5fd8ac No.16011936
Unity aint free, the UEF gotta be littred with the blood of mech marines. General Hall is not my president. he is an aeon sympathizer and probably a cybran too. Percies and spearheads not mercies and chipheads ok praise Allen Riley II
Burial mounds is best map
a76dab No.16011973
>>16011936
Which is better for an entry to the franchise. This or forged alliance?
043e51 No.16011978
>>16011973
This had a better story, FA had better gameplay, both are decent.
UEF best faction.
7e1d08 No.16011985
YouTube embed. Click thumbnail to play.
Reminder that Chris Taylor is developing a fucking mobile RTS
a76dab No.16011993
>>16011985
I guess they saw what wonders it did for C&C, and decided to follow it off a cliff.
5dbeea No.16012008
>>16011936
Am I the only one who dislikes multiplayer in strategy games? I like campaigns and then skirmishes with AI where I can take my time and toy with them.
5fd8ac No.16012009
>>16011973
If you play through FAF you get both the original campaign and forged alliance albeit with a lot of tweaked mechanics. Supcom had the better music, they didn't have jeremy soule do Forged Alliance for some reason.
5fd8ac No.16012028
>>16012008
It's definitely very fun, you get a lot more opportunity to use big cool toys in singleplayer than you do in multiplayer, when the hard reality is that you're often best off with a clean T2 execution. The coop campaign is great, though.
7e1d08 No.16012031
>>16012008
I was in the same boat
Multiplayer kinda gets me tense and anxious and at most I did some coop with some buddies.
But after you understand the meta and get used to it it's very fun to go against other people.
51926b No.16012092
>>16011936
Now were talking!
5b6099 No.16012155
>>16011978
>UEF best faction.
Sorry, I don't hear you over the sound of my Monkeylords fucking your base up.
a124d0 No.16012773
>>16012008
Multiplayer is the only reason to play RTS, in my opinion. AI is braindead and doesn't feel fun to play against; campaign format just doesn't work for RTS. But it's the best genre of game there is for player vs player.
>>16012028
Seton's will almost always involve T3 units and experimentals, the only time it doesn't is when someone gets themselves killed at mid and forgets to give so the game more or less ends early.
510306 No.16012833
>>16012773
>campaign format just doesn't work for RTS
a6d840 No.16012890
>>16011985
Disgusting. But as wonderful as Total Annihilation was, it was also pretty bad in terms of QA. The default AI is total dogshit especially in the latest official patch, and there's also a lot of stupid unit glitches, and definitely bias towards mass aircraft, and the Arm side. Worryingly, Kingdoms managed to be dumber. Fortunately for normal TA the fans stepped in and not only fixed most of them, made a from-scratch RTS engine Spring.
577eca No.16012902
Is there any way to improve SupCom besides multithreading?
71297f No.16012918
Invidious embed. Click thumbnail to play.
>>16012902
Pathing, embed related
30efec No.16012934
>>16012890
>RTS engine
>Spring
>ever mentioning this bugged performance sucked piece of shit at ALL
Daily reminder the last good version of Spring is the Swedish Yankspankers one, the latest version is maintained by dumb MIT Niggers.
261db0 No.16013018
>>16012918
too bad that game was mega shit
71297f No.16013026
>>16013018
I wish someone would mod the economic mechanics, units etc of FA onto the SupCom2 engine
a6d840 No.16013415
>>16012934
I haven't actually used it for almost a decade. Sucks if it's gone to hell though. It's nevertheless an impressive amount of autism in the same vein as OpenMW.
a30853 No.16013516
>>16012918
>changed collision so instead of heavy tanks, its bouncy balls hitting each other.
>heavy units literally push tank aside like a big go-karts and they call it "pathing".
>remove every semblance of some "natural error"
>sell it as some sort of fucking technical marvel.
The absolute state.
5dbeea No.16013880
>>16013516
It's just an application of 2d fluid simulation, like Starcraft 2 had.
a124d0 No.16013923
>>16012833
It really doesn't. You can't balance the map for drastically different skill levels so it just turns into AI sending a trickle of units at you or some scripted, fixed attacks, you turtle these and build up safely and then crush the map. This is particularly egregious in SupCom because you can build such absurdly powerful units - you can just sit there, build multiple game enders while fighting off a slow trickle of units, and then clear the map.
7afcbd No.16013934
>>16011936
Recruiting for FAF arent you? Good luck.
1b054c No.16013984
>>16012008
Sane, I can definitely see the appeal of multiplayer but im one of those fags who likes to turtle in RTS and research/build everything.
ed1cb3 No.16014000
>>16012008
AI battles are decent in SupCom, but as with all TA-derived games, the absolute star of the show is 8+ player FFA.
7afcbd No.16016294
>>16012918
>>16012902
SupCom "2" had several improvements, but Chris Taylor decided to also shit all over core aspects of the game, and he somehow managed to go backwards in terms of graphical aesthetics.
Speaking of which, Strategic Zoom spoiled me for RTS games. Completely..
The other improvements would have been formation adjustments wo that mobile shields were biased to the front or towards even disperal.
5dbeea No.16016420
>>16016294
Strategic Zoom was an innovation. Minimaps are now obsolete and there is no excuse to have them anymore. This was the first thing I noticed SC2 getting wrong.
478f8e No.16016443
>>16012918
That looks cool. Some great pathfinding algorithm there.
478f8e No.16016458
>>16013516
There is a point taken that algorithms won't be able to simulate one side maintaining formation while the other side loses morale, gets unorganized, etc. The video showed both sides maintaining equal levels of perfect spacing which obviously won't happen, especially when a tank gets stuck/broken mid crossway.
577eca No.16016525
>>16016458
All units in SupCom are robotic except for ACUs
9df070 No.16020423
>>16016294
Wargame and Steel Division use a similar zoom function, shame Eugen is such a shit fucking company.
8407d8 No.16028118
>>16011993
>>16011985
what's it called?
>>16016294
Chris wasn't involved with 2
6bfdcc No.16028712
>>16011936
Reminder that Fletcher did nothing wrong and if he succeeded we wouldn't have had to play supreme commander 2.
224bbf No.16029122
>UEF
>want to force everyone under their rule
>Aeon
>want to force everyone under their religious doctrine derived from the beliefs of xeno scum
>Seraphim
>said xeno scum
>Cybran
>just want to be free and not be enslaved or genocided for being literally improved humans
Hmmm, I wonder which faction is best.
e42d95 No.16029269
>>16029122
>want to force everyone under their rule
Considering they have to deal with the bullshit caused by the old empire they don't have much choice.
>want to force everyone under their religious doctrine
Considering their religion seems to come with an empathic hive mind and they only went full crusade after being nuked can't really say they're unjustified, besides their ending is that actually has a credible chance to ed the infinite war
Granted it doesn't matter since FA retcons every ending.
5dbeea No.16029300
>>16029122
Yeah, Cybrans are just a monarchy led by an immoral lunatic. At least the UEF has elected presidents. Also, whether you're programmed to be a slave or programmed to be "free", you're still deterministic the moment you cyberize your brain.
5dbeea No.16029304
>>16029300
>immoral
*immortal
be3c84 No.16029316
>>16028118
>Chris wasn't involved with 2
He was the lead designer, but that deal with Squeenix sealed the fate of the series.
5dbeea No.16029329
>>16029316
I was one of those ignorant enough to assume Squeenix was a good thing ("Haven't they made a bunch of famous RPG's? It must be a good thing since SC1's story was so lackluster.")
5fd8ac No.16030082
>>16029122
>Spineless chiphead doesn't even realize this kind of thinking is what caused the collapse of the earth empire in the first place.
Unity. No matter the cost.
41fa69 No.16030226
>>16029122
more like a nation of anarchist antifaggots who are incapable of cooperation even in the face of total annihilation and only want to be free to mine bitcoins and fap to cp all day
>>16029300
>opposing monarchy
cringe and blue pilled
5dbeea No.16030744
>>16030226
>Submitting to arbitrary authority.
54c3f1 No.16031170
>>16013934
You are the first person to mention FAF in this thread you dipshit.
>>16016420
To this day I wonder why no one has tried to copy Strategic Zoom or innovate like SupCom did. It was a perfect example of a game looking to its predecessor, leaving what was good about it relatively untouched and then adding something different on top of that. It seems to me like modern RTS games are afraid to do anything new, much like the rest of the gaming industry or even more so.
3a2680 No.16031214
I WANNA FUCK THE CYBRAN COMMANDER
5dbeea No.16031224
>>16031170
Ashes of the Singularity attempted a zoom thing. Deserts of Kharak also had something similar, although the latter was more about the Homeworld games. I think the lod transitions are a difficult thing to do.
4a7664 No.16031229
>>16031170
Sins of a Solar Empire and Homeworld series also have a good zoom function.
5dbeea No.16031233
>>16031229
HW was more of a minimap screen than a zoom.
4a7664 No.16031328
>>16031233
It functioned the same, though the scale of battle was smaller in HW games.
f4f8ce No.16031335
What did Planetary Annihilation amount to? I haven't heard about it in years so I assume it's shit, but why is it shit?
5dbeea No.16031365
>>16031335
Buggy and unfinished, apparently. Devs tried to kickstart a new RTS without finishing PA and they lost all credibility.
3e8b5e No.16031372
>>16012773
AoE2 hd AI is pretty clean. Its a far shot from perfect but can put a really decent fight
4a7664 No.16031376
>>16031335
>What did Planetary Annihilation amount to?
Nothing.
224bbf No.16031422
>>16031335
It's a mediocre TA clone, the orbital mechanics aren't nearly as interesting as they could have made them, being able to turn planets into orbital projectiles is a teensy bit overpowered, there is a grand total of one playable faction in the game, the expansion should have just been a patch instead of being sold as an "upgrade", and it's just overall bland. It's not really worth playing over the games it's trying to be a successor to. I haven't been paying much attention to it, but even the modding scene, last time I looked, wasn't great, with the only notable one being a mod that added a second full faction to the game. The mod looks pretty good, but not worth buying the game for.
e42d95 No.16032805
YouTube embed. Click thumbnail to play.
>>16016420
>Strategic Zoom was an innovation
Reminder that the first game that had it was a MAC only RTT nearly nobody remembers.
71297f No.16034315
>>16031335
>>16031422
My biggest issues with TA were
>no grid alignment, bases are a complete mess
>constantly have to realign camera, planets have no landmarks, hard to orientate
>units and more importantly unit symbols are hard to differentiate
And in general, nothing in that game has any weight behind it, it feels floaty and low quality. Plus, the few times i played it people never spawned on the same planet and combat was restricted to the orbital fighter fuckery until someone had a doomball of units or some game ender.
71297f No.16034318
34d5a8 No.16034338
>>16032805
Reminder that Ambrosia's website finally went offline. I think I still have an EV Nova installer backed up.
3a1303 No.16034668
>>16012008
Yeah, playing against other people in RTS games isn't comfy at all. I do it from time to time, though. The competitive aspect is good in moderation.
4ee1fd No.16040854
>>16031335
I love it, It was my introduction to the supcom style of rts and I think it's pretty balanced.
Community is pretty small. But you can find games quick if you don't care about map or mode.
It's honestly very map dependent. You can have fun systems (maps) or lame ones.
My least favorite planets are the ones where it's a multiplayer map but everyone's just doing their own 1v1.
Best maps are Team vs Team lane maps where everyone works together to slug it out, but I'm pretty much one of the few people that actually starts game with these maps.
735417 No.16041339
greetings fellow cerebrates
c72527 No.16041971
>>16029122
>>16030744
In the vanilla SupCom campaign there's a nigger Cybran. Whereas every UEF character is either European or Japanese. UEF is pretty clearly the white man's faction.
735417 No.16042021
>>16041971
its also the most modern faction. modern is shit in theme and function
c72527 No.16042030
>>16042021
Better than having to live amongst literal niggers (or purple haired dykes in the Aeon's case).
735417 No.16042043
>>16042030
nice try, those are also a modern thing so very likely prominent in the uef.
c72527 No.16042048
>>16042043
Zero evidence of them. The UEF has visual characteristics that are utilitarian but their society is described as basically a fascist utopia. Meanwhile the cybrans have been shown ingame to include niggers in their ranks.
Find me a nigger UEF character. Oh wait, you can't, because there are none.
735417 No.16042053
>>16042048
>based on modern american military
>which is not full of niggers
>and most certainly not operating in favor of the jews
delusional
c72527 No.16042062
>>16042053
Where are the niggers then? Why are they all cybran?
735417 No.16042070
>>16042062
probably playing sports and starring in movies alongside white people for lots of shekels, just like today
ed1cb3 No.16042089
>>16031365
>>16031335
Shitty and boring game with uninteresting meta. Me and a friend played it quite a bit when it came out. We quickly determined on any match that had more than one planet that rushing orbital was the best choice, and it also frequently was even on single planet matches. The game has no collision on orbital units and they generally seem really unpolished. One of the orbitals is a laser satellite that can zap anything at any location. Build about 5 of those and you can destroy almost anything even if you lose a couple in the process. Build 10 and send a scout first and you can probably just zap their commander, there is no hiding.
TLDR orbital units are poorly thought out as fuck and basically ruin the game.
5fd8ac No.16045805
If a player was to go through the supreme commander campaign and be taught how to play, he'd be taught to play like a turtling idiot. Is this why most people who play multiplayer are so bad? Because they get used to scouting being useless when the game will just spawn units at points that make no sense? And are taught by the campaign that using your ACU for anything other than building power generators is liable to get it blown up by a map trigger?
I am upset at how bad the vanilla supcom campaign is (at least it is on FAF, I'm starting to think they may have messed with it because I refuse to believe it was this bad on release).
b8a91d No.16045898
>>16045805
Pretty much, but be careful that some mods will affect the campaign without you knowing about it
I remember discovering that having the Sorian AI files would make the early parts of Mission 2 in FA an absolute pain, although on the other hand you really do learn how to use your commander when you're getting pegged by T1/2 land groups every 15 seconds while trying to build a base all with a soft time limit because they start sending T2 air fairly soon.
299308 No.16045903
>>16045805
It's a truism of all RTS games that the player has to unlearn basically everything the campaign teaches before they can be competetive in multi.
c72527 No.16046145
>>16045805
Every RTS does that. Even playing against an AI in skirmish tends to teach bad habits. SCFA is just worse in this regard because it has a better economy and building system that works somewhat differently from most RTS and if you play it like a typical RTS you'll be severely handicapped. Examples of this:
In other RTS sometimes you want to save resources for an expensive unit as resource costs are paid up front. In SupCom you use mass as you build; there is no advantage to saving it and if you hit your capacity you start to waste it. Whereas a mass stall in SupCom is generally ok because it means you're using your resources fully.
In the exact opposite case, power. In most RTS running out of resources just means you can't build units. In SCFA running out of power has negative consequences ranging from wasting mass to outright losing all your shields and sensors, which can lead to loss of fortified areas.
SCFA has dynamic build force; you allocate more of it to spend resources and build faster. If a new player doesn't realize this then they could take a very long time constructing things. Dynamic build force isn't totally unheard of; Age of Empires had it for buildings although the cost was still up front. But it's a very important mechanic in SCFA. You want, for example, to surround a T3 air factory with a couple hundred T1 engineers assisting it to make ASFs quickly. Bad players don't do this. FAF actually went as far as to implement a factory mod that largely bypasses this because their userbase is so retarded and couldn't handle factory assistance.
Reclamation is another mechanic. Good players send out engineers to harvest forests and recover battlefield wrecks for faster economic development; bad players do not.
There's other stuff like map control that's more standard to RTS in general but those are the SCFA specific things that make bad players do even worse.
3ba146 No.16046710
But mech marines don't bleed.
a0b8ed No.16052113
>enemy team has t3 arty
>my team starts building some
>guy is probably russian
>doesn't shield it enough
>it dies
>hate artyfests but whatever fuck it
>put down shields, lay down a Salvation and shield the everloving shit out of it
>my base has a fuckload of shields at this point but its not enough
>as i am taking fire at some point i have over 60 fucking shields in my base not counting the ones on SACUs and mobiles
>eventually finish the Salvation and lay down a Mavor
>com takes damage
>their shit is penetrating my shields, get com to the shields around the Salvation with 300 HP
>oh shit they were aiming for my antinukes
>frantically shield the remaining one but it dies anyway
>STRATEGIC LAUNCH DETECTED
>STRATEGIC LAUNCH DETECTED
>teammate near enough to me has ONE anti, it eats the first nuke
>oh fuck its gg isn't it
>nope, second nuke HITS THE BASE AND NOT THE ARTIES
>mexes die
>give no shits and proceed to overflow over 500 mass/second because of 50+ support commanders
>get more antis up and proceed to rape their arty with mavor+salv
>dumbasses die horribly while someone on my team builds the complimentary novax centers for some reason
Never underestimate how little strategy goes through the minds of people in this game.
1dd1a9 No.16052220
>SupCom 2
>not a disbalanced tortured homunculus of previous game
d52638 No.16052291
>>16012890
there definitely is bias towards aircraft spam… but only if you have enough time to get them up before you get attacked; aircraft are only good in big numbers
bombers are garbage for patrolling, and T2 bombers, iirc, are practically useless for everything aside from the teeny little yellow laser that they get; those things are practically cannon fodder
5fd8ac No.16055052
>>16012773
>Seton's will almost always involve T3 units and experimentals
Pic related. That map is terrible and anybody who likes it needs to swing from a tree. The only reason it "always involves T3 units and expirimentals" is because there's zero strategy and its just a slugging fest until the lag causes people to start leaving.
>forgets to give
You are the scum of the earth.
9d3f8e No.16055728
I liked supcom 2.
It's not supcom. It's not TA either. Its Command and Conquer: You Don't Need To Deploy This MCV edition, but with a galaxybrain tech mechanic and unit cannons.
It was a steal for two-fiddy back in '10, and was pretty fun to play with >friends.
822640 No.16058138
>>16055052
>fun is bad
>having land and naval battles in the same match is bad
>having distinct roles is bad
>people shouldn't give their units when their ACU is certain to die
>posting meaningless ningnong chink shit images as though it conveys information
Hang yourself, faggot.
822640 No.16058140
>>16055728
That's pretty gay though, why'd they have to call it SupCom if they were going to make a shitty CnC style game?
5fd8ac No.16058365
>>16058138
>Dancing around refuting that setons clutch is a mindless slogging fest that funnels all land down the middle, navy is more or less meaningless because you can't hit the back player, and EVERY match is "buy time until your back player has air domination and bomber snipes the enemy"
>Acting as if setons clutch is the only 4v4 map
>Actually defending being as dishonourable as to abuse unit gifting when you die instead of taking your loss like a man
>The same person who is baseless and spineless as to do that, is calling other people faggots
>>posting meaningless ningnong chink shit images as though it conveys information
>Being so young as to not recognize Shoot The Balls Meandering Towards You With The Same Colored Ball
>Getting this defensive about it
Actually I changed my mind, stay on your containment map.
c0eb00 No.16064098
1ee930 No.16064135
>>16055052
Zuma is a good game and your gay
37f7a2 No.16064755
>>16012773
I've yet to see an rts AI that wasn't completely overpowered or unbelievably retarded. I think it's just hard for devs to balance it for whatever reason.
5dbeea No.16065239
>>16064755
RTS' are really complicated. There are tons of variables, units, damages, speeds, tech trees, resources, placements, etc. Compared to an FPS, programming AI and balancing must be a nightmare. I don't know how they actually do it, can all the elements be reduced to mathematics so as to balance an equation? Or maybe is a manual job that is tweaked through many matches. Regardless, making an RTS AI must be a daunting task even harder than balancing the factions. On top of that, players vary a lot in skill.
54c3f1 No.16065430
>>16064755
The hardest part is often making the AI understand the economy. AI often just bankrupt themselves immediatly. That's why the most common boost AIs get is extra resources. The other hard part is making AIs adapt to player strategy. The vast majority of RTS AI cannot handle a rush tactic, ever. If you give it time to build up, it might put up a decent fight.
f0b759 No.16067893
Any recommended TA mods? This thread gave me a hankering for some TA.
a124d0 No.16068233
>>16064755
It's retarded either way, when you see an "overpowered" AI they're just giving it massive buffs to outweigh its retardation.
725d27 No.16068825
>>16030082
>victim-blames cybrans
>Unity. No matter the cost.
that is why we should obey barack obama, right?
62bcf5 No.16070165
>>16068825
Anyone playing in Com FAF? You can join in one of these slavic tourneys and win few $.
5fd8ac No.16071453
>>16068825
>Cybrans
>Victims
if the earth empire had not responded in the way they had- if the earth empire had fallen victim to the symbiont's conceited, arrogant, and capricious attack against the father that created them, you would see them for what they are, so they are not victims. They are defeated antagonists.
>that is why we should obey barack obama
**There's never been a single nigger in the UEF (and I never saw one in any of the cutscenes about the earth empire). They're all white, in fact its canon that they're all white, genetically engineered ubermensch. Would unity be that bad to you if the society was culturally, racially, and ideologically homogeneous? Why did the cybran feel the need to secede from this society?
They weren't getting the short straw in any way, they were conceited children throwing a temper tantrum because they saw themselves as demigods and believed they deserved to live above the rest of a unified society, and got the Icarus treatment for it.**
f0b759 No.16072187
>>16071453
>There's never been a single nigger in the UEF
Dingus, every single symbiote, before the war, was an empire citizen. Every single symbiote still within the UEF was once a non-symbiote citizen. There couldn't be niggers in any faction if they weren't originally part of the old empire or the UEF.
>in fact its canon that they're all white, genetically engineered ubermensch.
Their military leaders are all genetically engineered, but nothing in the material says they're all white, especially considering the citizenry
>culturally … and ideologically homogeneous
There are still many varied religions within the UEF citizenry, as well as differing political beliefs, including those questioning if the UEF even has the right to try and forcefully unite the galaxy.
>Why did the cybran feel the need to secede from this society?
Maybe it had something to do with the fact that the empire was full of corrupt bureaucrats, a problem that even the UEF recognized when it came to power.
And you're leaving out a ton of facts. Like how the UEF genetically modifies its military with strong loyalty genes. Or how the Cybran came about because Procyon peacefully applied for independence (and it wasn't the only colony to do so, with several non-symbiote colonies also applying for independence, only to receive military occupation), only to get massacred in response. When the rest of the symbiotes in the empire were understandably upset, the empire then activated a completely secret loyalty program in their systems, galaxy-wide (remember, every symbiote was a volunteer, so these people were unknowingly signing up to become brainwashed servants the moment the empire decided they were too much of a threat). Even then, the empire, and later the UEF, kept the loyalty program secret, lying to their populace and saying that Brackman was the one brainwashing symbiotes to his side, and that they were fighting to liberate those symbiotes. The entire conflict between the UEF and Cybran is centered on the UEF's practical enslavement of symbiote citizens and the propaganda lies the UEF use to keep their non-symbiote citizens from realizing it, probably because their citizens would likely disagree with the notion of brainwashing human beings that are still their personal friends and family.
The symbiotes, at the time, did nothing wrong. To say that the outward colonies were wrong for wanting independence from the empire is to say the American colonies were wrong for wanting their independence. You're acting like the Earth Empire was some perfect utopian society, when it wasn't. The empire threw the first punch with their military occupation and colony slaughter. The formation of the Cybran was just the justified response.
d326d4 No.16072263
>>16072187
>no Gundam RTS with Metal Fatigue kind of parts system
god damn. even more that MF isnt modern OS compatible and its bitch to run
f0b759 No.16072497
>>16072263
Gog released MF on their store, dude. There's now an easily pirated version of the game that you can run.
d326d4 No.16072767
>>16072497
wow it really is.
Should have checked sooner last time I read they had license issues.
5fd8ac No.16074619
>>16072187
The loyalty program ultimately proved necessary- you can't argue against that, because the same thing which proves its necessity is that which allows the cybran to exist (the original secession). Given its necessity, you can't argue its immorality. That is wishful thinking.
The secession itself was not on ideological grounds, otherwise it wouldn't have been a secession of the symbionts and the cybran race wouldnt be a race of symbionts. The secession was a purely racial secession. The symbionts felt themselves superior (as the original poster in this discussion stated) and they wanted to form a competing force, the ungrateful act of a child which does not want to return the love of the mother which raised him.
These two statements refute the original moral grounds of the cybran nation, once that statement is accepted, we can move onto understanding how the UEF managed to maintain racial unity over one thousand years, and how it relates to the genetic loyalty engineering you hate so much.
f0b759 No.16074710
>>16074619
>The loyalty program ultimately proved necessary
Necessary for what? Keeping the corrupt empire in power over those that wanted nothing to do with them? What was so "wrong" about secession? When the citizens are no longer satisfied by their government, they have every right to leave it and form their own. That philosophy is the very basis of why the U.S. exists, in the first place. If it was purely a racial secession, why were several other non-symbiote colonies also applying for secession? They were definitely not motivated by race. And said attempt at secession does not justify massacring the entire colony. Your argument just seems to boil down to the idea that those in power should be kept in power, purely because they already are. That the status quo should be maintained, no matter what, for the sake of the status quo.
>the mother which raised him.
You mean Brackman, the man behind their existence, the man who supported them, the man who worked to free them from enslavement? Or the government that simply exploited them, enslaved them, infringed on their unalienable rights, and killed them when they didn't do exactly what they were told?
ff32e0 No.16076182
>>16074710
Might makes right is a universal law, one that is ingrained into reality and is only ever set aside by a gentleman's agreement of morality. The supcom universe exists in a time where access to annihilation is so trivial that the old gentleman's agreement is no longer valid, and where precedents like the United States are antiquated and no longer relevant.
The corruption of the old earth empire is apparent, but its effects in spite of that corruption are unmistakable. Mankind spread across the galaxy, harnessed control of creation at its most fundamental level, and brought all distances in the universe to zero.
The birth of the Aeon and the Cybran are from the same seed as the corruption and collapse of the old order: selfishness. Burke, in his own arrogance, elected to follow his own orders, his own conscience, and as a result infected himself and the whole of his people with what amounts to an alien mind virus – one that, despite its interest in peace and prosperity, nonetheless brought all the same destruction that it claimed to prevent. The symbionts, too, made demands in their own arrogance, to be distinguished, to be recognized. For sure, their advancement is obvious, just as is the advancement of the Aeon, but in demanding their independence they in turn demonstrate their danger. Factitious, individual interest in spite of the interests of billions and trillions of others is intolerable rot, and the symbionts earned the removal of their free will. Brackman, himself driven by his own arrogance and personal interest – personal morality – enabled yet another disastrous division by restoring the will of the symbionts and establishing the cybran nation. Billions more dead, and another limb cleft from the body.
None of this contrasts greatly against the untold faceless skimming bureaucrats of the old earth empire, they likely demanded their own 'fair share' and had their own 'better idea'. All their interests led to the same places: collapse, division, disorder.
Order, unity, and restoration did come back after the fall. The UEF ensured it one way or another, even if unintentionally, even if catastrophically.
I challenge you this: what are cattle? In a world of a few billion, we rarely blink at engineering, consuming, and exploiting a cornucopia of cattle species. Wheat, cow, dog. We grumble for them, sure, but really we do little. They help us more as food and work.
Further, in a world of a few billion, how many of our own do we exploit? One billion? Two billion? Four or more? To that, we grumble still, but we make efforts, but not the greatest of efforts. They to help us more as labor.
What now when we have a billion worlds of a few billion? Perhaps we can let one or two worlds be put under the needle, or to the flame. If all the other are held all the higher for it, why wouldn't we continue to merely grumble and continue on? They help us better as computers and test tubes, or they are better off dead.
725d27 No.16076191
>>16076182
>Might makes right is a universal law
>also it's bad that cybrans broke free from UEF slavery
ff32e0 No.16076291
>>16076191
I never said it was bad, I said it was selfish. The Cybrans broke away because they could, but it was in nobody's best interests – and not even theirs. They exchanged servitude for independence, and found that the offer included extinction. The real joke was that the extinction wasn't just for them, but for everyone.
d326d4 No.16076525
>>16072263
>>16072497
>>16072767
ah fuck the game did aged really badly.
30efec No.16076645
1f3f4e No.16077077
>>16072263
who the fuck drew that arm
7e8603 No.16077339
>>16076291
Cybrans ultimately isn't the brightest faction of the bunch
Just looks at how they planned to use the Black Sun.
725d27 No.16077585
>>16076291
>The Cybrans broke away because they could, but it was in nobody's best interests – and not even theirs.
>I never said it was bad
UEF-tier post
ff32e0 No.16077751
>>16077585
Oh, I never said it was bad. Doesn't mean that I didn't mean that it was bad.
But it's a complex arrangement here. The universe doesn't care one bit about whether the humans or seraphim press their supremacy. But, you know, the whole cybran revolt was objectively a bad decision for mankind and for the cybrans. A thousand year war didn't really help anyone, eh'. Like, anyone at all.
ff32e0 No.16077763
Speaking of which, why do the Aeon and the Cybran fight? Like, what dogs do they have in each others race, anyways?
5dbeea No.16077805
>>16077763
Cybran are individualistic, they won't convert, so Aeon kill them and they retaliate.
7e8603 No.16077818
>>16077763
I'm pretty sure I remember Aeons referring to Cybrans as abominations so my guess is that they don't take too kindly to symbionts.
ff32e0 No.16078236
>>16077805
>>16077818
Thus, I feel, is the canary in the Aeon coal mine. The Cybran have no interest in the Aeon or even the UEF, they simply want to be left alone. The Aeon want to convert, knowing full well that conversion means annihilation.
The Way is a philosophy of fanatical pacifism, yet one so convoluted that it explicitly allows indirect slaughter - you cannot kill, but your robot can.
The Cybran offer no threat to the Aeon, and yet, they are somehow a target. The Aeon are simply a means of destroying humanity from within. Two plagues weren't enough.
7e8603 No.16078298
>>16078236
>The Cybran offer no threat to the Aeon
Seeing as the way is some sort of empathic hivemind thing rather than just a religion, and at that it's not adapted to the human mindset at all and as a result people used it as an excuse to forcefully convert or genocide all nonbelievers
I'm pretty sure Cybran are shown to be hermetic to the Way most likely as a result of being symbionts and that in some way could be perceived as a threat, and since they can't be converted they just get genocided instead.
>knowing full well that conversion means annihilation.
How so? I mean besides the fact that it encourages groupthink based on emotional reaction.
>>yet one so convoluted that it explicitly allows indirect slaughter - you cannot kill, but your robot can.
Nah that's just humanity being humanity, Seraphims have to completely sever connection to the Way to do any of that.
5b6099 No.16079292
>>16077763
>why do genocidal proselityzing zealots fight fiercely individualistic and materialist-minded cyborgs?
I dunno.
5dbeea No.16079489
Cybrans don't just want to be left alone though. They want to "liberate" all AI powerful enough to run their individualism program.