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File: 95a88ef40ebf2d6⋯.png (311.6 KB, 555x328, 555:328, Valkyria-Chronicles-4-dog-….png)

32c658  No.15988141

I just got introduced to the series with 4. So far I am liking it (please hide spoilers) but i was wondering if their were text differences between JAP and ENG versions like with Minervas lapdog being a fag.

Also Lily is top tier waifu wish she was as good on the field.

Pic related is best boy.

Claude is boring af though

Whats your favorite VC game?

Favorite character(s)?

Favorite map?

What do you want more of in future titles?

8e5de5  No.15988153

is it cracked?


a85755  No.15988708

File: 164d720a9d7a2dd⋯.jpg (235.96 KB, 1920x1080, 16:9, hammered.jpg)

>What do you want more of in future titles?

tricky question because VC2 tried to add a ton of different units and options into the game but that ended up working out poorly, VC4 cut all that fat and just tweaked the VC1 formula and came out great. maybe more urban environments and maybe something like small/fast vehicles like motorcycles or ATVs to play around with for larger maps to do trickier flanks and stuff


fea675  No.15989487

File: 5dc2cafea79ca52⋯.jpg (401.95 KB, 1920x1279, 1920:1279, 1530282201_thumb-1920-9261….jpg)

>>15988708

>tricky question because VC2 tried to add a ton of different units and options into the game but that ended up working out poorly

The unit additions were hit or miss, but overall most of the changes that VC2 brought to the series were positive and welcome - and a lot of them have stuck with the series. The biggest problem with VC 2 was it's story and characters, which is a shame since - as I said, mechanically the game brought some necessary changes.

One thing I miss about VC2 that never carried forward to future games was tank customization - specifically special equiptment to deal with environmental hazards. Lamps to negate darkness debuffs, a fan to blow away fog, sprinklers to keep your AP from draining in the desert - etc. But beyond that, whereas VC4 gave you a tank, minitank, and APC - what your vehicle was in VC2 depended entirely on how you built your tank. So you still only got one vehicle, but it could be all of those in one - and how you built it dictated how you approached a mission. For instance, in snowy areas - heavy tanks have lower APs because they're more prone to breaking ice and getting stuck - whereas a smaller tank gets no movement penalties. However, larger tanks also have the option of attaching a snowplow type attachments that let you burst through snowbanks and clear new routes. They also let you attach construction arms to build bridges. So you had a lot of ways to approach maps and tank balance was key.

Should have been key, anyhow. I got by just fine with a small tank on all missions with a really powerful gun I poached off of some named enemy - and the single CP use of a small tank meant I could fire it twice as much as a large tank which used 2 CP. The maps were small enough that I never had issues rushing enemy positions on foot and still getting A rank - except for a few of those missions with experimental Valkyrian Armored troops. Even then, having mini-maps with connected bases means you could just rush a base with the tank, push everyone out mosh-pit style, and then have a scout capture it. Leave the entire rest of your team at your home base, then exploit the no CP cost of retreating at a base to leap-frog your team to the objective/capture all bases. If your turn is going to end with enemy troops around - just move to another connected base and let them capture the one you just took without a fight. The AI isn't smart enough to have them follow you map to map, or coordinate across maps, so you can pull in shock troops on the next round and clear the nest without really taking a hit.


a85755  No.15989522

>>15989487

>The biggest problem with VC 2 was it's story and characters

mobile game format was a large hindrance as well, repeatedly playing the same smaller maps over and over again was draining.


fea675  No.15989548

>>15989522

VC 3 managed to mix things up a bit and keep it fresh, despite even using some recycled maps from VC2.

I guess another flaw with the game was that they had multiplayer, but you used the same team in multiplayer as you did in the story campaign. So if you had a friend who also played VC or not, because who the fuck really has friends who play VC on PSP? and tried to battle him - you'd have to be similarly leveled and similarly equipped - or it'd be a one-sided slaughter. Multiplayer really should have had some kind of standardization - with maybe a few cosmetic and roster customization options (like your tank decals)


8fbc53  No.15989619

File: 896dca2d18f6785⋯.png (406.97 KB, 800x445, 160:89, ClipboardImage.png)

Whats your favorite VC game?

1

Favorite character(s)?

Marina

What do you want more of in future titles?

Less weeb shit


e2fa02  No.15989622

>>15988141

I want more maps that aren't stacking buffs on Scouts and having them capture everything and kill the Ace in one turn. At least some maps in VC4 made the tank and APC useful before Minerva came along to trivialize everything.


f8a825  No.15989657

>starting with 4

cancer


a85755  No.15989675

File: 6c8e6816ade2312⋯.jpg (175.42 KB, 556x800, 139:200, jane 1.jpg)

>>15989619

I'm inclined to call 4 my favorite because I found myself really engrossed in it, maybe because the player squad didn't have a valkyria or anything and the story was pretty grueling for them

>favorite characters

ended up being a big fan of Raz in terms of main characters, but Jane, Wendy, and Vancey are some of my favorite regular units. Alladin too, I was expecting him to be some kinda social commentary plug because his initial bio but he ended up being amusing and a really fucking good sniper


fea675  No.15989695

>>15989675

Reilly killed VC4's story for me. Kind of wished they have let the team nuke the empire too, because that would have been an actual consequential decision, but I suppose that's a bit much to ask from a Japanese studio.


a85755  No.15989706

>>15989695

>Kind of wished they have let the team nuke the empire too,

Initially it felt like a bit of a cop-out but then I really liked the frustration it presented the characters, they fought and died for months to do that mission only for it to not be necessary at the end. I think that bit was delivered fairly well, at least well enough that I was getting into it when I got there.

Also a big fan of Minerva setting up to "confess" to Claude only to tell him how much she fucking hates him


f3558f  No.15989747

File: 612102e0c8e2a6f⋯.png (184.94 KB, 400x522, 200:261, Claudia_Mann.png)

File: cd33bff20afa6e2⋯.png (1.31 MB, 821x882, 821:882, Nico has the power of god ….png)

>>15989622

I have to agree. The APC was useful and neat until it was made completely redundant with the sudden Gallian light tank copy pasted from the first game and a scout squad leader. On top of promoting another one of your scouts to lead which made the game a bit of a joke.

The lead command element worked so well at first because the fastest squad leader you got was a shocktrooper. You couldn't move your group of three farther than the APC could move, but it also meant that you wouldn't have a parade line of exhausted lancers and snipers that were left behind as the front line advanced way faster than they had any hope of keeping up. Though AT mortars and a VERY quickly acquired "demolition boost" command made lancers even more questionable to take along than they already were in the first game.

You also had the same pitfalls in R&D that the first game ran into as well. Which is there always being a weapon tree that is flat out way better than the other weapons in a class. There's no reason whatsoever to ever even considering using the lenfield after you unlock the brown as although it has less accuracy, it has a bigger magazine with more damage. The sanders type mortar is absolutely worthless as by design it can't deal with infantry or tanks without having to attack them twice. The new sniper is better than the gallian one because it can one shot kill, but then it itself becomes worthless once you get the automatic loading rifles that fire three shots an action doing only around 20 less damage per shot than the high damage rifle. The robinson is the only submachinegun that does any damage at all when fired at an enemy's chest, leaving you to ask yourself why on earth would you take the resing if it barely even tickles enemies when its their turn since interception fire targets center of mass. Mortar lances are even more questionable with the implementation of real actual mortars. But these are issues that have always been a thing in the series.

As for best characters I really liked Claudia from the first game, and for four I would say Nico is the best. Her squad story was really a cut above the others and was actually a bit touching. It was also fun to see her to go full /christian/ on poor Godwin.

the next question is who did you sacrifice with Raz? I chose Keigel. A 60 year old drill sergeant who pushed himself back into field duty to protect the young in this new war met a fitting end with his heroic sacrifice on that island.


fea675  No.15989840

>>15989747

the next question is who did you sacrifice with Raz?

Norid

Because leafs get the rake.

Also, because he was into the whole "circle of life" outdoorsy lifestyle and I figured who better to die alone in the woods other than the guy who's probably going to end up dying alone in the woods anyhow


a85755  No.15989862

>>15989840

>Norid

>leaf

he was definitely a weird finlander


4d4c82  No.15989926

>>15988153

No but you can pirate it if you got a hackable switch, that's how I played it.

>>15989747

Really what they need to do is nerf the scout. Like giving them the engineer gun from VC3. Or just scraping the scout class and replace it with bicycle infrantry class that can only fire after doing a dismounting animation like the mortar class does before firing. Maybe make the class a mini acp for it's rank up, although that probably would just break things again.

>The APC was useful and neat until it was made completely redundant with the sudden Gallian light tank copy pasted from the first game and a scout squad leader

What are you talking about the APC became god like at that point especially if you added more carrier and AP parts, you could get up to 5 units with, or with 3 units and 930 AP if you upgraded it right. Once the AP started running out you just started sending out your guys, then then use the scoot leader with the sp command.

>the next question is who did you sacrifice with Raz?

Curtis. I actually had to look back in my game because I only choose him because I didn't really want my normal characters to die and scoots are on the top of the list of the roster. Poor bastard died a virgin.


fea675  No.15989948

File: 33af9d0186ae621⋯.gif (869.88 KB, 240x199, 240:199, Canadians.gif)

>>15989862

No way hoser, he was definitely Canadian eh.

Besides, the real reason why I chose him was because having two snipers in a deployment is redundant most of the time - when you really only need one, and why would you chose anyone other than the one with a great ass and an extra command point?


4d4c82  No.15989976

>>15989948

>two snipers in a deployment is redundant most of the time - when you really only need one, and why would you chose anyone other than the one with a great ass and an extra command point?

Because I used ass sniper for long range AT with the anti tank rifle you get from one of the ace drops. It's pretty shit for it's normal role, that's why you need two.




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