What can be taken from the art of a videogame and still leave it intact?
In the sense, I'm trying to ask, what's the 20% of a videogame in terms of art that creates 80% of the inmersion.
It can't be shinny AAA shaders and 3D models because pixel shit can work as well.
We could reduce a videogame to something like DF or an ascii roguelike, but I wonder where's that sweet spot of minimalist art that has the 80% of pareto results.