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File: fa74c5acbfa5d34⋯.jpg (41.13 KB, 512x287, 512:287, 5d569efb458492ca899a7c7dc8….jpg)

4bbf9f  No.16048903

What are some video games that do not actually have that much story on their own, or even have barely reference to any stories but have other forms of media like books, cartoons, comics and other shit like that that talk about their stories and lore? This is probably the best way of making you attached to the characters of a multiplayer game that isn't an MMO without breaking it's status quo and Team Fortress 2 does this exact thing.

On one hand I like to look through all of those materials myself, but on the other I sometimes wish that they would just release a fucking game that tells those stories. If the people behind them really don't want to kill, or solve the story arcs of the characters you play us, this might also unfortunately make the entire storyline feel like it's stuck in perpetual status quo that never moves forward. Surprisingly though Team Fortress 2 didn't have this problem as it actually resolved it's main conflict in the comics.

c48222  No.16048925

File: 93caceb80c414a2⋯.png (708.37 KB, 4500x755, 900:151, DOD-NIER-timeline-20180404.png)

Drakenguard/Nier though novels, art books, drama CDs, and a play. Ace Combat has a nice lore dumb in it's art book.


4bbf9f  No.16048935

>>16048925

Drakengard tells a lot of it's story through the games itself though. Though it's quite normal for Japanese-made stuff to tell a lot of story through different means than the main product, which can be kind of annoying when looking for them or not being able to find a translation.

Same with Ace Combat.

Still counts.


c5c40e  No.16048980

I wish Team Fortress 2 stuck to its 50s spy fiction theme. Just about everything that was added to the game's lore was retarded.


f02651  No.16062414

>>16048980

I wish they hadn't added paint, but if they still did then they had kept the paint options to be team colored (blue/red respectively) instead of le epik neon pink




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