Obligatory shout out to Zachtronics games, Spacechem and Opus Magnum are my favorites. They translate computer science topics into a drag-and-drop language which doesn't put off newcomers, and provides limitations unique to traditional languages. Haven't got around to Exapunks yet.
Stephen's Sausage Roll
I'm interested in this game, looks like a more advanced Sokoban game. Apparently there's more than meets the eye, and it does a lot to keep people interested.
Picross
It's a long-time favorite of mine, especially the Nintendo-produced ones. The picross e series on 3DS was great, as was Picross 3D Round 2. I hope Hal works on a Round 3 soon (after figuring out how to make it work without a resistive touchscreen)
I.Q.: Intelligent Qube
I revisited this yesterday, and it's still really good. Getting perfects within n turns with only a short time to figure it out, is really rewarding.
>>16181737
>The Talos Principle
>Just started this game and am not very far. The difficulty hasn't started to ramp up yet
I dropped the game with the time record/replay puzzles. In any game, those puzzles require a way of thinking my brain just can't handle. I liked it up to that point, though.