The only good that came out of this game was the hard point that you can have decent visuals without spending a ton of cash - so the argument that AAA publishers have to raise prices and use lootboxes to cover the cost of development is pretty thoroughly debunked even for casual fags.
Then again… Senua's advertising was almost entirely word of mouth, and almost entirely precipitated on the schtick that it was a "AAA Indie". The "wow, look at these visuals on this kind of a budget" novelty. If that becomes commonplace, it will cease to be effective as a marketing wedge and then we're right back to making games for cheap and blowing tens of millions on advertising budgets and HollyJew voice actors.