>>16040007
Fallout New Vegas
Change the factions so that you can kill Caeser by botching his operation before you're locked in to Caesers Legion, Make it so Factions are no longer psychic and can only detect you siding with their enemies if it makes sense Full Loyalty detected after you deal with the Brotherhood
Quests Reordering for it to happen
>Mr. House (same order as vanilla)
-The House Always Wins I
-The House Always Wins II
-The House Always Wins III
-The House Always Wins IV
-The House Always Wins V (Full Loyalty)
>NCR (same order as vanilla)
-Things That Go Boom
-Kings' Gambit
-For the Republic, Part 2
–The Great Khans (Legion Infamy)
–The Omertas (Legion Infamy)
–Mr. House
–Brotherhood of Steel (Full Loyalty)
>Caesar's Legion
-Render Unto Caesar
–Mr. House
–Boomers
–White Glove Society (NCR Infamy)
-Et Tumor, Brute? (After you complete the last part If you pass the second Medicine Skill check he won't say "leave it alone" but "I want you to join me in my tent" and start the quest early. If you save him after finishing it when he says "lest we grow sentimental here" he will talk about the next quest)
–Brotherhood of Steel (Full Loyalty) - (if you finish "Et Tumor, Brute?" first, then when you go to Caesar after saving him, he will say his usual dialogue until "lest we grow sentimental here" then he'll ask "has the Brotherhood been destroyed" and you will have all the usual options )
(if you kill Caesar you either fail the legion like in Vanilla or make the Skill-check, after "We can't let it stand in the way of Legions Goals" dialogue ends if you haven't destroyed the Brotherhood and you continue the quest, out of necessity either subtitle only dialogue or an acknowledgment cut from Lucius other quests is given when you return to him)
(after turning in the Brotherhood quest to Lucius he will start the "Our Scouts" dialogue)
>Yes Man/Wild Card
-Ace in the Hole
-Change in Management (nullifies all infamy that would otherwise be gained in this route)
-Side Bets
–Boomers (Legion/NCR Infamy)
–Great Khans (Legion/NCR Infamy)
–White Glove Society (Legion/NCR Infamy)
–Omertas (Legion and NCR Infamy)
–Brotherhood of Steel (Full Loyalty)
>The Rest of the Quests not mentioned here will go on as normal
–Faction Spies–
>Legion and NCR spies will no longer be able to magically detect your alliance with Mr. House and it's progress they will still be implanted in each others factions however
>Mr House will obviously still know if his army is destroyed and you will fail his questline same as vanilla for that choice
>If you complete "Change in Management" they will no longer be able to detect your progress with Yes Man otherwise you will gain the standard infamy for progressing in "Outside Bets" as spies can see you talk to a robot in the middle of the street
>it is still possible to fail "Don't Tread on the Bear" and "Beware the Wrath of Caesar" by gaining too much Infamy however they will not fail automatically until you report to a faction after dealing with the Brotherhood of Steel
the final turning point for all factions will be the Brotherhood of Steel, whichever faction you report to after dealing with them will lock you out of all other factions except Yes Man