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File: 2eca07b0a99deb8⋯.png (24.56 KB, 650x638, 325:319, 1521469512317.png)

0d9b8c  No.15904005

Explain why the PS4 games run at 1080p and 30FPS but the switch port runs at 1080p and also 60 FPS?

Isn't the switch weaker hardware?

How is such thing possible?

1d8b52  No.15904019

(((nobody))) knows


2c6af9  No.15904023

>>15904005

> PS4 games run at 1080p and 30FPS but the switch port runs at 1080p and also 60 FPS

I'd like to know what game this is.


0d9b8c  No.15904025

>>15904023

the dragon quest port.


81f80f  No.15904052

The PS4 is more powerful since it gives a more cinematic feel to its ports than other consoles, that's what makes a console more powerful, how cinematic the games look.


455cb7  No.15904053

File: 0a33d47262d38d1⋯.png (486.24 KB, 694x1048, 347:524, 0a33d47262d38d136f5aebd910….png)


e6e7f6  No.15904143

Developing for the PS3/PS4 is always hell, it's a lot harder to port a game to a PS4 than it is to any other console. By ditching The Cell™, they made developing for the PS4 a lot easier, but only relatively… it's still a nightmare.


7f61b3  No.15904163

>Isn't the switch weaker hardware?

I bet you believe the gamecube was weaker than the PS2 because it was smaller too.


755536  No.15904169

How to optimize vidya 101: The anon's guide to a lost art

>Hire competent programmers who know how to write code using the least commands possible, in order to decrease the amount of bloat and amount of lines the CPU has to read

>Hire competent texture artists who know how to make good high-res textures without however making each texture 10+MB due to sheer laziness

>Hire competent modelers who don't waste 10 gorrilion polygons on a single object

>Hire competent level designers who don't leave a shitload of objects under the map or in places the player can't see anyway

That's it. Pretty fucking simple, isn't it?


fdd729  No.15904175

File: 1ad8328f831d3a8⋯.jpg (212.1 KB, 1280x720, 16:9, maxresdefault.jpg)

>>15904034

>>15904025

its because the Switch version doesn't have 4k textures and removed alot of post prepossessing effects.


538732  No.15904183

>>15904169

>write code using the least commands possible, in order to decrease the amount of bloat and amount of lines the CPU has to read

That's not how you write fast code, dumb shit. A single (1) jump could be much slower than a dozen lines of code.


dde3ec  No.15904194

File: 503b5293ae63de1⋯.png (218.28 KB, 1160x542, 580:271, DQ.png)

>>15904175

I don't doubt you, but in the pic you posted I see no difference between the Switch and PS4.


fdd729  No.15904203

YouTube embed. Click thumbnail to play.

>>15904194

there is defiantly more jaggies on the Switch version and the textures are noticeably lower fidelity.

>>15904183

But anon aren't you just being pedantic considering code optimization is still an integral component even if who he suggested said optimization was achieved may have been technically incorrect. Why are you defended lazy programing?


fdd729  No.15904204

how*


538732  No.15904207

>>15904203

>Why are you defended lazy programing?

I'm not being pedantic or defending lazy programming, I'm just telling anon that his idea of "fast" is wrong. Different operations have different orders of magnitude of speed.


f46049  No.15904225

>>15904005

Optimization.


3e3120  No.15904234

>>15904038

This.


f46049  No.15904250

>>15904038

Yeah, additionally they probably had to learn the practice of optimization. A long lost art from the 1990's


535130  No.15904271

File: e0f3e1350c17eef⋯.png (359.6 KB, 600x578, 300:289, ClipboardImage.png)

>>15904194

>>15904175

Are those actually the same picture? I can't see any difference at all.

>>15904203

>there is defiantly more jaggies on the Switch version and the textures are noticeably lower fidelity.

In that pic? Where?


87ff4d  No.15904276

>>15904183

i like zachtronics games too


f46049  No.15904278

>>15904271

Very it's very subtle, but it's there


535130  No.15904290

>>15904278

Post a crop of where difference is and maybe I'll believe you.


f46049  No.15904297

>>15904290

The crop was posted


f46049  No.15904303

File: 831c65171c7162f⋯.mp4 (14.15 MB, 640x360, 16:9, Dragon Quest XI S Nintendo….mp4)


00f832  No.15904304

>>15904183

Welcome to modern coding

>I completely broke the program and set back development by a month, but I managed to remove a whole line of code while optimizing a minuscule fragment of the whole fucking thing!


96c2ad  No.15904311

Optimization, the Tegra chipset is from 2015 but has modern bells and whistles in regards to development pipelines and API they if you know what you're doing, you're in familiar territory with a lower resource overhead.

Though it surprises me that Squeenix optimized it to 60FPS instead of the 30, I didn't expect that, even folks like Panic Button usually just Opt for 30 with an aggressive dynamic resolution solution, but essentially, they're forced to get creative in an environment where they already know what to do.

Though, I honestly can't believe it, did Squeenix really bother to optimize the switch port that much? Dragon Quest Builders one and two just run at 30FPS on switch.


96c2ad  No.15904331

>>15904311

I might also add, the reason why porting to the switch initially is very easy, is because Architecture wise, it's very similar to GPU and CPU that both the other consoles and PC gaming have been using for the past 6-7 years.

I say initially though because you still gotta tweak for the lower resources.


535130  No.15904335

>>15904297

That crop (if you're mentioning >>15904194) looks the fucking same. The guy cropped it to question the pic by saying it looks the same.

>>15904303

Looks to be the case in the DQXI port, but that pic was seems to be from Heroes II.

Also, I'm not questioning if there`s a difference in the game, what I'm questioning is the legitimacy of that pic.




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