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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 418e4da1d0d4385⋯.jpg (2.71 MB, 2758x3894, 1379:1947, 43vfqbmyvl911.jpg)

File: 493a4db31390a77⋯.png (109.54 KB, 640x426, 320:213, battlenet5.png)

File: 1c83c95a817bd37⋯.jpg (278.6 KB, 1600x800, 2:1, SI_WiiUVC_MegaManBattleNet….jpg)

3f4713  No.15981341

Let's have a Battle Network Thread. Plenty of anons like the games, so why not?

>What's your order for games from best to worst?

>What's your favorite style change?

>Favorite Double Soul/Cross?

>Favorite/hopeful BN fan project?

3f4713  No.15981364

>What's your order for games from best to worst?

3 >> 6 >> 5 >> 2 >> 1 >> Star Force >> 4

>Favorite Style Change

Wood Shield Style from 3, loved cheesing the Undershirt + Grass Stage infinite combo and Reflect.

>Favorite Double Soul/Cross

Probably Tomahawk. having Life Sword as the buster charge was badass.

>Favorite/hopeful BN fan project?

Is Chronos still alive?


9182d1  No.15981366

>What's your order for games from best to worst?

2 > 3 > 6 > NT > 5 > 1 > 4 > BCC > WS

I recently replayed 2 and 3 this year, I had forgotten how much I enjoyed them. Also forgot how many plot points I mixed up between the games, I would have sworn that Mamoru and the N1 Grand Prix happened in 2. Maybe I'm just thinking of NT Warrior.

Did anyone play the new Operate Shooting Star translation this year? I only played the first Star Force and it didn't really inspire me to continue that series.


3f4713  No.15981405

>>15981366

Star Force isn't that bad honestly. I mean, the Combat system is disappointing, but the third game improves markedly over the first. The second game is Meh-tastic.

>Did anyone play the new Operate Shooting Star

I completely forgot that existed, I'll give it a shot when I can. I have a flashcart so I'll grab the rom later this weekend.


f2cef9  No.15981429

>>15981341

#6: Puppy Edition was my favorite, not for any reason outside of how fun the beast gimmick was.


3f4713  No.15981453

>>15981429

Gregar >> Falzar

Colonel >> Protoman

Star Force 2 >> BN 4

Prove me wrong.


f2cef9  No.15981493

>>15981453

Why would I want to do that? You're absolutely correct.


4e3d43  No.15981532

File: 84640107890cbe9⋯.png (419.61 KB, 950x707, 950:707, dino time.png)

How the fuck do you beat the final boss in 3?

It's not even a "git gud" thing. I don't think I have enough firepower to reduce it's hitpoints to 0.

>specialized in panel manipulation I chose white because dude /pol/ lmao and by the time I was told that blue had more content I was too far in to drop it and start over

>final boss isn't affected by panels


04adc4  No.15981541

>hopeful BN fan project?

hopes have been dashed, but TOUHOU HIJACK LOL

>>>/v/15960704


3f4713  No.15981551

File: 36da7caaca81d33⋯.gif (5.09 MB, 540x304, 135:76, hellmode.gif)

I posted this elsewhere, but might as well Shill again.

>Endcycle VS

The only seemingly complete BN clone with functional Multiplayer and Modding support. The base game is free, multiplayer will Jew you for $10 on Steam. Graphics are shit, but the Modding Community fixed that in a hurry.

>One Step From Eden

The best looking fan-game(see gif) set to release in 2019, despite being an Indie Kickstarter project.


24f590  No.15981554

>>15981532

If you got panels you should be using stuff like colorpnt or whatever to boost damage or making geddon with snakes.

Otherwise Tornado with damage is always a fun meme.


3f4713  No.15981569

>>15981532

Grass Style Change + make GrassPanel your reserve chip, and UnderShirt, with max buster damage in navicust.

The top and bottom back panels never break, so all you have to do is sit there like a bitch charging your buster, then sneak out to chip away at its health then run back.


f8bb98  No.15981576

>>15981341

Is there anything I should know before descending into this autism trap? Other than play the games in release order what should I be prepared for?


979ba5  No.15981670

File: b253d1859150057⋯.gif (636.33 KB, 352x288, 11:9, giphy.gif)

>>15981532

Throw the shake weight things at him. They hit multiple times and he can't block them or move.


9182d1  No.15981685

>>15981576

>Other than play the games in release order

I'd tepidly recommend skipping the first game and starting with 2. This is the kind of thing that's only going to make sense retrospectively but MMBN1 is missing so many crucial features of the later games it's not going to make a good first impression. With the Net the way it is in 1 it's practically like half the game is missing.

>what should I be prepared for?

It's like a game adaptation of a monster-of-the-week anime that was made to sell toys, except the game was made first and the anime came second. The combat system is totally solid and each game has a number of original ideas that I'm surprised haven't been stolen and used in other games.

>>15981532

Which style did you get? Alpha's easiest with Guts style.


548988  No.15981712

Are there any translation patches for .EXE 6? It always pissed me off the Boktai and Chip Gate content got gouged out of the English release.

>>15981685

>Skipping the first game

This. People say 4 is the worst a lot of the time but honestly I'd say BN1 takes that spot. 4 at least had the updated mechanics and Double Soul to fall back on. Operate Shooting Star adds some StarForce content and supposedly updates some of BN1's mechanics but it's Japan only.


24f590  No.15981718

>>15981569

>BN3 against others

>IceStge *

>With Flashman folder

The salt is amazing


979ba5  No.15981722


548988  No.15981742

File: 0a41b81758202a5⋯.jpg (22.78 KB, 500x390, 50:39, 0a41b81758202a527db6299d34….jpg)

>>15981718

>Blue version

>Elec Team

>IceStge

>PlantMan

>BubbleMan

>FlashMan

>FOLDERBACK

This is some good shit

>>15981722

>All instances of SpoutMan changed to AquaMan

Holy fuck anon, thank you


b58607  No.15981779

Rip Shanghai battle network


3f4713  No.15982007

>>15981742

>>15981718

Yeah, if BN was to be compared to TCG, BN3 would be Legacy or YGO.

BN6 is largely regarded as the most "balanced" for multiplayer, and that's further backed because apparently the BN subreddit had a Tourney, and curated a banlist and ruleset.


b90c42  No.15982047

What are the original ideas that the battle network series used and how could they be improved upon? Like I remember the whole soul cross feature being somewhat different but how is that different from customizing your character in any other ARPG?


61d44a  No.15982071

>>15981341

so what's the best version of each game?


3f4713  No.15982098

>>15982071

Blue is definitely for 3.

5 is definitely the DS version.

4, It doesn't really matter, both are repetitive fetch quests in a Bracket Tourney format, and instead of having an amazing aftergame like 3, it instead opts to make you do New Game+ twice to actually complete everything.

6, most people like playing as demon-doggo over bitch-bird.

Star Force 1, you're a faggot if you choose Pegasus.

Star Force 2, doesn't matter, the game had those command card input things that briefly existed for the DS, so you can unlock all the abilities in

Star force 3, Black Ace is definitely better.


61d44a  No.15982139

>>15982098

alright thanks


3f4713  No.15982155

>>15982047

It's a temporary fusion ability that works exactly like OG Megaman works. Your appearance becomes a cross of the other Navi and Megaman.exe, and changes your default weapon.

It also generally gives an elemental boost to chips of the same type. Basically Pokemon STAB or hidden Talents that boost abilities in certain environmental conditions, and various elemental weaknesses, resistances, and immunities.

These Elements by themselves are nothing new, but the thing is BN is unique in that it's an Deck-Building Grid-based Roguelike Game. You build a deck of 40 cards that represent unique abilities you use in combat. Each ability can only be used once, though Folderback recycled your entire deck if you had it. DoubleSoul/StyleChanges/Crosses king of set the stage for deck-focus. In 3 Electric attacks do double damage on IcePanels, so a common strat was to use Aqua style so you wouldn't slip on Ice, use IceStage to freeze the battlefield, then load up on your most powerful electric chips.

It was interesting because it had the strategy of a Deck-building game, yet required the reflexes of a Bullet-Hell Roguelike. Then there were other mechanics that you could build off of, terrain, Rock-Paper-Elements advantage, Full-Synchro, which rewarded you for interrupting an enemy's attack with your own by doubling your next attack, which you could keep chaining interrupts to keep it going.

Essentially it had the Meta-strategy of a TCG, but still required Player Skill as a Rogue-like, and it led to a fairly complex and interesting PvP experience that has never been replicated since.


04adc4  No.15982181

>>15981779

just, like, disassemble and reverse engineer it :^)

you can read assembly, right? :^))))


3f4713  No.15982254

>>15982181

Ugh, I'd rather get the source code in BrainFuck than attempt to read raw assembly. Seriously, when are we going to give Siri or Google a waifu avatar persona, and the ability to read and manage code for us? I'm tempted to make it myself using Mycroft, some 3d Rigs, a Chatbot, and a self-replicating Neural Network.


548988  No.15982255

You'll never win a Netbattle with Mark, aaron


216ac5  No.15982836

File: 0e66390ec530cc3⋯.jpg (616.8 KB, 768x843, 256:281, 5287332.jpg)

>>15982155

>Roguelike

What are you talking about?

>>15982181

The dev streamed his game so much that I wouldn't be surprised if most of its source code appeared on screen at some point or other.


3f4713  No.15982864

>>15982836

Grid-based Roguelike is the best way to describe BN's combat system.


c0b2b1  No.15982877

>>15982864

I feel like grid-based TCG is better since the roguelike connection isn't making any sense.


216ac5  No.15982891

>>15982877

A real time card game.

>>15982864

There is nothing roguelike about any Battle Network game.


979ba5  No.15982897

>>15982864

You might as well call it a Metroidvania because of all the backtracking you have to do to get to different areas and progress the story


8f7282  No.15983018

>>15981341

i wish I was that dedicated to owning all the BN games, series was damn good and the anime wasnt bad either.

>order of games

all were fun in my book, but if i had to pick Greigar was my favorite since the soul system is legit a cool idea

>favorite style

its between heat shadow and elec shadow

>favorite soul/cross

gyro Soul / aqua spout cross


e9c8a0  No.15983505

Oh yeah, I forgot I got the GBA rom collection. I should try these ou.


8f7282  No.15983700

>>15983505

I would play them but the ROMS are forever gone from computer. would blessed if one of you anons had a link.


5e59c6  No.15983854

>>15983700

Just go to the share thread faggot. The entire GBA library is there.


24f590  No.15983952

>>15983854

>>15983700

Just the same, I grabbed what I hope were the english roms from a site, popped them in a zip without testing, and uploaded them here

https://volafile.org/r/t6yxk79r


cfb017  No.15984425

how do i uninstall rolls clothes?


150415  No.15985815

>>15983700

>>15983505

>>15983700

>>15983854

>>15983952

Could you share the whole GBA library, not just the MM games?


abc957  No.15987302

>>15984425

So, if I organized some kind of spectatorship and bracket tourney, would you folks be up for some kind of BN6 event? Basically Fullderp, but with Gregar.


7274ef  No.15987375

>>15982181

>>15982254

The cpus in the gb/gbc and gameboy advance isn't as hard to dissassemble for as you think. It's just next level tedious. Best places to start are launch titles with small rom images (by virtue of giving you a smaller haystack, so to speak), or titles with numerous variants with known differences… however don't be fooled into thinking it would be a simple 1:1 comparison. Another thing that helps is that I'm pretty sure a good chunk of gba games used the built in decompressors in the bios, whereas in n64 land is the wild west.

Been meaning to take apart the exe games myself, maybe someday.

>>15983700

They aren't that hard find, at least the E\US\J dumps. I'll at least link where I got the battle network 2 beta if you are into that shit https://www.dropbox.com/sh/wsxofapytlne987/AAA1rRs66cpa0lj_nqb2mc6Aa


a1becb  No.15987389

If you played Transmision and gave up because it was too hard, you should note the game gets WAY easier past Fireman. Just kill him and the rest of the game is completely playable.


abc957  No.15987398

>>15987375

But why do that when 5 minutes of Git-searching gets the job done for you?

https://github.com/dism-exe/bn6f

It's Falzar, not Gregar, but hey, the core system is there.


abc957  No.15987403


04adc4  No.15987579

File: 89583a645440265⋯.jpg (62.65 KB, 800x600, 4:3, traurige shanghaipuppe.jpg)

>>15987375

>The cpus in the gb/gbc and gameboy advance isn't as hard to dissassemble for as you think.

I was acutally talking about disassemblying the C&D'd 2hu MMBN fangame, not the actual mbnn games, but i guess these >>15987398 >>15987403 could be used to redo it from scratch.


216ac5  No.15987657

File: 6cc8c90f742895e⋯.png (202.51 KB, 711x711, 1:1, utsuho_battle_sketch.png)

>>15987579

The game was written in its own framework based on almost raw C#. It's not a GBA romhack like people seem to think.


abc957  No.15987670

>>15987579

>>15987657

The Engine would be the better place to start. I think it bay just be Chronos or the 2HU game made into a usable C# library


216ac5  No.15987726

>>15987670

Do you have screenshots of its UI? I'll recognize the Shanghai editor if I see it.


104038  No.15987792

File: b0e46bceb39e228⋯.jpg (153.32 KB, 453x970, 453:970, MMBugStyle.jpg)

File: f767842241b2eca⋯.jpg (169.79 KB, 589x882, 589:882, MMElecGround.jpg)

File: 6230e79487ddce5⋯.jpg (52.97 KB, 911x672, 911:672, KnightSoul.jpg)

File: 552f6af433911c1⋯.jpg (23 KB, 380x637, 380:637, SearchSoul.jpg)

>>15981341

>>What's your favorite style change?

Bug style was cool as fuck, I also liked the look of the ground styles.

>Favorite Double Soul/Cross?

Knight soul and Search soul.

>Favorite/hopeful BN fan project?

Not aware of any. Can anyone suggest me some?


abc957  No.15987865

>>15987726

Can't see any so far. Project seems active enough, but there's just no activity on it anywhere outside of the project. Looks pretty passable from browsing the source code. I'll see if me and a friend can't get it up and running and if it's something we should bring to /agdg/

>>15987792

The two mentioned here >>15981551 seem to be the most prominent of current projects, as well as Shanghai EXE.

I'm going to grab Endcycle VS sometime this week and see if it'd be worth shilling out the cash for, or if it's better to wait and see. One Step From Eden seems to be the most polished and worth waiting for, as well as the most anticipated.


fec7e4  No.15987909

File: 0997f0596b037db⋯.png (289.19 KB, 374x373, 374:373, nervous.png)

>>15981341

>tfw your NetNavi comments on your porn collection


4e3d43  No.15988044

Invidious embed. Click thumbnail to play.

>>15981554

>>15981569

>>15981670

I appreciate all the help.

Here's an RPG Maker XP fangame, it says that it's in beta but it still has a sizeable amount of content. Instead of making a deck you select a netnavi to play as and they have their own moveset based on what they did in the game, so it's closer to a fighting game in that respect. Pretty neat if you've ever wanted to play as one of the enemy navis. Development is discontinued due to bullshit though.

http://www.foxclaw.de/megamanbn-zero-crisis.php

>>15981685

I don't remember why but I'm on ElecTeam right now.


abc957  No.15988049

File: bf4c880b186be70⋯.jpeg (10.56 KB, 259x195, 259:195, download (2).jpeg)

>>15987909

>Not making your NetNavi female

>Not making her your waifu

>Not making your Navi your porn collection.


cea8cb  No.15988065

>>15988049

That was the absolute best version of roll. No one can dispute that


7274ef  No.15988080

>>15987398

That's not even close to finished, check out the pokemon ones if you want to see what I mean. That's a few steps past literal IDA output, and you don't even need that tbh.

>>15987403

>>15987579

>>15987657

Oh its an x86 game made by randoms… My mistake, I concede that its not worth the effort.


91130a  No.15988842

File: 62e88bb23695dd3⋯.mp4 (9.33 MB, 640x360, 16:9, osfe.mp4)

Cool it's already been posted

https://tmkang.itch.io/osfe

Here's the demo if you haven't tried it. It looks pretty fun but I haven't played it yet.


7274ef  No.15992365

>>15987389

All you have to do is make like 2-3 trips through the net, and buy a couple bubbler chips and literally stand there. If that was too hard you should give up on playing a megaman game.


f1e301  No.15993302

>>15981779

>>15982181

>>15987579

>Shanghai.exe got C&D'd

Why the fuck would Capcom care? It's not a Megaman game by name and they haven't done shit with Battle Network for like 10 years.


d5d356  No.15993459

So did anyone ever fight FireMan/NumberMan on their first playthroughs of BN4? Every time I start a new game it's always GutsMan/AquaMan, I have no idea how Capcom expected you to get F/N's secret chips from that link tournament thing.


51856f  No.15993571

>>15993459

Guts soul and Aqua soul are pre-set encounters, they are always the first no matter what. Secret chips are based on your max HP, so it's possible to have 6 souls that only give v1 chips if you keep it sufficiently low until the third playthrough.


d5d356  No.15993590

>>15993571

>based on max HP

what the fuck, aren't you locked out of some HP Memories if you move on to NG+?


51856f  No.15993596

>>15993590

I counted it before, and I think it was possible to enter the last tournament in NG++ with 380 HP (400 moves you to v2), but without being forced to replay the game again. Mystery datas become a minefield if you play that way.


d5d356  No.15993606

>>15993596

So is the chip version based on the person playing the tournament or the person who provided the navi data? If I were trying to get NumberBall 1 from a link tournament, would I need to keep my hp low or the blue moon file it comes from?


146dbe  No.15993610

I remember playing BN when I was a kid and never finishing it, does it hold up if I emulate it?


51856f  No.15993617

>>15993606

The source navi must be weak enough for it, it doesn't matter how strong the player is. I also don't remember if HP+ NCPs counted for that.


d5d356  No.15993668

>>15993617

Secret chips were a real clusterfuck in BN4 huh, there's these and then the Z-Saber chip you could only get by connecting to MMZ3, except each Zero 3 cart could only transfer one copy of the Z-Saber chip.


a48b7d  No.15993775

>>15993302

The likeness is there, very similar gameplay and graphical style, also the game had some chips and PAs with actual megaman BN/Zero characters


3f4713  No.15995277

>>15993610

Absolutely. Start with either 2 or 3 though.


039325  No.15995974

File: bfa5555325fa8b0⋯.jpg (12.93 KB, 480x480, 1:1, bfa5555325fa8b0fe481a026ff….jpg)

>>15995277

I'm having fun with the first one even though I'm just at the beginning. I've never heard about this series, any reason why I should skip the first one? My autism makes me always play games by order unless it's absolutely necessary.


51856f  No.15995983

>>15995974

It's difficult to get used to if you play it after the later games, and I assume that means that you must avoid it completely. This is a surprisingly common sentiment lately for some reason, not limited to just Battle Network.


039325  No.15995991

File: d0f363262240084⋯.jpg (188.73 KB, 707x1263, 707:1263, pot on sel.jpg)

>>15995983

Okay then, I'll skip it and see how different it is. I know, the same thing happened when I started ace combat. You're supposed to start by either 4,5 or zero (6), but 4 is such a great starting point that it really felt like taking the first step.

Is there any game on this series that feels like that?


a48b7d  No.15996002

>>15995974

Some of the dungeon design later in the game is just awful, the game has a high encounter rate but you need a chip to escape unlike 2 onwards, doesn't have customisation like styles and souls from later games and deck building is worse too because the optimal strategy is just 10 each of the 3 strongest chips


51856f  No.15996011

>>15995991

Every game in the series is designed to let you just hop right into it without following the existing story. But don't skip games.


3d4ee6  No.15996054

>>15983700

>>15983854

Yeah. Ill do it when I get home


039325  No.15996058

File: 57fa64db349bca9⋯.png (183.35 KB, 800x554, 400:277, divine retribution.PNG)

>>15996011

>>15996002

By the way, should I go with the EUR or USA games when it comes to older roms? I think that eurofags had it lighter when it came to censoring some stuff out but I could be wrong.


51856f  No.15996067

>>15996058

I doubt there were any differences in translation between the EU and US versions.


4a5f73  No.15996070

I wonder how Battle Network can be improved with a new Switch version with an HD screen. I know Star Force took the second person perspective and put the camera behind you because of the DS screens. Think with a single 720p widescreen we could go back to a side view? Pretty sure Battle Network could be playable on split Joycon too since I often tap the direction I move instead of roll my thumb in these games.


3f4713  No.15996097

>>15996070

Diagonal movement, rotational Perspectives, maybe a larger map like One Step From Eden seems to have. Then having current-gen Pokemon Overworld would be great. Lan's Rollerblades that control like X/Y would be perfect.


9182d1  No.15996105

>>15996070

>I know Star Force took the second person perspective and put the camera behind you because of the DS screens

Total waste of time if you ask me, considering how much it detracted from the combat. I'm surprised Battle Network/Star Force never received a 3DS entry which rendered the game stereoscopically, it feels like a perfect fit for the perspective on the battle arena and it would be a good way to show the depth between the different tiers on the Net.


3f4713  No.15996148

>>15996105

Was a real shame. Gameplay and combos and strats became so limited since you couldn't move outside your 3 squares except to jump forward with the lock-on ability, which just defeated the point.


4a5f73  No.15996150

>>15996097

I thought about proper team battles where you have two navis that share the same field together. Example is Mega Man and Roll fight on the same team together. They both use different Battle Chips depending on what's in Lan's and Mayl's folders. For a team ability Roll can merge her's and Mega Man's current HP into one value for a turn before splitting HP equally. A risky maneuver that can save your team mate in a pinch. Roll's normal attacks are melee tentacle wires that steal HP. Roll could intrude into the enemy grid briefly and attack them at risk of her getting hit point blank. Roll would have damage reduction at point blank but she can't heal until she returns to grid.

Also thought about playing other characters and their Navis as well. Plus we have to have a lewd Splash Woman net navi right?

>>15996105

Baffles me Star Force never got a 3DS game. But judging from what happened with Con Man no surprise in retrospect.


e9c8a0  No.15996696

>>15983700

>>15985815

bang

https://volafile.org/r/vg

Its under gameboy advanced collection. There is another thats 12 gig but I have no idea what it is. Its uploading now and should be done in a few minutes.


9fafef  No.15997857

>>15981341

>What's your order for games from best to worst?

6>3=5(Colonel and Protoman, NOT Double)>2>NT>1>>>4

>What's your favorite style change?

Can't go wrong with Aqua Ground IMHO

>Favorite Double Soul/Cross?

Gotta go with the Number Soul, shit was fun to play and I like their aesthetic together.

>>15981453

I'd personally say Falzar was = Gregar personally, but otherwise you're completely right.


3f4713  No.15999009

>>15996150

Ok, so I love Team Colonel and being able to control new navis, but I've never liked that to be the focus of the game. I'd much prefer a game that focuses much more on detailing megaman with things like NaviCust, then adding layers of mechanics(Beast, Beast Cross, Cross) through other netnavis to really add depth to the game. I feel that most of the focus should be on Megaman, and felt that 6 handled that better than 5 did.

But how about Dark Chips and Dark Fusions? Those were pretty neat. DarkInvis sucked with Shadowman though.


4a5f73  No.15999052

>>15999009

Could have an overclocking system with plot similar to double gear from 11 but not the same mechanics. Also since everything is 5G how will that affect your net access now you can connect everywhere?


926578  No.15999062

Sabotaging thread to say that you should out for X Corrupted.

Also I never saw the appeal of Battle Network, what did you all like about it ?


3f4713  No.15999066

>>15999052

Star Force handled that well, since the EM waves existed in conjunction to the real world, and a lot of the game was traversing the overworld via EM roads before jacking into a computer/server.


3f4713  No.15999079

>>15999062

The Combat system had all the strategic autism of a deck-building game, and the action and pacing of a Bullet-hell game. It had a blend of action and strategy that I have never seen before or since. The closest I could ever find was TWEWY, and even that, while amazing, never had the full on autism that building a deck of 40 chips around a specific exploit you found from a chip combination and cross-fusion.


3f4713  No.15999093

>>15999062

I also enjoyed the setting and story. It was a Cybertopia game amongst all the other Cyberpunk cliches, so it had a much more bright and positive outlook on Cyberspace than most settings. Also Double Souls, Fucking Double souls. This did "Fuse with your ally for more power" better than any other show I watched at the time. Better than Nuura, better than Transformers, Better than DBZ. I liked this aesthetic and execution better than anything else, and still do. Still kind of mad that by Star Force 3 all we got was not Doublesouls, but BN3 Style changes disguised as such, and the equivalent of BN2 Hub Style in SF 2.


51856f  No.15999109

>>15999093

Star Force crosses were almost the same as souls in BN4-5 and crosses in BN6. BN4's Guts soul is pretty much the template for how both BN6 and SF crosses work. Unless you mean the story excuse for why they happen.


3f4713  No.15999131

>>15999109

Really? I remember Noise Changes working far more like Style Changes than anything else. Been a few years since I played them though… I should dig 3 out of my closet and give it a whirl.


4a5f73  No.15999134

>>15999066

Okay. I'm trying to think of ways to advance the plot without going too soylent or dystopian with gameplay innovations to boot. I really want to have an underground alliance with Lan and Dr. Wily. Also would love to see a change to a Jr. High or High School setting with new friends/rivals with new Navis.

People would hate a shift to 3D graphics. It could benefit the game's overworld with a vertical axis to explore. Also what if Net Battles are now on a 3D grid instead of 2D?


996999  No.15999174

>>15999131

SF1's crosses were so primitive that only BN1 armors had fewer effects, but both SF2 and SF3 had extra forms with very noticeable bonuses. Though I actually wonder what is supposed to be such a radical difference between styles and BN6 crosses, since the one thing that sets them apart (aside from stupid limiting gimmicks, which SF also has) is that crosses can have elemental attack bonuses in addition to some useful effects they grant.


3f4713  No.15999212

>>15999134

That's pretty much all anyone expected when they first heard of Star Force, though now on a Switch, the graphics would have much more polish and smooth.

In all likelihood, we'd just get a new franchise all together. New Megaman, New Wily. Perhaps in a College/Early Adult oriented story, keeping in mind that BN's Fan-base has aged along with it, but definitely still aimed at all audiences, or just T-rated.

Seeing how Star Force 3 ended, I think the best option would probably be an interstellar setting, warping from planet to planet, and a much larger game to explore. Plus a larger number of Souls/styles, and more multiplayer minded chip design.

>>15999174

Crosses were more thematic. Those elemental attacks and and effects encouraged you to design around a Cross. If you play MTG, it's the difference between playing standard 40 card game, and playing Commander. I liked the specificity that crosses set up, and established various counters and combinations. By comparison, styles just gave you an Elemental Weakness and a Buster change, and a naviCust progression that you could eventually grow out off, essentially making the only reason you would keep a Style Change for the Buster Weapon and elemental bonuses, Which allowed for an insane amount of cheese. In 3 I would always get the Guard Style ASAP, because you maxxed it out and got Reflect, arguably the most powerful Navicust program because it let you use Counters at no cost to your chip library. Same with the one that let you ignore stage elements, so you could use Elec+Ice cheese without having to be Aqua style.

By comparison, Crosses forced you to design around them through their limitations and bonuses you only got while having them, leading to a much more interesting meta-game.


4a5f73  No.15999329

>>15999212

So a Mega Man game with mecha?


3f4713  No.15999343

>>15999329

Nah, more like we graduate from saving the world, and start saving Planets through the Interstellar Net.


4a5f73  No.15999398

>>15999343

Why not both? Since man has yet to survive FTL transportation methods they use FTL for deep space communication via proxy droids. The droids themselves have no practical weapons of their own because they instead wage combat through cyber warfare, which is based off of net battling from 20XX.

This is 30XX now. So net battlers have evolved into mecha-style giant robots with more attack, defense, and maneuverability who are controlled via proxies, A.I co-pilots of the avatar that they synchronize with VR. While for the most part cyber war games have been a pass time between planetary nation since no real property is damaged there has been a rogue drone going around hacking into other units and stealing them from their users. This drone is known as Sigma and currently has no known living human controlling it's proxy. Sigma uses a virus to force proxies to go maverick and betray their pilots.

You are partnered with Project X, a living proxy pilot with an immune system and sentient A.I. system that is immune to the virus. While you started your career battling for fun and losing a lot you have been asked with a job to help investigate the rogue proxy and help take it down for the benefit of proxies and pilots everywhere.

As long as plot doesn't go too retarded and we get plenty of pantsu shots by best girl this should get interesting.


53e40e  No.15999449

So far no fucking NetNavi girls porn posted, what a waste.


104038  No.15999480

File: 25520edfd1009e3⋯.webm (4.41 MB, 640x480, 4:3, MM Lewds1.webm)

File: 2a933d36d9c79ea⋯.webm (1.59 MB, 640x480, 4:3, MM Lewds2.webm)

File: 68fa477f1f501f6⋯.webm (3.19 MB, 640x480, 4:3, MM Lewds3.webm)

>nobody has posted the lewds from the battle network show

Let's fix that.


24f590  No.15999511

>>15999480

>Dates aren't over until they're over!

Did you know that people die when they are killed?


efb2ef  No.16000997

File: 6b9df2429cbf4d4⋯.webm (884.94 KB, 640x480, 4:3, rockman.exe-stream-Summer.webm)

File: 3ec26455e4dfbdf⋯.jpg (361.02 KB, 1280x2306, 640:1153, I freaking love Megaman NT….jpg)

File: 6fc3bf20f0023ff⋯.jpg (1.22 MB, 1600x4328, 200:541, I freaking love Megaman NT….jpg)

File: e36bf366d712646⋯.jpg (277.5 KB, 640x480, 4:3, I freaking love Megaman NT….jpg)

>>15999480

Did somebody say,

LEWDS?


3f4713  No.16002458

>>16000997

Post Drill-dere and Sonia. Star Force had better girls in the main cast.


3f4713  No.16005924

Here's some rando's Tournament rules for BN6:

https://pastebin.com/8nVW3Wpq

Based on what we know of 6, how good does it look?


4a5f73  No.16006058

File: 09949bc45bace04⋯.jpg (Spoiler Image, 478.29 KB, 828x621, 4:3, 4b11ec6a29a8ab1ab33cc54645….jpg)

>>16002458

Got drill girl at least.


996999  No.16007264

>>16005924

Bug Thunder and Hub.BAT are both very powerful, so I'm not too surprised. Though I thought Colonel Force was an almost guaranteed kill in the right circumstances as well. All other bans are "unobtainable" stuff, even though he says that you can actually obtain them and even encourages using a 100% file.


8d98b9  No.16007566

What are the odds we get a Battle Network collection like Capcom made for 1-9 and X?


3a807d  No.16008136

>>15982071

Battle Network

1: DS + Operate Shooting Star (QoL)

3: US versions. (JP is an unfinished mess)

5: DS + undub (has VA, better translation. censors the last supper portrait still)

6: JP version + translation port (Battle Chip, e-reader, boktai + other cut content)

WiiU Virtual Console added some button combinations to unlock stuff, but it's funnily ineffective.

Star Force

1: JP version (Wavescanner, Boktai + cut content), a mod to restore some of it is taking forever. Someone needs to fix the font too, it's proportional internally. EU makes font somehow worse.

2: JP version or US version (EU version cut a gameplay mechanic)

3: JP version (US version broke a gameplay mechanic)

Both series are nightmares for completionists. Most games have no definitive version with everything working out of the box AND no important content cuts.


3a807d  No.16008152

>>16008136

JP 3 Star Force also had bonus boss distributions in tournaments exclusive to them (like Pokemon events)..

What a nightmare. A Battle Network collection >>16007566 is what this series would need to compile all that scattered content, but the odds they will put any semblance of effort compiling that content (e-reader, battle chip gate, wavescanner cards, boktai license, wifi distros, passwords from promotional media…) into a single unified definitive version is close to none.


3bbcc4  No.16008232

>What's your order for games from best to worst?

6>3>5>2>Megaman.EXE's cameo in Onimusha Blade Warriors>Network Transmission>1>4

>What's your favorite style change?

AquaShadow. Aqua reduces charge time and Shadow turns your charge shot into an invis. With maxed out charge speed, you can spend 3/4 of the battle nearly unconditionally invincible.

>Favorite Double Soul/Cross?

Anything intermixed with Falzar.

>Favorite/hopeful BN fan project?

I only know of one kind of going on right now, and it's still a secret.


3bbcc4  No.16008273

YouTube embed. Click thumbnail to play.

>>16008232

Posting this because it's a treat in its own way and nobody on the planet played this game.


3f4713  No.16010296

>>16008273

Nice. Feels like all the characters need more variety though, but that's probably because of what Smash has done to the genre. Still, would be nice to see .EXE use Yo-Yo or other chips.


2ff30a  No.16010372

File: 883908a92c67880⋯.png (698 B, 144x438, 24:73, mfw.png)

W A R N I N G ! W A R N I N G ! W A R N I N G ! W A R N I N G ! 

Large influx of data detected!

Captured Packets has exceeded 5000000!

SECURITY SYSTEMS REINITIALIZED.

NEW SECURITY BUILD DEPLOYED!

you still around, /secretarea/ board owner?


6f5c10  No.16010401

>>16010372

What was the trick to killing these faggots again? You had to do enough damage to kill all the 1's at the same time, then all the 2's?


3f4713  No.16010423

>>16010401

>>16010372

Yeah, ZeusHammer was my preferred method to do so for the weaker ones, but the better option was just to use undershirt to get to 1HP, then use [CopyDmg *] and Muramasa to one-hit KO them.


a1becb  No.16010653

File: 52d8747bb45dbe8⋯.png (534.36 KB, 1022x358, 511:179, dodgedabullet.png)

We sure dodged a bullet here.


3f4713  No.16010888

>>16010653

Yeah, Mayl is much better as a Reasonable, level-headed QT who can show both concern and affection. I don't think she ever got mad if it wasn't out of concern, or if Lan was being a typical thick-headed shounen protag when it came to his GF.


e9153b  No.16010951

>>16008136

What were the starforce gameplay mechanics that got affected?

was one of them that system in 3 that randomly makes up to 5 of your cards unusable?


a4ca68  No.16011021

I only ever played and finished the first one. After I had completed it I looked up and there was like 7 other games so I just said fuck that and moved on with my life. I refuse to believe a franchise with this many sequels ever improves or does anything of value warranting that many games. Are these all direct sequels? Does the story actually carry over through that many games?


3f4713  No.16011220

>>16011021

Yes and no. Each game is standalone, but BN1-6 take place sequentially, and some characters are recurring, though no prior knowledge is required.

As for improvement, yeah they do. 6 is generally regarded as the best, mechanically at least, while 3 is the most fun, but also the most unbalanced in terms of multiplayer gameplay. 4 is considered the worst, 2 is ok, and 5 is the most controversial on whether it was good or not, though most people don't hate it as much as 4.

Overall, the story is so-so standard fare for a JRPG aimed at kids. It's interesting enough, and the quests and side-quests are interesting enough to keep you invested, but the main attraction is the addictiveness that the perfect blend of Action and Deck-building Strategy the gameplay had. Like what Kingdom Hearts for GBA tried to be.


d2f3de  No.16014754

Does anyone know where I can get the e-reader card functionality and the link gate functionality for a japanese version of battle network 6 in a emulator format?


589a51  No.16014953

>>16014754

I think e-reader was only implemented through Gameshark. At least that's how it worked in BN5, and it shared the peculiarity NaviCust hacking had, where you could put a card into every one of the 40-something available slots and ignore the MB limits.


2ff30a  No.16015457

>>16014754

For anyone interested starforce, that game's equivalent to the e-reader is still usable via cheats. Google noise mod gear for a list of mods that you can add to geo ranging from charge shot modifiers, omni shoes and other programs to having strong white card combinations available only through use of noise mod gear.


4a5f73  No.16019138

File: 9a204bc07617b25⋯.jpg (682.62 KB, 724x1020, 181:255, 41817cfecb10667ef66782025f….jpg)

>Find out drill-dere turns into snek.

>Maximum boner.

>In game snek is killed off twice with very little plot development.

Fucking why!?


abc957  No.16021834

File: 04d677b81d00011⋯.png (1.4 MB, 1360x1018, 680:509, MMSF3VogueConcept.png)

>>16019138

I just wanted to see her as a QT stage magician


4a5f73  No.16023803

>>16021834

I just thought of Luna turning into a magical bunny girl with a hat and magic wand. Even the drills turn into her giant floppy ears. Wonder if bunny girl elementary schooler is why they abandoned it.


b4f319  No.16023945

Does anybody have a place where I can get Shanghai.EXE and the translation? Polite sage.


589a51  No.16024099

File: afa56577dd695e8⋯.jpg (1.1 MB, 2000x1200, 5:3, 4169228.jpg)

>>16023945

The last public version, which is fully translated save for a few lines related to virus breeding, can be downloaded at http://www.geocities.jp/mahodenn/thlal.html

Latest, possibly last build is at https://mega.nz/#!wUtyzYRC!ZGKqIMJRVijOoBq5ri0PUF8LxP4ZxvYr4qVG8VNwCyw. It is partially translated into English, but many areas are in Japanese, and some parts seem to be different from the old translation. There is also a modified .exe that replaces TankMan and Medicine with two other navis whose sprites were found in that build (Youmu and Mima), but I haven't tried it to see if it actually works. You can download it at your own risk from https://cdn.discordapp.com/attachments/535943574995468299/535972817720836098/ShanghaiEXE.exe. It's supposed to replace the ShanghaiEXE.exe file in the /gamedata/ folder, so make backups of both.


b90c42  No.16024697

Are there any complete romhacks for any battle network or star force games? A quick jewgle showed nothing. Specifically I was hoping for more liberation missions from battle network 5.


367beb  No.16024707

>>16024697

BN6 has a lot of star force crossover and edgy fanfiction romhacks for some reason

I have never seen any for the other games, though I think there was a minor one that re-implemented the Punk fight in BN3 White


3cf726  No.16025957

>>16011220

With that information I guess I should go play 6 then. Thanks.


4e3d43  No.16025999

>>16024697

Nicoblog has some pre-patched roms.


3f4713  No.16027145

>>16025957

Be sure to play the others. I say 6 is the best mechanically, but that's just as far as them refining the formula and balance for multiplayer, as well.

3 definitely was the best iteration as far as just sheer amount of enjoyable gameplay, and had the longest post-game story of any of them. The game is full of cheese in multiplayer, but holds up just fine as a single-player.

5 is also not to be overlooked, the reason it was considered controversial is because of Liberation Missions, which you either love or hate. They function similar to SMT: Devil Survivor's battles and gameplay, where you have a limited number of turns in combat to eliminate an enemy, which appear on a map, as well as an area boss. It's also the best way to experience Dark Chips(Edgy versions of normal chips that do way more damage, but if you use them even once, they reduce your max HP by 1, DoubleSoul circumvented this problem, and made that chip your megabuster)


72af75  No.16030036

>>15996105

>Total waste of time if you ask me, considering how much it detracted from the combat.

>I never learned how the games combat worked but I'll it's got less over a shallow visual

>I'm surprised Battle Network/Star Force never received a 3DS entry

Because they ended, 6 ends on him saying he achieved his dream and fucked that girl next door.

SF3 ended on Geo truly shedding that neet shell and became outgoing with the castilist for what made him this way (his dad going to the space liquor store) finally coming back.


4a5f73  No.16030453

>>16030036

So at this point wait for a new

Action/TCG RPG in a new series or make your own. The only way to go from here in that timeline is to go lightspeed and exploring the planets of the solar system. I don't think humans can survive light speed at least not without a benefecial mutation caused by Z-wave exposure by the AMians and FMians that allows humans to transform their bodies into energy waves at will. Could be a ZX era akin to biometal.

That said I think the next natural step for the grid system would be to make it a 3D-grid. This means there's vertical movement as well as horizontal movement. The system would have to be reworked as to not rely so much with screen nukes late game as you need more precision. Your buster will still hit whatever is flying as with most guns. Swords and AoE attacks will hit in on an X, Y, or A plane. X, Y, and Z are colored as Red, Green, and Blue respectively. Vertical movement is jumping unless you have a temporary hover or flying ability active. Jumping also leaves you hanging in the air for a bit but you can still move laterally before falling. Or if you're fighting in space you use zL/L2 and zR/R2 to raise and lower your altitude. The other trigger button is targeting but you can still move on a 4(column)x3(lane)x3(altitude) grid on your side. Since this has a deep space theme I wouldn't mind a cross between mecha and Mega Man, at least for power-ups.

Also because the characters can become lightwaves you're no longer bound to the net or EM wave roads. This means exploring areas aren't going to be narrow paths and instead will be open rooms like traditional RPGs. You can avoid or hunt encounters as they pop in on the map and chase you. You can even go on rogue-lite expeditions with procedural generated areas if you want to. The game will most likely be 100% cell shaded 3D. But I think that 3D might be necessary for gameplay reasons here inside and outside combat.


2d8793  No.16030584

>>16027145

Dark chips themselves were a mistake, and 5 not only invalidated their entire concept, since there they work exactly like evil mega/giga chips do in both 4 and 5, complete with scrambled letter codes so that you can't even use more than 1 per turn, chaos unisons also made light Megaman better at using the gimmick that is supposed to be exclusive to the dark one with no downsides whatsoever (dark Megaman still permanently loses HP when using them, since who can be bothered to fix that). One of the dark chips in BN5 puts Megaman in the berserk state that is supposed to trigger when dark Megaman hits 0 HP, so even that feature is taken away from the dark soul and made stronger with now tradeback of any kind.

So the only thing that dark soul has left is Static, a standard chip that light Megaman inexplicably still can't use even after everything else had been taken away. And, ironically, that's still enough for a dark folder to be stronger than most anything else in the game, since they went out of their way to make sure that the rest of the chips and PAs deal as little damage as possible, cause invincibility on hit, and can't be combined with anything else in the game even if you have 4 copies of every chip. But Tornado was one of the very few chips that got improved in 5, which inadvertently made Static even more powerful thanks to its AoE. I can only assume that it escaped the no-fun-allowed "balancing" that everything else had to go through because they didn't care about anything related to dark chips other than the chaos unison gimmick.

It's disingenuous to pretend that liberation missions are the only reason why it isn't liked. What about its "balance" choices? BN5 limited PAs to 1 per battle. It continued BN4's sabotage of the chip library - still three codes per chip despite smaller library, but now they are intentionally designed to have no synergy with anything else in the game, so a chip that has 3 versions is almost guaranteed to come in 9 different codes. Some chips were nerfed just to make liberation missions harder, since a single player minigame takes priority over multiplayer. You still only ever fight level 1 viruses throughout the entirety of the game's story, just like in 4. And once you unlock higher level viruses, there is nothing left - you are required to grind those viruses for their chips in all the same locations that you've already been to, but now there isn't even any story to it, not even a repeat of it like in the previous game.

The only reason anyone would defend BN5 is because it was the first, sometimes the only BN game for those who never had a GBA. So unlike BN1 and BN4, people actually played it to see that it's not as bad as the urban legends claim.


3f4713  No.16030611

>>16030453

>>16030036

Lore-wise, that's pretty much what I want, skip to the year 30XX, and have an interstellar Cybertopia, and save the universe.


4a5f73  No.16030839

>>16030611

I suppose the best benefit for the transition to free look 3D would be to have pantsu shots of best girl with a decensor patch.


3f4713  No.16034016

>>16030839

Hey, The switch is that easy to hack. So long as pantsu data is still in the original code, someone will put it back in.

Hell, someone did it for the DS version of FFIV, and there were precious few romhacks for the DS.


5b140f  No.16034439

>>16034016

>Hell, someone did it for the DS version of FFIV, and there were precious few romhacks for the DS.

Gonna need a link to that. Hell, even sample pics would do.


3f4713  No.16034524

>>16034439

Oops, never mind, I was wrong. I was mis-remembering. There's a patch for the original American release that puts the dancing girl's sprite back in a bikini, but the DS Remake kept it uncensored.


4a5f73  No.16034587

I've been thinking how to incorperate an analog stick into BN/SF gameplay. I know on 3DS more than likely you would use the D-pad for battle because the nub is not for precision flicks. Tr4sh had to invent B+A Smash for 3DS. But now we have full analog sticks with clickies on the controller how can we use them? I still want to keep grid based combat. And while the game can technically be compatible with single Joycon even with 3D movement by replacing L+R with clickie or bumper/trigger for customize (sL and sR still raise and lower you on the grid) how can eight directional lateral movement work with stick? Otherwise a D-pad would be necessary.


3f4713  No.16035017

>>16034587

I mean, diagonal movement would be the obvious answer.

Actually, if we're in 3d, there'd be no reason to limit the grid to facing just one or two directions.

>player area is a 5 X 5 Grid

>Enemy area is four 3 X 5 grid areas that face the Player's area in 4 Cardinal directions, essentially making the battlefield a "+" shape.

>Left Joystick allows you to move diagonally

>Right Joystick rotates the camera. Camera position is still orthogonal side-view from BN series, but your model and perspective rotates to view the direction you input towards.

Gameplay would work like certain Liberation Mission battles in 5 where you're fighting a battle from all sides, rotating your direction to target enemies.

Multiplayer and boss battles would probably function the same as standard BN, but on a 5 X 5 Grid, unless you sort out balance issues of being inside/outside the player space and enemy space.


101024  No.16035026

Did anyone have that shitty standalone game as a kid, where you had to put in physical chips? I've been trying to track it down but haven't had any luck.


101024  No.16035065

>>15993302

Capcom is ran by filthy jews who hate fun, what else is new?


4a5f73  No.16035222

>>16035017

Keep in mind grids are 3D now. Which means the grid is 5x5x3 grids. zL and zR will control your altitude (vertical movement) while L activates custom gague, selects battle chips/cards. Dimensions are lane, colum, and altitude respectively. You can step into enemy territory Star Force style targeting with R but only with certain chips. This also leaves you vulnerable if you don't get off a counter hit as you are automatically repelled one block at a time out of enemy space. Unless you have a card effect active you cannot change your trajectory (straight back). Meaning the further the enemy is on the grid then the higher risk you take opening yourself up for a counter. You can also "resist" push back by activating a battle card in enemy space at the expense of 10 HP if you know an enemy is going to activate an attack that will hit you when you're back in your space. The same rules that apply to you also apply to enemies that steal your space to attack as well. Dash cards that put you behind your own grid after activating won't be eligible for space stealing. It's for cards like swords, fists, and hammer.

There will also be two styles of battle: gravity battle and zero-g. Zero-G you have full control over altitude unless gravity from a battle card is in effect. Gravity forces you to the ground with maybe a few mid-air platforms to jump on. zL and zR will be used to "jump" instead of ascend/descend. Some mid-air platforms can protect you from attacks below and above. Some can be shot down. Some can be created temporarily via battle cards. It depends on the stage layout.

For competition there will be multiple types of arenas depending on the league and rules fit in game tourneys and templates for Vs. matches. There are also 0G (zero gravity), 1G (gravity but with jumping), and 3G (no jump allowed) rules. And custom card/style banlists can be made with each of these rules for your personal league as well.


3f4713  No.16035235

>>16035222 (check)

I'd play it. Get some development started in C# with Xenko or some other open source engine and I'd make a few commits to that.


663a7e  No.16035258

>>16010653

Why do people get so autistic over tsunderes?


9be792  No.16035304

>>16035258

These were overdone for years already.


4a5f73  No.16035337

>>16035258

Tsundere as an archetype has been done to death to the point the only reason to include it is as a parody to get Reddit to jerk off to it in their hipster circlejerk.


3f4713  No.16038032

>>16035337

Eh, The main problem with Tsundere is that they're never written well enough, or as good as they could be. Taiga from ToraDora is probably the best Tsun in my mind, and that's because there's largely shown to be genuine reasons that she acts the way she does, not simply for the sake of the trope, and has genuinely redeeming qualities that become apparent as her character arc progresses. It's not the best it could have been, but it demonstrates the main problem with Tsunderes is that they're too poorly written as a whole, and usually just slapped onto a girl for the sake of giving someone their jollies, or because of simple lazy writing.


0a1553  No.16038085

YouTube embed. Click thumbnail to play.

>>15981364

>Is Chronos still alive?

It's been almost a year since latest update but project seems to be still alive.

tbh, I'm actually looking forward that project though some sprite works still need to workout.


9c782e  No.16038723

File: b2497a94448c5a4⋯.png (616.79 KB, 631x730, 631:730, 590238402309.png)

>>16038085

>Yai swimsuit

Its perfect


9c782e  No.16038732


c93bfa  No.16038799

As much as I love Battle Network, the overall concept has me scratching my head. Why would you set up EVERYTHING in your household to this network that can easily get viruses? Enough that you have to delete them yourself? And if you're not skilled enough, you might as well say bye-bye to your toilet, or your house if you have it connected to your oven.


c93bfa  No.16038819

>>16000997

I dunno about you guys, but I wanna destroy Maddy from the inside-out.


3f4713  No.16038912

>>16038799

Progression of the Internet of Things to its logical conclusion. The important thing to remember is that the BN series is considered a Cybertopia, where things tend towards the brighter side of events. Viruses are shown to be mostly passive towards system architecture, usually only targeting sentient or "living" software most of the time. It's really only when directed by humans/navis or for particularly aggressive groups, like the mettaur you see for the tutorial fight.

Not only that, when your Smart-Home is able to manage everything, when your toilet is capable of automatically dispensing the exact right amount of water to flush based on all the info it gets from your water main, your other plumbing units, and the temperature both in and out of the house, AND you almost never need to pay for a plumber, an electrician, or other repairman because the computer is able to manage the usage of every resource so conservatively and extend the life of everything at no inconvenience to yourself, you'd be saving more money than you'd be losing to mishaps, inconvenience, or paying someone else to bust for you.

Not to mention Virus-busting is considered part of basic school curriculum which shows that things have been this way for so long that it's considered an essential skil, and Lan and Megaman are, mind you, 11 years old. Sure, they're prodigal netbattlers, but that qualified them to resolve the actual life-threatening events. Gutsman, Roll, and Glide seemed to have no trouble busting your average virus.


4a5f73  No.16039652

>>16038912

Where to go with FTL speed communication though?


979ba5  No.16042689

>>16038799

They predicted Amazon smart-homes


218c68  No.16042921

File: 487b5e768d8b0c7⋯.png (8.1 KB, 480x320, 3:2, terrible prog.png)

>>16042689

Mr. Progs are a thousand times more reliable than Alexa


4a5f73  No.16043048

>>16042689

>>16042921

Where is my personalized loli AI navi operating system?


abc957  No.16043201

>>16043048

Well… That's actually fairly doable if you do a bit of coding. The core of it is the Mycroft Digital Assistant, which is basically Open-Source GoogleVoice/Alexa. From there, it’s a matter of customizing Mycroft so it can do most of what you want, and then doing something funky with Mic-inputs in Windows. If you set up the audio-output of Mycroft to simultaneously play, and be sent to a microphone input via soundboard input, then set Facerig or similar to only listen to that input, you’d be able to set up a secondary mic input to connect to Mycroft, which you’d use to speak with it. There you go, loli that controls your computer. Combine it all with an open source chatbot, and maybe you’d have something interesting.


b3c0b5  No.16051788

File: 0b97a44a37e5620⋯.jpg (83.39 KB, 1000x1010, 100:101, NOOOOOOOOOOOO.jpg)

>finally beat Yorihime after so many tries with a fullsynchro paladin lance

>mfw accidentally pressed esc




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