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File: 85ebb74c63d5635⋯.png (1.6 MB, 1093x1077, 1093:1077, 1502638897166-1.png)

7892da  No.15845708

So, I finally got to playing the mass effect trilogy after all these years (besides andromeduh). Here's what I can get from the games:

Me1 cons:

>subpar combat

>subpar driving mechanics

>subpar physics

>recycled bases for 99% of all the side quest missions (that were uninspired)

>recycled weapon/armor skins/weapon sounds

>every map was desolate and boring

>voice acting (other than shepherd and a couple others) sounded shitty and adolescent at times

>broken squad commands

>shitty cover system

>dated and grainy graphics that looked like it came from years prior

>garbage ai

>soundtrack sucked ass and was a snooze fest

>etc

"Pros":

>out of class weapons that you can't even use effectively

>muh mako

>muh shitty hollowed out hub world maps

>muh nades (that were available in me2)

>muh """"EXPLORATION""""

Me2 cons:

>mining mini game

>that's literally it

pros:

>improved on every aspect of what me1 failed at (regarding gameplay especially)

>had the best ending of the three

>character development was the best even counting the fact shepherd had formed the largest squad in this game

>graphics were actually up to date

>voice acting was superb

>had the most control over the story and was less linear than the other two

>soundtrack was the best and set the mod

>the best hub worlds by far

>the side characters were by far the most interesting

Me3 cons:

>shittiest endings

>the least character development

>choices leave the least impact on the story

>most side characters are a joke

>shitty ost

>multiplayer is shit and no co-op campaign

>a few useless weapons

pros:

>the best gameplay of the three

>the best dlcs out of all of them

6638c9  No.15845721

They were all shit gameplay wise, but at least 1 had an interesting sci-fi universe that felt like it had some thought put into it. 2 shit the bed and ruined any chance 3 had of being remotely good from a narrative standpoint. The series lost a lot when it let go of that first writer.


9d3b87  No.15845727

ME3 was the best in the series tbh


098d5e  No.15845738

>>15845721

>2 shit the bed

direct >>15845708

>>15845727

top kek mate.


190123  No.15845753

That's nice but why do you think that anyone cares?


fe6a74  No.15845767

Agreed. But you must understand that some gamers are simply too sentimental to admit that their select game is not the best and will refuse to have any honest debate with you. Also, sage for a thread I've already seen dozens of times.


fe6a74  No.15845768

>>15845767

Sage dropped tbh.


6d8e13  No.15845769

File: e2624eecff53f00⋯.jpg (244.26 KB, 1618x958, 809:479, bff.jpg)

>improved gameplay

ME1 had the BEST combat, this is not up for debate. The only problem was the AI, that was pretty much random. ME2 was a great follow up in terms of plot, but the developments were still lackluster regarding old companions, it only felt well done with Garrus and Wrex. The combat was in the shitter at this point, mainly due to ammo system and enemies just one shotting your shield in Insanity mode reducing tactics to playing very safe in a cover shooter.

ME3 would be okay if the endings weren't so terrible, but since it's the finale to a trilogy these weighted heavy on the perception of the game. Bioware should have looked at better RPGs, even jRPGs, which let the player follow paths towards good endings and bad endings. Every ending in ME3 is bad. We don't want Shepard to die and fuck up interstellar travel and communication, but no matter what we do that's what happens. They were so clueless as to how ME should have ended they had to patch the game endings after massive outrage, just to show us Shepard breathing in one of the BAD endings. Well, besides the endings, the mood was done correctly, it was just as dramatic as it needed to be, the companion dialogues were good, not sure what the fuck was up with the apartment DLC but the clone Shepard was a cool side mission.


6d8e13  No.15845771

YouTube embed. Click thumbnail to play.

>hey jim, we need you to compose a theme for a bad ending

>thanks, this is the game's theme now, every ending is bad

Artists in AAA devs are wasted resources.


4f9430  No.15845799

Framerate sucks - Go play through the snow planet and tell me it wasn't annoying.

- We were promised realistic facial expressions, but what a load that was. Nothing was more believable in this game which they claimed they put so much emphasis than Halo 3. It was not movie-like, and the weird faces the characters would make didn't help it either.

- No real depth to the gameplay - Upgrading weapons was nothing special, using different techniques to kill your enemies was nothing special. "WOW THIS TIME I USED A SNIPER INSTEAD OF USING FORCE PUSH!" Your teammates were no real help, even when you would give them the best armor/weapon you can find.

- The characters are forgettable. They couldn't think of a better last boss battle? That totally sucked. The human characters were meh, they didn't do anything in the story that would make me care if they died or not. The alien characters suffered the same treatment…except they weren't as forgettable because they are ALIENS!

- Having to go through barren planets was the worst idea ever - I'm sorry that I expected to meet different races in different planets within different societies. Instead, I had to do these side-missions where I drive a stupid space buggy and go around a world with a bunch of nothingness and more nothingness. Recycled vegetation, sand, rock and other things I didn't care about.

- They emphasized on exploration, but there was no REAL exploring to do.

This was not Bioware's best game, not by a long shot.


222041  No.15845803

>>15845769

>ME2 was a great follow up in terms of plot

Nope. ME2 was the end, people were just too blind and hopeful to see it.


6638c9  No.15845838

>>15845769

>ME2 was a great follow up in terms of plot

At the end of mass effect 1, the council has seen and recognised the reaper threat and has given Shepard the authority to pursue means of counterattack against them. Cerberus has been portrayed as an laughably incompetent fringe mad scientist group.

At the start of Mass Effect 2, the council no longer believes in the reapers and have withdrawn their support from Shepard. Cerberus is apparently some extremely dangerous and massively resourceful covert operations outfit.

Instead of investigating the galactic civilisation destroying Reapers, Shepard is railroaded into tracking down some people-traffickers. At the end of the story, Shepard proves the reapers exist and commits to finding a way to stop them.

Mass Effect 2 seems good from a story standpoint, because the character writing is somewhat decent. But in terms of its place within the trilogy, it absolutely crippled the pacing of the series. You might consider it to be one big sidestory, because the overarching plot barely moves forward. At the end of Mass Effect 2, Shepard is in the same place as he was at the end of Mass Effect 1. Because ME2 failed to deliver any information whatsover on the Reaper threat and possible counter-attack and defensive options for the characters to use, it had to be included in Mass Effect 3 instead. This meant that Mass Effect 3 was always doomed to be a rushed mess as they would have to pull double duty. It's also why everything felt like such an asspull at the end, because they didn't have time to actually foreshadow effectively.

I haven't actually played these games in many years, so I'm sorry if I got any of the details wrong. Almost all of ME3's story problems can be blamed on the shitty handover it got from ME2. ME2 was the game that ruined the series and guaranteed that the trilogy would be shit.


814860  No.15845849

File: 0d005c2ea202155⋯.webm (366.19 KB, 480x360, 4:3, fd042a78e83c37d1a2125af07….webm)

>>15845708

>i dodged a bullet nuclear warhead all these years

>better dive straight into the fallout now

What the fuck is wrong with you OP?


8121df  No.15845874

>>15845838

>investigating Reapers

You're too fixated on Reapers. They're stuck outside the galaxy in empty space, thousands of light years away, and Harbinger failed to fix the Citadel for them. There's nothing to prevent, it was established back in ME1.

>the best game in the series actually ruined the series

k


190123  No.15845880

>>15845849

The anime image doesn't give it away?


000000  No.15845884

To be honest, I played ME3 multiplayer a lot. I was looking for some Gears of War styled multiplayer, and that was it. If I am not mistaken, it's the only game that features horde mode just like GoW.

>>15845769

Nice to see somebody who unironically likes the combat in ME1.


6d8e13  No.15845892

>>15845838

The council never recognized the threat, in the end only Shepard and friends did. The Council just said "oh thanks for saving us, that's it then, end of story, no more reapers or geth".

ME3's only real story problems were the endings, you can't put any blame on the second game for that. ME2 might not have been the traditional middle arc, but it didn't fail to deliver information, it had a lot of foreshadowing really, with the human Reaper and the Collectors. It's true in the end they didn't know what the fuck to do about the invasion, and as a result the building of the Crucible seemed really farfetched in 3.


6638c9  No.15845897

File: 24ca0d462219192⋯.png (1.4 MB, 1511x767, 1511:767, Capture.PNG)

>>15845874

I'm fixated on the Reapers because that's what the series is about but Mass Effect 2 dropped the ball.

At the end of Mass Effect 1, Shepard says he is going to find a way to deal with the Reapers. The last dialogue choice in the game outright states this. They were only delayed, they weren't stopped. Stopping Saren and Sovereign only bought the Council races time.

In Mass Effect 2 Shepard doesn't do anything about the Reapers, and when they arrive in 3, as the original said they would, the game turns into a clusterfuck and they have to asspull a solution because they have to put a whole games worth of narrative content in the opening act.

Mass Effect 3's problems are the culmination of a string of narrative failures and loose plot threads introduced in Mass Effect 2.


6d8e13  No.15845899

>>15845799

>using different techniques to kill your enemies was nothing special

Other than Warp, the biotic abilities are really OP, and the Singularity is OP compared to all biotic abilities.


6d8e13  No.15845904

>>15845897

>In Mass Effect 2 Shepard doesn't do anything about the Reapers

Shepard kills a Reaper with his own hands. ME2 is about the Collectors and indirectly the Reapers, they want to figure out what the Collectors are up to by harvesting human colonies, and if they are working for the Reapers like the Geth were. Granted they could have stuffed something more in there, look for something the protheans left behind that could help defeat the reapers (what basically happened off screen in ME3).


100f79  No.15845906

>>15845708

Mass effect 2 was the best in terms of gameplay but I found the story to be more compelling and interesting in 1, the gameplay was pretty clunky but once I got used to it was pretty good. Graphics never bothered me. After 2 it went to shit though


6638c9  No.15845915

YouTube embed. Click thumbnail to play.

>>15845892

At the end of Mass Effect 1 Anderson (who is potentially the chairman of the human-lead council depending on your choices) throws his full support behind Shepard and encourages the others to do the same.

If the humans lead and control the council because of the threat of the reapers, why on earth would they try to downplay the threat of the reapers? It makes no sense. It's a stupid decision by the writer of 2.


6d8e13  No.15845947

>>15845915

Government not being able or willing to put a lot of resources investigating a mostly unknown, almost myth like threat isn't bad writing, what is bad writing is the ME1 companions not giving a shit about it. Liara could have made some progress given her resources and she only gets off her ass in ME3. Anderson didn't stop worrying about the reapers, but he's one person in the Council that was shown in the first game to be three aliens burdened by responsibility of being charge of an entire galactic society and also fear. The Council is a bad idea to begin with.


60bfed  No.15845977

>ME2 was a great follow up in terms of plot

How fucking retarded can you be? ME1 set everything up perfectly for the sequels: the danger of the reapers has been shown and now you have to prepare for dealing with them. Options include uniting everyone or trying to build as strong a human force as possible.

>hurr nah reapers don't real, decides everyone in the fucking galaxy

>Shepard twiddles his thumbs for two years or whatever

>Shepard dies for no reason, his death and revival has essentially no bearing on the story aside from being a timeskip (in addition to the one you just fucking had)

>nothing that happens in ME2 has any relation whatsoever to what ME1 set up, you just get a retconned collector race kidnapping people and absolutely NOTHING is done to prepare for the coming of the reapers

ME1 set a conflict up for the sequels. ME2 completely ignores it to go on a huge detour. Oh no bug people suddenly attack, we must stop them and conveniently stop them building a new reaper that had zero fucking relation to anything, now we're back to where we started. The plot doesn't move in the slightest from where ME1 ended. You're back to preparing for the coming of the reapers, except as they showed with the shitty retcons in ME2, they fucking can't because everyone has plot convenient amnesia. And that's how ME3 starts; absolutely nothing has been done to prepare for them. ME2 did literally nothing to progress the actual story.

I can't tell if you're shills, baiting or actually just this fucking stupid. ME2 was an objectively awful sequel from a story perspective, and a pretty shitty one from any other perspective for that matter. Yeah it turned the gameplay into Gears, but that wasn't much of an improvement considering all the other horrible changes to gameplay like "thermal sinks" and universal cooldowns.


6d8e13  No.15845981

>>15845977

Just the fact that you consider gears of shit gameplay to be a positive makes me disregard your entire opinion post with "the plot was fun".


6638c9  No.15845988

>>15845947

At the end of ME1 the previous council died, they were attacked by reapers. It's not a mythic or unknown threat if it killed your immediate predecessors. If you played as a renegade you could choose to replace the council with an exclusively human council. The other races were scared at the end of ME1, they wanted the humans to step up and take a more active role because they had been shown irrefutable evidence that this mostly unknown, myth like threat was real and tangible, and a single one of them could attack the seat power in the galaxy and almost win against the combined forces of the council races on hand.

I would understand if some of the races were reluctant to commit large amounts of resources, but they literally commit nothing. Shepard is a Spectre, uniquely suited to address the reapers due to his ability to understand prothean technology. He has a squad consisting of some of the foremost experts on prothean relics. He has one of the best ships money can buy. All they need to do to support him is give him to go-ahead.

Instead, In 2, they tell him to fuck off and he is forced to turn towards Cerberus for support on his quest because the (human controlled) council stonewalled him and revoked his status as spectre.

Cerberus, which in ME1 was portrayed like incompetent saturday morning cartoon villains.

It's fucking retarded.

ME1 set up a pretty sweet hard sci-fi universe and ME2 is an action game that should have been a spinoff.


6d8e13  No.15845991

>>15845988

You are right that it doesn't work with every ending in ME1. They gave some explanation at the prologue of ME2 about Shepard's crew just being used to kill Geth remnants, but I don't remember if it was bullshit or not.


7892da  No.15846020

>>15845897

>Blows up an entire galaxy

>Kills a reaper that was about to be completed

>He actually did nothing in me2 to stop the reaper invasion

Also, the collectors were controlled by the reaper harbinger and were harvesting entire planets. What would concern you more? Collectors that are doing shit right now or the reapers that haven't been engaged with in years?

>What about the councel tho

Some of them may have believed that the reaper threat was ended because the lack of them even viewing a reaper. Also, in me3 (in the citadel dlc) it was quite clear that some of the council believed that the reaper threat was real but decided to shelve it and tell the public it had ended to keep them from panicking. Did you even watch the beginning of me3? They had no idea of how to even prepare for such a threat and clearly we're just delaying their responsibilities due to years of complacency.

>What about cerberus being weak

It was established in me2 that what shepherd did in me1 was no more than him going after a few minor outposts that had no real significance on their organization. Also, 4 years is a long time they could have grown significantly in that time.

>Muh pacing tho

What happened in mass effect 1 was sovereign attempting to signal an early reaper invasion that was stopped by shepherd and crew. So, there really is nothing wrong with the pacing here.


999af0  No.15846038

File: 2c24f88c349ea96⋯.jpeg (23.31 KB, 453x439, 453:439, 2c24f88c349ea96cadc72426d….jpeg)

>be me

>played ME2 and ME3

>decide to play ME1

>start

>so far so good

>talk to NPCs

>still liking it

>definitely more RPG-y

>get to combat

>quit

>uninstall

>take a walk so I don't throw my HDD out the window for ever having contained such complete garbage

>go to the park

>contemplate life

>share some sunflower seeds with a random

>come back

>reinstall

>get to combat again

>suffer through

>make it all the way to Citadel

>realize this is the end

>this didn't feel like it was going to be the end

>yup, Sovereign just appeared

>I didn't bone Liara

>Are you sure you want to quit Mass Effect?

>Yes.

And I've never looked back since. How anyone can enjoy ME1 is beyond me, and no the writing is not fucking worth it. It's slightly above mediocre and that's about it.


47301e  No.15846041

File: e3f4a054aaa7cd5⋯.jpg (261.26 KB, 1200x1015, 240:203, e3f4a054aaa7cd5db86b19880d….jpg)

>>15845708

ME is absolute garbage and 7th Gen retards that fell for Microsofts

and EA marketing need to fuckoff.

>>15846038

>be me

>>>/cuckchannel/


999af0  No.15846047

>>15846041

Fuck off newfag, you're not fooling anyone.


3319d9  No.15846053

I remember long elevators as a con for first ME. Also for ME3 IIRC you have to play multiplayer to get the best ending which was also fucking retarded. I disliked ME3 a lot in general though it doesn't feel like an RPG game


814860  No.15846062

File: 0d3569581c03436⋯.png (171.42 KB, 1612x1180, 403:295, d53f171900f2df1b91eaef9801….png)

>>15845880

i only paid attention after i hit the post button

>>15846047

>>15846038

Fitting in yet?

Protip:you're not


3ec982  No.15846106

>ME 3

>Streamlined everything

How is this better?


6d8e13  No.15846112


7d5636  No.15846114

>>15846062

I'm usually first to criticize use of >be me but the way you're sperging out like the autistic 8ch police is just making you look like a faggot. Get better material.


6d8e13  No.15846116

>>15846053

Elevators were loading screens.

>for ME3 IIRC you have to play multiplayer to get the best ending

No you don't.


3319d9  No.15846119

>>15846116

>>for ME3 IIRC you have to play multiplayer to get the best ending

>No you don't.

Are you sure? IIRC there's something like a power percentage in the game. It starts at 50% and to increase it you have to play MP. at 50%, you can collect every asset in the game but won't be enough to get the best ending.

That was how it was when it first came out at least. I played with imported save and used a guide to get every asset, still couldn't get the best ending. Had to do save editing


6d8e13  No.15846128

>>15846119

You're dumb. You can get enough for the "good" endings with just singleplayer without cheating.


7a2caf  No.15846151

File: aaaaa8a5f24e32c⋯.png (1.19 MB, 714x1130, 357:565, 53311dedd5990461c666acb9f5….png)

You're basically right, ME2 is the best overall but 3 improves on the gameplay while sacrificing the story. I do enjoy the trilogy as a whole, have played through it a few times. Tali best girl.


ef487e  No.15846596

File: 980b4276a9dcc5e⋯.jpg (Spoiler Image, 231.15 KB, 944x712, 118:89, 499820 - Mass_effect Norma….jpg)

ME1:

Best Story

Good Characters

Worst Gameplay

ME2:

Bad Story

Best Characters

Good Gameplay

ME3:

Worst Story

Worst Characters

Best Gameplay

Technically ME3 has the best gameplay because they took 2's and just added polish. ME1 gameplay is shit because, while an unlimited supply of ammo that is only limited by heat output is great for a sci-fi story, it's boring for a video game. While the thermal clips retcon in ME2 sucked storywise, it was a much needed addition that made the series actually playable. But if you're looking at Mass Effect for it's gameplay you're missing the point. It's a two-bit third person shooter. The writing is the main attraction.

Character wise, the best is by far the second. The game is literally about building the best team in the galaxy and they don't disappoint. While ME1 characters are ok, they're mainly there to flesh out the setting. Basically a representative of a race, and two of them will slob your knob if you show them your mad Simon Says skills on the dialog wheel. The characters in ME2 are actually characters, while also filling the role of race rep. Thane isn't just an edgy frogman who will show you his tadpole, they actually show you this with his recruitment, his dialog, and then finally his loyalty mission. Even the characters from 1 who return get fleshed out. Honestly the only characters that end up sucking are Liara, the Virmire Survivor, and anyone else who is tangled in the shit plot (sans Legion who is awesome). ME3 starts off by getting rid of all these great characters and replacing them with some roided up beaner, a faggot who reminds you every second that he's gay and single, and the two previously shit characters from ME2 I mentioned. Highlights include making pic related canon.

Story in ME1 is great. Pretty much the Star Trek game everyone always wanted and the setting is built so you are willing to fuck around on an empty rock with shit shooting mechanics to see where it goes. You fly around space trying to solve a mystery that will threaten the entire galaxy by finding clues in areas that have their own little stories with pay off. Side stuff is there to flesh out the history and state of the galaxy. It ends with you winning the battle against the Reapers, but knowing you still have a lot of work to do if you want to win the war.


ef487e  No.15846611

File: e053e168d7d7331⋯.jpg (59.68 KB, 1563x313, 1563:313, mass effect ending but wit….jpg)

>>15846596

ME2 starts with you dying when your ship blows up so they can justify you working with a cartoonishly evil and stupid organization. It's supposed to be an "enemy of my enemy is my friend" deep plot but ends up being "contrived bullshit to perpetuate other contrived bullshit." You go around "investigating" (everyone knows everything already) some disappearances, that really should be handled by the government, because the government won't do anything about it for some reason. This leads to no one trusting you because they reasonably can't fathom why you would be working with an incompetent terrorist organization instead of the government. Unfortunately, the option "EA bought out the company so writers are jumping ship" isn't in the dialog wheel so even Shepard can't justify it. You go to the final level, blow some shit up, and in the end no progress is made. You have learned nothing about how to stop the Reapers, and the closest thing you get to the archplot advancing is in fucking DLC.

ME3 starts with you and the government trying to figure out what the fuck happened in the last game when all of the sudden REAPER! So the government says fuck it, go stop this shit. You then do what you should have done for the entirety of the second game in one mission: Find a way to stop the Reapers. Well lucky you, there are plans for a Deus Ex Machina on Mars that will stop the Reapers. You just need to convince everyone to help you build it. To do this, you have to help a bunch of tongue biters so infuriating that you'll question why you are trying to save them in the first place. The only two good missions are the Geth/Quarian and Genophage ones because after ME1&2 built them up so well you'd actually have to go out of your way to fuck it up. Once you build it, you go to the Star Child, and get pic related.

Didn't play anything involving Mass Effect after that, so I can’t really say anything about the DLC. Not that I was a scorned fanboy who hated what they did to teh best vidja gaem EVAH. Actually, I only played 3 after the ending patch and thought it was an alright ending. Just pretty much lost interest after 3. And that's really how I can tell something bad went down along the way. After ME1 if you had told me about Mass Effect: Androgynous I would have creamed my pants. It was exactly what I wanted: a sandbox in this setting. After 3? Couldn't give a shit. Just didn't have what drew me there in the first place. At some point they stopped giving a shit about the world to make "Generic Third Person Shooter #56782: The Revengeneering." ME2's saving grace was that it had good gameplay and characters to hide over the fact that this setting was gutted. And since the gameplay is as good as it's going to get and the writers all come from tumblr now there is nothing really left to make me care.

tl;dr: Starts out promising but doesn't really go anywhere. The only thing that really had set it apart was it's well thought out setting and it lost that over time.


eb1f6b  No.15847263

>>15846119

When the base game came out, you needed 4000+ war assets to get the "best" ending. Without the multiplier you mentioned, the most you could get was around 3500, which proved Bioware lied about not needing MP for the "best" ending. When the Extended Cut ending dropped, they lowered the requirements so you could get it without MP. The DLCs released later shower you with war asset points to further lower the amount you could get without MP.


a91535  No.15847934

File: b2d9a9873b98b3e⋯.png (569.87 KB, 458x614, 229:307, 2018-09-16 23_00_29-Neon G….png)

I never understood why people got so invested in this series. I played the first one, and basically liked it, I thought it was a fairly solid 7/10.

But I saw which way the wind was blowing with the ammo debacle, the turbo dyke party member and the apparent removal of meaningful class differences and the already anemic RPG elements being cut out, and decided to drop the series. I think I made the correct choice, as the series and it's "fans" are/were pure cancer.


8817f8  No.15848335

>>15847934

It belongs to a very rare niche, especially the first game.


a91535  No.15848604

>>15848335

How so? In terms of gameplay or setting?


0e1316  No.15854170

>>15845708

The one thing I have learned is that whenever you have a great trilogy, it almost always has the worst kind of fans. For example, halo 3 fan boys who bashed on halo reach. Their "criticisms" almost always revolve on the game actually being different from a previous game (in the series) that they played. Basically it's about them wanting almost the exact same game but with a slightly different storyline or the game coming perfectly off the same point in time the previous game did. They wanted the same exact game and this thread can only show that. They are just retarded fanboys who have a little bit too much nostalgia and in this particular case too much imagination as you pointed out (with supposedly better "exploration" than ME2).




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