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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: eb5d26335c35e1f⋯.png (401.2 KB, 883x596, 883:596, ARENA09-fanglair.png)

File: 38a2d2557a85b0a⋯.png (31.18 KB, 711x753, 237:251, Buy_my_game_('97).png)

1818a5  No.16207686

A TES THREAD FREE OF MORROWIND AUTISM, OBLIVION FAGGOTRY AND SKYRIM SHITPOSTING.

Yeah right, it'll be cold day in hell when that happens, but all the same let's keep the pretence up as long as possible

To begin with, I just wanted to say, fuck Daggerfall. I love that game but I have made 5 fucking attempts at the main quest, and every fucking time some catastrophic bullshit will happen that will perma-fuck my save file(s) or even my whole installation for fuck's sake.

I want to like this game but it's not making it easy for me. At least Arena runs stable for me.

inb4 go to /vr/fuck that, it's a dead board with shit opinions**

9cb885  No.16207695

File: 36378b5c09dcbf6⋯.jpg (21.22 KB, 230x370, 23:37, Argonian df.jpg)

smooth boi


612410  No.16207752

File: 15a67a90d5842a9⋯.jpg (47.1 KB, 418x330, 19:15, 1.jpg)

Theres something to be said for the Arena/Daggerfall aesthetic and music. Its a beautiful game.


1818a5  No.16207796

File: 31892e0a99a5b67⋯.webm (7.19 MB, 640x360, 16:9, 2dcecf61a0ad5f22c502e6452….webm)

>>16207695

I don't know what to do with Argonians. I can't figure out what motivates them. All the background and "lore" plays up how alien they are, but nothing happens with them very much it seems. Nords, Dark elves, High Elves and Bretons all have big players and often play big roles in events, but Argonians, they're like Gnomes in D&D, they're just kinda "there" and superfluous.

>>16207752

Yeah, I love the look of Daggerfall, honestly I find the music gives a headache though, I often turn the music down find something else to play in the background. Along the lines of webm related.


9906ac  No.16207800

God dammit when is Daggerfall Unity gonna get released?


9cb885  No.16207805


e17b47  No.16207829

File: 6c8f813d208d04f⋯.png (180.14 KB, 255x439, 255:439, 6c8f813d208d04fe6078179386….png)

>>16207800

https://www.dfworkshop.net/projects/daggerfall-unity/roadmap/

It's looking like next year if not sooner. You can play it now but it's missing a few features.


1818a5  No.16207853

>>16207829

I haven't payed much attention to DF unity, does it fix Daggerfall's busted racial modifiers?


7a513f  No.16207864

File: fc0b64fabfac7ae⋯.jpg (48.68 KB, 639x760, 639:760, Todd.jpg)

Who cares about these old games when you could be playing Skyrim on over six different platforms? You guys need to move on and grow up.


bb57d6  No.16207872

>>16207864

this but replace skyrim with the elder scrolls blades coming soon to a mobile device near you

don't worry a special edition will release for consoles where you get a free starting 4 star elder scroll


afb8b4  No.16207884

>>16207853

>>16207800

It's already nearly feature complete, they are working on vampirism now and I think they still have lycanthropy to go. Something like 95% of magical effects are implemented. There's also a ton of neat stuff and quality of life shit, for example an improved climbing system and better enemy AI, namely mages. I would actually recommend this version to new players. The fonts in particular look miles better and the load times are literally instant. It's just a better "playing Daggerfall" experience without changing a whole lot.


e17b47  No.16207888

File: f939c895ac65efc⋯.png (724.44 KB, 1920x1080, 16:9, jDDMqJ9.png)

>>16207853

It's intended to be a faithful recreation, with only bugfixes, quality of life features, and mod support added so mods can fix it :^)

It looks pretty nice with enhanced sky and terrain distance mods, too, pic related.


9906ac  No.16207984

File: 3e3fa38d103f6d3⋯.gif (1.29 MB, 269x152, 269:152, 3e3fa38d103f6d30ea19e2bb03….gif)

>>16207829

>all that green

That just uncanny for a fan-project.


c48054  No.16207990

>>16207752

There is nothing quite like the feeling of emerging from the sewers at the beginning of Arena at night and franticly looking around the damn maze of a town trying to find an inn. Despite not having aged the best it still nails making you want to be in the safety of a town.


afb8b4  No.16208008

>>16207984

Yeah, DF Unity is the most impressive fan project I've seen in a while. I know it's probably much simpler code, but they still make the OpenMW crew look positively lazy.


1818a5  No.16208048

File: 0d60c7ebe2812a4⋯.png (178.86 KB, 1133x383, 1133:383, 2019-03-05 13_04_46-Dagger….png)

>>16207884

Yeah looks neat, I just grabbed it now. I didn't realize they had a playable build up.

>>16207888

This would come under "bugfix". See attached pic. In the original game your class attributes overwrite the intended racial modifiers that were supposed to be applied, meaning race becomes a strictly aesthetic choice with the exception of High Elves, who are immune to paralysis, and Nords, who are resistant to cold damage. This is why everyone plays High Elves.

>>16207990

>safe

>in town

>in Arena


965aac  No.16208059

>>16208008

Incomparable. DFU is porting from one engine to another. OpenMW is rewriting and outright building an engine. Both are impressive, but one takes way more time than the other.


5f039d  No.16208105

File: 70926f7cda45f94⋯.png (397.66 KB, 706x429, 706:429, based.png)

Since DF Unity is already getting a modding scene i really want a mod that fixes thievery.

The most functional and profitable way to "steal" things in Daggerfall is the exploit where you just wait inside a shop until it closes and then take everything inside. Pickpocketing only gives you a few coins, most houses you can break into only hold like two common clothes and absolutely nothing else, and shoplifting is shit.

I think wizardry also needs a fix, with restore power potions being a fuckton weaker than healing ones and nearly every fucking common enemy somehow being able to fully absorb 90% of your destruction spells. Vanilla DF was pretty biased towards Warriors.

>>16207796

The series is more about the conflicts between Elves and Humans, i'm pretty sure they always wanted the beast races to be side stuff but kept them in anyways to stick out from other fantasy worlds at the time.

And like Akavir, Bethesda will just keep making Black Marsh as complex and incompatible to the games as possible so that they don't have to put effort on making a game about said cool argonian lore. It's not like we're in 2003 and most normalfags would want to play a game with creepy dark swamps instead of mountains/plains and humans not being the centre of the show anyways.


afb8b4  No.16208152

>>16208059

Yeah, I'm sure being able to just plop the assets in Unity and go makes it way faster. Still turned out better than I would have expected.

>>16208105

Mages are extremely hard at the start and get easier later like most other RPGs. The thing I hate is that magic is unviable unless you take like fifty advantages and disadvantages that turn you into an arcane autist who is afraid of iron and has to recite his ABCs every time he touches a door knob. The min maxing in general for that game is very egregious.


0c6bdf  No.16208222

File: 74a4b1d6b4731dd⋯.png (100 KB, 736x477, 736:477, wiz.png)

File: cb8a2b9a81ab2be⋯.mp4 (174.51 KB, 1280x720, 16:9, oh yes.mp4)


247532  No.16208258

File: 623839d8683c505⋯.jpg (192.32 KB, 1920x1080, 16:9, castle_daggerfall.jpg)

Daggerfall still my favorite.

As in many games, the world is designed for the player, many things, like dungeons, shops and houses are placed with convenience in mind, after all the world around is perfectly organized to suit your needs, right?

In Daggerfall, this doesn't happen, the world is not there for you, the towns are full of people doing their stuff, business are spread all over with different prices on the same merchandise and even the crappiest dungeon can take hours to complete. It requires patience and persistence. Unfortunately, due to many bugs and system flaws, you can't totally immerse yourself in this world, you need to keep safe saves, choose just a sub-set of skills because many are useless, spells like floating is required to beat the game…

The perfect open world RPG would be like Daggerfall with better skills selection and less technical bugs.


afb8b4  No.16208428

>>16208258

It seems inconvenient at first but horses really take most of the "oh man this town is too huge" out of the game. I was overwhelmed by the distances in the game until I realized horses exist. The map marking shops automatically is good too.


32b797  No.16208430

>>16208222

Spoiler your furry porn, please.


89a3ae  No.16208529

>>16208430

sage negated

Its not furry if its scalie ;3


34c042  No.16208544

>Daggerfall describes every single race as "tall and beautiful"

>later games makes everyone normal except for wood elf manlets and breton trash man/womanlets

I still can't tell if this was done on purpose or if it was another fuck up.


1818a5  No.16208558

>>16208544

>Redguards hail from the province of Hammerfell. You are part of a dark-skinned people, extremely hardy and quick. Legend has it that the Redguard are innately more proficient with weaponry than any other race. In general, Redguards make excellent warriors.


524040  No.16208566

What's the best way to play Daggerfall?


34470f  No.16208584

>>16208258

Can't wait for this to become some rogue-like mod content amount autism.


f6ce12  No.16208654

>>16208258

Levitation isn't strictly essential, but it's easy to get stuck without it. Every main quest dungeon (and most random ones) where it's required will have a way to grant you temporary flight by interacting with some random doodad like a hanging chain.

In fact I would go so far as to say that you are missing out if you use levitation at all in the final dungeon, since it was so well designed with puzzles and paths to advance, and levitation lets you just skip over most of it.


f6ce12  No.16208682

File: 3e88add9eea01ba⋯.webm (2.79 MB, 640x480, 4:3, HALT.webm)

>>16208654

Left sage on by mistake. Here's the deserved bump.


2933fb  No.16208695

File: 5d80e4db4aea89e⋯.jpg (216.84 KB, 969x562, 969:562, fargoth spider mod morrowi….jpg)

The first time I played Arena I couldn't figure out how to hit and died at the first goblin.


1818a5  No.16208742

File: fa65299fe9ca127⋯.png (679.95 KB, 883x595, 883:595, ARENA08.png)

>>16208695

I actually really like that arena just uses an xp system, I've always liked TES games, but in spite of the leveling system, not because of it. Arena has a lot going for it really.

>no broken custom class making

>mostly works as intended, more so than Daggerfall, Oblivion or arguably even Morrowind

>dungeons are of a reasonable size, without the often annoying verticality of Daggerfall

>has reasons to pick something other than High Elf


ff7eda  No.16208853

>>16208742

>without the often annoying verticality of Daggerfall

HOLD IT RIGHT THERE SHITSTAIN

I'll have you know that Daggerfall's dungeons are still the absolute best when it comes to exploration puzzles that the player must solve, for that verticality alone.

No other game is unafraid to drop a player down a vertical shaft that they may not even have the means to return from, because you shouldn't have been a retard and ignored the options for vertical movement. They aren't frequent at all and the game gives you more than enough dungeons which have pitfall traps with conventional exits to let you know that they exist, and you should worry about them being more difficult.

No other game would trap the player with a teleport tile with no visual or aural cues that sends the player into a similar-looking hallway in a completely different lower wing of the dungeon, and the only way to get back is by scaling a vertical shaft.

I have never seen a game that comes close to challenging my sense of exploration problem solving in this regard. I'm not going to praise the generator too much because the specific example I listed is from one of the handmade dungeons in Daggerfall, but it is a good dungeon regardless.


21fd95  No.16208865

>>16207686

I'm going to be honest, the games just don't look appealing to me and I don't got any problems playing old retro games. I actually prefer them. These TES games though do not look that good so it puts me off trying them. I think it is safe to say that Bethesda didn't really build the identity of this franchise until Morrowind and that is probably how most would see it. Even those casuals that didn't jump on the bandwagon until Skyrim would probably also see it like this. I was absolutely immersed in gaming in the 90's and had no clue TES series was even a thing until I got interested in playing Morrowind.

If these games looked and played a lot better with all those game breaking bugs/glitches fixed as well as them being streamlined a bit I would probably be interested. I played Hexen and Heretic and just looking at these TES games I can tell they don't play as smoothly as those games or Doom, Duke and plenty of those old school FPS and Doom clones for that matter. These TES games just look so unapproachable unless you grew up with it.

Also you made me go check /vr/ and yeah that is a really dead board. The top thread was a thread made in 2015 and a lot of those threads I tried going to aren't even available anymore despite still appearing on the catalog since they are so old.


ff7eda  No.16208899

>>16208865

I urge you to try DF Unity. It's only missing a few magic effects and a few minor features from the original game and it runs very smoothly, with nicer looking fonts. I think the most major thing is the fact that magic items won't work until they finish the very last effect but they only have 6 effects to go. They still have great sell value and you can still cast all the available spell effects.

I feel awkward shilling for it but if "smooth-as-Doom" is what you're looking for and is the only thing preventing you from playing, DF Unity does that. You can install graphics mods of all types too, although many of them are not in the best taste.


1818a5  No.16209026

>>16208853

I agree with everything you say, and yet, the dungeons often, shall we say test my patience.

>>16208865

Well, I started out with Morrowind too, but I still enjoy, and maybe even prefer the older games. I wouldn't hesitate to name Daggerfall my favourite if it wasn't for the fact I have so much trouble just keeping it stable.

I think the split in the fanbase actually has a lot to do with the place of "exploration" in the series. Arena and Daggerfall were simply never about exploration. I think the huge, practically endless map was primarily intended to be an aid to immersion, so that you would never bump into an arbitrary barrier that would immediately remind you that you're playing a computer game. Having such a large map, and one teaming with paper thin, but nonetheless interactive NPCs also helped introduce an element of abstraction, one realized that you weren't necessarily seeing a perfect representation of what was actually happening the game world. The game itself is just a sort of interface.

It was Morrowind that brought exploration of the actual geography of the game world as a possible motivation or play style to the series. Oblivion and Skyrim developed even further along these lines, more or less removing the element of abstraction that was less emphasised, bur still present in Morrowind.

>>16207800

>>16207888

>>16208899

The digits have been very favorable to DF Unity in this thread.


1818a5  No.16209035

>>16209026

*teeming


9cb885  No.16211109

>>16208682

God, DF is such a great game. The level of freedom you have is unmatched in the series.


fb5e60  No.16211350

>>16207796

Don't blame the scaly bois for unimaginative androcentric halodrones that want 15 more iterations of human vs. knife ear human. Argonian lore is absolutely badass and yet it has been barely touched. I want to go on an Aztec vision quest adventure.


83d29c  No.16211414

File: 36c09d7d3f520eb⋯.gif (13.94 KB, 147x358, 147:358, attrebus.gif)

>CROSS WITH ME, REDGUARD!


086755  No.16211461

Why does everyone in this thread talk like a fag?


1818a5  No.16213366

>>16211350

I don't dislike Argonians really, it's just that I think a number of things about them requires a fuckload more explanation to make sense. Their place in the Elder Scrolls world requires

more justification than they currently receive.


26e49f  No.16213435

File: 5ba46aa63c3c05d⋯.jpg (22.81 KB, 680x689, 680:689, TODD JUST PREORDER.jpg)

OY VEY PREORDER SKYRIM NOW OR ELSE ILL SEND ADL COMMISSAR JAMAL TO RAPE YOUR MOTHER


5aec7c  No.16213490

File: c4c8048f33c2214⋯.png (10.68 KB, 679x120, 679:120, Untitled.png)

>>16207796

It doesn't help having more and more of their lore getting retconned out all the time. Or having Prominent TES Fandom Personalities™ denying that their lore ever existed in the first place. Hence why what I'm doing now is creating my own Legally Distinct Fantasy Setting® that's all about taking all the cool ideas from TES and putting them in a place where they can never get retconned out or memory-holed like that.

>>16207695

tfw not a smoothboy


b0af5d  No.16213591

File: a6787d065b6cc8d⋯.jpg (1.23 MB, 1280x1104, 80:69, a6787d065b6cc8dd89e423b197….jpg)

>>16207695

"Smooth" in what sense?


e9a3cf  No.16213609

Asked this on the Share thread, figure I might have better luck here: How do I go about pirating Skyrim and getting the necessary mods for a decent experience? I remember there being a site containing a guide on mods and a torrent for it.

OP, sorry for going against your homo ass request but I gotta do it.


3b4233  No.16213621

>>16213609

Trying to get a decent experience out of Skyrim is trying to squeeze blood from a stone. Whatever you're imagining it might be is better than what it is.


5aec7c  No.16213647

>>16213609

For modding I recommend you follow the STEP guide here: https://wiki.step-project.com/STEP:2.10.0

Although the big idea is for it to be its own comprehensive list of mods to install, it's also about showing you how to set up mods properly and guiding you through all the tools you need to get your mods working right (and you do need all of them) in the process, so I do highly recommend it even if you're iffy about going through the whole list of mods in it.

Aside from that, if you're feeling brave I can recommend you a couple major mods that I've been really meaning to check out myself:

https://www.nexusmods.com/skyrimspecialedition/mods/17653

https://www.nexusmods.com/skyrimspecialedition/mods/15394

https://www.nexusmods.com/skyrimspecialedition/mods/22420

https://www.nexusmods.com/skyrimspecialedition/mods/17196

Oh, and avoid mods like Frostfall and Wet and Cold that are about using the game's quest scripting system to add massive new gameplay mechanics. The game's quest scripting system is unreliable enough as it is when there aren't mods trying to make it handle a big chunk of the game's calculations for everything.


e9a3cf  No.16213662

>>16213621

I knOw that, anon. It ain't the first time I just feel like suffering a bit by playing it. And there's the porn mods too. You can only squeeze so much out of AA2.

>>16213647

Is there any torrent site that is decent enough nowadays? Also, what version of the game do I get? I don't even know how many are there.


5aec7c  No.16213707

>>16213662

Oh, right, so there are two versions of the game - Legendary Edition, the old version, and Special Edition, the new version.

Mods aren't compatible out of the box between one version and the other, but most mods are available for both versions and all mods (with the exception of SKSE addons that are closed-source) can be ported from one version to another. I haven't played Special Edition, but I've been meaning to make my next playthrough be in Special Edition since it's supposed to remove a lot of the performance bottlenecks that Legendary Edition has. So, with that said: Legendary Edition is the version I know, but Special Edition is the version I'd recommend.

Just one thing I didn't realise until now is that the STEP guide I linked in my last post is for Legendary Edition, not Special Edition, but there's this guide for Special Edition here that I think is along the same lines and that includes a lot of the same guidance about what tools you need and about how to set mods up properly: https://thephoenixflavour.com/

As for actually getting the game… I'm just with a private tracker, so I couldn't tell you where to get it otherwise, but I can tell you to make sure you get the latest version of the game since the game's version does matter for SKSE and for any SKSE addons.


8a3c85  No.16213756

File: bb7eda08e785679⋯.jpg (370.22 KB, 1200x1521, 400:507, Tribunal.jpg)

The Elder Scrolls: Tribunal was going to be fucking awesome, but faggot Todd Howard convinced everyone it was more important to make Tomb Raider and make more "serious and mature" games, thus we got The Elder Scrolls III: Morrowind. This was going to be the cover art for the original third Elder Scrolls game.


5a38ee  No.16214995

>>16213756

Wow, Bethesda really dodged a bullet there.


1818a5  No.16215812

File: ead813b3da7879b⋯.jpg (21.77 KB, 552x638, 276:319, 49213009_10218549695600763….jpg)

>>16214995

Please tell me you're being sarcastic.


aa0d56  No.16216046

i knew from the moment i first played morrowind on my xbawks when I was young that it was the best tes game, it is the deepest and bestest lore game in the series


cc1399  No.16216062

File: 474258cb044b805⋯.jpg (94.58 KB, 1024x768, 4:3, qwaBDzN.jpg)

>>16213756

Isn't that kind of what we got?


657d3e  No.16216069

>when you want to be more of a hipster than morrowind faggots

LOL


c9b4c1  No.16216070

>>16216062

>It doesn't help having nice job modding.

the original game didn't have capes.


02b871  No.16216177

>>16211461

Because the game has beast races and furfags love them. Furfags also talk like fags. Make the connection.


1818a5  No.16216219

File: d53c149761bded4⋯.jpg (51.93 KB, 600x450, 4:3, download (2).jpg)

>>16216062

Not really, Vvardefell was originally going to be about 1/3 of the map, with the Tribunal expansion that we got being an attempt bring in a mere fraction of of the unused content and story elements that were originally supposed to be a part of the main quest. For instance, compare the art here >>16213756 with pic related. The original cover was Almalexia fighting Mehrunes Dagon.


1818a5  No.16216239

Invidious embed. Click thumbnail to play.

Here's an interview with Julian Lefay (aka "Julianos") that touches on the plans he had for the game, and how Todd and the company in general kept taking the series farther from the vision he had in mind for TES.

It's a whopper, 3 hours long, so consider yourself warned.


b48a21  No.16216483

>>16216239

Great man. Dude is all for a source port for Daggerfall, too bad Bethesda are cunts.


bced8b  No.16229981

File: bcb7cb5edea222d⋯.png (400.48 KB, 1279x721, 1279:721, ClipboardImage.png)

I am currently on pilgramage to the Inner Idol of Dibella in Koegria.

I hope there to honor the goddess and make a living dungeon crawling through the land.

maybe if I be lucky and Dibella grants me a chance, I could earn enough to have a house.


ff7aa4  No.16230022

File: f23ab223b50b6d0⋯.png (79.05 KB, 415x358, 415:358, 1111.png)

>>16216219

>Tamriel Rebuilt NEVER EVER

>Roth Roryn region 2020

>Deshaan Plains 2025

I won't live to see it happen, will I?


699104  No.16230098

>>16230022

By the time it finishes Bethesda will likely have descended into Nintendo levels of protectionism on their IP's and shut it down.

>>16213756

>generic 80's fantasy art

I kinda miss it and yet I doubt Morrowind would have been nearly as well remembered had they gone with their original idea.


bced8b  No.16230153

File: e52dba44a05720c⋯.png (588.03 KB, 1279x717, 1279:717, ClipboardImage.png)

After 3 days of traveling, I stumbled upon this small village by the name of Horwell. as I laid back to enjoy some nice stew and a pint of mead, I was aproached by this redguard women looking for a lost friend of hers that had been missing for two days.

I agreed to help her and lo did I start my quest;

venturing towards the neighboring tavern: "The Pig and Fawn". As I acquired for more info on this lost friend, I found myself being approached by another Nordic looking peasant asking me to help defend her lover from assassins who would come for him by midnight. I agreed, knowing that it would be stuck in my conscious had I not helped. She did not help in finding the Redguard Friend's whereabouts

As I kept searching, I accidentally angered some wench who wanted me to engage in a duel for her because she's some stuck up cunt. After beating the shit out of her that night, I decided to help the Nord's boyfriend, as maybe in recompense, she would tell me the Redguard's friends whereabouts.

As I entered the Boyfriend's home, I met with a man who knew the REdguard's friends; He fucking killed the friend in cold blood and sent 3 barbarians to end my life: but alas, I ended them rightly with my elven longsword and Khajeeti agility.

now I waited for the assassins and with some effort managed to end them.

with my money reward, I now set Eastwards towards my pilgrimage.

I should have taken screenshots


1818a5  No.16231712

>>16230153

Pretty comfy.


709cf1  No.16231995

File: c79b478b0536c13⋯.webm (9.89 MB, 640x360, 16:9, Dagothwave.webm)

>No Morrowind autism

But why?


48403e  No.16232011

I used to love Daggerfall when I was younger but it's just too LARPy for me now, meanwhile, I replayed Arena last year and honestly aside from too many wraiths in the last few dungeons it still holds up incredibly well.


1818a5  No.16232081

File: bb453e0df27af46⋯.png (47.4 KB, 837x611, 837:611, morrowind_bingo.png)

>>16231995

Because I wanted to post about 90's TES, and we have Morrowind threads somewhat regularly anyway, and Morrowind threads attract anti-morrowind fags.


a2b77a  No.16232098

>>16232081

That's what happens when you n'wahs praise a game too much, it attracts trolls looking to fuck your threads.


59d0a8  No.16232404

>>16232011

one of the issues I have with Arena is that you can't change the control scheme by default, but thankfully there's someoen remaking the game in Arena. not getting as much attention as daggerfall unity, but it's pretty nice that it gets any.


59d0a8  No.16232421

File: 458e7fae100b030⋯.png (127.72 KB, 811x516, 811:516, ClipboardImage.png)

As I wrote the previous post, I got myself into another side quest.

as pic related states, I must take this young lass to her lover in a distant city.

Unlike vanilla daggerfall, I have a mod where I see my character go through the journey in either real time or sped up. this means I shall endure many perilous obstacles to help Barbayne meet her true love.


59d0a8  No.16232448

File: 90b2f08e09e97d8⋯.png (576.8 KB, 1281x711, 427:237, ClipboardImage.png)

A s we barley escape a Spriggan, we arrive at Upcastle, I now look for Alabyn Hearthhart.

The City is westward, the opposite way of Koegria. it's taking one step foward, only to take one step back, but I fret not: for the wedding shall be in Aldhead, which be near the Eastern borders of Anticlere.

I shall complete this task with haste in the name of love.


59d0a8  No.16232472

File: fbf18880901a1de⋯.png (430.24 KB, 1283x709, 1283:709, ClipboardImage.png)

Lo, did we find Alabyn, and we depart to Aldhead.

it's a crisp, cold Morning-Star morning. Haste we make towards the Eastern border!


758e5e  No.16232501

any mods for daggerfall unity that add crossbows and other weapons yet?


59d0a8  No.16232513

>>16232501

nope. these are pretty much the only functional mods I know they have at the moment

https://forums.dfworkshop.net/viewforum.php?f=27&sid=7d1d0db6b663515be97676a66430ef7a


72aa73  No.16232575

File: 466b00f5fd0923a⋯.mp4 (Spoiler Image, 14.5 MB, 640x360, 16:9, erika comfy.mp4)

>>16213591

smooth like tanks smoothly rolling through france, around the maginot line, with this playing in the background


d0ad57  No.16234998

>>16232421

>I see my character go through the journey in either real time or sped up.

Great. I wish instant travel was only allowed between big cities through caravans.


d64f00  No.16235147

>>16207796

Where did that King's Field remix come from? Some of the parts on that song were nice.


48403e  No.16235154

>>16232404

There's a wasd remap mod that I used that lets you switch between wasd and the original button layout (for typing purposes) by holding down alt.


40ae62  No.16235179

>>16230022

Word to the wise, cut the time by making them a shitty interior and pretending you want to join the team - then play their internal pre-release versions.


921495  No.16235231

>>16208695

>don't know how to attack

>move the mouse around like a madman while holding rmb

>it fucking works


1818a5  No.16235628

File: 087ffea64d0f727⋯.jpg (57.36 KB, 374x374, 1:1, 087ffea64d0f727c1df03f3625….jpg)

>>16230022

Tamriel rebuilt is excessively ambitious in my opinion. I don't understand why people take on these ridiculously huge projects that are obviously not going to be finished, or if they are, will end up being a whole lot of geography with nothing to do.

The sensible thing to do is just focus on small chunks of the map and focus on making those areas playable and complete. Basically the approach that the devs took with Bloodmoon.


1818a5  No.16235728

>>16234998

Daggerfall and Arena would be literally unplayable if this were the case.

>>16235147

I don't know, I've just seen it floating around various webm threads and really liked it. I wouldn't have even known it was from Kingsfield if the Moonlight Greatsword wasn't in the image.


1818a5  No.16240881

File: abbd20b17e6bcb1⋯.png (45.34 KB, 640x480, 4:3, 2019-03-13 15_38_01-Arena.png)

File: 0d968e4ebc87283⋯.png (70.31 KB, 640x480, 4:3, 2019-03-13 15_51_06-DOSBox….png)

Started a new a new play-through of Arena today, rushed through Stonekeep and made it to Fang Lair. It's crazy how fast you level in this game, I walked in to Stonekeep at level 2 and walked out at level 7.

I previously had a mage that made it to the 2nd piece of the staff of Chaos, but I found playing a mage to be pretty tedious to be honest. This time around I'm playing a Dark Elf Ranger because I want to hit like a truck (Dark Elves get a bonus to hit and damage equal to their level divided by 4, and Rangers get a bonus to damage equal to their level).

My plan is to to finish Arena, then Daggerfall and maybe Battlespire, though I'm not sure my patience can hold out for that one.


40ae62  No.16241004

>>16235628

Stop having shit opinions, then.


699104  No.16241024

>>16235628

Isn't that what they're currently doing? I thought they switched to doing portions of Morrowind at a time.


aa40f7  No.16241104

File: 9e1ddcaf8942aae⋯.png (863.81 KB, 1075x1518, 1075:1518, moomin.png)

What classic Elder Scrolls games do not have skill trainers?


54eb56  No.16241121

>>16208529

>Knowing the difference


1818a5  No.16241165

>>16241104

Just Arena I think. I don't think Battlespire has them either, and obviously not Redguard.

Why?


d39d89  No.16241697

>>16232081

Replace "lotr rip off"with "kirkbride dick sucking".


1818a5  No.16242152

>>16241697

Nah. Most of the complaints are invalid, or at least reddit-tier bullshit so I'd rather not muddy the waters. Kirkbride is a retarded cuck.


73a5ac  No.16242186

File: 73f2387f24f954b⋯.png (38.35 KB, 165x115, 33:23, imblygn.png)

>>16232081

>miss miss miss

Completely valid. Even though its been memed that doesnt change the fact that it was a POOR implementation of the classic system. Whether that was due to tech or skill or time is irrelevant.

>Graphics

I would unironically say better than Oblivion but that games has a species place in my heart of hate. Still incredibly outdated and only indoors housing does it look good.

>nostalgia googles

If you haven't played the game back when its a horrible adjustment.

>Impossible directly

Valid placing in bingo aka the directions are fine

>everything is brown

It is indeed mostly tone deaf.

>oblivion had better quests

This is a matter of world lore vs separately written stories deal. Both have their down and up side.

>spells are broken

They are but thats not a negative, valid placing in bingo

>cliffraces

meme

>impossible stealth

The system is dogshit. The stealth design stops at the first layer: It exists.

>guild conflicts

Never heard somebody use this as some sort of arguments

>not a real RPG

Its MUCH more on the side of sandbox than RPG.

>vivec

<chim

>bland overworld

Aside from some interesting world/lore location, yes, its painfully bland.

>generic npcs

they are, no uniqueness to 90% with template responses

>combat ruined by animation

That and various other thing.

>animations worse than hitler

Thats quite the open large margin. But the animations are pure dogshit though.

>Lore is irrelevant

proper placement in bingo

>lotr ripoff

Not really, proper placement

>mods don;t matter

=//=

>everything by bethesda is shit

this is true but that just a case of practice id say its has a proper place in the bingo

>lost in vivec

=//=

>generic chosen one

=//=

>shitty dungeons

=//=

>broken lockpicking

The roll mechanic was pointless. The good thing though is that it did have a level cap as far as I remember but that was watered down by the roll. So broken? Maybe. Shit? Definitely.


a9e46c  No.16242219

File: a871a5b51a5820a⋯.jpg (130.25 KB, 627x751, 627:751, original sketch.jpg)

>>16213756

How could you not mention that Clyde Caldwell was the artist tho? This was the original sketch for Tribunal if it had come to be.


221bed  No.16244626

> Implying pre 2000s TES games are even playable.


892883  No.16244641

>>16242219

FUCKING SLAVES, GET YOUR ASS BACK HERE!


a3e0a6  No.16244646

File: 7a776103ecfb61a⋯.jpg (116.21 KB, 1125x1358, 1125:1358, fe56f91602c0c22a64b613d69f….jpg)

Reminder that there will never exist a good TES game. From Oblivion onwards every single game released in this series is, and will be, shallow, unambitious, uncreative, forgettable trash.

Reminder that Bethesda squanders every opportunity given to them, and will never muster the competence to produce a truly outstanding videogame regardless of the franchise, setting or allocated budget.

Reminder that this is what normalfags want and will pay full price for, over and over again, until the sun swallows the earth, and there is nothing you can do about it.


efa605  No.16247639

>>16244646

Why don't LeFay, Kirkbride and Petersen just do a Kikestarter?


dcba42  No.16247849

>>16235179

I actually do plan to start contributing to them just so that releases would churn out faster. PT as well.

>>16235628

But they do just that - release areas by chunks once a year. In fact, TR now is actually faster than ever, since they're around since Morrowind's release.


1818a5  No.16249993

File: ed19977136c640b⋯.png (72.23 KB, 637x477, 637:477, 2019-03-15 12_46_25-DOSBox….png)

File: 8e167aa34c1614b⋯.png (61.01 KB, 640x480, 4:3, 2019-03-15 13_50_50-Arena ….png)

>>16244626

I'm enjoying my playthrough of Arena so far.


90158c  No.16250050

>>16213756

I really miss that artstyle


efa605  No.16250339

>>16244626

sure they are, as long as you're not an idiot retard that can't into 90s interfaces and DOSbox

Even then, there's Daggerfall Unity


d0e783  No.16251385

File: 9405b786d8430a4⋯.png (111.96 KB, 512x512, 1:1, cyrus.png)

File: 5763781ddb28944⋯.png (148.57 KB, 1032x843, 344:281, kirkbride regaurd cucking.PNG)


1818a5  No.16251399

>>16251385

Exactly.


8fdd49  No.16251535

>>16244646

But skyrim


8eb36d  No.16269808

Old ass RPG's like Daggerfall are so impossible to play that the only way you can tolerate them is from pure nostalgia


8361aa  No.16269956

File: b04f8132a703d79⋯.jpg (146.64 KB, 1200x674, 600:337, Remove rat.jpg)

>>16249993

Is that…is that a fucking Skaven?


1818a5  No.16270339

>>16269808

That's funny, because I only just recently got into these games and I fucking love them. Maybe you're just a tremendous homo?

>>16269956

Kneel before your new, bewhiskered masters.


3e7bca  No.16270365

>>16251385

>black imperialism

>new

I like a lot of Kirkbride's writing but man this is dumb. Motherfucker couldn't even do enough research to learn that this actually happened and was called the Bantu expansion.


a3d741  No.16282527

>>16235628

The thing is that you usually have an excess of animators/graphic designers in modding communities. They just want to make their cool architecture and leave it to the guys who can code to figure out how to fit it all together.


4474f6  No.16282983

>>16282527

That doesn't make much sense. The interior and exterior decoration stuff is easy as all hell to piece together, no coding required, just a bit of jank trying to place things neatly and exactly. Dialogue is also easy to add in. The only hard part about Morrowind modding is the scripting. Or basic terrain and cell editing if you're stuck using OpenMW-CS, as that lacks terrain editing apart from texturing, and you can't link cells with doors from what I recall. OpenMW's interface is a lot cleaner though, and its form filling is more intuitive than the original TES CS, which requires you to drag stuff around. Only function for general purpose modding that is lacking is sub-options for the various menus, so you don't have to ctrl+f for specific entries you want to edit or view.


6116f7  No.16283019

File: a0e488bc724c612⋯.jpg (230.97 KB, 996x1600, 249:400, we wuz solders n shieet.jpg)

>tfw tes 6 will be a game in 2020 still running on gamebryo


d0e783  No.16283057

File: 6b2bc05c3eaa0e0⋯.png (1.91 MB, 3053x2411, 3053:2411, Foul_Murder.png)

>>16270365

Did Kirkbride write anything good after Morrowind? Besides 'Foul Murder'.

CHIM and post-Morrowind Vivec/Tiber Septim are gay as fuck.


516041  No.16284919

>>16283057

He wrote Mankar Cameron's speech in Oblivion, but got a few planes of Oblivion wrong because Howard assumed the rough draft Kirkbride sent him was the final draft


c2255d  No.16286849

>>16207686

I miss all the cool monsters from real world folklore and D&D that used to be in TES… I also miss the non-gorilla trolls that wielded clubs.


c2255d  No.16286850

>>16283019

What a shitfest it will be. Also Blades is looking to be a mess too what with their 20 dollar lootboxes.


923183  No.16287345

>>16269956

Don't be ridiculous; rat men, there's no such thing.


612410  No.16287659

>>16213756

Whats stopping someone from making a game in the style of Arena/Daggerfall with the random world generation using modern tech?


0b945c  No.16287828

>>16207686

>Both games have demos

what a fucking jew lover


ca5337  No.16287891

>>16207872

unironically blades will be coming to pc and consoles about a year or so after the mobile launch


1818a5  No.16287965

File: b19bdd235c58072⋯.jpg (285.46 KB, 612x716, 153:179, b19bdd235c58072cf8bf138d2f….jpg)

>>16287659

Beats me.

>>16287828

>try before you buy

>this statement makes a random guy posting about CRPGs in 1997 a philosemite

You're going to have to explain that one.


d0e783  No.16287984

File: 037d517048e2212⋯.png (149.73 KB, 368x368, 1:1, 1438449258045.png)

>>16287659

>>16287965

Imagine if they released Daggerfall's source-code.


7c9341  No.16303115

>>16287984

They don't have it anywhere. They memory-holed the XnGine.




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