02ea35 No.16208740
>SS thread deleted
Let’s try again. What are your thoughts on the series? Would you consider the games to be Survival horror? What are your hopes for the upcoming remake/sequel.
c66bd8 No.16208751
>What are your thoughts on the series?
It's decent enough. Need to play more
>Would you consider the games to be Survival horror?
No
>What are your hopes for the upcoming remake/sequel.
That it doesn't happen.
92575c No.16208840
Damn it OP, I had forgotten that they were going to beat the corpse of one of my favourite games to make a few more shekels.
>survival horror
Nah, too action oriented I think. Any game where you can run around with an assault rifle and a grenade launcher can't be survival horror.
I'd say it's more of a Survival FPSRPG that is horror & scifi themed.
But hey genres are fucking retarded so who cares?
3bdd05 No.16209161
>>16208740
why the fuck did the thread get deleted?
Anyways, I’d like to see more options for stealth in System Shock 3 and Terri Brosius to voice SHODAN again. Bonus points for Stephen Russel as a side character. I remember hearing something about the remake being on the edge of dev hell, but I don’t know if that’s true.
7438f0 No.16209168
My cool idea for SS3 was deleted too.
>there will never be a game where shodan tries to fuck the mc
7438f0 No.16209174
>>16209161
> I remember hearing something about the remake being on the edge of dev hell
Correct, it changed engines to Unreal, and it's development was halted and the games development plan restructured. Game didn't even look like an ambitious remake and it's visual design was ugly, actually kind of confused as to how they fucked that shit up.
799560 No.16209181
>>16208740
>What are your thoughts on the series?
I'd love to get into System Shock 1, but the level design permits me from doing so. I absolutely love System Shock 2, however.
>Would you consider the games to be Survival horror?
The sequel makes a better case for fitting the Survival Horror bill, but I doubt it. I don't call Bioshock survival horror even though it's almost an exact retread of System Shock 2.
>What are your hopes for the upcoming remake/sequel?
I hope they're good.
3bdd05 No.16209184
>>16209168
I also want this
you know that audio webm called “breaking GladOS” or something? I want that but with SHODAN
>>16209174
>they were going to use unity
May have dodged a bullet there, but if they can’t figure their shit out then it’s not looking too good. At least the enhanced edition is pretty good.
340b82 No.16209322
System Shock has a really specific vibe to it that no game has really scratched the itch of since, and I'm mad. It's not "cyberpunk", but it's not strictly "sci-fi" either. There's a lot of interwoven themes, and I fucking love it all.
tfw want to make a true spiritual successor, but too pleb to even attempt it
340b82 No.16209347
>>16209331
Sure, but it's done with a certain mixture that feels just right. There's also spooky shit and body horror, too. Not to mention the "isolation" aspect.
f17ef2 No.16209371
>>16208840
>Any game where you can run around with an assault rifle and a grenade launcher can't be survival horror.
So to you RE2 isn't survival horror?
009de9 No.16209375
Played Secmod for SS2 recently. It's a bit like GMDX is for Deus Ex but cruder. More well-rounded weapon selection, item combining, SS1-style rewiring minigame, enemy/camera speed scales with difficulty, doesn't fuck with the maps much. Pretty good mod.
340b82 No.16209380
>>16209369
Yeah, definitely. I mean, when you boil it down, Cyberpunk is just Noir + Futuretech/hacking. It doesn't make it any less valuable as a theme or setting, being a combination of other themes/settings.
f17ef2 No.16209402
Does anybody else play SS2 with music disabled? Very, very atmospheric.
eba2f4 No.16209444
>>16209371
>RE2
>survival horror
2980bb No.16209447
>>16209402
I might actually give it a shot since I'm itching to give the game a go again.
2980bb No.16209518
>>16209486
I don't know I just installed and played.
7438f0 No.16209563
>>16209184
An ultra ideal remake of SS1 would be the development team using the current codebase for The Dark Mod to build the game on, no licensing fees, but they will need to hire competent developers to add all the functionality they need, but more importantly the engine supports loads of features that would greatly enhance the experience, they could make stealth a real option for System Shock 1, and a System Shock 2 remake, and because The Dark Mod is based on Doom 3 it has support for interactive surfaces, imagine being able to interact with all the screens on Citadel Station, or even the Von Braun, shit would be fucking nuts.
>>16209288
I already laid out a plan where Shodan would try and fuck the player, remember that Shodan is now stuck in a human body. Otherside entertainment probably won't remember this, they will probably retcon it.
6aa025 No.16209566
>>16209364
My favorite Ricardo
76180e No.16209567
>>16209181
>I don't call Bioshock survival horror even though it's almost an exact retread of System Shock 2.
>it's almost an exact retread of System Shock 2.
Does that mean SS2 is shit? Because Bioshock is shit.
09d908 No.16209584
>>16209184
Hopefully they actually decided to cut the fat and just make the remake, instead of a completely different game with the same name like they were before the halt. Though since they were trying to get more money before the restart, It's probably best not to hold onto much hope until after it comes out.
7438f0 No.16209601
>>16209567
You could say that, System Shock 2 has it's problems, but Bioshock basically just a dumbed down System Shock 2.
>no character building
>horror not as good
>no inventory system
>hacking not as involved
>no backtracking
>games significantly easier
>tacked on morality system
>characters and writing not as good
8d96de No.16209605
I hated this game, it felt funny and I had a hard time moving and shotting.
OP you are a dork
062f82 No.16209643
>>16209563
I assume the interactive surfaces would be used for hacking? Personally I'd rather have back the Neuromancer-style hacking where security software is trying to fry your brain.
ca84f3 No.16209660
>>16209643
Was Neuromancer actually that good? I know it kinda defined cyberpunk but I read it over 10 years ago back in high school and i don't think I appreciated it. Fucking Margaret Atwood can suck a gun barrel
6e0a89 No.16209672
They're bretty gud, I've been playing them since my friend let me try it on his mac back in the 90s
062f82 No.16209795
>>16209660
I never read the book, I was talking about the PC game based on the book. Bloodnet is probably closer to what I'd like to see, but Neuromancer came to mind first.
7438f0 No.16209798
>>16209643
>I assume the interactive surfaces would be used for hacking?
Not necessarily, any video screen could be made using this, and you could then allow the player to interact with these arbitrarily, including modifying what is displayed on static or video displays. You could technically allow both systems at once, with the player being able to input the code to a keypad without the need for a hud display, or have the player jack into it and have them hack it via a hud display.
>>16209653
Which is unfortunate because it's one of many problems, Would be nice if the IP went up for sale and someone successfully fixed the game.
757ce9 No.16209956
>>16209322
>Want a true spiritual successor
It's called Prey. Make of it what you will but it is the closest we have ever gotten.
7438f0 No.16209967
>>16209956
>it's called prey
That's a real shame
1546a0 No.16210275
So, can anyone tell what changed about SS1 with that source port transition? Was the game improved?
>>16209174
>actually kind of confused as to how they fucked that shit up
It happened the exact same day they decided to make a "soft reboot" instead of proper remake without making a lot of significant changes. They have no clear goal and you can see that by various pointless shit they did, that includes shitton of unnecessary animations in that godawful demo.
>>16209168
>there will never be a game where shodan tries to fuck the mc
There was a nice build up to it (not in a degenerate way you make it out to be you disgusting homosexual), even if it wasn't developers intention. She was always there by your side and even admired you too in various situations, this is one of the biggest reasons why I really like this game. The ending was pretty fucked up though.
>>16209288
>The only way to be fucked by Shodan is to be digitally mindraped by her.
Have you seen the ending? I bet you also forgot one particular scene where she was "resurrected", not to mention various concept arts such as pics related. Also the game takes in cyberpunk universe where the player has various tech parts integrated into his own body.
>>16209402
I could never understand why people bash the music so much, it greatly increases the tension, especially if you play with headset, you barely can hear how the enemy is getting to you from behind which brings even more tension. When the energized music plays I'm always trying to watch my back and be careful about cameras or shit because they hardly can be heard. Mute the music and you can hear every enemy step and every other sounds, there is no tension because you know for sure where to expect an enemy to appear, you can clearly say where the danger is and how to deal with it. Shit becomes even scarier when the enemy is Cyborg Midwife, when she silently appears behind your back you can shit bricks.
>>16209601
You forgot to mention shit level design which is very important thing in video games.
1546a0 No.16210282
>>16209402
Also, are you by any chance one of these people who hate that enemy always respawn and claim that it breaks immersion or something?
c21c11 No.16210322
>>16209326
I've never played any system shock game but came in here so I could make this joke. You beat me to it. Fuck you, now I need to actually try saying something relevant to the thread instead of shitposting about my fetishes.
I played bioshock once and didn't like it much, then played bioshock 2 because a friend told me it was a lot more fun but I thought its gameplay was garbage. They're kind of like really shitty knockoffs of system shock, right? System shock's setting sounds interesting, are the games actually as good as people say, or is it all story/atmosphere driven with bad gameplay?
1546a0 No.16210356
>>16210322
If you want the best answer, just play those damn games, you faggot.
7438f0 No.16210357
>>16210275
>So, can anyone tell what changed about SS1 with that source port transition? Was the game improved?
Game seems to be roughly the same, the new engine is just more modern under the hood, open source and supports modding, but there is no modding documentation, so I don't really know what you can do with modding.
>not in a degenerate way you make it out to be you disgusting homosexual
I described it in an earlier thread that was deleted for no reason, but basically the MC is a genetically engineered humanoid designed to interface with cybernetic augmentations much better than regular humans and Shodan wants your body, the idea would be her constantly mentioning her desires to couple with your body and always saying it in sexual ways, possibly in a way meant to seduce the player since that sounds like a Shodan thing.
It's been years since I played Bioshock, I don't even remember the level design, I don't think I will play it again unless a new studio gets the licence and decides to do a good remake of the original and proper sequels that aren't complete shart.
>>16210322
There's more RPG in System Shock compared to Bioshock, and a lot more in System Shock 2 which has a stat/skill system on top of player choice, ammunition types and an inventory. Overall it's just better, and after playing SS1/2 recently I've decided that it's hard to decide which one is actually superior, the soundtrack in 1 is superior, the world is an all around tighter place. and the game was older and far more inventive, with 2 though the games visual design is far better, and there are more character development systems. The only thing I can say definitively is that it does a good job at being a sequel, I doubt I will be able to say that about System Shock 3, I already know what I want, and I know I won't get it.
31179b No.16210367
>>16208840
>Any game where you can run around with an assault rifle and a grenade launcher can't be survival horror.
So RE1 isn't survival horror?
3e5787 No.16210635
>>16210621
I appreciate you getting trapfags on HRT and hastening their spiral to suicide, but the rope comes for every tranny and you are no exception
02ea35 No.16211849
>>16209605
Your moms dick felt funny but I still slept with her.
1422a1 No.16211856
>>16211849
>Your moms dick felt funny but I still slept with her
062f82 No.16211955
>>16210275
Not quite sure how a midwife manages to sneak up on you.
>CLANK CLANK CLANK CLANK
>HMMMM MMMM MMMMMM
>CLAMK CLANK
>LITTLE ONES NEED LOTS OF MEAT
The hybrids actually can surprise you though, especially with the music on Medsci and Engineering.
76180e No.16213009
>>16209653
Lack of an inventory system gives me the impression that MC of Bioshock doesn't care about surviving.
3518f2 No.16213077
>>16209184
Unity was killing the framerate in the demo. Probably because they weren't culling anything (whether by engine or by manually disabling assets that weren't in use) and because advanced visual effects like volumetric fog are slow as shit in the engine.
Baking the lighting might have helped too.
3d8242 No.16213476
>>16211877
What is the idea behind a "soft reboot" doesnt' that mean that it serves as a sequel within the timeline while being fairly detached from the previous entries?
6c552c No.16213498
>>16208740
>What are your thoughts on the series?
I found it odd that in the 2nd game your character holds all the weapons, including rifles, with one hand.
End Boss coulda been better; also, I haven't tried this, but, since I recall there being a gap between SHODAN and the circle you stand on, I assume you would fall into space and die if you tried to cross it, that being said, does this mean that if you run out of ammo/PSI at the endgame you're fucked since you can't melee her?
a6629c No.16213566
>>16208740
>What are your thoughts on the series?
it's garbage
7438f0 No.16213569
>>16211877
>soft reboot
Were there details on what changes would be made? personally, I'd both be fine and disgusted by a remake, on one hand the original game has been ported to modern systems on an open source engine, it will be playable as long as people care enough about playing it, on the other hand, there are very few developers I would trust with making changes to the original formula, and I know if writing/story is modified it will be ruined by (current year) politics and menes.
The vid you posted is hideous, too much visual noise like the original.
a6629c No.16213575
>>16213570
Stupid story. Bad gameplay.
7438f0 No.16213598
>>16213587
>that overdesign
>It's going to look ugly either way
fuck me, well at least I'm not buying the remake.
7438f0 No.16213639
>>16213627
Isn't the version posted earlier the current build? it looks hideous, fucked either way.
09d908 No.16213748
>>16213569
They removed the older videos, which showed a lot of the issues before they ran out of money and stepped back. A big part of it is that everything looked like cookie cutter assets bought directly off the marketplace. They decided to use this as the main theme song, however. which says a lot.
68ec7b No.16213805
>>16211877
What kind of a space is this even supposed to be? Is it a maintenance corridor? A very bizarre, expensive version of a maintenance corridor? Or is it just a 'sci-fi' version of the Labyrinth from The Navidson Record? Because the design choices for it don't really fit for anything - it's like someone just said "make it look 'sci-fi' " and that was the extent of the thought that went into what this place is supposed to actually be.
abf6dd No.16213807
Misinformation abound in this thread.
The previous version of the SS1 remake did, indeed, look like dogshit. Also was in the process of raping the lore. I was pissed.
https://www.youtube.com/watch?v=TvzXqhh_ktQ
However after backlash it seems they altered their approach. They're porting in the old assets and map, basing all the level design and aesthetics directly off of it, which is way better than what we were getting. Also apparently will have the option to switch between old and new graphics on the fly, which means that the remake will most likely, HOPEFULLY be mostly a visual and control overhaul more than anything.
Not to sound too shilly here, but I see no reason to be overly pessimistic about it, and that's coming from a completely jaded fuck. The new version looks fine, at least to me. Just the original game's artstyle but polygonal instead of doom-style 2.5D sprite-shooting. If it sucks it sucks, and we'll still have the original.
3d8242 No.16213814
>>16213807
>Also was in the process of raping the lore.
How so? Any snippets of that? I'm curious.
abf6dd No.16213887
>>16213814
The common humanoid mutants in SS1, the ones you find on Medical, are normal crewmembers infected by Shodan's mutagen. We're to assume she put it in the water or something, because they have no implants or alterations whatsoever. They just shamble around mindlessly and attack you, basically zombies. They were also the first manifestation of Shodan's ill will, according to audiologs people started to mutate before Shodan had made her intentions otherwise clear.
In the canceled remake they were retconned to be created by Triop. Like, before Shodan, Trioptimum decided to pursue their "create mutant niggers" initiative. Fucking NORMAL HUMANS genetically engineered to be braindead and subservient, and no one in the company or the public bats an eye or raises concerns over this obvious act of cartoonish evil as well as a fucking logistical waste. No one in this civilized, futuristic society has any issues injecting people with steroids and breeding them into thog retard slaves. What are the mutants even made by the company to do? Fucking lift shit? They have robots for that. Jesus christ. Looking at screenshots like pic3 it seems like they were trying to rip off the Worker Joes' aesthetic from Alien:Isolation without considering how little sense that would make in System Shock's setting.
Revised "remake" looks more like a remaster than anything. Just a higher polycount. No lore rape. Thank fuck.
abf6dd No.16213889
>>16213887
Forgot to link pic3
3d8242 No.16213899
>>16213887
>>16213889
Thanks for the heads up anon. Anymore lore rape?
ecb96c No.16213906
>>16213887
>because they have no implants or alterations whatsoever
Except for the surgically implanted lens for night vision?
2980bb No.16214077
>>16213814
The space station is a light house.
33879c No.16214127
YouTube embed. Click thumbnail to play.
>>16211877
Well, it already does look a bit better than that Unity garbage, including the hud. Hope they seriously have clear goal and won't waste resources on some pointless shit no one really need, same goes for going into Bioshit or Dead Space direction, all I need is System Shock. After all it's not like they have infinity money. Though I doubt it will be perfect, ideally they should look at REmake to get the idea how to do things right (read as making it as faithful as possible).
Also, are they using Unreal? Would be nice if this time they really focused on optimizing the game too, this was one of the reasons why I hated that Unity demo, they bothered to put pointless fancy shit and did a very terrible job at optimizing the demo. The only thing I liked about that demo was a render of the station itself.
Oh, and I sure as fuck hope they won't fuck up the soundtrack, it was one of the greatest things why this game was so good and there is really nothing like that in other video games yet.
>>16211955
When some really hard techno plays they can quite easily surprise you and it's sometimes hard to pay attention to those clanks, especially if they spawn in open area. There was one moment when I watched for the camera on the exit or something like that when suddenly she fucking shoot me from behind while being pretty close to me.
>>16213476
>What is the idea behind a "soft reboot"
The idea is to appease as many people as possible, see REmake 2. In case of System Shock they were trying to get System Shock fags, casuals, Bioshock fags and Dead Space fags. Pretty sure they themselves even admitted that in some interviews some years ago when Kikestarter campaign was a thing if not even earlier, because people complained/feater that they'd go into the wrong direction. Those console versions were the first huge redflag.
>>16213748
>They decided to use this as the main theme song
For this current version? Well fucking shit, because the music you posted is absolute trash compared to embed related which is also very memorable like the rest of the ost.
68ec7b No.16214160
>>16214077
Oh, fuck you. You know they'd actually do that.
09d908 No.16214166
>>16214127
It was put up on soundcloud before they announced the current rebuild, so I'd hope not. The newest song up there at least has parts that don't sound like they're for a budget suspense movie.
http://archive.fo/8qHt0
33879c No.16214249
>>16214166
That track heavily reminds me of what they did in the demo, though I may be wrong and it just sounds like it, my excuse is that this type of music is generic and unmemorable.
This track you posted sounds quite off too, even though they went for electronic this time. It's better, but not something as good as what they did in original. For comparison I tend to listen to original soundtrack outside of the game quite frequently. At this point I'd settle for Brosius doing the ost if they really that bad at getting the music right or get Greg LoPiccolo on board, it's not like he's dead or something or hell, they can get Frank Klepacki who knows how to make non-generic or pretentious music too, I bet he would do his research properly and make the music faithful to the original if not better. Klepacki music tend to make worthwhile even the biggest disappointment of games such as Grey Goo, for example. Brosius music is also very good and I listen to it quite often as well. There are various people I'd trust to make the ost for the game.
But oh well, I guess fuck me for wanting something as rare as System Shock techno music.
8d96de No.16214314
>>16211877
aesthetic looks halfway between Alien:Isocol 345mL and Virgin Runner
c3afe6 No.16214339
>>16214166
oh god that intro music sucks. The original is just so amazing how the fuck do you screw this up so badly god fucking damn it!
603e97 No.16214719
Had SS2 on my backlog for the longest time, but I'm ready to get into it. I chose a tech character because I always build for accessibility in these kind of games. Are there any useless stats I need to avoid investing in?
7438f0 No.16217316
>>16214719
Invest all your points in exotic weapons.
76926e No.16217345
>>16208740
I just started playing System Shock 1 for the first time the other day. I'm getting used to some of the stuff, but having trouble with the cyber-space stuff. The music is kickass though
8e854c No.16217685
YouTube embed. Click thumbnail to play.
>>16208740
>What are your thoughts on the series?
SS1 is great. SS2 is overrated tripe.
>Would you consider the games to be Survival horror?
Not quite, but almost
>What are your hopes for the upcoming remake/sequel
Remake looks like shit unless they really have restarted its development. I'm not interested in SS3 until actual game footage drops to form an opinion.
360623 No.16217779
>>16217345
>The music is kickass though
It is.
a5a9ac No.16223279
>>16209567
I played System Shock 2 after BioShock and it blew the latter away despite its flaws (weak ending, character build flaws, old graphics). BioShock was a kid’s game by comparison.
34c496 No.16223336
>>16208740
>What are your thoughts on the series?
1 is a masterpiece. 2 on the other hand is a bit of a diamond in the rough. There are some great ideas there, but they never seemed to mesh well with each other.
>Would you consider the games to be Survival horror?
No, they're more like first-person metroidvanias.
>What are your hopes for the upcoming remake/sequel.
I just hope they don't dumb down the gameplay.
d43001 No.16223346
>>16209364
You should post the higher res version. Also, there will never be a better Ricardo meme, prove me wrong.
6efeb3 No.16223389
>>16209371
RE2 isnt survival horror, its a playable B-Action movie, just like RE1 except it has WAY more ammo
0c8566 No.16223533
Guys I'm scared ss3 will be a pile of dung. wat do
770a43 No.16223546
>>16223533
Accept that all new games will be shit. If you're right, no disappointment. If you're wrong, pleasant surprise.
0acb51 No.16223905
one aged like shit (ss1) the other one is great(ss2)
63fe15 No.16224216
>>16223905
aside from (original) controls i think ss1 was fine
i pirated the "enhanced" edition and the controls are alright especially if you use the mouselook key and bindings for stance/leaning
also ss2 is objectively shit because it doesn't have kool cyberspace sections
0acb51 No.16224330
>>16224216
seething ss1 autist
63fe15 No.16224368
>>16224330
IT WAS GOOD FUCK YOU
062f82 No.16224442
>>16224330
He's right about the hacking though. Boss fight was better too.
The updated control scheme makes it playable, but movement is still ridiculously floaty.
2980bb No.16224443
>>16217345
The hardest part is realizing you have to blow up specific computers and without a guide you'll be doing a lot of guessing what that is on the first level. Once you figure out the second hardest part is the CPU trap for the final battle where Shodan hacks your brain faster then you can do anything which is fixed in the enhanced version if you check a box in the options menu to limit FPS.
799560 No.16224475
>>16210372
I remember giving this a go. It was alright, I enjoyed the added character development Marie received.
70e2c3 No.16224554
I completed SS2 for the first time yesterday and man, did the pacing just feel all over the place. At engineering you have zero of certain items but endless supplies of others, and no modules at all. Somewhere 40% of the way through Hydroponics? Oh yeah, why not, just take 50 cyber modules right here and now.
Similar shit nearing the end, spoilers.
So you fight The Many which was moderately difficulty and really annoying since Rumblers run so fast, and right after that boss fight ended you are transported to Shodan's realm where you run down SS1 corridors for about 10 minutes tops, then end up in Shodan's boss fight and hack 4 terminals and shoot her with grenades 2 times and the game is over. What the hell? Who thought it was a good idea to have a slightly difficult boss fight at a time where you are running out of supplies, and then put you right into another, much easier and simplistic boss fight right after it? It feels as if they got indecisive some point in mid development or something.
Oh yeah: Respawning enemies are still shit. That is something I am dead certain about on SS2.
0acb51 No.16224574
2980bb No.16224642
>>16224554
Well the elevator doesn't change it's password so you can skip 2/3 of the game immediately.
d525e5 No.16226812
>>16211877 (checked)
>levels straight from 1993 with modern looking detailing
At least it looks less disastrous as all these "1488p HD" texture packs for other old games, which just slap big textures on very simple geometry.
b8dfc1 No.16226849
>>16209601
>everything bioshock does is wrong
>everything ss2 does is right
This is why people call you a teen fanboy.
5409e3 No.16227057
>>16223905
Think you got that the wrong way around buddy. SS2 was inferior in all aspects, and you just have to learn to live with that.
76180e No.16227167
>>16226849
Bioshock is a Reddit-tier game and /v/ has shit taste for thinking that it is okay much less good.
0acb51 No.16228938
0acb51 No.16228944
Ss2>>>>>>ss1>>>>>>shit>>>>>prey>>>>bioshock.
f07504 No.16228968
Why not take the contrarians choice and say SS1 and SS2 are both good
0a4175 No.16229104
>>16228968
I don't see how this is even considered a contrarian thing. Both games have their flaws but are loads of fun to play. Why can't people like both?
2277d8 No.16229112
>>16228968
I'll go a step farther ss1 is a corner peeking simulator where you click on the pixel shoulders of robots from 200 feet away and system shock 2 is an unfinished piece of shit that goes to the shit bin in the last quarter of the game.
257d26 No.16229124
>>16229112
>ss1 is a corner peeking simulator where you click on the pixel shoulders of robots from 200 feet away
wrong. it was an lsd simulator where the object of the game is to skate around at high speeds through tunnels made of trippy and psychedelic colors while you smacked the funny pinatas with your glowing broomstick
occasionally you would take a break and listen to elevator music
5409e3 No.16229134
>>16228968
Why when that's objectively wrong? SS2 is akin to bioshock in all ways bar having a more complex map design, a somewhat more complex weapon and levelling system yet it comes across as obnoxious unless you min max or read a guide, and it has a better soundtrack. Yet people have no issues shitting on bioshock.
>>16229112
>He hasn't used a grenade or found the laser rapier
2277d8 No.16229139
>>16229124
No it's just pretty ugly and boring to play
>>16229134
>grenades still put you in line of sight with shitscan robots
shit game
5409e3 No.16229145
>>16229139
Maybe gears of war would be more your speed? That way you can just sit behind all the knee high walls pressing the shoot button all day and never be at any risk?
2277d8 No.16229147
>>16229145
But System Shock 1 provides the same experience and with a shitty click and drag UI, that's obviously so much better.
257d26 No.16229148
>>16229139
>No it's just pretty ugly and boring to play
I never said the game wasn't either of those things. Obviously the primary colors are going to make the game pretty ugly when you use a berserk patch, but skating around at high speeds and murdering robots and mutants with a laser sword is objectively fun. If you think otherwise then you're in the wrong thread buddy, the labo thread is 9 pages down
5409e3 No.16229153
>>16229147
You've cracked the code. Clearly gears of war and system shock provide the same experience. How did no one make this revelation before now?
2277d8 No.16229159
>>16229148
>objectively fun.
It's objectively shit, the UU engine wasn't made for that kind of game play and it goes to show because of how retarded the physics are. 56/57 UIDs in this thread didn't even hear of system shock until 2007 when autistic contrarians were going on about how Bioshit is a system shock 2 ripoff.
>>16229153
Hey, you're the one who brought it up, I'm just coming to the logical conclusion: Your taste is shit.
257d26 No.16229165
>>16229159
> it goes to show because of how retarded the physics are
>muh physics
nigger you fly through a mazelike space station with a glowing baton and smack cyborgs
2277d8 No.16229169
>>16229165
while soaking up hitscan damage aplenty because everything in the game is poorly thought out and slapped together, truly intelligent game play for intelligent mustards
257d26 No.16229174
>>16229169
>he didn't find the shield upgrade
>he didn't spam medpatches
2277d8 No.16229179
>>16229174
shitte designus demonstrandum nostradumbass
257d26 No.16229184
>>16229179
if you didn't make use of all the mechanics you can't complain about shit design
it'd be like complaining that mario's too hard because you never thought to hit the question blocks and pick up the mushrooms
5409e3 No.16229185
>>16229159
I brought up gears of war because you said that system shock is shit for putting the player at risk of taking hitscan damage so I suggested a game that would be more suitable for you.
But wait, what robot are you on about? You can't be on about the cyborgs that deal pisspoor damage in sci level no one could be that bad, did you get owned in medical by the grenade firing robot? But that's not hitscan.
The next robot that deals hitscan damage is the hoppers in reactor? And then maybe the exec bots on level 4?
I need to know.
696570 No.16229188
>blind playthrough SS2 for the first time
>whip through boss chamber of "The Many" hopped up on speed boost stims flying around all over the goddamn place and slip sliding about
>feel like i'm the star in a rocket surf map video
>Demolish it in four hits with a fusion launcher while being followed by 4 big boys and a bunch of reavers.
>Didn't get hit once.
Well Ok, time to ramp from hard to impossible.
2277d8 No.16229215
>>16229184
No, it's encouraging inefficient player behavior to justify using a poorly implemented mechanic. If you're exorbitantly using resources to enable yourself to play like a retard because the game didn't accommodate it's own mechanics in its design, it's a bad game that is poorly balanced.
>>16229185
Gears of war might actually be better designed because it builds in a mechanic that lets you engage in fire fights and smoothly use cover instead of relying on a click and drag lean system. What a disaster that was, thank god they realized how much of a fuck up it was and made the leaning in their subsequent game much, much better.
>>16229188
another problem with the game is it's piss easy. Regardless of difficulty, by the time you get to hydroponics the game will be a joke.
257d26 No.16229221
>>16229215
> If you're exorbitantly using resources to enable yourself to play like a retard
The game throws so many medipatches at you there's no reason to be conservative using them
You don't even need them though, because you can get the shield and just use the energy recharge stations and then save all your battery packs for the final parts of the game
25a8cb No.16229237
>>16229188
SS2 is all about building your skillset, going from hard to impossible will just give you higher cybermodule costs and lower health.
Try the PSI only run, or pacifist run.
5409e3 No.16229272
>>16229215
>click and drag lean system
Oh no. Anon please tell me you looked at the controls.
2277d8 No.16229276
>>16229272
>he went full lean at all times
full retard
5409e3 No.16229315
>>16229276
Anon please, you just have to tap the button.
5fa264 No.16229370
>>16229153
>the perfect game according to pc fags
First person shooter with an inventory system.
>the perfect game accordin to console fags
Third person shooter with vehicle sections.
7438f0 No.16230330
Maybe lets discuss actual points about what SS1 and SS2 each did better, I can't really think about all of them.
I think Shodan is better in the first even though I still really like SS2 Shodan, I just like the way that she talks down to you in the first one, even her delivery doesn't sound like it's directed at you even though the lines clearly are, in SS2 that ending is so shit, but I really like the way that she uses the player, but not the part where she illogically spits you out, and is surprised that you blow her the fuck out.
Xerxes was excellent, and that wasn't just because of his VA, his lines are great, he sounds distant and impartial just like an AI but his lines can be directed towards you and he's antagonizing, but the way that these line up work great, he's a very good adaptation of a gutted Shodan.
The Many are both great and bad, I don't particularly like them, I'm not a fan of the games push into psionics, but that's because I don't recall the original having Psionics, but I love their dialogue, and I love the attention to detail of the Many, like the ones that are still partially in control asking you to kill them, and the sounds they make in general, once you get to the giant ones and the flies, those are shit, I also hate those fucking monkeys. one of the big problems with the Many is that it's directly associated with the original game, which isn't a bad thing in it's own right but if you read into the characters, many of them are direct associated with the original game, the guy in charge of the rickenbacker is the son of one of the bosses from SS1.
The Protocol Droids are easily my favourite enemy because of how creepy/deadly and reassuring they are, like boxed Ted Bundy's.
SS1 soundtrack is better.
I prefer the stat/character building system in SS2 over just getting more equipment in the original
The Level design is better in System Shock 2, but that's more of an advantage of age, the levels in SS2 are assembled from brushes and discrete models so it allows far more variety in what can be represented visually, the visual presentation is also far better in this aspect because textures are far less noisy, which is a big problem with the original's visual design in general
The intro in System Shock 2 is easily better, it folds the tutorial in naturally and allows you to bypass it, and it allows you to start with character building straight away, you also get to play a character that doesn't feel like they popped into existence on the Von Braun, and it's nice to be able to play a small section of the game set outside of the main game.
Weapons are about the same, neither games do well in this part, but you could dock points for SS2 because many of the weapons provide the same coverage but run on different ammunition types and require different skills, exotic weapons don't feel exotic, there's no weapon that shoots a mite that bores into the brain of it's targets, the melee weapon isn't a strange tentacle that you attack to yourself and it attacks enemies on it's own, instead it's a wierd crystal that just deals more damage but it isn't available until later in the game.
SS2 doesn't have enough back tracking, there's no advantage of going back through previously cleared areas to discover new things or even new areas, but at the same time the games research system requires the player backtrack just to get chemicals, and you will do this multiple times if you bother with research, it's unironically shart and just poor design, even though research is an alright idea on it's own.
I hate the replicators, they are too sci fi because they fix economic/supply issues which are an innate problem with cyberpunk settings and hacking them makes no real sense, if the things it can build are software base why are you so limited.
The Engine SS2 uses is great, SS1's presentation, controls, and engine are all shite, that's a minus for SS1, even though it's much older.
SS2 had Ken Levine working for it, he's a bit of a dunce even though much of SS2's writing was quality and many aspects from Bioshock were actually pretty good, like a city under the sea emancipated from wider society, that is free to the point where it's able to advance technology unbound from ethical restraints, and in doing so it moves on a completely different line technologically from the rest of the world, but it's both steampunk and biopunk at the same time for some reason even though steampunk aspects could be ignored and the game wouldn't suffer from this at all, it even seems more like it was implemented for marketing purposes over thematic/gameplay/narrative reasons, and the games morality system is tacked right the fuck on, and can fuck right off, and then there's Bioshock infinite.
7438f0 No.16230331
>>16224554
Respawning enemies is fine though, it keeps you on your toes, besides the player can respawn too, it makes far more sense in the original, it's just better implemented because it's being used by Shodan to turn dead humans into cyborg slaves, also the whole respawn event is great with the music changing and the reboot screen, too bad SS2 failed on that point.
As soon as you hit the Rickenbacker SS2 falls apart completely, it shat the bed multiple times before then but that's where it really starts to get bad.
>>16226849
Run out of brain or something?
7438f0 No.16230351
>Grassi was the first to notice a physical changes and request Korenchkin to see Dr. James Watts. Tensions between Korenchkin and the rest of the crew hit the low point when Dr. Delacroix had countless arguments where he just said she didn't know "the joy of the flesh."
Feminist virgin delacroix blown the fuck out.
76180e No.16231277
>>16223279
>BioShock was a kid’s game by comparison.
Bioshock is a kid's game compared to even the Legend of Zelda.
70b9ff No.16231574
>>16211877
it looks pretty and all but I don't get the point of doing 1:1 map remakes but with a shiny coat of UE4 paint. I'll definitely play it when it comes out but personally I would've preferred if they had gone the route of what REmake2 had done and kept the idea of the layouts of the world and just reinterpreted them away from the UU-era layouts. SS1 is crazy and maze-like and somehow the remake looks even more confusing than it was back in the day, but it could be all the effects.