>>15820199
I wouldn't call it arbitrary or created by yourself (except for XP, which isn't quite arbitrary but is more created by the player and their actions), its built into the game intentionally and for that purpose, to dissuade turtling and offer rewards for your efforts in doing so. A hammerne staff in that Vaida map in question is a pretty big deal for example though the village is in the bottom half of the map (far enough away from merlinus as well), at risk of brigands, well-protected by wyvens, and follows a linear path between mountains while there are still wyvern spawning around the area, or 5,000 or 10,000 gold early on, or speedwings, and letting villages fall or losing chests in general is a black mark to your strategy as a player I feel. Those are tangible rewards worth straying away from a purely defensive strategy for.
>I think there is an emotional undertone to his supports that doesn't get explored enough both in-game and by players.
Hm.
>There are an assload of supports in FE6 though so I can get why you wouldn't want to read them all.
I've read through most of them on the wiki, and enough were good for me to be content. There just needed to be a lot more in-game stuff aside from that for them, and FE6 would've been a lot better in my eyes as a result. All the makings of a good story are present, but it feels like they just fell flat putting it together. This is an overly simplistic summary, but it describes how I felt about the game
>Oh no, Bern is invading!
>We're losing and everyone is crippled or dead
>Roy, go do something
>okay
>start winning battles
>keep winning battles
>tide gets changed
>suddenly you're winning against Bern and on the offensive
>you get to fuck around in the western isles and deal with some strange bullshit (some good potential here with the events, settings along with intriguing enough characters and motives)
>Manaketes start getting involved
>The generals start getting involved (here is where the highest potential is available imo, the characters are all primed and ready to be interesting, Zephiel actually fucking does something to Cecilia, Percival and whoever have connections to elphin and lalum)
>nothing really happens besides you winning more
>you go back to the mainland and beat whatever part of the continent you choose
>you fight Zephiel's generals
>you fight the dragon-related shitters, which feels convoluted and out-of-nowhere overall because of how little context and information was given or even teased outside of the manaketes being slightly mysterious
>you beat Zephiel
>you save Idunn and have a decently emotional ending despite having no right to due to overall lack of buildup but they did a good enough job at the end for you to care
>its all wasted by the worst epilogue in gaming history
This is what made me regret my time with it overall, since I value story very much in my RPGs and in FE6, and the ending baited and switched me when the epilogue just utterly ruined any feelings I had for the game. It was paltry.
Outside of Roy, Merlinus, a bit of Marcus, and the antagonists, it feels like the characters barely got any screentime.
Compare that to 7 where it feels like most got at least an okay amount of time, with a fair amount getting a significant amount of time such as Pent, Hawkeye, Louise, Florina, Nino, Jaffar, Marcus, Matthew, Oswin and Serra. plus most of the others got a good amount of time in Lyn mode, which was something, forced tutorial aside
>Eliwood and Hector wouldn't have had unique classes since FE7 didn't exist to give them lord classes.
Yes, but it would've been nice if their sprites were unique at least, instead of being pretty much recolors
>>15820236
Well, the lose condition in most cases is losing your lord and its very difficult to create true difficulty in that sense without artificial or cheap bullshit, like an out-of-nowhere reinforcement of enemy units intended to crush your lord on his presumed path to the objective; this is especially worse if you've spent time clearing the way for them. Its just not very fun.
>>15820199
Permadeath of characters is enough for most people. Ironmans are considered brutal yet also the true way to play FE for a reason. I'm curious to imagine how difficult a game where all of your units are overall weak and your lords are at risk in a Fire Emblem game would be like.