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File: 136549454a86646⋯.jpg (45.25 KB, 800x442, 400:221, x1lynrwjsyqbffdveqqs[1].jpg)

0b9d41  No.15898103

>Love every Zelda, even Zelda 2 and Skyward sword

>Finally get a Switch and play BoTW

>Hate it instantly

Is it just me? Should I continue trying? I'm only 5 hours in but I hate the open world shit and the dungeon I tried didn't feel fun at all.

38b17f  No.15898108

Nice contrarian opinion


0b9d41  No.15898114

>>15898108

Oh i'm sorry I my opinion isn't the fucking popular one. I guess I should change it to be more in line with what others think. Thank you reddit.


235be7  No.15898115

BotW isn't great by any means, but it's miles above Skyward Sword. SS was a boring slog even compared to a game that consists of little more than wandering around the wilderness.


0b9d41  No.15898119

>>15898115

It definitely was my least favorite so I I guess I lied when I said I "loved it" but I had fun with it and actually finished it. I don't know if that will be true for this game though.


c7d28b  No.15898121

Nice hivemind opinion, resetera. Fuck off this site.


38b17f  No.15898122

>>15898114

Suck my enlarged erection, you n-w*rd


c9fc09  No.15898125

You saw everything there is to already, no joke.


a33823  No.15898126

>>15898103

Link's Brittle Adventure was a real shitshow. The world was empty and desolate. The treasure and loot didn't matter one fucking bit. The enemies were all carbon copies of each other. Your friends have been dead for 100 years. The dungeons were all annoying and repetitive.

I did particularly like some of the characters' visual designs, however.


784ed4  No.15898136

>>15898103

>I hate the open world shit and the "dungeon" I tried

kek

Anon there arent actually any dungeons in that game.

Its the least LoZ Zelda game ive ever played.

The only thing that makes it zelda are the characters and the sparce references to the previous games.


db4db9  No.15898137

The asses are great at least. Other than that BotW is a tech demo more than a proper game.


dfb4a1  No.15898147

>>15898114

>Oh i'm sorry I my opinion isn't the fucking popular one

It is actually a most common opinion, give there's large swats of contrarians. That you bring this up confirms you're just a teen attention whore, on the way to trannydom


0b9d41  No.15898149

>>15898147

You found me out reddit. I didn't make this thread to know if the game is worth pushing through for or anything. It's not like I want to know if it is worth my time or if I should try to get a refund or anything.


266de6  No.15898150

>>15898103

Eh it's just alright.

>climbable surfaces

>some interesting puzzles

>focused on exploration

>zones with extreme temperatures that require specific gear or potions for traversal

>crafting replaces potions and fairies

>a variety of outfits to choose from

<no dungeons

<dull boss battles

<weapon degradation with no ability to repair

<overworld bosses that are easy as pie

<same enemies over and over again

<shrine puzzles are easy as pie

<crafting is simplistic, offers passives that have limited usage

<towers that activate new portions of the map

<storyline for each tribe's major character is tacked on at best

<overarching story is told via flashbacks

It's fun, but it could stand to have more enemy variety, some actual dungeons, a sharper difficulty curve, and a more substantial story


3fdfe1  No.15898165

I hope you didn't buy a Switch just for one game OP especially when Odyssey is the best game on the system


9666b9  No.15898168

Skyward Sword is a really good game with the best dungeons and story in the entire series, but uhhh you have to shake a stick so it's bad


fbaabe  No.15898176

File: 345fae73c405e53⋯.jpg (49.92 KB, 744x554, 372:277, .eJwFwUsOwiAQANC7cADmA5ahF….jpg)

I actually like BOTW better than a lot of other zeldas (with Wind Waker and spirit tracks being a close second) Mainly because of how free form it was; and how tight the engine and setting was.

I do hope for a Sequel with more meaningful content though, but finding korok puzzles never got old, despite the reward being so small


fbaabe  No.15898185

>>15898176

also, I really like 3 heart master mode


a33823  No.15898187

>>15898168

Skyward Sword was the best one so far. Link actually had a soul in this one. The control were sort of a pain though.


75ee54  No.15898209

It's not great. There's nothing all that exciting to find, weapon breaking is tediously annoying without adding any challenge beyond the first few hours of the game, the four "dungeons" are samey has hell, and the shrines get tiresome very quickly. The game has a lot of neat things in it, but the total package is just a bland slog.


dc1207  No.15898220

File: 0fb869a661d0c20⋯.webm (11.19 MB, 1920x1036, 480:259, Zelda x Ghibli Film Trail….webm)

>>15898103

You are not alone. BotW is full of mistakes previous entries in the Zelda series had right. It's the GTA 3 and Skyrim phenomena all over again. The beautiful Gihbli inspired environments are incredible and the freedom to climb any mountain or tree is liberating, but these advances in gaming are not without cost. Absolute garbage tier writing, from dialogue to the story. Every annoying mechanic and visual from the mass amounts of 'open world' spam games is present. The music is lack luster which is sacrilege for a Zelda game. I could go on.

If Nintendies had released it for PC with modding tools, we might have very well have seen a game worthy of the praise it received.


0f8a46  No.15898236

File: d8a27873d4cb44b⋯.png (3.65 MB, 1920x981, 640:327, Cemu 1.13.1d - FPS_ 50.12 ….png)

I played it on an emulator and never had to pay for it so I may be bias but while its not my favorite Zelda by any means, it is a really solid open world game. This game actually got a lot of things right in my opinion. I think more open world games should embrace the weather mechanics and resource gathering mechanics of BotW in my opinion. With a lot of emphasis on the weather mechanics as I like the idea of weather having a tangible effect on gameplay instead of it being just as a way to decorate the world and remain an otherwise wasted opportunity.

That said, its still an open world game, and open world games are not for everyone. Many people will find the seemingly vast and "empty" world a huge turn off. I can see that side of the argument as well, but if you can immerse yourself into the world I think its really impressive what Nintendo has been able to do. Everything from the different altitudes and latitudes of the world effecting the ambient temperature and having the biomes and weather reflect that accordingly, having a detailed thermometer that gives you an exact temperature readout on the map screen that actually even changes when near a heat source. To the different wildlife that occupy the world. There's a lot of attention to detail scattered around I think that goes underappreciated. My biggest complaint is the complete lack of actual dungeons and the repetitive skinner-boxes of shrines. And those are massive complaints in my opinion. I think the game is overall great if you do not look at it like a true Zelda game but it really doesn't feel like one. Certainly better than Skyward Sword, but that's not really an accomplishment, complete dogshit would be better than Skyward Sword.


0f8a46  No.15898242

File: ec7c604dd76bfa5⋯.png (5.39 MB, 3832x1080, 479:135, Real_vs_emulation.png)

>>15898220

>If Nintendies had released it for PC with modding tools, we might have very well have seen a game worthy of the praise it received.

https://gamebanana.com/games/5866

With CEMU at this point it pretty much already is on PC


615b17  No.15898250

>>15898242

i call bullshit i played on Wii u and it looked better than pic on left


4ea9b3  No.15898251

File: 3a2349749ab11ac⋯.png (205.44 KB, 1793x332, 1793:332, BOTW isn't good 1.PNG)

File: 7848e4a269c209a⋯.png (20.7 KB, 1788x121, 1788:121, BOTW isn't good 2.PNG)

File: 7b6639879ffd316⋯.png (53.22 KB, 1791x294, 597:98, BOTW isn't good 3.PNG)

It fails as both a open world and Zelda game.


0f8a46  No.15898260

File: 5990ccc6bc9a34c⋯.png (36.58 KB, 394x440, 197:220, 5990ccc6bc9a34c135f5b22538….png)

>>15898250

I can confirm it looks exactly like the pic on the left ;^)

>>15898251

If a game is really bad then you really shouldn't need 3 walls of text to tell us why its bad.


c97d33  No.15898273

File: f6b793809b34ae1⋯.jpg (146.04 KB, 757x1066, 757:1066, Zelda.jpg)

>>15898103

>Is it just me

It's just (you)

>I love every Zelda, even Zelda 2

Loving the best Zelda is not controversial

>and Skyward Sword

You have shit taste


2ff629  No.15898279

>>15898220

>If Nintendies had released it for PC with modding tools, we might have very well have seen a game worthy of the praise it received.

Barring a total conversion, it has no chance. And hell, most total conversions are shit. Most BotW mods are just LOL LE SHREK AND LE WALUIGI EKS DEEEE!!!!! The game's biggest flaw is lack of content. The world is baren, empty, and should either be six times smaller or have six times the content. It will never happen, however, because most people who mod this shit already think the game is a masterpiece.


1d4775  No.15898284

>>15898103

Well, BotW reminded me more of Dragon's Dogma. At least SS stuck to the Zelda formula, though it was definitely competing with PH for my least favorite which is funny because I love ST. If I wanted to play an open world game I'd have picked another.

tl;dr I get you, OP


db4db9  No.15898287

BotW was made with WiiU hardware in mind and then it was ported to Switch at last minute. Me thinks with the engine retweeked for Switch and more enemy variety to include Like Likes and such then the game can be more. I'd even have a third stat to spend spirit orbs on, which can be strength as an option for a no-weapon run.

Now the biggest mechanical change I would add to the game is the addition of fluids and rope physics. I've been thinking about Breath of the Wild without Shiekah Slate. And the best items I can come up with are perhaps the most mundane, but as open to chemistry and design. Fluids vary from material to material but they have similar properties. All fluids can be scooped up with a container, and they can be poured to spread where gravity and momentum allows them. Fluids range from a bag of marbles to a bucket of lava. Rope is a solid thread that is affected by physics but it is a narrow linear object that can be tethered to two objects at once. The material of the rope (hemp or chain) affects how it reacts to the games chemistry system. With an understanding of pulleys you can make some elaborate rope contraptions like a crane to lift a log bigger than yourself. The rest is material, physics, and chemistry.


4ea9b3  No.15898292

File: 8ff28e8dbe7882a⋯.png (57.72 KB, 452x286, 226:143, Mild Disappointment.png)

>>15898260

I'll add in why it fails

>Lack of enemy variety

>Weapons break too often

>No real side quest

>meaningless collectibles

>World has little to actually do and there is little incentive to really explore after a point

>Shrines are lackluster

>No real dungeons like a Zelda title should

Too many suck this game's cock and the reason why so many on /v/ give BOTW shit, is because it legit has all the ground work to be a fantastic game but it falls apart.


404e8a  No.15898307

>>15898292

Pretty much. It has the groundwork to make a great game but it didn't take the last step to get there. It's like Fallout 76, just without the bugs or the amount of controversy attached to it. Or maybe closely related to Grand Theft Auto: San Andreas that it has all these mechanics in it but they really don't mesh well together. I guess normalfags can ignore the obvious flaws but BotW was the ikea of sandbox games that needed more polish and refinement.


82d3b1  No.15898313

Are you playing Master Mode? Because master mode is just a straight up unpleasant ball ache that was made for masochists.


4ea9b3  No.15898322

>>15898307

>It has the groundwork to make a great game but it didn't take the last step to get there.

That's really what pisses me off about this game, it blue balls you from what it could have been.


c97d33  No.15898340

Invidious embed. Click thumbnail to play.

>>15898292

>lack of enemy variety

This is true and I won't defend it

>weapon breaking

Weapon breaking wasn't an issue with the game if you actually took the time to understand how the game systems work. The more shines you finished the better gear was dropped by enemies. You had an endless supply of top quality weapons by late game and the durability forced you to experiment.

>No real side quest

Side quest almost always suck but considering everything is optional aside from killing Ganon, it was all a side quest.

>World has little to actually do and there is little incentive to really explore after a point

I don't agree, but I will agree that there were diminishing returns as you ran low on shrines to find. When you were trying to find your last dozen it started to get a bit stale.

>Shrines are lackluster

I would say in terms of aesthetics yes, and the combat shrines could have done more. The Puzel shrines where actually a breath of fresh air for how stale Zelda puzzles had become over the years.

>No real dungeons like a Zelda title should

I also generally agree with this critique.

>>15898313

Master Mode is 10/10 gameplay and only wimps call it masochistic.

>>15898242

>real vs emulation

>claims real is on the left

I doubt that (vid related is wii u footage).

>>15898149

Sorry to tell you OP but the plebbit upboat opion here is to hate BoTW as an edgy contrarian. If you really want to buck the system you ought to try a bit harder to fit in before you cry about imaginary reddiors.


dc1207  No.15898347

File: e8b863e9c32dd41⋯.jpg (193.39 KB, 1000x667, 1000:667, FORqxwG.jpg)

>>15898242

That's how I tried it. Emulated it with a mod that disabled the game breaking weapon breaking. Now weapon breaking is fine and can add depth to a game but the way it was handled in BotW is infuriating, see LoZ: Ocarina of Time's Giant's Knife, Broken Giant's Knife and Biggoron's Sword. Giant's knife was strong but broke easily and the Broken Giant's Knife was still usable afterwards. Go on a long quest to reforge a broken Goron sword, now an unbreakable Biggoron's Sword. Also, the mod fast forwarded the massive amounts of loading animations that ate up so much time.

Simply Austin's channel is pretty good for emulator news.


4ea9b3  No.15898359

>>15898340

>Weapon breaking wasn't an issue with the game if you actually took the time to understand how the game systems work.

It fucking was an issue and it got real fucking old real fucking fast, I rather would have it had a durability meter that would go down over usage in a reasonable amount of time.


82d3b1  No.15898360

File: cd051e819a7f55f⋯.png (389.54 KB, 600x788, 150:197, 35f345139d9faf5545378a9a21….png)

>>15898340

>Master Mode is 10/10 gameplay and only wimps call it masochistic.

>Hearty bass and Electric spin to win mode is 10/10 gameplay


dc1207  No.15898364

File: fe82b1f54eaf82f⋯.gif (913.01 KB, 512x288, 16:9, RbI51Wj.gif)

>>15898279

Don't underestimate modders, Anon. (((You))) understand nothing… of modder's infinite potential for evolution!


75ee54  No.15898385

>>15898340

>Weapon breaking wasn't an issue with the game if you actually took the time to understand how the game systems work. The more shines you finished the better gear was dropped by enemies. You had an endless supply of top quality weapons by late game and the durability forced you to experiment.

The fact that you typed this out, yet still failed to see the problems with it, is astounding.

THE FACT THAT THE GAME SHOWERS YOU WITH WEAPONS COMPLETELY NULLIFIES THE POINT OF HAVING THEM BREAK

There's no point to the weapon durability, other than to be annoying and force you to constantly switch them out for no real reason. And that whole "if forces you to experiment" argument is BS. If the game forced you to experiment, it would give you a variety of enemies that required different weapons and strategies to defeat. Instead, you just use one weapon, until it breaks, then use the next weapon in your long list of them. Also, the game spawns tougher enemies as it spawns stronger weapons, leading to the TES-post-Oblivion scaling problem where you never feel like you're really progressing, because the ease in which you're taking down enemies is roughly the same as it was when you started.


575b2c  No.15898390

>>15898150

Game journalists can't handle anything tougher than that. Sorry, friend.


45f239  No.15898404

>even Zelda 2

<even ZELDA 2

EVEN ZELDA 2

So let me get this straight… you think people think Zelda 2 is a shit game like Skyward Sword? You think there aren't people that think BotW is a piece of shit too?

You're literally a doublegay doublenigger.


2ca13d  No.15898406

>>15898385

This is the shit that always made the game look like a complete chore to me. Constant inventory management just for the sake of it. Why would anyone think that is a good idea?


77d64e  No.15898413

YouTube embed. Click thumbnail to play.

>buys console for just one game that can be emulated


dc7a93  No.15898419

>>15898260

>If a game is really bad you shouldn't need 3 walls of text to explain why

Is this bait


c97d33  No.15898425

File: 920cad25022aa37⋯.png (505.38 KB, 900x900, 1:1, BotW_Zelda_NEKO.png)

>>15898359

>weapon breaking was an issue

it was only a big issue 4U because you where a scrub

>>15898360

nice straw-man kiddo

>>15898385

<the game showers you with weapons so weapon breaking is nullified the problem

>b.b.b.but weapon breaking is still a big problem because I don't like trying to figure out creative ways to deal with combat

cognitive dissidence


dc1207  No.15898435

There's something to note about BotW. The game has the player in the Sheikah Slate menu's constantly. It's absurd how often you need to access something, see LoZ: OoT's Water Temple. Constantly accessing the menu to put on and remove the Iron Boots. They also added a camera phone mechanic in game.

Now is this Art imitates life or pandering to current gen females?


4ea9b3  No.15898436

File: 0e7cda130f9e1c4⋯.jpg (45.81 KB, 680x580, 34:29, pathetic says pyra.jpg)

>>15898425

So pretty much you can't find an argument so you go on "lol u bad".


0f8a46  No.15898466

>>15898347

> Emulated it with a mod that disabled the game breaking weapon breaking.

The mod wasn't even necessary, a simple cheat graphics pack can disable weapon durability without needing to mod anything.


40f2c9  No.15898474

>>15898436

>lol, you have no argument except the correct one

>checkm8


a48cf9  No.15898484

Breath of the Wild has excellent moment to moment exploration and gameplay, it really does do a good job of capturing an epic sense of heading out into the unknown in search of adventure. But it kind of falls apart when you realize that the open world has pretty much nothing of any interest to actually see except for some chests and the same like, seven enemy types. Or shrines, which are ruined by looking completely identical and playing exactly the same.

It's chalk full of issues that need fixing in a proper sequel, I'm hoping BOTW-2 Electric Boogaloo will iron out all the kinks.


2ff629  No.15898490

>>15898364

Skyrim is the most common example of "mods will fix it!" and mods still have not fixed it. Infinite potential is meaningless if it doesn't produce anything.


4ea9b3  No.15898500

>>15898474

No he literally had no fucking argument to defend his earlier claims and went "Lol bad"

>>15898490

Skyrim fags need to take a bullet for sucking Todd's lie flavoured semen.


c0122e  No.15898511

File: c43cd9ebbbae6e9⋯.png (622.76 KB, 674x768, 337:384, Bigsip.png)

>loved Skyward Sword

>hated BotW

What? Breath of the Wild was just Skyward Sword taken to its logical conclusion. It made the transition into an actual open-world game, for better or worse.

I couldn't stand the motion controls on SS so I dropped it pretty quickly. BotW felt lacking in substance, probably because of the focus on microdungeons rather than 8-12 long ones and the combat got less focused on swordplay. Even with all that, I still had fun with BotW. I don't know why but I just get entertained by exploring even when there's not much actually in it.

Maybe I just like walking sims or something


0f8a46  No.15898517

>>15898511

I can NEVER understand why anyone liked Skyward Sword unless they have a brain tumor. Everything from the motion controls and its shallow hub world that has been done significantly better in other Zelda games like Majoras Mask. SS was trash


dc1207  No.15898524

>>15898490

For an engine created when man kind first smeared shit on cave walls, I'd say the modders did alright. Yes, there was much that could not be fixed. I forget the specifics, but much of the game could not be changed with the Creation Kit, making it near worthless. I can't remember, but as usual Bethesda shit the bed. Again, a testament to the modders that managed what they could. You are only limited by your own imagination and current technology when you have proper mod support at your finger tips, anon.


a0e883  No.15898526

>>15898511

>Maybe I just like walking sims or something

I'm quick to talk shit about BOTW often but you got to CHOOSE where you walked the moment you left tutorial plateau, so yeah there was a lot of aimless wandering but since there was no constant guiding hand telling you to go in a specific direction the walking didn't feel so bad, it only ended up feeling bad when its core mechanics didn't actually support exploring. once you realize that exploring costs more than you gain you start doing it less. you aren't going to find the mystical sword of pussy lips hidden in a rock somewhere if you were playing, say something like a bethesda game which does actually have some exploration merit but another regular fuckoff sword that's just gonna replace the one you broke exploring anyway


75ee54  No.15898557

>>15898425

If you have to wrangle the game's mechanics until you find a way to make your own fun, the game is poorly designed. I shouldn't have to force myself to "get creative" to not make the weapon breaking mechanics an absolute chore. If the only consequence of breaking a weapon is that I just have to switch to a new one, never having to worry about weapon supply or if the weapons I have are good enough, there is a design problem. You never have to worry about running out of effective weapons, you almost never have to worry about using them efficiently, and you rarely ever have to strategize what weapon you'll use for what fight.

To add on to why this mechanic is shit, the excitement of getting a new weapon wears out pretty quick, since you're constantly losing and replacing them. In previous games, when you got a sword upgrade or something like the Biggoron sword, that was significant. It felt like a big achievement. In BotW, getting a new weapon is as special as finding arrows in the previous games. You'll have them for a while, use them up, then replace them with more, and you find them everywhere. There's no satisfaction to finding a weapon in BotW, because they're common and disposable.


bf338b  No.15898563


6a9e59  No.15898564

>>15898526

The other terrible side-effect of the durability system is on Master difficulty it just serves to discourage killing normal monsters since there's no real reward at the end of them.


db4db9  No.15898567

>>15898435

I just hold D-pad for rune, sword, and shield shortcuts then select the tool with right stick. If you're taking about compendium stuff and memories then yeah it's pretty bullshit how often you have to hit minus to review your spots.


a0e883  No.15898572

>>15898425

>it was only a big issue 4U because you where a scrub

except you're wrong and a dingus. The weapon breaking is bad NOT because weapons break but because there are no means to keep track of their durability until they are almost broken, no means to maintain your weapons, and by mid game, no reason to engage in combat and waste your weapons as resources, sure you can go fuck up some moblins for the 100th time and get a treasure chest, but chances are what you gain from that treasure chest isn't worth what you damage or broke fighting some mooks. So then most players thought "well playing ball-in-cup in the microdungeons netted me some big damage weapons, i'll save them for the dungeons" only to realize that the dungeons offer few to no enemies and a relatively easy boss fight. If the weapons had more modifiers and a means to maintain them there would be more satisfaction about finding new weapons, and make the player think differently about resource use


db4db9  No.15898606

>>15898572

Weapon durability could be easily implemented in HUD as an upgrade. Since it's based on how many hits you do they could have given weapon hearts where a quarter is one durability. When a weapon is about to break it has 1 heart left. Or even give weapons numbers on how many hits they can take.


75ee54  No.15898607

>>15898564

This is especially true of boss monsters. The most reason you ever need to kill them is to fulfill a side quest or get their materials. The former is rarely worth the effort, and the latter is only useful if you want to make your armor OP. Otherwise, you avoid them, because fighting them is a repetitive hassle and you won't get much out of it.


81af48  No.15898619

File: 6c4e601a9c5e542⋯.png (95.66 KB, 1461x450, 487:150, BOTW_Rainbow_Clipboard01.png)

File: 8699aa5619d082d⋯.png (2.57 MB, 658x8731, 658:8731, botws-adventure-log-links-….png)

File: af1119d63b9af57⋯.png (1.49 MB, 1416x803, 1416:803, My Great Capture Screensho….png)

File: 7f9a4cc4a303e0c⋯.png (414.88 KB, 1920x1080, 16:9, Ninja_Seals0a.png)

File: 6668a9bb00e89b1⋯.jpg (41.72 KB, 500x342, 250:171, ClGd3QUXEAAxswU.jpg)

Loved the game, but yeah it is flawed. They had a goal where as soon as you got left the starting plateau there wasn't anywhere in the game you couldn't go, even to the final boss. This means that no dungeon could give you a power up that was a new special ability, unlocking new paths.

They turned the weapons into consumables so that you'd want to explore more, fight stronger monsters, to get better gear. Some people liked it, most people hated it, it didn't bug me since I always conserve my best consumables in every game I play like a hoarder.

I had a joy exploring every nook & cranny of this game.


6ed9ed  No.15898623

File: 572cc9c08e58af3⋯.jpg (Spoiler Image, 315.45 KB, 1000x1414, 500:707, 001 (2).jpg)

File: d7ed1c65fce8754⋯.jpg (Spoiler Image, 445.29 KB, 1280x1834, 640:917, biribiri_PAYA_01.jpg)

File: 164086ff17aded8⋯.jpg (Spoiler Image, 436.58 KB, 1280x1802, 640:901, p_0001.jpg)

File: 5a3c954e661873f⋯.jpg (Spoiler Image, 330.2 KB, 1280x1804, 320:451, 001 (1).jpg)

File: 36f412a8bd59aa4⋯.jpg (Spoiler Image, 748.73 KB, 1280x2094, 640:1047, IMG (1).jpg)

tfw hated zelda

>Link's Awakening

>Fun to run around but enemies just weren't fun to interact with

>Link to the past

>Slow restrictive movement

>No diagonal movement? why?

>Opening doesn't give you time to really take in the setting to help to understand why you should care about the tragedy of castle hyrule

>Orcarina of time

>very few weapons

>very few armours

>combat is shallow and very simple with no clever techniques to explore

>Just tap B until dead

>Wind Waker

>nice art style

>it's just Orcarina of time again

>No point grinding for rupees, they don't sell anything interesting at the store

>Minish cap

>Nice sprites

>Combat is just not as intense as I'd like it making me want to just avoid that part of gameplay

>Phantom Hourglass

>who the fuck thought this was a good idea?

>control style cripples you from being anywhere near effective in combat

>to compensate all enemies and bosses are milquetoast easy

>Breath of the wild

>you see that mountain? you can climb it

>get payed, get rupees, buy outfits, become a trap

>u ever herd of Guardian arrows faggot? President Bush has.

>You see this boulder? Fuck you.

>Yeah, there are quests but how about I just fuck around and collect resources?

>Fuckit, let's go kill the end boss right fucking now

<Translation isn't 1:1 and is generally agreed to be a real hack job.

>THE DOUJINS ARE TOP TIER AND ALL OVER THE PLACE


a0e883  No.15898626

>>15898606

even rough measurements would be better than being told you have 3 hits left mid combat. "perfect/good/medium/bad/almost broken" would work just as well if the devs don't want to give exact measurements. Again I feel like giving means to maintain weapons would give use to more materials, make a rock or something you've mined work as a whetstone so if there is a particular weapon the player is fond of he isn't gonna pocket it for big fights only and instead of carrying around 5 of the same sword he can maintain the one he likes.

Just making weapons feel less like consumables and more like weapons, don't scrap the durability but tweak it so a player doesn't just burn through trash weapons he's carrying around but give him incentive to carry certain weapons for certain tasks


db4db9  No.15898763

>>15898626

I get that BotW is about shitty 100 year old weapons. And there's so much yeah left over after the calamity. That said weapon maintenance needs to be balanced by scarcity. In a wild world with abundant resources I can see why the devs didn't want a crafting system. However weapon scarcity can work for a sequel with a civilized world of abundant artisan labor but scarce resources. Notably weapons will be in high demand but in limited supply because they are in use by both the military of Hyrule and outlaws alike. In this setting it makes sense for weapons to be made from blueprints and raw materials. It also makes sense for weapons to be repaired and maintained. Of course if a weapon is repaired then it loses some of it's max durability and sometimes edge. If a weapon is over repaired then it becomes brittle and has to be scrapped if broken again. Scrapped weapons are also recycled as a resource to repair other weapons too. Reason: the weapons you find by enemies are in poor condition due to overuse and poor maintenance, even if they are artisan grade weapons. With this system the scarcity of weapons justify the repair system.

The other thing I would add to justify the scarcity of weapons is an unnamed attack. You punch with Y. You can jump kick with pressing Y in mid-air. And you can grapple enemies by expending stamina in a challenge by holding Y. While grappling you can twist the control stick to wrestle Bokoblins, force them to drop their weapon and throw them to the ground. Since the sequel will be on Switch you can feel HD rumble to know where to twist otherwise you risk running out of stamina or throwing yourself off balance landing you in a reversal.


5a7793  No.15898782

>>15898103

Same thing happened to me. I don't really understand why everyone sucked that game off when it came out. It isn't even a very good open world game, exploration is extremely limited until you build Link up to be able to survive mundane physical feats like climbing for more than a second, or feed him to survive anything outside of room temperature. Fighting enemies is more of a chore than anything, and the countless copypaste mini dungeon shit is obnoxious. It's a really lazy game with a pretty coat of paint, which is ultra appealing to all the soygoblins that go nuts for these open world shitshows.


307dc5  No.15898811

File: face2e53cef1f37⋯.jpg (9.52 KB, 480x360, 4:3, hqdefault.jpg)

>>15898619

I knew the translation wasn't perfect, but that's a pretty big bastardisation with the log. Kinda makes me want to slog through it in moon just to get the actual experience.


c0122e  No.15898819

File: d99aa2e1798b447⋯.png (76.93 KB, 188x264, 47:66, 2 int.png)

>>15898623

>claims OoT combat is shallow and very simple

>doesn't complain about BotW being even more dumbed down.

>doesn't even mention TP

I agree about the doujins tho


fbaabe  No.15898836

File: 23bcd41566a4bfb⋯.gif (358.18 KB, 400x400, 1:1, dong.gif)

>>15898526

>>15898511

I feel like the world is great to explore mainly because the very act of travel is a puzzle, be it crossing gaps, climbing everything and gliding working in a natural, physical way, and the systems in place interacting in ways you'd expect (attention to detail, physical objects doing actual, physical things) and the korok puzzles practically guaranteed you'd see shit by going off the beaten path, and weather being effectively simulated, with lighting, temp, and lighting

All this combined to make a really natural and endearing world to travel in, despite meaningful content.

Again, I really hope that the next game uses the same engine, tweak it for switch specifically, and replace korok hunts with something more meaningful;

I have nothing against shrines though, the puzzles were pretty good, but they need to incorporate them more into the world themselves more and supplement them with bigger dungeons;

The only issue is, however, how they can give the player incentive to explore huge dungeons when there is no sequence or upgrades to get, perhaps new methods of travel? Weapon repairs?

I don't know.


620a8f  No.15898845

>>15898413

Wait Super Mario Oddesey can be emulated?


274b7a  No.15898865

>>15898845

Apparently it can. The drawback is that you need a decent PC to run it and it won't be portable. At least it's not a garbage situation like the Wii U "emulator" that is largely tailored to BotW and based on leaked devkit stuff so not only proprietary, but also Patreon shit.


3356c2  No.15898866

>>15898150

Only Zelda 1 and 2 had any real difficulty at all. Wind Waker hero mode is pretty tough as well


bbd45c  No.15898868

It's not an actual Zelda game, OP. Not any more than Link's Crossbow Training or Zelda Musou. It's just a shitty skyrim clone spin off that somehow replaced the main series entry because normalfags luv their gayrim bethesda trash.


b8d4f4  No.15898869


a48cf9  No.15898876

>>15898836

>Exploration is a puzzle

See I'd agree with this but once you upgrade stamina like once or twice it never takes any thought to navigate the world ever again. One time I decided to travel from one area to another without doing any gliding and was marveled by how much more fun I was having by actually having to cut down trees to cross rivers and find unique ways to get across massive gaps. They need to refine that more.


1c4803  No.15898877

>>15898149

I'm not a huge fan of the game, but this is a stupid post. Do you need people to tell you whether you should wipe your ass after having a shit too?


7537b1  No.15898936

>>15898122

This took me longer than it should have to figure out what you meant.


3fdfe1  No.15899011

Invidious embed. Click thumbnail to play.

>>15898623

>>Link to the past

>>No diagonal movement? why?

but you can move diagonally

>degenerate barely gives a fuck about BOTW's gameplay and only cares about trap shit

checks out

>>15898845

still has a few graphical hiccups and framerate issues but overall it's coming along smoothly


e03644  No.15899025

File: 699803ee5163cb6⋯.gif (92.31 KB, 300x299, 300:299, 699803ee5163cb633f9ab5712e….gif)

>Shrines are shitty substitute for traditional dungeons

>Access to a shrine is considered a reward for tons of quests

>Shitty weapon breaking mechanic

>Boring enemies

>World is way too big and empty

No no, i agree with you OP.

I hope the next 3d Zelda has a smaller world and traditional dungeons


0d5f40  No.15899035

>>15898103

No, it is not. It's like someone bought the wrong LED lights with those dungeons and whatnot. It has no tone or atmosphere, everything breaking everywhere. It's just gachi grooming.


363f9a  No.15899048

File: c8011cbbc6311cf⋯.jpg (49.52 KB, 700x476, 25:17, c8011cbbc6311cf196332301eb….jpg)

>>15898103

it really hit the spot for me because i just wanted to wander around a fantasy world. when i found myself wanting more legend of zelda elements out of it id get a bit upset but if that was never on my mind i got more or less what i wanted out of it.

they definitely should have went all out with the dungeon exploration though. it could have been SO much more and that i think is what stings.


0d5f40  No.15899063

>>15899048

>i just wanted to wander around a fantasy world

Just go check out Worlds or something. Holy shit, what a queer you are.


9a5eeb  No.15899073

>>15898114

>Hello fellow anonymous, I love Skyward Sword

>No! I am not a contrarian!


944fb9  No.15899089

I think BoTW was necessary for zelda as a franchise, but I think it was an over correction.

Zelda has been on a steady downward spiral since Majoras Mask. The unbearable introductory segments continued to grow, and every inch of freedom was slowly stripped from the player, eventually culminating in Skyward Sword, the most boring, handholdy piece of shit nintendo has ever crapped out.

BoTW is helped a lot by the fact that it abandoned so many of the series staples. But in the end I think it went too far. Shrines were a terrible replacement for proper dungeons, and the lack of key items made it feel like you were never being properly rewarded for anything you did.

I think it only needs a handful of changes to make it an excellent game:

>remove shrines and replace them with proper dungeons scattered throughout the world. Each dungeon should have a worthwile reward at the end ( ie. A whole heart container, a stamina vessel, or a key item)

>Add key items that assist you in traversing the overworld eg. A grappling hook that lets you rappel, swing from overhanging branches, and climb up cliffs easier, An artefact that allows you to influence the weather, or a power glove that lets you pick up heavier objects more easily, to name a few.

>more enemy variety

>A handful of unique weapons that do not run out of durability (the champion weapons absolutely should have been like this)

I'm convinced that with just these changes the game would have been a 10/10 instead a 5/10.


363f9a  No.15899098

>>15899063

i appreciate the suggestion but the games are night and day different.

wouldnt that be cool though? if a mapping community got a hold of the game and started making dungeons.


0b9d41  No.15899137

>>15898877

No, I want to know if the game is worth it retard or if I should return it. If a lot of people told me the game get's better then I would be willing to play it more.


59ce57  No.15899138

>>15899089

>SS was handholy

Holy shit, anon. Come to think of it, it was the most handholdy Zelda game. At least BotW wasn't handhody and sort of gave you some freedom to explore a little. Which I think is great.

>>remove shrines and replace them with proper dungeons scattered throughout the world. Each dungeon should have a worthwile reward at the end ( ie. A whole heart container, a stamina vessel, or a key item)

"But there's like over 100 shrines, Anon. They're just miniture little dungeons done in bitesize pieces!"

I agree that the lack of dungeons is very un-Zelda like and a strange design choice. But I suppose the intention was so that normalfags won't get stuck in a dungeon for a long amount of time as they struggle to figure out a puzzle.

With that said, I liked the puzzles in the shrines, nothing too mind boggling but the fact they use the autistic tier physic engine in many of them is fun, the game doesn't shy from allowing you to use not so conventional methods of succeeding and sometimes even just cheesing the puzzle with an item if one was so inclined.

>>Add key items that assist you in traversing the overworld eg. A grappling hook that lets you rappel, swing from overhanging branches, and climb up cliffs easier, An artefact that allows you to influence the weather, or a power glove that lets you pick up heavier objects more easily, to name a few.

A game that has a fuck ton of climbable objects without a grappling hook or some other item upgrade to help with climbing was a strange idea to me. I always thought that if any Zelda game could really utilise the idea of a grappling hook it'd be this one but they don't add it in for whatever reason. Climbing can be the most boring part of the game IMO.

>more enemy variety

No one will disagree on this. Still, more memorable enemies than in SS

>A handful of unique weapons that do not run out of durability (the champion weapons absolutely should have been like this)

I agree. The concept of durability at the start made sense and made you consider your resources, but later on it just became a stupid, annoying and generally not-fun setback. Durability should have seriously been increased for mid tier to end game weapons. Too many times did I find a cool weapon only for it to break before I really seen seen much use out of it.

I get it, you're supposed to keep some shittier weapons on hand to take care of less important enemies, but when weapons could barely survive three encounters without breaking it just became a drag.

Personally that's my main gripe about BotW other than how empty and uninspired the landscape felt. I never quite finished the game and I perhaps one day will get back to it. It is comfy and fairly fun but while other Zelda games carried themselves with the story and immersion (some, not all). BotW seemed if anything like the developers were more going for the "do whatever the fuck you like in this great big sandbox" route that too many shitty games have followed and failed. BotW was fun, but I hope the next Zelda game they make is a little bit less… Empty, even if it means to make the map smaller.

A larger map doesn't always mean a better one


ddc7d2  No.15899146

bad game, good porn


1dd2c2  No.15899214

>>15898220

That looks really nice


261ace  No.15899229

>>15898103

>Is it just me?

If you'd been here more than a week you'd know it isn't


6f95fe  No.15899388

>>15898623

Why is a Link with bitch tits so cute?


f176dc  No.15899408

>>15899048

I have back issues. Looking down too much would fuck me up.

That pose would be way more comfortable for my back than looking down with my neck.


fe43e7  No.15899423

File: 65aa42c418e88f9⋯.jpg (20.99 KB, 302x265, 302:265, 2.jpg)

>>15898619

damn this shit just makes me even more fucking paranoid about localizations.

fuck this cancer so hard


b285ec  No.15899593

>>15898103

It doesn't get any better or worse, I enjoyed it for what it was but at the end I was pretty disappointed with my experience.


54726e  No.15899611

>>15899137

You should lurk 2 years.


0f41b9  No.15899617

>>15898623

>Phantom Hourglass

>who the fuck thought this was a good idea?

To be fair, Spirit Tracks improved a lot of the things done shitty by Phantom Hourglass. Except maybe the combat.


18d705  No.15899654

>>15898150

I would say botw kept more faithful to loz1 on NES than any other Zelda game in decades. I'd say lack of difficult dungeons hurt the game the most.


91dbf8  No.15899677

>>15898150

>>climbable surfaces

Which you don't need besides for the shitty Ubisoft towers. Which are just waste of time.

>>some interesting puzzles

Agreed.

>>focused on exploration

The problem about BotWs explorations is that theres literally no reward for exploration. It's just a walking simulator. The weapons break, you dont need the outfits, because you can just cook food that gives resistance to temperatures. Same goes for stamina.

>>zones with extreme temperatures that require specific gear or potions for traversal

>>crafting replaces potions and fairies

>>a variety of outfits to choose from

None of that servers any purpose, but to waste your time.


75d8ef  No.15899681

>>15899677

>None of that servers any purpose, but to waste your time.

So, like video games in general?


91dbf8  No.15899700

>>15899681

There's difference between spending time with something fun and wasting your time. Like for example going to a doctor sitting in the waiting room for hours wasting time just to finally get your prostate checked.


0f41b9  No.15899704

>>15899700

But collecting stuff is fun. That's the point of hoarding games and why Metroidvanias, and I mean actual Metroid + Castlevania games are so popular.


b285ec  No.15899729

>>15899677

>Which you don't need besides for the shitty Ubisoft towers. Which are just waste of time

You can climb up mountains to have a more interesting way of getting up there rather than using the stairs, not to mention it beats walking all the way around to get to said stairs when you can just climb up the tiny ledge rather than most games that forbid you from climbing higher than an inch above you.

>None of that servers any purpose, but to waste your time.

It's to stop you from rushing ahead too far I guess, I didn't mind it.


91dbf8  No.15899731

>>15899704

But you don't lose your abilities in Metroid. It's rewarding unlike in BotW. In BotW I always end up using the shitty weapons, because I don't want to waste the good ones so why even collect them in the first place? It's stupid.


0f41b9  No.15899737

>>15899731

I said metroidvania, not metroid.

>because I don't want to waste the good ones so why even collect them in the first place? It's stupid.

It's not, it's a hoarder mind set. You collect stuff in case you will need them in the future. What's shitty is that you maybe will never need to use them because the game is not that hard.


1616ae  No.15899738

>>15899729

>It's to stop you from rushing ahead too far I guess, I didn't mind it.

But you can go straight to the final boss at the start of the game.


b285ec  No.15899741

>>15899738

That's not the point anon fuck you. I'm not sure why they included the temperature thing honestly it's just another way of spacing out time.


363f9a  No.15899788

>>15899408

at least you have huge titties


8f7787  No.15899818

File: c3765dea5ac9fe5⋯.png (892.41 KB, 1200x663, 400:221, 67.png)

>>15899741

As other anons pointed out, it sort of feels like a tech demo. The idea of temperature requirements itself isn't new nor is it bad and I think that whenever there's a storm you have to unequip any gear that's made of metal is pretty neat too, but you don't need specific gear since you can just cook stuff that gives you resistance. There's no point in all those outfits (besides maybe pic related) other than looks. People praise it for the "exploration" factor, but there's literally no reason to explore the fuckhuge map. Bottomline BotW added some good things like the paraglider and annoying stuff like weapon durability. It had alot of neat ideas although they're mostly half assed like the whole temperature gimmick.


c09f6b  No.15899824

I hope they build over this framework to make more of a real game and less of a demo.

I liked the "here is all the tools, fuck off and save Hyrule" approach however. I just like exploring I suppose, and the game was really fucking pretty.


b285ec  No.15899832

>>15899818

Yeah, it was a pretty big disappointment. The open world while open and big had very little to explore. Weapon durability was a fucking awful idea.

>>15899824

It's a good way of setting the game out honestly, playing the missions was pretty fun but everything in between felt tedious or boring. There needed to be a lot more around the world to explore, the best part about the game in my opinion was Hyrule Castle, it was great fun exploring that place. fuck those spider tanks


0f41b9  No.15899841

>>15899818

>There is no point in all those outfits

Having them is the point even if they are not that practical.


db4db9  No.15899863

I want horses to be useful again. They're useless for combat and too slow and cumbersome to travel off of the main road. Plus once you loose track of the horse it's back to the stable to pick it up. Plus horses are expendable. You can just grab another horse when you need one. Outside of white horse and giant horse there's no need to keep anything else in the stable.


68b83f  No.15899879

>liking skyward sword

No, I'm afraid it's terminal.


c09f6b  No.15899888

File: 2927c32e0c9f6ef⋯.png (692.31 KB, 900x1042, 450:521, ClipboardImage.png)

>>15898103

>Loved Squidward Sword.

Could you please elaborate on this point, anon-kun, because I'm tempted to call you a tasteless faggot but I'm kinda curious.


4af087  No.15899898

The aesthetic of that game looks like some fortnite-tier pozcore shit,so I'll take a pass on it. My understanding is you're required to crossdress in order to progress the game as well, which if true goes to show it was made to appeal to speedtrannies and other faggots. Of course this version of Link already wears capri pants so it's not much of a transition I guess. I still can't stomach Wind Waker either, for it's aesthetic and other reasons. After Majora's Mask I completely lost track of what Zelda fans want out of this series and why they're so into stuff like this.


c09f6b  No.15899899

File: 08e636ec112464b⋯.webm (578.66 KB, 640x360, 16:9, Numbers.webm)

>>15899888

Damn waste of numerals


91dbf8  No.15899911

>>15899898

If you'd play Ocarina of Time you'd know that men aren't allowed to visit the Gerudo village. Besides a male Gerudo of course. But one is only born every 100 years and he becomes the king.


0f41b9  No.15899922

>>15899898

>I still can't stomach Wind Waker either

Is this bait?


4af087  No.15899942

Checking your dubs boys

>>15899911

Yeah but in ocarina you'd man up and literally beat those women into their place and make them accept you as an alpha male. I like that better.

>>15899922

It's not. I understand your frustration.


b476e5  No.15899952

File: 9cd088af07a8d29⋯.jpg (21.51 KB, 480x360, 4:3, ef1d1073beda32d03863f9a5ff….jpg)

>Likes Skyward Sword

I'll play BotW over this trash fire any day.


f00018  No.15899998

>>15898619

>Saria has visible tits despite being an eternal child

Exactly how many canon oppai lolis are there in vidya? Maria Renard was one, the rich bitch from Snowboard Kids was one, young Zelda seemed to be one in-game, but who else is there?


f00018  No.15900007

>>15898623

What did you think of Twilight Princess?


0f41b9  No.15900009

>>15899999

Noise.


52f2d4  No.15900021

>>15899999

She can spread her legs and fly with flaps like that.


f6dbde  No.15900064

>>15898490

>mods still have not fixed it.

>he doesn't fuck his waifu in better than official VR

>while managing his own sex slave trading company


b476e5  No.15900081

>>15899998

>eternal child

She's essentially faerie-kind, so it's not the same. Kinda like 9000 year old loli vampires.


0f41b9  No.15900090

>>15900018

>Implying I liked the roast beef

Heh.


4ea9b3  No.15900093

>>15899818

>feels like a tech demo

This is honestly the best way to describe the game it's a tech demo to see how an Open world/next gen Zelda would work.


0f872a  No.15900209

>>15898103

>Hate every Zelda, even think OoT is just mediocre

>Finally get a switch and play BotW

>Love it instantly

I think BotW is the Zelda game for people who don't like Zelda games, because it throws out all of the boring formulas that made every single fucking Zelda game the same exact clone over and over again.


e8d771  No.15900217

>>15898103

Honest opinion I like BOTW but it does not feel like a Zelda game it would have been better as a spin off game. Dragon Dogma that shit up with custom characters and maybe rip off the pawn system and it would have been golden. But its not even in my top 5 Zeldas.


26791e  No.15900230

>>15899700

>There's difference between spending time with something fun and wasting your time

are you implying that people who had fun playing BotW didn't actually have fun because it's not your idea of fun?


f20c28  No.15900248

>>15898103

>dungeon


f20c28  No.15900254

>>15900209

>throw out what made it unique among action adventure games

>ends up worse than fucking skyrim

Good job Nintendo™!


508728  No.15900345

>>15898150

<no dungeons

<same enemies over and over again

These are the only 2 I had a problem with when I played it.


0bab6b  No.15900403

File: 28cde116c48707b⋯.gif (1.45 MB, 500x358, 250:179, 1524483851_tumblr_inline_p….gif)

>>15898623

The sheikah outfit makes my dingle tingle.


d4a58b  No.15900588

Is it worth 40 bucks? I’d be saving 20 dollars but I dunno how much replay value it has. I see a lot of people still playing it though.


b8d3e2  No.15900615

>>15900588

Only if you like empty over world meme games and even then it's probably not worth it. Botw was overhyped to hell and back.


3ebf43  No.15900624

>not just playing Hyrule Warriors on Switch for 300 hours


d4a58b  No.15900631

>>15900615

Man, this thread has such conflicting views it almost hurts


b8d3e2  No.15900640

>>15900631

There's a very small, but vocal nintendo worshipping minority that spams threads. This happens constantly with nintendo related threads.


ba5989  No.15900800

File: 93628da0ea5c552⋯.jpg (13.59 KB, 179x210, 179:210, shiggy.JPG)

the most enjoyable parts were the quiet time ,after you slayed a bunch of goblins, fled an attack or something else, and you are just walking/riding/travelling trough a empty plane where nothing realy is happening and it's just you, your mind and a few soft piano tunes, that hits the spot quite well


b476e5  No.15900851

>>15900615

Call me a fag with poor taste, but I really don't think the world design is that bad. Yes, there are better Zelda games, and yes the Shrines are unsatisfying, but the game lets you fast travel any time to virtually any place (Shrines, and you don't even need to complete them to unlock the warp). The world is much more interesting and visually appealing than, say, Skyrim, to use the overused example. And there are a lot of points of interest which make the game more than just Shrine Hunter. I also quite liked the village designs, and finally the environmental changes and effects are quite appealing.

The lack of a constant horse companion is disappointing and annoying though, and cooking is tedious after the first few times, but you are still incentivized to do it because of that Skyrim-esque feeling that you need to have your inventory full of grilled prime steaks that refill 8 hearts and give you temporary bonus hearts or whatever the fuck. Which is not a good thing, I don't enjoy sitting there skipping the cooking animation 10 times.


b476e5  No.15900992

>>15900851

Oh yeah and the other thing that's good about this game: No 2 hour plus intro sequences where you do virtually nothing.


f20c28  No.15901015

>>15900992

>No 2 hour plus intro sequences where you do virtually nothing.

Instead you get an entire world where you do virtually nothing.


5ab741  No.15901132

File: 9c89a348bd2dba1⋯.png (37.23 KB, 1790x152, 895:76, Bore of the Mild1.png)

File: b87351aa259e2f7⋯.png (40.96 KB, 1791x152, 1791:152, Bore of the Mild2.png)

>>15898103

It's been widely accepted as a poor game for at least a year now. Don't know what you expected.

>100+ dungeons but dungeons after doing about 50-60 are all combat shrines or "exploration" shrines where the exploration consists of bombing a wall.

>Enemies you see at the start of the game are the same ones you see at the end of the game and throughout the game in a total of 5 exciting palette swaps.

>Few boss monsters that exist suffer from the same fate.

>Weapon durability runs out so fast that you feel no real reason to explore to find stronger new weapons since they'll last about one fight, if you're lucky.

>Incentive for exploration killed before you even begin because you know you will find either a shrine, which always just amount to inching closer to more stamina or health, or you'll get a rupee to spend on nothing of any value since everything is built around the concept of running out fast.

>Puzzles in the world are painfully simple and suffer from the same problem as shrines, where the success always means a choice between one of two rewards you already know, effectively killing any incentive to explore and find puzzles because not even the developers could bother putting in a decent reward for finding koroks.

>Puzzles in shrines initially start out good but progress more and more to what amounts to just fucking with the physics of objects and getting lucky, which gets old fast.

>Armor which can be upgraded, but only two of the set effects even matter at all. Maybe 3.

>Start with all your tools, meaning you never truly feel like you're ever getting better equipped, but just spend the game upping defense and health until it passes the required minimum to get through an area or shrine.

>Almost no signs of life anywhere in the world with the exception of recolor enemies, making the entire place feel extremely empty and unfinished, aside from the few towns in it.

>The few unique weapons you can unlock suffer from breaking or recharge timers, making even those feel worthless compared to the almost as strong, and sometimes stronger, generic loot you can get from any stronger enemy. Once again making any kind of endeavor feel fucking worthless and unrewarding.

Breath of the Wild is the Space Engine of the Zelda series. It's fun to look at the world, because it's genuinely very well made, but it has fucking nothing worthwhile to find in it aside from eye candy. Normalfags ate it up, though, and now Zelda is fucked forever.


b476e5  No.15901188

>>15901015

Eh. The lack of dungeons is an extreme negative but the game does have a pretty comfy mellow vibe going for it.


a7399c  No.15901202

File: 519747fb85ed454⋯.jpg (80.02 KB, 796x796, 1:1, Ds9OjE1V4AAhVFS.jpg)

>>15898103

If your standards are so low that you like every zelda, then Breath of the Wild should be fantastic by your standards


75ee54  No.15901210

>>15900851

The problem with BotW's world is that anything that could have been cool ends up underwhelming. The big mountain with a hole in it just holds a shrine. All three labyrinths look enticing from afar, only to be bland and mostly empty. And, with the exception of one, they just hold a shrine. The giant ancient temple at the end of a canyon is just a trial to get to a shrine. Island of darkness? Holds a shrine. Circle of giant statues? Shrine. It's like, every time they had an opportunity to do something really cool, they instead went with "stick another shrine there!"


b476e5  No.15901229

>>15901210

Yeah I haven't finished the entire game yet so I think it will get old unfortunately, but I do like most of the NPCs and villages. What I really wish for is an unbreakable shield that I could use to slide everywhere and an ability that let you jump really high, this game would then be God tier and I would play The Legend of Starsiege: Breath of the Tribes. Good movement mechanics can make a game for me.


38993a  No.15901272

>>15901229

>What I really wish for is an unbreakable shield that I could use to slide everywhere

You could sneak into Hyrule Castle and fight a giant skeleton to get the best shield in the game, but it's kind of a pain

>an ability that let you jump really high

Go to bird town and you'll get something like that

All I can say is there's some good stuff in the game, but it feels like they made a few decisions that made the game more boring than it could have been, and some decisions that are clearly just there because they didn't have time to finish the actual game part of the game. The game is there mechanically but the content is lacking. That's why I can't really call BotW bad, because I can see the good in it and it's pretty good, and things are less bad and just mediocre. Or maybe I just really like the first Zelda and this is the closest I've got so far. I'm that guy who says they should just remake the first game in the BotW engine, I'd totally play Legend of Zelda: Hyrule Fantasy.


26791e  No.15901682

>>15900851

>have your inventory full of grilled prime steaks that refill 8 hearts and give you temporary bonus hearts or whatever the fuck.

I mostly used the durian fruits. if you cook 1 at a time, each gives you a full refill of hearts plus (I think) 4 temp hearts. If you cook the max (4 or 5) at a time, you get like +20 temp hearts which is pretty insane, and unnecessary since combat becomes very easy once you figure out what you're doing. Still, I do like the cooking system since I found it fun to experiment with different ingredients and stuff to see what happened. Same thing goes with the potions, it's fun to find new bugs/plants and see what sort of potion you can mix up. Of course it stops being useful a few dozen hours in when you know what you need and/or don't bother with status changing shit since you don't really need it, but that's not the point. All games become trivial once you master them, and BotW is no different.

>>15901272

>You could sneak into Hyrule Castle and fight a giant skeleton to get the best shield in the game, but it's kind of a pain

But, to be fair, even that shield isn't unbreakable. I completely agree with people that are annoyed at the breakable weapons, and it seems like a very strange choice for a game like this. At the very least there should've been some way to enchant a bow/sword/shield so that it won't break at all (perhaps it will just need recharging like the master sword).

On a side note, sneaking into the castle early on in the game was fun as fuck for me. I felt like I was really on a secret mission or something, scouting out the area and trying to steal some higher level gear.

>>15901210

Just to play devil's advocate, what would you prefer be in these cool locations? A miniboss? Or just more enemies? As much as people complain about the shrines, what is the alternative? Regular LOZ dungeons? They're very formulaic also:

<enter dungeon using tools you got in a previous dungeon -> defeat new type of enemy -> solve some simple puzzles -> get new item -> use new item to defeat boss

Rinse and repeat.

I think a lot of the shrines were fun. The combat ones or the ones that just gave you the spirit orb for unlocking the shrine were lame, but a lot of the puzzle ones were cool and some of them are actually kinda tricky. None of them were impossibly difficult, but plenty of them made me stop and think for a bit. Obviously we're not the target audience for any LOZ game, they're made for teens/pre-teens. Stuff that is braindead simple to us is probably a bit harder to younger gamers.


82d3b1  No.15901847

File: 16b70e2b4d794b6⋯.png (5.9 KB, 243x250, 243:250, Oekaki.png)

Also popping back in to say

ENTIRE DYNAMIC LIGHTING ENGINE THAT MAKES USE OF THE FIRE ELEMENT AND EVEN OTHER GLOWING OBJECTS SUCH AS ELECTRIC AND ANCIENT WEAPONS

USED IN LITERALLY TWO PLACES

NIGHT TIME IS JUST DAYTIME BUT IT'S BLUE DESPITE STALFOS ENEMIES HAVING A NATURAL GLOW EFFECT


82d3b1  No.15901855

Also the wasted "Baiting" mechanic where you can attract certain enemies with food.


79dc3e  No.15901867

>>15898126

>Visual designs

I'm going to go right out and call you a furfag. Barabird must be your husbando.


75ee54  No.15901879

>>15901682

>what would you prefer be in these cool locations? A miniboss? Or just more enemies?

Something unique. Something that isn't made up of the same obvious building blocks that makes up a hundred other things scattered around. Something that actually amazes me. Something that actually builds and strengthens the world. Hidden, sprawling dungeons. Unique boss encounters. New abilities. Special equipment that can't be found anywhere else.

>They're very formulaic also:

Well, gee, maybe the fact that they were making a game all about freeform, open gameplay would have been a perfect opportunity to break that trend and have dungeon delving closer to classic PC wrpgs.

>I think a lot of the shrines were fun.

I found them trite and repetitive. Physics puzzles have been played out to death by other games, and this one didn't do them well or unique enough to stand out. Add that to the repetitive visuals, small size of most shrines, and lack of a decent reward, they get old quick.


21b28a  No.15901957

Trust yourself, OP. It's Asscreed tier collectathon trash.


69e2c6  No.15901997

File: 4c5d2aa46645e91⋯.jpg (20.81 KB, 240x255, 16:17, 4ba180745e1aa3a0c2db196e87….jpg)

>>15899999

How in the ever loving fuck did her body get like this?


fcfe5e  No.15902575

Kill these fucking retards.

>>15898108

>>15898121


db4db9  No.15902742

>>15900615

Breath of the Wild is the perfect case of /v/ is not our target audience. They made the game passable in concept. /v/ saw through the game's flaws immediately while viral market shills decried us as troll. Does the game deserve the dick sucking it gets? No. The game ought to have been better than this. It can be better than this. This is what pisses me off.

The game looks like it was made to be smaller. But then the Wii U died so Nintendo just held back on release until the Switch launched. After the foundation was built Nintendo stopped giving it their all at some point in development. I can overlook shitty quest rewards if the quests themselves were interesting or had interesting stories. But they don't. And this is where BotW falls apart because it's up to the player to make their own fun most of the time. After shrines and Korok puzzles what else is there besides collect-a-thon fetch quests?

I'd argue that shrines should have been segments within an interconnected underworld that have multiple edits to key areas in the overworld. And now I miss Mega Man Legends. And level progression is Skyrim tier. Meaning if you get more power the easier the game becomes because developers took the easy way out and made difficulty basic addition rather than variety and complexity. Unlike Skyrim you don't get ambushed by an NPC that will murder you on first hit higher than easy because you chose to play the wrong playstyle which is anything but a stealth-alchemist-cheese-wheel-thief. Progression should be based on complexity of the challenge from the enemy variety and behavior you face, not just because they hit harder and take more damage to kill.


8b0ecf  No.15902785

>>15901682

My 19-yo sister took over half an hour to finish the shrine with the three climbable cubes and platform


650ea9  No.15903118

>>15901132

>and now Zelda is fucked forever

It was fucked before BotW, the series was getting stale and repetitive.


4ea9b3  No.15907763

>>15902742

I feel like the game should have come out 2018 or 2019 as it might have been much better.


26791e  No.15909639

>>15901879

>Add that to the repetitive visuals, small size of most shrines, and lack of a decent reward, they get old quick.

I don't necessarily disagree with you, but just for the sake of arguing…

1. There are unique rewards in shrines. As far as I can remember, it's the only place to get guardian weapons and shields. Sure you can buy them from a merchant, but not every kind. You also get cool loot from the chests inside shrines that you can't get normally. So there is an incentive to go into each one (at least, if you're not reading a guide). Certain armor sets are only obtainable by completing certain shrines, and you don't really know what shrines to go to unless you read a guide.

and

2. The shrines are all optional. You don't really need to visit any besides the first couple tutorial ones that unlock sheikah functionality in the tutorial. All the others just give spirit orbs at the end, which you don't necessarily need. Especially when you can craft a shit ton of potions and/or food that give bonus hearts or stamina. You need a few extra hearts to get the master sword, but you can just plow through some easy shrines and grab it super early on in the game if you want.

To me, it seems like they wanted to break-up the typical Zelda playthrough of:

<overworld->dungeon->new item->overworld->dungeon->new item

You get more opportunities to go through the game as you see fit, rather then being forced to go through dungeons in the order the developer wanted. It plays differently that previous LoZ games, but is that necessarily a bad thing? Something else to keep in mind is that in the game, Link was already a badass and highly trained knight ready to defeat Ganon. Unlike in other LoZ games where Link doesn't have any idea of his destiny/power before the game begins. You str duppodrf yo feel like a powerful, competent warrior from the start rather than a kid figuring it out as he goes.


dc1207  No.15909698

File: 865ab7d13d6d180⋯.jpg (83.95 KB, 630x891, 70:99, g34jn7.jpg)

>>15903118

It was kill after Majora's Mask, by the man himself, Miyamoto. He publicly said that he wanted Zelda to go in a different direction or something after MM for WW. I saw the goofy ass cell shading for WW and knew it was kill. MM was the last Zelda game I ever bought. Emulate BotW for the beautiful landscapes, grab a blanket and a cup of hot chocolate for comfy times, but don't expect much from it.


a0e883  No.15909730

>>15909698

> I saw the goofy ass cell shading for WW and knew it was kill.

shut up retard.


c0122e  No.15909735

File: 6ab7d67971c6bbb⋯.png (4.72 KB, 256x256, 1:1, 6ab7d67971c6bbb1e127397a16….png)

>>15909730

>he thinks those babby tier puzzles in WW didn't signal the end


574f35  No.15909736

>>15909639

You know… It'd be nice to have an open world Zelda where you are a kid that doesn't know how to achieve his destiny, but helps anyway because it's And every good deed will always set Ganon back by helping you in some way. I just want to go on a blind date with Princesses Zelda and not know it until after Impa saves us crom Forrest Assassins (Moblins your wooden sword breaks to).


a0e883  No.15909755

>>15909735

>the puzzles and the cell shading are the same thing

The visual choice for WW was good, you could understand and identify things quickly, allowed link to be expressive without removing too much of his silent aspects, visually age proof the game for a much longer time, and allow more clever player guidance, such as how Links eyes will follow points of interest int he environment.


b1a3e6  No.15909776

File: b3c7b3469640e96⋯.png (8.18 KB, 200x144, 25:18, OOS_Link_and_Din_Dancing.png)

>>15898103

>even Zelda 2

Like there's anything wrong with Zelda 2.

Y'all cowards didn't even have the gold NES cart.


dc1207  No.15909785

>>15909755

WW was d e s i g n e d for 5 year old girls, not for everyone, like all of his past games. He gave the people who had grown up with the series, a big middle finger.


a0e883  No.15909814

>>15909785

>WW was d e s i g n e d for 5 year old girls, not for everyone

yet somehow it ended up being better than the more "mature" approaches of twilight princess and BOTW. I dunno why so many guys get hung up on thinking Zelda was some peak maturity series


8cc3ed  No.15910042

File: 5b3a37b24fc7f66⋯.jpg (3.06 MB, 2046x1664, 1023:832, botw Wanted.jpg)


cbdf21  No.15910046

BoTW is the proof that insane Nintendrones exist.

Witcher 3 is superior to it in every ways.

inb4 muh clever physic puzzle


10259a  No.15910052

BotW is a good and all, but for God's sake, a Zelda game should not be influenced by fucking Ubisoft.


45746e  No.15910144

>>15900631

> this thread has such conflicting views it almost hurts

Almost as if /v/ is a community of people with many different views.


e3dd5d  No.15910931

File: 811edb6074dd27f⋯.webm (4.15 MB, 1280x720, 16:9, good luck sealing the dar….webm)

>>15898103

it is the expanse of an ocean but the depth of a puddle. It has many ideas, but doesn't fully use them in any manner

>spend all game climbing shit

>final boss is as big as a mountain

<you don't climb the boss

<you have to just sit back and shoot arrows

>one of the most mobile Link incarnations yet

>so many options and tools to do things with

<only 4 real dungeons that are piss easy and super short with over a hundred single-trick dungeons everywhere else that take longer to get into them and get back out than it takes to clear them

I could go on but other anons likely spilled the shit by now.


4ea9b3  No.15910946

>>15910144

Anon that breaks the meme cuckchan has over us being /v/intendo!


7f2361  No.15911075

>>15898147

If an opinion is held by the majority, it doesn't make you a contrarian to hold that opinion. The opposite, actually.


8a03a6  No.15911325

If you don't like open world romps through imaginary worlds then you won't like this game, most of the plot of the game is a misery wank over how everyone you knew is dead, especially the Zora girl.


7b6add  No.15915577

imo it's not really even a zelda game.

you get the master sword, and there's dungeons kinda, but that's it. all the plot points are there but it's definitely not a zelda game mechanically. I do enjoy exploring the world though.


afdb28  No.15915603

>>15915577

Nice dub dubs. Shame you don't even need the master sword or to even do the beasts. Like some have said, you could waltz right in and kick his ass right after the plateau.

The Chad Blade of Evils Bane>the sword that seals the darkness


38993a  No.15915726

Actually you know what the best dungeon in the game is? Hyrule Castle. You get to use all the cool powers you gamed effectively, you can actually use your many traversal options to get around, there's actually threatening enemies and mini-bosses, various optional rooms, some with good rewards, and it's generally just a really well designed dungeon. The only other dungeon type is the divine beast which gets repeated four fucking times with little changes. I know in some cases the stories leading up to the divine beasts are okay, but that's not a substitute for a good dungeon, it's a supplement to it. Hyrule Castle, as the final dungeon, tests you on everything you learned in the game. The divine beasts test you on how well you can do the divine beasts, and then the game never asks you to do that ever again. Even fucking shrines do a better job of teaching you skills.


082227  No.15915844

>>15910931

>hahahaha

>good luck sealing the darkness!

Alright, good point, but overall despite the ocean-puddle aspect it is the most fun Zelda game to play in a long time. The issue is with towns and more LIFE needing to be in the game, but that's why they got around that by making it 100yrs after anyone would care. It's like Zelda Automata in a way.

Only much worse.

That said, it's fine enough as it is and has the best Zelda-Link dynamic (and best Link) since Wind Waker. Though personally I think Hyrule warriors is better overall but for combat.


db4db9  No.15917189

>>15915844

That's because the whole game of Hyrule Warriors is combat.


75ee54  No.15917478

>>15909639

>There are unique rewards in shrines.

In a small minority of them, and they're all presented the same stale way.

>it's the only place to get guardian weapons and shields.

Aside from taking on the tougher combat trials early, they're generally not much better, if not worse, than what you can find out in the overworld. Plus, their main advantage is being effective against guardians, the majority of which are in the shrines. And ancient arrows completely outclass them for taking out the overworld guardians.

>You also get cool loot from the chests inside shrines that you can't get normally.

You get weapons you can find elsewhere. You get gems you can find anywhere else.

>The shrines are all optional.

They're also the main reward for exploration, the reward for several side-quests, the only way to permanently increase max stamina, the only way to permanently increase max health beyond four extra hearts, and are meant to be the main replacement of the classic Zelda dungeons.

>It plays differently that previous LoZ games, but is that necessarily a bad thing?

When it's worse, yeah. In previous Zelda games, you would have several large, unique dungeons with their own styles, mechanics, enemies, and bosses. As you went through them, you gradually got stronger as you gained new abilities, weapons, and items. Each dungeon was, in itself, a memoral adventure. In BotW, you get a hundred samey microdungeons, most with a one or two simple puzzles that typically focus on one single mechanic, a good fifth to a quarter being the same mini-boss fight, and several being nothing at all. Rather than a sequence of several large build-ups with great climaxes, you get a bunch of little, repetitive bumps. The four beasts, which are supposed to pass as dungeons, aren't' much larger than the larger shrines, barely have anything unique beyond one gimmick, themselves, and all end with very similar boss fights, both in looks an gameplay. The difference between BotW and previous games is the difference between eating a full-course meal and eating a box of corn flakes with the occasional berry.

>yo feel like a powerful, competent warrior from the start rather than a kid figuring it out as he goes.

Do you not understand how a good story works? How a good adventure is structured? You start small, slowly build up as you progress, occasionally have a small climax where things wind down a bit afterward, build up again, repeat until you're at the grand climax where things are as exciting as they are ever going to get, then you taper off after the climax. While the freedom BotW affords you is novel, that's all it is: a novelty, and it comes at the price of structure, meaningful progression, and tight design, while being more repetitive and formulaic than the classic Zelda formula.

>>15909785

>anything that looks like a cartoon is for little girls

You're getting very close to "I only play mature games for mature gamers like myself" territory, there.

>>15915726

Hyrule Castle is the only part of the game I can qualify as genuinely great. Rather than the beasts and all the damn shrines, they should have scattered a few, completely unique dungeons like the castle around the map.


c7a6ed  No.15917496

>>15898150

Some overworld bosses are easy, but Lynels can be tough if you're not good at parrying and Hynox have that really fun and not-at-all-annoying butt slam that can 1-hit you. My big issues were the lame dungeons, same enemies, and lack of good treasure. I thought weapon degradation was actually cool at the start since enemies had weapons that were more or less interchangeable with the ones you had, but once you started getting stronger weapons and theirs stayed the same it got pretty annoying. I had fun until the end and then some, but it felt somewhat shallow after a while. Hopefully when they make a sequel they'll listen to people and fix that kind of stuff.


e3617b  No.15917499

>>15898114

>caring this much what a bunch of NEETs on a Taiwanese finger painting imageboard think of your opinion

shouldn't you be on facebook?


8afdcc  No.15917827

File: 1b9e2191aed6040⋯.jpg (169.59 KB, 768x1024, 3:4, 1543873563245.jpg)

When is Midna getting her own game?


2cd391  No.15917877

File: 130dd41586811ae⋯.png (488 B, 100x13, 100:13, You.png)

>People STILL bitch about the weapons breaking

Holy fuck you guys. Like 9/10 encounters in this game take place somewhere with very obvious environmental hazards you can work to your advantage. The game beats you over the head with alternate kill methods, you don't even need to be creative. Tests of Strength and Lynels are the only things I can think of that have you burn through your weapon cache and they just poop better weapons at you when they're defeated.

"Muh Inventory Management" is a non-argument when you consider how easy it is to swap weapons simply by pressing a d-pad button and you can throw any weapon without having to access the menu. This game is brain dead simple when it comes to item management and killing without using weapons and ON TOP OF THAT it gives you ridiculous stealth attack boosts and the ability to just walk the fuck away from anything that isn't in one of the few arenas that lock you in.


26e6bc  No.15917889

It's nicely done, but I got bored with it too. I got bored with Skyrim and never completed it either, for the record. You can only beat a dead horse for so long.


02e513  No.15917903

>>15917877

You just explained why the weapons breaking is a shit mechanic in BOTW


e65e10  No.15917910

>>15898114

I think he was being sarcastic, absolutely everyone around here hates BotW, even Mark.


fbaabe  No.15917923

>>15917478

>When it's worse

Worse compared to what? It's a better game than windwaker and OOT by far

Then again, there are braindead faggots in this very thread that think Skyward Sword is a good game.


c821d7  No.15917943

>>15917923

>BotW is better than OoT

wew lad


fbaabe  No.15917956

File: f8891a1681ad047⋯.mp4 (7.12 MB, 1152x720, 8:5, NIGBOP.mp4)

>>15917943

OOT's bag of tricks were already trite by the time link's awakening rolled around.


e65e10  No.15918011

File: 8e65baf5d57dd15⋯.webm (2.39 MB, 856x480, 107:60, 11fc16d74217eb1f074409c84….webm)

I don't get the hate with Skyward Sword, even to go as far as to put BotW anywhere NEAR above it is ridiculous. In it's predecessor Twilight Princess, enemies barely block attacks so you just spam B to win, and even the ones that do like Darknuts are a fucking joke. In Skyward Sword enemies actually dodge, parry and counterattack, which even makes the easier enemies more fun to fight as you can't just spam attacks until they die, you actually get punished for it, it forces you to learn the tricks and habits of every enemy and adapt your tactics. It also has some of the best dungeon design in the series, and the boss fights were excellent.

I think most people just have this knee-jerk reaction to motion controls, and if they'd actually give Skyward Sword a try they'd see it for what it is.


6e0cb6  No.15918014

>>15898623

The only Zelda game I have thoroughly enjoyed is the first one for NES.


fbaabe  No.15918036

File: 845a64fd26f8aa1⋯.png (1.14 MB, 797x781, 797:781, Think_of_the_children.png)

>>15918011

The latter half of the game is literally a linear collect-a-thon re-using levels that you were just in hours before, and despite the combat system being"tweaked" with motion-plus (which I liked) it was about as difficult and deep as TP before it. Hell, Red Steel 2 was a better gameplay wise than skyward sword.


e65e10  No.15918073

>>15918036

I can't agree with you about the combat, even the simple addition of weak spots on simple enemies makes it more engaging, having just completed Twilight Princess I'd say most fights I resolved by just spamming instant spin attacks because the fights were boring and that's what kills them fastest. But I haven't tried Red Steel 2, so maybe I just don't have enough to compare it to, thanks anon, I will try that game later.


170cfa  No.15918135

File: 5a2240c84986abb⋯.png (476.28 KB, 800x907, 800:907, high_heels_by_z_raid-d9e8x….png)

File: 85602059555d2b8⋯.png (530.1 KB, 800x842, 400:421, ah__him_by_z_raid-d8bhbtz.png)

File: 5dc156b01a769c7⋯.png (657.19 KB, 800x907, 800:907, hylia_and_baby_fi_by_z_rai….png)

File: afea0bf754d21e4⋯.png (582.24 KB, 800x907, 800:907, baby_fi_by_z_raid-d8q3k7d.png)

File: ea71d8dc1ae052f⋯.png (686.07 KB, 800x868, 200:217, portrait_by_z_raid-d8sal3u.png)

>>15918011

The problem with Skyward Sword is it's ridiculously handholdy, making repeat playthoughs painful. I really enjoyed it the first time though.

And FI is best HK47


c821d7  No.15918156

>>15917956

No, they weren't. You're just a nigger with shit taste.


4ea9b3  No.15918414

>>15917877

Still proving our point.


4ea9b3  No.15918466

File: a655bb34f45e2d9⋯.jpg (20.16 KB, 360x261, 40:29, mcfucking killing.jpg)

>>15917956

>Retard e celeb who thought Fallout 4 was a work of art


fbaabe  No.15918488

File: 241302c116270e9⋯.png (379.33 KB, 720x851, 720:851, IMG_20170917_200806_260.png)

>>15918156

>a link to the past but in 3d

>indicator of gr8 taste

Maybe you should blow your fucking brains out, or at least hold up a good Zelda game as an example, like Majora or Oracle of ages. Even Spirit Tracks is a better game than OOT.


0c0d5c  No.15921124

>>15917827

Pretty sure she has a lot of her own games.


bcce49  No.15921395

>>15918488 (heil'd)

>not tigger on the nigger


dc1207  No.15922106

>>15918488

>>15921395

There's a Dr. Seuss Green Eggs and Ham parody here.


40ffbb  No.15922902

Instantly regret buying a switch considering the majority of games are just le fighting xD games and side scrollers.


8afdcc  No.15926451

File: a74dcc459357471⋯.png (1.94 MB, 1074x2000, 537:1000, 1520217253034.png)

>>15921124

I mean not porn.


7f02dc  No.15930630

YouTube embed. Click thumbnail to play.

>>15910931

>spend all game climbing shit

>final boss is as big as a mountain

>you don't climb the boss

This is the worst thing about botw tbh




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