3dd2be No.16170680
Perfect timing, I just got back into playing this game a couple weeks ago. Gonna wait on the update for a bit while mods get ported and bugs get squashed though.
I'm really looking forward to those fluid optimizations.
POST YOUR MODLISTS!
Long Reach
Warehousing Mod
Miniloaders
RSO
Autofill
To-do List
After my current playthrough I want to try a biter/combat focused map, since I usually play on peaceful or with density low enough that biters are an afterthought. What are some settings/mods you guys recommend to make biters a serious, constant threat?
963812 No.16170902
>>16170680
>post modlists
Ookie dookie.
<alien biomes
<angels infinite ores
<Asphalt Roads
<Atomic Artillery
<Better Icons
<Bio_Industries_Lite
<bob inserters
<Bottleneck
<bullet trails
<Canal Builder
<DayNightExtender
<Dectorio
<Deep Mine
<Dirty Mining
<Dirt_Path_Redux
<Enhanced_Map_Colors
<Epic-Artillery-Sounds
<even-distribution
<EvoGUI
<Factorissimo2
<Flare Stack
<FNEI
<Foreman
<Geothermal
<helmod
<KS_Power
<LargeElectricPole
<Larger Inventory Updated
<LogisticTrainNetwork
<miniloader
<MushroomCloud
<NapalmArtillery
<PickerExtended
<power-grid-comb
<Robocharger
<rso-mod
<skan-fusion-robots
<Squeak Through
<Texugo_TA-miners
<Texugo_windgenerator
<upgrade-planner2
<YARM
>inb4 wew
>make biters a serious, constant threat
I think there was a mod for biters AI that made them retreat, scout and stuff like that, also could try one that has more biters variety.
302147 No.16170912
>>16170179
>Removed pickaxes and replaced them with research effects.
>Removed Wood from the game (And raw wood renamed to Wood).
3dd2be No.16171230
>>16170902
>I think there was a mod for biters AI that made them retreat, scout and stuff like that, also could try one that has more biters variety.
Sounds like Rampant. My only hangup with this mod is that I've heard it's a script hog and can cause slowdown in bigger games. But, since I don't plan on building a megabase in a combat map, it'd probably work well for my purposes.
4dad34 No.16171317
>>16170179
>>16170912
>not even feature complete
>already removing and simplifying shit
3dd2be No.16171489
>>16171317
I don't see anything wrong with removing the steel axe item. It was trivial to build from the moment you researched it, wasn't an intermediary product for anything else, and had such high durability that a mere partial stack of 10 will last you 100 hours.
I think it was fine to convert such a useless item into a permanent passive bonus that's unlocked through research.
After all, this is aleady how toolbelts work; should we have to craft those too?
bd2c1b No.16171599
How realist is Factorio's gameplay?
302147 No.16171630
>>16171489
>After all, this is aleady how toolbelts work; should we have to craft those too?
It would be nice wonder if there is a mod for it
a643e7 No.16173536
>>16170912
I've never liked crafted wood, it doesn't have much utility and you're never going to automate it anyway because everything wooden is quickly replaced with metal things. It's just an extra second of loading when you craft something in early game, and occasionally it leaves garbage into your inventory.
Now pickaxes on the other hand should have gone the exact opposite way, they should have introduced more pickaxe tiers to increase range and/or efficiency. They should have also nerfed the fuck out of the durability too so you have to craft many of them, and automate them and occasionally restock as if it was ammunition.
32f257 No.16173638
Is the update worth it? I had a 3k spm factory, quit because it was running at like 40 UPS
cbdc8c No.16173920
>0.17 is out
can I have a magnet please?
9d8ef3 No.16173964
>>16173536
But why would you even want to automate mining tools, which you'd be using to manually work like a serf? I could see crafting ammunition for manual crafting being more interesting, if anything.
a643e7 No.16177922
>>16176861
>if you don't play the way I like then you're playing wrong
>wow gee having various ways of playing is bad, every run should be the same
bd6720 No.16178126
>>16170912
I'm going to stick with 0.16 for a while, fuck this shit tbh.
60653c No.16178731
>>16177922
After a certain point pickaxes are useless. You'll be moving such vast amounts of resources and products around that it's pointless to use one. If you want to use a pickaxe here or there for specific purposes then fine, but the game is centered around automation. Adding more tools to do things manually would be senseless, unless it's for the early game where it actually matters.
2a0039 No.16178760
>>16178731
Pickaxes affected your building removal speed, and could have affected building reach as well.
ea9981 No.16179056
>>16178760
That's what construction bots are for.
2a0039 No.16179082
>>16179056
Which are worse than manual in many ways. Bots are only good for mass removal and placing blueprints.
9b5404 No.16179164
I honestly don't understand the complaint about removing Wood or Pickaxes.
Wood is Tier 0 crap that you only use temporarily until you get actually decent stuff. You barely make even half a base before switching out of it and then it has no more uses, not even aesthetic ones.
It's like many of those mods for Minecraft that focus on "earning your first tools" where punching trees doesn't give you wood and you gotta use a bunch of different machines and extra tools until you can make actually decent ones, at which point all that content becomes useless.
Same thing for Pickaxes. Beyond the initial steps where you need the materials to kickstart a base, anytime you need something mined, you're better off making an automated miner, a chest and an arm to load crap into it. You likely already automated the production of materials for all of this, so you just grab a bunch of stuff and craft it while going near the place you want to mine, drop it all and put some coal in the miner. Presto, it's mining on it's own while you're free to do something else, instead of having to stand on the same spot watching a bar fill up a few times.
Heck, when you end your early game, you're supposed to have a few chests filled with spare materials so you don't even have to worry about mining them to begin with.
Almost as if the point of the game was automation and delegating manual tasks to machines?
>Pickaxes affected your building removal speed, and could have affected building reach as well.
It would make more sense to have an equipment slot for "Tool" (and this could be a generic Tool with a Wrench and Pickaxe crossed) where you equip tiered Tools that provide such bonus.
Perhaps have them stack and be consumed when manually digging or constructing\removing something, but quite frankly… Why? Manual Digging barely plays a role in the game past the initial stages and being unable to remodel my base because I ran out of picks doesn't make the game any better.
2a0039 No.16179178
>>16179164
Nobody wants pickaxes for mining purposes.
>being unable to remodel my base because I ran out of picks doesn't make the game any better
Then being unable to fight aliens because you run out of ammo doesn't make the game any better either, and you might as well remove ammunition and replace it with attack upgrade research. The complaint is that they're replacing item mechanics with upgrade buttons on a spreadsheet.
"Running out of pickaxes" isn't something that ever happened outside the first 10 minutes of the game. But if they ran out of juice faster then you would be incentivized to automate pickaxes, and use drones to automate their resupply on your person, it would INCREASE automation.
9b5404 No.16179236
>>16179178
>comparing pickaxes to ammo
My buildings aren't slowly eroding away unless I can use a pickaxe to stop that process. Time isn't a factor there, you never lose anything just because you didn't made the right preparations to deconstruct your base, except time and having to go fetch some materials to craft 20 of the sodding things every now and then.
Running out of ammo in the middle of a fight is a serious and threatening situation. Running out of pickaxes when remodeling your base is just an annoying chore.
>But if they ran out of juice faster then you would be incentive to automate pickaxes
>use drones to automate their resupply on your person
But that's already on the game. It's called auto-miner and you resupply them with electricity or coal.
That shit would never increase automation because that's not something that anyone would actually bother with.
Even if you had a small section of your base dedicated to mass producing pickaxes and drones that dropped them off on top of you, you'd still be better off just crafting a regular miner and dropping it on top of the resources you need, instead of being forced to stick in one location doing one of the most boring tasks you could possibly do.
In fact, it'd make more sense to make drones deliver miners, chests, coal and haulers to you instead!
The only exception to this would be wood since you don't have large fields of wood to drop a miner on top of, but since wood is a shit resource anyway, who cares?
I mean, take a look at Minecraft which is something you'd probably prefer over Factorio. Most industrial mods culminate in some machine to automatically mine large sections underground so you don't have to do it manually anymore. Pretty much all boring chores end up being automated so players can have more time and resources to do the shit they like.
And here you are advocating for content that hopefully you never have to use beyond the initial 5 minutes in any serious capacity.
2a0039 No.16179265
>>16179236
>Running out of pickaxes when remodeling your base is just an annoying chore.
So is running low on a given resource. That's why you expand and plan to account for that inevitable scenario, just like you'd set up pickaxe automation.
>That shit would never increase automation because that's not something that anyone would actually bother with.
Well I hope everyone enjoys crafting pickaxes every 30 minutes, that sounds like less of a bother.
You're still obsessing over this argument about mining ore and I don't understand why. Though I'm getting the feeling that you're hopping IPs to pretend it's not the same person giving the same bait over and over.
9b5404 No.16179323
>>16179265
>So is running low on a given resource.
But resources have multiple different uses, frequently being used to expand your base.
Pickaxes are placeholder miners until you get them and an unnecessary requirement to remodel your base, nothing else. There's nothing interesting or exciting about them, no forms of advanced logistics regarding them, and considering you don't even have different types of tools, they really feel out of place past early-game.
>Well I hope everyone enjoys crafting pickaxes every 30 minutes, that sounds like less of a bother.
Dunno why you thought this was a clever post when with the new update, you no longer craft them, you just get their benefits from research and always count as having one.
>You're still obsessing over this argument about mining ore
And you're still obcessing about this argument about using pickaxes when their primary use is a boring task that you're supposed to expand out of and their secondary use has absolutely no reason to require them at all.
You can make your false equivalency with ammo or resources all you want, there's absolutely no value in having pickaxes being a part of the gameplay.
You can also pretend there's a cabal conspiring against pickaxes, it doesn't change the fact that they have no value whatsoever or improve the game in any shape or form.
0d9124 No.16180946
>>16170680
>POST YOUR MODLISTS!
I remember once doing a mod that replaces the flying robots things sounds with "onii-chan"
Can't find it anywhere though
23b658 No.16181004
>>16173638
Why would you make a 3d pd tier pussy on a fictional character
8808f6 No.16181027
>automation general
Does that mean Zachtronics is allowed as well or is this specifically for Factorio? If not I understand, just curious is all since I've just started getting into Opus Magnum and felt like getting bullied for fucking up babies first formulas.
b06d81 No.16182665
>>16182084
You seem to be a good person
ddee85 No.16182992
>>16176861
Its essential to speedrunning as well. Building and mining manually is used extensively during the first two hours. Theres even a category for any% steel axe but now i guess its permanently retired.
Oh and steam auto updates so no more old versions
833855 No.16183298
>>16170179
Did they end up cutting a bunch of features completely out of the engine after all?
ce7ee1 No.16184701
If you're lucky one of us might be around
3e14b2 No.16184814
They brought a bunch of mods into the base game with this update:
>Added belt immunity equipment.
>Landfill can be built by robots and be included in blueprints.
5845e4 No.16184992
>>16184611
Speedrunning is in practical terms, an act of attention whoring. In academic terms, it's a pure distillation of skill
7a8b15 No.16185006
Why not literally just upload the latest GOG installer?
81ca80 No.16185015
>>16182084
>double click on .exe
>steam starts and brings me to the store page
>search the folder
>no crack to be seen
Fuck you nigger.
Can someone upload the GOG version?
aa5399 No.16185030
How's this still running on toasters? Not still on one but I really appreciated it when my shit was fucked up and it somehow ran better than Terraria did after updates.
ce7ee1 No.16185033
096ef1 No.16185040
>>16185030
Factorio devs are really autistic about optimizations. They started as more general non-game developers and weren't originally planning to make a videogame.
7a8b15 No.16185048
>>16185033
Is that speed normal?
aa5399 No.16185052
>>16185040
Oh right, I remember it having some sort of performance survey or something back then. Glad they've kept by that, I ought to keep it in mind around summer when most games still try to rev up my PC.
>>16185033
>that's what that was
I'm still not sure if I'm clicking or not.
>>16185048
You should try uploading. Vola is kind of suffering.
ce7ee1 No.16185059
>>16185048
probably is now
haven't used vola in months/years but you used to be able to get half decent speeds
f0068c No.16185071
>>16182992
Why are you playing Factorio through Steam in the first place? Just log in to their website and download a standalone copy of any version you want, as per >>16184701.
ce7ee1 No.16185103
>>16185052
>I'm still not sure if I'm clicking or not.
What? Are you a chicken?
100a9f No.16185108
>>16185048
it is if you're a topcunt
aa5399 No.16185122
>>16185103
Fine, I'm behind 7 proxies and 8 sandboxes anyway.
ce7ee1 No.16185162
100a9f No.16187935
>>16186652
is there going to be a .4
ce7ee1 No.16187944
>>16187935
probably
the one that made fabricators eat materials was pretty bad
they're going to release the stable branch of 0.17 in a couple of weeks when it's mostly bugfree, untill then expect updates daily
a2add4 No.16188193
>>16186652
ay thanks nigga, i was looking for an updated linux version.
32f257 No.16190578
>>16187935
Yep, its out now
e5af5c No.16191168
My previous key bindings no longer function with this patch.
100a9f No.16191778
>>16191714
why not just wait until the stable version
ce7ee1 No.16193635
can someone paste one of the links from >>16191714?
47de88 No.16194410
>>16185033
>3hs 20ms
>>16185162
>error (400)
t-thanks
87b60f No.16195038
>>16194410
I took it down since the latest experimental build has been updated to 17.4
I would upload the latest build on a faster host but I can't remember what >>16191714 used
17.5 is likely to drop on monday aswell
47de88 No.16196377
>>16195295
Runs well in my VM with firejail on top. Thanks Anon.
000000 No.16201679
YouTube embed. Click thumbnail to play.
I just made a tank/suit mod so it makes more sence (better protected from bites and less from acid). And it's new version again. Fuck dat shit.
Is there vehicles overhaul or something out there?
9e09a9 No.16202897
who's ready another load of interracial pron?
47de88 No.16205099
>>16203041
Thanks again Anon
a643e7 No.16220465
Looks like Satisfactory alpha is out, people are playing it on Twitch.
8512e2 No.16220502
>>16220465
Looks worse than Factorio just by UI design, somehow.
4656a5 No.16220644
>>16220465
They gave out alpha weekend-keys to everyone who signed up for the alpha. I got one too, but I'm seriously questioning if it's worth downloading the epic launcher for. Probably not. Just gonna wait and pirate.
18d07b No.16220799
>>16220644
I got one too. I'm too put off by the chink store to even pirate it.
7a8b15 No.16222498
7a8b15 No.16222501
>>16203041
Goddamn, I'm retarded. I almost missed that version.
b66e04 No.16222896
>>16222797
>whine about another game like factorio coming out
<Are you retarded?
>Cry hardur!!!!
a9590f No.16224060
i got a closed alpha key for this game, it's a pretty cool version of factorio on first person but i found several problems
>optimization is awful, framerate will drop when you spam the use button to pick up items
>you need to upgrade the hub several items if you want to get conveyor belts and generators which are key to start optimizing production
>combat is awful
a984b8 No.16224125
>>16224060
>Dude what if we locked belts behind blue science?
>Also there's no inserters
I don't understand who the market for this game is. Factorio players will try it, realize it's not factorio, and leave. Minecraft players may try it, realize it's not minecraft, and leave. I guess the Early-access survival-crafting players may like it, but it's such a goddamn bloated genre I can't see it beating other games with more development time and established fanbases.
a643e7 No.16224175
>>16224060
>>16224125
>it's only good if it's like another popular game
I can't judge it because I haven't tried, but calling it shit because it's not like Factorio is a pretty shitty argument.
82fb17 No.16224206
>>16224175
>it's only good if it's like another popular game
that's a glib interpretation of those posts, anon
a9590f No.16224407
>>16224175
i didn't discard this game by calling it shit cuz it's not factorio i'm just pointing out the game's flaws
c22348 No.16224470
>>16224125
Might appeal to people who tried Factorio or were interested in it, but were too casual for Factorio in some way, like being a brainlet or being turned off by 2D graphics.
000000 No.16224746
>>16173002
You deserve to be burned alive and buried in a landfill with the rest of the garbage, you fucking subhuman shit smear. Your parents should be gassed for not having you aborted.
c9b640 No.16225076
>>16224060
The main problem with Satisfactory is that there is no fucking failure state. Your base will not be attacked after you've cleared out the few initial enemies in a given area.
e5af5c No.16225265
>>16224125
How does it work without inserters? loaders?
a984b8 No.16225354
>>16225265
You plug the whole damn belt into one machine. Thankfully the game at least has splitters, but it's going to be hell for throughput; at least it would be if the game didn't cap you at 1 miner per resource chunk.
963bb6 No.16226755
YouTube embed. Click thumbnail to play.
>>16224175
Well if you make a game "its like factorio guys!" than you must expect game to be judged against factorio.
>>16226412
>So what's the endgame for this
Faithful... enlightened... ambitious... brethren.
In but a single decade, a few mere swipes of the pendulum, we have gathered a sacrifice to Industry that will be made legend.
Though it was a simpler, weaker voice that illuminated me during my centuries upon the Nauvis...
...it was Industry's messenger who showed me the true path of freedom from our pathetic neurotypicalism.
And what is this path? This meaning, this purpose to which we gather the skulls of bugs?
It is nothing. There is no meaning, no purpose. We build. We mine. We murder. We kill. It is mindless savagery, this UNIVERSE IS MINDLESS!
In mere hours, billions will die. Innocent! Guilty! Strong and weak! Honest and deceitful! ALL of them!
They will scream, they will burn, and for no purpose but that mighty Industry may revel in their bloodshed!
And united in this void of purpose, fear, or duty... we shall at long last be free!
Coal for the Boiler God! Oil for the Flame Thrower! LET THE GALAXY BURN!
0d7d35 No.16231404
>>16179164
>a miner with a chest and an arm to load it
You don't need the arm, just put the chest directly at the machine's output and it will load itself.
49f7fb No.16231477
>>16185033
>1day,12h,24min
nigger, what shit is this? don't tell me this is what anons actually are using.
8674ee No.16236012
Someone should host a vanilla server and everyone plays together on it.
a01ad3 No.16236031
>>16236012
>vanilla
>not seablock
5911b8 No.16236067
>>16236012
I honestly don't think Anons here are capable of playing factorio together without someone going into an autistic rage and burning the entire factory down. Too many gamma males here.
Half-chan has a pretty serious mega-factory going in their /vg/ thread though. Maybe you should try playing with them?
8674ee No.16236094
>>16173638
Thats a really fucked up snatch.
43a1df No.16236096
>>16236067
What's the point of multiplayer tho? You just get in each others way with planing things.
Except for assigning people to non-planing tasks like committing genocide on bugs, expanding the rail network to get more mines, trying to unfuck shit if the factory fucks itself…
a01ad3 No.16236104
>>16236067
We already built a vanilla base once with no problems except running out of stuff to do.
43a1df No.16236107
At least if you try any actual planing. I could see a server disabling blueprints and unleashing the spaghetti.
8674ee No.16236110
>>16236096
>You just get in each others way with planing things.
Thats the point.
Ultimate Spaghetti
43a1df No.16239102
>>16236110
>>16237209
So then, who's going to host and how many tismmods do we throw in?
a01ad3 No.16249279
>>16239102
Bobs, angels, madclowns nuclear, bio-processing, alien loot economy, recursive blueprintsm rampant AI.
Anon hosts.
43a1df No.16249344
>>16249279
>Angelbobs
Well I'm on hunting duty then. Can't even manage a proper setup with oil.
What about Deadlock's Stacking Beltboxes (and Loaders)? Also Air filtering advanced is nice.
a643e7 No.16249405
>>16239102
>how many tismmods do we throw in?
43a1df No.16249600
>>16249405
Well in that case there's FactorioExtended Plus too
a8e772 No.16249906
>>16178166
If you can't rub your two brain cells together and come up with something even remotely intelligent to say, why don't you go be brain damaged white trash somewhere else.
a01ad3 No.16250668
>>16249906
Please cool it with the racism before you radicalize someone.
3dd1eb No.16252291
>>16231477
read the whole thread next time
You're smart enough to figure it out yourselves
https://desu files. com/i7X8k7xfb8/Fat_American_Cunts_Try_Out_Rape_In_Oklahoma_x64_0.17.14_zip
https://desu files. com/gcXekax2b1/Fat_American_Cunts_Try_Out_Rape_In_Oklahoma_x64_0.17.14.tar_xz
https://desu files. com/JbUckbx1b7/Fat_American_Cunts_Try_Out_Rape_In_Oklahoma_headless_x64_0.17.14.tar_xz
a01ad3 No.16252564
>I'll just build a small facility to bootstrap black circuits
>artillery train can barely shoot from one end to the other
7a8b15 No.16254204
>>16252291
Thanks again Anon, really appreciated.
43a1df No.16254419
Brotip: Buyfags can download and then upload mods for pirates.
Here's warehousing for 0.17
https://my.mixtape.moe/vpndjc.zip
e5af5c No.16254826
>>16254419
Normally I'm fully in favor of piracy, but mods are updated almost daily and its fucking impossible to keep up to date on it all otherwise. Just buy the game if you are that into it.
43a1df No.16254940
>>16254826
True, but you only really need one version working with your factorio version.
I'm thinking along the lines of if somone hosts a server, offer a modpack for pirates and then only update mods once a week or so.
95b825 No.16255133
>>16254826
Too bad it's the dev's (frankly backwards) policy to never, ever go on sale under any circumstance. Factorio is one of those games which'll be worth the full price anyway, but they could've at least given it a fucking demo.
2d4b24 No.16255285
So is there actually a fucking game now or is it just autism factories still? I can't get into this shit anymore, I need something besides just optimizing belts and shitting on non-threat aliens.
95b825 No.16255357
>>16255285
No, the conflict is still not anything but glorified tower defense. If you get nothing from factory optimization, you'll get nothing out of the game.
5748ad No.16255419
>>16255133
Didn't it always have a demo?
95b825 No.16256568
>>16255419
>>16255779
God, I'm an idiot. I forgot Factorio is one of the few modern games which actually bothers with a demo. I've got far too used to nudevs which rely only on asinine CGI-only trailers for impressions.
Has it been updated recently? Not that the game changed far too drastically. and won't for a while still and the demo wouldn't have the nebulous space stage (soon™) anyway.
95b825 No.16256579
>>16256568
But despite the demo on the site, Factorio lacks the demo on the Steam store page, which is… odd. I am certain that Steam allows demos, though maybe they haven't included it because it's still in EA. Or maybe they just forgot.
50f8a5 No.16262918
>>16255344
This is actually very fun, trying to figure out how to tunnel through a solid block of red to reach the first iron patch while on a shoe string budget is loads of fun. It's not as easy to generate solid-block-of-red-as-soon-as-you-step-outside maps, though. And even with the recent map gen changes, it's near impossible to get a peninsula start.
0601cf No.16262989
>>16255133
>no sale ever
When game goes on sale you are paying fair price for it and full price is bloated. When game never goes on sale you pay fair price all the time. Steam taught everyone that you should have constant sales (like a fucking chinese store with 50% off on everything always) to not be fucked. Would you prefer if game was 4x price all the time and -75% off during sale so you can feel better? Dont be a fucking retarded goym who believes in bullshit marketing ploys and even demands them.
b0be63 No.16263046
>>16181550
>brainlet
>tougher than you attitude
lol is someone angry newfag?
7fb465 No.16263182
>>16171317
>already removing and simplifying shit
You can thank plebbit for that. Faggots on the factorio sub were sucking dev dick over all the simplifying being proposed for 0.17
They are the reason why we cannot have nice things.
767d62 No.16263193
>remove pickaxes because "lol it's about automation not mining"
>first thing the new campaign does is makes you mine ore for 5 minutes straight
a643e7 No.16265237
>>16265107
>The campaign is a tutorial, nothing more
The whole point of removing pickaxes, I recall was mentioned directly in one of the FFFs, was to not give people the wrong idea of what the game is about. The campaign is likely the first thing most people try, and mining a bunch of shit so you can craft furnaces or whatever right in the beginning is doing the EXACT opposite of what their goal was.
The whole campaign is kind of shitty to be honest. It makes you craft a lot of shit with insufficient technology (hope you love feeding 20 burner inserters manually) and makes you build and research all kinds of things without ever giving you access to logistics research (see: splitters and underground belts) until the very end. The stupid robot also builds your first automated mining/smelting setup for you, and in the process destroys everything you had set up in that location. You never have to deal with a biter either until an unbeatable wave of them appears and the gay robot implores you to move your base of operations.
Seems like it would be fun to design a proper campaign.
43a1df No.16265435
>>16263193
>load campaign
>crash
Can't see your problem.
a643e7 No.16265542
>>16265396
>It only feels frustrating because you are aware of the advanced features
No, it feels frustrating because it's just flat out badly designed. There's actual ways to automate earlygame mechanics better, but the tutorial level makes it very difficult to do properly, and despite that it makes you craft way too many items than necessary for you to get the point.
The drilling tutorial in the original campaign did it correctly (perhaps accidentally) by placing things very close to each other and aligning them so that you can for instance easily link the coal drill output with the iron drills/furnaces to fuel them automatically, it even has the conveyors placed in a way that hints towards that fact. The new map puts everything very far apart, and on top of that builds the miners in a zigzag pattern that makes them hard to feed automatically. Even the ore patches themselves are completely broken up so you can't place drills neatly in line which will literally never happen outside of the campaign.
There's also some weird arbitrary limitation in the early part that prevents you from crafting gears and circuits and shit on your hand even though they can't be automated properly, and it takes way too long for that restriction to be removed. If anything it gives a completely wrong idea about the game. And on that note it has unique buildings that behave differently from actual buildings you can make.
I don't have a problem with being shackled or having my options limited if it's pleasant to go through, but the new tutorial is just tedious and awkward and diverges from actual gameplay even though it doesn't need to be that way. The fact is that it's just shit in it's current state. It can be much better in terms of teaching and of being interesting and of not wasting so much of your time, I don't really understand why you're trying to defend it.
5960e3 No.16266309
>>16170902
Little pussy bitch. Better get Bob's Enemies, Rampant and Natural evolution enemies.
Bitch.
5960e3 No.16266317
Superior modlist coming through
base
1KTurret
aai-industry
aai-programmable-structures
aai-programmable-vehicles
aai-signals
aai-vehicles-chaingunner
aai-vehicles-flame-tank
aai-vehicles-flame-tumbler
aai-vehicles-hauler
aai-vehicles-laser-tank
aai-vehicles-miner
aai-vehicles-warden
aai-zones
Aircraft
alien-biomes
alien-biomes-hr-terrain
angelsaddons-cab
angelsaddons-oresilos
angelsaddons-pressuretanks
angelsaddons-warehouses
angelsinfiniteores
angelspetrochem
angelsrefining
angelssmelting
AsphaltRoads
BigBags
Bio_Industries
Blue-Ghosts
BlueprintLab_Bud17
bobassembly
bobelectronics
bobenemies
bobgreenhouse
bobinserters
boblibrary
boblogistics
bobmining
bobmodules
bobores
bobplates
bobpower
bobrevamp
bobtech
bobvehicleequipment
bobwarfare
Bottleneck
bullet-trails
cargo-ships
Clockwork
deadlock-beltboxes-loaders
deadlock-integrations
deadlock-stacking-crating-bobs
DeadlockLoaders
DeadlockStacking
DeathNotice
Dectorio
even-distribution
EvoGUI
Factorissimo2
FNEI
helmod
LogisticTrainNetwork
Nanobots
Natural_Evolution_Buildings
Natural_Evolution_Enemies
nixie-tubes
Orbital Ion Cannon
PickerExtended
pushbutton
Rampant
RampantArsenal
Reinforced-Walls
robotarmy
Robot_Battery_Research
scattergun_turret
SchallAlienLoot
SchallAlienTech
SchallAmmoTurrets
SchallArtillery
SchallGunPod
SchallTankPlatoon
ShinyAngelGFX
ShinyBobGFX
Single-Splitter-new
Squeak Through
stdlib
Tapeline
Teleporters
textplates
there-is-my-ghost
train-pubsub
tree-growth-natural-growth
walls-block-spitters
WarehouseAddons
Warehousing
WhistleStopFactories
YARM
5960e3 No.16266322
>>16266317
Ones that asre disabled (Still show in modlist)
1kTurret
aii-industry
There is my ghost
LTN
Picker Extended
Schall Alien Loot (Breaks Rampant/NEE)
Schall Alien Tech (Breaks Rampant/NEE)
The Blueprint Lab
Tree Growthj
Walls Block Spitters (Beeaks Rampant/NEE)
58e3c0 No.16267143
bd6720 No.16267163
43a1df No.16268302
>>16266317
>LogisticTrainNetwork
I just can't wrap my fucking head around it. Nevermind building a working rail network, I suck at that too, but I just have no clue on how to make a working station. Tutorial map doesn't help either, I just tried to copy the stations there and it usually failed.
53571e No.16270789
Should i buy it? I pirated it a few times in the past and i liked it, and now i'm tempted to buy it just for convenience in downloading it when i want and mods. However, after pretty much everything in the industry has resorted to invasive DRM, spywares, SJW bullshit (just look at fucking dwarf fortress) and obnoxious devs i'm skeptical. There's no plans for transexual trains or something similar in 0.18 right? Have they ever done or said anything to pander to SJWs?
53571e No.16270900
>>16270895
Take your pills and hormones, leftypol.
a643e7 No.16271409
>>16270789
>should I buy early access
You already lost so do whatever you feel like.
1b2ca9 No.16271895
Not sure why factorio devs don't just release the source code already, they clearly aren't worried about piracy and they can still sell the game even under the GPL. Dug up some old thread where kovarex was saying that he already has given out the source code to some modders, but he also said some retarded shit like he didnt want the community to forget about who made the game or something. Don't know where he got that idea from, Carmack wouldn't be a household name if he didn't push for open source in DOOM.
e5af5c No.16275017
>>16271895
>Don't know where he got that idea from, Carmack wouldn't be a household name if he didn't push for open source in DOOM.
Yeah, because DOOM was totally unknown until the source was released 3 years after DOOM 2.
1b2ca9 No.16275456
>>16275017
DOOM =/= Carmack the person, what are you even talking about. The point is that the community didn't forget about who made the game after the source was released, it did the opposite, it brought attention to carmack. so kovarex's fear of being forgotten or whatever is just silly.
1b2ca9 No.16275471
>>16271953
That appears to be kovarex's worry,
"Re: Opening the source?
Post by kovarex » Sun Mar 24, 2013 3:12 am
The main problem with open source is this.
I can imagine situation, where we spend 3 man/years of developing this game, and make it opensource, few people will add few things and suddenly, people will feel like this became some kind of "public property"."
I can't say I blame him for feeling that way, but I also think it wouldn't actually play out that way. He doesn't even have to take pull requests for anything other than bugfixes, really. I think it would be interesting to see what could be done with the factorio engine, since it really does seem like a nice tool.
95b825 No.16275609
>>16275471
I kind of agree with kovarex. They've laboured on it for many years, they have the final right as to what to do with the results, and open sourcing it would subjectively devalue all that effort. I still hope they'll open the source once they stop development entirely, however.
bd6720 No.16275638
458822 No.16286241
e724c6 No.16286886
>>16275609
>and open sourcing it would subjectively devalue all that effort
Spoken like a true cuck.
a01ad3 No.16301162
>>16271895
TBH they should at least finish and release the game before starting to basically give it away.
a01ad3 No.16314742
>Version 0.17.24
>
> Quote
>
>Post by FactorioBot » Sun Mar 31, 2019 11:49 pm
>
>
>Bugfixes
>
> Fixed compilatron pathfinding being unreasonably slow on some maps, making the game unresponsive.
> Fixed a crash when a train consisting only of wagons had its schedule cleared by script while being marked for deconstruction on a branching rail loop with only chain signals.
> Fixed underground pipe recipe giving double output.
>
>Modding
>
> Added a flag to burner entities that lets them benefit from fuel speed bonuses (disabled by default).
>
>Changes
>
> Renamed "transport-belt", "fast-transport-belt" and "express-transport-belt" to "transport-belt-1", "transport-belt-2" and "transport-belt-3".
> Artillery, Atom Bomb and Logistics System now require Space Science to Unlock.
458822 No.16314833
>>16301162
>tbh
Are you chaosyourgod?
>>16314742
>FactorioBot
Is this reddit?
bd6720 No.16315059
>>16314833 (checked)
Yes yes it is.