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File: f22686a335bab48⋯.jpg (24.01 KB, 480x360, 4:3, MKF.jpg)

e3ac0d  No.15981471

>You will never get to play Infested Station. The faggot even removed the only gameplay video ever available.

http://mkfusion.wikia.com/wiki/Infested_Station

What was good about this series and what were its mistakes, /v/? What can we learn about it?

https://www.tapatalk.com/groups/mkfusion/the-official-mkf-level-list-t288.html

Download link:

https://drive.google.com/drive/folders/1kXmllihWU9tAcO6OCy5Id1lQzafmBufm

4ca4fd  No.15981661

>being autistic


15aaba  No.15981696

>>15981471

>this series

isn't it just one game?


e3ac0d  No.15981706

>>15981696

The original game stopped being worked on and the original devs started working on Super Mario Fusion, basically the same mish mash but all the levels are centered on Mario in order to avoid balance issues.


bded0a  No.15981715

>>15981661

>Not expectng autism on /v/


15aaba  No.15981716

>>15981706

>Super Mario Fusion

oh is that still going?


87acae  No.15981723

I'd fuse my "Mushroom Kingdom" with Tails if you know what I mean, ehehe he


15aaba  No.15981817

>>15981809

>autistic pride

i don't understand how you can be proud of something that you had no control over.

t. asperger subhuman


243af2  No.15981823

YouTube embed. Click thumbnail to play.

BEHOLD, A LEGACY


15aaba  No.15981831

>>15981825

i'm certainly not gonna raise that flag

despite the gradient colors


15aaba  No.15981834

>>15981823

is that series still dead.


f41020  No.15981860

>>15981817

"Pride" is a word that has multiple meanings depending on context. It can be a feeling of accomplishment or as a simple antonym of "shame". When people use it for gay pride and shit like that, it just means a refusal to be ashamed.

It's just one of those ambiguities in the English language, like "free" meaning either unrestrained or without cost.


5bde80  No.15981882

>>15981860

>harass a fag

>you cant hurt me i have pride!

>still ends up upset, cries about it later, swallows more estrogen


350233  No.15981914

File: 2c2d0b37bd6557b⋯.png (1.04 MB, 560x719, 560:719, canada.png)

>>15981831

I want you to be proud anon, fly that fag!


15aaba  No.15981927

>>15981914

>I want you to be proud anon, fly that fag!

maybe when i finish of my own fangames.


243af2  No.15982151

>>15981834

Yes. Indefinitely delayed.


e3ac0d  No.15982594

I enjoyed playing this as Tails back when only 4 characters were available.


6c05f1  No.15983110

File: 5b2e4d5478be826⋯.jpg (174.53 KB, 683x797, 683:797, click.jpg)

>TFW so excited about the game coming out, circa 2008

>Autism from the game devs led to a train wreck and cancellation

Someone should pick it up and just finish it, as it was in it's 0.2 or 0.25 state. Everything after clearly forgot what the game was supposed to be about.

Also, fuck judgespear


9d027f  No.15983168

YouTube embed. Click thumbnail to play.

>>15981834

>>15982151

There's another new animator who's trying to revitalize the whole thing. So far it seems alright, but it lacks the same energy SMBZ had and has plenty of room for improvement.


c4fafd  No.15983224

File: bb52f349764bfc8⋯.gif (155.07 KB, 255x224, 255:224, 1e2.gif)

>>15983168

>anime intro

>"Let's get on GBay…"

>"No way! I'm posting this on Ginder profile, to attract the ladies!"

It's not that it lacks energy, it lacks fucking everything. Not even 5 minutes in and it's a fucking memefest.

The original was a product of purebred autismo effort. It cannot be recreated.


6c05f1  No.15983242

>>15981716

I think it's finished, judgespear took his toys and went home, so to say, and just made a mario fangame, as in with just mario as a playable character. Ironic, since a lot of autism that eventually killed the game, like a fucking shmup world, came from him


4372af  No.15983773

File: 7f8378b27604662⋯.png (4.77 KB, 500x400, 5:4, anger 2.png)

>>15981834

Yes, and his own laziness and negligence killed it when he got greedy and wanted to make money out of it of course back then there wasn't a reliable source for a tip jar but the moment he decided to release the remake of episode one and wanted a funding for the future series Nintendo stepped in and killed it. Fucking dumbass should have finished the series ages ago and this shit wouldn't have happened!


638f40  No.15983866

File: d376f0bf3f33ad6⋯.png (58.46 KB, 924x943, 924:943, idort expanded.png)

>>15983110

>>15983242

What did JudgeSpear do? I thought he was a cool guy, from what I remember.


cca731  No.15983949

Honestly back in the day I just wished that JS would go back to MUGEN stuff. This game didn't look that entertaining to me, and now SMBX does the same concept anyway.


6c05f1  No.15984250

>>15983866

he didn't have any direction, he let everybody pile up any bullshit ideas that they wanted, without a plan for how any of it is actually going to be put in the game. Rather than focusing on designing and planning levels that will be put in the game, he wanted more and more "original" concepts added in. SHMUP world, which would take hours of programming and asset creation, which would be enough to actually add a whole lot of content into the game, programming in more and more characters(To the point that the characters that were originally planned, like kirby and samus, never made it in, but memes like vile or ryu from ninja gaiden did), adding in more and more levels, as well as as making really long fucking levels that the engine barely supported. This dragged on and on until people stopped caring, left the project, and who was left was left with so much work, that they would never realistically finish it by themselves. Nobody wanted anything scrapped, and developers just kept adding in shit they wanted, without plans to ever finish anything else that was planned, which like I said, lead to it's downfall.

Judgespear made an entirely mario centered smb3 styled fangame, which I think he released, last I checked, if that asshole did just that in the first place, we would have MKF years ago. He had help from many talented people, including Hello, as in the creator of the hello engine, and a great amount of effort went into making MKF, but it was never finished, and probably will never be finished, unless somebody scales it down.

So, tl:dr, to answer your question? Judgespear had a chance to do what people only dreamed of, took a shit on it, left the project to die, and then finished the project, on a much smaller scale, anyways. All he and others had to do was be a little more professional, and we would have what I have no doubt would be the best mario fangame ever made

>>15983949

Yeah, you can tell he really didn't know what he was doing. Project on a scale of MKF, he really wasn't ready for this.


6c05f1  No.15984269

>>15984250

To elaborate, by "Making more and more levels" I mean brand new levels. As in, levels that were planned as much as years ago were left alone, but more and more levels the designers just thought up of were added in, to the point where a world that was originally going to have 12-30 levels had about 80 or so planned for it, I could be wrong but something like that, anyways


15aaba  No.15985063

>>15983242

>that eventually killed the game, like a fucking shmup world,

how, shmup mechanics are even easier to program than platforming


6c05f1  No.15985114

>>15985063

which is why they were never programmed into the game, and the whole idea was scrapped

the only reason why that even made it into the game is because judgespear is a sperg about shmups, it was a dumbass idea, and with 10-dozens of characters they wanted in, creating a ship and balancing the game for every one of them would be time consuming and fruitless


15aaba  No.15985165

>>15985114

>judgespear is a sperg about shmups,

nothing wrong with that

he and 2hu are the reason i'm even interested in STGs.

>it was a dumbass idea,

>and with 10-dozens of characters they wanted in, creating a ship and balancing the game for every one of them would be time consuming and fruitless

again, STG is trivial to code.


6c05f1  No.15985191

>>15985165

>Make a platformer

>Have one world dedicated to a one-off game mechanic that will never be seen again outside of it

>Spend hours creating code and balancing out the game so that 10+ unique ships can pass the stages

That time could have been spend on actually finishing the fucking game. It was a dumb idea, and it was only ever entertained because the game "lead" wanted it in

The world was later replaced with generic sci fi shit(and halo ringworld was turned to something else, fantasy world I think), so even the devs realized the idea was unrealistic and stupid


15aaba  No.15985683

>>15985191

>that will never be seen again outside of it

alright that's dumb


6c05f1  No.15985861

>>15985683

Of course it's retarded, even judgespear back down and said he basically wanted it in because shmups make his willie feel funny

The entire development process was like this, they laid out a good game plan on what they want to do, then they kept adding on to it without making much progress on what they already promised, and some devs straight up just added in whatever the fuck they wanted, ignoring everything else, until it became a mess nobody wanted to be associated with. This is why you need deadlines and benchmarks, or you end up with this mess, MKF is like Duke Nukem Forever of fan games


028dc2  No.15985871

>>15981471

Most characters were fun, too bad it suffered from clooision and lag issues, weird collision of elements from games, and some levels just fucking sucked.


f2ac0b  No.15985893

File: 38a3878568e3d17⋯.jpg (58.6 KB, 680x667, 680:667, Nope, still not gettin' ou….jpg)

>What was good about this series

JS heading it, who had proven himself capable of promising something decent and delivering on it. The concept and implementation of ideas in the early builds was some good shit

>and what were its mistakes, /v/?

While it meant there would be more completed with less effort per person, and some people actually did contribute good levels, mechanics and ideas, JS trusting idea guys and project hijacking autists unceremoniously killed the game through project bloat

>What can we learn about it?

we learned absolutely nothing from it because broquest happened and died to the exact same shit step for step, except with more gay porn at the end


6c05f1  No.15985897

>>15985893

>JS heading it, who had proven himself capable of promising something decent and delivering on it.

shmups world was a retarded idea, something he wanted in, and it was the catalyst for everything else that followed. JS wanted this, somebody else who did good bulk of the work wanted that, and it kept adding up, he set the precedent that you can add whatever shit you want. And like I said, the world, should it actually make it into the game, would add nothing, feel out of place, and eat up valuable hours that could be spend elsewhere


f2ac0b  No.15985910

>>15985897

It should go without saying the shmups world is a retarded idea for a game that was centrally designed for platforming, but that's what happens when you open up the idea guy floodgates. Any retarded idea becomes viable and every deadline gets pushed back by the process of breaking down each person's autistic hubris about their own ideas of what the game should be and what features it should have. Hindsight is 20/20, but it should have been damn obvious JS would try to put shmup shit in the game if everyone else was allowed to just add whatever they wanted without some kind of editorial process or impunity, considering how much of a fucking sperg he is about shmups.


6c05f1  No.15985915

>>15985910

yeah. I'm still mad, the original concept for the game was fucking neato, they should have just bunkered down and finished that concept, then keep adding in new levels and characters, if they wanted to, even back around 2.0, their draft for the final game was huge, and by 2.5, it was already getting retarded


f2ac0b  No.15986022

File: 6f454f06b3d2bf6⋯.png (38.68 KB, 360x383, 360:383, pls rember.png)

>>15985915

having seen this and other projects fail in the way they have, there's a pretty clear set of events that happen when you don't know how to deal with idea guys and project hijackers:

>content-creating individual either comes up with an idea or is attracted to an idea for a project that no one has picked up

>this original guy realizes its bigger than what they can handle, so they appeal to the community they are a part of for help

>other interested and skilled people join in early, start helping the original guy put together the basic pieces of the project

>community swells with excitement, consensus agreement on the broad concepts with everyone suggesting things they would like or might be cool

>original guy and the skilled early joiners make some early stuff, picking what they like from crowd suggestions or adding things they like themselves

>roars of applause from the people whose ideas got added, hissing and sperging from those who disagreed

>autism explodes as people argue over what specific things should be added, building a schism over smaller and smaller details (idea guys show themselves here, they're the dedicated spergs who consistently chime in on any addition or change pushing specific things)

>idea guys become louder voices, start demanding changes or additions or just start doing it themselves (this is where the project hijackers make themselves known)

>original guy (OG) and skilled early joiners (SEJs) try to explain their decisions, then start to argue with the idea guys and project hijackers

>at this point there's a chance that OG and SEJs can turn into idea guys themselves as they spend more time arguing than they do working on the project

>time wasted on idea guy bullshit means content delivery has slowed and wider community who were hoping for something fun to play start to get disinterested

>after extended idea guy shitstorms, someone on the OG + SEJ team eventually spergs out. They either add something controversial that escalates the sperging (becoming a project hijacker) or they get fed up and leave the project

>OG brings more community people in to cover the lost SEJs, there is a good chance one of these people is an idea guy or a project hijacker (this chance increases over time)

<idea guys waste time and don't actually add anything to the project other than more shit for the OG and remaining SEJs to work on

<project hijackers don't care about the backlog or planned additions, they just add whatever they want, leaving OG and remaining SEJs to clean up after

>eventually a later release happens, more things added, removed or changed at the whims of whoever felt like doing something to the project that day

>>roars of applause from the people whose ideas got added, hissing and sperging from those who disagreed

>also people very confused at what the project hijacker(s) are adding, contributing to the shitstorm

>repeat previous steps, SEJs eventually all leave and OG is left with a team of idea guys and project hijackers fucking around in irc or discord (its always a chatroom circlejerk near the end)

>wider community becomes disenfranchised because the core concepts that seemed so clear have now been muddied up with idea guy bullshit and retarded drama coming from some fucking chatroom none of them have seen

>OG drops the project seeing as no one cares any more and he couldn't be bothered playing tard wrangler to a bunch of spergs playing with a broken toy

>I get up and scratch another notch into my wall

I don't have the image that describes how a hobbyist community grows and forces out the dedicated hobbyists as less and less interested people join, but it's pretty close to that.


6c05f1  No.15986039

>>15986022

mkf was a bit different, everybody was the idea guy, including JS. Really, they didn't have a clear vision, aside from "mario visits levels from different games" to "Various videogame characters visit levels from different games, in a mario like fashion". There never were any hijackers because nobody knew what the project was going to be about, aside from whatever they were working on at the moment. Again, I blame JS on this, because it was clear that he didn't know what he was doing, he just made a few cool levels and wanted people to help him make a game out of the concept.


f2ac0b  No.15986077

>>15986039

it's a pretty sad and common pitfall that community projects have, yeah. If there's no strong leader with a plan who is willing to take the editorial reins and tell people to fuck off then you'll likely end up with a dead project. Hell, it's not even a community thing. One-man projects can easily suffer from bloat death if you don't have the personal control to not chase every dumb idea that flutters into your head. Just look at fucking Yandere Sim for proof of what being an impulsive retarded kike with no self control does to a project.


7029e6  No.15986200

>>15986039

>mario visits levels from different games. Various videogame characters visit levels from different games, in a mario like fashion

Acceptable. Extremely challenging. Pointless if it's just a reskinned Mario with a Sonic wig. https://pastebin.com/gVGP8j1i

More than 2 distinct gameplay characters was already too much. 10+ is overkill beyond overkill. Add on top of that some massive utter shit level design prevalent in the latter updates and we get a really boring and frustrating game with nothing good going on for it.

Fever Las Vegas is the most definitive example of where everything went wrong.


6c05f1  No.15986236

>>15986200

imho, they should have severely limited the characters. Mario, Luigi, Sonic, Tails, Arthur, and a few other characters should have been enough(Roll, Ryu and maybe kirby or rayman would have had enough variety to keep things interesting)

Really, a lot of levels from world 2 were fucking horrible, even if it was interesting to play them from the perspective of all the different characters, you could clearly tell some of them were developed for certain characters rather than others


7029e6  No.15987731

Favourite levels, gentlemen? For me it's The Leviathan level.


15aaba  No.15987772

>>15987731

i liked the watinga danmaku fight.


6c05f1  No.15988544

>>15987731

levels like ones from halo, doom ect.


df761d  No.15990875

>>15986022

accurate tbqhfamlam

I've seen this exact shit happen already on another project, how can some people be talented enough to make their own thing but dumb enough not to see this shit coming in the year of the lord 2019?


43148b  No.15990915

File: e9aff2cf3bae818⋯.png (3.93 KB, 336x279, 112:93, greatfuckinggame.png)

Nice game, OP.


edc9cc  No.15993360

Is The Behemoth still the hardest stage in the game? or did it get dethroned?


15aaba  No.15994817

>>15993360

>Is The Behemoth still the hardest stage in the game?

>behemoth

>hard

that stage is like medium for mkf.


6c05f1  No.15998241

>>15994817

>>15993360

at least in 2.0, doki doki panic one was the hardest for the mario bros, simply because it was long, and there were no power ups implemented yet


5979cb  No.16002512

So where do I get access to the unreleased levels?


0647db  No.16014086

I think this deserves more discussion and interest.


15aaba  No.16024104

>>16014086

>I think this deserves more discussion and interest.

>this

What, crossover fangames or fangame death by feature creep?


411df9  No.16026030

>tfw flash is dead


15aaba  No.16026244

>>16026030>>16025891

>I think Sonic doesn't work on mario levels. And neither metroid does. This was a shit idea.

So what you're saying is that they should have gone the Sonic Adventure 2 route and have unique levels each character, tailored to their play style?


6c05f1  No.16026291

>>16026244

not him, but that would be too much work. plus, the charm of the game is seeing sonic go thru mario levels and vice versa




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