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File: f241b12ac0a968e⋯.jpg (305.93 KB, 1600x800, 2:1, SI_NDS_GoldenSunDarkDawn_e….jpg)

903964  No.16008080

What is Golden sun dark dawn actually like? I remember when it first came out, it was said to be the shit, however, a while later, people started calling it just shit. What is it actually like?

ca02e5  No.16008261

>>16008080

Taken on it's own, it's not exactly bad (it's no Lunar: Dragon Song, but you have to try to be that awful), but still loses points due leaving the plot stuck on a cliffhanger that will never be resolved. Taken as a sequel to the GBA Golden Suns, it seemingly tries to go out of its way to be a poor follow up, what with the bulk of the plot being a fetch quest to fix what Garet's fuck up son Tyrone stole and proceeded to break, frequent points of no return that lock you out of djinn and summons, not bringing enough of the old crew back (you only ever see Isaac and Garet in person, Felix is pretty much never mentioned, and the rest are all effectively off screen), wolfbitch stealing the spotlight while Himi outright acknowledges her only purpose for living it to be a plot device to power up said wolfbitch, not giving us an entire world to explore, ending on the aforementioned cliffhanger, and STILL no fight with Alex (who might as well be wearing a paper plate with a cock drawn on it for all the good his "disguise" does). And I don't think Isaac and crew saved the world thirty years prior just for it to give rise to nation of furries (actual furfag shit, not just werewolves like TLA) waging war with the humans. Gameplay-wise, I guess it's the same: turn based combat, four people in active party, psynergy puzzles (which the addition of "Insight" removes pretty much any challenge from). Best things in relation to the game, if you ask me, are the rough, sketchy conceptual art for the characters, Djinn getting their own unique designs instead of merely by element, and that the little crybaby Eoleo grew up to be a cool looking pirate. I don't even remember much of the OST either, aside from that creepy theme that plays in eclipsed areas.

I honestly have to question if Camelot even wanted to make another Golden Sun, or even RPG, beyond The Lost Age. I mean, when previous entries are explicitly noted (in a good way) by fans for stuff like always (prior to the final boss) being able to go back and explore, and get stuff you forgot, and then just not bother to retain that. And especially since it already had eight characters, rather than 4 that could easily make room for four more in a GSIV. I mean, what are they going to do if they do make another? Make it a 16 character party and try to figure out enough time for characterization (not like Golden Sun was especially deep on that before, but still)? Depower the current eight back to level 2 and 3?


f14e95  No.16008405

Imagine the second game but more linear with an even more bloated script plus multiple points of no return capable of screwing you out of getting all the djinns. Also the entire plot is a side quest.


903964  No.16008496

>>16008261

Could you tell me about Lunar: Dragon Song?


6bc522  No.16008512

It really felt like they had no idea what the fuck they wanted to do with the game. The plot is a mess of shit that doesn't really connect and ends on a cliffhanger, the game constantly hits you with points of no return, other weird shit like one of your party members joins you right before the final dungeon and has no real dialogue otherwise etc. It's a shame because the actual gameplay was still pretty fun.


06a75d  No.16008747

>>16008405

the bloated script is the localization's fault though


06a75d  No.16008748

>>16008747

I mean, for the second game. I never played dark dawn


e454ef  No.16008760

Honestly, bar point of no returns, it's better than the first game. It's just the second set such a high bar.


06a75d  No.16008762

>>16008760

The first game is pretty short and basic, but to be honest, it and the second were certainly meant to be just one game


b36e11  No.16008852

id play golden sun again if they took out 70% of the dialogue


9c503e  No.16008885

>>16008760

First one had a better plot and more interesting puzzles. The only flaw was the length. Dark Dawn dumbed down to the point that it was tedious to play.


0bb98e  No.16009041

File: 63b907a6bd8575a⋯.jpg (31.32 KB, 603x519, 201:173, 97521b2d55c55a247f20c4a0b4….jpg)

>>16008261

>Tyrone

You're not wrong, though.


f14e95  No.16009499

>>16008496

Your HP drains when you run and it only gets worse from there. Like he said the game seems intentionally designed to be shit.


bd1853  No.16009538

I never played the originals but I greatly enjoyed it. When my only big complaint is that it wasn’t longer/there wasn’t a sequel, I think it’s gotta be pretty good.


a5aedb  No.16009570

+gameplay is fine

+music is fine

+good puzzles

- 3d potato models over detailed spritework with effort

- shitty bloated dialogue, shitty story

The pacing gameplay-wise was fine, but story-wise it was "I dont care about the story so it doesn't matter" tier, not really helping the story be any better

+has post game bosses/dullahan

-final boss of the story is a pushover


ca02e5  No.16009808

>>16008496

Well for starters, running drains your health, and you can't get both EXP and stuff to make money off of in killing enemies (something about sacrificing the latter to the goddess to gain the former, I think). Design choices that just make for tedium.




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