9b584a No.15922054
There has never been a worse time to play online multiplayer games. What went wrong?
We went from games like Doom, Quake and Ultima Online in the 90s to games like Warcraft 3, Diablo 2, TF2, Garry's Mod and many MMORPGs in their prime in the 00s, then all of a sudden the 10s happened and now the only online multiplayer games that aren't dead are shit like LoL, CoD, Minecraft and Fortnite.
90977a No.15922066
It all went to complete shit when they kicked all the white people out of programming and management positions for DUHVERSHITTY's sake, letting a bunch of street shitters and other room-temperature IQ golems in, while roasties ran HR to keep any competent men out. Somewhere around 2007.
095c28 No.15922076
>>15922054
I really want to delete this topic because of the "what went wrong" meme, but I also really think this is a topic worth talking about. Can I just edit that bit out?
d4eb6f No.15922079
19637d No.15922082
>>15922066 (checked)
>2007
The dreaded year.
47805b No.15922091
>>15922054
I mean, AutismBlocks deserves to be an exception. It's far too modular and versatile, and too dependant on who you're playing with and how you're playing to be really bad.
But as for the rest? It's for those exact same reasons those older games are in decline. It's not about the game itself anymore, it's about the stories you can tell about later. Multiplayer games are becoming more and more focused on creating stories about "That one time me and my buddies single-handedly dominated Summoner's Rift." It's why shit like Roblox re-surged in popularity and VR Chat became a meme.
These days, nobody has the time to get invested in a guild and a character long enough to generate a meme-story like Leeroy Jenkins, so game companies cash in on games that generate those re-tellable situations.
In other words, what ruined Multiplayer? The fact that playing games with other people online became a social activity.
095c28 No.15922092
>>15922054
Also to answer your question it's a bunch of things.
Lack of server browsers, P2P, industry is focusing on putting all the eggs in one basket, dying servers, everything EA does. Not to mention the fact that 99% of the industry has no spine and are basically controlled by PR and Marketing people, as shown by GamerGate. Reddit culture also ruined games by making publishers and developers focus on making memes rather than creating a fun video game that pushes the boundaries. Additionally there's the fact that the industry is run by retards like EA that consider a game like Fortnite to be innovative for fucks sake.
095c28 No.15922096
>>15922091
Put it in words better than I did.
90977a No.15922113
>>15922076
So far, no stupid shits have shown up, so it doesn't matter.
>>15922079
I would say that was a barrier to keep the squeakers out, but then, kids these days have their own effectively unlimited debit cards just so their idiot helicopter parents won't have to deal with them.
>>15922082
It was like a thousand Septembers, all in one year.
As we've about hit bedrock enumerating why multiplayer gaming is shit these days, as a bonus inquiry, how about I ask…
What era was your favorite, in terms of multiplayer gaming?
It can be a range of years, or fenced in with a few games, or whatever.
I think mine was around the era of Battlefield 1942 and AvP2. Private servers, public servers, personal servers, mods, maps, total conversions, and relatively huge player counts. A 64 man BF1942 match was symphonic chaos.
095c28 No.15922114
>>15922066
That was just part of PR and Marketing people taking over. You have to keep in mind, lead developer is just another name for "marketing guy who over looks scheduling and Q&A". People actually think Mashpotato Samurai hands sculpts Smash Bros by himself in a dark room with nothing but water, grass, napkins and a foot keyboard.
http://nintendo.wikia.com/wiki/Super_Smash_Bros._Ultimate/credits
Look how many people made this fucking game, Sakurai isn't a fucking crippled hermit that has no hands and programs the game from scratch. He's a fucking PR person, just like many of these lead developer types.
095c28 No.15922115
>>15922113
Alright. If you say so.
095c28 No.15922119
>>15922114
fuck, I forgot to add lube and tissues.
de5b16 No.15922121
>>15922066
This, and that you can make more money shitting microtransactions then anything else so why try actually making a game when you can focus on the shit that makes money?
095c28 No.15922131
>>15922121
You can make the argument that Fortnite is just a F2P PUBG that doesn't run like horse shit.
9c2988 No.15922134
>>15922054
My condolences to all the kids that have not experienced the bliss of lan parties in the days of C&C.
47805b No.15922139
>>15922119
>>15922114
So, wait, you DON'T believe what MatFag said about World of Light's Endings being about Sakurai reconciling his retirement from the industry. You don't believe the Theory, THE GAY THEORY?
e90000 No.15922156
>>15922054
At first I though the text on image id "Died on battle dubs"
095c28 No.15922165
>>15922139
No. I don't
Also I'm mad as hell since I just wrote up a 4,000+ shitpost and lost it because I refreshed the page
539322 No.15922170
>>15922156
Holy shit, that id.
095c28 No.15922171
>>15922156
>>15922170
That's just T-
OH SHIT
that really is a nice ID.
fbbb9a No.15922175
Interestingly, the griefing curve has been a bit of a U shape.
Griefing was at its high point at the beginning, when it was new and exciting and the victims had no idea griefing was even a thing. They took everything honestly and personally and the genuine reactions made it entertaining.
There was the general lull in griefing during the high point of online games, but post-2007 griefing is getting better and better with an almost resurgence of internet virgins who don't know what griefing is or how to deal with it, who take everything personally and react very genuinely, or the typical tumblr/4chan/redditfags who have no idea how to deal with someone mocking them.
19637d No.15922179
>>15922113
>What era was your favorite, in terms of multiplayer gaming?
2001-2004.
Not only was that an incredible time in my life, it was also a fantastic period of time for gaming as a whole, on all fronts. LAN parties were still a regular thing, and having broadband at that point made them even more amazing.
>Xbox, PS2 and GameCube all going strong and kicking ass
>Burnout 3
>GTA3 and Vice City
>Soul Calibur 2
>PC gaming is absolutely killing it
>UT2003 / UT2004
>BF1942
>No One Lives Forever
>Warcraft 3 custom maps
>The Specialists
>Counter-Strike Source for LAN cafés
>Multiplayer gaming before everything became ruined by World of Warcraft and the MMO feature bullshit that infested non-MMOs, and before the Cancer Console generation began
I miss it, bros.
fc1903 No.15922182
>>15922139
Why do you watch such videos?
9e8c41 No.15922191
>>15922114
>marketing, pr and hr dept
DAILY REMINDER MARKETING, PUBLIC RELATIONS, AND HUMAN RESOURCE GROUPS WITHIN ANY BUSINESS CIRCLES ARE COMPLETELY DETRIMENTAL TO ONE'S SUCCESS IN THE INDUSTRY
Whenever there's shit companies like soyny, steam, ea, and the like it's these (((groups))) who are really in charge of how things are running within a company
b50cf8 No.15922195
Literally all problems with it
1f2027 No.15922197
>>15922189
>Cant use "bros" anymore
eb146c No.15922207
>>15922179
>cake album right on the first picture
Right on.
47805b No.15922214
>>15922182
Too far ahead of the obsession curve. You know the science and investment curve behind Ranking in games like WoW? My Asperger's is like that, except for basically everything, from webcomics, to podcasts, to games to books to whatever else. I probably know more about Destiny Lore than anyone who's actually played Destiny does. Same with Warframe, and a number of other games out there. By the time I developed tastes that weren't absolute shit, It was more profitable for me to keep investing the relatively small time-sink into the routine I had made in order to keep up with everything than it was not to.
At this point, the only people who can really out-autism me are the folks on /tg/ and even then, that's only in depth, not in scope or volume.
fc1903 No.15922225
>>15922214
The fuck does any of that have to do with watching Gaym Theory?
47805b No.15922230
>>15922225
It's an absolute shit channel, but it does a good job of collating all the new theories Plebbit has about new games.
fc1903 No.15922235
>>15922230
And you're obsessed with those as well?
f7c2e2 No.15922241
>>15922222
LOOK AT THOSE NUMBERS
b50cf8 No.15922247
Also I will say this, Online Gaming has just one core issue that completely fucks everything up much like mobile computing does
Much the same 99% of the cancer of mobile is only derived from every device being a derivitave of the iPod Touch/phone
Next to the entirety of the issues of online gaming arise only out of being designed around matchmaking from the 6th generation of consoles
Ironically, it could stand to mention
Sega was the one with the least fucked situation when it came to online gaming.
47805b No.15922253
>>15922235
Passively, not Actively. It's low on my radar, but it takes me less than an hour out of my week to catch up on everything I'm passively paying attention to, including shitty channels like Gay Theory.
It's basically reading a tabloid magazine while waiting for checkout out of sheer boredom for me at this point.
fc1903 No.15922270
>>15922253
Whether it's passive or active, it's still your time being spent and your brain processing all that input.
2e2c4b No.15922295
>>15922054
The death of freedom. Creation and choice were sacrificed upon the altar of greed.
Server Browsers > Matchmakers.
Allow the playerbase the freedom to create any type of server they wish. Allow the playerbase the freedom to choose any of these servers they wish to play on. This system allows for the maximum amount of fun.
A matchmaker does not. Matchmakers are akin to (((communism))), let the governmental body dictate for me.
There is also the other side of the coin. On one side we have corporate greed. The other, prudes. The prudish would gain admin on a server and go overkill on punishments, perma bans. Like a Chinese finger trap, the more they actions they took, the worse things became. Now they are also developers and we have begun to see no ends to their destructive habits. I have known people to use (b)admin experience for servers as resume material for gaming related jobs.
43d198 No.15922305
>>15922191
Not entirely true.
When you have a significant influx of autismos working on your game you need a tard wrangler to hold them back.
A lot of what these PR people SHOULD be doing is basically acting as the people saying "No you can't say that."
Instead they are the ones saying the retarded shit and being the autists.
>The insane have broken free and are running the asylum
bfd9cd No.15922318
>years ago
>able to play a bunch of different online games, each game has their own little userbase, forums and mods to keep everyone happy and the playercounts up
>CURRENT YEAR
>only options for a multiplayer experience is to play the biggest and most popular games like CSGOY, ASSFAGGOTS, etc because every other game communty died out and devs keep releasing newer games so you cant just focus on the same game, as well as cutting out community and modding support in favour of DLC, discord compatability and some anti-piracy shit
How do i find other people to play games with? is it possible to make a multiplayer in this age without the playerbase dying out overnight?
4fa05d No.15922379
Modern devs killed off dedicated/community servers, forcing you to play the way they want you to play (and changing it to what they see fit). You'd be hard pressed to find a game that allows players to buy and maintain a server of their own, allowing them to set the rules of conduct themselves, map rotation, and modes of play. This allowed people to naturally form communities, as well as give them some form of control over those ruining the game for others. These were abundant for many games back then and there was something for everyone. When devs started to phase these out (starting when devs started to move onto steam instead of using third party companies for server hosting), the multiplayer games started to get worse and/or less memorable. Doesn't help that devs continue to double down on this, with banning and censoring players to pander to a group that never learned to grow up.
You'll find some classics still being supported in some fashion, but they are few and far in-between. Worse still are devs and other companies trying to shut down those still supporting said games to force others to play the newest versions and spend more money.
d41d97 No.15922404
>>15922054
Normalfags, they ruin everything they touch with no remorse for the (((lulz))) while cash grabbing on patreon
bb1ddb No.15922433
>>15922054
> What went wrong?
Free to play model means many children and low skill people will try it, which increases player base, which in turn makes online losers with low esteem that only play multiplayer games feel skillful because they are successful in wiping out children and lesser tards. Multiplayer is an extension of school yard recess games, in digital format for the lazy, it should be not discussed with actual video games. I am happy with the free to play model. I am happy with esports as well, though I've never seen them, but know what happens next.
b50cf8 No.15922436
>>15922433
There is nothing wrong with freeware
9343d9 No.15922466
>>15922175
The problem though is that way back then individual users were responsible for monitoring the behavior of their private servers, nowadays you can just keep on flagging people.
Whiiiiiiiiiiich is something that I barely ever see coordinated anon airstrikes being performed on.
fc46c2 No.15922473
What good and playably active multiplayer games are there now? I can only think of SS13.
539322 No.15922475
>>15922114
So for all we know, he could be an "ideas guy" asshole and have barely touched a piece of code for the actual game he insinuated to have tirelessly worked hard on.
On a scale of Kojima to Todd Howard, how far is his head up his ass?
6410e8 No.15922485
>>15922473
Play TF2 Vintage
t. /vg/
fc46c2 No.15922488
>>15922485
>playably active
>mannconomy fortress 2
bcea1c No.15922493
The original COD4 modern warfare had a bretty fun multiplayer community, mods out the arse, free dlc maps, complete conversion mods, paintball modern warfare, adding in more player counts, some maps having up to 100 players on some maps like crossfire. It was complete mayhem, but fun.
838fe7 No.15922499
>Even developers of the few good 7th gen games are dying now
2009 really was the beginning of the end.
095c28 No.15922528
e34fba No.15922532
>>15922485
>Dead board
>Game that hasn't been good since 2010-2011
NAH B
>>15922379
bb1ddb No.15922550
>>15922436
Absolutely, the process of the downfall of multiplayer was due to freeware, but that is a great thing. The clamoring for the player base mixed with the eventual boredom and looking elsewhere for the new thing with the most players to defeat is a perpetual death cycle in waiting. You are watching the weakest of corporate development and player base off themselves for the betterment of the industry. Freeware is godsend.
6410e8 No.15922556
>>15922532
<Dead board
We're the 13st board on the front page.
<Game that hasn't been good since 2010-2011
This is separate from retail TF2.
bcea1c No.15922565
>>15922556
>13st
It's 13th you fucking spic.
bfd9cd No.15922568
>>15922556
How active is the different /vg/ communities? do they actually play games together?
838fe7 No.15922579
>>15922556
>Perceives a reduced number of retards, kikes and faggots as the board being dead
Sure.
d1babd No.15922598
>>15922175
That second guy sounds a lot like phil.
6410e8 No.15922599
>>15922568
They're very active. Whenever there's a gamenight here, about half of the players that show up are from /vg/.
5ea7d1 No.15922612
>>15922156
>That ID
wew. Go Finland.
3b64d4 No.15922763
>>15922054
China happened.
This isn't even a Jew thing, it's a China thing.
3b64d4 No.15922826
1d2365 No.15922846
>>15922091
>>15922092
>>15922195
>>15922295
>>15922379
>>15922532 (pic)
This.
It's really sad how you can't host and play in dedicated servers with the same groups of regulars anymore. it's all quickplay and matchmaking shit with opaque shady algorithms now. if you're lucky ther's a room browser (that's most likely gimped and doesn't have functional filtering or search). And when the company wants, they pull the plug and you can't play anymore.
From what I've seen the reasons for the current state of affairs vary from >muh streamlined online experience, >muh online is antipiracy, and "buy the newest game to keep playing goy" kikery
3b64d4 No.15922858
>>15922839
No I think China is the one that microtransactions and free to play popular due to internet cafes which don't and will never exist in the west because we don't have the population density to support them (nor the need for them).
That brought us Farmville and then (((Mobile Gaming))).
09d73e No.15922965
>>15922485
Those servers are filled with faggots from here.
db2879 No.15923036
>>15922222
this happened with Star Wars, now its stawr warse
also
Checked
9a84b1 No.15923040
>>15922222
DIGITS OF THE PROPHET
3b64d4 No.15923062
>>15923045
Can I play too?
2fa888 No.15923113
Match making shit is the fucking worst thing, just give faggots a server browser and be done with it
a55447 No.15923813
>>15922197
you never could, you fuckin retard. that was for fratboys and faggots only.
0c11cc No.15930558
>>15922197
I remember when /v/ started saying bro, ironically, to mock the fratboys playing Halo. You became the very thing you swore to destroy. I never liked the bro thing but halo was awesome and /v/ was full retard for hating it based on its fanbase
e34fba No.15930572
>>15922556
>We're very active
<Yet you come here to shill
Really makes one think.
>>15922846
Yea things are pretty ass these days.
03869c No.15930575
Doom is still alive though. Also there's fanmade game simulators.
65e235 No.15930622
>>15922091
I'd say its more because too many normalfags infest the gaming sphere now. A lot of them seem completely uninterested in videogames and simply see these multiplayer games as a social activity to do with their friends and talk about after, rather than because they enjoy the games and end up finding people who similarly enjoy those games too.
890554 No.15930640
Games should be taboo again, bullying needs to be brought back. If you're over the age of 18 and still playing games - Chad and Stacy will laugh at you. This is the only way AA companies can come back and create quality niché games for niché audiences.
Because gaming has become "socially acceptable" around the year 2007/2008, all the casual NPCs have invaded the internet and use games as an outlet for their social normalfaggotry. Companies saw they could milk these brain-dead retards for their money so they started catering to the lowest common denominator, which meant dumbing down games and fucking over people who actually care about video games.
e60434 No.15930692
>>15922305
The closure of mental institutions due to muh hyo0man rites was a mistake.
>>15922382
>geek chic
It always pisses me off seeing normalfags wearing hipster glasses and lumberjack shirts with a bedhead tier hairstyle to make themselves look "safe" when they are in fact almost always dudebros/dudebro wannabes looking for easy pussy.
>>15930659
Aside from the normalization of adults playing vidya having gone on since 2008 or so, people subtly realize that society is so fucked that some manchild playing a murder simulator is the least of their concerns now.
14deb7 No.15930693
>>15930640
You weren't picked on because you played games, you were picked on because you were a flaming faggot. Gaming went big in the late 90s at the latest, PSX, N64, heap of popular PC games. Remember the Gameboy kicking off mobile gaming? Then you had stuff like Doom making mainstream headlines even earlier. Did the kikes and suits fuck games up? Of course they did, but normalfags still played games when they were made for "you". Certainly in the 00s this was the case, at least from my experience.
416ef5 No.15930715
>>15922182
because Irony
Also here is something fun
The Nigger did a poll on the people who play smash, their mains, where they're from, if they're a tranny or not and had about 100,000 responses
so what does he do with that info, make a very shitty 10 minute video laying off a mild synopys of the data, and never releases it
Fuck maybe he fucking sold it to Jewgle or Jewtendo
416ef5 No.15930716
>>15930715
Never releases the poll data publcally that is
416ef5 No.15930719
>>15922763
China are the Jews of the East so yes it is a Jew thing
88176f No.15930743
>>15922054
>Diablo 2
Followed by Diablo 3. Doesn't that tell us everything we need to know about why and how this happened. Not only did they have all that social media inspired "real ID" shit but then the whole design was ruined by the auction house fucking up the balance (on purpose). Then followed up by a fucking mobile reskin game.
But my current favourite multiplayer decline:
Artifact daily peak players
60,740 (Nov 29)
47,429
46,456 Saturday (Dec 1)
43,921
37,149
33,115
28,446
25,237
20,408
19,691 Saturday
17,672
13,948 (Dec 10)
12,475
11,596
10,516
10,538
11,094 Saturday
10,084
8,625
8,142
7,414
6,799 (Dec 20)
11,522 Patch
11,412 Saturday
10,278
9,023
8,446
8,097
8,519
8,269
8,005 Saturday
65e235 No.15930780
>>15922598
Holt shit you're right.
1f8630 No.15930806
Matchmaking. In particular, the shift from Gamespy just being a metabrowser for private/colo servers to all these centralized "services" with official servers.
>>15930693
>Gaming went big in the late 90s at the latest, PSX, N64, heap of popular PC games. Remember the Gameboy kicking off mobile gaming?
Absolutely. PSX in particular started the avalanche that nearly killed off PCs by the mid-2000s. I'd say some of the earlier instances were false starts, though, like the "multimedia" craze of the mid-90s with CD-ROMs.
bfd9cd No.15930824
Why havent the indie devs made any good multiplayer games? Are there any good multiplayer games out there with an active community?
e7c97f No.15930849
>>15930692
Are they really trying to look "safe" as you say, or is it just another form of edginess in fashion? Mind you, lumbersexuals think it's manly.
e60434 No.15930872
>>15930849
>they think it's manly
Probably that too. Same thing with soylets growing pube tier beards.
aaf844 No.15930940
It's not dying, it's probably stronger than it's ever been. The problem is that everybody and their retarded brother jumped on the "live service" bandwagon like it was the fucking gold rush and never stopped to consider that if they keep packing these games with multiple currencies covering an entire catalog of cosmetic and gameplay bonuses and tied it all to a very lengthy MMO-like progression system that people would naturally gravitate to just a handful of titles to sink their time and money into - and only casually experiment with others, if at all. People aren't going to just jump from title to title throwing their money into the wind willy-nilly. They're going to play only what's popular with their friends, what's popular to stream to get an audience, and maybe even what they like… but they're going to stick to just a few titles rather than just walk away and turn their back on what is sometimes literally thousands of hours and dollars in investment. It creates a market where you either capture lightning in a bottle, or you go down in flames spectacularly. If you can't make your investment back in the first few weeks - you're probably never going to make it back at all.
And as for the playerbases - the rampant PC culture, emboldened by corporate interests looking to advertise in the "esports" arena, are making it so difficult to even have fun that there's little point in playing these games unless you keep your mouth shut the entire time lest you trigger some special snowflake or just get targeted as a racist homophobe misogynist nazi just for being better than someone else. Not that "communities" weren't already dead before all this thanks the widespread adoption of private chat channels like Discord or Xbox Live Party Chat which absolutely demolished in-game banter and chat in favor of people fucking off to chat with their friends who may or may not even play the game. So there was no need to coordinate as a team, call out positions on a map, or strategize as a team. It became all about the individual player who jumps in, does their own thing, and drops out after the match. If they're not just fucking off to go make a sandwich, take a piss, or beat their kids in the middle of a match.
cd2fa4 No.15930998
>decline of online multiplayer
What? EVERYTHING is online gaming now. So the idea is diluted but there is a plethora of choices
There are 59K people on TF2 as I type this at 9 CTS in the fucking morning. That's a decade old game!
Even Nintendo makes you play online for the full experience now. If you can't find an online multiplayer experience that you can enjoy(There's even dedicated servers for shit like Shadowbane you niggers.)then maybe you're the problem.
3bdd83 No.15931046
>>15930998
>If you can't find an online multiplayer experience that you can enjoy then maybe you're the problem.
well thats not nice, things have definitely changed. you mention tf2 which might be considered old now, obviously not like quake and ultima but its still a different era. consider how open it is when it comes to making servers and how easy it is to implement player made content like maps and skins. that kind of thing is now considered retro.
21e2f2 No.15931064
>>15922066
In another thread an anon had an interesting webm that showed the entire game industry was hit hard in 2008 in stock values and never recovered above half its original value. This is true for just about every single game company on the market.
I think that kind of shows where all the shitty kikery and mass appeal garbage came from, these companies are desperately trying to restore their lost glory and lost their way in the process.
8866a0 No.15931101
>>15930998
The only "people" that play tf2 are bots and people too stupid to quit because they put hundreds and thousands of dollars into their hats.
35ec86 No.15931134
>MMOS
no innovation, what was once cool and fresh is now bread and butter so all the titles offered are boring as fuck
>fps
fps games were always evolving to be a cashgrab, it was still in its immature form because publishers didn't knew how to milk money from them in the most effective way. nowdays they do know and use it: lootboxes and microtrnasactions.
Shit like battle royales and assfaggots are just fads that catch on and devs make money on them. And we'll get more fads as the time goes on.
It's all because of stagnation, really. If inventing new gameplay elements and genres was easier there would be more fads and perhaps few of them would be actually good. Investing in a fad is a gamble so many devs stick to what works AKA fps with microtransactions.
bfd9cd No.15931141
>>15930998
>If you can't find an online multiplayer experience that you can enjoy then maybe you're the problem.
yeah, tough choice between
>game that has only 3 players who have played it since release
and
>extremely casual game every child and manchild is playing
35ec86 No.15931161
>>15931134
Oh and also people love innovative co op shit because it allows them to hang out with friends even though they're all at home.
The best online games you're going to get for a while are shit like deep rock galactic or vermintide 2 for example.
Shit where you can jump in with irl friends and do shit together that's actually something new and not "TEAM DEATHMATCH FPS #36" or "OUR OWN TAKE ON CTF THATS NOT JUST REGULAR CTF BUT ITS ALSO DIFFERENT BUT STILL THE SAME #37". Even cawadooty and butterfield are dying because people are tired of old shit
efd232 No.15931190
>>15930998
>!
>shucks, junior, didya ever think yer tha problam?
Take your meds, gramps.
cd2fa4 No.15931191
>>15931046
That's literally how most multiplayer games work on Steam these days. It's not retro or rare, it's expected. If you're a game developer, you're expected to churn out new content. That's why the idea is so diluted these days. Now indie companies just release in Alpha and consider the actual game content as add ons like Dead By Daylight.
>>15931101
>Hate everything
>Use false information to establish autism
>>15931141
You're just complaining. There's no valid point here.
whew lawdy
bfd9cd No.15931238
>>15931191
>there are a tonne of multiplayer games!
>but only 15 of them have enough players to fill a server!
Epic Choice selection bro
5eed8e No.15931245
>>15931141
>2b
>no ass
>jap style twig legs and hips
get this trash out of here
cd2fa4 No.15931247
>>15931238
>Choose an arbitrary number
>Use as fact
>???
>PROFIT
You did it!
bfd9cd No.15931268
>>15931247
>didnt disprove my statistics
cd2fa4 No.15931303
>>15931268
I don't want to break your fragile existence. Hold on tight to those "statistics" and never let go bubbah.
c746f8 No.15931339
>>15931191
Show me your hats.
cd2fa4 No.15931403
Here they are boys! As of 11:08 CST.
No CoD or Battlefield, so what are you guys complaining about?
2fa888 No.15931416
>>15931403
None of those games look even remotely interesting to play
285378 No.15931437
>>15930743
That's what happens when you have a "pay to pay to play" model. Even fucking WoTC isn't this fucking greedy.
Even considering all the problems I think Artifag has, I'd have been inclined to give it a try if it was free.
bfd9cd No.15931487
>>15931403
Cod and BF are console games, all games listed there are = to cod and BF in terms of shit gameplay and community
>70k people playing football manager
12cd3b No.15931489
>>15931403
Battlefield games haven't been sold on Steam since Bad Company 2 back in 2010, and this year's CoD is battlenet exclusive.
1f8630 No.15931498
>>15931403
Note that includes multiplayer and singleplayer activity
>>15931416
Looking at the full list, there are some IMHO good games:
https://store.steampowered.com/stats/
>Path of Exile
>Rocket League
>Arma 3
>DARK SOULS™ III
>XCOM 2
>Grim Dawn
>Insurgency: Sandstorm
>Mount & Blade: Warband
And some strategy I sincerely doubt many of being MP sessions
>Sid Meier's Civilization VI
>Stellaris
>Hearts of Iron IV
>Europa Universalis IV
>Factorio
>Crusader Kings II
8832ec No.15931647
>>15922054
It's because
>newfags would rather watch their favorite streamfag play instead of playing themselves
>"endless" games like WoW and other MMORPGs aren't actually fun and the people who primarily played these were retards who wanted to use the game as a pretense to socialize; masochists who genuinely enjoyed the grind; children with too much time on their hands; and other undesirables
>multiplayer games cater to flavor of the month faggots who play the latest deathmatch sim for brownie points and who move on to the next big trend the moment it rears its head
>there are a fuckton of games, each with their own multiplayer components, that vie for your time and attention, and this can be a deterrent in and of itself to dedicating an exorbitant amount of time to only just one
>"politics" have shaped how people interact with one another, which generally ruins any and all interactions you may have with someone in game or while discussing the game with other members of the "community"
There are probably more reasons on top of this, but these are pretty substantial.
60a853 No.15931758
>>15922846
don't forget that matchmaking shit only works with a certain (high) amount of players.
>buy multiplayer game
>actually playing the game consists of staring at a matchmaking screen for 20 min for a 5 minute steamroll
>can't even progress to unlock shit outside mutliplayer, so constantly on the receiving end of pimped out teams and stacks
>companies expect people to play this way for hours a day after a $60 purchase
in addition to that even those shitshows attract a very loud amount of retards that shoot down any suggested improvement they would benefit from as well. like being able to unlock shit in private or possible pve mode so people can at least fucking PLAY the game they bought while the devs improves a proper way to find games to later come back into pvp.
there's also zero excuse when some AA indie studio can do lobbies and shit to actually foster a community to slowly grow it or at least stem the decline. fuck I can jump into guns of icarus right now and find a game in 1 minute with 50 players online.
>>15930743
>whole design was ruined by the auction house fucking up the balance (on purpose).
because blizzard wanted a piece of the item trade cake.
>colleague casually mentions he's running a d2 farming bot while at work to sell shit for 60-100 bucks per week back in the day.
in theory there isn't anything wrong with providing a proper platform for it (like valve skimming off trades), in reality nublizz sucks so hard at design as a person it would be considered clinically retarded.
>>15931489
no one plays cod on pc tho
bfd9cd No.15931772
>>15931758
>matchmaking
>works
It doesnt
1b02f0 No.15931784
Everything in entertainment has been declining. Whether it's video games, multiplayer video games, music or movies everthing has gone to shite. You can find a few gems in the muck or you can go back and enjoy what once was. Old games still exist and so do community servers.
433d04 No.15931831
>>15930998
Actually, that's the big issue. Before you had limited choices for online, free shit, etc, now every single fucking company and their mother has an online game. Finding someone who plays the same game you do? Impossible unless you visit a forum.
Finding good players who are fun to hang with in-game? You can't and if you do you can only find one or two and eventually they fuck off from the game because it inevitably loses charm due to being a glorified single player experience since there's no longer any emphasis on player interaction and people don't want to interact either since most people are casual faggots.
I went 1 to 90 in WoW a few years back so I could play with my dad. NOT ONCE in that game was I required to party up and if I did party up all I could do was matchmaking. No one had any incentive to gear up and trek out to a dungeon since it's all automated. Back in the day when I played a level 40 Paladin in that game I partied up all the time to get fresh gear and had a few friends, we helped eachother, traded shit because I was the blacksmith but needed potions and shit and even helped eachother out on crafting supply runs through the various wastelands. We didn't get much done most times, but it was fun fucking around.
I even got good enough to tank 6 mobs at once, which back then was a feat, and we'd party up just to score drops, cash and such to fuel our little crafting empire.
Nowadays? There's no reason to bother. No incentive to be friends. No reason to party up. I found these fuckers running dungeons the old fashioned way.
1f8630 No.15931837
>>15931758
>can't even progress to unlock shit outside mutliplayer, so constantly on the receiving end of pimped out teams and stacks
Holy shit, I blamed matchmaking as the sole reason for decline, but how could I forget this:
FUCKING PERSISTENT PROGRESSION IN A FUCKING MULTIPLAYER GAME
That ALONE is honestly a giant factor in the decline.
433d04 No.15931866
>>15931758
There's a reason why they do that. Whale theory.
YOU aren't going to play multiplayer like that, but for people with an addictive personality, they'll literally spend their life savings. A purchase or two here and there on a massive scale ALSO adds up to a lot of dosh for comparatively very cheap upkeep for servers and even on those they cheap out.
It's not SUPPOSED to be fun, it's supposed to be BARELY fun. Most online games are like this now.
d4a879 No.15931877
>>15931866
>It's not SUPPOSED to be fun, it's supposed to be BARELY fun. Most online games are like this now.
This is why you play old or freeware games
fd02d1 No.15931942
>>15922222
This was how I felt about the fire emblem series after 13 came out.
b59853 No.15932037
>>15931772
it works when you have the retarded high amount of players that are looking for a match around the clock. but most games don't and the ones that do only for a certain amount of time before it drops below the threshold the majority finds acceptable to wait for a match.
that's why putting this shit in a game you know will have a small amount of players with no sense of building a community is fucking retarded, your game isn't lol or launch overwatch nigger.
also depends on the setup, there are still games that don't allow hot-join because MUH FAIRNESS (as if playing 1 man short if someone drops out is fair, but hey someone joining in an inopportune moment is so much worse), which means if a match takes 30 minutes those people aren't in the available playerpool for that whole duration.
>>15931837
unlocks are just a carrot to keep people playing, if done right. up someone mentioned putting in mmo tier grind and RNG for essential stuff that takes months will only make people fuck off to games where it's more worthwhile/fun. normalfags ain't gonna spend their 2 hours allowed playtime in the evening on shit that will take them years to get with that ratio.
>>15931866
except even whales stop spending when they see more loading screens than games so hardly anyone looks at all their expensive shit, and showing off is a big reason they spend all that dosh in the first place.
if you want whale money you make sure the game is solid enough, the whales will come (and leave) on their own.
b59853 No.15932084
>>15931831
that's because is a shit game with shit progression, why bother grouping with someone for shit when it's all about racing to levelcap asap? and the game's piss-easy enough to get people there fast it hardly makes a difference if you do group content for better rewards.
the fucking around still happens, depending on the game. wow is just shit all around crazy amount in VR actually since most normalfags don't want to strap a HMD to their face so it's still a niche "nerd" space
bfd9cd No.15932260
>>15932037
it doesnt work and never has worked, was specifically designed to not work in order to keep players hooked and gametimes high. its just some kikery used by devs to suck out all the fun in the game and artificially give you boosts of "fun". just look at any of the patents.
242f78 No.15932322
>>15922054
>LoL
>shit
LoL is made from superior Chinese skill. It's the complete opposite of shit. I enjoy it very much.
>>15922082
Goodness! What a year.
>>15922113
Is'nt that midway island from BF1942 ? How did the sub end up there? Do the subs really work in that game?
Also, in that map if I play for a long time I see US and Japanese destroyers going at each other. Did anyone else see this?
242f78 No.15932346
242f78 No.15932366
>>15922763
>>15922839
>>15930719
No. it is a China thing. Good job China.
>>15922858
You are welcome.
242f78 No.15932385
>>15930824
Wesnoth? League of Legends?
da5a6a No.15932399
0205d5 No.15932404
>>15932399
>I say thing so it's true
Are you a woman, by chance?
80bce3 No.15932555
>>15930692
>>15930849
>lumbersexuals
Remember when men were men?
948da3 No.15932557
E-Sport shit happened. Competitive multiplayer and Tourneys have existed for some time, yes, but i'm specifically talking about this fucking bandwagon of developers watering down mechanics to cater to faggots who don't actually enjoy playing games and treat vidya as a fucking job. In the past, competitive gamers chose games like WCIII or even stuff like UT99 because they already liked those games for being fun and engaging enough to deserve professional play, and if a game was too "unbalanced" they just ignored it and played their stuff.
Now competitive gaming has become a big thing and it seems like every multiplayer out there has to be competitive, and now the idea of competitive is "make every single character's gameplay the same with some minor differences and wooshy effects to make them look different" and shitting up the game for anyone who tries to add some spice to it.
"What's that? A character is somewhat tricky to beat and requires some strategical thinking? NO FUCKING WAY DEVS PLS NURF!!!!" is the typical mindset of the faggots who play those games and complain to the devs that their game isn't balanced.
There's a reason Fortnite and PUBG got popular, and that's because they're the first games in a while to at least differ from the esport balance shit. (name another popular Free-For-All multiplayer game released in the past 6 years), And most of the normalfags complaining about Battle Royales are closet MOBAfags, too.
Funnily the only two kinds of multiplayer games that didn't give into this balance cancer were fighting games these too have machoposturing niggers, but at least they keep it to themselves and don't nerf their games for casuals and the so-called-dead RTS genre.
I stopped caring about MP games since BF2 was (((shut down))). It's a shame because i don't like current multiplayer games but i'm fucking tired of scripted singleplayer storyshit savescum simulators as well. I always liked the arcadey and dynamic nature of multiplayer games more, but the base gameplay in these is getting so bland that it might as well not even matter. It seems like only fun-oriented indie multiplayer games will save online vidya and i can only recall like 4 of them that aren't dead.
>>15922846
>>15931758
Matchmaking also limits people to play only to play the most popular gamemodes and maps. Take TF2 after the MyM update, for example.
A/D, Payload and CTF are the only gamemodes with a big amount of active maps, KOTH is mostly the same maps like Highpass or Harvest that i could find in pubs, 5CP takes forever to find a match and you might as well scratch out most classic maps like Granary, and misc gamemodes are just dead in the water. Of course the only niggers defending this are compfags, OW refugees and horsefuckers on the steam forums saying "well have you tried like, not playing bad gaemmods? ;^)) just go play badwater for the 295392687th time bro"
And it also forces you to play with people of your region. Fuck that, i don't want to play with my retarded BR neighbors.
e54be6 No.15932669
>>15922382
>>15922082
Don't forget the fugging recession. It seems that everything crashed in the year after it and made them resort to money-grabbing schemes
da5a6a No.15932672
>>15932404
Hello cuckchanner, enjoying your IP-hopping?
f55482 No.15932679
>>15922156
>over ninety thousands ID
f55482 No.15932694
>>15930824
>Why havent the indie devs made any good multiplayer games?
M i n e c r a f t
0c3ff8 No.15932696
>>15922485
>filled with discord niggers
>4chan crossposters
>sniper-picking tryhards
Yeah, no thanks.
bfd9cd No.15932702
>>15932694
>invaded by autists and sold its soul to microsoft
Notch should have bought 4channel when he had the chance
ac727e No.15934794
>>15932260
that's the technical implementation and the 2nd pic is stupid shit that gets patented all the time. if you want to post cancer try this one.
basic matchmaking without algorithm fuckery is just that, putting people looking for a match into one. it's like shouting "lfg" in chat. the more people in chat the higher and faster the chances people will reply. is it easy to abuse? yes, and most devs are retarded with it's implementation - that's why it's shit, not because of the concept. pretty sure server browsers of old like gamespy had an "just put me in the first server with an open slot" option which is literally the same.
>in order to keep players hooked and gametimes high.
that's not how it works, people don't stay in the game waiting for queues to pop while staring at a loading screen, they will simply play something else instead. the more you fuck with algorithms the more you increase queue times, which is THE thing you want to keep as low as possible.
you can put a nice carrot on a stick to make people endure the loading screens longer, but even that only works so far (and that's more progression systems being cancer than matchmaking)
>>15932557
>There's a reason Fortnite and PUBG got popular,
because they require hardly any skill, you can win by sheer luck alone and if you die you just join another server. so you will always be playing and even if you lose you can always blame something else - and only retards take it serious or think it's competitive.
people have always been retarded even back in the 90s when shit like CS got popular, but there's nothing wrong with balance. in fact good balance with enough depth (that's what gets lost if you homogenize everything) leads to a higher chance getting picked up as an e-sport than watered down diarrhea, how many games designed as an e-sport actually were successful, and how many of those were casualized lowest common denominator shit? shit devs make shit games (listening to the community too much, having a different objective than making the game fun first etc), this will always happen and usually they don't get rewarded with a lot of sales or at least not for long.
>Matchmaking also limits people to play only to play the most popular gamemodes and maps.
true, and I know that feel all to well being an oldfag playing obscure HL mods RIP frontline force and eternal silence but in my opinion you can't force people to play sth they don't like (to an extend). even if you put the map in a lockout so you have to play others first they'll just switch servers or play another game altogether. you can prevent that by making the current server more valuable than playing a specific maps or game, but I'm not even sure if tf2 even has community servers anymore (which is be biggest irony of devs going with matchmaking only, it only works with a preexisting community because it does fuck all to build one to the point it's detrimental).
in my language there's also a saying "what the peasant doesn't know he doesn't eat", meaning you have to constantly struggle to get people to play shit they would probably like but are too dumb/ignorant to even try. doesn't help that lot of people these days go full retard and can't handle any form of pushback or criticism. "l2p/gidgut" isn't an insult, it's a hint you suck so much you drag your team down or aren't competitive, but that's considered toxic these days. now imagine they have to learn the game first and can't top scoreboards in their first match (otoh most people suck so much and keep playing I have no idea what's going on in their mind)..
TLDR people always sucked
>>15932669
>seems that everything crashed in the year after it
it actually didn't, that's the problem. crashes happening all the time and are basically the market correcting itself (with more or less unpleasant consequences) this time it was propped up to keep working to not crash too hard, meaning all the shit that would be cleansed and consolidated kept festering on. of course that means it will only crash even harder at some point, but that's when the real fun starts…
eeba68 No.15934867
You can get banned for "stream sniping" which is some bullshit.
How bout you don't broadcast where you are hiding, and if you do how bout you not bitch when someone kills you. Screendipping is nothing new and the meta is you learn how to use it to your advantage or you bitch to mom.
15affc No.15934984
>>15931245
Ass is a nigger fetish. You should be ashamed of yourself.
876d96 No.15934999
>>15922091
This.
Like achievements people care more about telling people they did some "accomplishment" and showing off more than actually accomplishing it.
what ever happened to enjoying the challenge of overcoming what you used to think was impossible for you to do.
35ec86 No.15935015
>>15934794
>that pic
enough
bfd9cd No.15935018
>>15934794
>basic matchmaking without algorithm fuckery
name one game that has this
ac727e No.15935057
>>15935015
the hilarious irony is people only know about it because they patented it to get more shekels. they outjewed themselves.
>>15935018
every one where queue times get too high? also define fuckery, depending what you queue for you need to apply parameters to limit the available pool, elo in ranked for example.
like I said there's nothing wrong with the concept just that most devs are too lazy/retarded/cheap to do more (which also limits their ability to intentionally fuck with the algorithm too much) and fuckery can easier be hidden, but it's not like you could fuck with private servers as well if you wanted to.
439104 No.15935076
>>15932696
>Try hard
You seem like the faggot that only plays shitty meme gamemodes 24/7. Every time I see this word it's always people who are just bad at video games and toss it around because they suck
0c3ff8 No.15935088
>>15935076
You can give it a rest, nothing you say or do will get me to join your discord-infested Vintage servers. Return to /vg/
bfd9cd No.15935098
>>15935057
>every one where queue times get too high?
but those are the games with the algorithm, every game with matchmaking has the algorithm fuckery
>like i said theres nothing wrong with the concept
but there is, the entire concept is funneling players with similar "skill" to get them to keep playing or use some rank system. matchmaking itself destroys large parts of the game like mods, community servers and other fun stuff and brings in the masses of manchildren and actual children who feel like god because of some rank, matchmaking took all the fun out of TF2 and the only reason it has mods and a community is because matchmaking was added to the game late in its life, just look at ASSFAGGOTS, reddit six siege or CSGOY, no mods, no community, NO FUN.
the concept is as jewish as it gets making suceptable players get into an endless cycle of playing your game like a drug addiction instead of having them play the game because its fun. games didnt need this shit back then so why should they include it now? what are the benefits if any matchmaking brings to the table?
5a6f20 No.15937407
>>15922054
> now the only online multiplayer games that aren't dead are shit
with offsite matchmaking, fightcade and discord games don't really die anymore. i can still easily find matches in vf5 and tvc and those games have both been 'dead' for years. for fucks sake, you can even still play mgo and smt imagine. stop playing shitty games anon and play good games instead
>>15935098
lobbies still exist & i really like tekken 7's custom tournaments at least in concept.
57b646 No.15937751
>>15922054
trying to get lucky selling shitty microtransaction games to whales and 7 year olds.
Also, Ninja just got embarrassed in front of a billion people when nobody wanted to dance the autist tier fortnite dances.
Oops, Epic. Funny what happens when you can't control the narrative 100%. Even those few randomly placed paid dancers were obvious.
Fail of the year, by far.
657e27 No.15937802
Because the 90s 00s games had genuine charm and tightly knit community.
All of the recent online games have been soulless products that are discarded as flavors of the week every other moment.
It's just flashing colors meaningless accolades and dull statistics, fucking cell phone shit.
565bf9 No.15937807
>People prefer to play garbage like battle royale games rather than games like Depth.
Why cant the sharks get the love they deserve ?
d248ca No.15937846
This is what happened. I'm not kidding. Players were led into closed ecosystems of DRM and publisher-managed community control and before they knew it, they lost control of making their own choices as communities. Count all the games that were ruined by developer greed pushing people into unwanted, inferior "sequels" that were made possible by control over the means of network multiplayer. Starcraft, Battlefield, Guilty Gear, and on and on and on. What happened is the console-ification of multiplayer communities so that the communities themselves can be managed through planned obsolescence in the same manner that games themselves are made to be consumed and discarded these days. Without some sort of subscription in place, it is very unprofitable for a developer or publisher to release a game with long-lasting community stability.
108c69 No.15940738
>>15922054
Minecraft isn't (well, wasn't) so bad, or at the very least could be made more interesting by the host. It's greatest problem is having the most half-assed combat and mostly uninteresting monster AI.
The golden era of multiplayer happened when:
* players themselves hosted their servers, so not getting banned required getting along with the players in that server rather than following some sterile advertiser-friendly corporate CoC
* players were able to mod their server to add their own spin to the game. Team Fortress would never have existed without a Quake 1 mod that essentially tested out the save idea ages before Team Fortress came out.
* no one fucking cared about esports, so games weren't autistically balanced to please some literal skill freaks nor designed to force you onto a ladder, they were instead designed according to what the devs thought would be most fun.
311e57 No.15940815
>>15935098
I always see the first image and it upsets me that the Overwatch logo is used, as if it was the first game to feature matchmaking.
The whole thing reads more like someone's angry at Blizzard and will stop at nothing to slander them, despite the myriad of games that came several years before Overwatch that had matchmaking in their process as well. You're just harming whatever argument you're trying to make because of a hateboner you have, stop being a fucking idiot.
League of Legends came several years ago and it was entirely matchmaking based, for ranked and casual games alike, you could have slapped LoL's logo there and it'd be more relevant.
Besides, the whole argument is stupid anyway.
"Wacky gamer" isn't gonna play a game without custom maps or map editors anyway. Matchmaking doesn't even begin to be an issue for him since he doesn't play that kind of games to begin with.
And in the end, he's a minority that companies are not interested in pandering too, not a valid argument for extra shit.
The "Stoner Zone" can fuck right off and you know it. It's a normalfag-core that will ruin the whole thing for everyone else and he chose a multiplayer game for that when there's several singleplayer titles for that shit. I have no problem with stoners as long as they aren't crashing in my place and raiding my fridge, why would you ever think it's acceptable to make a concession for them online?
The "Harcore gamer" also has it's place at the top ranks of matchmaking, where shit plays a lot differently than common ranks. Mistakes are punished much harder and team coordination is incredibly important regardless of what game you're playing. Matchmaking was specifically designed to make sure these guys play with one another instead of keeping on stomping complete noobs. He's the least likely to have a problem with matchmaking and your supposedly reaction to it, complaining about bad teammates? Happens far more often when he can get partnered with literally anyone that booted the game.
The last one is just a strawman you conjured up. Normal players don't care about "toxic behaviour" they literally just play the game and have fun at whatever rank they landed on. All they care about is not to be pitted against players that are much better than them or much worse than them, which is what matchmaking gets you.
You're exaggerating the effects of matchmaking for no good reason. Multiplayer games where already on a decline in terms of popularity even before matchmaking came along and if anything, matchmaking is what somewhat saved them.
Jumping into a server to play a new game only to get your shit caved in by the gods that have 10+ years of experience with it wasn't fun for anyone, which is why you stopped having new players for those games.
Playing the same game against the same people for so many people also stops being fun after said 10+ years of experience.
So what you get is an elite environment that cannot accommodate new players despite desperately needing them, simply because there's no mechanism to separate new players from elite players.
Then along comes matchmaking that does exactly that, making the game bearable for newbies and interesting for pros and you start to complain that you can't noobstomp anymore. Or that it's everyone else's fault for losing the game except your own, as usual.
d2219a No.15940875
Zoomers
They think in memes and act like a hivemind with how conformist they are
2157c1 No.15940894
>>15932557
>don't ask.jpg
Well now I must ask.
57629d No.15940954
1)blizzard killed the MMO
2)EA killed every game company that did it for the love and had cult followings.
3)Microtransactions introduced from phone games
305e72 No.15941111
ced8a5 No.15941414
>>15931064
>In another thread an anon had an interesting webm that showed the entire game industry was hit hard in 2008 in stock values and never recovered above half its original value
This is true, you can check the timeline of GPG. Dungeon Siege, Supcom, Forged Alliance, all incredibly successful games, then when the jews' house of cards fell down on them it wrecked the videogame industry worse than it seems. Chris Taylor was one of the devs that got burnt and it ultimately resulted in the closure of GPG and he's been struggling to get funding for a game ever since. This is the guy that defines the peak of RTS, and he can't even get a publisher. Untold numbers of developers who were struggling already and did it out of passion were forced to gtfo and get real jobs.
ffc729 No.15941463
>>15940738
Seconding this guy, Minecraft was independent (in the sense of having no greedy publishers), had no DRM, had dedicated servers, had mod support and it was a huge success, it's living proof that quality game development can still work in the lootbox era.
1b1e9c No.15941514
>>15931403
>no battlefield here
You're not going to find it there in the first place you retard.
>>15934984
White Women is a bigger fetish too, better commit suicide faggot.
1b1e9c No.15941516
*bigger nigger fetish
Fucking keyboard.
b6f914 No.15941638
>>15935098
>but those are the games with the algorithm, every game with matchmaking has the algorithm fuckery
because most people don't wanna be dumped in some random match, I fucking explained that already. either ppl want to play at specific map, mode, region, skill level or whatever. just having a algorithm that sorts that shit out isn't "fuckery" ffs. or are you gonna tell me next some people only joining 24/7 2fort ctf servers was due to some algorithm fuckery?
>entire concept is funneling players with similar "skill" to get them to keep playing or use some rank system.
this only matters in games that have a ranked mode to begin with, and AGAIN this means it uses a shitty progression system which has FUCK ALL to do with the technical implementation of putting players in servers with open slots.
and you always have queue times to consider, to the point you have to remove the whole queue before people stop playing because they can't find fucking matches, so you can only fuck with matchmaking to a certain level
>no mods
to sell you dlc and season passes. mods itself increase the value of the initial purchase, companies could sell the game longer for a higher price, but that's more risky, depends on outside factors (for starters you need a modding community before you can have mods), requires more personnel to screen those mods (can't have them tarnish your product or worse make you open for costly lawsuits) and takes longer than just selling them a $60 game with $60 season pass + tip every year.
not having the server files public means they get complete control who uses it when which works well for planned obsolescence and there's less danger the competition or some players fuck with it (to make like, no progression servers or "be toxic").
ofc suits like it.
>no community, NO FUN.
GOI does all that while having matchmaking, lobbies AND progression. it's almost like the implementation and execution makes the difference, not the systems used.
>the concept is as jewish as it gets making suceptable players get into an endless cycle of playing your game like a drug addiction instead of having them play the game because its fun.
for the third fucking time, progression system to keep you playing != matchmaking. you could have that shit on private servers that only allow specific ranks to join (just like it existed "back then" btw). ofc those servers will run a verified sanctioned version, because getting a million exp per kill completely invalidates the progression system. and most people don't wanna crawl through a list of eligible servers even with filters when they could simply say "put me in the first open game you find"
>games didnt need this shit back then so why should they include it now? what are the benefits if any matchmaking brings to the table?
because it works and most people are retarded. shitty companies exploiting sheep is nothing new, they just got better at it. and you can't really fault them for doing it with players begging to get fucked over.
from a technical perspective matchmaking is easier with p2p (what's the point of browsing a list of 200 1player lobbies that all run the same game?) and said retards just want a shiny button to press and watch a loading screen (to a certain extend) instead of finding a server with a good community and/or skill level because the latter requires effort and getting gud.
>stop playing shitty games anon and play good games instead
to be fair that works for fightans because of the small matchsize and duration (and community actually). try getting together 10 people for a match that takes 30-45 minutes in some fps. I tried, in several games, over months. at some point it's just dead or takes so long it's not worth the effort.
d541a8 No.15941642
Capitalism happened. Capitalism means companies appeal to the lowest conmon denominator, which are typically braindead NPCs.
b6f914 No.15941651
>>15940815
>All they care about is not to be pitted against players that are much better than them or much worse than them, which is what matchmaking gets you.
they don't, else they would get good at some point to either stop getting shit on or just play another game. there are so many retards with negative k/d running around you have to wonder why they even bother - yet they keep playing.
>So what you get is an elite environment that cannot accommodate new players despite desperately needing them, simply because there's no mechanism to separate new players from elite players.
never been a problem with lobbies, in fact matchmaking breeds more tryhards that think their rank is worth something. "back then" most good players had no problem showing new people the ropes because they want good competition, not some meaningless icon next to their name.
the rest mentioned above simply doesn't give a fuck, and depending on the size of your playerbase matchmaking is an easy way to suffocate it hard because all they care about is actually being able to play the game, no matter the actual quality of the match.
b6f914 No.15941654
>>15941638
bah, meant to quote >>15937407
64c2bb No.15941661
>>15941638
>this only matters in games that have a ranked mode to begin with,
Wrong. It matters in any sort of competitive game, regardless of whether it has "ranked" mode or not. The important thing is to keep every match from being a 1-sided stomp, because that's no fun for the losing team and barely fun for the winners. The best games are where both teams have roughly equal skill levels, and that's something you cannot get without matchmaking, unless you happen to be playing at the highest level where organized play comes in instead.
311e57 No.15942817
>>15941651
>they would get good at some point
You can't get good at anything if you play with really bad\good players.
The bad players will never present a chalenge or show you anything new.
The good players will carry you preventing you from ever improving, or they'll stomp you with advanced shit you can barely even practice let alone understand yet.
This makes as much sense as having a Black Belt kicking kids around until they learn enough kung fu to defeat him.
>never been a problem with lobbies
It was entirely the problem with lobbies, are you mentally deficient? If anyone can join any lobby, you WILL get servers with very bad players alongside very good players, sometimes in the same team, sometimes in opposing teams. You just had to press TAB on any server of TF2 at any point and see the ridiculous disparity between players at the top and at the bottom. We are talking about players scoring 60x more than the other. Do you think the bad player is actually learning something? Do you think the good player is actually gonna stop playing the game, stop trying to win, just to coach that bad player? Because they had to come up with an actual coaching system because none of this was happening organically.
>most good players had no problem showing new people the ropes because they want good competition
Says you, based on your feelings alone. Meanwhile I've talked with said good players and what they report is that they simply don't know how to hold back. They are far too good at it and end up winning even when pulling dumb shit that isn't meant to win the game.
They also stop giving a fuck about "showing the ropes" when they have to do it every single game, you're not talking about a community of 50 players, you're talking 50.000 at least.
It's all wishfull thinking on your head, but deep down you know very well that hosted servers and lobbies were already fucking dead many years before there was even any sort of matchmaking whatsoever. LoL was just getting started and there were already oldfags complaining about lack of players in Q3A.
>>15941661
This. It makes sense to have brackets, seasons, ranks and all that for more serious Ranked mode, but you still gotta have a simple MMR or some other system even for casual games to prevent stomps.
Everyone complaining about this shit is just another "participation trophy" american that believes he is an outlier, at least in the top 500 of 1 million players for no other reason other than his own feelings and therefore his winrate should be 80%, when instead your 55% winrate should tell you that you're doing good but there's still better players than you, that's all.
Quick complaining you're not special and actually git gud.
1f8630 No.15943213
>>15942817
Keep in mind there's little inherent incompatibility between 3rd-party servers and providing ELO rankings or whatever off persistent records, which has been done since before even the GameSpy days. The real problem with modern matchmaking (as complained about in >>15935098 1st pic) isn't really the matchmaking per se, but having a single "official" list that handles metabrowsing, scores, cheat detection, DRM, AND MODERATION. All of which the actual publisher/devs are (especially with some new laws like FOSTA) potentially liable for in court.
If this were done using separate, competing, non-mutually-exclusive lists managed by the community, it wouldn't be the gigantic problem it is now.
311e57 No.15943335
>>15943213
>there's little inherent incompatibility between 3rd-party servers and providing ELO rankings
I honestly can't see that work at all. ELO\MMR rankings only work with parity in mind, meaning that everyone plays under the exact same conditions and you can't garantee that if the servers aren't controlled and moderated by a single entity that enforces the same rules and content for everyone.
Consider the many achievement_idle servers in TF2, how they could easily be used to heavily skewer someone's rank in just a few minutes, not mentioning making specifically small maps to end matches in 15 seconds or less and acrue victory after victory to inflate your rank.
Consider someone hosting his own server and thus moderating it, meaning he'd never punish himself for cheating as much as he wanted and yet he'd still be graded on the same scale as everyone else.
I've seen ranking systems in TF2, where you have a few chat commands and it logs the results in an external site, but the rank isn't used for anything at all, no matchmaking whatsoever. At best you could have someone hosting 5 servers and he restricts what server you can join based on what your rank is, but that's just micro-scale matchmaking with all the issues that brings and extra effort on the part of a player.
>All of which the actual publisher/devs are potentially liable for in court.
You're not gonna sue a company because they refuse to give you an higher rank.
>separate, competing, non-mutually-exclusive lists managed by the community
The community here having self-interest of it's own to manipulate the lists as well according to it's whims. Same problem, but coming from a different sort of blokes that don't even have a financial incentive to keep them from fucking up too much. I'm skeptical with that.
At best, what I can see being demanded and still being reasonable is that the entire algorythm is made transparent and open. At the end of a match, it tells you exactly every single factor in detail that is being used to update your rank so you know the system isn't just fudging it for nefarious purposes.
That much you could demand.
Multiple paralell lists managed by who knows isn't reasonable or functional. If it was, it would be the default in the market long before Matchmaking showed up, and if it's not the case, it's because it's not viable on the long term.
e9ed8a No.15943351
jews wanted a new hollywood called the videogame industry, called in normalfags and ruined everything
5b78d9 No.15943887
311e57 No.15943928
>>15943876
>>15943887
It's actually pretty accurate.
The first moron does nothing but annoy everyone else but will act like a spoiled brat, will mock anyone asking him to stop ruining games and throw a tantrum every time grown ups have to take care of him.
The second does nothing but stupid shit at best or random unpredictable but useless things at worst. He's a waste of a slot and everyone resents his presence, why wouldn't he play singleplayer games instead if he just wants to relax?
The third is usually the least qualified faggot that blames everything on anything except on himself. All he does is berate his team for not being literal gods at the game, caring more about his K/D ratio than actually working with a team, etc.
All 3 can fuck right off so the 4th player can play with similar players and actually get a game going.
This is why matchmaking exists, to keep all the first 3 in the lower brackets so the 4th doesn't have to suffer their presence just to play a videogame.
The day you can explain what gives the first 3 the right to inflict their version of what "fun" is on the 4th, you'd maybe have a point, but until then they are nothing but good riddances.
5b78d9 No.15943949
>>15943928
>muh competition
The point is that dedicated servers negate the problem of those 4 types of players playing together. The 4th player doesn't have the right to demand that the previous 3 cater to his exact definition of what constitutes 'fun'. The 4th type is also the type to be offended by words like 'nigger' and report because of it. All times of behavior-related reports should be permanently removed from the game; reporting should only exist for hacking/scripting/botting etc.
Kill yourself, you stupid niggerkike.
311e57 No.15944013
>>15943949
>muh competition
>trying to win at videogames is bad
>what's your problem with friendly hoovies, pal?
Fuck off. If I put a chess table and lay the pieces down for a game, I don't want you to start dropping monopoly money on it and rolling dices to see how far each piece goes. If you wanted to play a different game, do exactly that, don't just force me to entertain you.
>The point is that dedicated servers negate the problem of those 4 types of players playing together.
Why do you delusional morons always say dumb shit like this when it's a very simple mental exercise to understand why this is utter rubbish? Why do you keep using your feelings instead of logic to understand how shit actually works?
Dedicated servers means that a Troll player will see a 30/32 server and join right up to rile up all the 30 Normal players that just want to play videogames. The second and the third type don't even care, they'll join whatever, and in the end you still have no garantee those 3 will be stuck on servers away from the 4th players.
>The 4th player doesn't have the right to demand that the previous 3 cater to his exact definition of what constitutes 'fun'.
Just like they don't have the right to demand the same from him. Just because you think it's fun to eat sandwiches crouching down near the enemy team or just jump around without actually helping during teamfights or contesting objectives, that doesn't give you the right to join a server and turn the match into 5v6.
You booted a game to play, just like everyone else did, and you refuse to do so, essentially throwing away the match on purpose because of your perceived idea of what fun is, while everyone else actually wanted to play the game they booted and were expecting everyone else to be doing the same thing. You're the one forcing your faggotry on everyone else.
>The 4th type is also the type to be offended by words like 'nigger'
Strawman and an irrelevant point. Nobody actually cares or is offended by that shit. It's more that ear rape or shouting expletives online is only amusing for literal children, nobody reports you because they're offended, they're just bored and sick of your shit.
>Kill yourself, you stupid niggerkike.
You're a pidgeon. You shit all over the board whenever someone wants to play with you and then you have the gall to complain that the other player won't put up with your shit.
I'm damn happy that matchmaking is not only popular but the standard, now and forever. It keeps little shits like you in the lower brackets, away from regular players that can go one entire match without shouting "nigger" because they think that's still edgy and actually put some effort into trying to git gud at the damn thing.
For all the complaints I've seen about modern games being casual shits, including Overwatch who takes the most complaints, it's fucking hilarious that suddendly matchmaking is horrible because it doesn't cater to your casual playstyle of "just, like, have fun".
It almost feels like you're an unskilled nigglet that just wanted to noobstomp or troll players to feel good about himself and now you can't do it anymore. Cry some more, nigger faggot.
5b78d9 No.15944029
>>15944013
>blah blah blah
Dedicated servers can ban players who don't play according to the will of those playing there; thus, they solve any problem associated with uptight esports-kikes like yourself whining about 'muh competition'.
You have no point.
Kill yourself, kike.
27eb21 No.15944083
>>15944013
>If I put a chess table and lay the pieces down for a game, I don't want you to start dropping monopoly money on it and rolling dices to see how far each piece goes
If such a thing can be done in the game and others want to play like that in a separate room where they won't bother you, you have no right to restrict them from doing so.
How is that not solved by dedicated servers?
>accuses us of using feelings while completely ignoring basic logic
You are a complete idiot.
311e57 No.15944123
>>15944029
>blah blah blah
>I'm a niglet that can't read
>Dedicated servers can ban players
>Dude, just like, have a million moderators 24/7, that will work out
>no way are they gonna be fags and ban people that keep kicking their ass
Remind me again about the amazing community servers in TF2, that are full of ads for donations, perk advantages to buy, furries everywhere, and 6s meta bullshit.
Remind me again why you think this is someone a good idea or why every videogame somehow has to be Garry's Mod or it's too strict in the gameplay.
>>15944083
>others want to play like that in a separate room where they won't bother you
But that does not happen. They won't stay in a separate room at all, they'll join whatever room has the most players currently, regardless of what said players actually want.
Why do you keep insisting on this point when you know very well it does not happen and it doesn't convince anyone? When it comes to furries everyone will just assume that they won't stay in their servers, but when it comes to trolls, dudeweedlmao and tryhards, somehow they'll magically restrained themselves to specific servers that cater to that shit? How delusional can you possibly be?
>How is that not solved by dedicated servers?
Because they are open for anyone to join, including players that do not fit what everyone else in that server wants to play like.
And said players will not leave unless they feel like it or you have admin intervention.
It'd be like having open doors in a school and letting absolutely anyone at all going into any room he feels like, which leads to kids going to the laboratories and throwing shit at everyone else until a teacher kicks him out or a stoner smoking up a whole class until he's bored and decides to leave.
For a board full of "build the wall" fags, it's amazing how many of you are actually in favor of an open system that lets anyone in, instead of selecting them based on merit and putting bad players with bad players and good players with good players instead.
>accuses us of using feelings while completely ignoring basic logic
There's absolutely nothing logical about anything you're saying. Just wishfull thinking that shit players that want to have fun at the expense of everyone else will, for whatever reason, join servers with like minded players instead of populated servers.
This makes as much sense as letting refugees in and expect them to stay in their ghettos without upsetting anyone else in the local community.
Really, it's quite amusing how much "open borders" you fags are when the shoe is on the foot.
311e57 No.15944149
>>15944123
Also, I find it hilarious that the original complaint was also how those 3 types of players will end up getting banned for not kow-towing to the standard that the 4th player imposes on them (also called playing the fucking game)
But your apparently simple and brilliant solution is to have the exact same shit, only it's enforced by local mods.
Meaning, you still have all of those 3 players being banned, you still have them complaining for the exact same reasons, but now you not only require several more admins moderating a server all the time, for each server, you also dropped the role of moderation onto someone that has absolutely no reason to even care about you since you didn't buy the game from him in the first place.
Basically, having a tyrant king is bad, so it's best to be the subject of the local robber baron instead. He's still going to do the exact same shit, but at least he's not nobility!
You poor fools, no wonder you actually support fascism.
5b78d9 No.15944180
>>15944149
>>15944123
>no wonder you actually support fascism
>still not getting the point of dedicated servers
And the eternal /leftykike/ outs himself at last.
8bd355 No.15944197
>>15922382
ekhm…
OBAMA EMERGED IN 2007
62c541 No.15944247
>>15922179
>The specialist
feelsbadman, I remember so much time spent on DM servers but then tons played on the RP servers that were out there..
fed255 No.15944258
>tfw used to mod for significant game servers
It was fun pruning furries and niggers from the servers
889de2 No.15944506
>>15922598
I was just thinking that and stopped the video to type that.
ec6de6 No.15948183
>>15944123
I feel compelled to tell you how much of a huge faggot you are.
bc1ce6 No.15948237
>>15922179
>audio and transitions slightly out-of-sync
>last screenshot shows up twice
Otherwise nice vid.
c31ae7 No.15948285
>>15932557
I would like to fug that car.
c702a2 No.15948539
>>15942817
<You can't get good at anything if you play with really bad\good players.
>learning effect doesn't exist
<This makes as much sense as having a Black Belt kicking kids around until they learn enough kung fu to defeat him.
>non-black belts don't get taught by black belts, they learn to kick each other till they become black belts!
<It was entirely the problem with lobbies, are you mentally deficient?
>what are passwords
>what are lobbies with specific keywords
>what are people choosing the lobby that fits them best
<I have zero fucking clue how lobbies work
<Says you, based on your feelings alone.
>except happening 20 years ago
>10 years ago
>today
<you're not talking about a community of 50 players, you're talking 50.000 at least.
>I only play popular shit with shitty tryhards and zero community
what's your next master argument, only games with matchmaking have 50.000 players?
<deep down you know very well that hosted servers and lobbies were already fucking dead many years before there was even any sort of matchmaking whatsoever.
let me guess, you started playing videogames 2007, probably on console?
<LoL was just getting started and there were already oldfags complaining about lack of players in Q3A.
>HURR THE GENRE LONG DEAD COMPARED TO THE STARTING CRAZE IS PROOF
now I'm sure you did.
c702a2 No.15948622
>>15941661
>shit that never happens
you ARE aware that your glorified matchmaking widens the search more and more depending on available players to not have people sit in a loading screen for 30 minutes, right? even in ranked matchmaking teams are never fucking equal for the simple fact that the actual pool of people around your skill-level gets thinner and thinner the higher you go AND it has to do the same for the opposite team cutting it in half. which means either the teams are equal on average with a wide range per team or difference in average teamskill. and that does not even include gameplay shit like off-meta picks and latency that provide another factor to consider.
the closest way to get around that is having a separate premade queue so teams can sort their shit out on their own beforehand, but even that will lead to lopsided games and long-ass queues, not to mention how you create those premades in the first place - certainly not by matchmaking.
f1fbf6 No.15955277
48a24d No.15955299
Millennials. The decline coincides with the rise of the millennials. The most spoiled, non-white, useless, marxist generation in American history. They're extremely casual in their gaming, everything must be dumbed down for them, and there's nothing they dislike more than what they call "toxic" behavior: Everything must be a safe-space. No triggering wrong-think allowed. The men are extremely emasculated and the cunty women have deluded themselves into believing that they are oppressed, even though they're the most privileged people that have walked on this planet.
dca471 No.15955912
>>15922054
COD is already dying out, BO4 released unfinished, without proper support(minus extra stickers, gestures and ways to give more money for an unfinished product), and without single player campaign. Only people left playing are those who are dumb enough to pay 20 bucks for a single weapon camo and a skin for your combat knife. PS4 numbers suggest more people are playing IW, which itself was a disaster, and even COD Ghosts, which people hated(not me, tho)
Minecraft is popular with the kids, Fortinite is the same, and LoL is more for koreans and e sport tards. Honestly, Minecraft and Fortnite give you the experience no other game can, so it makes sense why people still play them, problem is that there are not enough innovators right now. Not like there is no demand for good multiplayer entertainment, it's just that nobody is delivering.
Honestly? What I want personally is a historically accurate WW1 or WW2 game without all the niggers and disabled female wheelchair nazis with katanas. BFV, BF1 and COD WW2 showed me just how retarded and out of touch AAA Developers are, some smaller studio needs to step up, there are plenty of people disillusioned with the bigger shooters who would happily pay for an alternative. One game like this is WW3 from some indie polish team, but it is very buggy and unfinished right now, but the point is that this is a perfect time for studios to step up and steal the playerbase from the big studios by offering an alternative, people also thought that PUBG was untouchable, but then came along fortnite, same principle applies
You also should have added in CS GO and R6 Siege, other equally cancerous, and popular, shooters like COD
dca471 No.15955941
>>15931837
Nothing wrong with this system. It keeps things interesting, and gives you the same level of progression as you would find in a single player game(Start out with low lever gear, get better gear the more you play, if the game is good, you can still kill higher end players regardless if you are skilled)
Problem is if they lock the progression behind loot crates, or let people pay to unlock everything. There is a reason COD4 revolutionized multi games forever, because this system is organic, and it works. Selecting your own weapons from a class, rather than buying them like in CS or picking them from random spawns like in old school shooters also makes the games more interesting and replayable, if you know the map well enough, every game in say, halo or quake, is going to be the same: all the players will race to get the power weapons and camp in that area for as long as possible for extra ammo, or dominate the area using a route that will eventually bring them to the same weapon spawn
a77a21 No.15963153
>>15922222
Ironically this happened with The Simpsons.
ea6bd4 No.15963234
War thunder is good and has lots of players. You can play tanks, planes, helicopters, and ships. It's free but of course they want you to spend money so the grind really hits hard about mid tier. That's ok because you can get lots of great vehicles in the low to mid tiers fast and if you want to get to jets or super tanks you will eventually get them.
5fec21 No.15963269
>tfw hate multiplayer because the games I play have some of the most autistic fan base that autistcally screeches when you don’t do something perfect or go by some meta. Left 4 Dead 2 versus or any rts game, heard it was like that for ARMA 3 to
>just play Black Ops 4 because nobody really talks besides some banter occasionally
I miss joining games with people who just wanted to git gud but have fun doing so.
81d8a7 No.15963316
>>15922054
To be fair, the fortnite you all love to rip on so much is the closest thing to the games of yore you're describing. No "ranked" modes, all you get is an old school score board, no power-based progression systems, each game is about knowing the map, game mechanics and observation of your opponents. On top of that, the game offers a very skill dependent mechanic that can enable you to crush your opponents once mastered, while still not taking itself too seriously, leaving space for fun and interesting things in the game.
before you go
<ughh fortnite player, [insert insult]
I just wish to dispel that notion. I don't particularly like the game. It's okay, I've tried it, didn't hate it but it hasn't really hooked me due to the account of myself being a simpler, point and shoot kind of guy. I don't want to learn a whole new mechanic that just doesn't seem that fun to me personally.That said, it doesn't mean that it shouldn't be fun for anyone else. The building mechanic is a whole new approach to competitive games and I think you all are just refusing to git gud and master it because it's such an alien aspect. It's like you're essentially creating a map as you play the game. Now, I know multitasking can get exhausting but I'm not gonna say it's shit because of that. Just because time ran you over, you don't need to act like such sore losers. Don't be the grandpas whining about rock music.
000000 No.15963354
>>15922054
>There has never been a worse time to play online multiplayer games.
If this is true, it's deeply ironic, given that practically everything that comes out now is multiplayer, either directly or through indirect "semi-social" bullshit like invasions or leaderboards. It's all just an excuse for a game to require a network connection, in order to fight piracy and spy on users.
The only games I play are real-time polygonal 3D single-player games with freely movable cameras. I should be swimming in new games that meet those criteria. But everything now is either indie pixelshit or AAA "live experiences," so I'm starved for new games. Shit fucking sucks. Kill me.
36e2b9 No.15963355
>>15948539
>learning effect doesn't exist
It's not possible to learn in an environment where every change in behaviour gives a negative result. If there is no difference in outcome between a new player and a moderately experienced player against a godlike player, the new player will never learn to be a decent player.
>non-black belts don't get taught by black belts, they learn to kick each other till they become black belts!
In just about every martial art you spar against people of similar skill level to you so that you can learn, yes. White belts do not spar against black belts. Coaching is very different to sparring.
>what are passwords
>what are lobbies with specific keywords
>what are people choosing the lobby that fits them best
Maybe I wasn't there for your golden age of server browsers, but from my experience just about everybody picks the server with the highest population that has open slots. Empty servers stayed empty and populated servers stayed populated. You could only really revive an empty server if you had a handful of people join at the same time. It's not fun to wait alone in the very specific server that suits your needs for players to appear.
Server browsers and matchmaking both have merit. The real problem is that Devs don't give out server software anymore and LAN functionality is unjustly castrated from modern releases. It pisses me off to no end when the consumer edition of a game has no LAN functionality, but the tournament build does.
Matchmaking and server browsers could coexist, but devs are so cucked and afraid of their game being pirated that they lock away what was once basic multiplayer features and hamstring the enjoyment possible with their product.
Modern devs are just shit, they stymie player freedom at every opportunity for fear that their game will be broken open and people will actually have fun with it.
>>15963316
I think that many people who criticise it have never played it and only hate it for the genre's mind eroding ubiquity and the game's absolutely cancerous fanbase. It doesnt help that the artstyle is soy incarnate. That said, there is an incredibly large skill gap within the game. Experienced players who have mastered the building mechanic can consistently run circles around much better equipped players of lower skill.
e1fd81 No.15963373
>>15963316
Holy shit how much of a faggot are you?
>3rd person which will never be competitive due to abusing the camera angle
>actually has a ranked gamemode with an elo system
>rng weapon bloom
>rng weapon spawns
>rng chest spawns with rng loot inside
>rng weapon damage done
"hurr durr the building makes it skill based though"
Pretty fucking pointless when the game is 3rd person and every conceivable mechanic is based around rng.
There's a reason why 3rd person shooters never took off competitively, and at its basis never will be.
bfd9cd No.15963665
>>15944197
Dont you mean Brock Huessein Obongo?
16ddc2 No.15963670
Faggots, trannies, and other failures who substitute gameplay for discussion of their predilictions. Normal human beings don't give a fuck about your fetish and get grossed out by it. When this vocal minority can get normal people removed from a game for not listening in rapt attention to thier ERP normal people will leave. Simple as.
964f1c No.15968798
aaf844 No.15970144
>>15922379
>You'd be hard pressed to find a game that allows players to buy and maintain a server of their own, allowing them to set the rules of conduct themselves, map rotation, and modes of play.
This is exactly what Bethesda plans to do with Fallout 76, you know. When they open it up to "free" mods, they're going to need a way to monetize the model after you're no longer forced to go through the Atom shop. So they'll rent out private servers for you to mod, and of course - any mods you have in your load-order will be required by anybody who joins, possibly including atom-shop mods. So users will have to at least download everything from Bethesda.net that you have when you set up the server - and possibly drop quite a bit of cash in order to obtain those atom shop mods just so they can log into your server.
cc5691 No.15970183
Actually, ain't we just moving from multiplier games of past years to current year at this point? like outside of pubg and forenite which came out 2016, we haven't really seen any "new" popular online games, I mean warframe is still going strong(still a good game), TF2 still around, MOBAs(lol,rota,etc),OW(tho dying), etc like the most is battle royal copies out recent months, those have basically died out with forenite existing. I don't think it's the online multiple players dying more like they are running out of new free games.
e7467c No.15970201
>>15922222
These quints don't lie.
082f24 No.15970344
>>15934794
Do you really expect people to read all this garbage you illiterate slavnigger?
>"l2p/gidgut" isn't an insult, it's a hint you suck so much you drag your team down or aren't competitive, but that's considered toxic these days.
No one ever wanted play with kids like you, annoying slavnigger subhuman. You have no idea how things used to be, you're just a turd world idiot who got hold of games everyone played a decade earlier and pretend like you part of the beginning. Wrong!
2ec163 No.15970986
Not just one thing, it was a number of factors.
> ‘Next Gen’ Consoles
DLC, matchmaking and gameplay nerfs for pleb tier hardware.
> Geek culture
normalfags, leftists, trannies and mainstream media pressure to cuck
> Streaming
Brought more normalfags, screaming 9 year olds, shitty bolted on mechanics & nerfs to appease ecelebs
> Big Corporate
DRM, software as a service and pandering to soccer moms for xbox shekels
> China & Nigger invasion
Free2Play, Microtransactions and bad art styles
> Leftist poz
Political agenda pushing, feminism, frizzy mulado lead roles, women in everything, lgbt propaganda, etc
And who’s behind all of these (((factors))) in our society.
< OYYY VEYYY!
e18b50 No.15975403
YouTube embed. Click thumbnail to play.
>>15922054
Banhammer happy (((admins))) and (((moderators))) in addition to the gimping of social interaction through lack of or no text chat to no or limited VOIP. For example, one of the largest games today is Fortnite. Perfect game for autistic faggy snowflakes because you cannot verbally berate players outside your squad (your friends) or talk in text at all. In comparison when I grew up playing CS 1.6 it was nothing but great genuine online trolling. A large reason why I enjoyed online gaming in the past was the shit talking. Can't do that today. This in addition to the shitty games today it's no wonder online gaming is complete shit now. The games suck and you can't call people stupid fucking nigger faggots without a ban or in some cases a SJW doxx.
b821aa No.15975419
What the hell are you even talking about? Even console kids are playing online these days. Sure the games and communities are shit but there's more people playing online than ever. Back then it was more of a niche for those who were lucky enough to have a broadband. These days you can even play mobile games online with no problem I think. It's insane.
e849f4 No.15975449
>>15944123
>dedicated servers of different communities/playstyles/gamemodes is "open borders"
>not the huge global matchmaking that puts everyone in the same group
Is /leftypol/ always this retarded?
16ddc2 No.15990714
Other people are obnoxious trashbsgs who aren't worth interacting with whilst you are attempting to relax and have fun.