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File: 5c3974e99e40ed7⋯.jpg (169.5 KB, 768x432, 16:9, assassin's-creed-3.jpg)

File: 4f2c8aed74f2919⋯.jpg (53.37 KB, 620x349, 620:349, assassin's-creed-black-fla….jpg)

File: d225f6f693bcbf4⋯.jpg (49.1 KB, 640x364, 160:91, assassin's-creed-rogue.jpg)

54a962  No.15895863

I will never fucking understand why Jewbisoft decided it was easier to revamp the Assassin's Creed combat system from easy but at least cool, "realistic" looking melee action into arcade kid shit where everything is measured with floating numbers over enemies' heads than, y'know, just remove the insta-kill counter bullshit and expand from there with more moves and techniques. Feels like it would be a lot less hassle since they had an OK base to work from beneath all the garbage.

3904f0  No.15895883

>why do bad devs make bad gaems??? :(


202510  No.15895890

I know it's not the topic of the thread but since I was thinking about it, AC3 was such an offensively boring game I remember finishing it, immediately going onto 4ch/v/ and wrote a wall of text about how fucking bad it was and I'll never touch anything by ubisoft again I don't think I don't care how many times I hear black flag and r6 shilled.


54a962  No.15895910

>>15895883

That's not just bad developer work, though, that's Jewbishit being legit masochistically retarded. I'm not even some 5 star developer and I could think of some very easy ways that they could've redone 3, Black Flag and Rogue for combat to be more challenging and require more skill while keeping the same cinematic killing.

Hell, Unity was a step in the right direction even if very bare-bones and mostly like they were doing a test-drive for a new combat system. Maybe if it wasn't so retardedly broken, we might not have gotten the garbage system of Origins and Odyssey.

>>15895890

Yeah, AC3 was total shit. Some decent ideas but man, at least it's aftermath actually got Ubishit to finally drop the retarded modern-day plotline or at least reduce it.


2dfdae  No.15895999

>>15895910

Yeah Ubisoft are retards.

Who thought that a defensive move should not only take you out danger but deal more damage than regular attacks whilst also making you invulnerable during the counter attack? Anyone with even a shred of intelligence and basic game design knowledge should pose the question "But wont it be optimal to always wait for the enemy to attack, dodge it and auto retaliate?".

Easy fix for this (the overall combat system is still dull and would require more work) is to make counters deal the same, if not less damage than a regular strike and in order to keep the 'epic murder cinematics', require the enemy to be at a low health percentage.

Also the whole overarching plot of the AC universe is dumb and gay as fuck. It should just be you playing different reincarnations or whatever instead of the whole 'game within a game' simulation fuckery.


15e308  No.15896054

>>15895863

You want For Honor?


7aa84e  No.15896066

>Ass Creed 1's combat

>cool

>"realistic" looking

I maintain that Assassins Creed gameplay wise was never ever good, in all it's installments.


e526c3  No.15896070

>>15896054

That would honestly be preferable.


0bf198  No.15896071

>>15896066

Anyone with a functioning brain would agree.


c0a05b  No.15896082

File: 8d36f7654b27cd2⋯.jpg (171.82 KB, 720x720, 1:1, 4452127121765226492142.jpg)

>>15895863

Easy answer, Dark Souls eventually became prestigious among soygoblins because it lets them pretend they're hurrrcore, and Ubisoy being run by such creatures, of course they felt compelled to jump onto the latest fad in the clique and imitate Souls combat.


54a962  No.15896115

>>15896066

Oh, it's definitely not anything amazing but I meant it's "realistic" in the same vein that Bamham games let you do cool martial arts shit with cinematic flair.

>>15896082

It's not even Dark Souls level though, it's like an unholy mish-mash of turn-based combat and real-time action games. It baffles me mostly because it's such a hilariously massive step-down in whatever quality existed in Ass Creed action gameplay before that it's amazing it passed early QA testing.


2dbaba  No.15896151

They wanted to embody one half of everything that was wrong with Western action games OP. By meshing the over-simple 3D action combat of PS1 3D action games with the modern press X to awesome (and win) slogfest with a simple skinner box system of minor and numbing dopamine injections with pop-up numbers that delude you into thinking you're doing something meaningful and thought-heavy.

In order to revamp the original system and give it some substance, I want to take you back to 2007 when I first played the original game. I remember feeling like I had wasted some time and missed some things I could have and should have gotten early on when I played it on the PS3 back in 2007. I had taken what I already knew and paid closer attention to everything going on in the game and had the combat system spelled out to me clear as day at the beginning of my second new game. The game tells you outright, press the square button when you see an enemy preparing to strike. You rhythmically tap the button and ultimately the enemy dies. Only one enemy will engage with you at the time (something ubisoft addressed shallowly) and this is how combat works until you get the counter insta-kill.

The problem is that there's a lot of work put into making it look cool, never testing your understanding or limits and rigidly pushes you to engage in the easiest kills possible as the game hits peak tedium if you fail to. They didn't want to give the enemies tells, the player a move set to engage with and anticipate the enemy behavior. In order to balance that feels realistic and looks cool style it has they couldn't make a game that plays well. The thing is, I don't believe they were capable of doing even that if you look at their previous games. It's all too much work to study how the Japanese succeeded in a variety of combat systems and figure out your own failings when you can ignore the lessons they teach entirely and push into a totally irrelevant field and make the most boring games imaginable that with enough marketing can still hit several millions while expanding their budgets.

The funny thing is, a competently put together, but very shallow combat system that follows the basic rules of game design in a game like demons souls and dark souls can still find massive success and people will still find themselves enjoying it even if it's barely more complex than something like assassins creed. Oh, and instead of trying to make everything look and feel cool, just a few attacks do, and people think all the more of a parry/riposte and the special attacks from some weapons despite how infrequent they are. Nobody dislikes the satisfactory drum, plunge and subsequent blood spray followed by flinging your opponent in those attacks, and they're just a little less shallow than what Ubisoft does.


1bcbf9  No.15903021

Normalfags what else?


d5a630  No.15903047

>>15895863

> just remove the insta-kill counter

But that's literally the best part.

That's also the only thing making sense in Assassin Creed, you're an assassin, you see an opening you pounce and hit a vital point. You're meant to be a CQC monster.

Now of course you would still need challenge but this could be done by having to time dodge + counter and having enemies coming at you a bit more than one at a time and being generally completely harmless.


54a962  No.15903070

>>15903047

It doesn't, though, unless you assume that an Assassin is always the best fighter in the room. And timing doesn't really work in the long run, it only makes the mechanic frustrating for the first hour or so until you figure out the timing and it's right back to slaughtering enemies by the dozen in the span of eight seconds or less with barely any effort.

One thing I liked about Rogue is the addition of Assassins as enemies that are able to two-shot you very quickly, which at least forced the player to constantly be on their guard as opposed to just being able to blindly charge into combat and kill virtually everyone on the fly.


a521fc  No.15903076

>>15895863

>just remove the insta-kill counter bullshit

You mean AC had more moves than just that one?


d6fa34  No.15903093

>>15903076

It had the block button you could use while waiting to press the counter button.


a2504f  No.15903095

>>15895890

What I hated about 3 were the mission 'recommendations'. For instance it 'recommended' that you assassinate a target from a tree. If you instead just go up to the fucker and knife him, you get a fat red X next to it for the rest of the mission, meaning you have to do it their way or be reminded of failure.


d6fa34  No.15903115

>>15903095

It's not like AssCreed ever lets you get creative with kills. Unless you're forced to be "stealthy" the quickest way to kill a target is just to waltz into a room and slaughter everyone. The combat is so piss easy to amount of enemies ever represent a threat to you, so why bother maneuvering around when you can just spam counter until victory?


4e913c  No.15903380

>>15895863

If you're implying that we wuz kangs creed had worse combat than Asscreed 3, asspirates and that other shit, then you're fucking retarded and need to go back.


c391f5  No.15903473

>Assassins creed

Go away faggot.


d76fda  No.15903541

what's the point?

I mean, you're supposed to sneak in, kill whoever your target is and bug out. if you get involved in a fight, especially a longer one, you fucked up (and would get fucked up in reality due to getting overwhelmed by guards).

>>15903115

the probably tried to make people play differently/more varied, and just putting a "do it this way or else!" is much easier than designing encounters in a way that make certain approaches harder or outright impossible.

>>15896054

>>15896070

>still no full fledged for honor rpg


d6fa34  No.15903547

>>15903541

>"do it this way or else!"

Considering that the target audience for AssCreed is /leftypol/ I can't blame them for making the whole game retard proof.


873c02  No.15903556

>>15903547

>implying communists are retards


2cc439  No.15903562

>>15903541

> if you get involved in a fight, especially a longer one, you fucked up

Too bad the game actually starts battle, because what of happens in a cutscene(a part of the game where the player has no input), and sometimes you are forced to kill everyone, to continue with the story, so it's not a failure on the player's part.


5a9102  No.15903573

>>15903547

>Considering that the target audience for AssCreed is /leftypol/

It's interesting that two of the more right wing games in the Assassin's Creed series continue to be the most derided entries in the franchise (III and Unity). Really makes you think, hunh?

>>15895863

Assassin's Creed games started commercially floundering by the time Syndicate came out, so Ubisoft had to revamp the formula by appealing to whatever ongoing trends were happening. It seems as though Odyssey isn't completely working out for Ubisoft, and they said they planned on giving Assassin's Creed another break in 2019. Maybe when Assassin's Creed comes back in 2020 Ubisoft will completely overhaul the gameplay style of Assassin's Creed yet again.


d6fa34  No.15903584

>>15903573

Every single AssCreed game is shit. IV is doubly shit because Ubisoft took what could have been a great pirate game and raped it with an AC dildo until they shat out the turd we got.

>It seems as though Odyssey isn't completely working out for Ubisoft

Because it's so blatantly pozzed you risk getting AIDS from merely playing it.

>and they said they planned on giving Assassin's Creed another break in 2019

Why not just kill it off for good? I can't imagine anyone out there not having gotten sick and tired of the formula.




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