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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 46e19988617435d⋯.png (19.48 KB, 320x200, 8:5, image.png)

File: 12078975ce6fc57⋯.png (1.11 MB, 1152x720, 8:5, image.png)

c1b259  No.15888251

>a flimsy joystick with one only button

>have to keep your keyboard on hand for the F keys

>$1500 2018 dollars for the low end model

>no one actually knew what good games looked like

>impossible to separate the 99% of filth from anything playable

>game reviewers didn't even have a category for fun

>every game was a platformer where you need to kick dogs

>characters always took up half the screen because MUH GRAPHICS

>actual time to beat the game was always 6 to 20 minutes

8cfd03  No.15888260

Good game design didn't exist in Europe at the time


1e14e1  No.15888262

>>15888260

It doesn't exist now either.


c1b259  No.15888263

File: c486ccac6499148⋯.png (666.94 KB, 1280x720, 16:9, image.png)

File: 9b97ce7b05dca27⋯.png (20.84 KB, 320x256, 5:4, image.png)

File: 2c0c8fbe3fc9dec⋯.png (481.54 KB, 863x676, 863:676, image.png)

File: 1dc91db32a2e79e⋯.png (519.16 KB, 1113x628, 1113:628, image.png)

The worst part is that they copied each other despite having no one having any idea how to make a fun game. In amiga-land, having three shit games bundled into one is somehow more value than having one decent one.

>game 1 is a one button fighting game you beat by spamming the button

>game 2 is a shitty racing game

>game 3 is an obligatory puzzle game thrown in for no reason

>game 4 is a terrible shooting game


c1b259  No.15888286

File: a7a7f8459521f23⋯.png (24.57 KB, 320x256, 5:4, image.png)

File: 4b9f7e2ff148e14⋯.png (429.57 KB, 945x695, 189:139, image.png)

File: c050fe9a030219c⋯.png (507.36 KB, 595x953, 595:953, image.png)

Does anyone remember being impressed by the 3 second, heavily compressed video clips that took forever to load? People plastered photographs all over menu screens just because they could. Half the games were made as ads by (((hollywood))) or giant corporations. It's a good thing they failed to turn videogames into a AAA industry or things would be just as bad now as they were then. FUCK


b4ca4a  No.15888298

File: bca6e5a82f4c9e9⋯.jpeg (323.94 KB, 2048x1536, 4:3, kingofchicago.jpeg)

>characters always took up half the screen because MUH GRAPHICS

You mean pic 2? I think that's to reduce how much you need to draw every frame. If you had a lot of shit going on you couldn't afford to update the whole screen in time (since you have to update basically every pixel unless you know for sure it didn't change).


c1b259  No.15888314

File: ed3e74b9ac991be⋯.png (32.57 KB, 226x315, 226:315, image.png)

File: 68d713fe1c8eba1⋯.png (635.3 KB, 1192x704, 149:88, image.png)

File: 9fa42b90ed46b4e⋯.png (35.57 KB, 235x501, 235:501, image.png)

File: 27c65cc07a8a401⋯.png (42.92 KB, 284x256, 71:64, image.png)

by the way, 70% still meant absolute shit even back then. So did 80%, and 90%. Games were so fucking bad that the closest metric to "fun" you had was whether you could actually play the game.

>>15888298

Not the overlays. I mean how every single game did its best to have characters have as many pixels as possible. Half the actual game screen was a good starting point. Here's an example, The Running Man and a corresponding review from CU Amiga.

>The graphics are pretty fab. The sprites are large and well defined, and the animation is pretty good too.


7ce54a  No.15888315

YouTube embed. Click thumbnail to play.

Home computers were too pure for this degenerate world.


fe4101  No.15888339

>>15888315

>When you ask mom to get Fruit Loops and she comes back with Fruity O's


a39308  No.15888363

File: 4f00d6aa53deb41⋯.png (607.1 KB, 960x720, 4:3, amiga thread.png)

The amount of shovelware on the system's fucking outstanding.

At the same time, you got a lot of stuff with neat effects, tech and concepts, but with some singular element so out of wack that it renders a game obnoxious or unplayable. Strange and intriguing ideas that you wouldn't normally see together in one game.

Stuff like Transartica. An adventure/trading/resource management game in a desolate arctic wasteland of man-made origins where fuel is also currency, based on the works of Arnaud. You control an armored train. Buy different wagons for combat, cargo and plot advancement, fight other trains on parallel tracks. The UI sucks, the combat's cool in concept but sucks, the plot's got a try-everything-on-everything moment, and in general it has a lot of cool elements that quickly turn into busywork.

But yeah, lots of weird designs, cool music, and that weird 90's weebshit aesthetic that occasionally popped up that was so inauthentic that it was its own thing.


086177  No.15888404

YouTube embed. Click thumbnail to play.

>>15888314

>>15888286

>>15888263

>Licensed crap

Theye were all shit games, Anon. Go play something good instead of posting this cuckchan shit. Here is a good example that spares your flimsy soyboy joints from the Comptetion Pro's arthritis stick.


dc7993  No.15888434

>>15888262

Some of the best games released this year were European.


7d6893  No.15888450

>>15888251

>$1500 2018 dollars for the low end model

I suppose you mean the Amiga 500. The same year it came out, the cheapest IBM PS/2 cost over four times as much, without anywhere near the same power for graphics or sound. Especially sound. PC gaming was shit until sound cards got popular in the 90s.

>a flimsy joystick with one only button

Gotta agree there, that was a fucking retarded decision. Many older consoles had multi-button controllers.


39c13c  No.15888466

File: 8b1e08df6e0302e⋯.png (9.7 KB, 320x256, 5:4, exile.png)

File: 85befe608068092⋯.png (16.34 KB, 320x256, 5:4, worms.png)

File: 0a30d4d3accb16e⋯.png (5.37 KB, 320x256, 5:4, syndicate.png)

File: 008eeca7ce881d7⋯.png (8.28 KB, 320x256, 5:4, dune2.png)

>>15888251

>>15888363

On the Amiga stick with the RPGs and strategy games


8cfd03  No.15888520

>>15888251

>a flimsy joystick with one button

What the fuck, did Amiga games not support keyboard controls or something?


16e2de  No.15888522

>>15888434

Such as?


bf07f6  No.15888528

>>15888434

>>15888522

>arguing with yourself


ffbac4  No.15888545

>>15888251

Yes it was the Atari era.


f59364  No.15888573

What? The Amiga consistently outpaced the PC for years, practically any game released on both systems would have the PC version be even worse until the PC caught up.


16e2de  No.15888580

File: 0c592a283ff716d⋯.png (4.17 KB, 403x95, 403:95, capture4.PNG)


c1b259  No.15888585

File: b5f23581bd12058⋯.png (10.38 KB, 467x129, 467:129, image.png)

>>15888573

>The Amiga consistently outpaced the PC

That doesn't make any sense


7d6893  No.15888608

YouTube embed. Click thumbnail to play.

>>15888585

In graphics and sound quality, but not sales.


e5bbae  No.15888887

File: a7544bbe16fc955⋯.png (10.89 KB, 320x200, 8:5, Moonstone - A Hard Days Kn….png)

I don't give a fuck op, Moonstone was the GOTYAY.


759aba  No.15889100

>>15888251

Every one of those points is complete horse shit. Plenty of games used multiple buttons. The amount of genres and variety was vast.

You sound like you only checked some shitty top games list that recommended garbage like giana sisters and turrican and superfrog. Most people don't have a clue what the good games on amiga are because they just try out the big name platformers which are shite, but there are plenty of great games if you actually do some proper digging.

>>15888466

Fantastic titles anon.


2fc1dc  No.15889125

YouTube embed. Click thumbnail to play.

>>15888251

>Amiga

You mean where the demoscene came from.


9c6d2c  No.15889161

>>15889125

Demoscene faggots are the worst.

They have knowledge of the inner workings of hardware superior to the greatest talents of the time, and instead of using it to make advanced programs and great games, they'll just convert a shitty image from Google and move it around on the screen, while some text moves around.


2fc1dc  No.15889201

>>15889161

They don't exist for your amusement.


b4ca4a  No.15889214

File: 77d2de130817ad0⋯.mp4 (13.23 MB, 320x240, 4:3, Sumotori Dreams-hOvq3-oG5B….mp4)

>>15889161

They have some good games. The game in the webm has a kb.


dc7993  No.15889227

File: 0d1531edfb394ef⋯.jpg (174.71 KB, 1280x720, 16:9, maxresdefault.jpg)

File: e647c5033c3e342⋯.jpg (58.42 KB, 714x517, 714:517, GIMME.JPG)

File: 09be12388356386⋯.jpg (59.12 KB, 616x353, 616:353, 6eb2e0a29a89e9a288f1bd73b9….jpg)


7d6893  No.15889260

>>15889161

Many notable devs come from the demoscene. Starbreeze, IO, Remedy, Lionhead, and so on.

>>15889227

What's that second pic?


d71742  No.15889279

At least Amiga eurotrash had good music. CURRENTYEAR videogames have nothing redeeming whatsoever.

Also, TURRICAN.


328a69  No.15889283

>>15888251

>Will there ever be a worse era for PC than the amiga?

you are living it right now.


f9ac75  No.15889299

>>15889260

Lethal League.


14a8ea  No.15889321

>>15888608

>but not sales.

Or gameplay


8e3242  No.15889354

File: 7f8d2725915ce0d⋯.jpg (1.54 MB, 4000x3082, 2000:1541, zx.jpg)

File: e1447d615f0ee15⋯.jpg (2.92 MB, 4600x2600, 23:13, c64.jpg)

File: a7275f4430cb9d0⋯.jpg (289.47 KB, 1157x772, 1157:772, cpc.jpg)

File: dbf6ff845db8034⋯.png (804.3 KB, 723x580, 723:580, msx.png)

>>15888251

Why don't you tell us what you think about the 8-bit micros as well? We'd love to hear your opinions on them.


7d6893  No.15890112

>>15889354

The MSX had a bunch of nice games.


182f35  No.15890146

All the games on the Amiga were bastard tech demos, with the Amiga also being so underpowered it even slogged through basic 3d rendering. It was such a shit show compared to the PC.


476a7a  No.15890149

>>15890112

Japanese home computers are pretty great overall. The Western ones were basically for shitty, amateurish console games devs had the nerve to charge for.


dc7993  No.15890172

>>15889283

>you are living it right now.

You can play anything under the sun, PC focused titles are still being mad and piracy is plentiful.

It was way worse for the consumer during the Commodore days.


f29e81  No.15890182

>>15888286

>>15888263

>>15888298

Games based on movie and comics licenses have always been 99% shovelware.


593d17  No.15890191

>>15888251

Amiga almost always had the best arcade ports aside from the X68000, which nobody outside of Japan had ever heard of. It put the Atari ST to shame, and was the closest you could get to the arcade experience outside the arcade until the Mega Drive.


cdf0fe  No.15890836

>>15888263

The superior creative genius of the White race is on full display compared to those uncreative Jap niggers in the pure Euro system that is Amiga.


a39308  No.15900148

>>15889161

Such endeavors involve optimizing very specific problems for very specific hardware, at the cost of extensibility and maintainability. Vidya and useful programs these days involve an ever-expanding amount of layers between the hardware and the output. OS, drivers, and inside the program itself, all full of variables that are very difficult to optimize between and around. Modern computing demands generalization in hardware and in the problems software solves, and in practice those are the antithesis of optimization.

The most impressive demos on systems of yore involve serious self-modifying code and highly optimized routines for very specific, well-known and standard hardware. The limits of hardware were known, so there were known "impossibilities" to strive for, whether real or faked, seeking particular effects.

When optimizing for space, it involved arcane methods of encoding a ridiculous amount of data to be read in as many different ways as possible, sometimes by side-effects code has on hardware that isn't usually read. Execute it, it's the code. Read it one way, it's topology. Read it another way, it's color or graphics. Read it a third way, object movement info. Read it a fourth way, it's music. Read it a fifth way, it's plaintext. Read VRAM at a specific point in code execution, even more data.

You want to change any part of it? You have to plan for all of it. Probably by building a tool to build the demo. Now you need to not only know all the variables in advance, you need to accommodate for all the possible variables and make something cool happen in those parameters.

It's easier, faster and cheaper to get CS graduates and pajeets to slap something together because today's hardware's powerful enough for nearly every goddamned company to leverage it over optimization. Just use this stack of middleware with these libraries and this engine and build around all of their edge cases and inefficiencies.

You do get the occasional game or more general program out of the demoscene, but it's rare to see a whole project written to that standard.


224cb3  No.15900202

>>15900148

I think what anon is trying to say is that the demoscene wasted all that talent in an endless pissing contest instead of trying to make anything end users could make use of.


1011dc  No.15901381

>>15900202

They're worse than people with perfect memories who just play trivia games at least trivia makes money sometimes


a894a3  No.15901446

Another World is the only good Amiga game I can think of. I dare someone to say Cannon Fodder is good.




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