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File: cb62c71bcf5042f⋯.png (3.82 MB, 4014x1386, 223:77, AW.png)

63a9fd  No.16003184

FOV_VIEWMODEL SCALING WITH THE FOV AND NOT LOCKED VIEWMODEL VALUES LIKE BLACK OPS 4, COD:WWII, RAINBOW SIX SIEGE AND BATTLEFIELD GAMES

https://www.youtube.com/watch?v=ZNTu3op03jM

63a9fd  No.16003188

File: 6c33e95554e92fb⋯.png (479.02 KB, 898x540, 449:270, Hit.png)

Here is BF1 ALPHA with actual Fov_viewmodel scaling.

It looks extreme because they push the FOV at it's maximum value there.

https://www.youtube.com/watch?v=rM5O15R991s

https://www.youtube.com/watch?v=QplwWMMgOag


9e28f2  No.16003196

File: 43360c66334a869⋯.png (509.3 KB, 539x561, 49:51, top sneeze coming.PNG)

>>16003184

The human field of vision can't see past 65, though. Why bother with unrealistic crap?


35162a  No.16003201

File: c6d48af23639d8d⋯.png (4.33 KB, 293x260, 293:260, 44499709350.png)

>>16003184

>>16003188

Quality thread OP


6427a4  No.16003202

>>16003196

The human eye can't see past 12 FPS, what are you talking about?


f5fe8d  No.16003212

>>16003196

You're correct, the human eye can't tell the difference between 480p and 4K either


c8cfe0  No.16003224

>>16003202

The human eye can't see, we're all imagining what's happening in front of us with pure imagination. To go even further, we're all dream npcs dreamt by an ancient being slumbering. When it wakes up, we will cease to exist.


f5fe8d  No.16003228

>>16003224

correct, in reality what you just said was "ooga booga i eat banana" but what we see is "The human eye can't see, we're all imagining what's happening in front of us with pure imagination. To go even further, we're all dream npcs dreamt by an ancient being slumbering. When it wakes up, we will cease to exist."


e7bbef  No.16003229

The developed adult male can't comprehend 1 or 0. Repeat talking points.exe


638fcb  No.16003244

>>16003224

Technically we don't see, per se. It's our brain interpreting stimuli.

For all we know, reality could be a lovecraftian pocket dimension and everything is made out of shoggoths


158fc3  No.16003255

File: db154f3a2a658f9⋯.jpg (70.4 KB, 500x628, 125:157, 1356285697111.jpg)

>BLACK OPS 4, COD:WWII, RAINBOW SIX SIEGE AND BATTLEFIELD GAMES


268daa  No.16003257

>>16003228

No, in reality we're all subroutines in a program called Life, which is kept running on a massive dimensional server kept running by higher beings who view us the way we might view Assembly Code as it runs in a machine. The server is entering its outmoded phase, and now we need to all register to get our anime avatars in LFE when life is permanently terminated.

http://systemspace.network/


e15b84  No.16003261

>total asscancer thread


c85cb3  No.16003335

>>16003184

Wait I don't get it, what did they change about how the viewmodel scales? It looks awkwardly far away and takes up a lot of the screen, that doesn't look that good to me.


7c59b2  No.16003341

How'd you manage to climb out of Hell, TotalBiscuit?


d50076  No.16003368

>>16003257

Isn't that a suicide cult?


b2587f  No.16003406

>>16003196

>What is peripheral vision


000000  No.16004861

>>16003184

Cool when piracy is available.


5dbd80  No.16004903

Advanced Warfare was such a underappreciated game that actually tried to less casualize the COD fomula by adding advanced movement mechanics only to be shot down by the usual COD fanbase retards and console kiddies cause they found that getting their sick killstreaks actually required a little skill this time.


1832d7  No.16004909

>>16003196

>the human field of vision can't

>the human eye can't

>the human mind can't

>>16003224

The retina does some pre-processing before the image is encoded and sent to the occipital lobe.

>FOV 90

Absolutely atrocious.

Anything less than 100 is garbage.

110 is ideal.


2d285c  No.16004939

>>16003368

I certainly hope so!


a886c4  No.16005301

File: 707fcfec0f50837⋯.gif (982.65 KB, 500x364, 125:91, 1543083565673.gif)

>>16003335

>Wait I don't get it, what did they change about how the viewmodel scales? It looks awkwardly far away and takes up a lot of the screen, that doesn't look that good to me.

Let me put this way: On CoD's "older" engines (All CoDs between CoD1 and CoD:Infinite Warfare), the model of the weapon and arms scaled with the FOV, and thus Natively, meaning that even shitty PC version of CoDs like Modern Warfare 2, Modern Warfare 3 or CoD: Ghosts, who had no settings for changing the FOV values, if you managed to changed it with a 3rd party program, the Fov_viewmodel will scale with the FOV vision, because it was natively supproted with the engine.

That means that when you increase the camera to 90 in OP's example, the camera will slide backward and your Field of Vision will increase and your model (weapon and arms) won't move so they appear longer and smaller. It "scales".

In newer games though, like CoD:BO4, CoD:WWII, CoD4:Remaster, Battlefield games, R6S,… When you increase the FOV, your camera will go backward, but SO DOES THE MODEL, instead of staying to it's original place, meaning that whatever the FOV value, the model (weapons and arms) will move the same exact distance and direction than the FOV camera, meaning that at whatever FOV Value, the Model (arms and weapon) will ALWAYS look the same, taking the same % of the screen and looking the same, that be at FOV 50 or FOV 120, thus the Fov_viewmodel stays "locked" (in reality, it scales with the FOV, which means that it always looks the same and feels "constant", OP just inverted the words but that's a detail),

But it looks horrible, especially if you play at a high FOV value and have your gun looking like if you were still playing at FOV 60, with the big ass gun glued to the screen that almost take 1/4 of your screen, while you supposedly have the camera brough way back to allow a wider FOV…That just looks like very wrong, it creates a cery wrong vision perspective and it's very dissonant. A good way of doing it is doing it the older CoD way, where the model doesn't move/doesn't scale with the FOV going back, meaning that while bringing the camera further back, the model will also look blending in this change and it will make a comprehensible and visible experience.

Just look here.

Black Ops 1: Fov 65-80…No vision dissonance here, natural synchronity between the camera FOV and the model vision.

https://www.youtube.com/watch?v=TYNpp3ibasw

Same here with MW3 FOV 65 vs 90

https://www.youtube.com/watch?v=nxkraNYdBnY

Here with MW2 where you can see it change dynimically

https://www.youtube.com/watch?v=GkgEHJcjIeQ

But here is a wrong way of doing it, R6S for example, it looks very wrong. the models travels back at the same distance and direction than the camera, so the model looks always the same, despite the Camera FOV looks wider, it fucks with natural perspective and feels de-synchronized and dissonant.

https://www.youtube.com/watch?v=06IERycqxFE


1deced  No.16005309

>>16004903

It was still the same garbage cowadoody with babby TTK.


e159e6  No.16005324

I can see so much more trash. God bless you for this fine deed, OP.


ba4cda  No.16005336

The human brain can't see more than a 60 degree FOV anyway, NERDS.


a886c4  No.16005415

>>16005324

You are welcome mate.


2a1cf4  No.16005713

>>16003184

FOV 90 fees like you've been extruded backwards through a lens 75 is passable.


dc6722  No.16005759

File: 69795e53f2b781b⋯.jpg (40.27 KB, 384x313, 384:313, 1.jpg)

>>16004909

>Anything less than 100 is garbage.

It depends on the game but as a rule it should never be less than 90.

>>16003184

I wish Bungie would do something about it too. Their weapon models are way too big, even when you set the FoV to 90 or more.


dc6722  No.16005786

File: c0273c712966e10⋯.png (3.73 MB, 1920x1080, 16:9, Battlefield 4 02_06_2018 1….png)

>>16003196

Shitposting aside, when you're playing a FPS game you need to be aware of your surroundings so the bigger is the FoV the better. On a screenshot it might look like some fish-eye shit but once in game you don't see that at all.


74998a  No.16005941

>>16003196

The human field of vision also can't see an entire computer widescreen at once either, the sides of your screen is going to be in your peripheral vision, so it's actually realistic to have those parts depict what is going to be in the human eye's peripheral vision.


c85cb3  No.16006033

>>16005301

Thanks anon.


8c131b  No.16006143

Is there any game that you can adjust both vertical and horizontal FOVs?


491b6f  No.16007061

>>16005786

In game you absolutely do see fisheye shit. I remember Unreal Tournament having completely uncapped FOV so you could have a 360 degree view if you wanted. Playing with that number made the game look and feel very different.


89590e  No.16007118

>>16003196

yeah but you have two eyes so it adds up to 130


89590e  No.16007148

>>16003224

>When it wakes up, we will cease to exist.

wrong, when I wake up I'll realize I am actually the elder god, like how when I wake up from dreams here I sometimes realize I was dreaming I am someone else. and you(me) will too


f98964  No.16007151

>>16003196

That better not be an amagami girl you fuck


89590e  No.16007172

File: 16b3d6d6737d97c⋯.png (8.59 KB, 500x250, 2:1, Oekaki.png)

>>16005786

>On a screenshot it might look like some fish-eye shit but once in game you don't see that at all.

you absolutely do see it. Although I do agree 90° should be a standard, technically the correct FOV is equal to 2*atan(HalfScreenLenght/DistanceFromEye).

See Oekaki


48092d  No.16007192

File: d4146c36851155a⋯.jpg (284.02 KB, 1611x450, 179:50, old-and-new.jpg)

All shootans do FOV wrong. All of them. Pic related is what they should be.

https://github.com/shaunlebron/blinky


7241ae  No.16007196

Fov as an issue is 100% overblown and the only reason people want it higher is to disregard how a game looks and to see more to the sides to get an advantage in game.


e56a7f  No.16007197

File: 9b02e6a320cd290⋯.png (956.53 KB, 640x1138, 320:569, 5s1b6humx0b21.png)

OP you ve been living under a rock for a decade, everyone knows what FOV does, consoles do not allow FOV changes because some people or devs say its cheating, even ultrawide resolutions are banned in some shitty esport games like OW.


e56a7f  No.16007216

File: 3f3f4217628c9fd⋯.jpg (30.48 KB, 542x616, 271:308, 3f3f4217628c9fdd5ebc0fee95….jpg)

>>16007192

amazing, this is what fucking graphic engineers should be working on instead of pushing fucking 4K™ HDR™ RTX™ shit memes.


8c131b  No.16007230

>>16007192

So they are the exact opposite each other?

>>16007197

>because some people or devs say its cheating

That explains why 2000's NFS games on PC version doesn't have 16:9 resolutions. This is really retarded.


c85cb3  No.16007263

>>16007230

>So they are the exact opposite each other?

What? The one on the left is just using the same projection all modern games use, and the one on the right is using panini projection. Visit the link.


3b0659  No.16007312

>idiots increasing fov so it looks like you have eyes on the sides on your head


094937  No.16007320

>>16007312

>Retard playing at low FOVs so he can get motion sickness and have no surrounding awareness

1/10 made me reply


3b0659  No.16007324

>>16007320

I'd sooner get motion sickness from seeing more than the default setting in every game which is set to how much human eyes can see


b5e648  No.16008032

>>16007192

>170 degree FOV on a flat screen in front of you

This always feels unnatural to me, even with good projection. I would only want to emulate peripheral vision if I had a multi-screen or other ultra-wide setup that includes my actual periphery.


4d9fe0  No.16008037

File: cbdb26aaf948668⋯.png (296.51 KB, 660x371, 660:371, ClipboardImage.png)


f07c33  No.16008804

>>16007192

I'd like to try some of this stuff. Thank you for sharing the link.


1a5805  No.16018140

Comment


d7ff62  No.16018249

>>16007197

> consoles do not allow FOV changes because some people or devs say its cheating

There is another aspect. Consoles use TVs that have tiny angular size.

40 inch TV at 10 feet ahs size of 14 inch monitor one feet away. Tiny. Increasing FOV makes object smaller omn teh screen and on TV player simply can;lt see them. So they use low FOV settings like 65 degrees. Objects on TV with 65 FOV are still smaller than on 90 FOV monitors but it close to playable.

Large fovs don't wrork fro majority of console gamers so fov setting is banned altogether to not provide advantage for small amount of players who use gear that can make larger FOV work (play using monitor sitting at the table).


68492c  No.16018262

>>16003196

When she finally sneezes it's going to be a mess




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