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File: f48fa4e93740c25⋯.webm (1.96 MB, 1280x720, 16:9, wooping.webm)

673fcf  No.16027731

teleporting, super speed, ect.

bonus points if you can woop forever

673fcf  No.16027739

File: f74335f37479022⋯.gif (7.91 MB, 560x315, 16:9, RUINER-Dash.gif)

forgot to also post this in the OP


263b26  No.16027742

File: 8069443bc2297de⋯.webm (6.01 MB, 640x360, 16:9, game.webm)

Is there a game where the more you dash the more damage you'll build up before attacking an enemy?

Also here's another game where you can wop.


72be7f  No.16027746

I didnt know how much I wanted this until this thread

I think Furi has it, I have yet to play but I saw some gameplay a long time ago


11dd67  No.16027754

>>16027731

Alien Soldier lets you use attack by teleporting, when you're not against a boss you can clear the screen with it


673fcf  No.16027766


f626fe  No.16027782

>>16027746

It plays like Hyper Light Drifter (webm in OP) but is incredibly disappointing in that it's only a boss rush game with horrible walking exposition segments in between. Pirate if you can. Also, I really did enjoy the gameplay of Hyper Light Drifter, but why the fuck did the guy thank Zoe and Anita in the credits? What did they actually do for that game?


28003e  No.16027898

>>16027782

>Likes HLD

>Dislikes Furi

Shit taste confirmed


101c4a  No.16027904

>>16027731

most shitty indie games have this, every fucking indie game is bloated with mobility


87cc4b  No.16027935

>>16027782

>Furi plays like Hyper Light Drifter

No it doesn't. Nobody who's played/beat both games would ever, ever say this.


4f5cf0  No.16027959

File: 92be035606057ca⋯.jpg (666.59 KB, 1100x914, 550:457, sora_military.jpg)

>>16027742

There's a game where the opposite is true, the more you dash the more damage you take. You get to pass through beam projectiles and go fast though.

SUGURI and SORA, as well as the fightan acceleration of suguri 2


02c190  No.16028724

File: d964fa1d09a3061⋯.png (1.6 MB, 709x1181, 709:1181, ClipboardImage.png)

I don't think any game has a better feeling dash


33e654  No.16028745

>>16027904

What, you don't like empty ass levels that serve no purpose other than to force you to spam a dash button?


f626fe  No.16028783

>>16027935

I played and beat both, and I say it. Faggot.


1a4360  No.16028938

File: a71e30aa30fe8a3⋯.jpg (101.32 KB, 1680x1050, 8:5, 1268577-1322848028.jpg)

>>16027731

Woop Nah Kest‎!


4b48fc  No.16028958

>>16028745

It's just like Zelda!


ab74aa  No.16029292

EYE


ffcf68  No.16029321

File: 3ac24e3e45e148b⋯.png (548.12 KB, 620x877, 620:877, 70330320_p0.png)

File: 4f0bd7a0764167e⋯.jpg (1.28 MB, 3000x3000, 1:1, reika.jpg)


3ff06b  No.16029422

>>16028724

Why Saturn?


840cbc  No.16029513

>>16029422

The Saturn is pure sex anon, how do you not know this by now?


9c111a  No.16029525

Furi


ddb5ab  No.16029694

>>16027904

I don't mind mobility bloat at all, what I do mind is either the mobility options aren't fun(YOU'VE UNLOCKED DOUBLE JUMP) or they're rarely used outside of their introduction dungeon.


2a7f00  No.16029699

File: 7b31f2f7ed6f21b⋯.jpg (527.43 KB, 2000x2811, 2000:2811, image.jpg)

Zone of the Enders womps about quite a bit in glorious 3 dimensions.


101c4a  No.16029700

>>16029694

It's really annoying to see all these fucking indie games that cannot have the player practice and execute positioning, spacing and instead you have to zip around like a fucking faggot and remove what would have been grave mistakes into free go pass because you can shit out mobility out the asshole


ddb5ab  No.16029703

>>16029700

So double/triple jumps, the worst fucking upgrade in the history of upgrades.


101c4a  No.16029708

>>16029703

Yes because you know what kind of shit game you're playing, it's a fucking metroidvania.


a039ef  No.16029712

File: dae28ffdbecc896⋯.webm (13.54 MB, 640x360, 16:9, Boss Rush.webm)


bffbe1  No.16029713

>>16029699

Is the pilot in the cock pod?


1913a1  No.16029720

File: 604c4ddffa2c7e4⋯.jpg (169.42 KB, 1401x796, 1401:796, ULUS10566_00002.jpg)

File: c71d27bc7a6d63a⋯.jpg (231.28 KB, 1401x796, 1401:796, ULUS10566_00006.jpg)

Dissidia has shit tons of all of that.


706b2b  No.16029785

File: f3022f00738bc8b⋯.jpg (173.88 KB, 1024x775, 1024:775, comfy.jpg)

>>16029321

>brick loli

A man of good taste, I see.


299dd8  No.16029841

File: 2a08e3bc52aaa0c⋯.png (166.15 KB, 464x264, 58:33, sh.png)

Shinobi has infinite dash.


ffcf68  No.16029857

File: 38b0f5ee6027f35⋯.gif (140.24 KB, 500x200, 5:2, ts_swing00.gif)

>>16028745

>>16027904

>>16029700

>>16029708

>>16029793

The zoomers are coming out of the woodwork.

>muh slow and "strategic positioning" gameplay

Just admit you're too retarded/crippled to play anything faster than LoL/For Honor/SmUsh and need cinematics and overly-choreographed animations to make yourself feel powerful


cb5b17  No.16029963

>>16029857

It's faggots like you that ruined monster hunter.


101c4a  No.16029973

>>16029857

>"WHERE IS MY FREE IFRAMES, HOW COME DODGING DOESN'T MAKE MY INVINCIBLE, BAD GAME NOT COMPLEX FOR MY BRAIN, I NEED EVERYTHING TO BE OVERLOADED, BIG NUMBERS MAKE ME SATISFY MY TIME WITH VIDEOGAMES BECAUSE I HAVE BIG BRAIN AND I CAN'T PHANTOM WASTING 'TIME' ON A GAME THAT IS SIMPLE AND GOOD INSTEAD OF COMPLEX AND GAY, THIS IS WHY I PLAY CHESS INSTEAD OF GO BECAUSE MUH SHIT METAGAME AND DUMB CLASSES WITH DIFFERENT GAY MOVEMENT"


94916b  No.16030001

File: 6b41eabdf3f8944⋯.png (Spoiler Image, 1.13 MB, 3588x3596, 897:899, gettingupset.png)


f625c4  No.16030018

>>16030001

i lol'd


605e0a  No.16030022

>>16030001

how can we take this to the next level?


319415  No.16030026

File: 581bcdca45b4a90⋯.webm (10.47 MB, 1920x1080, 16:9, tracerbutt.webm)

>>16027731

Overwatch.


b52a1f  No.16030029

>>16029973

Played thru DaS1 and DaS2.

Then at a friends house, played Legacy of the Fallen, i think it was the name, a norse themed Dark Souls basically. In that game when you dodge, theres no iframes.

I can tell you, iframes in Dark Souls make it fun and the dodge mechanic make it beatable. LotF on the other hand is pure bullshit, nothing worse than to dodge at the correct time to the correct side and still get hit. Frustrating as fuck. Maybe Im a scrub and GIT GUD but, let me tell you, it felt like absolute cock playing that game.


101c4a  No.16030033

>>16030029

lords of the fallen is a shit game, but compare your meme dark souls to devil may cry 1 (later games pump more iframes), if you focus entirely on dodging, you can't just roll forward and become invincible, you have to get out of the actual way instead of being invulnerable and rolling to become INVINCBILE rather than to DODGE, also all dark souls games and demon souls have god awful input buffering that is extremely annoying


9f9b6d  No.16030071

File: 01db069f9d065b0⋯.jpg (20.66 KB, 371x335, 371:335, 01db069f9d065b0dc240dba7db….jpg)

>>16030033 checked

LotF is a shit game, yes. But still, it shows how a simple binary decision (no iframes vs iframes) can change a good game into dogshit, but depends on the game. Mx4 has almost no iframes and is fucking mastahpiece.

Never played DmC1, played DmC2. Never got good enough to get the full extent of its mechanics but I knew there was a lot to chew and swallow.

You can make a case for buffering moves in the sense that avoids senseless button mashing and rewards planning. The MC of DaS is a corpse resucitated a few hours ago, in DmC is a pizza eating, dual wielding bad ass, so it makes sense if one is faster than the other.

To sum it up, DmC is good (never played it tho) DaS is great (beat it several times) but they are both different games. One is fast paced the other is an engagement ring to your input.


a1df2c  No.16030124

File: 9a6f9d53ba56a84⋯.png (1.45 MB, 898x1164, 449:582, 9a6f9d53ba56a8466f18d66ceb….png)

>>16030029

>the dodge mechanic make it beatable

Ironically, if you upgrade your armour and shield you can tank through the whole game without a problem or a need to roll.

Rolling gets used the most because it is effective and you don't need to spend any time or souls polishing your armour to make it better when you can just dump everything into your weapon and finish the game faster.


dc74d8  No.16030137

>>16030124

Heavy stuff in LoTF pretty much did all the heavy lifting in the game, considering you can tank and deal more damage than any other build.

Then you realize how broken the heavy running attack is and you do nothing but spam it and the game is over.


33e654  No.16030366

>>16029857

It's cure that you try to use the whippersnapper angle in defense of a mechanic that has only ever become more common as of late.


72be7f  No.16030976

true patricians can appreciate both 2fast4u notnin personell kid ninja combat, and chunky, weighty positioning matters combat


dc74d8  No.16031015

File: 88930802129bd39⋯.jpg (50.26 KB, 353x500, 353:500, The Claw.jpg)

>>16030976

What about 2fast4u notnin personell kid ninja combat where positioning matters combat?


0309d5  No.16031017

>>16031015

now I need to play Origin again, thanks anon


4a292b  No.16031063

>>16027782

Furi plays nothing like Hyper Light Drifter. The only way you would say otherwise is if you saw gameplay of both but actually played neither.

They're only similar superficially. You fight with a sword and a gun in both, you have a dash button, and you spend a large portion of both games walking through the scenery. But swinging the sword, using the gun, and dashing in HLD are purposefully slow. Furi is about quick reactions to highlighted attacks while HLD is about taking situations slowly and intelligently.


2a7f00  No.16031078

>>16029713

Yeah it's the cockpit where else do you think it would go. It's also an escape pod too if you care.


9371bc  No.16031120

>>16027731

You can ramp up a lot of speed in Dustforce by dashing down into a slope.


26e7dd  No.16033338

>>16028724

You could try the SNES X games for starters, you shit-eating faggot.


817b9e  No.16033358

>>16033338

The SNES is a manlet console, that's why the cords are only 3 feet long.


02c190  No.16037554

>>16033338

Worse feeling dash, SNES games had inferior feel to the 5th gen games.


1b3a23  No.16037629

>>16027782

HLD was a bigger disappointment since they cut out the majority of the planned content just to they could push a release. What happened to challenge mode? Rivan the Tamer? Challenge mode AND online challenge mode? There are so many things they showed off in the trailers and promised in their kikescammer campaign that simply never came to fruition, whereas Furi was always a boss rush game from start to finish. The difference here lies in the fact that Furi frankly has better gameplay, which is sad when you consider that one is advertised as an adventure while the other is just a boss rush game.


de53cb  No.16037854

File: c29eb1d1cfd460a⋯.jpg (77.92 KB, 1060x929, 1060:929, good thread delighted.jpg)


44fb14  No.16038043

Didn't Torchlight 1 or 2 have this for some class? Haven't played either in years.


9ab01d  No.16038051

File: cd05ec39db64da1⋯.png (219.47 KB, 2012x1380, 503:345, y31zzkoy.png)


ffa1b5  No.16038106

File: 408de1b892ebefd⋯.png (160.84 KB, 2012x1380, 503:345, 42.png)


f44fd1  No.16038125

>>16030029

>LoL/For Honor/SmUsh

Don't know about For Honor, but LoL and Smash both have plenty of dashes, dodges, and iframes abuse. You want to know what doesn't? Shootem ups usually doesn't. Contra doesn't. Classic action games typically don't. I don't think SF3rd strike had any outside of supers. Metal slug didn't have any. Cuphead only had iframes on a specific power up, otherwise, you were completely vulnerable during your dash. Old FPS games don't have any of that. I could go on, but if you aren't completely retarded you should get my point. That is, iframe based gameplay is a relatively new thing.


22d241  No.16038155

YouTube embed. Click thumbnail to play.

How about Takkoman? It's like a MegaMan X clone but with bullet hell. The music is also great


8f6a37  No.16038206

>>16038155

Way too much fucking bloom for a bullet hell. I can't see a single fucking thing.


22d241  No.16038228

>>16038206

Yes, those parts with bright backgrounds were terrible.


9f4462  No.16038233

YouTube embed. Click thumbnail to play.

>give player the ability to woop around, damaging enemies in the process

>throw in some projectiles and attack with a different color which the player clearly can't woop through

problem solved


363a36  No.16038322

>>16038155

Can't see shit captain.


8d0e6f  No.16038340

>>16038228

It's not just the backgrounds, the entire screen is a lightshow whenever anything performs an attack of any kind.


47f2c3  No.16045258

>>16030026

Its like they're using arrow keys to look around.




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