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File: e080957108ae2d3⋯.png (1.58 MB, 1920x1080, 16:9, jetranger.png)

11016e  No.16029071

Is there any actually good freeware for FS2004/FSX? And if you already have FS2004 and don't care about multiplayer, is there really much of a reason to get FSX?

3d5ec5  No.16029077

>buying a flight simulator

unless you absolutely positively must interact with an autistic sperg roleplaying as an air traffic controller just pirate your shit my man


025c17  No.16029087

>>16029077

It's a flight sim, the autism and RP is the whole point.


a84d1f  No.16029257

I suppose it's time for another false flag terrorist attack to make fear and excuses to push the agenda further.. well Mohammad you filthily jew slave, fuck you.


1da135  No.16029862

YouTube embed. Click thumbnail to play.

Are air traffic controllers like this in real life?


699649  No.16029866

google "calclassics"

>you're welcome


02388f  No.16029917

>>16029862

Sort of. Check out some ATC stuff, there are recordings all over pooptube.


11016e  No.16029940

>>16029878

Does it have anything over FS9/FS2004?


2ab680  No.16030564

Do flight sims have helicopters? All I see is jets.


2401cf  No.16030731

>>16029071

still waiting for a flight sim version of ATS/ETS2

wonder why it hasn't been done yet


47681d  No.16030741

>>16030564

There's Take On Helicopters for helicopter enthusiasts.


3d5ec5  No.16030795

>>16030564

DCS world has a few helicopter modules, but they're expensive. the only one I have is the UH-1H Huey and it's basically 1:1 realism, for better and for worse. I find it interesting that the helicopter model itself is well-made enough to actually have unique characteristics that i've read about, such as the rear end kicking out during takeoff, the instrument panel shake, the classic wop-wop-wop sound that you'll only generate at a certain speed, etc. the flight model as well is perfect, to the point where it factors in weird abstract things like autorotation in case of engine failure, vortex ring state etc


6a2a55  No.16030840

>>16030564

They do but not everyone is a fan of it because of how hard it is to fly a chopper.


b4de97  No.16031125

>>16030840

How's do you mean?


a1661f  No.16031149

File: 5f3f339a36ace14⋯.jpg (96.33 KB, 945x1067, 945:1067, 5f3f339a36ace14556c8df6f8d….jpg)

How's FlightGear?


0abc19  No.16031578

>>16031125

It's completely different from flying an airplane. Also doesn't lend itself very well to a casual player's setup because you essentially need two joysticks (cyclic and collective) to control a helicopter properly, as well as the rudder pedals and the throttle (in a real helicopter typically on the collective to avoid a situation where you'd need to have three hands to do shit). If you don't have a helicopter cockpit — and even enthusiasts who HAVE a physical cockpit usually won't have a SECOND one for helicopters — it's going to be difficult to manage and take some serious liberties with realism.


9fe188  No.16031926

>>16030731

I wonder why there isn't an airline tycoon game where you manage your company but also have the possibility to hop into the cockpit and fly the plane yourself. I guess it because there are no airline tycoon games at all.


3d5ec5  No.16032155

>>16031578

Not exactly true. if you want it to be absolutely positively realistic then yes, you need an insanely expensive setup (helicopter collective/cyclic controls are crazy expensive), but the same could be said about planes, it all depends how much you're willing to spend. i do just fine in my helicopter simming with the pedals from my logitech g26 and my old saitek x52 HOTAS setup. it's not perfect but it's good enough: right hand on joystick for cyclic, left hand on throttle for collective, feet obviously on pedals


11016e  No.16032234

>>16030731

Because the map would be a shitty miniaturized version of Europe/The US that takes an hour at most to fly across. Just play FSX or Xplane.


11016e  No.16032241

>>16030795

>1:1 realism

so it's safe to say that if you became proficient in flying the UH-1H module, that knowledge would translate to flying a real UH-1H?


3d5ec5  No.16032256

File: 2c530b4e3575715⋯.png (447.85 KB, 768x1024, 3:4, UH-1H Engine Start.png)

>>16032241

i couldn't honestly say because i've only ever flown the simulator. i will say though that the manual for it has maybe ten pages that are actual videogame instructions - press this key to do that, etc - and is about sixty pages worth of physics, technical specifications, flight characteristics, technical blowouts/diagrams and etc. after putting sixty hours into it i don't know if i could fly a real one, but i do know i could cold-start it in my sleep and know which characteristics to watch out for and how to prevent them from becoming problems, so that's got to be worth something


11016e  No.16032259

>>16030564

There's a helicopter in the OP image, a Bell Jetranger. There's also a lot of payware helicopters, even some good freeware. I got a Mi-17 with a fairly detailed virtual cockpit for free.


8af972  No.16032265

File: 4d6d91d8693df81⋯.jpg (162.58 KB, 1915x1202, 1915:1202, Cessna_172SP_cockpit_close….jpg)

How is X-Plane 11? Would any of you recommend it?


e7d799  No.16032513

File: 5ce7e8bb06cd126⋯.png (2.35 MB, 2560x1440, 16:9, Cessna_172SP_8.png)

File: cc6fdc1c53a1e48⋯.png (4.74 MB, 2560x1440, 16:9, Cessna_172SP_6.png)

>>16032265

If you aren't bothering with add-ons, I'd say it's better than FSX and P3D. However, being the newer game, the mod scene for XP11 is much smaller than other sims. The default ATC is also pretty bad.

They have a demo on their site if you want to try it out


1da135  No.16032587

Can someone lace me up with flight sims? What hardware do I need?


3d5ec5  No.16032638

>>16032587

a HOTAS at bare minimum. doesn't matter if it's one of the cheap ones with a throttle built into the left side of the stick or what, but you absolutely need independent throttle control. pedals are also an absolute must if you're going to try helicopters; if you're flying conventional non-combat aircraft the shitty joysticks with a twist rudder will do. if you want to go hard, also get a trackIR or something similar (or DIY one, i saw a really cool DIY IR thread a couple years ago i wish i saved) and get or build a mounting system so your stick is in between your legs where it belongs


2401cf  No.16032749

>>16031926

OpenTTD, sort of

but obviously you can't get in the cockpit or anything

>>16032234

I wouldn't mind all that much, really

I guess it's a bit irritating that you can drive from Paris to Kristiansand in all of half an hour in ETS2, but it still feels like a journey

in basically any other game that'd be enough time to cross the map on foot, with a few exceptions


6d59a2  No.16032767

>>16032587

The kind of hardware you need depends on how advanced you intend on getting. A joystick is typically all you need for any AAA game and depending on the type you get, it's also passable for something like FSX. Something like a Thrustmaster T16000M FCS is considered to be in between introductory and enthusiast level sticks and will settle for most of your needs. It even has a slider if you don't purchase the throttle. Beyond that, you'll definitely want to have a separate throttle. Once again, the T16000M throttle is a good fit. It's all really cheap plastic shit unfortunately, but everything beyond it is not worth the money.

You should also know a fair bit about simulators first. FSX is probably the easiest way to get into flight sims because it doesn't expect much aviation knowledge from the player. X-Plane is also good but a little more complicated than FSX. If you want a more accurate simulation, go with FlightGear and Prepar3D. For combat simulation, there's DCS and Falcon 4.0 with BMS. Note that it is crucial for you to read manuals and watch videos to understand how the planes work. Also note that most games have digital marketplaces where they sell planes for money. Simulators are far more Jewish than any AAA game, but less so than EVE and Entropia Universe.


0abc19  No.16033159

>>16032767

>FSX is probably the easiest way to get into flight sims because it doesn't expect much aviation knowledge from the player

Definitely this. There are a variety of "realism" sliders so you can pick how hardcore you want to be. Keep them lower and things won't go wrong, the weather will always be nice, and you don't have to worry about stuff like your airspeed indicator going to shit because you forgot to turn on the pitot heater. Crank them up and you can get challenging crosswinds on landing, minor mechanical failures, annoying shit like gyroscope drift, and you damn well better be familiar with every single switch and dial and gauge in the cockpit, because you'll be using them.


11016e  No.16034163

File: eb75bc3dba67a5a⋯.png (550.59 KB, 1920x1080, 16:9, fucked aspect ratio.png)

It seems most of the freeware only has 2d panels. While some are very detailed and functional… they are still 2d panels and that's it. I suppose you get what you pay for. Fuck.


fe99c4  No.16034185

>>16031926

Airline Tycoon 2?


7723f3  No.16034613

Has anyone here managed to pirate any of DCS?

sage for offtopic reply


11016e  No.16036483

Do you use time acceleration, or would you say that ruins the experience?


7723f3  No.16037496

>>16036483

Nah I think it's alright if you're playing with just a joystick or a mission that tells you to fly some retarded distance. For instance most dgen campaigns in il2 sturmovik have you fly a stupidly lojg distance and then put you in a holding pattern until you intercept some enemies. Despite all this there are airbases nearby which could have scrambled up some fighters.


11016e  No.16037500

File: 9fc396ec8bdd8e1⋯.jpg (237.77 KB, 2048x1152, 16:9, battlestation.jpg)

737-400 from Seattle to Phoenix. Finally got a second monitor working so I can do other shit while cruising, it's pretty nice. The Xbox controller however, is not very nice. Is the Logitech extreme 3d pro a serviceable babby's first flight stick?




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