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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 9289325a9cbdfa8⋯.jpg (137.15 KB, 640x640, 1:1, Ba_america_fe07[1].jpg)

File: 2f5318e1d3e1d14⋯.jpg (60.92 KB, 640x398, 320:199, Ba_japan_fe06[1].jpg)

b2e543  No.15816566

>actual variety in mission objections beyond "Seize" and "Seize in X turns"

>much larger variety in viable characters instead of half being useless

>more alternate routes increasing replay value

>supports actually develop and expand characters instead of being random conversations

>main characters actually have personality

>less generic story

I think it was actually for the best 7 was the first US release instead of 6. 6 is merely fine while 7 is easily one of the best in the series and set an excellent bar.

54389f  No.15816578

File: bf11f9869e1502d⋯.jpg (283.49 KB, 1920x1080, 16:9, bait.jpg)

Why does this feel like a template thread?


e39a1e  No.15816595

>>15816578

Everything is a template thread to you.


db9a7b  No.15816599

File: a704e867bc91833⋯.jpg (30.28 KB, 313x445, 313:445, 51YTWCKPESL._SY445_.jpg)

Excuse me, coming through.


10710e  No.15816628

>bumplocked


b2e543  No.15817003


30f569  No.15817121

I think a mod was butthurt or something, but you're mostly correct OP

Compared to 7, 6 was boring and mediocre


9fba64  No.15817263

>>15817003

Wasn't about switch games.


3ee5ca  No.15817277

>>15816628

What? It isn't.


9fba64  No.15817283

>>15817277

It was. Check the boardlog.


30f569  No.15817290

>>15817283

>people (or one sperg) were actually reporting this thread

Its a little shitpost-y in tone and doesn't go into depth enough with comparisons but overall it was fine


6e0f44  No.15817291

File: b86843412986805⋯.png (8.16 KB, 287x312, 287:312, b86843412986805573ca4ffbfa….png)

7 was my first and I was so disappointed when they then released Shadow Dragon.


f2ccea  No.15817299

>>15817291

Nino is goodest girl


9fba64  No.15817300

>>15817290

It's more likely he was dismissing reports asking why it was bumplocked. When a vol makes a mistake you can report the OP asking them to review their decision and usually they'll come along and fix it.


60d1f0  No.15817308

>>15816578

Because it is


30f569  No.15817322

>>15817300

I know, I was referring to the ones that caused him to bumplock it

>>15817299

Sonia still makes my blood boil for how she treated her and what she told her in the temple. She is a quintessential example of a how an utterly evil, vile villain should be crafted. What a fucking snake.

>>15817308

No its not. The differences he highlighted in the OP aren't ones that can just be applied to any other two games, aside from maybe the last two which are more a result of him being vague than the thread being a template or them being untrue


f2ccea  No.15817356

>>15817322

>She is a quintessential example

I see what you did there. And yeah, Sonia was a bitch among bitches, and her pathetic death was satisfying as fuck.


8d0335  No.15817419

Street Fighter 2


ea23dc  No.15817622

File: 4e22a20bf1765fa⋯.jpg (313.24 KB, 1638x2048, 819:1024, Master Eat.jpg)

Halo 2

yes I am a zoomer, cri mor


a0a494  No.15817625

>>15817622

you're also a rapefugee that needs to go back or lurk more


6b0ec2  No.15817687

File: 639704987a85117⋯.jpg (32.83 KB, 480x360, 4:3, Unholy.jpg)

>>15817625

suck a dick oldman some of us actually waited years to post here after the first exodus because of being underage and not wanting to shit up /v/ more then you boomers already have.


c9d0cc  No.15817692

>>15817687

looks like you didn't spend long enough.


222f34  No.15817802

File: 8d44b20eff5bb87⋯.png (198.71 KB, 972x902, 486:451, Nino can't read.png)

>>15817308

>>15817299

Nino is cute shame she gets BLACKED by Jaffar then likely gets murdered by bounty hunters leaving her poor twins to grow up orphans


f2ccea  No.15817937

>>15817802

Well you don't NEED to pair her up with Jaffar.


847a01  No.15818632

File: 32975a609883493⋯.png (1.32 MB, 1024x768, 4:3, ClipboardImage.png)

File: dad2ae248324e67⋯.png (570.67 KB, 528x528, 1:1, ClipboardImage.png)

>11 transformations over 3

>Transformations now part of the character and not an inconsistent boost to some cards power

>Deck building had more options

>Super form is something you needed to build up and could hold off using it for better results later

>Multi noise is a mechanically more open system then double tribe.

>offers the most defensive options making multiplayer matches less likely to be instantly decided


270dce  No.15818639

>>15817692

brb posting this epic site on 4channer


4db209  No.15818644

File: 4e03a9d438c24f6⋯.jpg (174.96 KB, 646x617, 646:617, geo.jpg)

>>15818632

2 was a step down even from 1 considering the retardedly high encounter rate. I can't stand that shit.

Story was worse too. Suddenly Megaman in space became about 'an ancient evil awakens'

Not to mention postgame just being a monochrome version of the maingame instead of an actually new area


df088f  No.15818677

File: e1f35f469178e3c⋯.jpg (164.74 KB, 1000x1000, 1:1, smugcowx2.jpg)

>>15818632

Visual glitches is always some of the tightest looking shit when done well.


747da4  No.15818840

>>15816566

>actual variety in mission objections beyond "Seize" and "Seize in X turns"

This is true but for some players it's worse. For example "survive x turns" maps are all boring and awful. Seize puts the pace fully in the player's hands.

>much larger variety in viable characters instead of half being useless

This depends on who you value as viable. Anyone in Any FE game is viable if you try to make them work. On the other hand some players think only mounted units are worth using.

>more alternate routes increasing replay value

Not really. Hector and Eliwood routes are only distinct in that Hector route gets 5 or so extra maps (I forget how many exactly) while fe6 has A and B routes in the western isles plus Sacae or Ilia routes in the late game. There's the Kenneth/Jerme thing in 7 but that's only one chapter. Also unlike in 6 there is no reason to bother with Eliwood mode once you have Hector mode.

>supports actually develop and expand characters instead of being random conversations

True. I think some supports in 6 are really good though. That said

<gba supports

>main characters actually have personality

Roy isn't as bad as people say.

>less generic story

True, but the writing in 7 isn't great.

Ultimately I prefer 7 but 6 is better in some ways.


6486f4  No.15818854

>>15816578

I think you're reaching in declaring this a template thread but I'd like to applaud your selection of anime screenshots.


7b7d4c  No.15818870

>>15817687

Lol what a gay


89a987  No.15818888

I wish Roy was never added to Smash Bros.


f2ccea  No.15818967

>>15818840

>This depends on who you value as viable

That's not what viable means. If a unit needs favoritism to be good then it isn't viable. Nino is one of my favorite units and I always try to train her, but she isn't "viable" because she needs extreme babying to get up to par with other units by that point in the game.


482da9  No.15818980

File: ffa90ae1e9011dd⋯.jpg (34.48 KB, 288x346, 144:173, b3.jpg)

i prefer the boost system in 2 (and challenge) but takedown was just a lot better in nearly every other way


42bdb2  No.15819005

>>15818967

Some people have higher standards is my point. For some people, it doesn't matter how good base stats are - only movement determines viability.


f2ccea  No.15819030

>>15819005

I see. Standards for viable units really depends on the game though


42bdb2  No.15819038

>>15819030

Certainly. In GBA the best units are almost always Paladins and Wyverns, though. Some Pegasi are also good (Shanna, Farina, Fiora, Vanessa), but generally speaking any unit walking on their feet is going to be worse unless they are Harken, Raven, or a staff user like Niime because of their bases and/or utility.


000000  No.15819048

>>15817687

Impotent toddler.


f2ccea  No.15819103

>>15819038

You got the right idea. For another example, many people think Jaffar being good means Assassin is good, but its just that his bases are so good it doesn't matter he's on a shitty cool-looking sword-locked class with no ranged option.


a0a494  No.15819587

>>15818840

>unlike in 6 there is no reason to bother with Eliwood mode once you have Hector mode

Story reasons, and considering you're forced to do it before Hector mode its not a big deal; Hector mode is for the real challenge once you're done with eliwood mode anyways, plus the western isles + Sacae or Ilia routes only end up adding that same amount of maps from Hector mode would add (3+3). Its not like you have a reason to do normal mode in FE6 after you complete it and unlock hard mode, why should FE7 be treated differently, especially since FE7 does offer at least something of value since there is an extra significant additional story element locked behind 2 gaiden chapters in Hector Hard Mode

FE6 had no such thing involving increased value from its hard mode, aside from the increased difficulty of course but that's the same kind of thing 7 and all difficulty modes do anyways. "Bragging rights" Is kind of a gay thing and that's about all you get from FE6's hard mode, unless there's something I missed or forgot about it

On top of this, Hector mode completely changes enemy composition (and strength), unit placement and number of units deployed, characters, items, and the values of side objectives, which while not strictly changing the map still does enough to make a significant difference.

>There's the Kenneth/Jerme thing in 7 but that's only one chapter.

There's also the first chapter involving Lloyd or Linus too.

>Roy isn't as bad as people say.

You're kidding right. He's a mostly bland mary sue harem protagonist (or as close as you can get in FE pre-awakening)

That's a bit of an exaggeration, but I couldn't think of a succinct and better way to characterize him, I can barely remember him and anything about him besides being angry that he did nothing to earn it besides win vicariously through your actions, not really doing anything on his own or showing a strong or compelling enough character for me to care about.

What makes him redeeming in your eyes, or at least "not as bad as people say"?

>I think some supports in 6 are really good though

Yeah, I just wish more characters were more interesting on their surface, period. Some of the designs and introductions to characters were pretty goddamn disappointing.


a0a494  No.15819593

>>15819103

Well considering that there's only really 2 assassin options and you only really have the option of having one other assassin in the game its kind of a moot point anyways, unless you're using a randomizer or mod, "assassin as a class" in GBA is pretty much defined by him anyways


f2ccea  No.15819595

>>15819593

Yeah, but the notion that assassin is somehow good kinda carries over to FE8 where you can potentially have 3 of them (and it's always the worse choice) so there's that


a0a494  No.15819602

>>15819595

Ah, fair enough.

though funnily enough that game has such weak enemies that the strength of a class is also made irrelevant to some degree


f2ccea  No.15819624

>>15819602

True. I always intentionally do the bullshit of "one of every class" for that game and it really doesn't matter much, the game is so fucking easy holy shit. Its a pity too because I think map design is pretty good overall.


a0a494  No.15819652

>>15819624

>I always intentionally do the bullshit of "one of every class" for that game

It just feels nice. I'm sure one can come up with reasonable justifications such as the overall good virtue of having the most options present to you and not using a stagnant mix of units, but movement is so ridiculously important in FE that pretty much everything else is damned in favor of it, save perhaps speed.

>the game is so fucking easy holy shit. Its a pity too because I think map design is pretty good overall.

Yep, it really is a waste of potential. SS is one of the few games I think would benefit from not being introduced to people by its vanilla options, but with a modded/hacked option that increases strength of enemies, such as an enemy stat growth mod or something, that would probably be good. Ideally someone would replace the enemies entirely in that game with stronger, more interesting ones overall.


f2ccea  No.15819668

>>15819652

I do it because of aesthetic reasons really, but there's no reason to force yourself not to use repeated classes if they're more useful than the alternative. The problem is generally in the poor balance of the classes themselves.

On FE8, the only hack I know of is Master version, but it doesn't seem to really have all that good balance from what I've heard, so I dunno.


d1fce4  No.15819671

File: 98f68f5ba46d3d7⋯.jpg (74.85 KB, 299x344, 299:344, Killzone2_Box_Art.jpg)


00754b  No.15819675

>>15816578

Is this pornography?


7b6904  No.15819692

A Link to the Past is infinitely better than the original LoZ.


5aed5b  No.15819774

File: 01e1c3e330e8ca4⋯.png (460.75 KB, 998x1000, 499:500, 01e1c3e330e8ca40c1a1df3d87….png)

>>15819668

>Master version

>Monster enemies remain as weak as the original. Reason is that the Tower and the Ruins are grinding areas and they shouldn't be a headache while gathering exp and resources.

>The last 3 chapters are quite hard and require stat boosting grinding.

>The idea of post game is dumped, with all items becoming available before the end and making the end-game (Ch.20+21+22) very hard for optimised parties.

Even the list of changes is giving me a bad feeling.

>how can we make a game harder?

>mandatory grinding

Why do so many people do this shit.


f2ccea  No.15819816

>>15819774

Welp, so its shit then.


671ab9  No.15819837

>>15816566

>actual variety in mission objections beyond "Seize" and "Seize in X turns"

The issue with FE6's seize maps was how big they were. The Survive maps from FE7 are pretty boring because they're very easy. You aren't surviving against overwhelming odds at all. Most people see the Survive maps as 'Kill the boss/Steal an item in X turns' maps.

>much larger variety in viable characters instead of half being useless

Yeah, I like this.

>more alternate routes increasing replay value

FE6 has more alternate routes than FE7 and there's also the extra units incentive. As some anon mentioned, there's no real reason to play through Eliwood's route once you get Hector mode unlocked.

>supports actually develop and expand characters instead of being random conversations

I can't say anything about this. I haven't played FE6 enough to voice an opinion.

>main characters actually have personality

Roy had a lot of problems that you need to take into account:

>FE6's sprites didn't blink

>FE6's sprites were unique. No different expressions for main characters

>FE6 was fan translated instead of localized and the work was too literal. There's a new translation patch for the game that tries to fix this. Maybe the FE7 localization had a lot to do with the personalities you speak of.

>less generic story

Totally. Then again, FE6 was sort of a reboot. It was the first fire emblem for the gba so they wanted to recapture what made the Archanea saga great. There's a lot of FE1 and 3 elements in the story.


4bbe02  No.15819848

>>15817290

If you go in depth you are blogging. The boundaries haven't existed here for years. If it's not a general or a one angry gamer article it's locked.


14476c  No.15819849

>>15817802

>>15817937

I paired her up with the mage kid her age, Erk. I think it was a cuter pairing than Jaffar. Jaffar seemed more to me like the big brother type rather than a lover.


a0a494  No.15819877

>>15819837

>extra units incentive

Huh?

You don't mean those shitty units that you only get for trial maps do you? Those are trash, and definitely not worth playing through for especially since most of them aren't even unique units. Fucking Eliwood and Hector are a paladin and general respectively, what a fucking waste.

>You aren't surviving against overwhelming odds at all.

I thought the Eubans and the Dennings chapters did a reasonable job with that, the former because of how many magic and reaver units were sent through the meat grinder of the middle combined with the side objectives (chests, Heath and Eubans) and ballistas and archers,and the latter because of unit positioning and the threat of druid spells and the positioning of the four units in the eastern portion of the map along with the heavy amount of high-tier units, and again the thieves and numerous entrances and snipers. I wouldn't quite call them "surviving against all odds" but most maps in Fire Emblem aren't "technically" challenging in that you have a threat of actually losing, but that you lose enough units or side objectives that you would believe it merits a restart of the chapter as a result.


a0a494  No.15819885

>>15819877

Oh, and the Vaida survival map had an interesting twist where your lords actually were at risk if you care about those shops to the north, which are valuable enough to be worth caring about; plus you'd want that XP that those wyverns give; this doesn't include the side objectives, splitting of units, heavy use of terrains such as mountains, and strong units or at least torrents of decently threatening units everywhere


42bdb2  No.15820134

>>15819587

Fair enough on the first point. However, the difference between FE6 NM and HM is a bit wider than Eliwood/Hector mode, mainly due to changes in unit viability (HM bonuses) and enemy strength.

>Lloyd/Linus

I forgot about this because no one picks Linus map unless they either really want Geitz or it's their first time playing and they think Lyn is good.

>Roy

I think there is an emotional undertone to his supports that doesn't get explored enough both in-game and by players.

>Characters

I guess that's fair, but there is some cool stuff that goes on with each character. There are an assload of supports in FE6 though so I can get why you wouldn't want to read them all.

>>15819849

Erk is a little older than Nino. That said, it's still a better support partner than Jaffar. Her best support partner is Uncle Canas.

>>15819877

Eliwood and Hector wouldn't have had unique classes since FE7 didn't exist to give them lord classes.


671ab9  No.15820199

>>15816566

>>15819885

>You don't mean those shitty units that you only get for trial maps do you?

I do. I never said they were good. It's just an incentive to replay.

>the Vaida survival map had an interesting twist

I never saw it that way, I guess you're right. Still, it goes to show Survival maps aren't interesting because you have to survive against overwhelming odds but because of side-objectives you arbitrarily assign to yourself.

Turtling is just too easy. Survival could be more interesting if you were forced to quickly fend off waves while retreating from the entrance of a castle to the throne room where you make a last stand until the plot-needed rescue arrives.


f2ccea  No.15820236

>>15820199

Well, in general Fire emblem's difficulty mostly comes from trying to do every chapter perfectly than from actually playing just to progress. It's not perfect but at least it lets bad players still get to the end of the story, while giving incentives to play better in the form of side-objectives/not letting people die. I agree that its too lenient though, there's no real risk of actually losing most of the time.


42bdb2  No.15820287

>>15820199

Conquest had several maps with turn limits that de-incentivized turtle play well. More FE games should implement that kind of restriction.


9ce966  No.15820326

>>15818980

Burnout 1 and 2 were just console versions of Thrill Drive.


6f0161  No.15820382

>>15820199

I wouldn't call it arbitrary or created by yourself (except for XP, which isn't quite arbitrary but is more created by the player and their actions), its built into the game intentionally and for that purpose, to dissuade turtling and offer rewards for your efforts in doing so. A hammerne staff in that Vaida map in question is a pretty big deal for example though the village is in the bottom half of the map (far enough away from merlinus as well), at risk of brigands, well-protected by wyvens, and follows a linear path between mountains while there are still wyvern spawning around the area, or 5,000 or 10,000 gold early on, or speedwings, and letting villages fall or losing chests in general is a black mark to your strategy as a player I feel. Those are tangible rewards worth straying away from a purely defensive strategy for.

>I think there is an emotional undertone to his supports that doesn't get explored enough both in-game and by players.

Hm.

>There are an assload of supports in FE6 though so I can get why you wouldn't want to read them all.

I've read through most of them on the wiki, and enough were good for me to be content. There just needed to be a lot more in-game stuff aside from that for them, and FE6 would've been a lot better in my eyes as a result. All the makings of a good story are present, but it feels like they just fell flat putting it together. This is an overly simplistic summary, but it describes how I felt about the game

>Oh no, Bern is invading!

>We're losing and everyone is crippled or dead

>Roy, go do something

>okay

>start winning battles

>keep winning battles

>tide gets changed

>suddenly you're winning against Bern and on the offensive

>you get to fuck around in the western isles and deal with some strange bullshit (some good potential here with the events, settings along with intriguing enough characters and motives)

>Manaketes start getting involved

>The generals start getting involved (here is where the highest potential is available imo, the characters are all primed and ready to be interesting, Zephiel actually fucking does something to Cecilia, Percival and whoever have connections to elphin and lalum)

>nothing really happens besides you winning more

>you go back to the mainland and beat whatever part of the continent you choose

>you fight Zephiel's generals

>you fight the dragon-related shitters, which feels convoluted and out-of-nowhere overall because of how little context and information was given or even teased outside of the manaketes being slightly mysterious

>you beat Zephiel

>you save Idunn and have a decently emotional ending despite having no right to due to overall lack of buildup but they did a good enough job at the end for you to care

>its all wasted by the worst epilogue in gaming history

This is what made me regret my time with it overall, since I value story very much in my RPGs and in FE6, and the ending baited and switched me when the epilogue just utterly ruined any feelings I had for the game. It was paltry.

Outside of Roy, Merlinus, a bit of Marcus, and the antagonists, it feels like the characters barely got any screentime.

Compare that to 7 where it feels like most got at least an okay amount of time, with a fair amount getting a significant amount of time such as Pent, Hawkeye, Louise, Florina, Nino, Jaffar, Marcus, Matthew, Oswin and Serra. plus most of the others got a good amount of time in Lyn mode, which was something, forced tutorial aside

>Eliwood and Hector wouldn't have had unique classes since FE7 didn't exist to give them lord classes.

Yes, but it would've been nice if their sprites were unique at least, instead of being pretty much recolors

>>15820236

Well, the lose condition in most cases is losing your lord and its very difficult to create true difficulty in that sense without artificial or cheap bullshit, like an out-of-nowhere reinforcement of enemy units intended to crush your lord on his presumed path to the objective; this is especially worse if you've spent time clearing the way for them. Its just not very fun.

>>15820199

Permadeath of characters is enough for most people. Ironmans are considered brutal yet also the true way to play FE for a reason. I'm curious to imagine how difficult a game where all of your units are overall weak and your lords are at risk in a Fire Emblem game would be like.


f2ccea  No.15820407

>>15820382

>Well, the lose condition in most cases is losing your lord

That's part of the problem, they should just have more lose conditions than just that.


6f0161  No.15820422

>>15820407

Well, how would you go about doing that outside of making more characters necessary? (which would also take away from the point of Fire Emblem which is permadeath of characters being allowed and the story even sometimes changing as a result of them)

You can only employ so many chapters with turn limits for example, or chapters where you might have to rescue a unit that's far or something.


f2ccea  No.15820435

>>15820422

I dunno man, I'm just saying.


6f0161  No.15820470

>>15820382

first part meant for

>>15820134

too, kinda?

I think I mixed both the posts together

>Survival could be more interesting if you were forced to quickly fend off waves while retreating from the entrance of a castle to the throne room where you make a last stand until the plot-needed rescue arrives.

That sounds very fun.


ce8ea9  No.15820677

>>15818888 (Checked)

Me too now.


1ecc91  No.15820699

File: 25a15950ae52622⋯.jpg (67.35 KB, 855x478, 855:478, Originul.jpg)

Blazing Sword's only issue is that the story is retarded when you think about it for more than a couple minutes.

Beyond that, the only games released afterwards that top it are maybe RD, Light and Shadow, and Conquest. Everything else is just too easy if you have one brain cell.


1ecc91  No.15820772

>>15820699

Oh and before you redditors hop on my dick about it yes it's also too easy. And the condition for getting the extra Hector maps are gay. Fuck you I'm not grinding nils on the last chapter for an hour.

>>15820134

>I forgot about this because no one picks Linus map unless they either really want Geitz or it's their first time playing and they think Lyn is good.

Why would you voluntarily go to Lloyd's map? It's annoying as hell to play through.

And to the contrarian who thinks Roy isn't bland; he is. And it's really disappointing, too. You'd expect him to be a nervous wreck the whole time, given that he's so young and has had the position of leader thrown on, but nope, has the personality of a lima bean.

The time where he seems like an actual character is in his Wolt support. Really, it's the only time we see him act on his own instead of just bouncing off what someone told him.


e07be2  No.15820789

>>15820772

>>15820699

I think Hector Hard Mode offers a reasonable difficulty, especially at the beginning.

Its not FE6 HM and not FE5 craziness, but its respectable enough I would say. A ranked run becomes very difficult if one decides to include gaiden chapters, given that its interaction with those is fucked, though I guess ranked runs are almost always difficult in the other games but they're less fun to do too


b2e543  No.15822112

>>15817419

That's a good pick.


b4f0f5  No.15822143

File: ecebee12158c448⋯.jpg (59.72 KB, 634x632, 317:316, 1439533934237.jpg)

Zone of the Enders 2. You can almost skip the first game it's such a major improvement.


b2c47d  No.15822151

LGPE, there's essentially nothing left in red to play unless you want horribly broken glitches to abuse from 20 years ago.

>less grindy

>vastly more moves

>more wild pokemon diversity

>trainers use revolutions sooner

>higher overall difficulty

>3D gfx

>online play

The only real drawback is the gym requirement system, which will be patched out.


747da4  No.15822156

>>15820772

The Lloyd map is easy to beat fast. Just put Hawkeye with a swordreaver on the forts and he shits all over him. The Linus chapter is shit because you have to use the lords and they're all awful except Hector who can only get you 19 of the 50 (!) levels you need to get that map.


b07176  No.15822157

>>15822143

i wanna pilot dolores so fucking badly


c4fa67  No.15822542

>>15817622

Huh? But Halo 1's single player was better in practically every possible way. Halo 2 was only better for multiplayer.


609c4d  No.15822656

>>15822151

quality bait


ce8ea9  No.15822673

>>15822151

Bullshit. No wild battles alone completely wrecked my interest. Fuck you for not including that.


b2c47d  No.15822681

>>15822673

Personally I'm tired of fighting zubat #200 before I leave the first cave area, or wasting money on excels. I usually like autistic simulators but there's just no entertainment in that. What they should have done is make you KO the monster within a certain number of turns (like they did for waking up snorlax) and then give you a chance to catch it.

>>15822656

quality argument


5f03e8  No.15822687

sacred stones was better tbh


482da9  No.15822715

>>15820326

never heard of that, looks pretty good


5f03e8  No.15822732

>>15822151

too bad it's not actually a sequel to a game from 20 years ago though, just a game from last year


5b7631  No.15822738

File: 4320c02e683bdf0⋯.png (225.23 KB, 350x355, 70:71, pokemon_gsc[1].png)


b2e543  No.15822892

Mega Man 2 over the original.


42bdb2  No.15823613

>>15822738

This is true. GSC shit all over RBY. The only thing the latter has going for it over the former is the level curve being better. GSC is way to low level overall, not sure why they decided to do this.

I nominate Silent Hill 2. There isn't a single thing that the first game does better, unless you really don't like James for whatever reason. The psychology of the sequel and the distancing from the cult themes were all great choices. The fact that people are still debating what Pyramid Head's purpose was (seriously) is testament to how deep SH2 is.


396029  No.15823728

Dark cloud 2 left dark cloud 1 in the dust

Street Fighter 2


209141  No.15823786

File: 523448fea72544e⋯.jpg (36.81 KB, 367x364, 367:364, 1449025948793.jpg)

>>15817687

…You actually have a point.


b46893  No.15827015

File: 25e87988f5e5d3d⋯.jpg (67.9 KB, 800x450, 16:9, 6cbc53c103c74f079216eb0974….jpg)

>>15816578

>>15819675

Nope. Not porn.

>>15823613

>GSC is way to low level overall, not sure why they decided to do this.

The worst part of HGSS is that they kept the retarded GSC level curve. Otherwise they were pretty solid remakes that actually added features and still kept features from the improved 3rd version. (unlike ORAS)


de3e44  No.15827055

File: 6058ddcfbb90cce⋯.png (859.17 KB, 696x677, 696:677, System Shock 2 closeup.png)

File: d3246232b7dcd16⋯.jpg (984.45 KB, 1000x1000, 1:1, HOMM3_soundtrack.jpg)

File: 8c6fce6e5ef4913⋯.jpg (19.79 KB, 239x251, 239:251, Master of Orion 2 - Gnolam.jpg)

File: df7fb261d6f8bfc⋯.jpg (403.68 KB, 1883x1044, 1883:1044, Might & Magic 6 main menu ….jpg)

File: 278421e399f13c6⋯.jpg (514.25 KB, 2100x1540, 15:11, The Legend of Zelda - A Li….jpg)


a0a494  No.15827058

>>15827055

Homm 2 wasn't "left in the dust" imo, it was still very good


de3e44  No.15827070

>>15827058

It's not that Heroes of Might & Magic 2 was bad or anything like that, more that Heroes of Might & Magic 3 made so many vast improvements over the 2nd one that it leaves it in the dust in that sense.

Admittedly, I do think the story of the Heroes of Might & Magic 2 campaigns was better and more concise than the stories we got with the 3rd game (despite getting more campaigns). And the map editor for HoMM 2 was also better than the 3rd one. But the overall gameplay was way better for HoMM 3 and still had some interesting crafted scenarios as far as the gameplay and strategy goes.

Also flying units would always wreck ranged units in HoMM 2, so unless your ranged units were super fast they'd always get wrecked before getting shots in.


ff16f4  No.15827120

>>15818888

Fuck you


0c331e  No.15827170

>>15827015

> Otherwise they were pretty solid remakes that actually added features and still kept features from the improved 3rd version.

Not to mention HGSS didn't look like complete ass, have one dumb gimmick that got old quickly after you got it in game and have a shitty rendition of an amazing OST. ORAS really had potential, but the Big N really dropped the ball with that one. Up till that point, I thought of all the remakes as good. Let's just hope they don't remake the Sinnoh games.


efa2a3  No.15827279

>>15827055

I personally feel System Shock 1 was an objectively better game, except for its at times tedious GUI. SS2 was rushed in many parts and the looming threat of the many was overshadowed by its emptiness.


429799  No.15827367

>>15827170

>Let's just hope they don't remake the Sinnoh games.

This, GameFreak with their pursuit of the mobile audience would probably make a bland Diamond/Pearl remake rather than the vastly superior Platinum.


845fe1  No.15827563

DMC3 is far better than its predecessor and much better than the first.


21c2db  No.15827596

Baldurs Gate 2. BG1 is complete shit.


fbddff  No.15827614

>>15817622

Heretic.


42bdb2  No.15827721

>>15827015

ORAS is awful.

>>15827120

No, fuck you, leatherhead.

>>15827367

If they remade Sinnoh the only improvement would be a faster engine. Everything else would be worse, and Platinum/Giratina would be moved to an awful postgame.


de3e44  No.15830064

>>15827596

Those are some fighting words. Especially considering there are some mods out there that iron out some of the flaws that the first game had.


9d3885  No.15830544

File: c1f6bfcbacd0c56⋯.jpg (65.37 KB, 1280x720, 16:9, thief2.jpg)

>no zombies and burricks or endless, featureless caves

>actual fucking thieving rather than tomb raiding

>steam power allows for more interesting environments and scenarios

>karras is a more menacing villain, can feel his influence creep into the city in a natural way rather than muh woodsie just popping out of nowhere

First game is still great, but the sequel essentially rendered it obsolete.


b46893  No.15841484

>>15827170

>>15827721

>Sinnoh remakes

Unless GameFreak ditched the shitty 3DS engine or bothered to optimize it, we're going to see levels of slow that will make us wish we could move as fast as DP's deep snow walking speed.


9fba64  No.15843467

>>15830544

Retard.




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