>>15985915
having seen this and other projects fail in the way they have, there's a pretty clear set of events that happen when you don't know how to deal with idea guys and project hijackers:
>content-creating individual either comes up with an idea or is attracted to an idea for a project that no one has picked up
>this original guy realizes its bigger than what they can handle, so they appeal to the community they are a part of for help
>other interested and skilled people join in early, start helping the original guy put together the basic pieces of the project
>community swells with excitement, consensus agreement on the broad concepts with everyone suggesting things they would like or might be cool
>original guy and the skilled early joiners make some early stuff, picking what they like from crowd suggestions or adding things they like themselves
>roars of applause from the people whose ideas got added, hissing and sperging from those who disagreed
>autism explodes as people argue over what specific things should be added, building a schism over smaller and smaller details (idea guys show themselves here, they're the dedicated spergs who consistently chime in on any addition or change pushing specific things)
>idea guys become louder voices, start demanding changes or additions or just start doing it themselves (this is where the project hijackers make themselves known)
>original guy (OG) and skilled early joiners (SEJs) try to explain their decisions, then start to argue with the idea guys and project hijackers
>at this point there's a chance that OG and SEJs can turn into idea guys themselves as they spend more time arguing than they do working on the project
>time wasted on idea guy bullshit means content delivery has slowed and wider community who were hoping for something fun to play start to get disinterested
>after extended idea guy shitstorms, someone on the OG + SEJ team eventually spergs out. They either add something controversial that escalates the sperging (becoming a project hijacker) or they get fed up and leave the project
>OG brings more community people in to cover the lost SEJs, there is a good chance one of these people is an idea guy or a project hijacker (this chance increases over time)
<idea guys waste time and don't actually add anything to the project other than more shit for the OG and remaining SEJs to work on
<project hijackers don't care about the backlog or planned additions, they just add whatever they want, leaving OG and remaining SEJs to clean up after
>eventually a later release happens, more things added, removed or changed at the whims of whoever felt like doing something to the project that day
>>roars of applause from the people whose ideas got added, hissing and sperging from those who disagreed
>also people very confused at what the project hijacker(s) are adding, contributing to the shitstorm
>repeat previous steps, SEJs eventually all leave and OG is left with a team of idea guys and project hijackers fucking around in irc or discord (its always a chatroom circlejerk near the end)
>wider community becomes disenfranchised because the core concepts that seemed so clear have now been muddied up with idea guy bullshit and retarded drama coming from some fucking chatroom none of them have seen
>OG drops the project seeing as no one cares any more and he couldn't be bothered playing tard wrangler to a bunch of spergs playing with a broken toy
>I get up and scratch another notch into my wall
I don't have the image that describes how a hobbyist community grows and forces out the dedicated hobbyists as less and less interested people join, but it's pretty close to that.