Watched some gameplay video:
>player isn't even facing the enemy, swords rarely ever touch during parries
Parrying has nothing to do with hitboxes.
>slashing attack on some armour, skirt and padding under it deals damage and sends blood flying
Meaning armour system is garbage.
>guy wearing a fucking hat survives a blow to the head from a two-handed mace
>enemy parries an attack even though he was in the process of thrusting his weapon
Lack of attack commitment on top of the first issue where weapon position has nothing to do with parries.
>another enemy keeps parrying an axe with a dagger over and over even though the axe model literally goes inside the enemy model, at one point hitting the throat
And that's just first 2 minutes out of a 7 minute video. Maybe it won't be shit, but I wouldn't count on it.