1d  No.16280898

>>16280892

It's rifles only.


449558  No.16280905

>>16280892

I agree with you, but to be honest I'm just happy that people keep playing so long as it's rifles only. Although faggots complaining about playing on classicgen, literally the perfect map for this game, makes me sick


b52ecc  No.16280935

>>16280892

Autoclimb and sprinting aren't improvements to the game, but they don't ruin things. They make the game more aggressive which I think leads to blue not digging in or defending their intel as much as they used to, since dying just means a quick jaunt back towards green base. Yes it'd be fun to have blue acting like their true tunnelnigger selves and building pillboxes all over the hillside, but that's life. Maybe that's why people bitch about playing bestmap classicgen, too much hilltop action. Most shocking change I see is how much easier it is to get out of water now - I miss laughing at deuces getting stuck in the river.


dfef00  No.16280977

>>16280892

I'll play any version of this game, besides fagex really. I've been hosting 0.75 because it's more convenient to host and seems to have been getting more players.


53f016  No.16281063

>>16280892

Going to be honest, it's only because of openspades.

It's much easier to run a single opensource client which works with .75 and .76 then it is to create a batch file.

That and lincucks.

I will admit that sprint and wallclimb is anoying and it'd be pretty cool if someone made a fork of openspades that works with .54


da1e48  No.16281168

where did everyone go D:


449558  No.16281170

>>16281168

if I don't see at least 2 people playing I leave


7ee8ad  No.16281231

>>16281168

i'll join


8af481  No.16281432

File: 3ba3bf02f740676⋯.jpg (36.32 KB, 441x403, 441:403, calcium.jpg)

>>16280935

>Maybe that's why people bitch about playing bestmap classicgen, too much hilltop action.

This is exactly fucking correct. Sprinting turns the game into nothing but constant rushing and makes vertical movement terrible, and the autojump/slow downlook make hilltop maps like Classicgen absolutely fucking unbearable to move on or have a firefight on. It's not a slow paced bunker battle where coming over an exposed hill is suicide, it's a fucking nightmare of being dragged to a complete stop trying to walk across 2 diagonal blocks and shooting at people teleporting up and down every time they move.

It doesn't help that Sprinting turns every flag cap into a free ride, there's no way for someone to catch you once you're out of their spawn radius.


99f004  No.16281480

>>16281063

>I will admit that sprint and wallclimb is anoying

so, why cant you disable it?


803f36  No.16281578

>missed gamenight by oversleeping

FUCK


dfef00  No.16281584

>>16281578

People are still playing right now


da1e48  No.16281666

>>16281578

Gamenights last all through the weekend


e34f2c  No.16281742

5 NIGGERS ON


b52ecc  No.16281746

File: 80ef9cba4830243⋯.jpg (31.07 KB, 379x596, 379:596, 80ef9cba48302430fe4ae9b0c7….jpg)

>>16281432

>It doesn't help that Sprinting turns every flag cap into a free ride, there's no way for someone to catch you once you're out of their spawn radius.

200% agreed, anon. If I don't see intel get dropped within 5 seconds of it getting picked up I don't bother to try and defend, no matter how close I was. The odds are horrifically stacked against you to even be able to find the fucker, and the increased run speed means less time to aim at and shoot at him. Even if you are lucky enough to get the kill, the aforementioned mobility means you won't have any decent amount of time to set up new defenses before another wave of attackers comes in. Last night we spent a solid 2/3 hours playing a single map and that may well have been because it had good prebuilt defensive structures for each team to use so we got to play fast n loose and have a solid spot to fight from in most cases. Maybe that's the solution, and we just need to create new maps that adapt to the aggressiveness of .75; can someone tell me about map creation for AoS? We need a Christchurch map anyways, so I can't be the only one interested…


ef6728  No.16281768

>>16281480

In theory it would be possible to fork openspades to remove sprint and wallclimb but sense they are stable features in .75 it isn't possible to outright prevent people from using it unless there are restrictions built in serverside and clientside.


f3ab19  No.16281791

>>16281768

Surely the spaghetti code can't be that complicated for AoS. Can't some /tech/ wizard save us from the horrors of autoclimb, sprinting, and smgfaggotry?


243444  No.16281811

>>16281746

>>16281791

>>16281768

here's a potentially easy compromise: make a server mod to inflict damage on anyone who moves too quickly over a certain period of time (at speed where you won't get hurt if you don't run). Running is sometimes nice for aggression, but it has to come at a cost.


53f016  No.16281824

>>16281811

I kinda like this idea. Is it possible to implement it?


243444  No.16281832

>>16281824

looking into it.

https://github.com/infogulch/pyspades/blob/protocol075/pyspades/server.py

I'm wondering what host anon uses for a server. pyspades?


4649be  No.16282086

>>16281811

>not just making you can't run with the flag

nice retard thinking


da1e48  No.16282130

File: 5119b6685e3bc0a⋯.webm (3.5 MB, 288x360, 4:5, Average Steelers Fan.webm)

>tortuga


243444  No.16282173

>>16282086

Can the server force that on the clients?


da1e48  No.16282277

File: ffe62fc0493ba7c⋯.png (63.97 KB, 699x735, 233:245, Capture.PNG)

next week

Unreal will be played


4649be  No.16282284

>>16282277

>2004

why not start from 99 or did we already had a gamenight


9ba7a7  No.16282319

>>16282296

Git gud.

>>16282314

Fuck off shill.


dfef00  No.16282423

File: e2ff733886bfe36⋯.png (337.89 KB, 1024x768, 4:3, shot3003.png)

>FAeS

What did he mean by this?


f12b84  No.16282427

ALRIGHT FAGGOTS

We gotta improve this game and make 8 of Spades happen. I have some more ideas, but I'm just going to copy and paste from >>16259239.

VERSION 1

>removal of sprinting and autoclimb

Reasoning for this is to slow down the gameplay. The netcode for the game isn't very good to begin with, so there's a lot of jank in moving. Autoclimb also fucks with aim especially downsight.

>spawning fixes

Spawning is pretty fucked right now, either putting people at a significant disadvantage or advantage. A fix I propose is that spawning is done within a certain radius of the tent. Intel spawning is a different beast entirely, but for the most part I think it's fine at the moment. A thing to note is that spawning is done in waves, but I think that it should still be done like this for now, at least until we see how it works in implementation

>movable and destructible tents

Tents aren't valued all that much in AoS at the moment. Destroying tents could be an alternate way to victory, making things far more interesting. Some adjustments to how intel works might have to be made.

>map saving

A simple tool that would save the map at the end of each round so it can be played in the future.

>SMG and Shotgun fixes

SMGs are OP against the other two weapons. Ways that it can be balanced out include increasing fog radius to give riflefags a fighting chance, introduce bullet drop again, nerf damage output, and nerf reload time. Shotguns are pretty shit at anything other than pointblank,

>grenade block damage buffs

>fog radius adjustments

SUBSEQUENT RELEASES

<permanent ragdoll bodies that can be dragged

Imagine having a mass grave of greenfag corpses.

<FF fixes

<collision fixes

<defensive weapons

Something like a Lewis gun might be interesting.

<shield spade

A shield spade is a WWI shovel that doubles as a mount for rifles and protection against oncoming bullets. It was terribly ineffective, but we don't need to know that

<leaning

<structural integrity

Blocks would have weight to them and can tip things over.

<intel provides intel

Tunnel routes are marked on map.

I said a lot of other shit but I'll leave it at this for now.


dfef00  No.16282431

>>16282334

>hates ace of spades

>likes halo

>zoomer

Did you get banned on 4channel?


da1e48  No.16282432

>>16282427

i'll make the logo


4649be  No.16282472

>>16282427

wheres the fork +

>easy to customize reticle and sights


dfef00  No.16282562

File: 73643c0c65c7077⋯.jpg (86.6 KB, 626x700, 313:350, bait.jpg)


dfef00  No.16282599

File: 39b668421c0ddf5⋯.gif (66.42 KB, 650x450, 13:9, mad jade.gif)

>>16282586

>unironically posting homestuck characters that aren't best girl

Why do you people keep doing this?


243444  No.16282611

>>16282472

not that anon but I decided to go ahead fork on gitgud. I'll approve basically any PR as long as there aren't conflicts. I don't have time to do anything for the next month or so though. Start working on that logo.

https://gitgud.io/bcd/8spades


33c99b  No.16282647

GET IN HERE NIGGERS


d37c3a  No.16282677

File: 5df01b1432570d9⋯.jpg (50.02 KB, 502x710, 251:355, 5df01b1432570d9bff88147478….jpg)

>>16282586

>>16282599


243444  No.16282803

>>16282427

another thing that would be good to do in the future is allowing for persisting changes to the map. It would create an incentive to build actual forts instead of the same shitty bunkers and towers. Tunnels would need to refill over time so that the map doesn't turn into swiss cheese though.


2dae2b  No.16282857

File: b8eee022d9dab83⋯.jpg (439.46 KB, 1920x1200, 8:5, shot0002.jpg)

Wonder how it will turn out.


dfef00  No.16282879

File: 26eed6f88bdb8b3⋯.png (7.88 KB, 392x332, 98:83, disgusted jade.png)

>>16282679


fe3339  No.16283069

>>16278747

This is the only correct answer.


dfef00  No.16283076

File: 94d3fe4eb7200d7⋯.png (174.6 KB, 800x600, 4:3, VOXED by Ken Silverman 201….png)


59f7e2  No.16283262

File: 4155395b204751d⋯.jpg (Spoiler Image, 332.36 KB, 1920x1080, 16:9, shot0000.jpg)

File: bcb522c914bf172⋯.jpg (Spoiler Image, 316.22 KB, 1920x1080, 16:9, shot0002.jpg)

File: eff04c49a124af9⋯.jpg (Spoiler Image, 323.4 KB, 1920x1080, 16:9, shot0003.jpg)

File: 0078a95965f39ba⋯.jpg (Spoiler Image, 275.41 KB, 1920x1080, 16:9, shot0001.jpg)


daa7ce  No.16283274

>>16282427

If we're forking from Openspades, then we'll still be using 0.75 servers right? Is there any way to force 8Spades only on a 0.75 server, to stop fags from sprinting in the AoS 0.75 client?

I'm a programmer so I could make a start on some of these features in my free time


dfef00  No.16283283

>>16283274

The server software is open source too. There's PySpades, PySnip, and Piqueserver. Iirc PySnip might the the best one


daa7ce  No.16283315

>>16283283

I'm afraid I don't have much experience with python or network code. I could probably make some small compatibility changes if needed.

In order to get the ball rolling I might start on the client-side changes, like disabling sprinting.

The player input network packet would still contain a "sprinting" flag, but it would always be "0" in this client. This should keep it compatible with the 0.75 server for now, although we'd need a gentlemans agreement to use the non-sprinting client.

If this client takes off then someone could look at removing the sprinting packet data from the client / server entirely, which would let us host 8spades-only servers. I'm sure there's plenty of other features which would need a modified server, so it'll have to happen at some point.


8af481  No.16283337

File: d83dfc769c28d11⋯.jpg (100.02 KB, 565x678, 5:6, d83dfc769c28d11b5fda927b34….jpg)

>>16282427

>Removal of Sprinting and Autoclimb.

This is a good change that brings the game back to the spirit of building, digging, and shooting from trenches. This will also go a long way to making verticality important again: it will be less automatic to climb supports/fortifications and jump out of water or over trenches, making them viable defenses once more.

>Spawning fixes.

This could be another good change, but I think spawning around the tent is the wrong way to go about it. Just refusing to spawn players within a certain number of blocks of the flag should be enough to stop people from quite literally appearing behind you after you pick it up.

>Movable & Destructible tents

Moveable, yes. Destructible, no. Being able to resupply blocks and ammo and heal should not be up to RNG; it sucks ass having to book it across half a dozen coordinates just to heal after successfully defending.

>Persistent maps.

Neat idea. Just regenerate everything under the 'surface' each save.

>SMG and Shotguns fixed.

SMG shouldn't be in the game. Shotgun needs to dominate its niche. Making it consistently headshot and out-gun a rifle at close-medium range should be enough, especially in more cramped maps. Do not introduce bullet drop under any circumstances.

>Grenade block damage buff.

I can agree with this. Nothing sucks shit like trying to cook a grenade to blow open cover and getting a two-block high hole.

>Fog radius adjustments.

Can't this already be edited by server hosts? I do agree that less fog would be beneficial for the game's balance, it's currently way too easy to rush the flag unnoticed by just moving slightly around the enemy.

<Ragdolls

Ragdolls were a mistake, but I like the idea of getting to hang enemies and make mass graves.

<Defensive Weapons

Giving the game something like this would fuck with the balance pretty hard, but it'd really get us back to the days of forts and tunnels if it were a genuine threat. I like it. Maybe give them the SMG as a piss-weak sidearm.

<Shield Spade

Awful idea, would make it far too safe to peak cover if you could protect your face when aiming, or just obnoxious if it weren't effective. Your head should always be vulnerable when you can shoot someone.

<Leaning

Love it, fantastic idea. Probably not a good idea to implement it for many reasons.

<Structural Integrity

Fortifications are susceptible enough to damage, they don't need some complicated weight shit making the one guy that actually plays Defense any more miserable.

<Intel provides intel

This game doesn't need 'win-more' mechanics. You want intel to win the game.

My only suggestions to this are:

>>Make constant digging a toggle.

Nobody enjoys having to spam/hold the mouse button to dig large areas.

>>Remove downwards looking slowdown (at least without blocks being held.)

Nobody enjoys moving at a snail's pace the moment they try to shoot someone or dig something under them.

>>Make it so you can place blocks on your feet again.

This would make the bridge function of placing blocks less frustrating to use, and would make it simpler to build towers/staircases upwards.


24ae15  No.16283376

>>16282427

While I like the idea of our own fork, I recommend against changing things significantly. The charm in the game is its simplicity.

Since people are posting suggestions I'll just dump mine too:

>remove sprinting & autoclimb

>adjust spawning code so players wont spawn close to / in vision range of enemy players (to the extent possible). This makes it "safe" to penetrate enemy territory.

>intel recovery: if the flag is a certain distance away from your side of the map, standing on top of the intel for x(server-set, ~30?) seconds warps it back. Intel recovery process is announced to all players. This is so that you're not guaranteed to lose your intel once its a certain distance away.

>limit drag place: when drag-placing blocks, the majority of the blocks placed need to be adjacent to an existing block. This prevents quick bridge building / cancer crow nests, but wont limit the building ability just beyond that.

>intel score: intels used to temporary reveal the enemy team after scoring, pls bring it back

>>16283274

That is incredibly easy. Just change the layout of the network packets a little bit and bam the normal 0.75 client wont work at all. There's probably also a version number in the first few packets and you can just increment that instead.

>>16283315

To prevent people from sprinting server-side, the server could simply keep track of the amount of distance the player moved on the horizontal plane in the last few seconds. If it exceeds a certain threshold; he's sprinting and you punish him. Though this does give a bit of margin for people to sprint anyway, it'll prevent people from sprinting away with the intel.

This method should work as long as there is no way to "boost" your speed with grenades or something else ridiculous, but I don't think AoS has any of that.

>>16282599

>>16282879

If you're gonna be arguing about waifu's could you at least post art that isn't in the disgusting mspa style?


daa7ce  No.16283389

>>16282611

Did you fork this correctly? The folder layout is completely different to Openspades.


daa7ce  No.16283404

>>16283389

>>16282611

Just compiled it, it fails on launch when parsing scripts (again, due to busted folder layout). Can you or someone else make a proper fork of an up-to-date version?


daa7ce  No.16283459

>>16282427

>>16282472

>>16282611

>>16283337

>>16283376

Well, I decided to fork Openspades 0.1.3 on github to make my changes, since the Gitgud version appears to be out of date and busted. Submissions are welcome but be aware that i have no idea how to actually manage a multi-contributer github project.

Client-side sprinting change is already checked in. I'll take a look at autojumping next.

https://github.com/Bonerlord/8spades


24ae15  No.16283468

>>16283459

>Submissions are welcome but be aware that i have no idea how to actually manage a multi-contributer github project.

When someone else works on it, they can issue a merge requests, in which case you'll be presented with all the changes they want to make. I haven't actually used this stuff ever, but I think you can just be a lazy ass and just hit "okay" and it'll put the changes in.

We also need a fork of whatever server we'll be using so we can make the client exclusive to our own servers.


daa7ce  No.16283474

>>16283459

I've managed to disable autojump in my local code, so you can't walk over single blocks anymore.

There's also some "climb" code, which slightly nudges your jump strength when jumping into 2-height blocks.

Anyone remember the behaviour circa 0.54? Were you able to jump ontop of a 2-block stack?


24ae15  No.16283480

>>16283474

I think that code exists to automate crouch-jumping onto 2-block stacks.

I'm not sure if you could crouch-jump onto 2-block stacks in the older versions, but I do want to note that this functionality seems to exist in current-day AoS.

If you look down, the climb detection wont trigger. But you can still crouch-jump on top of a 2-block stack.

Regardless of whether you should be able to crouch-jump on top of a 2-block stack, that climbing code can go.


d37c3a  No.16283535

File: fb44680af5bebde⋯.jpg (223.39 KB, 1280x720, 16:9, shot0013.jpg)

File: eb7a60955675c04⋯.jpg (161.63 KB, 1280x720, 16:9, shot0012.jpg)

File: cccad1d38cae9a6⋯.jpg (137.86 KB, 1280x720, 16:9, shot0015.jpg)

File: bcddb91471eab7b⋯.jpg (118.21 KB, 1280x720, 16:9, shot0016.jpg)


d37c3a  No.16283639

File: 5320a35528c22c5⋯.jpg (117.28 KB, 1280x720, 16:9, shot0017.jpg)

File: 4a00887126c94a4⋯.jpg (104.64 KB, 1280x720, 16:9, shot0018.jpg)

File: 91937be06f73bfc⋯.jpg (141.7 KB, 1280x720, 16:9, shot0021.jpg)

File: 0fc74919b6de4a6⋯.jpg (103.66 KB, 1280x720, 16:9, shot0020.jpg)

>>16283535

Green apparently has a bridge too

Battle of the bridges, who's bridge is cooler


daa7ce  No.16283671

>>16283459

>>16283480

I removed autoclimb in the latest git commit. Here's the new behavior:

You can't autorun up 1-height blocks, they must be jumped manually.

You can't jump up 2-height blocks.

You can crouch-jump up 2-height blocks.

I also fixed the collision code so crouch-jumping shouldn't result in you getting stuck in the floor/walls anymore. Openspades had this problem, but nobody tended to crouch-jump much due to autoclimb.


9f6aaa  No.16283700

File: 5f63b3ad9cc6b72⋯.png (285.55 KB, 645x597, 215:199, 5f63b3ad9cc6b72cb5ad1eac4a….png)

>>16283671

Outstanding work.


daa7ce  No.16283710

>>16283459

>>16283337

Ok, just got done removing the movement slowdown when looking downwards.

If falling off ledges becomes a problem then i'll see about implementing a sticky ledge system when sneaking, kinda like minecraft.


449558  No.16283750

>>16282427

SMG isn't really all that OP in combat, at moderate to long distances a rifle will win out most of the time. The main issue with SMGs are that they destroy blocks really easily, quickly undoing any towers/fortifications made. If you have a small group with SMGs that don't manage to get shot they can undo any defensive progress a team has made. If possible I'd remove them entirely honestly.

>>16283671

>we'll get to laugh at newfags that can't get out of the water

excellent


daa7ce  No.16283848

File: b9a48181b9a43d2⋯.png (83.01 KB, 349x493, 349:493, 2jd3qdu.jpg.png)

>>16283459

Alright, i'm gonna take a break from the code and be back on later.

Reply to this post with any more suggestions for 8spades client/server features.

The client generally handles movement, collision, rendering, and player actions.

The server generally handles maps, world state, weapon damage & hit detection.

Gamemodes and new features may need work on both sides.

Oh, and if OP is here then throw me a link to your modded 0.75 server code for the github, we could use it as a starting point for some new server features.


9f6aaa  No.16283958

File: b6f9dda88afebea⋯.png (87.22 KB, 590x384, 295:192, 1381361472211.png)

>>16283848

If the SMG can't be removed, an easy fix might be to drastically nerf its damage to blocks. I'm pretty hyped about the removal of sprinting and autoclimb, should make for a good return to the methodical trench warfare of 0.54 and below.


449558  No.16283969

>>16283958

It's really not that big of a deal, I mean hostfag is able to disallow SMGs anyway so I don't see it being that big of a deal that it can't be removed outright. Any faggot that chooses to use it deserves to die over and over.


f12b84  No.16283981

Rather than shift being for sprint, what if shift was to switch to a slower walking speed? It would reduce recoil.

>>16283337

>Destructible, no.

Well, my idea was that the tent was the thing that allows players to spawn and cap, so when it's destroyed the game is basically over. It would have a lot of health, though.

>Awful idea, would make it far too safe to peak cover if you could protect your face when aiming, or just obnoxious if it weren't effective.

What if the shield spade just halved the amount of damage taken by the user when shot through?

>Fortifications are susceptible enough to damage, they don't need some complicated weight shit making the one guy that actually plays Defense any more miserable.

Well, I'd like to see how things can be implemented first before the idea is completely dismissed.


243444  No.16283983

>>16283459

Good work. Looks like mine got fucked up when I cloned it. I'll take it down then.


449558  No.16283994

>>16283981

>Rather than shift being for sprint, what if shift was to switch to a slower walking speed?

This was the case in older versions, it was useful for sneaking around (no footstep noise) when you weren't crouching.


daa7ce  No.16284005

>>16283981

>>16283994

This already exists in openspades as "Sneak", i think the default binding is 'V'. Eliminates footstep noise and slows you down, but you stay at standing height.


9f6aaa  No.16284010

File: ee3c6a35922510b⋯.png (622.81 KB, 1308x1648, 327:412, 1381364209137.png)

>>16283981

>What if the shield spade just halved the amount of damage taken by the user when shot through?

Why? The entire game revolves around traveling across lots of terrain with little cover and low TTK. Why do you want to add shields? The lack or armor is exactly what incentivizes players to build forts and tunnels.

>Well, I'd like to see how things can be implemented first before the idea is completely dismissed.

Part of the appeal of Ace of Spades is its simplicity. All you get is a shovel, a pickaxe, some grenades, and a rifle. The only fortifications are the ones you build yourself with your team. I think trying to add in a bunch of half-baked ideas that don't fit in with the original game ruins the appeal and has the potential to make it an unbalanced, buggy mess. Lets keep it simple.


f12b84  No.16284148

>>16284010

>Why do you want to add shields?

I figured it'd make it more like WWI. It's not super OP, just a deployable shield that severely limits visibility.

>Part of the appeal of Ace of Spades is its simplicity.

I don't think the fork should aim to recreate AoS, but to expand on its current elements. It'd be the most significant alteration to the game, but not something unwelcome if it's done right and might allow for some interesting opportunities like pitfall traps or cave-ins. It would prevent some of the wackier structures from being built, but not things like forts. How heavy blocks are is something that'd have to be balanced. Hang on a second, I'll see if I can make up a diagram.


a2c700  No.16284249

File: 1954e9bc7b9c1ea⋯.jpg (100.83 KB, 571x767, 571:767, ww1.jpg)

>>16284148

>more like WW1

So add some mounted LMGs and pistols? they only ever had shields mounted on the machine guns, theres a lot of other shit you could add to make it more like WW1 but if those where added then it would feel less like ace of spades


f12b84  No.16284318

File: 729159b4c13afd2⋯.jpg (59.67 KB, 576x391, 576:391, 145636961117.jpg)

>>16284249

An LMG would be an awesome addition, though. There just needs to be a little more variety in weapon types because rifle only gets boring. Also, the shield spade is practically begging for addition. It fits the theme of the game perfectly and would help to slow things down.


9936f9  No.16284330

File: 4eab60efa79a71d⋯.jpg (28.13 KB, 744x605, 744:605, 1552794883.jpg)


449558  No.16284345

>>16284318

> rifle only gets boring

It really doesn't.


ce56fd  No.16284347

File: 13f45ee9053baed⋯.jpg (454.76 KB, 1366x768, 683:384, shot0032.jpg)

File: e9ee4678b1a2750⋯.jpg (432.57 KB, 1366x768, 683:384, shot0012.jpg)

File: eda364138c433f6⋯.jpg (465.51 KB, 1366x768, 683:384, shot0013.jpg)

File: c915527c80f6f6e⋯.jpg (564.44 KB, 1366x768, 683:384, shot0011.jpg)

File: 84fd3cd35e60a09⋯.jpg (251.87 KB, 1366x768, 683:384, shot0021.jpg)


a2c700  No.16284361

File: 17ddea2e12dfed7⋯.jpg (199.44 KB, 990x750, 33:25, WW1 4.jpg)

File: a79619c956a664a⋯.jpg (1.12 MB, 2895x1842, 965:614, WW1 Tank.jpg)

File: 070d8cabd204563⋯.jpg (172 KB, 850x638, 425:319, WW1 Trench.jpg)

File: ab28fd04f9c6349⋯.jpg (158.88 KB, 1024x768, 4:3, WW1 melee weapons.jpg)

>>16284318

you would also need to add prone and give the rifle a scope because anyone can just walkslightly to the left or right and bodyshot you at close range. an LMG couldnt work because if its fixed then you could mow anyone down or completely shred defenses made closeby but if it isnt fixed you would just get the same problems that the SMG brings but with more ammo. many things could be added to make it more like WW1 or give variety but then it ceases to be ace of spades losing all its simplicity. your best making your own game or making a mod for a better WW1 experience


449558  No.16284370

>>16284361

This. Also shoving a bunch of barely-though-out bullshit into this version will almost certainly ensure that it will never be finished.


a2c700  No.16284416

>>16284370

Whoever is making a different version should just get the basics done before adding anything else or considering anyone elses ideas


f12b84  No.16284446

>>16284361

>adding prone

Unnecessary. Crouching in a hole or placing a block would suffice.

>anyone can just walkslightly to the left or right and bodyshot you at close range

Yes, which is why a shield spade wouldn't be OP to begin with

>an LMG couldnt work because if its fixed then you could mow anyone down or completely shred defenses made closeby

Well, yeah, that's kind of the point.

>but if it isnt fixed you would just get the same problems that the SMG brings but with more ammo

Increase reload time, adjust damage, make the recoil so cancerous and unmanageable that it's difficult to fire more than two shots at a single block without resetting. There are a bunch of things that can be done to ensure that it doesn't completely fuck the balance, which there is none at the moment since the only gun enabled is the rifle.

>many things could be added to make it more like WW1 or give variety but then it ceases to be ace of spades losing all its simplicity

I really don't think many of the changes would so radically complicate things, but we'd have to see.

>your best making your own game or making a mod for a better WW1 experience

What do you think we're trying to do? And no, it's not supposed to be exactly WWI. I don't see the need for many alterations done to the game outside of a LMG and maybe a shield spade.

>>16284370

Exactly, which is why we should save the more complicated ideas for later releases. But just because we're limiting things doesn't mean we shouldn't have vision.


daa7ce  No.16284459

>>16284010

>>16284361

>>16284370

>>16284416

Since the new client has the unanimously agreed on tweaks (removing autoclimb, sprint, and looks slowdown) i guess we'd just need to give it a few test matches on a rifles-only server before adding an new stuff.

It's still 0.75 compatible for the gamenight server but i'm looking into server code to see if i can force require the new client in order to connect, then we could look at server side balances and tweaks.

If anyone has more experience than me (almost zero) with python and servers then feel free to contribute.

I'm still slightly concerned about potentially splitting an already small community by locking out players using the vanilla game (and players who aren't techy enough to compile their own builds), but without client code there's no other way to implement this stuff.


449558  No.16284467

>>16284459

As someone who only plays this game using the vanilla client, I'd honestly be okay with switching over to a modded openspades assuming that the fixes were there. Having the game not look the way I'm used to is a small trade-off for the removal of shit features. Plus, my guess would be that if a future gamenight thread OP only contained the modded client then there would be few if any issues with anons trying to use the old vanilla client.


dfef00  No.16284537

File: 81c42fea2446237⋯.png (222.93 KB, 800x600, 4:3, VOXED by Ken Silverman 201….png)

Current state of the map


dfef00  No.16284544

File: 81af299a4798f8c⋯.png (Spoiler Image, 339.61 KB, 800x600, 4:3, VOXED by Ken Silverman 201….png)

Oh yeah, and here's the loli map from last time


a2c700  No.16284549

File: a67c3836fc1fcda⋯.jpg (87.5 KB, 1300x1020, 65:51, a-german-machine-gun-mg-08….jpg)

File: 23cf2069ffce203⋯.jpg (109.62 KB, 518x700, 37:50, WW1 5.jpg)

>>16284446

Whats the point of adding the spade oif you cant prone? how are you gonna use it on plains, will it block a few bullets before breaking? how are you going to see out of the thing especially when using a 1 block viewport. will it be fixed in place when you set it on a block and the gun moves independently or will both things move alongside eachother, how will it affect recoil of the weapon? how would you chose the spade shield over just a normal rifle. if an LMG is introduced how are you going to use it if the recoil is unmanageable and you cant prone to deploy the tripod, when using a viewport how will the LMG be mounted and what will the movement be like when mounted, do lose speed for carrying an LMG around, how do you stop the LMG from cutting down hills and defenses extremely quickly that its useless building anything, do you add a shield to the LMG? how do you prevent everyfag just getting an LMG and using it to dig tunnels really fast, which LMG from WW1 would it be?


daa7ce  No.16284673

Weekend is nearly over so i'm moving the dev talk to https://8ch.net/agdg/res/33513.html

More suggestions and discussion is always good.


28e728  No.16284723

>>16284549

>Whats the point of adding the spade oif you cant prone?

Because it can still offer protection. Again, this idea isn’t set in stone. Just a suggestion.

>how are you gonna use it on plains?

Dig a 1/2-block deep hole or make a 1/2 block tower.

>will it block a few bullets before breaking?

I dislike that idea. It would simply reduce damage from oncoming bullets.

>how are you going to see out of the thing especially when using a 1 block viewport.

Elaborate. What do you mean by 1 block viewpoint?

>will it be fixed in place when you set it on a block and the gun moves independently or will both things move alongside eachother

I would think it’d remain fixed in position.

>how will it affect recoil of the weapon?

All but eliminate it.

>how would you chose the spade shield over just a normal rifle.

In the weapon selection menu, the option for shield spade would be made available.

>if an LMG is introduced how are you going to use it if the recoil is unmanageable and you cant prone to deploy the tripod

It can be deployed similarly to the shield spade. >when using a viewport how will the LMG be mounted and what will the movement be like when mounted

By viewport I suspect you mean ironsight. When mounted, I would probably reduce sensitivity just a little bit moreso than the rifle, but that might be taking it a step too far.

>do lose speed for carrying an LMG around

That idea will have to be toyed around with.

>how do you stop the LMG from cutting down hills and defenses extremely quickly that its useless building anything

By killing the user.

>do you add a shield to the LMG?

Probably not. That sounds a bit much.

>how do you prevent everyfag just getting an LMG and using it to dig tunnels really fast

Why would you wanna stop that?

which LMG from WW1 would it be?

The Lewis Gun.

I know you have SMG PSTD, anon. I don’t have all the answers for you, but this is just something we need to figured out, together. We will get you out of the dark place. On the shield spade, that’s just a thing I thought would be cool, but it could help balance out against SMG users. The spade would be shit for digging, though. Probably take at least three or four times as long to use it compared to a normal spade, making it impractical for infiltration.The LMG will be much easier to implement, so I wouldn’t even consider the shield spade right now because that’s just distracting.


28e728  No.16284757

>>16284673

Archived the thread. Unless we have any more suggestions, we should begin working on a roadmap.


a2c700  No.16284761

>>16284723

>but it could help balance out against SMG users

>SMG PTSD

No one uses the SMG, they always get kicked

>What do you mean by 1 block viewpoint?

You have a viewpoint thats the space of 1 block, a window

>the lewis gun

Do you think the other guns should be changed to ones used in WW1?


1a5055  No.16284798

lle


f12b84  No.16284906

File: 28442e427661b96⋯.png (4.11 KB, 500x250, 2:1, Oekaki.png)

>>16284761

>No one uses the SMG, they always get kicked

I know, but that's because everyone uses the SMG if it's enabled. It should be modified to make an LMG.

>You have a viewpoint thats the space of 1 block, a window

Well, what if that you didn't attach to the shield spade? It was just a shovel that can be placed on the ground like a brick and you can shoot through it?

>Do you think the other guns should be changed to ones used in WW1?

Model changes sound neat to. The current OS ones look pretty bad. I don't think there should be any performance changes to the rifle, though.

So regarding recoil, I was thinking something like this. When against blocks, recoil would be better.


ce56fd  No.16285276

File: 6d76c7da5850e68⋯.png (8.67 KB, 550x250, 11:5, fixed.png)


d37c3a  No.16285391

>>16285276

>Greenigger wants to fuck men

Typical


739b69  No.16285500

Rip samus and part of wii fit trainer.


dfef00  No.16285517

>>16285391

>wanting to risk making a teal mongrel

>implying (((blue))) women are any better

>>16285500

>double dubs

>saved the map right before it

fixed


da1e48  No.16285565

File: 6ebee0c04c5cd55⋯.jpg (59.43 KB, 919x720, 919:720, Spotted Cow.jpg)

>>16285500

it's my fault for thinking some fag wouldn't come on sooner or later and blow it up. at least I got pics of samus and host has map backups, I should've known to quit when I realized wii fit trainer's legs were as long as the whole of samus, I wouldn't have the time or energy to get through it

but whatever, setting up UT2004 server for next week, see you fags friday


dfef00  No.16285582

File: 377f77943e50c61⋯.png (416.56 KB, 640x480, 4:3, 377f77943e50c61f47a3fa54f3….png)

>>16285565

>somebody besides me is finally willing to host it and has probably at least played the game before


da1e48  No.16285595

File: 6cccca5fa2ecbe0⋯.gif (2.88 MB, 636x326, 318:163, Heavy Shotgun.gif)

>>16285582

>and has probably at least played the game before

yeah sure let's go with that

I mean I picked up on Quake damn fast and they're kind of similar right?

either way it's still a week, I can learn in time


dfef00  No.16285605

>>16285595

At least it won't be my fault if everyone hates the map cycle this time


da1e48  No.16285628

>>16285605

I could always download more maps/remove ones that are universally disliked, shouldn't be too hard, I've used LinuxGSM before so the commands should be roughly the same.


2571e2  No.16285647

>>16285565

>but whatever, setting up UT2004 server for next week, see you fags friday

The original game is better than 2K4.


2571e2  No.16285661

Also how does it work for piratefags?


da1e48  No.16285762

YouTube embed. Click thumbnail to play.

>>16285661

Working fine for me and I pirated, join if you want

23.239.16.112




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