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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: fced871afc70ccf⋯.png (394.2 KB, 963x1069, 963:1069, 1344915829211.png)

777d0f  No.16220322

Last thread was on page 7 before it vanished.

This is a customized direwolf20 pack for 1.12:

<includes maids and thaumcraft

<you can claim land and create teams and setting access privilege to your claims

there are regular backups and daily restarts

Pirates allowed.

You can download the pack here:

https://www.dropbox.com/s/pbp5erpo2ro7dey/dw20.zip?dl=0

Requires forge 14.23.5.2779 which you can get either from forge's website or I've uploaded it here because fuck their ads:

https://www.dropbox.com/s/qq29gkfrz7igzrv/forge-1.12.2-14.23.5.2779-installer.jar?dl=0

Server address: shamecube.ddns.net:25666

777d0f  No.16220325

File: 9b979bb97a1da1f⋯.jpg (407.39 KB, 1200x1200, 1:1, 47501096_p0.jpg)

Installation

If you have the vanilla launcher:

>install forge

>create new profile

>set profile name to whatever you want

>set Use version: to forge 2779

if you use the default directory, just copy the zip to:

>linux: $HOME/.minecraft/

>windows: Ctrl+R %appdata%\.minecraft

and extract

Process should be the same if you use mineshafter.


92f43b  No.16220402

Go away. Take the hint.


777d0f  No.16220404

File: dd7d3ab2da96232⋯.png (10.49 KB, 937x482, 937:482, server_frontend.png)

File: cfbf49ac9262246⋯.webm (1.59 MB, 640x360, 16:9, maximum_linux.webm)

Most active times seems to be euro hours, and I'm working more on an administration frontend for the server than actually playing on it.

If you have any ideas or suggestions, let me know.

>>16220402

No U


c49c98  No.16220429

File: f1b8c486e20410f⋯.webm (475.23 KB, 360x360, 1:1, Get the fuck out of my ro….webm)


394502  No.16220891

>>16220402

>please don't host game servers for /v/

Yeah that makes sense, I'm sure it'll improve the board when there's even less videogames.

Reposting turtle shit:

Autoquarry code: http://pastebin.com/6Xs0xhMm

>you need to insert filter blocks in the first slots, it will ignore those, so use stone, dirt, etc.

>coal in last slot, if needed

>place chest directly behind the turtle's initial position, it will deposit ores there

>chest on left side optional for fuel

>moves from top level, bottom left corner, mining starts on the lowest level

Laying a flat surface: http://pastebin.com/sgMdfpFr

>should replace blocks

Wall builder: https://pastebin.com/gRJKzNt2

>no idea how it works, forgot, probably only lays 1-wide wall

Custom digging program: https://pastebin.com/wxUMjjfk

>always digs 3 layers at a time, ideally use multiples of 3 for height

>moves from top level, bottom right corner -1 level (it digs one level above it, then moves down)


4b1a7f  No.16221056

Minetest 5.0.0 came out. Now when will it be good? Does anyone know if it's worth learning to develop for it or is it inherently flawed code? The netcode for instance I remember was pretty bad.


777d0f  No.16221086

File: 37009ea73bb6489⋯.jpg (45.48 KB, 620x562, 310:281, 1344916815225.jpg)

>>16221056

I haven't tried 5.0 but I imagine the UI is still ugly as sin. If they haven't added more calls to the API I wouldn't even bother, it was so limited last time I looked into it, many things that have been done with minecraft modding would not be possible without major additions to the engine.


4b1a7f  No.16221108

>>16221086

I really just want non-shitty mobs, and given that I haven't ever seen a good mob mod for it, it might not be possible.


777d0f  No.16221185

File: 597e20fa7f0a827⋯.jpg (353.22 KB, 800x1111, 800:1111, 1344919463017.jpg)

>>16220404

The frontend for administrating the server just reached 200 lines, and there's still more I want to implement in it.

It's unreal how much work it is to just implement a decent wordwrap.

>>16221108

A mob framework is something that really should be an integral part of the engine.


531a1b  No.16224389

>>16221185

>>16221108

Curious, does anyone know why jurassicraft

gets so laggy where there's more than three or four dinosaur mobs present? It seems like no matter what I do with JMV or memory allocation I get lag when it comes to removing blocks (but not placing them).

>>16220429

This is what happens when it's no longer legal to spank kids


777d0f  No.16224651

File: d85e2e52a281ac1⋯.jpg (838 KB, 1476x1063, 1476:1063, 1344916980786.jpg)

>>16224389

Probably doesn't have anything to do with memory. Mob AI can be pretty heavy on the jvm, but you'll never know what the issue is unless you run a profiler. Minecraft used to have a profiler built in to the debug menu, but it was rarely useful.


34d42c  No.16226000

>>16224651

I'd assume so since the mobs in question sleep, hunt, have more complicated animations. Interestingly the lag doesnt occur in creative, the the issue of mined blocks reappearing occurs less frequently with higher quality tools like diamond


686875  No.16228918

yo niggers why are skins fucked up on your server?


777d0f  No.16229823

>>16228918

It might have something to do with it being in offline mode and forge authentication.


686875  No.16229939

>>16229823

fix it you apes


43b11a  No.16230189

>>16229939

It probably can't be fixed. If the server switches to online mode, pirates won't be able to play. Without online mode there exist plugins that allow you to use a skin that rely on Sponge, but when I tried installing them they always caused a server crash.


777d0f  No.16230937

>>16230189

I'm going to test and see if this offline skins mod works, if it does I'll link the download for it.


777d0f  No.16230958

>>16229939

>>16228918

>>16230189

Alright this worked:

https://minecraft.curseforge.com/projects/offlineskins?gameCategorySlug=mc-mods&projectID=241420

drop it in the mods folder with everything else, you don't need to edit any configs for it


6c65be  No.16235753

How do you even defend the idea of playing minecraft? It was nice in alpha but it's so tainted and twisted now that you're only ruining your own image by playing the same game as a fanbase that is virtually comprised entirely of autistic children.


fa8847  No.16235758

File: 6b5b39c517a8765⋯.webm (593.69 KB, 640x360, 16:9, minecraft fags.webm)

>>16220322

not even dubs can make you not a faggot


943f70  No.16235776

>>16235753

>"Don't you care about your image? People will think you're autistic"

>he says, on /v/


6c65be  No.16235969

>>16235776

There's a threshold you can pass to be laughing stock even on /v/.


995673  No.16235975

File: e836d748853e086⋯.webm (1.25 MB, 640x360, 16:9, minecon-favourite-blooooc….webm)


995673  No.16235986

File: 0d2a501e551b5b3⋯.webm (1.19 MB, 640x360, 16:9, minecon-hotwheels.webm)

File: 91140d11164c041⋯.webm (620.5 KB, 640x360, 16:9, minecon-london.webm)

File: 3c6bc44aa5606f8⋯.webm (5.81 MB, 640x360, 16:9, minecon-ummm.webm)


6c65be  No.16236156

>>16235990

>liking something I don't like means it's a meme

Alpha was legitimately good, specifically 1.0.0. No hunger garbage, no shitty biomes, no useless exp, no autistic enchanting shit, no endermen, and no "End" level. It used to be simple, and it was not supposed to last anyway. Now it's just shit and the only underage& here is you for defending it. Just kill yourself already, you genetic reject.


f50b8f  No.16236171

>>16228918

it's just forget fucking up again

>>16235990

>he wasn't around to play alpha with /v/

lol what a salty faggot


786701  No.16236383

>>16235990

>Adults that play Minecraft are the ones that ...

>implying kids are incapable of those things

>fuck around aimlessly, build dirt houses, kill some zombies

It was never like that. It was always about building cool shit. The survival stuff was just a side aspect. Wikis already existed, so you knew how to craft shit.

And then you installed MCEdit and build everything with commands and schematics or created schematics.

>>16236156

>No hunger garbage, no shitty biomes, no useless exp, no autistic enchanting shit, no endermen, and no "End" level.

There isn't even a point in the hell world. Going there was just a waste of items. There was nothing to gain apart from infinite shitstone you could melt into cool looking bricks which sadly never fit in anywhere because of their color.

I bet it was just some programming exercise of this fat dude to even implement it.

Creepers where already annoying enough. Not because they attack the player but because they attack skeletons which accidentally shot them like all the time destroying the world for no good reason the more the longer you play.

Biomes also suck. The diversity ruined it. Having different log types fills up the inventory way too fast and nothing looks polished anymore because everything has a different style. That wasn't the only thing the grass and plants adjusting in colors leads to shit biom blending lines where no one wants to build on because one side looks different than the other. It ruined creativity and fun.

Minecarts where too limited in the beginning because you hat to build a shit contraception to even get them too move until they added powerrails. However they still aren't fast enough and too expensive imao.

Mounts like horses shouldn't even be a thing and are only there because muh survival muh exploring AND BECAUSE RAILS ARE TOO EXPENSIVE.

If the world looks relatively the same wherever you go, you start building and centralizing instead of building lots of little shits in nowhere.


786701  No.16236388

>>16236383

>Creepers where already annoying

forgot to maymay endermen


786701  No.16236420

Have I already mentioned diversity?

The game now has two golden apples.


e2c2b5  No.16236451

Is there proper autism content for minetest by now? I don't fuck with java.


777d0f  No.16236624

File: 1a38c6bb767dc64⋯.png (179.31 KB, 854x480, 427:240, 2017-12-22_22.46.28.png)

File: 2ae44d7b3f34e55⋯.png (373.53 KB, 854x480, 427:240, 2019-01-09_19.56.25.png)

File: 9ff67ab3f264c8f⋯.png (737.75 KB, 1920x1055, 384:211, 2019-01-09_15.05.59.png)

>>16235753

There is literally nothing stopping you from playing alpha again, but you wont, because you're more married to the nostalgia of promises that were made during alpha than of the version itself.

I played more than enough of alpha back in the day, but once the modding scene got hot I couldn't go back.

I'm just as disenfranchised with many of the changes that were made and content that was added, some for different reasons, except I've gone at least some length to do something about it, in trying to straighten out the bag of snakes that is minecraft's code.


786701  No.16236639

>>16236513

>But when they added more stuff to build with, that's bad

No. It's about what they add.

>Minecraft community gets such a bad rap

I wish it would.

>You have literally no argument other than "they changed it so it sucks".

No. Minecraft was cool because the limitations allowed for certain things. You could chop any tree and get fucking WOOD. You could use that WOOD for any building because it was just fucking WOOD of unspecified kind.

Also: 4 wood planks of different kinds fill up 4 slots. However that's an unrealistic example. Let's say you have 100 oak, and 20 jungle

Normally that would fit into 2 stacks now it requires 3.

This is a solid argument and I don't care whether you agree with me or not. Why am I even answering you?

>>16236574

It only runs at 40 fps on my machine independent of distance. How could they make it perform worse than Minecaft?

>>16236624

Some changes were good, more changes were bad. See power rails.


943f70  No.16238039

>>16236639

>This is a solid argument and I don't care whether you agree with me or not

It's a solid argument if you are arguing for why the inventory size should've been increased, not about why the game is bad.


4b1a7f  No.16238072

>>16236685

I'll gladly play when Minetest gets good mobs and modpacks. Which is never.


6c65be  No.16243392

>>16236624

>but you wont, because

I've already told you. The game is repetitive by nature that wasn't supposed to last, but it was a good novelty when it was new and people didn't know every line of code that was in it. Besides, I've played my fair share and now that it's surrounded by trash and carries a stigma, I no longer do. It's better to preserve good memories than re-live them now and have them changed by a perspective of someone who already knows exactly what to do and how the game works. If I could go back and re-discover it, re-learn it, I definitely would.


b919e1  No.16243464

File: bfd7810c144055c⋯.png (501.61 KB, 1920x1017, 640:339, Novus Mundus Map.png)

Goyim, help old Mr. Moishe redesign his stolen village Gaza settlement with new borders and building distribution. Everything you see here is subject to bulldozing remodeling, so feel free to give your ideas for free freely!


dc9023  No.16243528

File: 54f273edbd99ce7⋯.jpg (Spoiler Image, 48.44 KB, 493x598, 493:598, 54f273edbd99ce7e203665f3f3….jpg)

>>16220322

>minecraft

mark..my handsome juicy boi..delete this thread like you used to


22ce88  No.16243598

>>16243464

>build a wall

>push all the goyim outside

>have them live in shitshacks and work fields

>populate settlement with maid cafes


6b320f  No.16243606

>>16243598

He better do it quickly because as of 1.14 the goyim know and they are demanding better living and working conditions.


f0daf8  No.16243694

>download mineshafter

>download and install forge

>download and install modpack

>latest vanilla works

>1.12.2 doesn't work because no OpenGL context lmao

>forge version with mods doesn't work for same reason

>search engine gives one (1) answer telling me to install xrandr

>xrandr is already installed

wat do


22ce88  No.16243717

>>16243694

Do you have an ancient GPU or ancient drivers?


f0daf8  No.16243731

>>16243717

I'm on a GTX 960M, is that ancient now?


22ce88  No.16243812

>>16243731

Do you have up to date drivers? Try updating, if you're up to date, try rolling back.

It's weird that the latest works and 1.12.2 doesn't, I don't think they changed anything about OpenGL.

You could also try adding Optifine or some other rendering mods.


f0daf8  No.16243864

>>16243812

Updated, tried Optifine, situation hasn't changed.


22ce88  No.16243904

>>16243864

Do you have anything weird in launch arguments?

The vanilla latest minecraft you also run from Mineshafter or a different launcher? Does that have the same launch arguments?


475511  No.16243905

File: cc35a654f78beae⋯.jpg (28.72 KB, 500x378, 250:189, knuckles_chuckles.jpg)

>There are people who are defending minecraft.


c86385  No.16244041

>>16243905

>attacking Minecraft

Explain yourself.


71b957  No.16244043

>>16244041

>defending Minecraft utterly empty void of gameplay/story that leads to nothing but you doubting whats the point of it all and horrible graphics

Explain yourself.

At the time for few years it was ok. Did something different. Now DECADES later you should STOP PLAYING IT and do something else.


f0daf8  No.16244056

>>16243904

I haven't changed anything, so same arguments, same launcher, and so on.


c86385  No.16244061

>>16244043

>kike detected

Fack offf joo bassturd!


83746c  No.16244129

>>16244043

>utter empty void of gameplay

Did you never play with legos as a kid or are you just retarded?

>story that leads to nothing but you doubting whats the point of it all

Minecraft has a story?

>muh graphics

You forgot to put this on :^)


22ce88  No.16244151

>>16244056

Was it a clean install?

What version of lwjgl-opengl do you have under %appdata%/.minecraft/libraries/org/lwjgl? Maybe try changing the JRE that you're using.

I'm just making shit up at this point since I'm out of ideas, maybe the host will have some better suggestions.


f0daf8  No.16244166

>>16244151

>.minecraft/libraries/org/lwjgl/lwjgl/3.1.6

I already tried changing the JRE without results.

It wasn't a clean install, how much do I need to delete before reinstalling if needed?


b919e1  No.16244194

File: 06fe1d3b6b29652⋯.jpg (74.64 KB, 540x407, 540:407, 06fe1d3b6b29652d9f202eeffc….jpg)

>>16243598

Thanks, goy! Good ideas so far, but you aren't getting anything for them. The free bagels are for JEWS only! heheheh

>>16243606

(pic)


22ce88  No.16244234

>>16244166

I think it should be contained to the .minecraft folder in appdata/roaming, don't know if it has any registry entries or whatnot.


71b957  No.16244244

File: 642f6b2e7632763⋯.gif (124.5 KB, 300x165, 20:11, xddddd.gif)

>>still playing minecraft in 2019


777d0f  No.16244277

>>16243694

Try deleting usercache.json.

If that doesn't work, try deleting options.txt

if that doesn't work, just delete everything and start over

>>16244043

Every sandbox game suffers from the same issue, if you're not creative and imaginative then it rapidly stops being fun when you see the limits of what you can do.

>>16244194

On an old modpack I put together you could have built literal gas chambers, with your choice of corrosive gas that might eat through the chamber itself, flammable gas for authenticity, or just any old gas that would suffocate them. Or go the extra mile to make a deadly rollercoaster or weird death machines with motorized blades on rails.


531a1b  No.16248780

>>16243464

Bulldoze their holy site and build a temple to G-d. Also a kosher deli


22ce88  No.16251742

>>16251731

>ender chest

>shulker box

They sort of do, sort of don't. In the modpack we have huge pouches, which are handy, but you still need to fuck with taking items from the pouch. In Factorio you just get a bigger main inventory as you get better armor, it's a lot more handy when you have a million types of items to deal with, especially regarding crafting and building.


a006c9  No.16251859

>>16251851

What was the message that the game gave you when you got kicked out?


a006c9  No.16251868

>>16251863

That's not being kicked, that's just the connections being fucked. happens to me quite often too, so it ends up basically being completely random as to whether I can connect on any given day


22ce88  No.16251870

>>16251863

It's just a bug, keep rejoining, it eventually goes away. Usually on second attempt.


1f5810  No.16255481

i want to dig


c64690  No.16255707

File: ccc1271b2eb8a19⋯.png (425.43 KB, 699x699, 1:1, thou art attempting to tai….png)

>>16220322

>minecraft

>stop deleting the thread

How about no?


af9f48  No.16257074

File: 4e47144e02d4703⋯.jpg (49.16 KB, 720x710, 72:71, a0b6b9471da3b1d783d3bd3968….jpg)

I actually never played minecraft myself. Where do I begin to play single player and be an autist?


71f60e  No.16257104

>>16257074

If you're not autistic you won't get a whole lot of fun out of single player.

Like many games it's only fun for normalfags if they're playing together.

A quick litmus test to see how autistic you are is how common of an item you hoard.

Full autism is collecting all dirt.


ed0bf2  No.16257117

>>16257104

>not placing the dirt back where you got it for beyond maximum autism


71f60e  No.16257129

>>16257117

I need it to fill in my structures. I'm not just going to leave voids everywhere. Also filling in the desert after sand quarry.


ed0bf2  No.16257151

>>16257129

That's fair, but I mean instead of hoarding dirt, placing it back where you got it.


e12ec0  No.16257172

>>16257074

You should probably at least try singleplayer vanilla, you can get it with mineshafter, easy to install and run. The modpacks make everything infinitely more complicated, but it's not like you must use the mods to do shit on a modded server or modded SP, you can just learn whatever you feel like learning.


6b2b1f  No.16257676

>>16257104

I hoard cobblestone because iron is relatively expensive and it's a lot cheaper to just make tons of stone tools over and over again

plus i fuckin love stone bricks


af9f48  No.16257835

File: 2f2f8e768cf865d⋯.png (5.81 MB, 3409x4096, 3409:4096, Capture 2017-11-08 13_09_5….png)

>>16257104

But I am. Want to see my terraria autism?

>>16257172

Well, it happened with terraria mods, but I played vanilla left and right before that.


6c65be  No.16271262

>>16251731

>Letting other people decide what you do

I'm not afraid of that at all. It's more about reminding yourself that you're playing a game that virtually only resonates with legit autismos now. Us anons are within one percentile in comparison. Guilt by association is a very real thing.


08388c  No.16271356

>>16255707

>using sage as a downvote


6b320f  No.16271534

File: f537033b4815d12⋯.png (61.8 KB, 185x184, 185:184, Jeb.png)

>that's a nice iron farm you got there

>sure would be a shame if something happened to it


777d0f  No.16280266

File: 57046598e017a8b⋯.jpg (93.86 KB, 960x717, 320:239, 1329433172718.jpg)

>>16271534

I wish I could think of something witty for this image, but it really speaks for itself.


471f7e  No.16280779

File: f17302d477e85ed⋯.gif (309.19 KB, 460x351, 460:351, f17302d477e85edcf2c762d196….gif)

>>16220322

>>16221086

I want to explode inside that creeper


1f5810  No.16281996

>>16271534

what do you mean? is this grinch going to cancel iron christmas?


99506b  No.16283808

File: 041f644b0b75ffb⋯.png (916.09 KB, 1289x1128, 1289:1128, cirno smug.png)

>>16257835

>terraria

>not building apaches


82dd9c  No.16283818

>>16271534

>>16280266

Looks like the kind of guy to offer his pubescent daughter to a migrant as an offering


d576bc  No.16286588

>>16281996

They're changing villager mechanics a LOT for the 1.14 update. Among them, villagers now need to keep a scheduled rotation such as sleeping at night and attending a workstation during the day in order to unlock a specific time during the evening where they can gather around a bell and (basically) discuss whether to spawn an iron golem. They will never spawn at any other time of day or night. Previously, so long as there were enough doors in the vicinity, villagers would passively spawn golems all the time. A simple iron farm with like 40 villagers could get you a few stacks of iron ingots per hour. Now that same number of villagers will get you perhaps one or two ingots per hour. Basically nothing.

It's not so much that iron farms have been nerfed, it's that the entire CONCEPT of iron farms has been eliminated. Considering you have to AFK the farm (won't work by itself even in spawn chunks) anyway, this miserable speed means you might as well just go mining and you'll be getting a lot more iron.


ab1117  No.16286692

File: 4a9ae756ff3e1d5⋯.gif (92.52 KB, 205x234, 205:234, 1553322189.gif)

>>16281996

Canceled it so hard that the entire technical community is about to riot. It would be the equivalent to if Red were to patch out hoiks in Terraria. In fact they nerfed it so hard that villages can't spawn enough golems to actually protect them.

>>16286588

>They will never spawn at any other time of day or night.Oh and they now sleep at night so they can never meet up then anyway.

And that's not even to mention that the changes to villager trading slows down their refreshing of trades considerably. You basically need 10 times as many villagers to get the same volume of trades as before. At least you can make villagers change their professions now so that mitigates it a bit.


777d0f  No.16287642

>>16286588

Fucking hell, it sounds like they're trying to recreate the story of the golem from judaic folk lore.

This is going to be so broken between zombie's killing all the villagers and that new dumb group of mobs that are 'not' villagers that come and kill villagers.


99506b  No.16287785

>>16287642

Oy vey! De Goyim are not sincere! Don't you want to learn about the six millennia of persecution of Jews?


9a74f2  No.16287865

>>16287642

You can pretty much stop the pillagers by putting up a a two block high wall.


d576bc  No.16289117

>>16286692

>the entire technical community is about to riot

Well, from what I've heard Mojang is actually talking with members of the technical community (big names like Xisuma and Ilmango from scicraft) about this issue, so it'll probably not end up being THAT bad. Hopefully they can come up with some kind of compromise. I'm not that bothered by the trading thing because there isn't much that requires such a huge volume of trades. Put mending on everything and you only need one set of armor and a few sets of tools.

Something that has me REALLY concerned is that I heard that they're going to make leaves and glass blocks spawnable. So every forest would start dropping dozens of creepers on your head, and pretty much everything made of glass (lots of farms) is going to end up infested with mobs. If this is true, combined with the above, I likely won't be updating to 1.14. Just too much of my shit getting broken.

>>16287642

Who keeps villagers in the village, anyway? Just transport them to your base.


777d0f  No.16289197

File: 857c97c9b85c0a5⋯.png (338.85 KB, 800x600, 4:3, 091c129a704032728ade5496a5….png)

>>16289117

>Just transport them

I recall that moving villagers used to be one hell of a chore because of the validation of village locations, and why in spite of villages being rather large the villagers still usually all crowded into a just a few structures.

>leaves and glass spawnable

but WHY?

>Xisuma dna llmango from scicraft

literally who?


72b180  No.16289849

For everybody that's pissed about the iron golem changes, feel free to suggest better ideas for iron golem spawning here: https://feedback.minecraft.net/hc/en-us/search?utf8=✓&query=iron+golem


d576bc  No.16290434

>>16289197

>moving villagers used to be one hell of a chore

It's more of a pain than moving anything else in the game because they aren't attracted by anything like animals are attracted to food, and can't be put on leads (because of lol slavery implications) and generally just wander where-the-fuck-ever, including sometimes off of cliffs or into lava pits. So you pretty much have to move them by rails, which is just a matter of pushing them slowly (or building a corridor and then flushing them down with water streams) to the right place, powering the minecart so it "runs them over" thereby picking them up, and bringing them to a destination, then punching the cart so they get out of it (or use an activator rail if you want to be FANCY). The only real difficulty is when it's far away and part of the path has to go through the nether, which requires you to babysit it so they don't get shot by ghasts, and also kick them out and then shove them through a nether portal. Luckily, you really only need to move TWO of them, and then set up a villager breeder wherever the end destination is, usually your base. The rest of the villagers in the village can die for all you care because, given enough breeding time, you can roll up every single type of villager.

That's why this whole "pillager" update thing is really quite meaningless, because basically nobody is going to give a shit about villagers, and that won't change. Well, I suppose it would if they made it so villagers won't trade unless inside the range of the village they spawned in but that would cause the entire playerbase to riot.

>but WHY?

I DON'T KNOW! It's dumb as shit.


9a74f2  No.16290849

File: 287823f5edb7bb8⋯.png (12.14 KB, 200x200, 1:1, 200px-Bell.png)

>>16289197

>and why in spite of villages being rather large the villagers still usually all crowded into a just a few structures.

That's at least one beneficial change. Villagers now congregate at meeting point which is determined by a bell.

>>16290434

>moving villagers

It's honest to God just easier to cure two zombies if you have to move them any great distance.

>Who keeps villagers in the village, anyway?

Would you believe that more than once I simply set up shop in an existing village and then fortified it.


d576bc  No.16290901

>>16290849

>It's honest to God just easier to cure two zombies

That's pretty brilliant and I'm surprised I've never thought of it.

>Would you believe that more than once I simply set up shop in an existing village and then fortified it

Well, sure. That's perfectly reasonable if said village is very near spawn so you can take advantage of spawn chunks (and end up close to your base if you end up dying after having broken your last slept-in bed). But villages are very spread out, so chances are the nearest village is going to be thousands of blocks away from spawn, often not even on the same continent. This is a bit less of a consideration now that strongholds and end portals come in sequential circles, but back when there were only a maximum of three and close to spawn, setting up your base anywhere else was just infeasible, at least for singleplayer. It's a rare seed where I've had a village close by, because I don't select for it; rather, I select for interesting terrain where I want to build a base.

Come to think of it, what Mojang SHOULD have done was put something in the code that guarantees a village will always spawn somewhere around a few hundred blocks of the world spawn. Every time, or at least make it a toggle you can flip at world gen. But that would have been smart, and they are not.


9a74f2  No.16292394

>>16290901

>Come to think of it, what Mojang SHOULD have done was put something in the code that guarantees a village will always spawn somewhere around a few hundred blocks of the world spawn. Every time, or at least make it a toggle you can flip at world gen. But that would have been smart, and they are not.

That would be easy enough to do as is if they would make village variants for all biomes, then it would occur naturally. Just create a superflat plains or desert world and just see how close the nearest village is.


9a74f2  No.16292733

Also I just remembered that I don't think that spawn chunks will process entities anymore after 1.14.


d576bc  No.16292746

File: 4234c6fd3d0b4d0⋯.png (1.67 MB, 1920x1080, 16:9, Idonteven.png)

>>16292394

>village variants for all biomes

Well, the reason they didn't do this is because it wasn't planned. See, especially in the beginning, the distinctive feature of Minecraft terrain was that it was LOLRANDOMCRAYZEE!! with huge mountains and cliffs and floating islands and shit. Trying to make procedurally-generated villages spawn randomly in terrain like that is simply impossible. So when biomes became a thing, they chose to put them in plains which is the biome that is the flattest. Then they later added other flat biomes: desert, savanna, and taiga (I expect a tundra one sometime in the future because it's just frozen plains). But even then, often villages will get messed up by steep hills or bisected by ravines or whatever else. And then sometimes you get villages that are completely fucked-up, like pic related which is some kind of horrible aborted fetus of Minas Tirith.

So, given this, can you imagine the clusterfuck that would result if villages spawned in biomes like ice spikes, jungles, extreme hills, or swamp? As cool as villages would be in those areas if they were designed in such a way as to take advantage of the unique terrain, the game is just not made to work that way. Villages are all the same but with random procedural elements (biome variants are basically cosmetic), and work best on perfectly flat terrain with no water and few trees, and any deviation from that just distorts them.


777d0f  No.16292867

>>16292746

That's why villages should just flatten the area they're going to generate. I haven't yet looked into the complexity of how village generation is determined, but it's just the most logical thing to clear the area first, and I'm sure that this could be expanded upon where if the biome is mountainous it could either generate the village at the top of the mountain, or hollow out the mountain at normal height to generate it inside, making it like a hidden treasure full of mole men, but they would be too clever, and like I've found in my own experience dissecting it's code, there were many things that could have been clever and simply were not.


42147f  No.16294723

>>16257074

Play MP with anons. Anything else is cancer.


9a74f2  No.16295864

File: 7497be17d65ff1b⋯.jpg (661.31 KB, 1900x1003, 1900:1003, 405 98 728 -33265864377091….jpg)

File: 1d3e21fc8873c13⋯.jpeg (115.19 KB, 1170x500, 117:50, 18w47a.jpeg)

File: bd40ddfbf31f5e5⋯.png (2.78 MB, 1920x1080, 16:9, Tiny_Village.png)

>>16292867

>>16292746

The thing is that a "village" wouldn't actually have to be a conventional village for every biome. Especially now since they've done away with the door/open sky requirement in 1.14. In some biomes a village could just be a hermit shack with a few villagers. Or something like a tower. Or a cliff dwelling.


777d0f  No.16296343

>>16295864

And that was doable for ages, because villages are just a collection of schematics for buildings where each schematic has a spawn weight to prevent them from being identical when generated.

I'm sure there's a value that tells the structure gen that between min-max structures must exist to be a valid village.


d576bc  No.16298530

>>16289117

Good news everyone! Turns out that transparent blocks becoming spawnable was just a bug in the last snapshot that has already been resolved. But they kept in that you can now place redstone components on glass, which is pretty useful.

>>16292867

Wouldn't really work, either. You'd end up with a mountainous area and then sheer cliffs dropping down to a square cutout where the village sits. Or a swampy area with a perfect square of dry dirt upon which the village sits. The real issue is that (along with everything else) village spawn location is based ONLY on the random seed, with no other logic to it. So if the seed tells if to spawn a village, and that village is halfway up the side of a mountain, there's nothing it can do about it (instead of, for example, just moving the village 100 blocks in a random direction and checking again whether its sufficiently flat). That's why if the seed tells it to spawn a ravine right through the middle of a village, there's nothing that can stop it (instead of, for example, checking to see if there's a village there and deleting the ravine if so). It's just what you get with procedural generation of BOTH macro and micro.

>>16295864

I was always sad that there was never anything other than villages of roughly similar size. Would have been nice if there was some kind of fractal pattern with very large villages (cities, basically) with larger and more complex buildings and maybe a castle in the middle, that were surrounded by smaller towns at a reasonable distance, that in turn were surrounded by even smaller villages that at this point amounted to little more than a cluster of houses and a few farms.

>Or a cliff dwelling

I should build something like that. Sounds pretty cool.


e10c8d  No.16298707

>>16298530

>Redstone on glass just for vertical redstone purposes

At this point why haven't they added redstone that sticks on walls. Would save a lot of space instead of zig zagging slabs just to bring the signal up


777d0f  No.16299273

>>16298707

Same reason they haven't brought gears back, which were essentially vertical redstone.

It makes too much sense.


d576bc  No.16302407

>>16298707

>zig zagging slabs just to bring the signal up

I've always used torch towers, but then I suck absolute balls at redstone.

Anyway, I would guess they never added it because it's really not that important. Nobody who is GOOD at redstone has ever hit a point where they can't make something work unless they had the ability to stick a redstone line on the side of a solid block. Also, would it power the block on the other side of the air gap? Mojang also doesn't really like vertical anything. Hence why they haven't added (and likely never will) any sort of vertical half-slabs, and very little can be stuck on the sides of blocks compared to on top of them.


4167cb  No.16303286

>>16299273

Exactly.


e10c8d  No.16315432

File: 4c16d2df19bbb65⋯.png (27.54 KB, 427x240, 427:240, paste_placement.png)

File: d58a2a1dc87de52⋯.png (121.45 KB, 486x479, 486:479, redstonepaste15.png)

Hey server host can you update railcraft to the 12.0 release version? So i can finally use railcraft electric machines and liquid loaders.

>>16302407

>Would it power the block on the other side

I would think it would work like the redstone paste mod or redpower wires in that you would need to connect it to the object.


777d0f  No.16315447

>>16315432

Liquid loaders don't work? I tested them with sludge and it seemed to work, but only after using a filled bucket as the filter for the loader.

I can update it some time later today, if there's anyone else on just let them know to check the thread for the update.


e10c8d  No.16315957

>>16315447

>liquid loaders dont work?

Yeah i cant get the cart to get loaded with milk even after the loader is filled with it.


edb43e  No.16322274

Bump. I like Minecraft and I like modding it. Fite me.


2e8f24  No.16323530

>>16236383

>>16236156

>shitty biomes

Literally one of the only good things about the updates. I used to have to install mods to get them.


0a7de1  No.16330649

File: 4092d7afc228ade⋯.jpg (294.18 KB, 1800x1000, 9:5, jw_3035.jpg)

File: 955b7ee90e5fb30⋯.jpg (257.14 KB, 1800x1000, 9:5, jw_7811.jpg)

Meido bump!


777d0f  No.16330729

>>16330649

Radical maid cafe.

I haven't yet updated railcraft, I've been completely absorbed in personal project, but I'm almost done with my project so I'll get that updated by the end of today.


777d0f  No.16331724

>>16330729

Okay, railcraft has been updated and as per request, bibliocraft added.

full pack has been updated: https://www.dropbox.com/s/cr4i9cpryaoyxeb/dw20.zip?dl=0

individual files you'll need to update

railcraft:

https://minecraft.curseforge.com/projects/railcraft/files/2687757/download

bibliocraft:

https://minecraft.curseforge.com/projects/bibliocraft/files/2574880/download


e10c8d  No.16331928

File: c948b2c3e0bd412⋯.png (195.59 KB, 536x546, 268:273, excite.png)

>>16331724

Thanks Hostfag for updating railcraft.


7989ad  No.16334278

File: ab202c0e3b9b053⋯.png (8.52 KB, 199x181, 199:181, dfga.png)

I never played minecraft like that anon above, I missed out on it completely

my question is: what version of vanilla SP should I play first? or should I just play the current one? what mods should I use if I just want quality of life features and performance?

I got a cracked multiMC from here, I dunno if I should use another launcher: https://anonfile.com/w217haebbc/MultiMCrack.7z


777d0f  No.16334352

>>16334278

I hate vanilla for how little there is to do, but as far as performance goes it has improved slightly so it probably doesn't matter the version unless you have specific gripes like I do, while modded has become very poorly optimized (but so far the modded server hasn't sneezed, yet).

Some QOL mods would be bibliocraft, biomes o plenty, and mo' creatures in my opinion, redstone paste and hopper ducts.


2e8f24  No.16334405

File: 22de40270766f93⋯.png (496.94 KB, 876x669, 292:223, Average Minecraft Book Buy….png)

>>16334278

Vanilla a shit unless you're going back to play Beta or Alpha for nostalgia. Those days had good mods too. I was also wondering if this was good. I don't want to use my normal account.


d05a43  No.16334441

>>16334278

Any version that does not have hunger or endermen (because those two are a load of shit). You can try later versions after that. I'd say the final Alpha version is good but people seem to be butthurt about it because "Nostalgia".


7989ad  No.16334463

>>16334441

is there anything to old versions besides nostalgia? I mean removed features and such


a092aa  No.16334481

>>16334463

Hunger is a not super popular added mechanic, but it's been there for a long while. There was an update to how combat works recently, which was also shit. Otherwise a lot of small things were removed, but nothing too substantial.


2e8f24  No.16334522

>>16334463

>>16334481

What was removed can be compensated for with mods if you like biomes and redstone autism.


2e8f24  No.16335425

Is this server 1.12.2 or just 1.12, I'm retarded and having a hard time getting forge installed on my pirated client.


e10c8d  No.16335644

>>16335425

It's 1.12.2

Did you get the one included in Op?


531a1b  No.16335770

File: eafa4b1ec2223b8⋯.png (2.65 MB, 1920x1001, 1920:1001, 2019-04-06_22.57.09.png)

File: af6dd6044e0e0a9⋯.png (1.45 MB, 1920x1001, 1920:1001, 2019-04-06_22.58.31.png)

>>16334278

Honestly I use the game for peaceful mode building, so I preffer recent versions for more block variety. Survival mechanics suck and are distracting from the actually task of building, especially for elaborate builds.

Right now I'm adding a utility grid, the highest form of autism


777d0f  No.16335905

>>16334463

There was an experimental feature removed many moons ago where cauldrons could be used for brewing, before brew stands were added

but it was made inaccessible without enabling it with modding tools before anyone even got to try it

the worst part was notch decided it was too complex for casuals


d576bc  No.16335923

File: 451871965f388bc⋯.png (456.7 KB, 1287x1953, 143:217, Minecraft Potions.png)

>>16335905

Yeah, it's pretty obvious that brewing was meant to be much more complex, where there are multiple different initial potions that can be turned into different finished potions. There's still a few potion types that are still left in the game, but they are worthless dead-ends, except for the awkward potion that becomes everything.


531a1b  No.16336032

>>16335923

That's half the problem in the game. They strip down things like brewing and redstone in favor of cutesy casual faux RPG elements


d576bc  No.16336098

>>16336032

Redstone isn't stripped down at all, though. It's turing-complete which means it's exactly as complex as it needs to be, to be able to make any sort of logic circuit (given enough space, anyway).

The biggest problem with Minecraft (and, arguably, one of its biggest draws) is that it still, after all this time, has no real point. Oh sure, you can call beating the Ender Dragon the finale of the "game", as that's what leads to the end credits, but that's so very little of it. The grand majority of items in the game (including, while we're on the topic: redstone) don't need to be used to accomplish that goal. Hell, if you're skilled enough you can kill it with exploding beds and not even bother crafting weapons or armor. It would be like saying that successfully breeding is the point of human life. Yes, but also very very no. There's a BIT more to it.


2e8f24  No.16337943

What Texture packs are you using /v/?

>>16330649

You've got a nice base, this is a lot of autism for me to take in at once. I haven't installed mods in years.


2e8f24  No.16337997

File: 776ec83ed477c28⋯.png (32.21 KB, 184x184, 1:1, no_bully_jill_.png)

>>16330649

Oh uh, hey fam could you like maybe get me out of your base when you get on? Kinda stuck… Thanks.


a092aa  No.16338002

>>16337997

I'll hop on in a few minutes.


3a45f1  No.16338014

>>16220322

WHERE IS THE MOD THAT MAKES VILLAGERS INTO CAT GIRLS?

I AM TIRED OF THE FUCKING BIG THINK JEWS


3a45f1  No.16338034

>>16257835

the thumbnail looks like some laughing zombie witch


3a45f1  No.16338055

>>16290901

>can take advantage of spawn chunks

wait, what?

What kind of technology was developed in the last 10 years I am not aware of?


a092aa  No.16338128

File: a336a2ab176ecb7⋯.png (3.02 MB, 3072x2048, 3:2, 2019-04-07_22.33.09_Minecr….png)

Posting my map.


d576bc  No.16339752

>>16338055

Spawn chunks are an area around the world spawn point (not the same as coordinates 0,0; but specifically where you pop up when you start the game and whenever you die but your last bed got picked up) that are always loaded by the game. I'm not even sure WHY this is , but it is. This means that some of the things you put in there will continue doing whatever they do, even if you're somewhere else. For example, redstone continues to function, so if you have any clock circuits they'll keep proper time, minecarts on powered rails will keep going, items will move through hoppers, furnaces will keep smelting, etc.

Specifically for iron farms, golems would continue to spawn meaning that even if you're thousands of blocks away, the farm will still produce iron all the time. This only applies if the player is in the Overworld, but back in the day an exploit was very common where shoving anything through an nether portal would "reset" a timer every 15 seconds which would keep those chunks loaded even if the player was in the nether or end. This was commonly done by taking the poppies that the iron farm produces anyway, and dispensing them into a nearby portal. This was pretty much required because back then iron farms didn't produce nearly as many golems as they do now, which meant you wouldn't get that much iron unless the damn thing was running ALL THE TIME.

Alas, technology marched on, and iron farms were developed with new mechanics that were SO POWERFUL that a few hours AFK-ing one could give you thousands and thousands of iron. Maybe with these pitiful new golem spawning rates, those old-fashioned techniques will see a resurgence?


df96f5  No.16339814

>>16339752

so… wherever I put my bed (and set spawn point) will keep loaded forever?

It was probably done to keep the base running regardless of where you are, makes complete sense


7b024d  No.16339833

>>16236383

>because you hat to build a shit contraception

Are you having a stroke, anon?


777d0f  No.16340159

>>16339752

I remember there used to be a trick with mobs where you had to keep them in moving carts if you were going to leave the area they were in, I can't even remember why. That's around the time I learned that when you fed two animals to get them to mate, one would be randomly picked as the 'female' where the baby animal would spawn from. Maybe the cart trick was to keep that from changing when their chunk unloaded.

>>16339814

No, he said wherever you originally spawned in.


e8f518  No.16340829

>>16334278

>what version of vanilla SP should I play first?

Creative mode.

Then do survival as a co-op challenge with freinds.

Find a Nether Fortress, kill the wither.

Then find a water temple and clear it.

Go to the End, kill the dragon, race to see who can find an elytra first.

Then you could either give everyone creative mode or start a new game in creative.

That or you could dive into the excellent modding scene.

>what mods should I use if I just want quality of life features and performance?

Mini map mods are great for QoL. maybe an inventory sorting mod.

Optifine is the end all, be all of performance and even runs on vanilla severs.


d576bc  No.16341756

>>16340159

>there used to be a trick with mobs where you had to keep them in moving carts if you were going to leave the area they were in

Well, LONG back (beta, maybe earlier) no mobs were persistent, hostile or passive. Cows and chickens and pigs would just spawn in on grass blocks, but then disappear later if those chunks were unloaded. This meant that keeping a supply of farm animals in your base for steady food was impossible, because even if you penned them in, they'd just disappear anyway. I've personally never heard of putting them in minecarts that continually moved, but it's reasonable to assume that would keep them from despawning.

But that was later changed so that mobs don't spawn randomly anymore (just upon initial chunk generation) and are after then persistent. They'll wander around, and of course can be killed, but unlike hostile mobs they will never simply disappear at a later time. This is both good and bad. An example of bad: if you have a world that you update to 1.14, you won't get any foxes popping up in taiga areas you've already loaded once. That means you might have to travel very far away to load a new taiga biome to get some, if you've explored extensively around your base.

>>16340829

In my experience, very few people play for very long in creative mode because it feels pointless. Going through the grind of gathering resources the old fashioned way (or building farms that do it for you) makes the entire process more fulfilling. Having a gigantic endless world and a menu of unlimited possibilities will very easily lead players (especially new players) to paralysis of choice. Creative is a tool for advanced, experienced players. You can't expect someone who has never even built a dirt house to be able to build a giant medieval city or whatever, any more than you can expect someone who has never picked up a paintbrush to be able to create The Night Watch. They would only get frustrated.


e10c8d  No.16342525

File: 00efe57f8fc7e22⋯.png (45.99 KB, 793x389, 793:389, modpack.PNG)

>>16342493

>pack has 12.0.0-beta4

You sure about that, i checked this >>16331724 and its the 12.0.0 version


e10c8d  No.16351094

File: a7488045826af94⋯.png (764.5 KB, 1920x1018, 960:509, Entrance.png)

File: 5cfdc520eee3616⋯.png (666.86 KB, 1920x1018, 960:509, Work Area.png)

Workshop bump with meido


2e8f24  No.16353298

File: 4e14bffe9043c0f⋯.jpg (337.13 KB, 1920x1018, 960:509, rhodesian mining operation.jpg)

Pretty comfy game.


247ea6  No.16353353

File: 58bac979c91e598⋯.gif (7.16 KB, 198x198, 1:1, Lantern.gif)

File: 2eebe54d96ac84f⋯.gif (7.79 KB, 198x198, 1:1, Hanging_Lantern.gif)

>>16351094

I'm glad we've got lanterns in the base game now.


777d0f  No.16353595

File: 2d956956fb6e92d⋯.png (198.94 KB, 544x408, 4:3, 783df68a3f89ad49970467cc15….png)

>>16353298

Pretty much the only thing I like about the new ic2 is that after construction foam hardens the solid block drops when you break it.

They completely screwed up cables though, copper has the least power loss next to glass fibre, where gold is I think as bad as tin.


e10c8d  No.16353883

>>16353353

Im really glad we're gonna get campfires to make actual chimneys.


d576bc  No.16354282

>>16353883

Me too. I'm sick of making netherrack fireplaces and having to worry about it setting my entire house on fire because Minecraft is fucking retarded about fire spread (or, more typically, just turning firetick off altogether because it's a mechanic that serves literally no purpose).

Although, I have to wonder how much lag that thick column of particles is going to produce. Somewhere in my old save games I've got a partially-built medieval town, and it's going to be interesting to find out what will happen if I shove campfires in all their fireplaces and suddenly there's like 100 smoke columns within render distance.


86408a  No.16355113

>>16351094

Why do meidos like to stand in stupid places?

>>16353595

The power loss system needs to be considered with energy packets in mind. You're using copper for LV shit in the beginning, whereas gold is meant to be used for HV, which has large energy packets, so the losses are relatively low. But fiber is the way to go in late-game.


777d0f  No.16355663

>>16355113

Yes, but by the time you can produce high voltage, you should have the materials for making glass fibre cable, so gold cable ends up being useless as anything more than a crafting recipe. I double checked the loss of the cables

>tin loses 0.20 eu/block

>copper 0.20 eu/block

>gold 0.40 eu/block

>hv 0.80 eu/block

Copper cables now handle medium voltage (128 eu/t) so it ends up being the go-to cable for everything, and tin is so rare it's better used for anything beside cables. So losing 8 eu every 40 copper cables is a lot better than losing 8 eu every 20 gold cables for the price.


2e8f24  No.16356361

File: 2fdcd9967b4b835⋯.jpg (219.15 KB, 1920x1018, 960:509, 20190413122151_1.jpg)

When a biome chunk cuts a mountain in half.


2e8f24  No.16356364

File: 762067d3ea92b02⋯.jpg (679.25 KB, 1920x1018, 960:509, 20190413122454_1.jpg)

Everything splits along this line.


86408a  No.16356370

>>16356361

>>16356364

The central area was generated with vanilla MC, but if you go far enough, biomes o plenty takes over, that's why there's a split around the world.


c27d30  No.16356421

was bow boosting nerfed in 1.13.2 or something feels like i cant fly with my punch 2 bow as easily


df96f5  No.16356451

What's a good monster girl mod for 1.12.2?

All I find is this terrible one: http://www.9minecraft.net/monster-girl-mod/


e10c8d  No.16358008

File: dc4bca24544f2f2⋯.png (752.98 KB, 2036x1480, 509:370, 0162909e70f3a38abbf50e3531….png)

>>16356421

Isnt fireworks a better way to boost with the elytra after 1.11?

>>16356451

The most popular one is Grimoire of Gaia

https://minecraft.curseforge.com/projects/grimoire-of-gaia

Im sure >>>/monster/ has an oppai version somewhere


d576bc  No.16358425

>>16356421

>bow boosting

Okay, but why?

Anyway, I thought it was nerfed a long time before that because bows were made with a "pullback" delay so it was harder to shoot yourself in the first place. I'm not aware of anything in particular in 1.13.2 that changed bows in any fashion; it was a very minor update mostly regarding performance, mob spawning, and bugfixes.


1636e5  No.16358438

Neither of the links works.


86408a  No.16358448

>>16358438

Here's the modpack:

https://mega.nz/#!k5YkRIgA!sUjA9W7KdzZNBDWSuMWSGsE47fwNuGjbGlQNrdAtyng

You can get forge from their website, just make sure it's the right version.


4b2404  No.16358791

>>16323530

>used to


df96f5  No.16358797

>>16358008

well, there's too many non monstergirls on that pack, also, the drops are dumb

Either way, i've found

https://minecraft.curseforge.com/projects/yarr-cute-mob-models-remake

+ https://www.nicovideo.jp/watch/sm29841816 (link in description)

Too bad not all mobs get changed nor all mobs have voices. Some gaijin thot 3dpd did all voices for all mobs, but it's terrible


4b2404  No.16358814

>>16292746

Why in Gods name would you ever want to prevent shit like that from happening!? If anything you should be implementing a way for villagers to dig/build stair cases and shit should it ever happen.


2e8f24  No.16360031

File: 4aeda31d1a83c1c⋯.png (40.26 KB, 735x541, 735:541, hurr.png)

>>16358791

But am I wrong?


d576bc  No.16361885

>>16358814

It's not up to me, buddy. I was just offhandedly mentioning something that would be easier than completely changing how villages spawn and the logic that dictates their path layout. It took fucking years for Mojang to get around to merely changing the pathways from gravel once they figured out, oh yeah, gravel kinda falls down; and you think they're going to implement STAIRWAYS?? What a joke.


73d2c8  No.16361896

Might join, how many people play on the server?


d7e885  No.16362000

>>16361896

We have about 5-6 regulars currently, peak count I've seen was 3. A bit ded, but you'll run into people.


d7e885  No.16374495

Lazy bump


e8f518  No.16374639

>>16341756

>In my experience, very few people play for very long in creative mode because it feels pointless.

Whether they play in Creative for a long time doesn't matter.

Creative is supposed to give them the sense of scale as too what they are about to get themselves into. Mostly by them flying around and looking through the items.

It's the best substitute for a tutorial since the game doesn't have one. Creative will at least show them whats possible, then they will naturally look up how to do what is possible on the wiki.


d576bc  No.16379394

>>16374639

>Creative is supposed to give them the sense of scale as too what they are about to get themselves into. Mostly by them flying around and looking through the items

Yeah, and then fifteen minutes later they'll be bored and frustrated because it takes dozens of hours of work to be able to acquire those items, and takes tens of times longer to construct anything in survival than it does in creative, and you CAN NEVER FLY (at least not the same way). You hand them godlike powers right off the bat, and then toss them back onto the ground with nothing but a fucking wooden pickax, and you expect them to be okay with this? They'll immediately go back to creative simply because it's easier, and then most likely become bored again shortly and never play again because there is no sense of progression or development.

Minecraft doesn't need a tutorial. Especially not NOW, because the achievements and recipe book hand-hold new players enough for them to figure out mostly what to do if they have any game-savvy to begin with.


df96f5  No.16387479

>>16330649

How are you all playing multiplayer with meidos? I keep getting IResourcePack.java errors when I try to make a server with the meidos


d7e885  No.16389116

>>16387479

I forgot but I think it was a different version, there are two releases for 1.12.2 and one of them, the one on forge, didn't work, and the other I got from some forums did.


d64527  No.16389172

>>16257129

>sand quarry

>not shaving sand off dunes and hills to get sand while still leaving a mostly natural look


df96f5  No.16389641


df96f5  No.16389989

Some modded food items give more than 10 food/saturation, how do I increase my max food/saturation to be able to benefit from that?


d7e885  No.16389994

>>16389641

I don't know for sure, just use the one we have in the modpack.


df96f5  No.16390068

>>16389994

the modpack link expired


d7e885  No.16390091

>>16390068

I reuploaded it >>16358448


777d0f  No.16390145

>>16389989

As far as I know, you don't. It's so pointless for food to have that much saturation when you'll be keeping yours near max most of the time anyway, that it's more useful as fuel for the culinary generator.


df96f5  No.16390159

>>16390091

nice, gonna check if it works tonight


000000  No.16390293

>>16390091

It's not unarchivable

using 7zip says "Can not open file as archive"


59bfab  No.16390294

>>16389172

>not building unique sand villages in the space left


d7e885  No.16390394

>>16390293

You need to use a recent version of Winrar to open it, maybe a recent 7zip.


000000  No.16390450

>>16390394

Most recent 7zip doesn't work, winrar does.


df96f5  No.16390644

>>16390159

works nicely, too bad no skins, gonna test if I can just add them normally


000000  No.16390689

Alright, booting Forge v.1.12.2-14.23.5.2779 works, but after putting all of the mods in the .minecraft mod folder the program crashes on startup. I'll try a few things and see what happens.

Am I missing something obvious?


d7e885  No.16390767

>>16390689

Do you have any logs from it? May be related to java version depending on when exactly it happens.


000000  No.16390778

>>16390689

[The game crashed whilst there was a severe problem during mod loading that has caused the game to fail

The game crashed whilst there was a severe problem during mod loading that has caused the game to fail

Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Just Enough Items (jei)]

Looks like JEI?


df96f5  No.16390805

>>16390689

try using MultiMC to create the instance

Just "Add instance" and select the client package

Works fine for all modpacks I checked, but maybe this one is not configured to work like that, but it's worth a try


d7e885  No.16390807

>>16390778

Tried launching without JEI?


000000  No.16390857

I appreciate all the help.

>>16390807

after removing jei, jeibees, jeiintegration,justenoughresources and thaumicjei the program runs fine. Going to put them back in one by one and see where the problem lies.


d7e885  No.16390923

>>16390857

I think you should be able to connect without JEI since it's all clientside, and with any other JEI-alternative loaded also, if there are any. But you can try googling the exact error, I've found some similar things, just that I can't tell exactly what's relevant to your case without the full crash log.


000000  No.16390965

>>16390857

Alright looks like it's main jei that breaks the program with an out of memory error:

Caught exception from Just Enough Items (jei)

Caused by: java.lang.OutOfMemoryError: Java heap space: failed reallocation of scalar replaced objects

at java.util.HashSet.<init>(HashSet.java:105)

at mezz.jei.recipes.RecipeMap.addRecipe(RecipeMap.java:84)

at mezz.jei.recipes.RecipeMap.addRecipe(RecipeMap.java:74)

at mezz.jei.recipes.RecipeRegistry.addRecipeUnchecked(RecipeRegistry.java:278)

at mezz.jei.recipes.RecipeRegistry.addRecipe(RecipeRegistry.java:264)

at mezz.jei.recipes.RecipeRegistry.addRecipe

(etc)

>>16390923

I'll give it a try.


642b13  No.16390977

Why can't Minecraft have a huge draw distance?


df96f5  No.16390991

>>16390977

because nobody bothered doing simplified distant terrain


d7e885  No.16390992

>>16390965

>out of memory error

How much memory are you allocating it? You should be giving it an xmx of at least 4GB.

>>16390977

Because it's coded like shit.


000000  No.16391080

>>16390992

Passed a JVM command and it loaded. god bless

Now I'm just seeing pic related. I guess the server's not up.

R I P


000000  No.16391099

>>16391080

TOR users can't upload images.

ffs.

Basically the client says "failed to connect to the server: Disconnected" when I try to connect.

Man I just wanted to get comfy and play some minecraft. Why is everything so hard.


d7e885  No.16391115

>>16391099

How many times did you try to connect? It will always require 2 tries, for some people it can take quite a bit more than that, at random. It's some stupid shit with connection quality according to host. If you really can't connect after many tries, try again at a different time of day, best when server's at 0 players.


777d0f  No.16391141

>>16390977

Because of how it loads chunks, in order to render the terrain it has to load those chunks into memory, and chunks are 16x16xbuild height, so it loads all the data for that chunk just so you can see a small portion of it

if the game could return a 'slice' of that chunk instead of the entirety of that chunk, you could extend the view distance because less data would need to be stored in memory but it was just easier for the entire chunk to be loaded and thus it hasn't changed since it's inception

the engine should be reworked to taper off how much of a chunk loads based on distance from player and from 'slice' position up to sky or last solid block in chunk, since 'air' isn't rendered

but this would require an entire rewrite of how chunks are stored and loaded

>>16391099

the server is always up, it just takes a couple tries to get on, even as the host I can't connect locally on the first try


000000  No.16391498

>>16391115

>>16391141

I'm in, thanks for all the advice.

Now I just need to find a team that's ok with me just building a comfy wizard's tower and being a recluse, doing thaumcraft stuff and maybe a little casual farming.

Anyone ITT want a randomer in their team?


2e8f24  No.16391800

>>16391498

I don't mind, I just need to find the right spot for a permanent base. Do your towers float or generally look nice?


000000  No.16392256

>>16391800

I put in the work to make them look nice, yeah.


000000  No.16392962

Any chance we can add Twilight Forest to the pack? Some good adventuring in there.


d576bc  No.16393050

>>16390977

Because it's unfuckingbelievably complex.

Every chunk contains tens of thousands of solid blocks that all have to be loaded all at once; and if your render distance is 20, that's 20 chunks in all directions from you, forming (roughly) a circle 40 chunks across which is 1256 goddamn chunks. Even if you don't see those blocks because other blocks are in the way, they're still being loaded. Literally no other game does this; 3D games have terrain which is just a flat membrane and absolutely nothing underneath it, while Minecraft's terrain is (mostly) solid for ~80 meters under your feet.

It's rather insane that it even manages to function at all.


d7e885  No.16393742

>>16391498

>team

We're not necessarily really playing in teams, I think everyone's only using the team system to protect from potential asshats, not that we've ever had any griefing. Just don't build crazy far from the spawn unless you want the singleplayer experience.


777d0f  No.16394936

File: 08ff1d218732fda⋯.png (1.13 KB, 256x256, 1:1, concavechunkradius.png)

>>16392962

I'm kinda against twilight forest because entering the dimension kicks everyone off the server and the terrain generation lags everything.

>>16390977

It's not really complex, there's not much data loaded when a block is in memory so most everything is equal to air. What's complicated is figuring out how to load the world to best suit the player.

With my prior mention of slicing chunks so that only from sky limit to y:{variable based on distance from player}, it would be bad for players who build autism machines with redstone, as they're often so large that without loading an entire chunk most of them would not work, same goes for the players who build 'replicas' of monuments in creative

let's say for survival players this would work best, because in vanilla they likely wont build anything complex or large scale enough to require full chunks loaded in a 12 chunk radius

now if we can assume that from y:63 to sky should always be visible for the survival player, we may be able to keep slices of chunks loaded farther away, only the chunks in the players immediate vicinity should be kept loaded in full because the player may go down to y:0 and caves can go pretty far

the problem here comes with chunk lag, loading a chunk is a pretty heavy burden on disk i/o, and if we have to calculate a concave radius around the player, we have to recalculate how much of a chunk needs to be loaded and unloaded every time the player moves, if there was any actual gain in performance from doing it this way it would probably be miniscule

ultimately though, this doesn't really add much to the game, just like the 'combat update' didn't really make combat better, might be something I could experiment with when I finally get back to messing with vanilla's code


89db34  No.16396565

>>16220429

Guaranteed raised by a single mother.


d576bc  No.16399751

>>16396565

Just like you.


777d0f  No.16401579

>>16401313

There are still memory leaks, and earlier versions could still average over 100fps.

Modded has gone far down the shitter in terms of performance, just so much has been tacked onto forge, and every modder wants to use their own api that it overburdens the jvm.

Personally I hate the decision to join the code base of the server and client, and how now modders compete to do thing better than the other instead of innovating new and unique content that compliments the other mods.


68ab4e  No.16401640

Invidious embed. Click thumbnail to play.

>>16401313

I agree when it comes to people who are actually retarded and disregard anything beyond X point in the version history, but to think that the game has only gotten better and better is ignorant at best. Embed related doesn't cover the increased RAM useage or the fps loss in 1.13 and beyond. A good portion of the content added or changed is lackluster at best, and completely useless or degrading to the experience at worst. in 1.9 they reworked the combat in the laziest and shittiest way possible, 1.12 had those parrots they made a big deal about but nobody cares about anymore, 1.13 broke a number of things on the technical side and added phantoms, and in 1.14 they 'reworked' the villager and village system in again the laziest and shittiest way possible. This is all recent stuff off the top of my head, but I hope it makes the point.


df96f5  No.16401774

>>16401640

interesting, the client seems way better in 1.14, but the server suffers unless you are heavily abusing redstone contraptions?


a5b90c  No.16403235

File: 4d39c141977ac7e⋯.jpg (45.43 KB, 1024x1024, 1:1, 4d39c141977ac7eacb29fff624….jpg)

Is there a decent modpack that doesn't have OP autorepair instant veinminer pickaxes and 8x ore duplication furnaces and infinite storage boxes in it?

I feel like making autistic crafting setups and clearing dungeons again, but I can't be bothered to research mods myself for howevermanyth time.


777d0f  No.16403481

>>16403235

Tekkit classic


2e8f24  No.16404823

File: 7dc8bc31aa5d165⋯.png (2.36 MB, 1920x1080, 16:9, 2019-04-25_17.04.43.png)

File: d1b65ee7d177795⋯.png (2.39 MB, 1920x1080, 16:9, 2019-04-25_17.10.07.png)

Finally got Sphax Pure 128x to work with Sildur's High Shaders on 1x shadows/render


df96f5  No.16404854

>>16404823

looks disgusting


6258ea  No.16404891

>>16224389

>This is what happens when it's no longer legal to spank kids

Every boomer I've known who was raised by parents who used the belt on them just turned out bitter and hated their parents for it. I don't think it does shit to stop a behavior in the long term. My dad never had to lift a finger to scare me straight when I was doing something wrong


2e8f24  No.16405391

>>16404854

It stutters like S.T.A.L.K.E.R. Misery as well. The Savanna biome looks bright and terrible in shaders. I'm a sucker for realistic lighting.


777d0f  No.16405479

Invidious embed. Click thumbnail to play.

>>16405391

Realistic lighting you say?


bb2cb3  No.16405628

File: 480ee14710967ab⋯.jpg (47.5 KB, 353x463, 353:463, 1260949252510.jpg)

>>16405479

That's really comfy looking.


db4513  No.16405649

Invidious embed. Click thumbnail to play.

>>16405479

>>16405628

I never would have thought fucking Minecraft of all things would be the first game to make me think raytracing would be worth it.


777d0f  No.16405656

>>16405628

>>16405649

hope you like playing at 10 frames per second unless you have hardware valued far above what should be warranted for a building block game


2e8f24  No.16405665

>>16405479

>>16405479

This is a terribly underutilized and overpriced feature. Also I plan to buy AMD if I ever upgrade, so it's worthless.


db4513  No.16405775

>>16405656

One of the guys in >>16405479 was getting 30FPS at 720p on a GTX 1070, which doesn't even have RTX hardware (this mod apparently doesn't make use of it at the moment) and costs about $400. Give it a few years and I could see this being playable on somewhat affordable cards, and I never thought I'd say this but going on a raytraced Minecraft nostalgia binge would do more to motivate me to upgrade than any modern game in ages.

>>16405665

They just announced the PS5 would have raytracing support, which doesn't necessarily but probably means it has raytracing acceleration hardware. Even if it doesn't, AMD would be foolish to not be working on it for the future. It would not surprise me in the slightest if the Minecraft dev team at Microsoft has plans for their own implementation of raytraced Minecraft to be the killer app for the NEXTBONE and PS5, because you can't tell me with a straight face that it wouldn't work on a lot of people.


777d0f  No.16406077

>>16405775

they did also say that the mod didn't make use of vulkan or dx12 because java edition still only uses opengl, and I doubt java edition will ever move on from opengl


2543bf  No.16406623

Speaking of lighting

Any interest in this mod for performance improvement from lighting calculations?

https://minecraft.curseforge.com/projects/phosphor


777d0f  No.16407215

>>16406623

I'll have to check that out, it's amazing that it's taken so many years for someone to actually tackle the lighting engine.


777d0f  No.16407424

>>16406623

>>16407215

I've gone ahead and put it on the server, it seems pretty legit, at least in areas that don't have a bunch of tile entities fps seems to have a noticeable improvement.


3d39d8  No.16407459

i might check this out in a bit i have nothing better too do


54577e  No.16407985

File: 993dfc1e99d9df3⋯.jpg (19.21 KB, 568x353, 568:353, it just works.jpg)

>tfw got an itch to play mienkampf but don't want to give M$ money


a7d37e  No.16408038


777d0f  No.16408049

>>16407985

If you read the OP you would see that pirates are allowed.

Mineshafter seems to be the go-to client for that.


2e8f24  No.16409344

File: 9e199a599423e33⋯.png (1.34 MB, 1920x1080, 16:9, 2019-04-26_20.26.41.png)

Tunnel bump.


2e8f24  No.16411507

File: 39e6dab97ca2eb9⋯.png (1.24 MB, 1920x1080, 16:9, 2019-04-27_11.46.17.png)

A tunnel?


c92718  No.16415845

File: 927c97d21a3d6c5⋯.png (106.12 KB, 1738x1190, 869:595, lupin_iii_goemon_jigen_by_….png)


2e8f24  No.16419436

File: b697a6a5e026f4b⋯.png (2.3 MB, 1440x785, 288:157, ClipboardImage.png)

File: 5d2b5876dd52ac6⋯.png (790.24 KB, 800x418, 400:209, ClipboardImage.png)

File: afa4bab9d8078c0⋯.png (890.43 KB, 1000x547, 1000:547, ClipboardImage.png)

>>16416875

Oh it's called PureBDCraft.

I think it's great. Why are you saging?


02d92c  No.16421407

>>16405479

>urge to reinstall and build giant stained glass cathedral intensifies


df96f5  No.16422695

File: bd2e27aacc82cdf⋯.png (972.89 KB, 1915x1011, 1915:1011, aetherium.png)

Making a magic/steampunk based modpack focused on Tinker's and Thaumcraft, other main mods are:

Astral Sorcery

Railcraft

Immersive Engineering

Embers 2 (Aetherium + Soot)

Aether Legacy (i modded aether ores to spawn here)

Viescraft

Ice&Fire

Plus some quality of life like Quark, Food mods like Harvestcraft, Nutrition and Spice of Life, i wanna make a modpack with a good steampunk magitech aesthetic and good integration between mods, i don't want players to become OP, i have been nerfing several materials on tinker's because of that.

There is no quest book or gating, end game content would be killing dragons i guess, i can't find a good mod that adds bosses or endgame challenges without also adding a bunch of OP crap, anyone have recommendations?

Also does anyone know how to make ember's golems be recognized as constructs to unlock thaumcraft's golemancy? The fact it doesn't work bothers me way too much


777d0f  No.16423562

>>16422695

Unless minetweaker shares an api with thuamcraft I don't think you'll fix that.

Would be worth checking out though, you never know.


df96f5  No.16423610

>>16423562

i have access to some parts of thaumcraft with modtweaker, but not much


192893  No.16423615

>>16419436

Is there a Dragon Quest Builders texture pack yet for Minecraft?


f9541c  No.16424770

File: 2ff8aa023142900⋯.jpg (144.43 KB, 1440x1080, 4:3, (G_P) Patlabor OVA 03(x264….jpg)

>>16224651

I believe it, since the AI is better in this mod than in that new game Jurassic World Evolution


192893  No.16425082

>>16425080

Can't you sell chicken and feathers?


a6ed7d  No.16425141

>>16425088

cant you make a fletcher by puttin a block in someone's house? fletching table near an normal villagers


a6ed7d  No.16425181

Also dowload link on the op aint working


5b1ba3  No.16425188

>land claims

casual babby shit

if you're gonna play minecraft at least do it like someone with a pair of functioning testicles


754368  No.16425272


192893  No.16425296

>>16425141

You can now. You can force villagers to change their profession whenever you desire.


a5b90c  No.16425302

>>16425188

>can't grief like a 14 year old

>starts crying in the thread about it and insulting everyone else

Every time


2e8f24  No.16427138

>>16425188

Some people like to build things, nigger.

>>16423615

The closest thing is a shitty monster swap DQ resourcepack for 1.7.8


2543bf  No.16427859

File: 8499af283fe6407⋯.png (521.34 KB, 1920x1018, 960:509, Spawn House night.png)

File: 226c48278661c1a⋯.png (498.41 KB, 1920x1018, 960:509, Barrier entrance preventin….png)

File: 89386344bb8c1f0⋯.png (571.26 KB, 1920x1018, 960:509, Interior.png)

File: 676bfb8eeb14297⋯.png (562.08 KB, 1920x1018, 960:509, bedrooms.png)

Finally built a spawn house.


f7df3e  No.16429442

File: 75a6c2109c056f8⋯.png (702.85 KB, 1775x1274, 1775:1274, ebay.png)

Piratefags you can buy the game on eBay for less than a dollar with the coupon code PERKS4ME most accounts are sold for 3-5 dollars and the code is 3$ off a order of 3.01$ or more. I had a pirate copy but it was a bother with updates and I didn't want to pay Microsoft a fucking shekel. Just wanted to share this possibility.


a5b90c  No.16429519

>>16429442

>a bed for 13.99

That's a pretty good deal


827e22  No.16429522

>>16429442

Micro$haft still gets full price for those copies, they're paid with stolen credit cards and shit. Same goes for those steam key resellers.


f7df3e  No.16430244

>>16429442

I forgot to mention the 3 dollar coupon expires at the end of today.

>>16429519

As >>16429959 said it's just the comforter and pillow cases. A good deal still. I find that eBay is one of the best sites for buying everything except for pretty much food.

>>16429522

While the account was paid for it's not another 30 bucks in their pockets, it's like buying a used game.


df96f5  No.16432584

File: d655ec63755d80a⋯.jpg (118.75 KB, 960x720, 4:3, sakura disgusted.jpg)

>>16427859

>using cobblestone

>ever

>specially when you have stone bricks

Does anyone knows how to remove a trait from a Tinker's material through Craft Tweaker? Tweaker Construct can only change attributes and disabling individual parts with Tinkers Extras is simply not working for some reason


2d2bab  No.16432628

Is Server EU or NA?


827e22  No.16432639

File: 3a8736052152165⋯.png (578.78 KB, 845x321, 845:321, ClipboardImage.png)

>>16432584

>not using a building material commonly used in real life where appropriate

e's certainly overused it on those 3-high cobble walls visible in pic 1 and 3, but using it as a fundament for wood as on the right hand side of pic 3 is good.


754368  No.16432640

>>16432628

It's NA. Not particularly laggy for euros.


df96f5  No.16432671

>>16432639

If minecraft's cobble looked like this it wouldn't be so bad


2d2bab  No.16432719

so i download the modpack and forge and extract them in minecraft folder? help


2e8f24  No.16432779

>>16432584

Can't make stone brick fences.

>>16432719

You just click on the forge jar file and it should find your folder and then click install. Then you launch it once to make sure it worked. After that you can drag the mods to the game folder.


df96f5  No.16432797

>>16432779

>Can't make stone brick fences.

Stone walls work exactly the same as fences

I believe there's both cobble and brick versions


2d2bab  No.16432827

>>16432779

>This server has mods that require FML/forge etc..

Well? I did what you say and i got this


2e8f24  No.16432893

>>16432797

Then why won't this version of Minecraft let me do it?

>>16432827

It's literally a couple of clicks and an install. Did you check if Forge worked first before trying to join the server?


2d2bab  No.16432898

>>16432893

dunno i instaled forge and run the game from my old icon


2e8f24  No.16432913

File: 82da0108d14ce40⋯.gif (844.5 KB, 440x458, 220:229, bakas.gif)

>>16432898

You idiot, you have to go into advanced options and select the Forge 1.12.2 instance and launch that.


58b992  No.16432930

Pack link is dead. Can I play without that?


754368  No.16432959


8fcb20  No.16434065

File: 6c4bbd8f7949c42⋯.png (580.89 KB, 1920x1018, 960:509, Less Cobble, More wood.png)

>>16432639

>>16432584

>Excessive Cobblestone

Granted, I mostly followed the nearby village designs. But yes, changed out the 3 high cobblestone walls with planks and brick


d576bc  No.16442673

>>16401313

Just ignore them. Most are the living embodiment of "they changed it, now it sucks". Many only played Minecraft for a short time as children and never touched it again, and so only have fond memories of the old versions because of nostalgia glasses. Finally, there's the group that got married to all the potential and promises that Notch made way back in Alpha that never happened, and then Microsoft took the game in a completely different direction; what they're upset about is that the game isn't everything they had hoped and dreamed for.

None of them are in the least bit objective. If you like Minecraft for the gameplay aspect, it's better now because there is more content. If you like it for the exploration aspect, it's better now because there are new biomes and dimensions with more terrain variety. If you like it for the survival aspect, it's better now because there are more mobs, combat that is more complex than just hammering your mouse click as fast as possible, and food doesn't just instantly heal you like it's a fucking medkit. If you like it because of the building aspect, it's better now because there is like 10 times the block variety.

There is no way to claim it's not better just because it's DIFFERENT than what you like. That's called an opinion.

>>16401774

This is true. For most cases you get better framerates EVEN ON SERVERS, but there's this bizarre chunk lag that makes it seem like the game is running slower. Once they get that fixed, things should be running smoother compared to 1.13 (which was understandably a big performance hit due ~50% of the world, having been previously almost completely empty, suddenly being filled with new animated blocks and entities).


31420b  No.16442784

>>16401313

The last good update was release 1.7.10, and anything later tends to get praised by retards and journos "to own those entitled gamers". Shit on notch for being a leftist/centrist/nazi/furry all you want, but know that has nothing to do with the game itself. Any updates past then are pointless, and doing nothing but add extraneous and useless fluff which detracts from the core game design.

Luckily most of the good mods are available for 1.7/1.8, so you usually won't have to put up with the useless features and bloat of later versions if you want a good modded experience with the game.

>>16442673

Shouldn't you being churning out articles about how gamers suck for not sharing your taste or something about their opinions are never valid or real because you said so?


af4e30  No.16443053


05c45a  No.16443161

File: 8a56305c79965a5⋯.jpg (132.56 KB, 783x768, 261:256, garf.jpg)

>mc coming back after being mostly forgotten once the kiddies moved on to "muh epic battle royale skinner boxes"

As someone who hasn't played this in ages and thoroughly dislikes the new versions in vanilla after trying them out for shits and giggles, what would be the best defunct version to fire up for modded shenanigans? I remember 1.7.10 having a metric fuckton of mods, but also being prone to crashing if you so much as breathed too hard next to your computer. Also, a lot of the good shit from those days has gone the way of geocities and is deader than Persson's tiny sliver of ambition that first birthed this game.

Apparently 1.12.2 has a shitload of mods, but that entails playing a more-cancerous version of the base game, so I'm a bit iffy on that one.


777d0f  No.16443226

>>16443161

if you're looking for old but maybe functional, try FTB for version 1.4 or 1.5

when I'm not so busy with real shit maybe I'll run a test server for my modified 1.2.5 version, but my changes are only client-sided right now


ef5d95  No.16443269

>>16422695

You can try Abyssalcraft for a mod that fits the magic theme and has end game bosses.


3ad869  No.16443280

File: 5d03b70da779849⋯.jpg (33.58 KB, 460x460, 1:1, 5d03b70da779849f780be4d349….jpg)

>>16443161

>>16443226

I just got back to playing autismcraft too, I'm using this cracked MultiMC I found on halfchan's /vg/ to play it with FTB modpacks https://anonfile.com/w217haebbc/MultiMCrack.7z

>I remember 1.7.10 having a metric fuckton of mods, but also being prone to crashing if you so much as breathed too hard next to your computer.

Really? I'm playing on that version with the crackpack modpack along a few additional mods and din't had any crashes so far, I have only played 30 minutes though so I hope that you're wrong and that I won't have to deal with crashes later.


3ad869  No.16443425

File: 6c8fa5b1b3cf7bf⋯.png (650.59 KB, 720x540, 4:3, scunt.png)

File: 5b875c1f9f4f2b1⋯.jpg (98.04 KB, 1023x575, 1023:575, Roguelike-Dungeons-Mod-Scr….jpg)

File: 186ea52c67e979b⋯.jpg (483.67 KB, 1024x712, 128:89, 1443529464669.jpg)

>>16443280

fuck I decided to just scroll down to the bottom of the thread and now that I scrolled back up and started reading it I noticed >>>16334278 had already posted that same link. Anyway, I have to say that I just can't hate Minecraft, I have been playing it since beta 1.4 and it's still the comfiest game I have ever played. I spawned inside one of these ruined towers and spent the whole day cutting trees, when night fell I had to run back to the tower while dodging explosive dicks and skeletons, I managed to get inside the tower in one piece just as it started raining. Spent the rainy night cleaning up and repairing this tower since I decided to make it my home while feeling comfy as fuck, unfortunately I don't have a screenshot but this pic I found on google images can do, its even on a beach just like in my world. polite sage for double posting


d576bc  No.16449778

>>16442784

>how gamers suck for not sharing your taste or something about their opinions are never valid or real because you said so

No, that's what /v/ does.


000000  No.16455012

This is a fun server.

Thanks for hosting it.


caf6a2  No.16455595

>>16449778

>the gamers are the problem

Nice try faggot.


d576bc  No.16455607

>>16455595

That's not what I said, retard.


caf6a2  No.16455650

File: 91d8f4884398a67⋯.jpg (80.51 KB, 900x900, 1:1, 91d8f4884398a67cfb351fb767….jpg)

>>16455607

Keep crying about "muh /v/ hivemind" then, you clearly have little of worth to say.


d576bc  No.16456845

>>16455650

>Anime smug

You don't belong here anyway.


fb77d2  No.16458046

File: 730c4a89252ff76⋯.png (319.07 KB, 800x600, 4:3, 730c4a89252ff76ab9f27d8bd0….png)

>>16456845

Ah yes, the eternal goon strikes again. Remember, no matter how long you're here- even the newest of newfags will fit in more than you will ever be capable of. Your ways always betray you.

You, quite truly- are indeed something awful.


2e8f24  No.16458663

File: 7fb6fff36284bda⋯.jpg (77.88 KB, 649x740, 649:740, smug_beans.jpg)

>>16456845

I see why you're so invested in defended nuCraft now. If it weren't for the mods and Anon interest in MP, I wouldn't even play it. >>16442673

This whole post is fucking shit. Imagine being such a cuck that you defend the garbage combat and food updates which no one likes, not even normalfags like it. Notch was an idiot for listening to Reddit instead of /v/.


408ba0  No.16458686

File: b46cde3348a604a⋯.png (891.99 KB, 1214x1109, 1214:1109, e45108ebebae6cd6de5e267d7b….png)


05436b  No.16459350

so I got the a cracked MultiMC and I cant seem to join my buddy's server, I always get timed out or disconnected

is it because I have a pirated copy and he has an actual account?


777d0f  No.16459382

>>16459350

not likely


05436b  No.16459410

>>16459382

for some reason MultiMC asks me to set up the account detail every single time I open it, I dont know why

maybe thats the problem?


777d0f  No.16459473

>>16459410

It might be more likely your buddy's server is set to online mode, which requires legit accounts.

Tell your buddy to check the server settings and set it to offline mode.


05436b  No.16459497

>>16459473

so if he sets it to offline mode you can still play online

call me a retard but that sounds counterproductive at least on paper


05436b  No.16459499

>>16459497

>so if he sets it to offline mode you can still play online?

fixed


777d0f  No.16459534

>>16459497

Offline mode means it's not forcing clients to authenticate, which allows pirate clients to join servers.


df96f5  No.16459583

>>16443269

I don't like the aesthetic, and that is incredibly important when making a steampunk mod

I choose magical PSI instead, matches really well with Thaumcraft

https://minecraft.curseforge.com/projects/magical-psi


8c9699  No.16459934

>modpack link 404s


8c9699  No.16459971

>>16459934

nevermind


df96f5  No.16460794

Does anyone have experience commanding units through script? I am trying to use crafttweaker to spawn and command units to attack hostiles, but all spawned units are IEntity and have no access to the stuff IEntityCreature has like targeting and stuff


8c9699  No.16465211

So, a couple things

I've never played MC before and want to try. I have a copy of Mineshaster stuck on 1.5.2, how do I update it? Also I can't connect to the server, I get a "failed to resolve hostname" error. It could just be that my stuff isn't set up right yet but I don't know yet. If anyone could help me with these I'd appreciate it.


777d0f  No.16465242

>>16465211

Updating mineshafter would be the first thing to do, then install the modpack.

I haven't used mineshafter so I don't really know how it works.


d576bc  No.16465486

>>16458046

>>16456855

>>16458686

>He ID-hops three times and expects us not to notice

Pathetic.

>>16458663

>not even normalfags like it

That must be why literally nobody plays Minecraft anymore, because nobody likes it.

Oh, wait, there's still millions playing it. Oops.


31420b  No.16465509

>>16465486

Hello Jeb.

How's that Microsoft paycheck treating you?~~


a6ed7d  No.16465560

Got into the server and its nice so far but im getting a bit overwhelmed with all the modded items there are. I know about Thaumcraft, the rest are completely unkown to me.

Nice spawn cabin tho


df96f5  No.16466128

>>16458663

The food is actually cool if you use the mods that flesh it out, but yeah, vanilla food mechanics are dog shit and only add an easily overcome inconvenience


df96f5  No.16466155

shit niggers, the modpack you faggots made is not actually a modpack.

I will trust that just making a vanilla 1.12.2 instance and then tossing the pack into the mods folder will work


a6ed7d  No.16466206

>>16466155

Thats what i did and it worked, just had to remember to allocate enough ram for it since im using the MultiMC launcher


df96f5  No.16466223

>>16466206

the modpack is actually shit, holy hell. Shouldn't have bothered downloading

does not even have conarm, tinker tools only have a couple of materials and whatnot

at least there's no dank/null. But I bet EnderIO have some equivalent bullshit


777d0f  No.16466268

>>16466223

>conarm

I don't know what that is. Tinkers construct was added later on without companion mods, and I think openblocks does have dank/null.


df96f5  No.16466296


777d0f  No.16466336

>>16466296

I see, my problem is that there's so many mods adding their own armor and tools that tinker's construct and companion mods are really redundancy on top of existing redundancy.

So I could add it, but I'm betting most everyone is going to use enderIO or draconic evolution armor anyway.

If the modpack was more tailored towards a linear tech progression or keeping the tech tree medival then it would be a great addition.


880b7e  No.16469456

OKAY

Do any of you actually use mineshafter to access the server? I am a piratefag and cannot for the life of me get forge to work with mineshafter. It loads up to the Minecraft menu, but then whenever I try to go into a world with forge enabled, it crashes. I noticed many other users have this issue but they are insta-banned from forums by moralfags when they bring it up.

I have tested Minecraft without forge using MIneshafter and it runs just fine so it seems to be an incompaitbility between the two.

So my question, again. is whether any of you actually have a working version of mineshafter with Forge. I have even come to suspect, based on the forum moralfagging, that this is an intended feature of Forge.


777d0f  No.16469558

>>16469456

I'm pretty sure some people have been using mineshafter to connect, check the minecraft version mineshafter is running.


880b7e  No.16469806

>>16469558

1.12.2 same as the server

The issues I'm having are due to an interaction between forge and mineshafter, I know this for certain. That's why I need to know if there is another anon who has actually gotten this shit to work.


31e047  No.16470198

File: ca80b65f277ebb0⋯.png (103.88 KB, 896x582, 448:291, Modded mineshafter.PNG)

>>16469806

Works on my machine.™

Even downloaded forge directly from their website


2f22c2  No.16470317

>>16469456

Are you allocating enough RAM? That seems to be the most common issue, you need to give it a command line parameter for allocating at least 5-6GB.


2e8f24  No.16471796

>>16465486

>don't like certain features

>ergo people would stop playing a game altogether

Nice argument. Even normalfags hate those mechanics you stupid faggot, there's a reason the console version (Bedrock?) doesn't have the combat update at all.


a6ed7d  No.16471893

>>16471796

I dont understand why bedrock and java have such disparity between them. Small features or details that one version has but not the other.

I mean i know why, wanting people to buy bedrock edition for win10 but still. Can java and bedrock people play together?


d576bc  No.16472091

>>16471796

>People don't like those things, trust me!

>Of course, there is no evidence that would prove this, like declining playership… but TRUST ME

>After all, if I don't like a thing, NOBODY MUST LIKE IT!!!

The reason why Bedrock doesn't have some elements of the combat update (particularly shields in the off-hand and timed hits) is because it's not only for console but for motherfucking mobile. It's simply not possible to properly use those functions when you're tapping on a touchscreen as opposed to kb/m. That doesn't have anything to do with what the playerbase does or does not want.

Aside from that, I'm having difficulty figuring out your argument. It's rather silly of you to try to use what normalfags (and WORSE: mobilefags) do or don't do to defend your own preferences. Are you trying to tell us that disliking the combat update is a normalfag trait…? That would kinda make YOU a normalfag.


df96f5  No.16472106

What exactly is the combat update? the whole weapons doing less damage if you spam it and being able to crit when you jump?

I find it better than just being able to spam weapon attack and permanently keep enemies at bay, especially since the pushback is also tied to the weapon 'cooldown'


2f22c2  No.16472135

>>16472106

It is mostly that, plus the ability to use offhand.

Honestly I feel like it adds nothing to the game, but that's probably partially due to my playstyle. I like building shit and figuring out automation, fucking around with zombies is just a hindrance, and becoming unable to spam LMB at them hasn't improved the game for me at all. In the beginning I liked it a little bit since it does make combat less boring, but after some hours, it just adds to the tedium.

Being able to equip maids with 2 weapons is nice though.


2e8f24  No.16472173

File: 0ab7072b511c771⋯.jpg (44.74 KB, 402x402, 1:1, 0ab7072b511c771c0c24bcb152….jpg)

>>16472091

>Of course, there is no evidence that would prove this, like declining playership… but TRUST ME

Tsk tsk tsk, another non-sequitor. If your ear is to the ground then you can see people whining about the food and combat updates since they rolled out. Just because people don't like it, doesn't mean that everyone is going to stop playing for that reason alone. It's a fucking sandbox game, many people play just for creative building.

>Aside from that, I'm having difficulty figuring out your argument. It's rather silly of you to try to use what normalfags (and WORSE: mobilefags) do or don't do to defend your own preferences. Are you trying to tell us that disliking the combat update is a normalfag trait…? That would kinda make YOU a normalfag.

It means that it's universally reviled you fucking word mincing jew. That even the masses do not like it and would prefer it done away with.


df96f5  No.16472191

>>16472135

Play in pacifist mode only you baby?

If anything my biggest gripe with minecraft is that there's little more that can be done to make the combat harder besides 1 shooting enemies or hp sponge enemies


df96f5  No.16472214

>>16472173

https://minecraft.curseforge.com/projects/hunger-strike

This mod is basically

"removes the shit hunger feature and more or less restores vanilla food=hp mechanic"

Yet almost nobody cares about it. Meanwhile:

https://minecraft.curseforge.com/projects/pams-harvestcraft

about 1500 times more downloaded

You are objectively wrong, go suck dick


2f22c2  No.16472226

>>16472191

I'm not talking about difficulty, I'm talking about tedium. Mobs before were an ever so slight danger with a low TTK, now they are an ever so slight danger with a 2-3 times higher TTK.

Not having to keep enemy mobs in mind when building reduces the depth of that aspect, so I prefer not playing on peaceful, which is also why the server is not on peaceful.


2e8f24  No.16472230

>>16472214

Just gonna ignore that I was talking about the combat update huh? >>16466128 I agree with this post, you fucking faggot, go suckstart a shotgun.


2e8f24  No.16472238

>>16472214

Even you know that the vanilla food mechanics are shit, I am not objectively wrong, I and obviously right since a lot of people download mods to fix it. Eat shit.


df96f5  No.16472261

>>16472238

>since a lot of people

1500 times more people prefer to improve than neuter the food update, how is that not you being wrong?

Because 29,500 people is a 'lot' in absolute terms?

Well, you can claim being right if you toss all your points out in the window and stand on the semantics flag pole


2e8f24  No.16472290

File: fd0ffd36f6eecc3⋯.jpg (44.55 KB, 657x572, 657:572, kizuna_ai_retard.jpg)

>>16472261

Semantic, obviously for staying true to the details of the argument I guess? People say the dumbest shit on here sometimes I swear. Regardless, improving the shit food update is OK with me Anon, the combat update still a shit. The food update still got a lot of complaints which is why mods improving it are popular.


69aa3b  No.16475270

>>16469456

Use another cracked launcher. This is a very rare phenomenon, I have only seen it ever on only one other mod before.

Also read the crashlogs, beside doing what >>16470317 says.

>>16471893

No, they can not.


a6ed7d  No.16481010

>>16230958

Just a heads up that this doesnt work online, unless everyone has each other's files on the same folder. Otherwise you can only see yourself with your skin and everyone else as default


d576bc  No.16488070

>>16472173

>you can see people whining about the food and combat updates

Never anywhere except here, because you fuckers whine about everything and don't even play the game.


60b61a  No.16488075

Anybody playing this on a pirated copy?


d90516  No.16488087

>>16488075

I think most people are.


60b61a  No.16488121

>>16488087

Is there a specific crack I need to use or will any work?


d90516  No.16488461

>>16488121

So long as you can install forge, it should be fine. People have been using Mineshafter and MultiMC, Mineshafter should definitely work. Don't forget to allocate 5+GB of RAM.


31420b  No.16488662

>>16488070

You literally see those complaints anywhere Minecraft is a topic of discussion. Stop being a disingenuous twat, and actually pay attention to something other than Microshaft.

>>16488461

5 gigabytes seems a bit excessive. How many mods are installed anyway?


d90516  No.16488681

>>16488662

You need at least 5GB, 4 will be unstable. We're talking about the server's modpack, about 120 mods.


60b61a  No.16490729

File: 8f128fadbed97b8⋯.jpg (30.37 KB, 480x461, 480:461, 1553719632308.jpg)

>>16488461

I only got 8 gigs ram.


d90516  No.16490927

>>16490729

You should be able to squeeze 5 out of it.


60b61a  No.16491027

>>16490927

What happens if I don't run all the mods.


c1d2c9  No.16491034

>>16491027

You can't connect to the server. There are some clientside mods you could disable, like JEI or the minimap, but that would make life quite a bit harder.

You can probably play on 4GB RAM, but you'll be suspect to some lag and occasional crashes.


60b61a  No.16491037

File: 7c125b7bd015c78⋯.jpg (33.09 KB, 687x677, 687:677, IMG_20190327_130134.jpg)

>>16491034

Thanks, I'll give it a try. Most probably won't get it to work though, seeing as I'm 100% retarded.


256187  No.16494940

How do I pirate MultiMC?


a6ed7d  No.16494992

>>16494940

Look for the anonfile link in the thread. I think you need to run it in online mode the first time you run a new instance so it downloads all the files properly but you can do offline afterwards.


2e8f24  No.16498607

>>16488070

>don't even play the game

>said in a minecraft thread on /v/

Wew lad.


55f319  No.16512253

Bump unless we're at bump limit


777d0f  No.16523533

File: d061acbd1ff7d31⋯.png (529.93 KB, 820x820, 1:1, OgJBEBO.png)

Just to let the active server goers know, some time soon I will likely be stopping the server for a while, just to run some updates on the system.


247501  No.16523841

Someone get the server up.

And for God's sake don't do any faggy mods like maidickgirls and removing hunger. Why the fuck do I need to use forge anyway? It isn't this hard to keep a server working.


885b8e  No.16523857

>>16523841

anon the OP itself has the info, and theres a mega link and a dropbox link with the updated modpack buried in this thread. and the post directly above yours pertains to the server status, please act like a white individual when you use a computer.


885b8e  No.16523918

>no industrialcraft

I have to ask why, although I suppose its too late to add it considering rubber trees and the like require worldgen


777d0f  No.16523931

>>16523918

It does have industrialcraft.


885b8e  No.16523966

>>16523931

my mistake, I was searching for wire, not cable.


9c184f  No.16525761

File: 7f59509779b45cb⋯.png (45.42 KB, 1129x748, 1129:748, multimc instance.png)

File: 5b03353010d9961⋯.png (6.56 KB, 537x118, 537:118, forge error or retardation.png)

File: fca669e22d12eb9⋯.png (61.21 KB, 1129x748, 1129:748, is this right.png)

So I'm retarded - I'm using the multiMC cracked client and I have no %appdata% entry for minecraft despite launching it. Where do I point the forge installer to and drop my mods? Do I just do it in the designated instance I've created for 1.12.2 because forge keeps saying there is no launcher profile there.


777d0f  No.16525829

>>16525761

You install forge through the multiMC client, open multiMC and edit the profile for 1.12, I think under core mods you can install the needed version of forge.


9c184f  No.16525847

>>16525829

Thanks, a lot anon. Do I just drop the mod/config folder for the pack in the directory I showed in my previous post?


e31603  No.16525854

>>16525847

Yeah that's where it should be.


40d8ab  No.16528122

>>16525761

MultiMC seems to not work for multiplayer or even LAN. Is there any other launcher that doesn't require the official .exe?


e31603  No.16528139

>>16528122

Normally it should work, but have you tried Mineshafter?


f39c7e  No.16528287

File: ac1296f91c8aeca⋯.png (518.47 KB, 1920x1018, 960:509, a h8chan server.png)

Finally built a 8chan logo.

Cake jew will be pleased


a6ed7d  No.16530853

>>16528122

Im using the cracked MultiMC that was posted in the thread.

Try running it in online mode the first time so it downloads the assets properly, then close it and run it again in offline mode


626d7f  No.16531853

Where do you toss the mods if you're using mineshafter? My appdata doesn't have a mods folder.


f39c7e  No.16531909

>>16531853

Run minecraft with forge installed.

It should create all the files on the first run


626d7f  No.16531998

File: 98104200ff20927⋯.jpg (75.96 KB, 960x720, 4:3, 1558412429159.jpg)

>>16531909

Thanks, figured it out. Do I need to update forge to the latest version for it to pick up the mods or something?


a6ed7d  No.16532048

>>16531998

My multiMc instance uses Forge 14.23.5.2779

If a newer/older one fails try that one


626d7f  No.16532081

File: 5bc41cb6cd32aa8⋯.png (1.74 KB, 457x95, 457:95, sdfsfsfs.PNG)

>>16532048

I got it to work. Now I just have an issue with it starting up. I think I'm supposed to allocate more RAM to forge somehow.


777d0f  No.16532092

>>16532081

That'll be in the settings for that profile under multimc.

1gb definitely isn't enough.


a6ed7d  No.16532122

>>16532081

Oh yeah i had that issue too. Most people in the thread reccommend 5-6gb allocated but i just do 4gb because i dont know better even tho i can spare more


626d7f  No.16532140

>>16532092

>>16532122

Was trying to find out where to change it, but I got it right. It's under jvm arguments or something in the profile settings.


626d7f  No.16532271

>>16532122

Well, I managed to join, but the game was lagging way too bad even with 5G allocated. Not sure if I did it wrong.


777d0f  No.16532373

>>16532271

Depending on your location it might just be your ping, although I don't know if there might be some player's builds causing lag as well. It might get better the farther you get from spawn.


626d7f  No.16532398

>>16532373

my ping is 270, it shouldn't be too bad.


777d0f  No.16532430

>>16532398

>270ms

anon that's terrible


626d7f  No.16532440

>>16532430

I regularly play fps with 230. I doubt it's the server.


885b8e  No.16532444

>>16532271

if you are gorzarot, you are disconnecting after like 5 seconds, anon, give the damn chunks some time to load initially and then measure you performance after a moment.


626d7f  No.16532459

>>16532444

Yeah, that's me, I'll let it sit a while.


1b5d02  No.16532485

>>16532271

If you can allocate it more, give it a shot. But could be any number of reasons.


885b8e  No.16533563

>lamia connects

>it instantly drops everyones connection

nice.


777d0f  No.16533607

>>16533563

Their name is a killing word.


885b8e  No.16533616

its been quite some time and its still unable to connect, however it lists all of us as still being on the server.


777d0f  No.16533625

>>16533616

I could restart the server and see if that clears it up.


885b8e  No.16534130

>lamia rejoins later

>dumps all five of us instantly again

what is going on here.


4c66d5  No.16534134

>>16534130

>>16533563

I still have no idea why i keep timing out instead of just disconnecting


777d0f  No.16534195

>>16534134

>>16534130

Okay I'm restarting the server, maybe that will fix it.


d6d2e2  No.16534848

File: 2ef6666ec89948a⋯.jpg (74.5 KB, 416x900, 104:225, 9c7f26f6ac27de6be13d6d6d2b….jpg)

I'm genuinely surprised that the previous server,

videogames.69.mu

Is still up. Is there anyone that still uses it on here? Is there away to contact the admins?


485cd9  No.16534964

>>16534848

Good thing you redtexted the IP, now it totally doesn't look like a shillpost.


885b8e  No.16535254

OP server seems to have dropped to reboot and hasn't been able to restart itself.


777d0f  No.16535653

Lost power mid-day, everything's back to normal now.


777d0f  No.16536820

We're past bump limit and on page 14, I'll wait until the thread dies before making a new one and I'll copy/paste the relevant info and updated links.


4c66d5  No.16537297

>>16536820

Before the thread's 404. Can you set the worldgen to generate Biomes from Biomes o plenty?


777d0f  No.16537303

>>16537297

It already is, it's just a lot of land was generated already by the time it was enabled so you have to travel kind of far out to get to the new terrain.


4c66d5  No.16537421

>>16537303

Alright, i went to about 8000 blocks and mostly still found vanilla biomes

Is the config for

level-type=BIOMESOP ?


777d0f  No.16537441


4c66d5  No.16537450

>>16537441

huh, Seems like you need to go into an NBT editor to change it


777d0f  No.16537458

>>16537450

There are areas where the terrain is broken up squarely because of new chunks generated after the change, it's just that a lot of terrain was generated before the change.


d6d2e2  No.16537486

>>16534964

>(1)

Eat shit you gross (((kike))).

I can format my posts anyway I want




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