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File: 91c30f791219dda⋯.png (950.11 KB, 1002x566, 501:283, 4z9CVzG[1].png)

a963e5  No.15870674

As someone who never touched it, what exactly is wrong with GW2?

3b5865  No.15870680

File: 8b8b3ed90153098⋯.jpg (157.68 KB, 746x1054, 373:527, tranny.jpg)


a963e5  No.15870686

>>15870680

>>15870683

understood


073d2d  No.15870860

What happened with that one dev chick getting canned for shit-talking the community?


56ea31  No.15870871

>>15870860

that was way, way after the damage was done

>>15870674

it's just boring and has no fucking idea what the hell it wants to be. the combat sucks, the story is retarded, it's just a bad game full stop, especially since gw1 was such a surprisingly good game


9aa328  No.15870874

Didnt they also have some chick as lead developer who said she didnt like guild wars 1?


e11179  No.15870885

One thing that doesn't get mentioned much is that they had absolutely no idea how they wanted to manage the game after it launched. It took 3 years and an expansion before they decided on the method they wanted to add new content.


562aba  No.15870896

They took all the fun stuff that made Guild Wars 1 and ignored it completely.


ac1ae9  No.15870899

marxist propaganda


562aba  No.15870903

Let's not forget that the personal stories, something they marketed pretty hard, was hijacked by a faggot plant guy halfway through, turning you into his bitch and did his bidding. You're not even the hero at the end of the 'story'.


95d229  No.15870913

>>15870674

It's a mockery. It doesn't hold a fucking candle to GW1.

Customization of spells/abilities is reduced; your main abilities change based on your weapon, and you are only able to customize 4 of them based on a very small selection. This alone ruins one of the most fun aspects of GW1.

WPvP is nothing but zerg. Worldbosses are also nothing but zerg. Some of the 5-man dungeons were fun, like Catacombs, but they got old and the lack of customizable ability builds negates most of the fun that they offer.

Fractals were a really hard dungeon-type, with progressively increasing difficulty, that was actually fun also, minus the shitty lack of customization; ANet abandoned them and never worked on them again.

The game has plenty of pozz, as the first reply ITT can testify.

The combat has an extremely low skill floor and ceilling; button-mashing works 99% of the time in most PvE situations, excluding some of the fractals and maybe 4-5 parts of the 5-man dungeons.

There's no dedicated healing class, so if you enjoyed playing a Monk or Rit healer in GW1, tough shit.

The most unique class, the engineer, got hit with nerf after nerf. Condition-removal mesmers (something that was also fun) were made obsolete by giving other classes tons of condi-removal also. Rangers don't get different types of bows like in GW1. I haven't played in a few years, but when I played there was still no actual endgame beyond spamming some dungeons to get the right type of hats you wanted.

The one nice aspect was the environment; the ones who designed the map/landscape are the only ones who worked on the game who don't deserve to be publically beheaded. It's actually pretty chill in some places.

The game is ass. Guild Wars 1 was an amazing game and ANet took a big steaming shit all over it. Would not play again.


db8180  No.15870916

File: 43e9f21db7d7f62⋯.jpg (1.24 MB, 625x4933, 625:4933, diablo 3 itemization.jpg)

First off, the itemization was worse than you could possibly imagine. I think there were 9 or so items in the game total, the "thousands of items" that they had were just the same item with different scaling.

For instance, if you had a level 5 helmet that gave 3 strength, 5 dexterity, and 3 stamina, you could then upgrade to a level 10 helmet that had 5 strength, 7 dexterity, and 5 stamina. Repeat until max level, you have literally no other available options even when you are max level.

Bear in mind that this was coming from the same team that made Diablo 2, which had some of the best itemization of all time. Guild Wars 2's itemization was literally worse than Diablo 3, and that's saying a lot


95d229  No.15870920

>>15870874

I haven't found a source for this, but I woudln't put it past them to hire some roastie who didn't like the first one.


632add  No.15870925

gw1 was a pvp game with pve attached. gw2 is a pve game with some pvp i guess. gw1 players were betrayed by anet. at least call gw2 something else because it clearly was not a sequel to gw1


95d229  No.15870939

>>15870925

The sad part is that GW1's pve is ''still' better than GW2's.

I logged onto GW1 recently to see what was up; JQ was the only pvp that was active, and of the 18 or so players, I think maybe 3 of us weren't bots.

Worst timeline.


b59497  No.15870961

>>15870674

Boring gameplay with no skill requirement and little to no skill customization. Story sucks ass. You'll be sorry to have experienced any of it.


304da8  No.15870975

>>15870674

A shorter list is what didn't.


04aef8  No.15870993

>>15870680

And you guys shit on FFXIV.


a963e5  No.15870995

>>15870993

to be fair, ffxiv deserves everything it was shit on for, coming from someone who put up with it for 3 years until a few months ago


04aef8  No.15871007

>>15870995

I'm guessing Eureka did it for you?


18d5d1  No.15871011

File: 9bad98f31142f2b⋯.png (306.98 KB, 1814x1418, 907:709, jessica_price_gw2_arenanet….png)

>>15870674

1. It is pozzed

2. Fails as a sequel, plays nothing like Guild Wars 1

Overall it is a good game tbh. They actually considered the MMO part of MMORPG. Lots of random events and activities you can do with anyone around you without having to formally party up. Some maps have server wide objectives which force the whole map of players to work together. It can be pretty fun.


a963e5  No.15871046

>>15871007

that, and the fact the 5.0 live letters pretty much confirmed nothing was going to change for the better


6f88d0  No.15871056

>>15871007

i actually like eureka

feels fuckin weird man


824c21  No.15871068

>>15870674

Classes you'll get bored of fast, "muh action" mmo that punishes you if you don't have perfect internet, and overall mediocre execution to everything you can think of.


04aef8  No.15871075

>>15871056

>>15871046

I'm eh about Eureka. I'm like level 31 in Pagos and so far I think this is the worst zone. I hear Pyros is better but I already gave up. It's literally the only endgame thing to do right now, if not grind tomes. It's a shame too because I like relic glams and the mounts from Eureka.


04aef8  No.15871082

>>15871011

Wow what a fucking bitch. Didn't they both get fired for this? Thank fuck.


d28f4f  No.15871088

File: 2c537615e71f210⋯.jpg (251.15 KB, 600x459, 200:153, fugit.jpg)

>>15871011

Wasn't this bitch fired tho?

I played GW2 before it went F2P and it was a pretty awesome game.

>>15871068

I think the "action" was fine and if you have bad internet, WTF is the point of playing an MMO? You'd get booted from a raid (or group) if you had bad internet in any other game, why should this be any different? Remember CS 1.5 days? Ping over 150? C C C cya.

GW2 died for me when it tried to deviate from the holy trinity which seems to be the one thing MMOs try and fix but isn't broken.

But that's just my opinion as a WoW autist oldfag.


73c51b  No.15871159

File: ce90fe6f85754be⋯.png (253.87 KB, 1177x562, 1177:562, jew_ruining_guild_wars_2.png)

>>15871011

To add: This is the director of Guild Wars 2. It's a kike.


b8103a  No.15871172

>>15871159

no wonder it's such a pile of dogshit it was made in the image of its creator


c7b253  No.15871185

>>15870674

>Take a game that did it's own thing

>Make it into a WoW competitor

>Add furfaggots, cringe writing, SJW/Libtard/Commie agitprop while adding gameplay "enhancements" that were goddamn shit

>Little of the original team that worked on the first Guild Wars and it's expansions were present

Everything.


40758d  No.15871231

>>15870993

being full of tranny NPCs is slightly less bad than being full of tranny players


18d5d1  No.15871247

>>15871088

>muh holy trinity

WoW was the casualest shittiest of MMOs at the time. Ragnarok, Ultima, FFXI, Runescape didn't have dedicated tank/heals classes and they were great.


0ddd93  No.15871286

>>15870680

Don't they hate "deadnaming"? That's equivalent to a black guy calling himself nigger.


18d5d1  No.15871295

>>15870993

FFXIV is the successor to the theme-park MMO crown tbh.

Just as WoW did EQ better than EQ FFXIV does everything WoW does better than WoW.


04aef8  No.15871313

>>15871231

Is it really though? You can avoid tranny players without a problem. Tranny NPC's can be thrown in your face through the story. Also for some reason there are quite a few trannies in FFXIV that are in top savage/extreme content clearing.


a963e5  No.15871316

>>15871313

did savage with a tranny in my group before. don't recommend.


8336d7  No.15871325

I wish GW2 wasn't shit. The freedom of movement in combat and in general is a joy to play, much moreso when the game wasn't so skill spammy.

>>15870885

>>15870674

Originally, the story was awful on account of being written by a fat feminist who only cared about how many lesbians she could cram into her fanfiction. Then she was fired due to the story being infamous and 3/10 writing + lesbian spam became 3/10 writing + three Marvel quips per sentence. I haven't played in a long time, but my impression is that this is still how it is. Beyond dykes, there's been plenty of pozzed slipped in throughout the game's history like >>15870680

>>15870913

This anon is mostly right, except WvW (1v1v1 large scale PvP over objectives between servers) is great, with smaller organized groups capable of wiping zergs much larger than them.

Or at least, that's how it used to be. I think gradual "balance" patches pushed things closer to more people = win and made the underdog game harder, not to mention the siege buffs.

The single issue that makes GW2's WvW not the greatest shit ever is it gets a moderate content patch once every year or two, and historically the vast majority of developer hours put into WvW content have been retarded changes that actively made WvW shittier (two massive, geography-filled maps that are AIDS to walking sim across, one of which is for overflow and not even a "real" map; buffs to siege to let mongoloids on turrets fuck over any organized group trying to get good fights; harder caps to how many people your crowd control can affect so small groups became proportionally disadvantaged to large groups).

In the end, the best mode that just needed a little polish ended up worse than it started and not worth playing anymore.

The small-scale rated PvP is also garbage and everyone at the top of the board openly gamed the system without repercussion.

>>15870885

This defines the entirety of the game. No one outside of the art crew at any idea what the fuck they were doing at any point.

>>15870874

>>15870920

She didn't 'not like' it, anons. She never even fucking played it.


d28f4f  No.15871334

File: 04ab0fcdb4a9f89⋯.jpg (43.73 KB, 720x477, 80:53, 3manPanzerCRew.jpg)

>>15871247

>Ragnarok, Ultima, FFXI, Runescape didn't have dedicated tank/heals classes and they were great

Never played them so I can't make an educated opinion on the matter, but shitting on WoW that hard is quite the hyperbole. It did a lot of things really well, holy trinity (at least for itself) worked out great, and triggering fags in world PvP was fun. Burning Crusade did some things well to appease hardcore players, but it ultimately started the death of the game.

To me a succesful MMO has to be able to stand on its own, and not many besides WoW have been able to do that. GW2 seemed like it could've and I played it quite a bit. I was actually really disappointed it went F2P..


b8103a  No.15871360

>>15871247

>FFXI

>didn't have dedicated tank/heals

You're a fucking moron.


340ed5  No.15871364

One of the worse skinner box simulators out there where you can get the best gear in like a week or two of playing and after that nothing matters other than grinding for skins or being a whale and buying yourself some wings.


18d5d1  No.15871367

>>15871360

you needed to create your own tanks by unlocking the relevant subclass skills. just picking a class wasn't adequate.


621d67  No.15871370

>>15871247

>Ragnarok didn't have dedicated tanks or healers

>FFXI didn't have dedicated tanks or healers

I want you to fucking kill yourself.


b8103a  No.15871372

>>15871367

No shit, and you obviously never played it. Tanks subbed warrior, and if you didn't, you didn't get to play tank. Simple as that.


73ae21  No.15871377

>>15870860

It was from earlier this year, wasn't it? Far as I can tell, a big fanboy of their game who constantly made youtube videos about GW2, even though he didn't have any subscribers, sucked off the awful writing team, and was even some kind of officially sanctioned "community ambassador" or some gay shit gave light critique to one of the writers. Being a might vagina-haver, she spazzed the fuck out when being told that writing for an MMO isn't an impossible task that permits lazy cunts to write half-assed, laughably bad storylines. Her personal white knight joined in and they sperged out on twitter for a day or two, shitting all over the guy for daring to question the lived experiences of a feminist, instead of listening and believing.

Arenanet shitcanned both of them for picking a fight with the community and trying to start a politically shitstorm for the company.


18d5d1  No.15871379

>>15871370

No it's not hyperbole. WoW was at the time and even now the most casual EZ mode MMO.

>>15871334

Tanking = having the right gear and a billion potions no dedicated tank. You're a shit player if you thought RO had dedicated tanks.

>>15871372

No tank players got ninja for the broken evasion skill.


b8103a  No.15871381

>>15871379

Ninja/Warrior was the only viable combination. Now please stop posting.


18d5d1  No.15871386

>>15871381

no, there were fencer, puppet master and monk tanks too.


18d5d1  No.15871390

>>15871386

>>15871381

people use red mage as well


18d5d1  No.15871391


b8103a  No.15871398

>15871386

Filtered.


95d229  No.15871400


f4531f  No.15871409

What hope do i have to play a mmorpg where i can have some good gameplay with some possible rp thrown in? IS every company dumbing down mmo's to appeal to a mainstream audience that will never want them?


14a129  No.15871417

>>15871286

but black people do call themselves nigger


95d229  No.15871418

>>15871409

MMOs are dead, son. Much dead.


18d5d1  No.15871419

>>15871409

Try Legends of Aria or Project Gorgon if you can play old style sandbox games.


a655fe  No.15871434

It's incredibly boring to boot. I played for 15 hours and nothing you did really changed anything besides level you up. Finishing an area left it in the same state as when you entered it. And don't forget the SJW writing, which is the actual dealbreaker.


d28f4f  No.15871442

File: 3ad0b4311d77dc7⋯.jpg (13.46 KB, 259x194, 259:194, 1530159319.jpg)

>>15871379

You mixed your replies up but here's a (You) anyway:

Saying "WoW was casual ez mode" is not an argument. How about actually throwing out some non-autistic comments to back it up (and every other post you're getting shit on by other anons for)?

Even then you miss the point entirely of why WoW was so popular.

Allure of WoW was never "hard" or "easy" gameplay. It was the RPG element.

You start off as a piece of shit peasant in rag clothing, carrying around a rock tied to a stick to kill passive-aggressive pigs. As you're trying to level in these shitty walk-everywhere zones, rival faction lvl 60s would rape your village (Sentinel Hill/ Crossroads) and you would literally be helpless as you watch your town get wiped. As you gain levels you actually get stronger, you build bonds with fellow faction members (who you're stuck with forever because there's no server/faction transfers) and have to be a part of this ecosystem. For example if you steal gear in dungeons, you're labelled a thief and you'll be a social pariah on your realm; or if you love to fight, word spreads and people whisper you to help them fight in World PvP. You get bigger, stronger and faster, your gear now looks "better" and "heavier" , and you can see this directly as you one-shot plebs below you. You start fighting dragons and shit. When you kill them their heads are put on a stake in your City for all to see.

This is what made vanilla WoW good and it seems like not a whole lot of fucking MMO creators have figured this out. I tried out FFXIV the other day and started off with all this sweet looking gear, with every quest clearly labeled. Literally zero ambition to upgrade my shit or to talk to anyone looking for guidance.

WoW didn't start declining due to some arbitrary difficulty increase or decrease (TBC actually made things harder with Heroics and release of ZA & Sunwell later on). WoW started declining when shit like flying mounts, LFG and faction changes came out, because this took the RPG out of "MMORPG" and it just became a bunch of faggots phasing into gear runs.

Anyone who thinks the livelihood of MMOs depends on how "hard" or "easy" they are needs a reality check.


6e491e  No.15871451

File: c36d7659543ebf4⋯.jpg (411.01 KB, 1920x1200, 8:5, kaineng streets.jpg)

>>15870674

0. It was a case of the ol' "very different game gets beloved series' name and alleged setting for marketing purposes" publisher kikery. So most of these criticisms are invalid because they presume it was ever meant to be a real sequel and not a replacement, but here they are anyways.

1. The setting was very different. Most of GW2's setting is clearly not GW1. This is justified by some people by "but it was in EotN!" but the problem with that is that EotN was itself basically a piece of GW2 released early. It was by the GW2 team and had little in common with Guild Wars' setting. It was released solely to preview GW2.

2. The dev team was different. Most GW1 devs were gone by the time EotN came out. The successor dev team did not have the same kind of talent.

3. Social justice faggotry, tranny developers, furry developers. Playable charr. Transgender characters. Lesbian characters. Censorship.

4. Skill sets locked to equipment. Build variety drastically reduced. Despite this much simpler set of builds, they managed an even more restrictive and imbalanced meta, which shows their own incompetence. GW1 had vastly more possible builds and still managed to be reasonably balanced for most of its history.

5. Open world, persistent, instead of instanced. For a theoretically PvP-oriented, arena-based game, you know, one called Guild Wars made by ArenaNet, this is a perplexing decision.

6. Party synergy removed, replaced with blobbing. Byproduct of persistent world. Theoretically a nice idea, meet other players at random, etc, but in practice severely negatively impacts the game which has to be balanced around inconsistent party sizes from one to many dozens. Persistent world really doesn't bring anything good to the table unless you're making a game revolving around open PvP, and that still wouldn't have worked with an ideal GW structure.

7. Distinct roles like backline prot/heal, anti-caster, anti-melee, support midline, melee caller, etc? Gone. Everyone is a generic damage dealer with some support and some healing abilities, just slightly different flavour.

8. GW's set of counter abilities such as enchantments, hexes, fishing, cover hexes, etc, removed. No longer is PvP about working intelligently against your enemy's defensive layers to achieve a kill or pulling off a successful spike. It's now just attrition.

9. Monk gone. Replaced with mild prot and heal, because the Monk was very powerful and without GW's system of counter abilities, would be overpowered. Monk was the best profession in GW1 and the most fun to play, so removing it was particularly idiotic and deserves its own item.

10. Visually cluttered. Spell effects in GW1 tended to be fairly minimal - fireball was just a little orange spark, for example. Effects in GW2 were very flashy and made it hard to see what was going on.

Bonus: they bragged about getting rid of the "holy trinity" when GW1 had already done this. You sort of could tank in GW1, but for 99% of the game it was an inefficient tactic since AI would prioritize softer targets and ignore the "tank". Unless you had an extremely coordinated team, tanking would not work, and with such a coordinated team you'd still be better off going melee damage dealer frontline, melee support midline (necromancers and ritualists) and dual monk backline, because that would clear areas much faster. The "tank nuker healer" trinity didn't work very well because melee tanks would be wasting their damage potential, "nuker" classes weren't as fast as killing as a damage-oriented melee character, and GW backline was more about preventing damage proactively than reactive healing. So the GW2 claims of getting rid of the holy trinity were retarded and revealed how little the GW2 team knew about GW1 - they didn't realize the trinity was already gone.


18d5d1  No.15871460

>>15871442

WoW was shit because the primary method of exp was Quests and too much content was instanced and not in the open world. Instances are completely antithetical to MMOrpgs. Items being soulbound and crafted items being pointless compounded the lack of MMO in the supposed MMORPG.


d28f4f  No.15871477

>>15871460

Wtf are you talking about, half the "exp from Quests" was going into dungeons as a group. There's like 8 quests for DM/WC alone. Then beyond that, every 5 levels you had the option of grouping for quests to explore dungeons. Also the best item in the game was crafted by blacksmiths and professions were huge in WoW. You literally needed 40 to help you get patterns. Enchanting wouldn't even work without other players. Did you even play Vanilla?

You smell like a WotLK and beyond player.


6e491e  No.15871486

>>15871325

>The freedom of movement in combat

Is actually a terrible idea. Rooted skill activation in GW1 was a great mechanic. It meant you had to pick between how much you wanted to kite and how much you wanted to cast. It introduced the high-skill technique of quarterstepping for melee characters. In GW2 you don't have to make any sort of tradeoff like that, you can run and cast at the same time. AoE dropped on you? No problem you can run out of it and still cast, your ability to cast isn't suppressed by the need to move nor is there any tradeoff opportunity such as "hmm, I'll stay in the AoE because we've got good pressure going already and nearly killed their mesmer, let's finish him off because I am at high health and can afford to take the damage - I'll cast instead of moving". There is no thought, no intelligence, no skill required in handling movement and skill activation.


18d5d1  No.15871498

>>15871477

>>15871477

>Instanced Dungeons

As if this is any better.


18d5d1  No.15871500

>>15871451

invincimonks/necros, perma shadow builds.


6e491e  No.15871506

>>15871500

Literally PvE farming builds. 55hp builds got demolished in PvP, and the most SF tanks could do is drag out an RA match because they couldn't actually kill players. I'm not sure what your point is bringing up farming builds with regards to balance.


d372d8  No.15871509

As was already said the game keeps getting more and more SJW propaganda forced into it so I recommend you don't give the any more monye than you have to. The game itself is pretty good, very high quality, so I'd say it is worth a buy, but don't give them a penny past the initial purchase price (not that you need to since you can buy the cash shop currency with in game gold anyway and there are no pay to win items anyway)


95d229  No.15871516

>>15871509

It's not worth a dime at all, period. The game is not high-quality, it's dogshit in a thousand different ways.


f07fd6  No.15871518

>>15870674

Incoming blogpost warning

Everyone here is going on about "muh trannies". While the writing of GW2 is absolute shit. It's only one of many problems with GW2.

I'm going to rant a lot about GW2, but I think it's a decent game if you play it casually. Many of it's problems are only going to be experienced by people who try to play it as their "main" MMO

Some of the other issues (in my poorly written opinion):

>1. Progression

GW2's progression is fucked at almost every point. At launch, weapon skills were unlocked by getting kills with that weapon. It didn't take too long to unlock all 5 skills for a weapon. However, they "overhauled" leveling a few years after launch. Now weapon skills were locked until reaching a level milestone. Story progression was also locked behind levels. At launch, you could begin the main quest right after the "tutorial" mission. Under the new system, the main quest was divided into 8 chapters (blocks of story quests) with a playerr unlocking a new chapter every 10 levels. However, chapter 1 was now locked until reaching level 10. This was done to prevent players from farming cash shop keys (which was a reward for the level 10 story quest). I could go on and on about this but read this shit (https://wiki.guildwars2.com/wiki/Level_rewards). Look at how much shit is now locked behind some level gate that used to not exist. Leveling alts was always somewhat tedious, but these changes made leveling near unbearable for me. That being said, most long-time players will have enough level up scrolls so that they can bypass leveling entirely. But now we have our shiny new max level dude, surely it gets better from here, right?

WRONG

Max level progression is just as tedious as your regular leveling, arguably worse. Your first task as a max level character is to get yourself some big boy ascended gear. Hitting the gear cap isn't too hard to be honest, but it is extremely tedious (noticing a theme yet). The big problem with high level gearing is that so many of the materials you need are gated in the number you can craft per day, many locked to only 1 per day. This is beyond frustrating to deal with, especially when you consider that almost all BiS gear is account bound and not tradable/sellable. Now I can kind of understand gating progression when content is new, but ascended gear has been out for several years now. There's no reason to time gate stuff that has been out that long. Weapons and armor are augmented with runes and sigils, which cannot be removed from an item unless you purchase a cash shop item that allows you to. BiS gear is pretty expensive too, with a full set costing you a couple hundred gold. In their infinite wisdom, ArenaNet decided to increase the material cost of ascended equipment around the time the first expansion released. Then there's the mastery system; ArenaNet's answer to continued high level progression. It was billed was a system of bonus skills/abilities that you can unlock after reaching max level. But for whatever retarded reason, some of these mastery abilities are REQUIRED to progress the plot of the expansions. So if you don't have the required skill, you are barred from starting the quest until said skill is unlocked. So have fun grinding field events for piss poor xp or waiting for a world boss that runs around every 2 hours.


f07fd6  No.15871519

>>15871518

2. Content

ArenaNet is really bad when it comes to their design philosophy for game content. It seems like that if a feature/update isn't well received by players, they will drop any future development of said content rather than try and fix it. The biggest example of this is the 8 dungeons from the core game. Each dungeon has a story mode, then 3 "explorable" modes that are unlocked after. ArenaNet wanted to reject the concept of the traditional "MMO trinity". While this was an admirable goal, in practice, it meant that everyone would run max dps builds, stack the boss in a corner, and burn while ignoring most of the mechanics. Speedrunning dungeons was the norm for almost everyone who played them and this led to a "dungeon meta" of sorts where 3 classes were king and the rest considered near useless. ArenaNet tried to combat dungeon speedrunning by changing how rewards were payed out, but this only caused many dungeon players to stop playing the game mode. Today, dungeons are barely touched by players and bugs that have existed there have gone years without being fixed. This philosophy of "if they don't love it, drop it instead of fixing it." exists in much of GW2's "endgame". Each map in the first expansion had a large map-wide meta-event that happened roughly every 2 hours. While the events were well received, some players critiqued the expansion's reliance on these events. ArenaNet responded by having almost no map wide events in the 2nd expansion. The first expansion had something called "Adventures", little mini-quests scattered around each map. Completing them gave you some xp, vendor trash gear, and mastery unlock points if you could meet a score requirement. Some players didn't like having the mastery unlock points being tied to needing a high score, so ArenaNet responded by making every Adventure in the 2nd expansion a copy-pasted time trial fetch quest. It wasnt all bad though, the raids added in the 1st expansion were pretty fun and ArenaNet even learned that the MMO trinity isn't all that bad. But for every step forward, at least 2 steps were taken back. Of course you'll be waiting several months to see what those steps are because ArenaNet is as slow as they are incompetent. Content updates used to be dropped about every 2 weeks during the first 2 seasons of their "Living World". But in between seasons, there would be several month long droughts of content. The most you'd get in them was a balance update or two. The current dev cycle is even slower. You get an update every 3-5 months with about an hour of story, and some new map with a new currency you need to grind out because ArenaNet loves map specific currency. Here's a list of them: (https://wiki.guildwars2.com/wiki/Currency) . You'll need a shitload of them if you want to unlock the one new armor skin added. And this is my biggest problem with GW2. Despite it's endgame focused around collecting rare cosmetics, 90% of new skins enter the game through the cash shop. For many players, the gameplay loop of endgame is nothing more than grinding gold so they can buy cash shop skins from someone who swiped their credi+t card. There's not many "prestigious" cosmetics that make you go "oh damn, that must have been hard to get" when you see them. Sure there's "legendary" weapons, but those are massive gold sinks rather than something you need to be good at the game to get. There's no incentive to really try and get better at the game, as most of the shiny skins you desire can be acquired by grinding for money instead having to master the game. This leads to much of the playerbase being braindead retards who can't do anything outside of zerging world bosses. ArenaNet has even said that the average skill level of the playerbase is what most content is designed around in response to a discussion about GW2's difficulty. Now there's nothing wrong with a game being aimed at casual players. But when you ignore your more hardcore players, don't be surprised when many of them lose interest in your game and move on to other titles.

There's a ton of other stuff I could go into, like the piss-poor performance of the game engine, shitty UI, badly designed LFG tool, the poorly written plot, or the shitty lootbox and weapon ticket system. But, I think I've gone on enough.


d28f4f  No.15871527

File: fcc8f7d67a9f8ae⋯.png (29.52 KB, 902x426, 451:213, aria.png)

File: 2c8f56d0c8e50bc⋯.png (48.89 KB, 942x515, 942:515, Gorgon.png)

>>15871419

>Try Legends of Aria or Project Gorgon

w e w

e

w


18d5d1  No.15871530

>>15871527

>popularity is king

go play WoW then


95d229  No.15871533

>>15871530

>0 online

>for an MMO

There's a difference between 'unpopular' and 'ded'.


18d5d1  No.15871537

>>15871533

Legends of Aria isn't on steam yet


d28f4f  No.15871538

File: 77c96e41a9faa75⋯.png (97.14 KB, 898x674, 449:337, CUCK.png)

>>15871530

>recommending an Early Access game

>Early Access game that people pre-ordered but has been delayed due to bugs

>not understanding what the first M stands for in MMO

kek. (13) cancer inducing comments

>>>/suicide/


42fe16  No.15871568

File: 4b9aa884d3edb94⋯.png (182.17 KB, 640x360, 16:9, why are we still here.png)

>>15870674

It's an MMO.


d8ee8b  No.15871602

>>15870871

>it's just boring and has no fucking idea what the hell it wants to be. the combat sucks, the story is retarded, it's just a bad game full stop, especially since gw1 was such a surprisingly good game

Granted, I've only spent all of about a few hours with both Guild Wars 1 and 2 - but from what I've played, GW1 was the far more interesting game. I haven't played both of them to the extent that I could critique the mechanics in any meaningful sense, but just in general I felt like GW1 had more heart and it was more fun to play.

I might go back to GW1 and give it an honest shot. Anyone even still play it?


275c75  No.15871618

Imagine everything good that made the original game so great.

Now hire people who never played GW1 to instead make a clone of WOW.

Then add SJW nonsense.


6e491e  No.15872809

>>15871602

There aren't enough people still playing that you could PUG your way through, and most of the outposts are empty; for the most part it's like playing NWN2 - big empty towns with NPCs. That said there are some active alliances (gwam is probably the best) and you can play with people if you get into an alliance. It just won't be the "everyone going through the first timd" kind of adventure it used to be.


3607b1  No.15874467

>>15871519

>piss-poor performance

Fucking, this. When I started playing GW2 at it's release I had a C2Q Q9550 paired with 8 gigs of ddr2 ram and a (new and shiny at the time) AMD R7970. But I could barely manage 30-40fps in most parts of the maps and even less during large world events. Changing the graphics from high->low did fuck all most of the time since it seemed like the game barely used more than 2 CPU cores at any given time. And thanks to the overly flashy effects, I couldn't even navigate through the shitstorm of powerpoint level framerates since I would nearly have a seizure everytime I ran past ANY battle happening in any part of the game.

When I tried the the game again last year things have barely improved. My i7-4790k, 16g ram and R9 Nano barely keeps itself above 60-70 fps when just running around the maps of HoT and whenever there is a large amount of shit on the screen it can fluctuate wildly between a shaky 60fps and a hitchy 30fps. How Anet can go from making one of the most potato friendly MMOs ever, to making something that is so fundamentally broken that you can't even out-build it hardware wise is just beyond me.


c2155b  No.15874511

>>15870916

tbh i wouldn't be too surprised if they made the itemization be bad out of either laziness due to the writing being so bad, or out of hatred, due to the writing being so bad

either way, its not so easy for me to blame them for making the itemization be bad


1f5ddd  No.15874521

>>15870674

Classic wow is better


091b4c  No.15874678

To understand everything wrong with Guild Wars, you have to understand that they promised they were getting rid of the gear treadmill. In the original Guild Wars, you are essentially guaranteed to get an end-game weapon before you beat the final mission just through playing the game, and may find one in drops much earlier. In Guild Wars 2, you have to farm for a hundred hours or more to get a 'legendary' weapon with max-level stats, and have to keep picking up new gear constantly as you move from region to region.

It's shit.


95d229  No.15874690

>>15874678

That was a really nice thing about GW1; you got max gear early on, it wasn't difficult, and there was no more gear to get after that from a gameplay perspective (you could get really rare gear, but it wasn't actually better in any way, it just looked cooler).

GW1 was truly an amazing game.


621d67  No.15874702

>>15871527

Legends of Aria hasn't even launched it you lying disingenuous motherfucker


d28f4f  No.15874804

>>15874702

It's already out but got delayed on Steam you stupid nigger.


5d8751  No.15874874

File: ce45ef58c1704bf⋯.png (298.36 KB, 1148x1006, 574:503, ce45ef58c1704bf50a65863830….png)

>>15871011

>these are our *private* social media accounts

>social media

>private

Doublethink just rolls off the tongue with some people.


1f1272  No.15874931

>>15870680

>>15871286

I love how they're so blinded by the virtue-signalling that they end up deadnaming the tranny character. The same thing happened on ME:Andromeda, they patched the dialogue 2 times before they erased the conversation in a 3rd patch.


621d67  No.15875030

>>15874804

Launched on steam. You aLready tried Lying once, don't try to wiggLe out by being pedantic.


d28f4f  No.15875254

File: c2d3dc91adbd69a⋯.jpg (73.14 KB, 500x385, 100:77, 1520326193.jpg)

>>15875030

You're right, how could I shit talk this piece of art? tthis MMO is a must try, and anon was right to recommend it. It does not seem like a dead game at all.

Put in 3000 play hours of your subhuman IQ into it goy.


904998  No.15876589

>>15870913

I agree with this and to add some more stuff:

>5 man dungeons devolved into speedrunning contests for autists, if you didn't know the latest speedrunning method for a particular dungeon you'd get kicked out of groups

>fractals were awesome until anet decided to make lvl50+ mostly impossible by

>environment guy and the jumping puzzle guy did fantastic work

>>15871381

>>15871386

>>15871390

>>15871391

>>15871400

And Blue Mage had some uses, too. Paladin/Blue was hilariously tanky.

>>15871442

And you still underplayed how important the sense of community was. The random 60s running around Ironforge on my server? I knew them. I ran dungeons with them, I did world PvP with them, I did BGs with them. And they knew me. And I knew who the good Horde players were and they knew me. Because we killed each other all the time. When Fancymcstab the Rogue ganks you 10 times and you kill him 10 times, you remember him as being a bad Rogue. When Mattdemon times his Seductions perfectly after every Shadowbolt and rapes your ass, you remember him and you're prepared for the succubus when you run into him. And then he knows you're trying to get his succubus and he moves it around while it's invisible. All these little things, these moments that build lasting relationships are what made vanilla great. Not the raiding, the dungeons, the leveling, or the PvP. The people.

I've played on a few different private servers for vanilla and TBC and every now and then I get a tell from someone asking me "Hey are you that guy from that server?", and I usually recognize the name and we have a nice chat. Hell, during vanilla WoW released a new PvP realm at some point, and I remembered rolling a Druid there just to PvP. I'd always end up fighting this Alliance Druid in WSG for the flag and the guy was a laggy motherfucker. We were about 50-50 on wins. One day I went to respec Moonkin and fucked his shit up super hard. Played on that server for about 3 months. Never actually talked to him, just PvPd against him. Six years later, I saw a Druid with the same name and asked him if it was the guy I PvPd against all those years ago. He said "ya, and I still remember you going Moonkin and going like shit I'm losing against a fucking Moonkin". We had a good laugh, dueled a few times and that was it. When's the last time stuff like this happened in modern WoW or FFIV or any other MMO with dungeon finders and party finders and whatnot? That's why those games suck, and I'll steal another anon's words here: "it feels like you're playing a single player game and the other players are NPCs that are dumber than most AIs, steal your gear, and are quite rude".


e33118  No.15876889

>>15871409

>good gameplay with some possible rp thrown in?

I doubt it's true these days since the game has gone F2P and is thus likely to be overrun with shitters, but Lord of the Rings Online seemed to have people who were at least willing to pick lore-friendly names. It's 11 years old now (Christ, where did the time go?) but I can't say I've ever seen people behave that way in other MMOs.


14843e  No.15876915

>>15876589

>if you didn't know the latest speedrunning method for a particular dungeon you'd get kicked out of groups

Yep, pretty much. Back when I played, I sometimes ran my condi-removal mesmer which groups needed and liked, but other times I liked playing a water-focused support ele, and four out of five times I'd get instakicked after mentioning it.

It was just spamming berserker armor + full dps builds, almost nothing else.

Every single modern MMO is shit because of what you said, too: the community. The reason classic WoW will fail, besides the fact that they're retconning and adding a bunch of shit that was never in classic, was that the thing that made vanilla WoW great was the community and the community doesn't exist anymore. It's all kikes and tumblrkikes and redditniggers who will report you to a GM if you dare say nigger. I last played during MoP and it was that bad then, can't imagine what retail is like now.

That's actually one of the fun things about some of the vanilla pservers. I played on Kronos1 for awhile, and there was an actual sense of community again; there were some moments that really brought me back. It was a real blast until K3 and Northdale came out and stole 95% of the server's population.


dd9b72  No.15880868

File: 6c6827ca7e512a7⋯.jpg (135.81 KB, 930x825, 62:55, kaplan_does_support.jpg)

>>15876589

gw2 was such a fucking clusterfuck at launch, holy shit.

I remember devs going full retard when people pointed out their idiotic designs and "fixes" like that one encounter you could completely skip and the butthurt was immense, the fix was sp overtuned it even made running it legit almost impossible. heard the dev later left, hope he was canned.

didn't help any criticism was either drowned out by the community sucking dev cock or awarded with a suspension outright.

>>15876915

community is shaped by the game, if you have a solo-mmorpg that requires zero communication/cooperation and doesn't punish you for being retarded you'll end up exactly with the people you build the game for.

one of the reasons people want classic back (or a mmo in the vein of classic) is that you can't just faceroll and be retarded, especially when you want to do anything in endgame.

biggest problem is most companies see "community" as retarded customers you can feed shit via twitter etc, not something to foster with tools in and out of the game to make it grow. same reason most e-sport shit fails.

>Every single modern MMO is shit

not really. lot of smaller mmos have a tighter community since they're either not spread out over dozens of servers or the pop is so small you have to cooperate one way or another.

also there are still MMOs that foster some form of community (something blizz has stopped doing years ago because MUH ACCESSIBILITY for casual shitters), ff14 still has server communities if you stay away from the meme servers, novice network is so simple but fucking effective to get new players into the game and community.


6019b6  No.15881057

File: 3dbc9e7e2e5fb68⋯.gif (93.49 KB, 514x510, 257:255, 3dbc9e7e2e5fb686a4f99af14d….gif)

>>15870674

>what exactly is wrong with GW2?

You remember GW1? the game were you can make your own autistic skill set and it just worked? were you can play as a filthy merchant and sell/buy shit on the main cities without getting taxed? were the MC is an important part of the story? the game were you had fucking FUN?!

well, take all that shit out of the game, add jumping, only PDS skill sets, premium currency to buy cosmetic/boosters/minis/gold/etc and boring story and you have GW2.

Its shit

SHIT!

Just play GW1 if you havent already.


5527ef  No.15881138

>>15871159

life truly is easier as a woman.


63ef10  No.15881159

>>15876915

It goes without saying that the majority of people who still play this are some variety of perverted ERPing furry/homo/tranny.


23c07f  No.15881176

>>15870674

I don't have a lot of play time in this game, but I'm at level 40 on my first character so here's my experience;

>get new character

>go to golden heart on map

>do some menial task until an exp bar fills

>get reward in the form of exp and some currency, possibly some gear

Done with all the golden hearts? Then it's time to do

>vistas

>waypoints

>unidentified locations

>hero point challenges

>world events/world boss/group events

Done with all that shit? Then move to a new region and repeat until you reach the level cap. It's basically dull as fuck. The combat is dull, you just smash one of five skills until you kill what's on screen or you get KO'd cause you're two levels lower than the recommended area. In fact, you probably get more experience from just discovering new locations on the map, waypoints, and doing vistas. If you're a free player, then you can't

>chat to everyone on the instance

>trade earned gold for gems (premium currency)

>get exclusive items like mounts or special skins

>get access to the revenant class and/or class specific specializations

Aside from this, your character moves slower than molasses through a huge as fuck but instanced world, so have fun spending 20 minutes to get to the next world boss area if you're too cheap to spend gold to warm to waypoints

The map looks cool though. The voice acting isn't terrible, and maybe the story isn't shit. I don't know about that last one, cause the story is locked behind level progression, so you gotta grind menial labor quests until you get enough experience to do the main story. I don't know much about crafting, either, but it seems like this game is a grind. For example, you need different pick axes to get different ore, you can't just use one pick axe to get all the ore you encounter. Not only that, you can only carry X amount of pick axes in your small as fuck inventory, so it'll take quite a bit of time before you're able to set up shop and become a legendary blacksmith and/or sell your gear for gold. This goes the same for all the other material gathering utensils. While you can dismantle items for their resources, you can't break down soulbound items, they have to always be destroyed, so say good bye to that one sigil you might have wanted to use. Also, you need to buy salvage kits to break things down, and you need gold to buy them, so have fun doing menial labor quests until you get a sizable chunk of change, and you better not fast travel too much, cause that costs gold, too.

In each discipline, there's a "discovery" tab, and you're supposed to mix resources to "discover" new recipes, but that shit's gay because your discovery is level dependent. If you're a cook, you can't learn how to make anything with meat, cheese, butter, eggs, and flour until you're at level 99 or whatever, so have fun making 3500 units of buttered toast until you gradually gain enough experience to make a meatloaf.

Just based on first impressions, I can say that the game has some great music, some interesting visuals, the art style isn't too bad, and the voice acting is passable, but everything else seems so lackluster.


d28f4f  No.15881203

>>15876915

>>15876589

Absolutely.

I am hoping Classic doesn't become pozzed, but will keep my expectations low.


63ef10  No.15881212

>>15881176

Why are you playing this after people pretty much said it's shit?

If you're not OP, why do you think anyone cares what your "experience" is?


108ad1  No.15881254

File: c52c8126d8114cf⋯.jpg (29.51 KB, 295x341, 295:341, watever.jpg)

>>15870916

It's a shame that I no longer cannot not associate diversity with niggers.

I hate the jews so fucking much


23c07f  No.15881273

>>15881212

What crawled up your ass and died, huh?


d8ee8b  No.15881427

>>15881212

>Why are you playing this after people pretty much said it's shit?

Because he bought a free-to-play game in the Humble Zogscast Holiday bundle and is desperate to make his $40 IGN payment meaningful since it's the only one that looks like an actual game rather than a freshman intro to game design project sticking out of the side of a mountain of shit and shovelware.that and Vermintide and the shittiest current gen release of Guilty Gear


d28f4f  No.15881444

File: 4db1e6072ba4f53⋯.jpg (478.41 KB, 1600x1323, 1600:1323, heil.jpg)


d8ee8b  No.15881446

File: ccfe7de062532b2⋯.jpg (330.85 KB, 1269x1025, 1269:1025, Donating to Spread Cancer.jpg)

File: 7934e3d74e51721⋯.jpg (29.06 KB, 635x339, 635:339, Notice me sempai.jpg)

>>15881427

Forgot pics.

Imagine getting duped into sending $5,000 to the Save the Jews foundation in exchange for this shit. Though it's not really a dupe, I guess. Look at the top donator. $5,005. That motherfucker has literally nothing better to spend his money on than just trying to get the top score on Super Turbo Dumbass Deluxe II Alpha so he can be "top gullible charitable motherfucker in the room".


14843e  No.15881493

>>15881203

Classic will be shit. If you want to play vanilla WoW, play on a private server. It will legitimately be better than the garbage (((Blizz))) puts out.


454fcc  No.15883370

>>15870674

The biggest problem for me is that the character building is kind of shallow or was years ago when I played. They went in thinking

>we'll make a game where any class can be anything if you build it right

, but they ended up with a game where everybody is everything instead. So there isn't much difference in between the classes, but some of them will do that everything better than the others. So you've got the downsides of having no class options, everybody plays the same and there is no variety, with the downsides of a class system, characters will alternate between overtuned and unplayable due to fotm patches that plague mmos.

There are also a bunch of issues with each type of content. PVE groups tend to be pretty meta faggy. Some groups will only take members with pure dps armor and classes that are overtuned at the moment. Pretty much every dungeon run involves abusing glitches, and if you don't know about those glitches before hand the groups won't take you along. World Vs. World was a giant cluster fuck but still the best part of the game. It is designed to have the players ball up in to as tight a group as possible because AoEs are limited to about 5 targets each and the damage will spread over the whole group instead of killing individuals. When large scale battles take place it ends up being a complete clusterfuck where everyone is focused on tagging as many enemies as possible. If someone dies anyone that is downed hands down the worst mechanic in the game and has hit them is revived. So your squishies will resurrect about 5 enemies every time they die. I think they revamped small scale pvp arenas since I played, but the big problem with them was that there was no reward to bothering with it and there are better games if you want that style of game play.


aac6e4  No.15883393

File: 9ce86c2dc1cbbce⋯.jpg (288.04 KB, 1119x1552, 1119:1552, pegguildwars2.jpg)


dace88  No.15883712

File: cfd23b02ed1c965⋯.jpg (12.2 KB, 284x177, 284:177, images.jpg)

How'd the Charr wind up so popular? They almost seem like they became the game's posterboys. Which is weird as they usually default to human person in armor for that kind of thing. Do a lot of furries play or some shit?


aac6e4  No.15883923

>>15883712

If I remember correctly Arenanet released stats that showed something like 80% of players played human.


63ef10  No.15883940

>>15881273

It's a simple enough question, my dude.


06c20e  No.15884415

>>15881273

The pozzed, poorly written clusterfuck of a plot that was to supposed to be the continuation of GWEN.

Speaking of GWEN, All the dungeons are shit GWEN dungeons now. Loved those Elite regions that were basically huge Zones with large quest chain going on? Take these and shove them up your ass, because you are going to exploit glitches all day to get the Charr benises for your zerker armor.


7cc036  No.15884443

File: 4d5ab1dba51db4e⋯.png (Spoiler Image, 635.59 KB, 1170x1373, 1170:1373, 291ecddf826904fb7eedcc0781….png)

>>15883712

>Do a lot of furries play or some shit?

You have no idea, try looking up Guild Wars on e621.

That being said, we need less Charr and more Asura.


63ef10  No.15884444

>>15884415

"Living world" is the biggest fucking lie I've seen in a long while. If they really wanted to make a living world it would be easy as pie to create a couple of new/changed zone events each patch but instead they use their story as an excuse to push trannies and homos.


80c267  No.15884451

>>15884443

>and more Asura.

I want more plant vanilla porn.


ccd3c9  No.15884467

File: 9611949b4e8cf17⋯.png (140.34 KB, 600x602, 300:301, ClipboardImage.png)


06c20e  No.15884469

Oh no! Some Faggots read too new 52. Now Harley Quinn is going to attack the Mc Guffin. Before that you have to fight giant enemy crabs on a island some corporation was putting on elect one of two cobbled together NPCs and Fight the air priates. Time's running out and Anet thinks that it was good idea to cross a themepark with a sandbox instead of actually making another Guild Wars. Don't worry! One of their biggest critics is here for you to just shill every bad decision Anet and Nexom. You can even watch him turning into a Soyboy on twitter! Look, the old events from that other game are here and they are worse than ever, because we had to shoehorn our fanfic.

>>15884443

You know what could make the plot? Asura violence. Those little shark teethed motherfucker have hidden away their Predator tier horror inside shrubbery from Tyria for too long.

>>15884444

>but instead they use their story as an excuse to push trannies and homos. put themselve into the shit lore and force the player to celebrate their never ending sex perversion.


7cc036  No.15884478

File: 56abf20e9f45d24⋯.png (Spoiler Image, 379.38 KB, 1275x708, 425:236, 1514a5d64cecbefa7aca9f0d08….png)

>>15884469

What do you mean hidden away? The Arcane Council openly admits they want Asura supremacy ruling over Tyria. I for one welcome our loli gobbo overlords.


06c20e  No.15884497

>>15884478

I see Zoija and a lot of dead Inquiry niggers. Jesus Christ! so many dead Asura and they haven't even started the nuclear war golems of genocide crusade.


7cc036  No.15884559

File: 0ae027f68217ccd⋯.png (Spoiler Image, 301.7 KB, 800x1000, 4:5, 2694284 - Asura Guild_Wars….png)

>>15884497

Well maybe the Inquest should stop antagonizing fellow Asura, it's very counter productive.


665637  No.15884561

File: 5e5a5e2f5745612⋯.png (Spoiler Image, 623.98 KB, 610x900, 61:90, 32fb3216e4ba986d2fa61f974b….png)

>>15870680

Hate of 'trannies' is irrational nya~


9b3bc0  No.15884606

>>15871286

perhaps it's propaganda that such a subtle slight isn't the end of the fucking world and the faggot's poor ego will recover from the high crime of someone using the wrong name


5f9af6  No.15884625

File: 0a59ab2be601f57⋯.png (359.06 KB, 705x480, 47:32, d1001b4e1b94886f7a2358e740….png)


2dabce  No.15884631

>>15870993

Current Year+3 FFXI is still better than FFXIV.

>>15871172

I laughed.


6c31f1  No.15884654

File: fb758ce7f2f22d1⋯.png (625.85 KB, 951x940, 951:940, Kaz's dirty little secret.png)

>>15884478

Amen. Why anybody would refute the superiority of the Asura and their intrinsic place as Tyria's leading genotype is entirely incomprehensible.

Charr and Dragonminions must burn, Norn and Humans are okay bookahs though.


7cc036  No.15884681

File: 2ac97d36894066a⋯.gif (Spoiler Image, 2.33 MB, 900x506, 450:253, 20ed5ca2ad66adc894ede9faab….gif)

File: ae97d8a63be62b4⋯.png (Spoiler Image, 331.28 KB, 753x823, 753:823, ee76bb07599e57a9f08d3243da….png)

File: 14ce38376837f74⋯.png (Spoiler Image, 406.51 KB, 986x1037, 58:61, dac82f0fdcb6c03b1a70dd89c1….png)

File: cb6a6cee337e299⋯.png (Spoiler Image, 741.23 KB, 1280x890, 128:89, 82709383aefe763c277c0828d6….png)

File: bd4b28324e832ab⋯.jpg (Spoiler Image, 221.38 KB, 704x654, 352:327, a7a269094cd03c9b802c3031c4….jpg)

>>15884625

Very well.


7cc036  No.15884690

File: d067d592625d6fb⋯.gif (Spoiler Image, 1.57 MB, 880x740, 44:37, bfd501c38447cf251ef97aa8e1….gif)

File: ececac7d018dbce⋯.jpg (Spoiler Image, 173.16 KB, 673x561, 673:561, cee323eeb7206486103545ffc0….jpg)

File: 11a3889b6e636c4⋯.jpg (Spoiler Image, 140.59 KB, 850x780, 85:78, sample_c7d4fdfae968d6f8fc0….jpg)

File: 5f987560ce6b9f7⋯.png (Spoiler Image, 397.49 KB, 689x893, 689:893, 3f4ec756c44d0378fa5ba4a01a….png)


bc6e18  No.15884703

File: c21203a1cb5656c⋯.png (655.35 KB, 941x1051, 941:1051, high impact sexual tragedy.png)

>>15884681

>that first gif


7cc036  No.15884729

File: 56ba46e62dcc3d4⋯.png (Spoiler Image, 248.14 KB, 616x829, 616:829, 22d15b0c839868a156a5117ee3….png)

File: d6c93ef4d81a866⋯.png (Spoiler Image, 381.7 KB, 1233x992, 1233:992, 19e1e665c4c97a51b0ca7e8791….png)

File: 299cbe69b4df8d3⋯.png (Spoiler Image, 421.24 KB, 690x889, 690:889, 039acc2428c11df7383a6c4b94….png)

File: 2eeb716ef80e6fb⋯.png (Spoiler Image, 574.19 KB, 750x1000, 3:4, 69e74258102a0b49f601ca4f28….png)

File: bb4bc1d62095ba6⋯.png (Spoiler Image, 433.35 KB, 750x750, 1:1, c5b56a75b3ecfc444abbc526ae….png)


7cc036  No.15884749

File: c48eccc9d40b106⋯.mp4 (Spoiler Image, 1.97 MB, 480x480, 1:1, 2802133 - Asura Guild_Wars….mp4)

File: b3897a39dc38719⋯.gif (Spoiler Image, 849.97 KB, 1080x1000, 27:25, 2800726 - Asura Guild_Wars….gif)

File: 86afa98c4ab127f⋯.png (Spoiler Image, 353 KB, 1000x1000, 1:1, 2800722 - Asura Guild_Wars….png)

File: e22b553366de418⋯.png (Spoiler Image, 397.7 KB, 1000x1000, 1:1, 2800718 - Asura Guild_Wars….png)

File: 307fc375a43be1c⋯.png (Spoiler Image, 401.49 KB, 1000x1000, 1:1, 2800719 - Asura Guild_Wars….png)

>>15884703

This should be enough.


bc6e18  No.15884761

>>15884749

That's just fine. Asura lolis are alright.


091b4c  No.15885124

>>15883712

You can tell the difference between an original GW player and a GW2 fag by how they view the Charr:

>original GW player

Filthy furbags you should be genocided for daring to attack Ascalon.

>GW2 players

*mrow* oWo wats this *paws at you*

GW encourages human supremacy. GW2 revels in dealing with sub-human scum.


67a977  No.15885152

I made a character at the behest of a friend and I just could not manage to give a single shit about anything.


eb95bb  No.15885164

>>15885124

GW2 also promised dynamic events. When I heard dynamic events I was expecting pre-searing/searing switching, instead I got bullshit boss phases, I got fucking boss phases and their idea of enemy raids were shittier than alpha/beta Firefall.

The writers for GW1 were always scum who tried to sabotage everything.

>Wow I'm impressed by the lush green lands and winter areas

>Yeeeaah… ready for a desert area?

>Are you…

>And Kaineng City?

>AND AN ENTIRE CAMPAIGN SET IN THE DESERT

>What the fuck is wrong with you ideafags. You have the worst tastes in settings I've ever seen of.

And the idea of trying to make us lust over some big name "hero" character like I'm playing Starcraft 1 and have to look out for my hero characters to not die. Hero characters which eventually die through cutscenes anyway. Hero characters which steal all my shit.

GW1 truly was a real-time magic the gathering. It truly was originally a PvP game just like City of Heroes/Villains and the PvE was just extra bullshit fluff handled by an incompetent team.

Outside of the art style there really wasn't anything pretty about GW1. The writing was garbage since the beginning, one of the shittiest, most unremarkable, most verbose dialogues in RPGs and most boring stories and characters.


14843e  No.15885172

>>15885124

There was a subplot in GW2 in some of the zones where you had to fight against 'evil human separatists' who were trying to oppress the poor Charr. The whole thing is kiked trash.


eb95bb  No.15885262

GW1 gave me a serious case of feeling like a ghost. Pretty lands which I can't interact with. It gave a huge pretty painting feeling because everything was superficial as fuck when there were no destruction physics, no realistically-placed hit boxes, no gravity, no friction, no secrets, no climbing, no falling, nothing to touch and nothing to interact with in any way. Coming from other games like Grand Theft Auto this was bad. Felt like a paper world ready to fall apart at the first bug.

As for the aftercast delay and the whole stiff feeling to it all, that's a more touchy subject, but I think I know the answer. Keep it the fuck to PvP. Keep the aftercast delay for the casters (except for mesmers and melee), but I don't see the point of applying PvP balances and mechanics in PvE when they allow bullshit like Aatxes.

Monster healers were an utter nuisance and the battle didn't feel entertaining/interesting and satisfying, only just tedious and slow as fuck. Really true for Hardmode+Winds of Change. Most overpowered enemies in the game and all for the wrong reasons.

I don't understand the point of giving monsters the same abilities as me, the same mechanics as me, higher stats than me, the same bullshit as me. Monsters should be fun to kill. Human players are the only ones which should be a pain to fight against.

Considering how "rewarding" it is to kill monsters, coming from a grinding treasure hunter, I'd rather have super easy mode with a team of 3 players. Because at least the newbie areas feel satisfying and interesting when you kill something, as opposed to mass spam fights of 8 vs 8 or 8 vs 24. I had this same problem in Dungeon Siege 1 when shit was getting ridiculously methodical yet streamlined. It got boring as fuck to play the end game.


6ff58d  No.15885352

File: 53ea934f180c0d0⋯.gif (878.35 KB, 500x261, 500:261, loss.gif)

TFW you looked forward to play a new fantasy game for years to come, only to find out they fucked it up in every single way.


65ee37  No.15885769

File: 6bf8187507515f2⋯.png (217.09 KB, 367x700, 367:700, 1108.PNG)

>>15876589

>it feels like you're playing a single player game and the other players are NPCs that are dumber than most AIs, steal your gear, and are quite rude

It hurts how true it is


b1e940  No.15885797

>>15876889

LotRO was mediocre from a combat standpoint but all the fluff made up for it. Before it went F2P, the community was more mature and willing to interact and role play than any other MMO audience I’ve played with. Wish I would have played more because that community is dead now from what I’ve seen.


ca5798  No.15886461

>>15885164

>worst tastes in settings I've ever seen of.

>expect something else than the usual landscapes and ignores stuff like jade sea

I would ask what "good taste" in a fucking fantasy setting looks like, but I'm afraid I'll see something like neon noire or some retarded shit

>>15885797

lotro combat was ok, just slower (or felt that way). wow's "mash buttons like a retard whack-a-mole style" is miles worse


51a8ff  No.15886472


6c31f1  No.15887414

>>15885797

Even after going F2P it had a great RP community and a whole lot of community run events, like concerts or story evenings, that spirit did a good job in keeping shitters at arms length.


14843e  No.15887437

>>15886472

>'tfw' is only used by redditniggers

>it's totally not a common phrase on imageboards for years

The only newfag here is you. Get out.


dc00bc  No.15887439

>>15870916

That is a very succinct infographic. Wish I'd seen it sooner.


8057b0  No.15887457

OH SHIT!

I forgot the to describe the shit combat. Bascially there is like a boss and Anet was too incompetent to make him play by the rules. So you have to dodge all the time, because all he can do is turn the floor into lava. You have no means of controlling him for bosses are immune against control for 3 bullshit poitns, there are no hexes. Don't get the idea of inflicting conditions on him, because these overwrite each other if they come from different sources. Your Mesmer hallucinations don't do shit. Just roll your head and hope that the supporters aren't total fuckups. Good luck, my man. Also other enemies don't play by the rules either. They have usually 2 skills they spam all the time. There is no originality, no builds and combat pretty much sucks, because everything is a Zerg now.

>>15885172

You forget the other side of the coin, the Chars who aren't happy either. Its ended up kiked up trash, because the writing is so lazy. Just put Dragons into everything instead of destroyers Palawa Johko and then Nazi Mandarins Anet had to drop anyway, because Cantha's architecture made Nexom assthurt


6c31f1  No.15887495

>>15887457

> Just put Dragons into everything instead of destroyers

Thing is that the dragons were there before, but they completely lost the plot since they were meant to be the antithesis of the Gods, a cycle where the dragons wake, the gods shit it and run, dragons go back to sleep and gods come back to clean up. So, seeing as how Zhaitan, Dragon of the Dead, gets his ass tanned in, who do we get for an expansion into the undead real of an uberlich? Which god comes along? Well of course it's gotta be Gren-BALTHAZAR, god of fire and war and who's counterpart is still alive. They don't just drop the ball, they threw it out into the middle of the highway.


49318e  No.15887558

>>15870916

Graph was made by a tard who's never played Diablo 2.

>Summon Dire wolf

>I can become a werewolf

Yes. Your Barb can summon an animal companion. He cannot become one. Who the fuck wrote this and didn't know shit about the classes?


b59497  No.15887602

>>15887558

Nigger the Axe gives the Lycanthropy and Werewolf skills to the wielder which in fact has to be a barbarian. Also these skills and Summon Dire Wolf is a Druid only skill outside of item equips.


b59497  No.15887613

>>15887602

Helmet*


a1b99d  No.15887619

>>15870916

>+6 to Werewolf

This is a criminally cool stat boost.


49318e  No.15887625

>>15887602

Now I know you didn't play Diablo 2.

+X to skills doesn't give you those skills if you lack them. It's a buff granted to those skills if you have them.

Charges (Dire wolf here) grant you those skills for limited uses. That's why charges exist which would other wise just be worse than +skills.

This helmet is barb only but it must have synergy else where because it doesn't grant you the ability to be a werewolf.


25f4ee  No.15887647

>>15887625

Anon, Werewolf is a Druid only skill. This unique helmet is Barbarian only and grants Werewolf. This is an offclass skill or oSkill look it up


b59497  No.15887651

>>15887625

Wrong again. Have YOU even played Diablo II?

http://diablo.wikia.com/wiki/Wolfhowl


217f11  No.15887675

>>15887651

>I believe wikipedia


8057b0  No.15887728

>>15887675

wikia != wikipedia.

Since I have good reasons to doubt, that you have played enough Diablo 2 to ever encounter that thing, let me spoonfeed you:

https://www.diabloii.net/forums/threads/wolfhowl-fury-visor-anybody-actually-use-it.131350/

https://diablo.gamepedia.com/Unique_Barbarian_Helms_%28Diablo_II%29

https://www.neoseeker.com/diablo2-expansion/faqs/40317-diablo-ii-lod-wolfbrother.html

This shit is from duckduckIUSEDTOSELLUSERDATA alone.


b83aa6  No.15887747

>>15887625

Theres +skill, +skill(class only) and charges.

The first one does grant you skills you dont have, the second one does give you skills you have 0 skill points on, unlike +skill tree.

You dun goofed


14843e  No.15887766

>>15887728

Did Mark actually add a filter for duckduckg0? testing:

duckduckgo

duckduckgo.com


dc00bc  No.15887933

File: 033029e1f3af64d⋯.jpg (68.13 KB, 1920x1080, 16:9, 033029e1f3af64d2b3f2fe5654….jpg)

>nuh uh, that mechanic in a 15 year old game doesn't really exist

Lotta little faggot kids in this thread who need to play good video games before commenting on them. Holy shit.


eb95bb  No.15895794

File: 939fadb65d6191c⋯.jpg (1.35 MB, 1440x1080, 4:3, 1477229737-93894144.jpg)

https://wiki.guildwars.com/wiki/Assassin

Who wants to see me rant about about the Assassin profession in GW1? and then the Factions campaign and pretty much everything about Factions?

Only thing I ever appreciated was the SoS Ritualist and the Assassin's elite Kurzick armour because of the black-gold aesthetic with tints of red. I couldn't care for the shadow form.

>>15870674

Take the no-fun allowed attitude and shit story of GW1 and multiply it by 11 (thousand). Oh and remove everything good about GW1 rather than improving on it.


18d5d1  No.15895847

>>15885124

my first GW2 character was Charr coz I like to play villains given the chance. They turned em into good guys that dindu nuffin #notallchar etc. Dissapointing AF


6c31f1  No.15895876

>>15895847

The only good Charr is a dead Charr.

And by that I mean Tybalt, he was okay.


7cc036  No.15895974

File: 7e14e1ffb37cf44⋯.jpg (133.85 KB, 500x460, 25:23, tybalt_leftpaw.jpg)

>>15895876

He was the only likable order companion. Boy was I glad when that tit salad from the priory died.


73c51b  No.15895977

>>15881138

Especially if you're a jewish woman. You can get away with anything.


b97e8b  No.15895995

File: 2324e8d2ea3996d⋯.png (184.77 KB, 400x335, 80:67, 7218d5f4af0655a8935ec5499c….png)

>tfw theres a timeline where Guild Wars Utopia was made like intended and GW1 had a longer postrelease development cycle as intended

It's even more sad that the game servers are still active and our characters are just rotting there. Maybe someday the source code will leak and we can escape the grasp of those fucking koreans. Goddamn country ran by literal vagina witches has ruined too many online games


efff5d  No.15896214

>>15895794

>gw1

>no fun allowed

What?

Also, I found the story of Proph and to a lesser degree Nightfall better than most RPG stories.


904998  No.15896237

>>15887625

It's part of all the new shit they added after synergies: OP runewords, cube recipes, and uniques.

>>15896214

u wot m8? The GW1 story was atrociously low effort, as was the story telling and the characters. The lore was interesting, just not the abomination of a story.


980cc8  No.15896419

>>15896237

I said better than most RPGs. Not good compared to books or even games in general. Just by the standards of its genre.


2cf4c1  No.15896448

File: 1a13c2143477a0c⋯.png (375.56 KB, 452x622, 226:311, 564138645.png)

>find copy of GW2 Heart of the Horns at 2.5 shekels at wallmart

>buy it like a good goy

>20GB download later and its still hasnt finished

>there is a new expansion

>its from the niggerland

>nigger minis at the market for pennies

>nigger faces/hair for your characters

>mounts

>gems are double the price when i stop playing the game

>you can know modify your character face

I cant believe I have found ONE good thing of this whole shit, why do the expansions cost money if they have the gem market were they get all the shekels from fucking whales?

>>15885124

>Filthy furbags you should be genocided for daring to attack Ascalon.

>mfw we din du noffing! it wuz da bad shamans/titans/Abaddon! MUH LANDS!

>>15885164

>Outside of the art style

I liked the music, but cant remember ANYTHING from the story now, except for the "BEWARE OF THE HARVEST CEREMONY! BUT BUT ITS FORBIDDEN!" stuff

>>15885172

>to fight against 'evil human separatists

there is also evil charr group that wants to shoah the humans, to bad you cant join any of the groups, because it would be too problematic


2cf4c1  No.15896487

>>15887457

>Anet had to drop anyway, because Cantha's architecture made Nexom assthurt

What happened?

>>15895995

>and our characters are just rotting there.

I visit them ocasionally, but I'm quiet sad that i lost my skill template file.


eb95bb  No.15896531

>>15895794

Hey lvl 20, why do they call it pre-searing? what's a searing? *Vietnam Charr flashbacks* well? Sir FuckTheCharr88, I'm just a level 3 but I already feel like I'm ready to advance the story. "NO. DON'T… I mean not at least till you're level 8." Oh ok… "I deleted my avatar and remained in pre-searing for as long as I remember. Don't ask me, you'll see why".

>Charr shaman blow shit up.

Why is there a time skip in the most dramatic moment which would make for excellent story and gameplay content? What is this piece of shit desert with mesmer gargoyles in it?

OOOH ASCALON IN SNOW. SO CUTE AND BEAUTIFUL. *Goes back to an ugly desolate desert with oil in it*

Well that was nice… while it lasted.

So when do I get to replant the trees and take back my grassy homeland? in a next campaign/expansion, right?

*intense laughter and agony ensues*

Oh wow, Rurik, Togo, Kormir… you're suppose to be my high-lvl heroes I look up to and dream to become? because you're the most pathetic pieces of shits I've seen in all of RPG history.

In DnD newbie terms you're uncool as hell and a bunch of ThatGuy who eats all the snacks and contributes nothing to the team while playing the douchebag fake-hero role who steals all the credit.

Fuck your Inspector Gadget cliches and fuck your Major Glory, Metroman, fake Superman stereotypes. I'm not anyone's Penny!! you hear me?

Sure I'll follow you Rurik… rather than king Adelbern who was right.

Sure I'll follow you, Mursaat.

I'll follow everyone like a slut!!

DO I EVEN GET TO HAVE A SAY IN THIS STORY? when are others going to follow me?

Jeez, what a fun immersive PvE story you got, GW1.

>Factions

At least they added more PVP, I guess.

>13 shitty missions only, but you can't skip them. And their "bonus objectives" are to finish under X amount of time.

>Factions inroduces new spells, which are weak as fuck and most are duplicates.

>Fuck Kaineng City!! ugly labyrinth piece of shit.

Well I either pick Echovald Forest which is full of walls blocking the way or I choose The Jade Sea which seems more open world.

>Only the first area seemed open. The Jade Sea is still filled with walls and half of the Jade Sea is grass islands.

>Why is Factions filled with walls!! do they want to show off the fact I don't have any flying mounts like in WoW?

Ready to become ascended, newbie? Already? In Prophecies I became ascended at the 6th chapter near the very end. And in Prophecies it was a harsh battle with a doppelganger copying all my abilities inside a dark moody Hall of Monuments sorta arena.

So what do I have to do in Factions? Become a Shaman with a spirit imbued to me? Travel to the spirit realm to kill Shiro?

>Nahpui Quarter

>Battle a bunch of birdshits inside Kaineng City of all places. So atmospheric am I rite? But hey the cosmic dust skybox looks nice and so do the celestial textures on those 4 reused models.

>Kanaxai and Urgoz have no influence on the campaign's story.

>The Resident Evil wannabe mutants which Shiro transforms are all heroes and secondary characters. I don't even remember their names. They're nothing but elite mobs with no special memorable mechanics which I kill once and don't look back.

>Shiro never once afflicts me/mind controls me to force me to fight on the evil side for a few missions.

>Grab the magical urn and spear of the Kurzicks and Luxons only to never use them in the final battle with shiro. Oh but at least the magic dragon which I save is good enough to lend me 1 special elite skill for Raisu Palace and Shiro.

>Shiro could insta kill me as a ghost and I couldn't touch him. Shiro becomes mortal and I kill him. The fuck was the point of turning him mortal?

>Shiro stops using afflicted and uses shiro-ken/blade spirits instead… no explanation why and how.

>Shiro gains powers… no direct explanation why and how. After death he simply became the Chinese Grim Reaper who abuses his powers. Again; why and how

>When Shiro dies in the cinematic he farts so hard he turns the first to stone and the sea to jade… again no explanation why.

>Shiro gets presented as the kaineng/emperor's braindead guard who listens to a gypsy that tells him the emperor is going to kill him and he's paranoid enough to believe it. Never actually answers the question if Shiro was malevolent or not in the first place.

Great writing team, NCSoft. Did you grab them from the streets of Detroit? And we of course can't forget about the abysmal voice acting.

That is what I call; no fun allowed.


2cf4c1  No.15896604

>>15896531

Anything has a perfect explanation, anon, Abaddon did it.


beae69  No.15896612

>>15871391

Even still, you almost always subbed WAR on most of those jobs with the exception of PLD otherwise you weren't generating enough enmity to keep hate. And PLD had to stack +enmity gear to be decent at it too so most of them subbed WAR anyways. Also THF made a good off tank in a pinch and could generate a mountain of enmity, they just had a hard time keeping it.


eb95bb  No.15896723

>>15895794

The Rogue of GW1

https://wiki.guildwars.com/wiki/Assassin_attack_chaining

Whoever came up with this mechanic needs to be raped in the ass by a pack of mutant lion-hyena hybrids with rabies and aids.

This is the most important reason why the doubleASS sucks dick. The rest is fluff which I'll explain below.

The so-called diligent shadow striker who waits patiently is designed in such a way that he's nothing but a hyperactive leech that flip-flops around from target to target before he dies from a hex.

The so-called critical strikes are useless. The armor cap cannot go any lower than 60.(All spellcasters have 60armor) So your critical strikes will only affect the warrior which has 80 armour by default.

You have very few teleportation abilities because the few teleport skills you do have all have 15-30s recharge time and you have no direct control over them.

There is no such thing as invisibility in GW1.

Every skill in Factions was designed with a weakness/condition for a mediocre result.

The list is too huge to place it here, but every single skill in Factions had a drawback, which affected the Assassin the most.

I've changed my mind and won't bother with a bunch of fluff. You all know why the SIN sucks dick.


725702  No.15897181

>>15896531

So, whining about the PvE campaign in a PvP game. Alright, nigglet.


eb95bb  No.15897245

>>15897181

They spent all of their resources on the PvE instead of helping the PvP.


6bb71b  No.15900316

>>15896723

Chain attacks is the mechanic for a Fighter type class, has ArenaNet never heard of a Fighter?

Since when the fuck is a Rogue type suppose to have DPS of any form? DPS and Spikes are antonyms. For fucks sake Anet.

The Sin's skills are too few and near useless.

The only actual build/skills which deliver spikes is from the attribute Deadly Arts which requires next to no attack chaining and no daggers.


ba620d  No.15903389

File: 1764bd61b11efe6⋯.jpg (136.92 KB, 1200x675, 16:9, large_nahpui_quarter_01.jpg)

File: 4ddff2f50c904a3⋯.jpg (52.62 KB, 800x600, 4:3, Nahpui_Quarter_explorable.jpg)

>Nahpui Quarter

>Battle a bunch of birdshits inside Kaineng City of all places. So atmospheric am I rite? But hey the cosmic dust skybox looks nice and so do the celestial textures on those 4 reused models.

ARENAAAAAAA NEEEEEEEET


e2d84b  No.15903436

>>15897245

nah they spent time and money trying to turn pvp into a Esports for like 4 years.

wvw aint pvp cause its literally zerg vs zerg.

and spvp has been literally dead that low rank are complaing at high ranks cause high ranks can't find a match so they just get put in with low ranks and stomp them.

only thing keeping this game alive is pve and its gemstore whales


b97e8b  No.15903504

File: a9e9b3ba2399125⋯.png (17.38 KB, 586x578, 293:289, 320b7fe51674584e129311e994….png)

>>15903389

I always imagined you were fighting the fallen Tengu and various celestial spirits who vastly populated Cantha before the gooks wiped out everything and built a city on stilts


ba620d  No.15903577

>>15903504

>Fallen tengu (named starsongs, star blades, star X)

Maybe if they had a different textures like the 4 celestial monsters you battle, but why bother changing the visuals, we're already reusing models with different colors/textures like this is an NES game. Lazy fags. They fuck themselves over by "fixing" what's not broken.

The Dragon Festival had you battling the creatures from The Underworld. But the faggots changed them to human actors to better represent that "it's all fake you guys" lame cunts.

But they kept the same abilities and hardcore difficulty of The Underworld for that festival and with minimum rewards.

Broke the immersion completely for me when I see a civilian with a giant tendril hat attacking me. Showed me just how optimized yet shallow the game engine is.


ba620d  No.15903580

>>15903577

Pardon me, I meant how CHEAP the GW1 engine is.


71ed66  No.15903583

Why has nobody mentioned the mounts in GW2? Some of the best in all of MMOs.


e2d84b  No.15903591

>>15903583

lock behind a slightly less retarded grind wall then hot.

most skin cost as much as most games today.

while great in their function they aim to squeeze money out of people.

also their skin packs have yet to introduce beetles so either they are gonna do a separated pack for beetle skins like they have been or never gonna give a free skin to people who already own a pack


c13994  No.15903623

Do not play GW 2 the guilds are full of retarded women, kids and weak cuck faggots. When i was doing raids on discord i was cringing SO fucking hard the whole time. The girl who was leading and explaining raid was completly useless herself. This happend to next 3 raid guild i was into. Everyone said raids are hardest content in the game i agree but the players were clinically retarded. I hate them so much. People there were arrogant, stupid and what is worst in my opinion left leaning sjws.

Fuck that game, fuck that community, fuck those mods who ban you for nothing, fuck it all. I will never ever fall of this trick again.


d4de10  No.15903744

File: 4f5f11efa1a82bf⋯.jpg (282.19 KB, 1920x1080, 16:9, 20181222173151_1.jpg)

It's not GW1 2.0, OP, and nobody on this board (understandably) appreciates GW2 for what it is - a comfy themepark with some neat ideas and a chill community. Have a butt for your post.


b97e8b  No.15904138

File: e8e6c62eac89239⋯.jpg (378.1 KB, 1000x1000, 1:1, 5a00c03e15b83ee5c8cc841d8f….jpg)

>>15903577

It was a massive project made by a bunch of people who left Blizzard before they went to complete shit. They focused on polishing the actual gameplay and other factors than making a new model for every single variety of wildlife throughout the game world, which was pretty large at the time. A massive amount if effort went into the music, gameplay, community outreach and even visuals in many aspects. Each region had several monster types which then in turn had unique models for each of the combat classes. Guild Wars 2 lacks a lot of the effort and polish that went into the first game. When you look at monster, armor and environment designs, you cant even compare the two games. Visually the first game still holds up to this day compared to its sequel


ba620d  No.15907605

Prophecies spells were creative as fuck. Nightfall spells were creative and overpowered as fuck. EOTN had no spells aside from PvE only.

Factions was BLEERRGHHH vomit inducing shit. Aside from a few decent elite spells like Discord, Factions had jackshit to show for.


c13994  No.15907624

>>15903744

>chill community

What a retard


ba620d  No.15909354

>3/4 of the Jade Sea can't even be explored.

>You can't ride those giant sea turtles

>No mining in the Jade yourself

>No secrets/No exploration

>most of the Jade Sea is blocked by frozen waves for walls.


188ccb  No.15909457

>>15907605

ritualist is bae


ba620d  No.15910385

File: b8e136d35fc77da⋯.jpg (48.36 KB, 800x450, 16:9, tearingmeapartlisa.jpg)

>>15896531

>>Charr shaman blow shit up.

>Why is there a time skip in the most dramatic moment which would make for excellent story and gameplay content? What is this piece of shit desert with mesmer gargoyles in it?

>OOOH ASCALON IN SNOW. SO CUTE AND BEAUTIFUL. *Goes back to an ugly desolate desert with oil in it*

>Well that was nice… while it lasted.

>So when do I get to replant the trees and take back my grassy homeland? in a next campaign/expansion, right?

> *intense laughter and agony ensues*

If someone would create a fanmade game around this then my life would be complete.


6e491e  No.15910411

>>15909354

Those complaints don't even make sense tbh fam. Why would you want to engage in godawful "mining" aka resource grind for wowshit crafting? How is there no exploration? There are vast maps with lots of areas to explore away from the main quest path.


6c31f1  No.15910514

>>15910411

The faggot doesn't want an online RPG, he wants Minecraft.


10bce9  No.15913414

>>15885124

Ascalonian Separatists objectively correct "villain" faction. No peace with beasts.

To give my own two cents since I played GW2 for quite awhile, my gf got me to try it with her because she'd been an avid GW1 player. I was too busy wasting my life on WoW so I sadly only played through 1 about a year ago and don't have all the fond memories of it, though it's far more engaging that 2. Our reactions were mixed, but since it didn't have a sub it was that game we'd always pop back into every once in a blue moon, just to check up on:

>Mechanics

"Skill-heavy" AoE-fest with an emphasis on mobility. The game is full of gimmicks that really just don't get enough development. There isn't a ton of interaction with things like dodges or combo fields/finishers, a mechanic I found most players didn't even realize existed. All of the various buffs and debuffs from GW1 were streamlined into a handful of generic status effects and skills were tied to weapons as others noted.

>Classes

I don't know what's worse, the fact that the game ultimately comes down to button-mashing your best damage skills on-cooldown or the fact that Anet can't even balance something so simple. All the classes are more or less just tests of your reaction times. I faithfully mained an engineer because I had delusions of being a pianist with less respectability, but my effort almost never paid off because somewhere there was a warrior spamming 2 for stupid amounts of damage. In PvP things were even worse because Arenanet's balance patches were always catastrophically bad. At any given moment one or two classes will dominate the meta until they're given significant nerfs or some niche counterplay build is developed that will then lead to some kind of contrived rock-paper-scissors scenario where only like three specs are viable.

>Encounters

Most enemies are just fodder with a few predictable abilities and movement patterns. They shouldn't give you any trouble. The biggest problem early on was the game's lack of holy trinity, or at the very least how Arenanet tried to solve the issue. Since you had no dedicated tanks nor healers, most boss mechanics needed to be avoidable/counterable since any significant damage or penalty that couldn't be mitigated more or less spelled death for the target. This led to a whole rigamarole of boss fights that came down to either tanking and spanking while avoiding the fire, knowing the fight ahead of time so you could pack the right counterplay abilities, or both. Similarly, a lot of encounters came down to just being gangs of elite enemies because they either couldn't come up with a fight or didn't care to. As time went on, Arenanet actually got a lot better about their encounter design, the sad thing is the game's reputation and the shaky foundations you have to claw through to get to some of the impressive endgame content is too much of a slog to reasonably be asked of anyone, especially when they can probably get better rewards from just running around in a mindless zerg. To date, I think Arenanet has only ever made one or two bosses in the world that actively punished that playstyle.

>Lore

The game's story is absolute shit, and it's made all the more insulting by the strong background they had to work from and the fact that some genuine effort had been put into the game's background. You can find old design docs that outline factions in ways we basically never see them in game, the Nightmare Court being one that immediately comes to mind. They're essentially edgelord libertarians rebelling against their mother-goddess for being a huge, hypocritical bitch, but in-game all this amounts to is them being petty amoral hedonists you can cut down with no remorse. Every race and faction in the game is fucking like this, you can find paragraphs of lore on them that just don't manifest in the game's events and dialogue, and that's before you even get into the atrocious storytelling, which is an atrocious cringefest that I could honestly rant for hours on because it's an insult to GW1, fantasy writing in general, and good taste.


ad7649  No.15913708

GW1 and GW2's monster designs reminds me of Dungeon Siege 2. Very eastern inspired, which I hate.

I much prefer more "normal/sane/comfortable" looking monsters like the ones from Dungeon Siege 1. I simply didn't like the design style they went with for GW1. I much rather would have preferred normal looking skeletons and sleek looking designed creatures which don't seem to be an amalgam of everything but the kitchen sink.


b59497  No.15915751

>>15903744

If you consider a community led by uppity feminists who will report you for non PC jokes chill then sure.


5c9a12  No.15916152

File: 4a9be82a7360cdb⋯.png (913.27 KB, 1049x987, 1049:987, 894866515.png)

Anyone know why that fucking plant stole the dragon egg from you, the player, the mc, the chosen one that is actually the errand boy for another chosen ones?

The worst part is that everyone is defending her, she is a gud grill! and you cant say anything against her.

I just wanted a dragon egg to protect her smile and hatch.

And the only thing Im taking care of, is a fucking plant that is a pop culture reference from a fucking ntr movie, and the damn ingredients are either souldbound, behind timewalls or really expensive to buy.


d9e1cd  No.15926758

Anyone care to archive this thread so we don't make another one 2 weeks from now? There's some good stuff in here, in my opinion.


facb77  No.15926838

>>15915751

This 100%. They've taken their casual anti-elitist stance so far as to publicly shame anyone who thinks it's acceptable to be good at video games.


14843e  No.15926888

>>15926758

http://archive.li/nMuqm

Why would you not just archive it yourself? It's not fucking difficult.


d4de10  No.15927277

File: 7cd7e04eee127e2⋯.jpg (526.85 KB, 1920x1080, 16:9, 20181222174037_1.jpg)

>>15915751

A friend made an Uncle Ruckus human and he's just fine. Also, after the whole rando asshat drama it's very clear any postmodernist marxist bullshit is completely neutered. They've realised going woke is going broke at least two years ago now. The only real issue is the spaghetti code engine that makes even the simplest shit a bitch to develop.

Have a thematically appropriate slut, one of many.


244809  No.15927312

File: 5ff475fdc590bde⋯.webm (6.93 MB, 640x360, 16:9, transgender_origin.webm)

>>15927277

Did they remove all the trannies, fantasy communism, and re-implement the female sexy walks and nude models?

If not they didn't realize a goddamn thing. Rug-sweeping /= fixing mistakes.


2dabce  No.15927528

>>15927505

I would tell you, but I don't want the video to get shut down.


6e491e  No.15927532

>>15927312

>fantasy communism

I have to say, some sort of USSR-equivalent would actually be a great enemy nation to have in a fantasy RPG.

To be honest I'm not that big of a fan of the whole "slay the ancient evil" plot; they feel too contrived. A war tends to be much more interesting and compelling. Case in point for GW: the Luxon vs Kurzick conflict is far more engaging than the whole Shiro story. Similarly Nightfall's story was best when it focused on the war between Istan and Kourna. Prophecies went downhill when it stopped being about war with the Charr and basically dropped the whole thing in favour of "muh lich". A GW style game where the missions are about stuff like cutting enemy supply lines, assassinating generals, breaking sieges, etc, would be much better than "here's some evil god, go kill it and save the world".


e9150c  No.15928145

>>15927740

There is no more to that video, the guy went off on a tangent during the video.


c7d5c4  No.15928226

>>15927312

>re-implement the female sexy walks

didnt they remove the female human stretching, because it wasnt realistic?


6e491e  No.15928251

>>15928226

>wasn't realistic

Boy, sure haven't heard that one before.


73a136  No.15928638

File: 7ffdce8d0c9d833⋯.jpg (383.57 KB, 1871x899, 1871:899, ruan-jia-2016-02-22-7-54-0….jpg)

File: 08f6815409808d0⋯.jpg (755.13 KB, 2560x1600, 8:5, wallpaper-1004329.jpg)

File: ad3e01246c2f0c3⋯.jpg (1001.14 KB, 1600x1200, 4:3, guildwars2_environment_div….jpg)

File: 39ee7376dd295b4⋯.jpg (1.25 MB, 1600x800, 2:1, guildwars2_kitecity4_theop….jpg)

>>15870913

gw2 had a pretty incredible art team, that's probably the only nice thing you can say about it




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