c02b8d No.16045549
What are your thoughts on the SSI Gold Box series? Are they all good or should some be avoided? Are there any patches/mods/etc. that should be installed before playing?
aaa95d No.16045603
While I haven't played all of them, they're generally excellent for the time. Of note is you have the ability to negotiate your way out of most fights based on how you approach them at the start.
My personal favorite is Curse of the Azure Bonds.
Your pic is missing Starjammer: Pirates of Realmspace and the Buck Rogers XXVI games (which are fucking awesome. Your leg itching was never so terrifying)
aaa95d No.16045607
>>16045603
>Starjammer
Spelljammer
c02b8d No.16045747
>>16045603
>Your pic is missing Starjammer: Pirates of Realmspace and the Buck Rogers XXVI games (which are fucking awesome. Your leg itching was never so terrifying)
Thanks, I'll check those out too.
a3aec8 No.16045758
>>16045549
Can't say I really played any of them. Did they stand the test of time as much as panzer general did?
3d2e23 No.16045820
>>16045549
I'm quite curious about the gameplay of these, do you make guys? Is it grid based / per turn combat?
aaa95d No.16045857
Invidious embed. Click thumbnail to play.
>>16045820
you're 3 for 3
Bioware's infinity engine was lauded as being the then modern succesor to the Goldbox engine
you run through a city or dungeon in first person POV and handle combat on a turnbased grid. The games tend to do a solid job of enforcing the actual rules
embed related if you feel like checking out an LP
9cb85b No.16047416
bump for the only good thread on this trash catalog
cd9398 No.16047548
>>16045857
The combat almost reminds me of Darklands.
0a2369 No.16048175
YouTube embed. Click thumbnail to play.
>>16045857
whats that other turn based one called um oh yeah
1ba500 No.16048189
>>16045549
They're fucking great, like easily among my favorite rpgs to play. I'd personally rank them over the infinity engine games
the Gold Box Companion can make your life a lot easier as it include some quality of life stuff like mapping.
Also, play the Buck Rogers games, they're top tier fun
0a2369 No.16048271
YouTube embed. Click thumbnail to play.
>>16048189
If you feel like watching 2 hours of the history of videogame RPGs. You get a sense of why videogame seemed better as little as 10 years ago.
Most of the people who were the programmers, designers or the eventual heads of the game studios at that time were tabletop RPG DM's.
5988b3 No.16048581
>>16048271
I think most still are. That's the problem.
0a2369 No.16048622
>>16048581
most of the people who originally wrote and designed their own campaigns & dungeons who were programmers were the big influencers in the early gaming industry.
These days you have furry artists who on the weekends play a furry themed version of Vampire the Masquerade. Or fanfic writers who dream of working in hollywood.
5988b3 No.16048655
>>16048622
Google "devs" playing DnD on jewtube and you'll see what I mean. Zeitgeist, anon. It's a bitch.
29407f No.16048666
>>16048622
Or run the furry yiff tabletop game FAPP.
I dare you to read the Filth Folio in its entirety
1d56b9 No.16048703
>>16048666
But then I'd be like you, Satan.
0a2369 No.16048758
>>16048655
it seems the dev job and the programmer job are completely seperate things now. When did that happen?
758bcd No.16052451
>>16048758
Since when you could no longer program competitive software in basic. You had a couple career designers before though, mostly in adventure games.
bfa779 No.16053151
>>16048189
> Gold Box Companion
< Windows only
< No source code available
Why are Windows users so gay?
a0be0d No.16054846
>>16048758
In the 90s game development was a low wage job and was considered a low to mid tier programming job. Most games were made by 10 or less guys. You couldn't afford to just have 1 dude who just designed things most of the time 1 guy did like 5-10 things. A good example is Max Payne. The game was so low budget that the lead developer who wrote the story and the dialogue also portrayed the main character in the cutscenes and designed some of the levels simply because he had to, there wasn't anyone else who would. His Mother even played the main villain of the game. That's how a lot of gamedev was back then. Now it's like a Hollywood production in terms of how many cooks are in the kitchen.
5b65bb No.16057683
>>16045857
so where should I start?
758bcd No.16057688
>>16057683
Pool of Radiance
f8986f No.16057756
>>16053151
You can run in under wine, just enable desktop emulation.
>>16057683
Definitely with Pool of Radiance. It is still my favourite gold box game.
Also, don't forget Forgotten Realms: Unlimited Adventures modules. It is on the level of Neverwinter Nights mod autism. There are thousands of campaigns, some of them adaptations of official modules, some original stuff. Also mechanically it varies from normal to turbo autism with the rules and difficulty. There is one that was released episodically over the period of 20 years.
1ba500 No.16057893
>>16057683
do the Pool series first
aaa95d No.16057926
>>16057683
the first series:
Pool of Radiance
import your characters to Curse of the Azure Bonds, and then import them from Curse to Secret of the Silver Blades
from Silver Blades import to Pools of Darkness
4 complete adventures intended to be played with the same characters
5b65bb No.16058146
422e19 No.16058213
Ditch all that clunky, unintuitive, grindy shit and play this D&D game instead.
80c394 No.16058388
>>16045549
Is these the ones where it's at that weird top down angle that can only be described as half isometric?
aaa95d No.16062624
>>16058388
for combat, yes
exploration is typically handled in a Wizardry/Might&Magic style first person mode
b942c7 No.16062832
>>16045758
Depends on how well you can handle the interface.
>>16057683
Just like other anons said, Pool of Radiance, and then if you want more, follow this anons advice >>16057926
Another solid one to start with is Gateway to Savage Frontier and then importing your previous characters to Treasures of Savage Frontier.
5915bb No.16062883
>>16045549
I still have a copy of Warriors of the Eternal Sun, but I'm pretty sure it doesn't save and my genesis crapped out on my years ago. I'd try to get into these but it does seem like a bit much to get into, seeing as most of these were made before I was even born.
db50d6 No.16063156
How was this one? I had a copy that belonged to my dad but my mother threw it away thinking it was trash. It was in the box and everything.
8f5d38 No.16066279
I've been looking to get into Pool of Radiance for a while, what kind of time investment am I looking at? How does it compare in difficulty to other, later D&D games (Icewind Dale, Temple of Elemental Evil, Baldur's Gate 2 etcetera)?
eb5910 No.16066770
>>16063156
It was shit. Play this instead:
>>16058213
957d51 No.16071830
>>16053151
Just use graph paper or something. That's how everyone played these back then anyway (just like tabletop D&D).
>>16063156
It's just random dungeons, so kinda meh after a while. I think there's also no keyboard controls, and I hate being stuck with the mouse only. The Gold Box series have actual design behind them, and a real story that unfolds (and yeah you'll need to download those paragraph booklets too, just like for Wasteland).
51ebe2 No.16072106
>>16057926
although if you want to play with a paladin or ranger you'll have to swap out a character for them in Curse
also non humans are kind of fucked by pools of darkness because of level limits.
0a2369 No.16073261
I have no idea why some random small dev got the D&D license, tried to make Neverwinter Nights 3, then fucked it up and ran out of money at the same time. Then again it was based on 4e so that wasn't a huge loss.
I don't think I heard of any D&D videogames after that.
aaa95d No.16073308
>>16066279
>What kind of time investment
You may find yourself sinking quite a bit of time into each game. Difficulty-wise, they're fairly strict about enforcing the rules, so AD&D 1e/early 2e levels of lethal. Some of them allow you to directly edit a character's stats (so you can bring a favorite tabletop character into the game). Doing so and giving them all 18s will typically cause the game to go into hard mode (at least in the earlier titles) and flood you with overpowering encounters.
You may find it refeshing that you have the option to talk your way out of most fights before they start. This is especially helpful in Curse when not playing nice means fighting a fuckton of black dragons
d76ae7 No.16079488
>>16073261
It was based on 5e.
My gripes:
>No LAN
>No Dedicated Servers
>Unity
>PS4 and XBone in mind (so no custom assets and controller)
>Assets/Modules cost extra (later they were given for free)
>Modules are styled after the shitty 5e Modules
>Only 4 Player parties
>cancerous eCeleb marketing
>Shitty first Story Module
>Shitty Editor
>No modding ability
ced349 No.16079503
>Are there any patches/mods/etc. that should be installed before playing?
You might want to use this: http://gbc.zorbus.net/
422e19 No.16086543
>>16079503
This owns. Thanks, anon.
bf28eb No.16086613
>>16063156
My favourite out of all the games, and only because it drops you instantly into the action. The truth is, it isn't fun to wander around in towns in these games: there are few, if any mechanics, and it feels utterly barren. Games can make towns fun, but none of the towns in traditional dungeon crawlers are any fun whatsoever. Cut the expository bullshit and let me play the damn game already.