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File: eed0f55de48b0cd⋯.jpg (402.72 KB, 2598x1299, 2:1, hellblade senua's sacrific….jpg)

8d0197  No.15942109

Is there a way to determine exactly how many astroturfers Ninja Theory has working for them? Style over substance and pretty visuals don't make for a good "game" when the combat feels like you're smacking cement bags around. The absolute state of "AA" gaming.

1b0120  No.15942119

I've never heard of anyone outside of AAA magazines talk of this game. Pretty sure nobody gives a shit about it.


8d0197  No.15942153

>>15942119

Yeah, I guess so. I think I'm trying to look at Hellblade though the lens of an action game when it's really more of a "cinematic experience." People praise the sound design in Hellblade but I don't favor it when the voices are telling me to watch out for an enemy approaching out of my field of view. I'd rather have good audio cues that told me what type of attack was coming from where rather than some voice going "Behind you!" The new God of War was guilty of this as well. Meh


f11c00  No.15942165

>>15942153

>but I don't favor it when the voices are telling me to watch out for an enemy approaching out of my field of view

I thought the whole shtick was that Senua has schizophrenia so the voices were meant to fuck with you.

Other than that I have heard nothing about it and that's not what I would play a game for let alone pay money for what should've been a movie instead.


20fa51  No.15942375

>astroturfers

The non-retarded term is "people with shit taste".


c6788f  No.15942555

I pirated this and played it about a week ago, funnily enough. Its got good visuals, voice acting and sound. Gameplay is poor though, which means it fails as a game. Playing it made me upset though, as the premise was cool and would actually lend itself well if the game was an actual game. It would have been more effective if it was less interactive movie and more video game.


3c7050  No.15943304

The only good that came out of this game was the hard point that you can have decent visuals without spending a ton of cash - so the argument that AAA publishers have to raise prices and use lootboxes to cover the cost of development is pretty thoroughly debunked even for casual fags.

Then again… Senua's advertising was almost entirely word of mouth, and almost entirely precipitated on the schtick that it was a "AAA Indie". The "wow, look at these visuals on this kind of a budget" novelty. If that becomes commonplace, it will cease to be effective as a marketing wedge and then we're right back to making games for cheap and blowing tens of millions on advertising budgets and HollyJew voice actors.


2207f3  No.15943411

>>15942119

b-b-b-b-b-but muh AAA quality indie medium budget psychological adventure that deals with real squizophrenia and permanently deletes muh save if I fail too many times to make it more immersive staring a strong female protagonist that doesn't need a man!!


7acc65  No.15943426

They got the artfaggots on their side by depicting mental illness. They'll defend it to the death because it's "depicting something important".


209f97  No.15943516

>>15943411

>permanently deletes muh save if I fail too many times

No idea if its confirmed but some redditor tried to trigger that mechanic and found out it was complete bullshit, he then praised them for this "genius" marketing move like a true plebbitor of course.


2207f3  No.15943521

>>15943516

That's the joke, there was no such a thing.


66a209  No.15943549

>>15943426

I was sure I heard, that the people it was made for, the ones with mental illness, thought it was terrible. Funny because they certainly had people who deal and handle mental illness in that documentary. It was a good idea to depict a character with mental illness where its treated differently than it is now. Too bad it was mostly for visual look and easy visual puzzles. One of the top games that wasted its potential from an interesting concept.


3c7050  No.15943550

File: 143b7e9e47843fc⋯.gif (2.16 MB, 444x250, 222:125, Sanity Effect.gif)

>>15943521

> there was no such a thing.

Why? The game is only a few hours long, and it's piss easy to begin with. If you die more than three times - you deserve to have the game delete your save and your hard drive and your life.


2207f3  No.15943571

>>15943549

>>15943426

Sadly even the moderately trustworthy reviewers here and there praised the game as one "of the best examples" of single player games still being relevant, and "how you don't need a AAA budget to make a good game."


81aeaa  No.15945028

>>15942109

My normalfag friends actually said the audio design in this game is good.

I don't remember them talking about the gameplay though.


cda6ff  No.15945109

This game was cool faggots.


0cf46b  No.15945136

>>15942109

>Is there a way to determine exactly how many astroturfers Ninja Theory has working for them?

Count how many people say their games aren't complete trash.


e29569  No.15959247

File: dacb014b7d17377⋯.jpg (415.65 KB, 1920x1080, 16:9, Unrelated Game.jpg)

>>15942109

I liked it tbh. Not all games need to be 600 hour MMORPGs with survival mechanics and pachinko systems to be okay.




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