147f32 No.15998489
Should I give Nioh a chance?
I enjoyed Dark Souls very much, thought Darks Souls II was a cheap knockoff, thought Dark Souls III was the Twilight Princess of Dark Souls and Bloodborne had a setting I hated so I never beat it.
44f373 No.15998492
c972d1 No.15998543
>>15998489
Depends if you are going to play it on the bloodbornebox or the pc, pc port has some issues so you might want to pirate it to see if it even launches.
147f32 No.15998551
>>15998543
PS4, at least if I don't like it I can trade it in for 60% of what I paid here in the UK
f20304 No.15998552
Nioh is decent. It's a lot faster paced than DS but more fair than BB.
My only real complaint is the procedurally generated loot makes drops kinda lame.
>>15998543
What issues? I have it on PC and I remember it being fine if you have a gamepad.
c972d1 No.15998589
>>15998551
That's fine I suppose, it will only cost a little that way but you will most likely like it anyway. I had the same experience with DaS2 and 3, I like the setting of bloodborne though
>>15998552
Well it wont go past the launcher for me so those issues I suppose, I meet all the requirements and I dont have any "weird" specs at all. Tried looking for the solution multiple times but none worked so I just gave up.
3d8370 No.15998592
Nioh is a rare game where at first I don't feel it, then I dislike it and even dropped it. I went back to it quite quickly, because something was nagging me. I enjoyed it a bit more and then hated it even more later. I went back a second time and played until completion. At the end of it, I can say its a great game but has some issues.
Its combat trounces Souls any day of the week. The ki system alone adds more than the Souls games have, but you also have the ninjitsu skills and items, the onmyo skills, combos and specials for your weapon, living spirit combinations and the stances. Where it falls short to the Souls games is enemy variety (worsened considerably by the games size) and weapons. Only seven weapon types and most don't have any kind of gimmick to them like DoT or some status effect.
If you want a Souls-like game that does things quite different while still feeling familiar, than Nioh is the one to go for. A lot of the other Souls clones copy a bit too much whereas Nioh feels different enough to stand on its own. It has a currency system separate from your souls, which still drop on death. It has the mission system opposed to a connected world, so maybe its more like Demons Souls in that regard. It has a stupidly dense loot system which was one of the big things that caused me to drop the game originally.
Its a meaty, meaty game that takes a long time to even finish the first run of. Then throw in the bonus missions, NG+ cycles which change the game up, though I never went further than the base game and the Abyss mode, something akin to Bloody Palace from DMC which has another stupidly dense 999 levels. In short, there is a tonne of content to keep you busy.
Did you enjoy Bloodborne's gameplay? That kind of speed and flow? Nioh is more like BB and DSIII than DeS and DS. Also do what >>15998543 said, the PC port is quite bad but worked fine for me.
a4341d No.15998605
>>15998489
Much better combat than Dark Souls.
Much shittier level design and art direction than Dark Souls.
Much more item management with constant Diablo style loot drops.
Much less enemy variety than Dark Souls.
So it depends on how those things sound to you. Nioh will last you for longer if you really get into the loot grinding autism and the combat experimenting autism, but the content outside of that, and especially the levels, are nowhere near as tightly designed as Dark Souls. It's like a mixture of musou progression systems with a Dark Souls-ish base gameplay loop and its own more refined combat system.
13e656 No.15998613
>>15998605
The fuck you on, the level design in general is way better than Dark Souls 2/3. Some areas are a massive slog, but that applies to dark souls 1 too. Aesthetic wise though, Nioh gets a bit long in the tooth because they recycle areas for sub-missions a fair bit.
38b801 No.15998623
>>15998489
Yes it's a great game. There are some significant differences between Nioh and DS though so don't just expect Dark Souls with a samurai theme.
>>15998605
>Much less enemy variety than Dark Souls.
That's not really correct. It just feels like there's less enemy variety in Nioh.
f1b53f No.15998655
>>15998489
>I didn't even play Demons Souls
>I didn't finish the best game w/ gothic aesthetic.
You should skip Nioh and just play Hello Kitty Online instead. Nioh is too good for a fagot like yourself to appreciate.
a20d54 No.15998658
How toaster unfriendly is it?
5453fe No.15998661
>>15998489
Yes and also play Demon's Souls assuming you haven't yet.
>>15998605
>Much shittier level design
I've often heard this said about Nioh but never really agreed with it. I found its level design to be inoffensive at worst, with the giant bath house side mission(s) probably being my favourite in terms of level design. Personally I can't think of any instances where I found myself thinking that a level was really unfair or boring in Nioh, and definitely none that were so painfully unengaging that they made me want to drop the game like Farron Keep in Dark Souls 3.
4ebe52 No.15998665
>>15998661
>Weeb
Hello, reddit!
7f6369 No.15998670
>>15998661
the level design was better than dark souls 2 and 3 overall.
147f32 No.15998671
>>15998655
I buy all my games from a used games store near my house and Demon's Souls is never in stock, fuck you faggot.
7f6369 No.15998673
>>15998671
demon's souls is like 5 dollars, just order it.
5453fe No.15998679
>>15998665
?
>>15998670
I agree. I never tried Dark Souls 2's DLCs though and I've heard parts of it are better than the main game.
d01ddf No.15998684
>>15998489
It's fun if you can stand the retarded Diablo-like loot style. If you can't you'll eventually get bored.
7f6369 No.15998686
>>15998679
I've heard the dark souls 2 DLC are better too but my problem is that I don't know if that was coming from the jaded/disappointed fans or the dark souls 2 fanatics of which there seem to be some for some reason. I have sotfs lying around but little motivation to play that one.
3d8370 No.15998696
>>15998670
This is true. Nioh's levels aren't really great or memorable, but they are all good and decent.
a4341d No.15998702
>>15998658
From my experience, very toaster unfriendly, any level with rain has shit performance, I had to turn off shadows to avoid dropping under 60fps in those levels. My gpu is a gtx970 and my cpu is an i5 6600k.
It also has a ridiculous install size of over 70GB.
a4341d No.15998708
>>15998613
Visually it's not even close, the areas Nioh are pretty uninspired, even when compared to DaS2. Too many generic buildings and caves and no spectacular vistas.
3d8370 No.15998732
I'm going to play this again soon and I want to ask about the DLC. I beat the game and moved onto the DLC right after, but are the DLCs meant for NG+ leveled and geared characters?
13e656 No.15998734
>>15998708
much different from the three fucking forest areas in DS2, or the random volcano ontop of an area filled with poison caves.
7f6369 No.15998737
>>15998734
>or the random volcano ontop of an area filled with poison caves.
Still have trouble processing iron keep and earthen peak.
f1b53f No.15998743
>>15998671
>buying games
ha ha ha ha ha ha
38b801 No.15998759
>>15998732
>but are the DLCs meant for NG+ leveled and geared characters
There certainly seems to be a bit of a difficulty jump but you should be able to do it just fine.
f32f56 No.15998760
>>15998686
Sotfs is even worse than the base game, not talking about the DLC but the actual changes to the base game. It's like they took every complaint about what made DaS2 worse than DaS1 and amplified it. The DLC areas are definitely better
44f373 No.15998762
>>15998743
Tbf, Chrono Trigger is a game that's truly worth $130 or more. It's just that damn good.
9497e5 No.15998772
>>15998743
Chrono Trigger is 30$-40$ on ebay and the normal version of Punch Out Famicom is 20$.
52b428 No.15998774
>>15998592
>has a currency system separate from you
What other souls clones are there? There are a lot of them?
3d8370 No.15998780
>>15998759
I did do it on my first playthrough, just wondering if its meant for after NG+. Doesn't matter either way, just curious.
5c301e No.15998786
Why nobody is talking how nioh combat is closer to witcher "idea" of combat with stances and second weapon set?
The best thing about nioh combat that its forgiving if youtry something cool unlike dark souls. In dark souls you can parry, but why bother if dodging is always better option? And you cant fucking practice parry because failing means losing 5 minutes of time. In nioh you can train to do everything because its not going to instantly kill you, you can stagger enemies, game does not pull cheap shit like "you have to fight enemy on the ledge, if you attack you move forward and fall, enjoy the game, asshole". And no shit like ds3 was pulling "every boss attack is delayed by 1-2 seconds to make dodge harder because this is what difficult fight means, these days. Every SECOND item is zombie ambush. Every second chest is a mimic."
>>15998732
DLC is harder than base game, but you should do whatever you feel like doing. If you like diablo than move to NG+. If you like dark souls than complete the dlc 1st. I recommend doing the hardest thing you can do, but if you deal miniscule damage to enemies and they oneshot you than farm some more.
Basically moving to NG+ increases level of gear and thus making the game easier and trivilazing a lot of encounters. Although at some point you jast make your build do all the work anyway. With right set of skills and buffs you can oneshot a lot of things, game is made of cheeze.
>>15998760
I say that sotfs is exactly the same as base game and dlc are good. Also stop being such a bitch with exaggerations, sotfs is basically the same game as ds2 with some random minor enemy shuffling (for no reason).
432c91 No.15998790
>>15998489
The combat is highly overrated. At the end of the day you're going to pick 1-2 attacks and just mash them while dodging behind your target, and then dodging backwards to avoid whatever 360 hit they have since taking one hit from the front guarantees you're getting 100-0 stunlocked from every enemy of note. End game is buffing up and one-shotting bosses either with an iai build or an LW build before they one shot you, and just outright avoiding trash enemies.
Loot is diablo style, which as expected is an awful RNG grindfest of tiny incremental upgrades that you won't even notice during NG because enemies are continually scaling up in both defense and offense.
Level design is solid the first time you go through a level, but the core gameplay loop here is repeating the same levels over and over and over, and they just aren't interesting or varied enough for that.
There's probably more unique enemies (non-palette swapped) than at least Dark Souls 1, but for the most part they fall into two categories: something you can just mow down from the front, and something you need to get behind to effectively attack.
At the end of the day, it feels like they shoehorned some souls mechanics and diablo loot into a ninja gaiden game. If that sounds good to you, go for it. But if you wanted "weeb souls", you're barking up the wrong tree.
7430be No.15998793
>>15998489
Don't go into it expecting Dark Souls and you'll have a good time. If you go and play it like Dark Souls you'll have a hard time and it is a 50-50 that you'll enjoy it.
f32f56 No.15998978
>>15998786
>I say that sotfs is exactly the same as base game
Objectively wrong and it's not just minor enemy shuffling, you should replay the base game again.
85c14d No.15999000
>>15998786
>why bother if dodging is always better option?
Dodging is the better option over a critical attack with ~5 seconds or so seconds of complete invulnerability (unless you're in Dark Souls 2, but, really, fuck Dark Souls 2)?
Man. I guess my priorities are screwed up.
8a810c No.15999010
>>15998489
Yes, mainly for the bosses and the combat system. The combat system is really neat and fast, like a fighting game withing the dark souls style with energy bar and all that.
The levels are what they are, there's a bunch of maps basically that you can play main story on to reach that stages boss, or replay for side quest to get loot. Reminds me old games.
8a810c No.15999011
>>15998552
>loot makes drops kinda lame.
Does it? You can reforge your stuff so you basically can keep the same weapon as long as you want.
508dde No.15999127
>>15998786
>In nioh you can train to do everything because its not going to instantly kill you
This is completely false. Nioh is far less forgiving overall with enemy damage. Even common enemies do huge damage, and bosses are worse, especially with their grab attacks.
305a14 No.15999139
>>15999011
Does it work that way? Soul Match cost feels like it's always based off the original level of the equipment you're upgrading, so eventually upgrades become absurdly expensive and you seem to be forced to use new gear.
3a8bbb No.15999146
>>15999139
If you're at the point where reforging stuff is costing you money you should either forge a new weapon, or you could also refashion stuff
a82d51 No.16000383
>>15998790
>taking one hit from the front guarantees you're getting 100-0 stunlocked from every enemy of note.
Nigger you can block even in the middle of an enemy's hitstring and then dodge away, I hear this complaint so much about the game it shows a general lack of game knowledge.
>End game is buffing up and one-shotting bosses either with an iai build or an LW build before they one shot you, and just outright avoiding trash enemies
The game gives you tons of options for build variety, tons of cheese, and very much in a Diablo fashion if you have good gear you eventually become a god that can stomp through most encounters effortlessly.
>Loot is a diablo style grindfest
Good job figuring out the whole appeal of it. You conveniently forgot to mention though that there's tons of ways to control the RNG in your favor through things like the reforging/tempering system though.
>Gameplay loop is repeating the same levels over and over
Fair enough point. Again, much like Diablo, it's a game based around multiple playthroughs and repeating a lot of the same content. At the very least unlike Dark Souls the game at least changes between game cycles with new enemy spawns and behavior rather than just beefing up numbers.
>At the end of the day, it feels like they shoehorned some souls mechanics and diablo loot into a ninja gaiden game
More like they took the Souls mechanics and improved upon them in every noteworthy way while making an identity of their own. Nioh shits all over Dark Souls effortlessly. Some of your complaints are valid but as a whole it just screams of lack of game knowledge.
9cb678 No.16002227
>>15998489
Yeah definitely, I really liked it for what it was. The combat is far and away better than souls but it falls short to say DaS1 or BB in I'd say replayability. You can change your build without having to start a new save so in that respect you don't really need to replay the game to try different builds. There's five difficulty modes I think and I went through 4 of them before I lost interest. Weapons fall into differen't classes like Katana, Spear, Axe etc. and they all share the same moves but have different appearances and stats. So weapons aren't unique except for some like a set of tonfa that can explode and as a result if you've tried one you've tried them all as opposed to Bloodborne's weapons where they're all pretty unique. Were the weapons unique I think there would have been more builds to experiment with and I may have kept going back to it like I do with DaS1 and Bloodborne. 4 runs though is pretty good so it's easily worth a play.
13e656 No.16002271
>>16002227
I disagree. NG+ doesn't change basically anything in DaS1/BB. If anything those games have no replayability because the trick weapon gimmick in BB doesn't actually realize it's potential so a lot of weapons just have "slow mode with more" and "fast mode with less reach". There are a couple weapons that change a lot, but some even just have "buff mode" as their transform attack. They also don't change enemy/item locations meaning if you play through the game once you know exactly where everything is. Replaying DS1/BB is like going through a haunted house that you've been through 20 times but wearing a different hat, it's boring and tame and some of the worst replayability out there
f368d9 No.16002281
>>15998762
It's really not. Take those nostalgia glasses off.
e3eef8 No.16002287
Also you might drop the game at some point and return to it later. I am pretty sure a lot of people had same expirience.
>>16002271
>>16002227
There are probably more attack moves in nioh than in dark souls 1.
3d8370 No.16002303
>>16002287
We need an autist to verify that. Nioh goes for quality over quantity, Dark Souls the opposite. DaS has a heap of weapon types and not all are simple reskins.
9cb678 No.16002324
>>16002271
Yeah I don't bother with NG+ in Souls games, it's just shit number inflation like you said. I just start a new save and try different builds. Nioh has a better NG+ but I still find starting a new build on Bloodborne in particular more enjoyable than going through Nioh again after WotW. I don't know what exactly it is but the enjoyment on each cycle of NG+ diminished and I just lost interest. Even after a year break I felt like playing Nioh again, played for 40 minutes on WotN and got bored. That's just how it is.
The takeaway from that is that Nioh definitely has better NG+ but for me I get way more out of starting fresh on BB and DaS1. Potentially due to the paths you have to take to make your build in those games compared to Nioh where your progression through the game is linear. In BB for instance if I want to do a bloodletter build I'm basically going straight to the DLC after bopping Amelia and then doing the rest of the game. Your build kind of dictates the course of your progression and that's one of the draws for me and why I find the games so replayable. By doing different builds the progression of the game can be severely altered as opposed to Nioh where you just use the best version of the weapon in the class/type you have available at that point because you don't have the option to go to an area ahead of time to get a weapon early. I'd love for Nioh to take some of the souls games' level/world design and for the souls games to try and reach Nioh's level of combat depth. If either of them can learn from the other it'll make me real fucking happy.
5c301e No.16002355
>>16002303
It just same weapon types have same exact attacks, but mixed together. Vertical slash, horisontal cleave, thrust, diagonal slash, overhead smash and slow versions of thereof and they vary somewhat in reach. And just a few weapons have something unique, like artorias sword and cairan daggers.
Sure, a lot of nioh stuff is fucking silly, but who cares, its fun. In dark souls there are fucking fun police everywhere. Dark souls really has low skill ceiling in pve and pvp is basically "my weapon is better than yours, so I win" and in pve you have 3 levels, "i dont know how to doge or do anything so I rely on luck", "I know how to dodge and backstab so I can do anything in the game" and "I am good at parrying so I can kill everything 20% faster". There is nothing more to it, except in dark souls 3 they introduced delayed attacks just to fuck with players and make dodge harder because they cant think of anything else.
You know how in many games, when game gives you flamethrover, it will give you a lot of enemies to burn. In dark souls game gives you cool weapon and immedeatly makes it hard to use. Artorias sword jumping attack? Fucking useless, because its slow and deal less damage and you might find it useful like once or twice in whole game. They go for "realistic but not really" approach instead of allowing players to have fun.
>>16002324
NG+ in nioh is closer to diablo than to DS.
>level design
Yeah, everything is quite average at best and nothing shines. But maybe its for the best that they decided to leave it at that and dont waste any more time on it trying to make something they cant.
85c14d No.16002366
>>16002355
>Vertical slash, horisontal cleave, thrust, diagonal slash, overhead smash
I'm sorry, exactly what other kind of fucking move are you expecting? A gravity-defying backwards somersault with a little twist kick and a reacharound?
3d8370 No.16002367
>>16002324
I'm the same with NG+ cycles. I've played DaS probably over a dozen times on NG but probably only twice or maybe thrice on NG+ and beyond.
90d549 No.16002382
>>16002366
Nioh has that. It's called Swallow's Wing II.
ce9432 No.16002383
So, who was your favorite guardian spirit and why was it tentacle daddy?
90d549 No.16002386
>>16002383
Kara-Jishi, because it offers the most raw global damage. It's got a shit LW and a shit Talisman effect, but I don't want to use those anyway.
cd2fcb No.16002398
>>16002383
This beautiful girl
328d4c No.16002501
I just started replaying Nioh after two years, the beginning of the game is still very good, but I forgot how much side mission content just re-uses the same levels and enemies, that's the most frustrating thing about the entire game. Really hoping Nioh 2 will have more enemy variety.
3d8370 No.16002547
>>16002383
I only used Kato, the tiger and the bear. I went full heavy armour and axe for about 70% of that playthrough so they helped the most.
>>16002501
I hope Nioh 2 is an improvement in every way. More and better enemy variety, more environments, more weapons, less gear grind autism.
328d4c No.16002550
>>16002547
Do I also remember right that equip load doesn't have an effect on your movement but just heavier load equals more stamina spent on actions?
90d549 No.16002552
>>16002550
Correct. High equipment load also decreases Ki regen.
38b801 No.16002575
>>15999139
Once you go far enough into the abyss you are rewarded with a couple of smithing texts that allow you to reset the reforging price.
e7e96c No.16002656
>>16002647
Use the rock to your advantage. Buff up there. His charge attack has a long recover time and it's harmless if you're on the other side of the rock. Sloth talismans are your friend.
9724bc No.16002660
>>16002656
I know. I think I wasted over 5 hours on him. I'm playing with katana only.
3a674b No.16002666
>>15998743
To be fair, that version of Punch-Out was a tournament prize.
90d549 No.16002670
>>16002660
My Number One Tip for new players is: In multiple cutscenes, it will be said that William is not a samurai. William is a filthy vicious cutthroat pirate, and you should play him like one. Don't feel bad for using the tools the game lets you use. Fuck the game before it fucks you back.
You can't dodge during hitstun, but you can block. You can pretty much always block. So if you're gonna get combo'd to death after a hit, block the next hit, then dodge.
Stance switching is incredibly important. There is no best stance, they're all useful for different things. Find natural combos where one Skill comfortably leads into another; for example, low stance quick attack -> Kick -> Sword Ki to burst down enemy Ki bars, or Swallow's Wing II -> Ki Pulse Iai.
11eae2 No.16002702
>>15998655
>tfw really like bloodborne
>tfw cant seem to actually git gud
>tfw can only dedicate like 2 hours a week to videogames anymore
i just want to see some more of the damn game other than the same 45 minutes of the first level, what the fuck am i doing wrong? how do i git gud?
13e656 No.16002881
>>16002702
Well first off don't play it like bloodborne, BB is a poking game, comboes don't really exist. Nioh on the other hand you want to be able to combo and chain your stances together to maximize dps during an enemy opening before backing off. Salt is useful against demons and breaks their Ki. Ranged/ninjutsu is viable if you're a pussy and don't want to man up
9bc239 No.16005356
>>16002670
>Stance switching is incredibly important. There is no best stance, they're all useful for different things. Find natural combos where one Skill comfortably leads into another; for example, low stance quick attack -> Kick -> Sword Ki to burst down enemy Ki bars, or Swallow's Wing II -> Ki Pulse Iai.
Yeah, new players should try to switch stances as much as they could, its a good fucking tip for new players. Because this cant backfire in any way if inexpirienced players try something like this.
New players should stick to a stance they are most comfortable with, if things go wrong, they should try switching to another one.
230465 No.16005368
38b801 No.16005370
>>16002702
>what the fuck am i doing wrong? how do i git gud?
Are you talking about Bloodborne or Nioh? Well either way what you need to do is to open up the shortcuts so that dying doesn't erase all your progress.
ac7228 No.16005389
>>16005356
Are you being serious? It is called learning, you should try it.
38b801 No.16005398
>>16002670
Stance switching is important but the degree of importance depends on which weapon you are using. It's very important for spears and tonfa. For 1 kat, 2 kat, and BIG kat it's somewhat important. For axes and kama it's only a little important.
>>16005356
DSP pls
b1bb6e No.16005408
>>16005398
>>16005392
>>16005389
Do you really think that new players must start game by trying long combos with stance switches? WHEN THEY DONT EVEN HAVE ANY SKILLS UNLOCKED, for fuck sake stop being such retarded posers. Hell, even "use skills more often, they are good" is better advice for new players than this stupid wannabe shit.
>It is called learning, you should try it.
You should try reading what I was saying.
e22530 No.16005412
>>16005398
The low stance on the big kat is almost a trap for new players because the lower reach is not much of an offset for the fact that damage doesn't drop off that much.
ac7228 No.16005418
>>16005408
Changing stances has nothing to do with skills, bud. You can change stances from the beginning and you should get used to doing it as soon as possible as it makes your combat more fluid and you won't have shit muscle memory for one of the game's base mechanics once you get to the more difficult fights. You have no idea what you are talking about.
222bf3 No.16005423
>>16005408
The important part of stances isn't unlockable skills you unbearable retard, it's movement and blocking and the default attacks.
ac7228 No.16005428
>>16005418
Also learn flux and the secondary level of it and implement it into your combos asap. It will help out a LOT in the long run. This is something I learned way too late and it is hard to break bad muscle memory once you play a game for an extended period of time. That extra ki regen on ki pulses is amazing.
0ac2fc No.16005431
>>16005418
People who dont even know what attacks you have on different stances somehow would be able to use them effectively? Control more fluid? You dont even get stamina recovery from them, it will be completely wasted fucking stamina, you fuckign retard. Killing mosters is basic mechanic. Unlocking skills have everything to do with everything. Switching stances when you dont know what you are doing and whaen it actively hurts you because "well you might need it later" is how fucking monkeys operate. Monkey see monkey does without any understanding why.
>>16005423
Switching!= using different stances, which I said you must do if you have any problem. And who said that unlockable skills are part of fucking stances, learning them is more important than learning how to switch stances from get go in combat. >>16002670
>for example, low stance quick attack -> Kick -> Sword Ki to burst down enemy Ki bars, or Swallow's Wing II -> Ki Pulse Iai
You cant even use this example as new player because none of that shit is unlocked. Read before talking.
ac7228 No.16005439
>>16005431
It is about learning how your stance hits combo together early and as I said here >>16005428 using Flux is going to require you to be able to switch those stances on ki bursts.
We are talking about brand new players right? Are you telling them to just R1 everything constantly. If they want to be any good at the game they are going to need to learn these mechanics.
38b801 No.16005442
>>16005408
>Do you really think that new players must start game by trying long combos with stance switches?
Maybe not in the very first level or two but they need to get in to the groove sooner rather than later or they'll suffer for it. Also certain weapons, specifically tonfa and kusarigama and to a lesser extent spear, are actually gimped without skills unlocked so if you're going to use those weapons then you defiantly need to get comfortable with stance changing.
Also one other important thing is that different stances affect both your attack and evasion. High stance is offensive stance, mid stance is defensive stance, and low stance is dodge stance. Also LW locks you into midstance so if a player is use only to using one of the other stances they're going to be at a disadvantage.
222bf3 No.16005448
>>16005431
>switching stances isn't switching stances
>someone said something dumb that you have to care about
Blow me, illiterate. The single best piece of advice you can give anyone who picked up Nioh because they thought it was a Souls clone is to get used to ki pulsing and stance switching as early as possible. "Oh but it's fine if you wait until you get into trouble" is how you get people in WotSt still trying to use only high strong with the odachi.
e3eef8 No.16005470
>>16005439
>We are talking about brand new players right? Are you telling them to just R1 everything constantly.
>Hell, even "use skills more often, they are good" is better advice for new players than this stupid wannabe shit.
>>16005439
>>16005428
>flux is good
Duh.
>>16005448
Switching stances is when you switch it in the middle of combat for combo/skill/some other shit. Using different stances is when you use stance situationally, when you know that you cant beat fast opponent with high stance for example.
>>16005448
> is how you get people in WotSt still trying to use only high strong with the odachi.
If it works for them somehow. But I dont believe its possible. If people are not using everything avaible to them, than telling them "use something you dont understand" is not gonna work for them. To understand when you need to switch stances, you must unlock skills, learn attacks in every stance, undesrstand what they do(for example how much poise damage they do) and than you might start switching stances for combos. Youcant just fucking skip all these steps for no reason just to "experience how it works" because its not going to work without unlocked shit and understanding. Its cart before the horse .
222bf3 No.16005472
>>16005470
>Youcant just fucking skip all these steps for no reason just to "experience how it works" because its not going to work without unlocked shit and understanding.
Are you sincerely trying to tell me that fucking around and seeing what works doesn't work
ac7228 No.16005489
>>16005470
>To understand when you need to switch stances, you must unlock skills, learn attacks in every stance, undesrstand what they do(for example how much poise damage they do) and than you might start switching stances for combos.
The entire point of the conversation though is that you DON'T need to learn skills or anything else to begin experimenting with stance switching in combat. There are some basic combos from doing this by way of extending the time you are right up on an enemy attacking (ex. if your basic 4 hit combo is done you can immediately switch stances and/or ki pulse and continue attacking) The sooner you actually implement it the better off you will also be in the long run when it comes to using flux and even just combat skills in general.
ac7228 No.16005499
YouTube embed. Click thumbnail to play.
>>16005489
For any new players who aren't sure what I'm talking about here is a vid showing someone doing it with a hammer. It is advantageous since you can keep constantly attacking and easily drain a lot of the enemies ki. Granted it is not always the best option when you are facing multiple enemies but it is a good thing to learn early.
fc8b53 No.16005504
I'd like to reiterate that tonfa is borderline useless without learning skills so if a new player is using them they'll definitely have to both learn the skills quick and get use to stance changes.
13e656 No.16005704
>>16005504
let me fix that statement for you
>tonfa is borderline useless
you don't need all those extra words, it's the worst weapon in the game
ac7228 No.16005755
>>16005704
It can keep enemies pretty well stunlocked from what I remember.
fc8b53 No.16005767
>>16005704
>it's the worst weapon in the game
If you get the gun tonfa, magic tonfa, or anti-youkai tonfa and spec out right you can get in there and beat that pussy up, no questions ask. A proper GS is key as well since you need LW handy in case you get into a bad spot. This anon >>16005755 knows what's up.
>>16005499
>here is a vid showing someone doing it with a hammer
L-lewd!
13e656 No.16005812
>>16005755
>>16005767
Yeah but the time to kill is much higher than every other weapon, and it really leaves the question of "why bother" if you don't really care about aesthetics
5ba546 No.16005951
>>16005755
>>16005767
>>16005812
I rolled with it into Way of the Wise (NG+5 i think) using gun tonfas and blew threw most shit until I found the game tedious (human enemies having shitloads of ki and double boss fights felt tiresome at this point).
I made my build around Scorch and Confuse. Gun tonfas with Nine-tails as a spirit (GS can shotgun and proc scorch on just about anything and she has good scorch bonuses), bits of Red Demon for more scorch bonus and spear bonus. Tonfas and onmyo were used to apply the second effect to proc Confuse and make the most of it while it was up. Spear as a backup weapon for cheesing against some of the human enemies or trickier bosses, and for the simple defensive moveset.
Gun tonfas were great but getting them to drop and crafting the ones I wanted was a bitch. Completely steamrolled over most yokai enemies once I got the playstyle down. Build felt wanting on defense but could tear enemies apart very very quickly when all the conditions were in place. Used gun tonfas because the move they grant adds a reliable burst ability that can be used to break yokai horns and all kinds of shit and it's very easy to weave into combos, and of course, the gun move is fire damage which I built on. Tonfas in general apply a lot of attacks which is nice for applying status effects (prevents degen on buildup).
be5fbb No.16005971
>>15998774
Lords of the Fallen and that one cyber apocalypse game are the first ones that come to mind.
13e656 No.16007248
>>16005971
oh right The Surge existed
0b3213 No.16007421
Anyone got any intresting build ideas, I'm going through WotW right now using a Hayabusa/Dragon Sword build? The last time I played was around three months ago and want to try somesomething new, I was using Tonfa up to WotD.
a5d074 No.16008441
>>15998743
I was going to guess Australia like pics related, but PAL never got Chrono Trigger until the DS, fourteen years after NA got it on the SNES.
>>15998671
Demon's Souls is common as fuck, at least here in the states.
>>15998762
>Tbf, Chrono Trigger is a game that's truly worth $130 or more. It's just that damn good.
>Implying.
It's a great game, but no. I even find it disgusting that even the DS port is up to like $38 now where I live. Mine was $16 complete when I got it.
432c91 No.16014259
>>16000383
>Nigger you can block even in the middle of an enemy's hitstring and then dodge away
I'm not talking about skeletons. I'm talking about Yokai and tanky multi-Revenant fights where everyone has hyperarmor because if Sunken City taught us anything, it's that the second best way to add challenge is to throw ultra tanky, highly damaging poisefags at the player; and the best way to add challenge is to throw MULTIPLE highly damaging poisefags at the player simultaneously. Eat one hit and you're going to be dead or almost dead, block and that's either getting broken in one hit (yokai), or instantly broken in multiple simultaneous hits (revenants). It's cheesy as fuck, and it encourages cheese from the player.
>The game gives you tons of options for build variety
Spear and Kusa are the only weapons with highly effective movesets that have some real diversity to them, except none of that shit matters because dual bosses that throw around one-shots require cheesing them to the point that you at minimum can instantly burst one of them so the fight becomes manageable.
>Good job figuring out the whole appeal of it
The game was never marketed as this. You're one of the handful of people I've seen that actually enjoy that gameplay loop in this genre.
>You conveniently forgot to mention though that there's tons of ways to control the RNG in your favor through things like the reforging/tempering system though
Oh fuck off, it's actually easier to farm fucking high runes in D2 than it is to multi-stat reforge enough in Nioh to get BIS stats and non-shit rolls.
>At the very least unlike Dark Souls the game at least changes between game cycles with new enemy spawns and behavior rather than just beefing up numbers
That's because Dark Souls asks more from the player as you advance through NG cycles, while Nioh has an inverse difficulty curve where NG is by far the hardest, and then you're simply in a one-shot arms race.
>More like they took the Souls mechanics and improved upon them in every noteworthy way while making an identity of their own
The fact that you also refer to them as Souls mechanics shows that even you don't think they created their own identity outside of a mishmash of conflicting mechanics and questionable and often outright terrible design decisions.
>Nioh shits all over Dark Souls effortlessly
The community certainly doesn't think so.
>Some of your complaints are valid but as a whole it just screams of lack of game knowledge
I'm just gonna have to throw that one right back at you, champ.
e7ce54 No.16014360
>>16008441
Only an idiot wouldn't just emulate games that old.
a82d51 No.16014705
>>16014259
>yokai break your block in one hit
False unless you're wearing lightweight armor, in which case the entire point is to dodge around attacks, not guard against every hit. Even with light armor though it's not impossible to block the odd hit, even from bosses.
>poise tank enemies
Learn to hit the weakpoints and/or abuse confusion, learn how to keep pressure with ki-depleting attacks. Bait out slow attacks with revenants to parry and it's gg.
>Spear and Kusa are the only weapons with hgihly effective movesets
Patently false, but hey, whatever makes you feel better at night, tard.
>Dual bosses that throw around one-shots
Patently false unless you're talking about Abyss dual bosses. Abyss is the endgame, nigger. Dark Souls will also kill you in a couple hits on NG+7, which is what the Abyss beyond the 30 floors is.
>It's easier to farm high runes
Wrong again, nigger. Umbracite drops like fucking candy after NG by just playing the game normally or helping some other fags in co-op and that's more than enough to get non-shit rolls.
>Dark Souls asks more from the players as you advance through NG cycles
Debatable. Dark Souls does nothing but inflate the statistics of enemies (Dark Souls 2 aside, which actually added new enemies in NG+ like Nioh). Nioh actually remixes levels in addition to this and given you're whining about how unfair le one shots are in high level Abyss, it seems Nioh demands more of you in terms of both strategizing and buildcrafting.
>They didn't create their own identity because they took some mechanics from another game
I guess Dark Souls also didn't create its own identity because it took some mechanics from Onimusha, huh, faggot?
>The community doesn't think so
Fastest selling Koei-Tecmo title they ever released in the West and well-acclaimed by people who like Souls games.
>no u
Nah, pretty obvious who doesn't know what the fuck they're talking about here. Pretty much everything you mentioned is flagrantly incorrect and suggests you never played further than NG+.
tl;dr: git gud
432c91 No.16015152
>>16014705
>cuts every single argument short for a more effective strawman
Either a woman or a kike.
a82d51 No.16015187
>>16015152
Nice non-response. You're a dumb nigger. You are the dumbest retard gorilla nigger I've ever seen if you overlook basic bitch game mechanics.
This is your last (you). Fuck off back to reddit if you want to wail about imagined problems and why "omg Dark Souls is so much better".
c8cb08 No.16016102
Worth playing once for the fun combat but I hated the loot system and million different new game+ levels.
ba262a No.16016143
>>16015187
this dark souls is reddit tier garbage
20948c No.16016491
>>16014259
>The community certainly doesn't think so.
THE SOULS COMMUNITY?
>Spear and Kusa are the only weapons with highly effective movesets that have some real diversity to them, except none of that shit matters because dual bosses that throw around one-shots require cheesing them to the point that you at minimum can instantly burst one of them so the fight becomes manageable.
gito gudo parrying with katana.
>>16014705
>confusion
That is such a powerful strat. It makes being an onmyo mage not only viable but borderline broken. It almost makes up for there not being a magic scaling type of weapon or an armor with an onmyo set bonus.
Almost.
a82d51 No.16016538
>>16016491
>That is such a powerful strat. It makes being an onmyo mage not only viable but borderline broken.
Damn right. The only thing stopping onmyo from being even more cheesy than it is, as you say, the lack of a weapon that scales off magic naturally and the lack of armor sets that assist onmyo (outside of grace of Tsukuyomi).
Also Fuku best girl, next to the Ice Princess. Good fucking taste Anon, good fucking taste.
7f6369 No.16016954
>>15998786
>Why nobody is talking how nioh combat is closer to witcher "idea" of combat with stances and second weapon set?
Maybe because the Witcher games aren't known for their game play and what little there is plays terribly.
ac7228 No.16017018
>>16016978
Hopefully that is just the first boss because it looks pretty easy. Not much variety in the moveset. I like that they are giving the bosses more HP though so it feels like an actual fight instead of a 1 minute spree of going berserk before you get killed like you can do with many of the bosses in souls games. I think that is one thing that Nioh did great. It makes sure you get to see all of the bosses moves and forces you to learn them. At least in your first runthrough.
e7e96c No.16018947
William in Samurai Warriors when?
20948c No.16019551
>>16018947
Be careful what you ask for.
a226c4 No.16019571
>>16019551
>musou stars
Really wish that game was better. Had some real cuties in it.
20948c No.16019735
>>16017018
What was in >>16016978?
3d8370 No.16020210
>>16016946
>tfw no qt ninja gf
39f76a No.16020505
Other then Nioh and Bloodborne, any similar games worth getting on the PS4? I'm enjoying driveclub and Bloodborne way too much.
8d62ed No.16024568
>>15998489
No, it's very grindy and repetitive, assets are reused constantly. Don't listen to these weebs, get the HONEST and TRUE successor to Dark Souls - The Surge.
>>15998686
Three Crowns Trilogy is one of the peaks of the Souls franchise, its an incontestable FACT
>>15999000
>muh invis frames
Just pump ADP and stop crying already
>>15998592
>If you want a Souls-like game that does things quite different while still feeling familiar, than Nioh is the one to go for. A lot of the other Souls clones copy a bit too much whereas Nioh feels different enough to stand on its own.
It just copies itself instead of copying one of the most successful titles of the previous generation. Just Surge it up instead my brother.
>Its a meaty, meaty game that takes a long time to even finish the first run of. Then throw in the bonus missions, NG+ cycles which change the game up
That's an interesting way to say recycled grindfest. Quality over quantity.
>>16005971
>>16007248
It existed? It didn't just exist, it excelled. The Surge is a masterfully executed game and a worthy successor to the souls franchise. A tiny German studio made an established studio's game look like gachashit in comparison.
>>16020505
The Surge and the upcoming The Surge 2.
20948c No.16024597
>>16024568
Nobody liked The Surge. Stop your shilling.
8d62ed No.16024620
>>16024597
>i-its shilling play this weeb game instead!!!
I can sense your fear, but it won't stop my righteous quest to give anons the truth. The Surge is GOAT. When The Surge 2 drops every anon will be scrambling to say they always liked The Surge.
a226c4 No.16024681
>>16024620
I like this anon
6f66e5 No.16024708
>>16024568
The Surge is shit.
3a8bbb No.16024709
>>16024620
>>16024568
Alright, someone else who played this game
How the fuck do timed hits works? Is there a rhythm I've got to follow or something because I only get them through sheer luck when mashing.
8d62ed No.16024752
>>16024708
Wrong. /v/ anons praise Bloodborne and shit on The Surge despite The Surge being closer to Bloodborne than Dark Souls because they listen and believe.
>>16024709
You have to space out your hits evenly but you aren't really penalised for not getting a perfect combo (unless you have a specific modifier active in the Testing Chambers). If you have the second DLC you can practice with the modifier on and it shows on screen if you're nailing it.
1cbe80 No.16024778
>>16024568
The surge had potential, but it dropped the ball in the most important aspects of a souls-like. Player control, enemies, and world.
Just moving around and attacking in the game feels incredibly awkward and unsatisfying. The attack animations don't really have any satisfying "snap" to them. Even the fastest twin rigged weapons still feel like your trying to swing around a cinder block on the end of a 4 foot pipe. This is what happens when you load your mocap actor down with 20 extra pounds of junk to make sure the animations feel weighty. Congrats to the animation team for accomplishing what they set out to do, but that doesn't necessarily mean it's good.
And even if the player character controls perfectly, it's all for nothing if there are no good enemies to interact with. Unfortunately, asides from a small number of robotic and mutated enemies, probably 75% of the game is just fighting stronger and stronger versions of the same basic human with on of the player usable weapon types.
The variety and creativity of the game world, and the atmosphere it creates is one of the strongest points of the soulsborne games. I always felt like simply getting to see what From created was one of the biggest rewards for exploring. The Surge didn't even try in this regard. The game environments have exactly as much variety as one would expect to find in an industrial park.
Oh, and let's not forget the much vaunted limb targeting and dismemberment system. At the end of the day, it means fuckall outside of grinding materials. Enemies don't react differently depending on where you hit them. Hitting their weapon hand doesn't disarm them or slow their attacks, hitting their legs doesn't reduce their mobility. Just tilt the stick in the direction of the blue part for a little extra damage.
I wanted to like the game, I really did. Sci-fi is my favorite fiction genre, and I was extremely excited for the game. I have 20 hours in it, and it still feels like a mess to play. This thread even made me check the game out again and try to give it another chance, but nope, it's still shit. But calling it "the HONEST and TRUE successor to Dark Souls" is a bad joke. I really want the sequel to fix all the first game's problems, but Lords of the Fallen and The Surge 1 aren't really a promising track record.
6f66e5 No.16024822
>>16024752
The Surge can't even remotely be compared to Bloodborne, for once a From Software game is more polished and fun to play than the alternative when you bring up a piece of shit like the Surge. Kill yourself casual Reddit faggot.
a3f23d No.16024932
honestly the only bad thing I have to say about the surge is the ducking and hopping just feel like a half baked idea because controller limitations. if they didn't tie it to the same button or wheel that you use for limb targeting then I would have actually used it
also the whole set up about not showing Jonah Gutenberg's face and then doing nothing with that
everything else about it I liked
>>16024681
but do you like the surge?
>>16024709
its just practice right? click at the right moment after the attack and the next attack is cheaper. there's even a little flash on the stam bar to show that you did it right
8d62ed No.16024981
>>16024778
>Just moving around and attacking in the game feels incredibly awkward and unsatisfying. The attack animations don't really have any satisfying "snap" to them.
Meme criticism. Might as well just say "muh gamefeel" as if that actually means something. The animations and speed of the game are fine, anyone who says it's clunky hasn't been in a death sliding match with Black Cerberus.
>it's all for nothing if there are no good enemies to interact with
Plenty of memorable enemies in amongst the bread and butter "hollows".
>Hitting their weapon hand doesn't disarm them or slow their attacks, hitting their legs doesn't reduce their mobility.
That's not true for everything, PROTEUS enemies for example get four different movesets and models depending on what you cut. I agree there's more to be done there though and the system is getting expanded in The Surge 2.
>The Surge didn't even try in this regard. The game environments have exactly as much variety as one would expect to find in an industrial park.
Another tired point. The game has plenty of visual and thematic variety whilst still remaining cohesive. No Catacombs into Irithyll or Earthen Peak into Iron Keep bullshit here. Abandoned Production looks nothing like Central Production B which looks nothing like the Executive Forum and so on.
>>16024822
>muh casuals
>muh reddit
You don't have an argument so you just start throwing out buzzwords, very pathetic
>>16024932
>also the whole set up about not showing Jonah Gutenberg's face and then doing nothing with that
If you go to the server room in the Executive Forum, you can see that every member of the board has a server except Sally (the hologram) and Guttenberg, who have two. Piece it together with his obsession with legacy and the implication is he uploaded his mind to the CREO mainframe.
a3f23d No.16025086
>>16024981
I totally did not pick up on that, although that doesn't really explain why they wont show his face this raises all sorts of questions
6f66e5 No.16025123
>>16024981
You don't have an argument either, you're just lying. You're also reddit spacing and need to fuck off. Imagine unironically defending this piece of shit.
8d62ed No.16025136
>>16025086
Yeah, there's a lot of little mysteries like that that I think were intentional by the devs, like how the souls series still has lots of unanswered questions after wrapping up. My hope is that Guttenberg returns in The Surge 2 as some kind of half-mad bio-mechanical monstrosity terrorising the wasteland. He is one of the only characters in The Surge whose story does not have a definite conclusion.
>>16025123
That's not reddit spacing, that's paragraphing. Also you need to learn to control these little temper tantrums of yours buddy, cause when The Surge 2 comes out as GOAT and Sekiro fails to impress like the Actipission game that it is you're gonna be seeing a lot more Surgekings around these parts.
fe024f No.16025167
>>16025136
>r-real ledditspacing has n-never been tried haha
<pls like my kusoge
7f6369 No.16025186
>>16024981
game feel is a legitimate thing and denying it is basically admitting you don't know shit about video games. germans can't make good games.
8d62ed No.16025265
>>16025167
I don't talk to weebs leave me alone
>>16025186
>mommy I don't like it feels bad!!!!!
Surge haters are LITERAL babies who can't adequately express gameplay concerns in a coherent sentence. No wonder they complain about "unfair difficulty" and "janky controls" when they are actual infants….
7f6369 No.16025271
>>16025265
I'm just saying it's shit buddy, sorry nobody bought your game but it just wasn't a good game in an already densely packed genre that everyone is bored of. No need to throw a tantrum.
8d62ed No.16025303
>>16025271
Why don't you talk more about gay feels or whatever shit you were talking about LMAO, like it matters anyway. Me and the bros will be busy getting our Surge on. See you in time for Surge 2 bitch, get ready for the Suuuuuuuurge!!!!!
dad5c9 No.16025330
Nioh, despite having at least twice the number of variables to the Souls franchise's combat, has combat which feels quite shallow in comparison to the Souls games. It's like mixing God of War with Dark Souls 1. Staggering enemies is almost impossible with just your standard attacks (and yet all attacks stagger you, no matter what), forcing you to rely upon stupid combos to pull enemies to stagger them. On the PC the controls feel delayed, and the inputs are all labeled as Xbox 360 controller inputs.
All-in-all I much prefer Souls 2 to Nioh, consider how bad 2 was when I say this. The fact that Nioh is getting a sequel is fucking amazing to me.
13e656 No.16025334
>>16025330
>staggering enemies is impossible
I'm actually confused on this, did you just find a single yokai enemy hit it once, see it didn't stagger, and then give up?
bc3352 No.16025342
>>16025303
I played through the Surge twice and enjoyed it enough to actually buy a copy after pirating it and I still think you're a faggot who is trying too hard to force your faggot opinions on others.
13e656 No.16025352
>>16025342
I thought the surge was a neat idea, and it can easily be expanded upon in the sequel. The enemies and bosses in general were really underwhelming but I enjoyed the setting.
8d62ed No.16025368
>>16025342
A real Surgehead would NEVER talk to a fellow Surgehead like that, that's how I know you are lying.
>>16025352
The Surge 2 honestly seems bigger and better in every regard, could easily be GOTY contender if they pull off everything they intend to do (better drones, better sever system, bigger world, more bosses, character creation, trick weapons etc.)
13e656 No.16025374
>>16025368
>trick weapons
and that's a horrible sign right there. I can't wait for the fantastical trick weapons like "fast mode and slow mode" for every single weapon
aa7634 No.16025378
>>16025334
Of couse he did, he's a soulscuck.
>hit an enemy once
>dodge roll away like an homo
>sip on flask regardless of remaining health
>repeat until all enemies are dead
>spend the souls earned on endurance so he can cuck out for even longer
bc3352 No.16025379
>>16025368
>Surgehead
Dial it back. It's way too obvious that you're trying to push a shtick to gather (you)s
8d62ed No.16025400
>>16025374
>I can't wait for the fantastical trick weapons like "fast mode and slow mode" for every single weapon
I welcome it regardless, weapon variety was a weakness of The Surge and even though implants and drones made for a lot build variety more weapons would be nice.
>>16025379
I am 100% sincere. Everyone knows Fromcucks like you operate under Fromqiyya which means you can lie to any non-believer and tell them things like "Activision c-can make a good game". Us surgeheads are the minority but we are rising up. Surge 2 2019, watch this space.
6f66e5 No.16025646
>>16025136
One or two sentences isn't a paragraph you Reddit nigger.
>muh unreleased game
>muh sekiro
I don't give a fuck, kill yourself.
a82d51 No.16026028
I gotta admit, the Surgeposting is good bait. Lots of bites. I mean, it's still faggotry and blatantly wrong, but hey, I can appreciate it.
>>16025330
Another wrong nigger who doesn't know how to play Nioh, probably only played through NG and bitched and cried the entire time about how it wasn't like "muh Souls". Yeah, it isn't like Souls, it's better.
>Nioh, despite having at least twice the number of variables to the Souls franchise's combat, has combat which feels quite shallow in comparison to the Souls games.
Oh yeah, I'm sure that Dark Souls just blows it out of the water what with every single weapon being just being "base weapon but with a single different move" while Nioh has skill trees, stances, ki pulsing, enemies with actual stamina you can play around and exploit…
>Staggering enemies is almost impossible with just your standard attacks (and yet all attacks stagger you, no matter what)
If I had a dollar for every faggot Soulscuck from reddit that stated this, I'd be snorting gold bars. Human enemies can be staggered just like you, while yokai need to have their ki depleted, after which they'll stagger with every attack. In short, learn how to use skills that cause heavy ki damage, learn how to play aggressively and purify yokai realm. Also, get your toughness to 200 and above by wearing heavier gear if you hate getting staggered. Below 200 anything but the weakest hits will interrupt you, above 200 and you can keep often keep swinging even through boss attacks.
>On the PC the controls feel delayed
I have over 700 hours on the PC port and never once noticed any delay. If anything, Nioh is far more responsive and tight in its controls than any Souls game.
>the inputs are all labeled as Xbox 360 controller inputs
Fair criticism, the game's KB+M controls leave a lot to be desired and that's one reason why.
>All-in-all I much prefer Souls 2 to Nioh, consider how bad 2 was when I say this. The fact that Nioh is getting a sequel is fucking amazing to me.
Has it ever occurred to you that you just have shit taste, anon? Just a thought.
f1d7c4 No.16026447
>>16026028
>>On the PC the controls feel delayed
Sometimes they are queued on my controller, but that its same as every second game and its quite rare.
But generally most of criticism comes from people who dont know how to play. Its funny how people criticize gameplay without understanding how to play but ignore inferiority of nioh levels.
bd8c66 No.16026466
>Should I give Nioh a chance?
nioh
3228b8 No.16027006
>>15998489
It's worth the time I'd say, not like you'll lose much if you're pirating it.
you are pirating it right?
20948c No.16027048
>>16025330
> yet all attacks stagger you, no matter what
git gud armor
f406d7 No.16027060
>>16027006
I pirated it and the shit didn't even work. Apparently many people have problems with crashes like that, even those that bought it.
7f6309 No.16027164
>>16027060
The game crashing for me consistently near the end of the tutorial was inexcusable and a real turnoff. I'm still glad I stuck with it anyway after managing to get out of that mess.
349ce4 No.16027173
>Should I give Nioh a chance?
Nioh.
f406d7 No.16027212
>>16027164
Good for you, anon. My game wouldn't even get to the main menu without crashing.
3d8370 No.16027911
>>16026981
If she does return, hopefully they let us use rapiers. More weapon types would be nice.
20948c No.16028197
>>16027911
It was a crine that we didn't get those Saika sixshooters.
20948c No.16028206
9e2af5 No.16028302
>>16027060
>>16027164
>>16027212
Christ what kind of shit-tier toasters are you fags running?
ac7228 No.16028540
aea0e9 No.16028578
>>16028302
>>16028540
It's a shit port, are you going to deny that?
ac7228 No.16028622
>>16028578
Wouldn't know since I didn't play on a ps4. I do however know that I had 0 problems with the steam version in 400 hours.
8a810c No.16028647
>>16025330
>not watching their stamina meter drain and hit them when it's low to stagger them for that extra crit.
Git gud faggot, why spend more minutes than you need on certain bosses even?
aea0e9 No.16028689
>>16028622
>Works on my machine
Dear lord, I just got memed on
ac7228 No.16028740
>>16028689
Checked some reviews and I guess I just got lucky or stuff was patched by the time I played. Never had any crashes, save corruption etc. It ran pretty great at 60fps as well. The only problem I had with it was the lack of enemy variety but the combat was still involved and fun enough for me to play it through NG+++. Plan on going back soon to do WotN and abyss stuff before the sequel is released.
3bc783 No.16029289
Is it worth it to do all the chalice dungeons in Bloodborne?
9bc239 No.16030046
>>16029289
If you enjoy doing them.
3a8bbb No.16030192
>>16030174
Who is this guy and why should I trust what he has to say?
Goddammit gameplay footage when
9724bc No.16030199
>>16030192
I don't know who he is.