971e9c No.15804622
I've been thinking on this after replaying Dark Messiah recently and what it gets right. I feel like one of the key elements is how naturally responsive enemies are to your hits, it all feels very organic and not just generic slashing like Dark Souls, for example. The other one is freedom of variety. Dishonored particularly fucks up on this, because outside of shooting people, abusing your powers or flinging crap like grenades and mines around (none of which are really MELEE combat) the actual swordfighting is Skyrim-tier, which means predetermined animations, just hacking at your enemy until they fall down or you execute a special killing animation or the simplistic blocking mechanic with Assassin's Creed-style insta-killing after parrying thrown in.
Let's get a discussion going here. What are some elements that are crucial for FPM games?
59378e No.15804631
>good sound
>good feedback
>appropriate animations
>variety of attacks
>no stamina retarded bullshit
>use third person instead you retard
7141b9 No.15804635
>Playing dishonored for the melee combat
f91c8e No.15804639
>>15804622
>Lets get a discussion going here
What kinda fucking data-mining bullshit thread is this?
971e9c No.15804650
>>15804631
First-person is nicer for immersion, TBH.
>>15804635
Because Dishonored is an action game that masquerades as a stealth game. As an actual stealth game, it is shit. As an action game, it is also shit.
>>15804639
>let's talk about vidya games!
>eww, you data-mining spook!
Ease up there, Alex Jones.
59378e No.15804658
>>15804635
dishonored is a better action game than a stealth game.
>>15804650
not sure how it's immersive to see your hands in dark skin color
6f485b No.15804661
Imagine IMAGINE for a one second . You see thread where OP is asking how to improve FPM games and you immediatelly assume he is dataminer. NOT only that you unironically belive someone would datamine THIS particular site. Now also tell me how will datamining hurts you. Will it fuck your mentally disabled ass? Or will it decrase quality in videogames? You fucking waste of space?
Fucking donkey.
e6c3d5 No.15804706
ac7a1f No.15804727
The new Shadow Warrior games do okay with first person melee. It's the main draw of the first one and gets more varuety in the secind with shit like chainsaws and some hybrid melee/ranged weapons. You get a lot of mobility, some special attacks, and not much pre-canned stuff.
985cf2 No.15804729
>>15804635
There aren't many games that do first person melee better though.
b71046 No.15804801
Been playing some source games and noted how annoying the melee there is. Because the weapons are often hitscan point-of-damage-in-melee-range like a gun that only shoots right in front of you, it just doesn't feel right. With a knife or with fists it's fine, but when you swing a sword the biggest advantage of the swing is that it's exactly a line and not a point; it's very easy to hit someone as long as they're in range. So the swings have to do damage the whole way, essentially. Also, the lag between command and action should be eliminated for basic attacks. For power attacks, sure fine do it. But for the most basic attacks, no one would use something so heavily telegraphed unless it was a feint.
One important thing to note, is that your eyes are slow as fuck to react. Which is why in real life sword fighting, be it sportfencing, kendo or sabre or HEMA or whatever, usually they practice reacting by touch. You work from a bind; where the two swords are touching, so you can react to the enemy acting strongly or weakly more quickly than by sight.
Now this mechanic just can't be done with video games, not with modern tech. Even VR can't have it. So instead if you want to create an intricate system, that goes beyond simple attack-parry-response as things like Mount & Blade do, where you can continue an attack even while it's being parried and maneuver it around their defense if you know the right technique, then you would have to implement a system of sound ques to tell the player when to try powering through and when to be weaker and try to back off.
Also a huge problem would be the absolute lack of balance between weapons. As much as I like swords more than spears, longer is absolutely stronger in a lot of cases.
On top of that, a QTE action system like grabs in fighting games should be implemented, because that's a real thing that decisively ends swordfights often. But the range requirements are pretty strict, meaning it would only be usable when you're already way too close.
Another thing to note, that two handed weapons are way more complex than one handed weapons, because you can put power into it in a completely different way, where with a one handed sword you almost always give up and try to go around the opponent's sword. Like, if he attacks you then with a one handed sword stopping his moving sword is doable, but you can't really push through and hit him in the same move. With a two handed sword, because you have that much more leverage, you can in the same motion block a full power strike and then hit them in the same movement.
There are exceptions, of course, but they're finicky. Like the langes messer which applied and mutated Liechtenauer's longsword techniques to fit a short one handed sword, and they work but it's because the blade is short enough that you can control it easily enough. It's like half the length of a sabre for fucks sake.
c3101c No.15804818
You choose a customer base and work towards perfecting the kind of melee combat they like and want. Melee combat is a holy war that cannot be won.
013e09 No.15804831
312766 No.15804850
>>15804635
>playing Dishonored
387def No.15804904
>FPS game with melee combat
>Pick up a sword
>It's on a separate layer so I have no fucking clue how long the reach is
>Just have to guess
>Sword is actually an invisible bullet, and the animation is just fluff
>The bullet is also tiny
>Basically means I need to have my reticule directly on someone to hit them with my sword
>The closer you get to an enemy, the less distance they have to travel to go offscreen
>This further compounds the problem making enemies really difficult to hit even when they're right fucking beside you
>Attack from afar and miss half the time because it's hard to judge if something is within range, or attack from upclose and miss half the time because the enemy is harder to click on from up close
>FoV cannot increase past some amount, which doesn't help
>Since it's on a separate layer from everything else, my sword also never actually appears to cut through anything
>When swords clash, it's obvious they aren't actually touching for the same reason
>Since I can attack while moving, there's no dodge roll, and I move fast, combat is like flies buzzing around and trying to hit each other, combined with the sword on a separate layer feels clumsy and floaty as shit
>No focus on timing dodges or jumps, no focus on weak spots, no focus on stringing together crazy combos
>Have enough hp to simply walk up to enemies and spam melee attacks until they die
>Have enough healing items to support this behavior indefinitely
And that's why melee combat is always shit in first person games.
580528 No.15804925
First person > third person
c46afa No.15804977
>>15804925
>First person > third person
depends on the type of weapons
In some games its kind of cool to look at your character animations
For instance take kingdoms of amaulur, Dragon's Dogma or soulsborne shit
f74577 No.15804992
Kingdom Come, Chivalry, Mount and Blade and Dark Messiah are good examples.
971e9c No.15805006
>>15804992
Chivalry and Mount and Blade both fail at the first point I mentioned, no natural response to your hits but it's kind of forgivable as they are both pretty old games (but then, so is Dark Messiah). Mount and Blade is also very simplistic and easy to master.
Kingdom Come COULD be good if it didn't also semi-fail at the first point and scoring hits on your opponent didn't feel like whacking a pillow with a wooden sword until they die and ragdoll. In addition, the controls are complete dogshit for anything beyond 1 vs. 1 fights.
b71046 No.15805008
>>15805006
>the controls are complete dogshit for anything beyond 1 vs. 1 fights.
That's true for real life, too.
b50666 No.15805018
>Let's get a discussion going here
>muh alex jones
>(1)
>how does datamining hurt you
>who would even datamine this place
Too many red-flags too fast.
4e8424 No.15805024
>>15805018
Well you just hide the thread then if it makes your pussy hurt.
cc0f8d No.15805025
b50666 No.15805032
>>15805024
>lol you mad
>just hide it
b3377b No.15805033
>>15804631
>>no stamina retarded bullshit
Depends on how it's done personally, I enjoy stamina if it makes sense, like in chivarly. You need stamina otherwise it'll be fucking autistic, you manage your stamina and you win. But stamina shouldn't be a ten hour long recharge, it should be short so you can rush in and do shit and then take a quick breather to change position.
>third person
Not sure about you but if there's melee weapons and a hammer, I'll use the hammer for first person because bashing peoples heads in is pretty fun.
>>15804639
You're joking right?
4e8424 No.15805039
>>15805032
Yes, that is an accurate summary of my implications. Good job, lad.
ce4590 No.15805047
>>15805039
>>15805024
>>15804661
>>15804650
>>15804622
>datamining isn't real goy
>you're just being paranoid for no reason
>if you can't say something positive don't say anything at all
fde279 No.15805049
>>15804622
>Let's get a discussion going here. What are some elements that are crucial for FPM games?
it feels like someone is trying to sell me something.
but for real tho, you base the game around melee first and foremost.
and it's been done before.
4e8424 No.15805053
>>15805047
>if anybody takes the piss out of me then that is hard proof that I'm right
Interesting tactic.
bf288a No.15805127
>>15805011
PECK THEIR EYES OUT PARROT!
0cb2d7 No.15805368
>>15804639
Way to poison the well, Mordechai.
d35a78 No.15805401
>>15804622
>first-person melee combat
>Dark Souls
what did he meme by this?
fbc342 No.15805413
>>15805011
YOU DIED LIKE A COWARD IN YOUR SHIELD-SUIT
b47e24 No.15805431
Why cant every fps melee just be mountain blade style controls?
3c5903 No.15805437
>>15804622
>first person anything
>good
You have to pick one. Unless maybe it's a porn game?
35531c No.15805441
>>15805431
mount and blade is clunky and slow as fuck
b2e3c2 No.15805458
>>15805049
>trying to sell you something
I think OP is trying to just find games or what games do that really shine on melee combat, especially first person.
Honestly OP, I think if Skyward Sword had actually put some effort into its motion controls, it being third-person notwithstanding, and adjust enemies and game play slightly to be more than just a puzzle game with some action layered on top, it could have honestly been fine,but like I said Zelda isn't really a action centric game and the wii controls were finicky to say the least Madworld and No More Hero's made it fun though. I kind of honestly wish Space Hulk Deathwing had put just a little more effort into the melee. It looks good and smashing Nids is fun, but I don't think the response from the Space Marines is particularly good enough, although it may not be as easy to pull off since it was more about fighting hordes of Nids and less about actual hand-to-hand combat meaning you're going to generally be autistically swinging at shit 9 times out of 10 unless a larger nid shows up and even then you're not parrying it's claws, you're just moving out of its way and hitting it then or shooting it (defeating the purpose of melee)
349a4e No.15805461
I liked Condemned: Criminal Origins for the melee combat. The enemies begin getting smarter after the first few and start faking you out or just keep swinging wildly after taking a hit.
c71a8d No.15805470
>>15805431
Mounting Blades doesn't have very good combat anon. The chambering and parrying system sucks ass, and most people who are good at it go into battle naked while pulling off erratic, unpredictable movements. Not to mention all the oversights, such as the tip of a sword somehow doing more cut damage than the mid-range most of the time.
9d6578 No.15805472
>>15804650
>First-person is nicer for immersion, TBH.
immersion doesn't exist.
>>15805047
the datamining meme is something I made up to deter cuckchan threads like 3x3, you fell for it
9d6578 No.15805485
>>15805470
It's basically just pvk2 combat but much shittier and more gimmicky.
b2e3c2 No.15805498
>>15805461
Is condemned honestly just a fucking good games? Every time a thread like this pops up someone points out how the game does the topic well and honestly I'm thinking of emulating it just to check it out.
>>15805472
>immersion doesn't exist
>I randomly shit threads up because I'm retarded
Thanks, retard. You really got everyone thinking you're retarded because you were so good at being retarded
9d6578 No.15805508
>>15805498
>thinking immersion exists
Games aren't real anon. Sorry you fell for me "shitting up threads at random" but if you are too stupid to see allowing certain things like speccy threads, battlestation threads, or 3x3 threads, you clearly don't belong here.
2cd7ab No.15805520
>>15805498
Condemned has a pc release. I thought it was decently spooky but the combat gets a bit repetitive.
>>15805508
I don't need to make things up to tell cuckchan to fuck off.
b2e3c2 No.15805526
>>15805508
>implying you didn't just look like a sperg or bot
Yeah, it's surprising how many people you can fool into thinking you're a sperg when you sperg out
>people can't talk about vidya unless it's specific topics
>the occasional general thread for full game genres so you don't have to kill other threads by starting a shit load threads based around similar games is bad because they are specific topics
Whatever you say, fag
b69c50 No.15805529
>>15805520
>to tell cuckchan to fuck off
And how's that been working out for you?
9d6578 No.15805531
>>15805520
>I don't need to make things up to tell cuckchan to fuck off.
Because you are a directionless luddite and the exact kind of person that needed to be effected in order to dissuade it.
>>15805526
>Yeah, it's surprising how many people you can fool into thinking you're a sperg when you sperg out
Like you're doing right now? If you want to post your 3x3 go back to >>>/cuckchannel/
>>15805529
My results are in years of the boards history not having those kinds of threads. His results are every day where he needs to spam cuckchan at everyone he disagrees with.
b71046 No.15805542
>>15805470
>The chambering and parrying system sucks ass
>most people who are good at it go into battle naked while pulling off erratic, unpredictable movements
So it's bad because you suck at it and it has high skill ceiling?
>the tip of a sword somehow doing more cut damage than the mid-range most of the time.
Yes. That's called rotational acceleration being at its greatest at the tip, thus dealing more kinetic energy upon impact. Fucking hell, even kendo gets that right.
0d8a9d No.15805544
Don't overdesign it.
Dark Messiah worked because the game is fairly gimmicky, but in a good way, there wasn't much complexity, but there was fun to be had. First person melee combat becomes shit when some over-ambitious devs try to simulate actual sword fighting, or implement some stupid RPS-based mechanic.
9d6578 No.15805545
>>15805542
M&B combat doesn't have a high skill ceiling, it's just easily exploited and incoherent play is rewarded.
b69c50 No.15805551
>>15805531
Speaking as a former vol, they don't actually fuck off because of sages, dubs, redirects, bans, or deleted threads very often. Mostly they fuck off when they get tired of running into a wall of bitter faggots whenever they try to discuss video games on any level other than how much shit sucks, how every thread about a new game is obvious shilling, and how the kikes have to go. The old favorites and Japanese games excepted of course.
b71046 No.15805553
>>15805545
>it's just easily exploited and incoherent play is rewarded.
Do pray tell, what is "coherent play" then?
b71046 No.15805610
>>15805553
Thought as fucking much.
9d6578 No.15805617
>>15805553
pvk2
>>15805551
exactly, what better than tapping into 8ch's paranoia, hatred of shills and dislike of low effort posts with two words?
f33dc7 No.15805628
>>15804631
>>no stamina retarded bullshit
Are you 12?
b69c50 No.15805635
>>15805617
They don't really need the prodding. Pretty much self starters in that area. Hard part is keeping them from doing it to excess. Whatever, it's not my problem anymore.
c71a8d No.15805637
>>15805542
>high skill ceiling
You can go in swinging willy-nilly without any thought and still manage to kill most players. There's no thought to it anon. Mount and Blade isn't an action game, it's a strategy game first and foremost, which is why the best multiplayer in Mount and Blade is found in line battles rather than the more popular deathmatches.
>Yes. That's called rotational acceleration being at its greatest at the tip
A cut at the tip of the blade wouldn't go in deep at all with many of the swords that the game has. The game ignores the fact that swords aren't interchangeable with other weapons or even other swords.
b71046 No.15805673
>>15805617
>pvk2
So this is a shilling thread, then?
>>15805637
>You can go in swinging willy-nilly without any thought and still manage to kill most players
Yes. Keywords, "most players".
Which is true to fucking form when it comes to swordfighting. It's the exact reason martial sports like fencing and kendo put such stringent rules on absolutely everything; it's the oldest—well probably not oldest, but older—form of "final destination only" bullshit.
>There's no thought to it anon
That's bullshit, but I believe you'd believe it.
>A cut at the tip of the blade wouldn't go in deep at all with many of the swords that the game has
You expect the gamedevs to know about this shit when 99% of people who train with swords don't? Moreover, for most swords the optimal cutting point is within a hand's width from the tip anyhow so it's true for most of the swords regardless.
c71a8d No.15805698
>>15805673
>true to fucking form when it comes to swordfighting
Didn't know that knights went into battle on foot, naked and carrying two-handers while spinning constantly and moving their sword left-to-right when they're not swinging over and over again.
b71046 No.15805703
>>15805673
Yeah, like I thought. Check the swords:
http://mountandblade.wikia.com/wiki/Two-handed_weapons
http://mountandblade.wikia.com/wiki/One-handed_weapons
It would be one thing if there was something clearly made for thrusting with a longer needle-tip like, like an estoc. But these are all clearly forward-heavy cutters with the points of percussion high up near the tip.
>>15805698
Well now you're just changing goal posts.
Besides, what retard on a real battlefield would have chosen a little bit of speed in favor of not dying by the first stray arrow? There's a marked difference in stakes, retard.
b71046 No.15805717
No, I did find _one_ with a sharper tip angle. But only it's poorer variant.
c71a8d No.15805721
>>15805703
The best players on Mount and Blade really do just that. As I've said, Mount and Blade really isn't an action game, nor was it really designed to be multiplayer.
b71046 No.15805730
>>15805721
What? Goofing off like a retard? Yeah, that's pretty fucking common too.
c71a8d No.15805752
>>15805730
No, charging into battle like fucking barbarians, killing everyone except for the three other guys who are also charging into battle like fucking barbarians. The speed loss from wearing armour in Mount and Blade outweighs the drawbacks of having no protection. In a multiplayer action game, the most powerful classes aren't the ones that can take the most hits, but the ones that have the best mobility and can attack the fastest while dealing moderate damage.
b71046 No.15805781
>>15805752
Well in theory as long as you don't get hit then it would work like that irl too. The problem is that the maai of two people are usually too similar for such to be easily taken advantage of. But in real life, that's what a spear vs a sword, or being on horseback does, which is why people did it.
Sure, M&B doesn't simulate the different timings of the body properly(taking a step is slow compared to swinging a sword, because of the disparate weights, basically), but games with sluggish movements systems suck anyhow. Arguably what a real swordsman would strive for is that same complete disconnect between upper body and lower body movements, which would allow them to keep moving while fighting at the same time.
But for most people in real life, just swinging a sword and taking a step forward is already pretty fucking difficult.
Do consider the Pareto principle as well; those three guys probably have played all played more M&B than all the guys they kill put together. It happens in real life when you hand a sword to a complete newbie, too. It's actually pretty fun bullying newbies in sparring.
b71046 No.15805784
>>15805781
*have probably all played more
6a01c7 No.15805788
i think the question should be how do you create a first person game that is good
f38d59 No.15805792
>How the shit do you create a first-person melee combat that is good?
you don't. at least not with KB/Mouse or Gamepads. Maybe some future tech VR technology will allow for it to eventually work
76c533 No.15806255
>>15804622
First person melee combat can often be good. The problem is people's perception of what makes melee combat good almost never has anything to do with first person games.
d0a525 No.15806302
Dead Island had this mode where you could control your swing direction.
I had some fun cutting off the arms from the heavies and just watch them weakly try to headbutt you.
The game could have been better but it just feels rushed, a shame really.
6e4680 No.15806326
>>15804622
Start by not making the range buttfucking distance from the target.
f91c8e No.15806356
>confirmed data-mining thread
RENT FREE
6e4680 No.15806390
>>15806356
>confirmed data-mining thread
According to who? you?
387def No.15808111
>>15805025
>Git gud at a game I complained was too easy
???
5dc216 No.15808353
>>15804639
This. Discussions aren't allowed here.
49800e No.15808362
>fps
>melee
>no mention of zeno clash
384b01 No.15808363
>>15806356
>muh data mining
You could attribute that to nearly any thread ever made you nigger.
185501 No.15810139
I like chivalry's combat but it sure does have a lot of bullshit, just the nature of the best i suppose. The audio feedback makes me wince every time I get hit, but in a good way.
9d6578 No.15810141
>>15808362
This one is really bad.
689a5c No.15810636
oh right this thread was autistic
db0778 No.15811082
>>15808362
THIS
Literally a melee FPS, yet no one talked about it before. This is almost 4cuck level.
5b192b No.15811464
Make it challenging.
Give people options to block or dodge attacks and punish people for failing these. If you are not going to die in more than 3-5 hits, you will just facetank it and spam attacks. Then just make it feel smooth and you have decent combat.
Also it is not for first person alone. It is pretty much how you make any game good.
>Quake
>allows you to move away from most of enemy damage, smooth as fuck
>Dark Souls
>fucks you strongly for being bad and it is your fault for being bad, smooth enough
>DMC
>motherfucking difficulty where you die in one hit, you can avoid all damage, as smooth as it can be
Real problem is that basically nobody makes difficult games anymore.
1b9485 No.15812208
>>15804631
>no stamina retarded bullshit
Found the dumbass that spams R1.
2b8d87 No.15812434
>>15804631
this but also:
>attacking an enemy adjusts your characters facing direction towards them to make it harder to take 1 step to the left and lose them off screen
>variety of attacks that all have different effects and purposes, making you think about what is the best attack/combo to use against each enemy instead of just spamming left click
>enemies have a decent amount of variety and a strat that works well against one enemy may just get you killed against another
>enemies become visibly wounded and become reckless and desperate as they lose health
>lots of gore, dismemberment etc
>smarter enemies can adjust their strategy against you, doing things such as rushing you immediately after you swing a heavy weapon before you can recover
59378e No.15812477
>>15805628
>>15805033
>>15812208
the only games i found stamina to be good is nioh since enemies usually have stamina outside some bullshit bosses, so it's fair.
d6cd6a No.15812495
>>15804622
first person melee is shit. it's not immersive to not be able to see your weapon and body position without changing your aim.
115d0a No.15812511
>>15808353
Games are for manchildren. The politics of the gaming industry is for adults. ;^)
3811d2 No.15812589
Pirates Vikings and Knights II was a pretty fun one. I think it's a fine balance between types of attacks and keeping it simple. If you add in too many ways of swinging your murder stick it gets fiddly to use, or if you try to make it so instead of just aiming at the person you gotta hit specific bits it's just annoying. But run and swing to win sucks.
I think the best way to improve them though is a better sense of distance. Maybe its because I'm weird but I never have any real clue what my range is with melee in these games, a spear I know should be longer but it feels as long as a dagger. Make it so you have a very clear idea of how long your weapons are and where their blades are to deal damage but not make it so you need to aim for weak spots in armor or bypass shields.
0826e2 No.15823251
YouTube embed. Click thumbnail to play.
>>15808362
FPS melee? Isn't that a contradiction?
dc5e2a No.15823259
>>15805730
It's like children playing swords
They don't actually attempt to hit each other, and just swing at the other guy's sword
Fucking pussy "fencing", it's like the urbanite estrogen-infused version of sword fighting. Aiming for hands my ass, you could take a five year old and they'd do just as well as these pathetic jokers.
97a788 No.15823266
>>15804658
Yeah but it's still a pretty shit action game.
97a788 No.15823298
>>15804631
This except for the last two points which are to be replaced with physics and tempo and dynamic wounds system where enemies get injured in the place you hit them according to how you hit them and with what.
The same should also apply to the player - say you get shot in the leg with an arrow, you now have to limp. Say you get conked over the head with a club, you have a concussion now. Say you take a sword to the lung, you're a dead man walking.
>>15804727
Except the melee in the second is a lot less satisfying. There was a sort of back and fourth in the first one that made you feel like you were actually sword fighting dudes and demons that, in the second, is mostly replaced with generic animations and enemies that don't really respond when you hit them.
It's still a fun game but the melee is objectively worse even though it's fun to kill demons with a two-handed chainsword.
97a788 No.15823308
>>15804904
>Skyrim
If you eat shit do you deem all food inedible?
>dodge rolls
Kek, neck yourself faggot. Dodge rolls are unrealistic and gay.
29df19 No.15823330
>>15811082
It's an awful game, that would be why is my guess.
>>15811464
The more I think about it, the less viable dodging becomes in a first person melee game without some serious concessions and sacrifices in the level design and player movement department.
97a788 No.15823352
>>15823330
Dash, duck and lean. There, problem solved.
>>15811464
>It's your fault if you're bad at Dark Souls
Saying this as someone who's pretty good at Dark Souls, there are some absolutely high bullshit moments in that game that exist literally just to kill you for no reason so the game can suck it's own cock.
Some of those moments happen on bossfights.
Also, those fucking slime-monsters from Dark Souls 3 are absolute cancer because they fill up the entire screen and just flail aggressively so you can't see shit and you never really know where you are and where it is in relation to each other so you can't really dodge roll away from it's attacks and blocking them fucks your stamina immediately because it does like 5 30% stamina drain attacks in a row.
By contrast, the bosses are piss easy.
29df19 No.15823356
>>15823352
>There, problem solved.
Sacrificing focus on the opponent for momentary evasion in an environment where you are very limited in your area awareness. The only good western FP melee game has this and it's a mechanic that most people who play, especially at a high level, do not use or like.
72889e No.15823363
>>15823259
You're a fucking retard and I'd wreck you 1v1, you pussy.
>They don't actually attempt to hit each other
Yes, because if they are in range to hit each other, the other can hit their hand first or block the attack and then fuck you up from there. The point of all that "fucking pussy fencing" is to be able to hit without being hit in return. It's called "fighting without armor", where actually getting hit has consequences.
It's the equivalent of getting a guy into a joint lock so you can punch him in the face, instead of punching him in the face at the same time as he's punching you in the face.
Buhurt is shit because for every hit they deliver they get one right back, at which point it literally breaks down to luck when someone actually dies. They're not even trying to aim for the gaps and weakpoints in the armor because that could actually be dangerous! No, they're just wailing on the other guy. On top of that, buhurt is skirmishing. It's not one vs one, meaning that it's fucking easy mode to get a hit in. One on one, the other guy isn't going to be conveniently looking away the whole time. And, in buhurt they don't even use the dedicated anti-armor weapon of the middle ages; the fucking rondel dagger.
https://www.invidio.us/watch?v=AnB2qB5va3I
Rondel >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> pussy ass sword (watch bout 3, starting at 2 min)
Buhurt is literally just larping with armor. It's boffer for people with more money.
22cd91 No.15823369
>>15823356
>The only good western FP melee game
Which is what?
97a788 No.15823371
>>15823356
You could be specific with which game you're referring to, but if it's multiplayer know that you're gay and your entire family is gay as well.
Inb4 Chivalry
29df19 No.15823374
>>15823369
Pirates, Vikings and Knights II
>>15823371
the only good SP one isn't know for its good melee combat
97a788 No.15823378
>>15823374
Yep, it's Chivalry and it's multiplayer, nice, double gay. And you're still vague like we're supposed to know your personal, and incredibly shit, tastes.
29df19 No.15823379
>>15823378
>Chivalry
cuckchan down again?
97a788 No.15823384
>>15823379
It's Chivalry but with guns and gay dodge rolls but much worse.
29df19 No.15823385
>>15823384
>but much worse.
I guess it is down.
72889e No.15823390
>>15823374
>>Pirates, Vikings and Knights II
>a source game
>having good melee
Nah, same clunky floaty garbage as all the rest.
97a788 No.15823392
>>15823385
I wouldn't care to look, you happen to have shit taste is all. Don't worry, plenty of people have shit taste - the condition is curable.
29df19 No.15823395
>>15823390
The physics is what makes it good. First person inherently can't handle satisfying melee, so it needs to rely on secondary characteristics.
>>15823392
he's floundering now.
dd47d8 No.15823397
In vermintide they do it by tying your movement speed to the animation of your weapon swing.
So for example if you have a heavy two handed hammer you will be slow at first as you get the weapon moving but as you get to the apex of the swing you can move faster. It simulates inertia in real life.
One step further would be to actually model the weight and momentum of each weapon and use that in the physics engine.
918e02 No.15823399
>>15823379
early chivarly was great, what's you on about?
29df19 No.15823401
>>15823399
It was always a bad pvk knock-off
72889e No.15823405
>>15823395
>First person inherently can't handle satisfying melee,
You're implying that third person somehow can make a satisfying melee game, then?
29df19 No.15823407
72889e No.15823409
>>15823407
Alright, you're a retard too.
918e02 No.15823411
>>15823401
>knock offs are bad, only the original pure nostalgia experience matters, pants down Todd
29df19 No.15823414
>>15823409
What better way to implement realistic and accurate melee combat in an engine that can at best cast a few rays for hitscan and is still basically a quake foundation at heart. The developers of it never had any competence which is why their commercial games were fucking terrible.
>>15823411
I didn't say it's bad because it's a knock off, I said it's bad and a knock off. Learn to read.
97a788 No.15823418
>>15823414
I mean it's better than "the original". I'll grant you that's not saying much but it's still better than "the original".
inb4 the fantard craps himself again.
918e02 No.15823420
>>15823414
Being a knock off is a fact but being bad is just a dicarded opinion, had great fun playing and RPing with this big bad wolf
dc5e2a No.15823421
>>15823363
Pathetic gymnastics. It's trying to poke the other guy, you would do more damage and it would take more skill to punch someone in the face or get them in a headlock than flicking your wrist and calling it a skill. And medieval skirmishes with guys in armor actually hitting each other requires twice the skill, ten times the effort and a hundred times more testosterone than pussyfoot fencing, regardless of whether or not they're realistically going for armor gaps, which is ridiculously ironic for you to be saying anyways because fencers dress up in full armor and squeal away from pokes.
29df19 No.15823423
>>15823418
>I mean it's better than "the original"
nah, it's a painfully slow game with janky combat that always lacked a sense of impact and cohesion. How many hours you got in pvk2?
d148f9 No.15823437
>>15804622
It helps that Dark Messiah has your whole body modeled in first person, so you don't just feel like a disembodied arm swinging a sword.
97a788 No.15823448
>>15823423
I don't need to taste shit to know it doesn't belong in my mouth, I can tell just fine from looking at it.
72889e No.15823452
>>15823414
>realistic and accurate melee combat
You literally can't.
Even something as simple as fucking epee is impossible, because you cannot create physical feedback to simulate being overpowered.
If you can't recreate two levers pushing against each other, then it's literally impossible.
>>15823421
>>15823421
>And medieval skirmishes with guys in armor actually hitting each other requires twice the skill, ten times the effort and a hundred times more testosterone than pussyfoot fencing,
So you admit that you know nothing about medieval skirmishing? Because medieval skirmishes looked nothing like buhurt. For starters, anyone that well armored would be on horse back. For another, there's something called formations.
>It's trying to poke the other guy, you would do more damage and it would take more skill to punch someone in the face or get them in a headlock than flicking your wrist and calling it a skill.
Oh, I'm sorry. I didn't know you were actually retarded.
dc5e2a No.15823457
>>15823452
Wow, did you know that a force far enough away from a weaker force is negated by distance? I'll bet you also didn't know that you can't, in fact, bend a sapling by its base, but you can by its top. Mind-boggling concepts. Truly something the requires maximum skill.
>there's something called formations
<and he's trying to assert that he knows anything about medieval skirmishes
72889e No.15823464
>>15823457
So explain to me how on any modern gaming system you would simulate the most basic fucking concept of any melee fight?
97a788 No.15823466
>>15823452
>anyone that well armed would be on horseback
English knights of the period that armor would be accurate-ish to would prefer to be on foot.
Also, Buhurt is fake because nobody's actually doing HEMA. It's people flailing at each-other until they get tired out and hit the floor.
If you push someone and they fall down, they're considered "dead".
>realistic and accurate melee combat
Exanima sort of does this, actually, since it's primarily physics based. It looks derpy as shit at first but by the time you get the hang of it it looks and feels pretty realistic. Granted, it's isometric not first person.
Besides, you don't have to have full simulation for that there's ways to get around it with animations and not strictly and entirely authentic martial arts. "Realistic" doesn't necessarily mean "literally HEMA", it just has to feel right.
Also, ignore the Buhurt guy because he's an obvious troll.
>formations
Meh, it depends.
>>15823457
>assuming you do
dc5e2a No.15823477
>>15823466
>Ignore that guy, he's a 'troll'
<Immediately responds to me
either practice what you preach or provide an argument. the fact of the matter is that while simulated skirmishes have flaws drawn from safety - and by safety i mean 'not killing the guy' - for the most part, it's still far better in every aspect required than fencing.
72889e No.15823487
>>15823466
>English knights of the period that armor would be accurate-ish to would prefer to be on foot.
Which armor are we talking about now?
>Exanima
Is the very definition of floaty though.
>>15823477
So you might as well go do boffer then.
40e464 No.15823490
YouTube embed. Click thumbnail to play.
Scoot over, niggerfaggots. Big dick coming through.
72889e No.15823492
>>15823490
>posting youtube direct link
filtered
40e464 No.15823495
>>15823492
>Not realizing that every "proxy" site is compromised
Where have you been?
97a788 No.15823501
>>15823487
I mean, English knights have been doing that throughout the 1400s so, pretty much, any tier of legitimate plate armor which is mainly what's worn for Buhurt.
It's floaty until you get the hang of it, after that it tightens up. It's difficult to explain since it's mostly intuitive at that point. That said, you can't have everything, faggot.
>>15823477
>football hooligans randomly beating each other with blunt objects is a better representation of medieval martial arts than
those actual martial arts as extracted from the manuscripts penned by the medieval and renaissance masters who taught them at the time.
Let me get this straight, your problem is that they're actually doing martial arts instead of moshing with iron bars? And you ask why I call you a troll? It's because I'm giving you the benefit of the doubt in assuming you're not actually this blisteringly stupid.
97a788 No.15823506
>>15823490
>Kink Dom Cum: Deliver Ants
>inb4 some cockless faggot complains like the absolute heathen he is
dc5e2a No.15823509
>>15823501
my problem is that they're doing bare-minimum low effort, low skill activity vaguely inspired from reality and calling it a martial art.
97a788 No.15823517
>>15823509
Yeah, that about sums up Bohurt.
97a788 No.15823525
>>15823490
Wait no that's Mordhau(I didn't see the video before posting, it just looked like Kingdom Come from the thumbnail), still nice but not Kingdom Come therefor you lose points.
29df19 No.15823526
>>15823448
0 hours like a pleb.
>>15823506
>goes on to defend based cuckvra's game
Good, don't play pvk2, you aren't wanted.
40e464 No.15823536
>>15823525
Kingdom Come's combat system is cool, but the potential is lost because most of the enemies are complete shitters who can't swing a sword to save their lives (like in reality). The occasional robber knight is basically what I lived for in that game.
fd0172 No.15823541
>>15823490
oh no, those voices aren't in the game are they? mordhau turned into a meme game and clearly going for the reddit audience. what a fucking disaster i am so disappointed in what this game turned out to be
97a788 No.15823542
>>15823526
>is a cockless faggot heathen
>with shit taste
29df19 No.15823544
>>15823542
>still no argument
>plays all the shittiest games anyway
mods are too much for the steam baby, what a shame.
97a788 No.15823549
>>15823536
Being honest, the game absolutely stops being challenging when you get high enough level to use Harod's Sword. Even other weapons become OP which is, other than just the usual jank associated with it being an indie game, the main drawback of the game.
Hard's Sword is literally an instawin button.
72889e No.15823551
>>15823501
>It's floaty until you get the hang of it, after that it tightens up. It's difficult to explain since it's mostly intuitive at that point.
There's also that you really can't use the whole weapon or grapple. I mean, if I want to play tag with a stick, I can just go play with the epee group in town.
Like with the longsword my style is heavily based on Fiore, so if I can't parry and keep their weapon there as I close in and throw them to the ground, then why would I even use a longsword? Like, there are so many better weapons if I can't close in and grapple with it, it wouldn't make any sense.
https://www.invidio.us/watch?v=vyVu0z4aGFc
>>15823509
You have a point for certain fuckers, like Guy Windsor, who just do slow play to the opening basically. He's like the McDojo types who take it so slow that it takes the edge of realism out of it, where if they get into a more intense spar they won't be able to do any of the stuff because their timing is entirely off.
But for all of those guys you have the slavs who take shit at a 100% to make sure it all works.
https://www.invidio.us/watch?v=ln94E9AGYTc
40e464 No.15823560
YouTube embed. Click thumbnail to play.
>>15823541
You're a no-fun faggot. Chivalry had voices like these in the game, as did PVK2 and even Tribes. Cheesy one liners is the mark of a fun game. Enjoy your miserable existence.
72889e No.15823565
Any melee game where you can't just run past a guy and throw him to the ground is shit.
97a788 No.15823573
>>15823551
>you can't grapple
You can,though, you get in close, bowl them over, occupy their weapon, trip them on their ass, hook and control them with your weapon(axes are really good for this) you can even do some neat tricks when you get the knack for height - you can hook someone's feet out from under them with an axe and plant it in their chest. It's one of the most satisfying things in the world.
Grapples are, really, the primary way to fight once you get to the point where you're two dudes in full plate with polearms(like in real life).
Like I said, it's entirely physics based and when you get good enough it gets very realistic.
40e464 No.15823578
>>15823571
Whatever you say, you melodramatic clown. Ever heard of a British comedy group called Monty Python?
72889e No.15823584
>>15823573
Hmm. Spent maybe two hours on the game. Might have to give it another try. Still the problem of physical feedback being lacking.
d726a5 No.15823589
I unironically enjoyed the first person hand to hand in Breakdown. I would love to see a spiderman game with a similar style of combat.
40e464 No.15823592
>>15823585
Will your reply to this post be even more autistic than the last?
97a788 No.15823598
>>15823565
That wouldn't really work irl because, as you see, the guy getting "thrown" is just sitting there and playing along. Shit like that is a one in 10,000,000 instance in an actual spar.
Even some of the more conventional techniques can be difficult to pull of in the context of an actual contest where the other guy is also trying to win - which is why it's always a treat to see.
Usually the spars tend to devolve into more basic forms and techniques, even between very competent swordsmen.
72889e No.15823599
>>15823573
Though what I mean by grapple is literally ringer/abrazare. As in let go of the weapon with one hand and put it on the opponent to control them.
Nothing more satisfying that realizing you're way too close to the other guy in a bind, reaching out for their elbow and just 180 degreeing them suddenly and then bopping them lightly on the back to show how you could have arse raped them then and there.
fd0172 No.15823600
>>15823592
mordhau is fucking done, bro. it's over. it longer has an identity and instead chases the reddit audience. we fucking lost, bro
b1fa39 No.15823605
>>15823589
>Breakdown
Came here to post this.
40e464 No.15823610
>>15823600
>A British comedy group from the 70s is Reddit
Nice dubs. By the way, you shouldn't let your perceptions of an unrelated community on the internet color your perceptions of something that is decent. You are just giving them more power. Just saying.
5d6361 No.15823614
>>15804622
>How the shit do you create a first-person melee combat that is good?
You need a good feedback system, a consultant in the melee combat you're doing, be it a fencing pro, boxer, swordsman, goon with a baseball bat you could mo-cap or at least record or talk with for reference.
Need to compensate for most screens not having 180 FOV like humans do.
97a788 No.15823624
>>15823599
You can kind of do that, you can't out-and-out grab them but you can do the latter thing if you're using a one handed weapon with a shield. There are various fairly realistic ways to grapple and toss with pretty much any weapon combination.
You're never going to get full on simulation(outside of something like Kingdom Come, but then that's sets of animations playing out against each-other instead of physical simulation) so you have to pick and chose. You're going to sacrifice something.
fd0172 No.15823630
>>15823610
monty python was never funny and the type of people who think it's good are definitely people who participate in the reddit community and think the beatles and led zeppelin are good
72889e No.15823634
>>15823598
I've literally done that in a tournament, though. It requires that both have thrown themselves into a bind and the hands are very high, which is admittedly very rare. But it does happen, especially against people who don't know what to do in close play.
>Usually the spars tend to devolve into more basic forms and techniques, even between very competent swordsmen.
Yes, because 90% of all the techniques can only happen when the other guy makes a huge mistake and you are in the right position and timing to take advantage of it.
>Shit like that is a one in 10,000,000 instance in an actual spar.
Which is why you have a bunch of other things you can do. It all builds to a whole. If he's not trying to guard high while his waist is completely open which would allow for a durchlauffen, instead sticking to a low guard like a pflug/breve, then I'd be using a schielhau instead wouldn't I?
97a788 No.15823638
>>15823630
>literally hates everything
>except pvk2 apparently
Have we found the autists in our midsts?
fd0172 No.15823646
>>15823638
i don't know what a pvk2 is and i hate literally reddit things like monty python, the beatles, led zeppelin and mordhau
97a788 No.15823653
>>15823646
>literally reddit things
>letting your tastes be dictated by what other people like and dislike
>associating good things with bad people makes them bad things
>meme tier opinions
Yeah, no, you're not selling me on you not being autistic.
72889e No.15823665
>>15823624
>You're never going to get full on simulation
Which is what I've been saying for a while now; games simply can't do it with the technology that exists.
243064 No.15823668
19d770 No.15823690
The only games i've ever played with good first person melee combat are chivalry and zeno clash unpolished, yes. but the combat was still fun. would be great if they spent more time on it. zeno clash 2 was a trash game with a good combat system. very unfortunate
fd0172 No.15823691
>>15823653
mordhau
>absurdist meandering lines of dialogue
>ironic british "humor"
>insta kills
literally reddit
beatles
>proto boy band, the first backstreet boys
>plagiarizes a lot of their work
>99% of fans only know them for one album
>only made one decent album
literally reddit
led zeppelin
>robert plant can't sing
>soulless lyrics
>glorified cover band
>supposedly influenced by the blues, but can't into bass
literally reddit
none of these things are good things. they are reddit things for reddit people like yourself
29df19 No.15823698
>>15823653
>stop calling things I like reddit
stop liking reddit things
97a788 No.15823699
>>15823691
I agree with you on everything except Led Zep, there you're just plain wrong.
19d770 No.15823705
>>15823691
>mordhau
i never played it but the combat always looked descent. when you say insta-kills, are you saying able to kill people in 1 hit? because that's not a bad thing unless you mean insta-kill as in a power-up/special that lets you insta-kill enemies in a QTE similar to the chainsaw in doom/gears?
97a788 No.15823706
>>15823698
>things I like
I don't care about the Beatles, I think the speech in Mordhau is cringewrothy and Led Zep is far from my favorite band but you're just tryharding with them.
29df19 No.15823709
>>15823706
learn to read IDs kid, also don't really care about dad rock if you aren't bored of it after hearing it most of your life you might have brain issues.
b1fa39 No.15823719
>>15823691
>>15823698
>>15823709
So did you two just recently learn that 8chan was the "edgy" and "cool" website?
29df19 No.15823725
>>15823719
It's the feeble bitch website for soft men who sit back and complain and never change their ways while having no outward impact. We're posting on a board ran by a 270lb jewish autist who consumes 5 pounds of ice cream cake a week. Do you seriously think that? Fall for the red anon memes?
97a788 No.15823731
>>15823709
>literally hates music because his dad likes it
These new generates, they keep making them dumber and gayer.
29df19 No.15823735
>>15823731
>literally hates music because his dad likes it
>literally
wew
b1fa39 No.15823741
>>15823725
Did you not see the quotations I put there or what
97a788 No.15823744
>>15823735
You're still trying, faggot.
29df19 No.15823751
>>15823744
no
>>15823741
where's the edgy part of the posts you're replying to first
19d770 No.15823754
>>15823719
theyre likely cuckchanners.
cuckchanners are mostly normalfags from faceberg and reddit that came post-5guys
>>15823725
anon, do you have a brain problem?
>>15823744
is he trying? or is he *literally* trying.
29df19 No.15823762
>>15823754
lets talk about why you think zeno clash has good combat instead, I'll start: It doesn't and has no depth.
97a788 No.15823767
>>15823754
Well if he's trying he's literally trying and in this context there's no need nor room for intensification.
ce0497 No.15823772
YouTube embed. Click thumbnail to play.
best fps melee right here
19d770 No.15823788
>>15823762
i liked the melee combat, everything else (including the game) was trash. it wasnt super deep or anything, but the hits felt very satisfying. the melee combat was deep enough. allowed for punches, kicks, strong attacks, fast attacks, throws, dodges, sliding, blocking, jumping, and it all worked in conjunction with the movement which gave a great amount of control.
however another problem was that the AI and enemy types weren't able to push you to really utilize it to its full capability. i was eagerly awaiting the sequel, but they just somehow made it worse.
>>15823767
is there no need or room for intensification? or literally no need or room for intensification?
please clarify.
c9203b No.15823812
>>15823495
Who is paying you to keep lying like this?
19d770 No.15823816
>>15823812
when using hooktube/invidious they still get the views, but they dont get the ad-views… so he's only like 95% wrong.
62c5ca No.15824069
>>15823816
I've seen others say that they get the views too, because as soon as those websites appear they are a ticking time bomb until Google shoves their dick down the webmasters throat and forces them to comply. I honestly don't care because it matters about as much as voting in an election. Not to mention anyone on here could be lying at any time.
33bf7d No.15824082
>>15823772
Todd will defend this.
19d770 No.15824085
>>15824069
>Google shoves their dick down the webmasters throat and forces them to comply. I honestly don't care because it matters about as much as voting in an election
>bypassing youtube doesnt make a difference to google, but google is willing to put in a significant amount of time, money, and effort into shutting them down
>voting doesnt matter, but politicians and (((interested parties))) spend a significant amount of time, money, and effort into subverting the integrity of the election
you fell for the shilling hook line and sinker, it seems.
23f49b No.15824092
jiggle physics and large breasted female combatants in skimpy armor
62c5ca No.15824213
>>15824085
Yeah I'm sure Google spends so much money getting some clown to pass ad revenue to them. They probably tossed him a few token grand and he gave up. People are weak, especially when they aren't getting paid.
Voting really doesn't matter when ex-felons, dead people and illegal aliens are voting for you. It's a fucking joke. But go ahead, be a civnat, I guess.
19d770 No.15824287
>>15824213
none of that has anything to do with being a civic nationalist, which is an oxymoron since nationalism includes love of a culture and culture coorelates with race and ethnicity.
but yes, they spend a significant amount of resources to subvert both of those things, including getting people like you to not vote, which you fell for.
you should try to stop listening to jews. let me guess, are you also mgtow? or were you smart enough to atleast see through that one
62c5ca No.15824447
>>15824287
I do vote, because it takes very little time, but I have zero illusions of it actually mattering.
19d770 No.15824515
>>15824447
local elections matter, anon. especially in smaller communities. as does participating in jury duty.
021057 No.15824539
>playing Mountain Blade multiplayer
just… stop
ccf1dd No.15824541
>>15804622
>How the shit do you create a first-person (anything) that is good?
you can't, it's imposible
it's like trying to create frozen fire or shiny darkness
nothing made in first person is ever good, it never has been and never will be
263f08 No.15824592
>>15824287
>bitching about MGTOW
So what are you tradfags doing about the horrendously biased and fucked up way marriage is handled in the west? What's that? Nothing? Oh okay then well I'm going to continue not giving a fuck about women then. You want more white babies right? Then why aren't you attacking the thing that is preventing white babies from being made? Could it be that tradfaggotry is just white women desperately trying to wring in the last few suckers out there before the marriage scam finally runs dry by exploiting nationalist feelings? Fix marriage or shut the fuck up because nobody cares otherwise.
14ed18 No.15824597
>>15823772
Even actual turn based JRPGs don't miss this much.
19d770 No.15824628
>>15824592
>what are you tradfags doing about the horrendously biased and fucked up way marriage is handled in the west?
be white, marry a good women. have high standards. dont settle.
> You want more white babies right?
yes, thats why i have a few.
>Then why aren't you attacking the thing that is preventing white babies from being made?
whats that? jews pushing mgtow/incels? and the useful idiots like yourself?
> Fix marriage
what do you mean by this? by far most white (first) marriages are succesful and dont end in divorce.
19d770 No.15824642
>>15824597
they do if the enemy youre attacking uses spells to buff dodging/agility while killing their opponents accuracy.
dont know if thats happening in that video, though
898505 No.15824647
>>15824628
>>15824592
How about you both shut your nigger cum slurping cock holster mouths.
19d770 No.15824655
>>15824647
>cuckchan: the post.
shoo
b44668 No.15824675
Kicking and ragdoll physics. It really helps that DM puts the Source engine to better use than fucking Half-Life did. Chucking barrels at dudes and kicking people into pits/spikes/etc will never get old.
Off-topic, has anyone had a problem where Dark Messiah will completely shit the bed in terms of framerate, regardless of graphical setting? I can't seem to find anything that addresses this or offers a solution.
19d770 No.15824683
>>15824675
100% agree. ragdoll physics make them so much more enjoyable, and its not just aesthetics. it plays into strategy as well. especially when you can launch people into other people.
try using different vidya drivers.
2cbb19 No.15824688
>>15824683
>kinda old game can't run
>roll back graphic drivers
>it runs perfectly fine
>this happens constantly with kinda old game
Nothing to see, literally nothing is happening.
e21845 No.15824697
Dying Light has some pretty satisfying combat that's mainly do to how zombies react to getting smashed by a hammer.
>>15804904
>It's on a separate layer so I have no fucking clue how long the reach is
I was thinking of a way to fix that and my best idea was to have something on the HUD or even the weapon itself that gives you a small indicator if you're close enough to use your weapon. Like for example there'd be a light on your hud that'll glow yellow if you're close enough to use some moves like a thrust and green if you're close enough to use all your moves.
263f08 No.15824709
>>15824628
> Fix marriage
>what do you mean by this?
Holy fucking shit white bitch confirmed. Thank you for admitting your movement is 100% commited to doing fuck all to fix the single biggest threat to the white birth rate. You don't actually give a shit about whites you just want a free ride from some nationalist that is stupid enough to fall for tradfaggotry. If you actually really care about the white race you will fix marriage or shut the fuck up because nobody cares otherwise.
c3b84a No.15824732
>>15804622
>What are some elements that are crucial for FPM games?
Command moves.
>w,w to dash
>dash + melee = poke move
>crouch + melee = hit low
>melee + shoot = grab
>wsad input for special moves
>melee + shoot + alternate = roman cancel
19d770 No.15824733
>>15824688
i work in IT… dont get me started on legacy shit and how young people in the industry defend it.
>>15824709
>i have no way of fixing marriage
>but youre the enemy because you dont either
literal nigger logic.
i gave multiple ways to fix the problem both short and long term
<have more white babies
<be white
<find good woman
<have high standards
but youre too much of a kiked npc to realize it, because your stupid kosher life choice is actively working against it because your solution is "have less white babies"
yea, that'll fix the problem, chaim. thank you. you are our greatest ally.
263f08 No.15824746
>>15824733
None of those things fix marraige. Unfuck alimony, unfuck divorce court. Then MGTOWs will gladly make white babies. If that's your real end goal then go out and fix shit nigger. Chop chop. If you actually really care about the white race you will fix marriage or shut the fuck up because nobody cares otherwise.
19d770 No.15824756
>>15824746
unfuck it by having more white kids and raising them correctly.
but if youre white it doesnt really apply since most first white marriages dont end in divorce.
34c983 No.15824765
>>15824746
> Then MGTOWs will gladly make white babies
That's bullshit and you know it.
75a92e No.15824798
>>15824756
you have to be dirt poor to afford having more than 1 kid (state pays for them)
middle class people can't afford children
ecfab8 No.15824809
>>15824765
hapas it is, then
19d770 No.15824963
>>15824798
thats only true if you plan on sending them to (((college))) like a good goy. food is the most expensive, which is why i mentioned finding a GOOD woman. a good woman will know how to cook, or atleast be motivated to learn knowing thats one of her jobs as a mother.
housing is the biggest overall cost, but you needed to live somewhere anyway.
62c5ca No.15825124
>>15824746
>Unfuck alimony
This isn't a federal issue, it's a state issue. If alimony bothers you that much, move to Texas. Good luck outbidding all the California refugees on houses.
b12ea1 No.15825159
>>15804622
>How the shit do you create a first-person melee combat that is good?
It's not easy, but I have a few ideas, first of all.
AND the FOV is shit
sarcastic shit aside.
Marvellous.
5e33b3 No.15825174
>>15825124
>If alimony bothers you that much, move to Texas.
>You shouldn't want things to be fixed, you should just keep running away (even when I know that you can't get away from all the horrible shit that is happening to western society now)!
Your mentality is utterly moronic.
b12ea1 No.15825178
>>15825159
Turns out fps serious talk, is just a low tier fetish supression.
Why are we even here. Fetish-shit or click-byte?
62c5ca No.15825192
>>15825174
Considering the guy I was replying to was utterly blackpilled into not having a solution at all and dying a virgin, it's a pretty easy and workable alternative. But thanks for the (1) and done drive-by. States exist for a reason, you know.
ecc50c No.15825968
>>15824809
Hapas are resentful, mentally unstable little cunts; though usually intelligent enough, they pose as great a threat to the race as kikes. Make white babies, or dont at all.
6b1a32 No.15826686
>>15804639
If this is bait, then you are one layer of irony too many. It's one thing to collect personal data, but feedback and discussion is perfectly acceptable, especially in current year when video game producing companies don't listen to it and instead use focus groups made up of barely functional anthropoids, who would forget how to breathe had it not been hardwired into their nervous system, to determine which features to keep.
7a75ee No.15826817
>>15804727
Shadow Warrior felt like flailing at holograms.
18370d No.15826853
>>15824675
Get a pirate version, I don't know why but they universally run better(for DM, I mean). I think it's mainly just DM having trouble with newer machines.
If I'm not mistaken there's an patched up GOG version torrent floating around that's absolutely delicious.
In any case, I first played Dark Messiah somewhere around 2012 and I keep coming back to it a couple times a year at least. Given how simplistic and linear it is, it's surprising how much absolute fun it could be just to fuck around with.
They literally don't make games like this anymore, l can count on one finger the number of games in the last 10+ years that have me coming back the way some older games do. It's not even the nostalgia, they're just fun to play.
18370d No.15826866
Also, this entire thread has gone off rails like a motherfucker.
7a75ee No.15826946
>>15823690
Glad I'm not the only person who thought Zeno Clash 2 was garbage. After the first game I was hyped for it.
ff8e9d No.15826952
>>15826866
All they had to do was play PVK2. Now here we are.
23f49b No.15827006
>>15826952
you are no man!'
ba0a3e No.15834549
You don't. First-person is fundamentally opposed to avatar-oriented action because the player never has an intuitive sense of where their own collision zones begin and end. Pick some sort of third-person perspective and stop wasting your time with this fucking retarded perspective just because you're obsessed with "immersion". Can you imagine if they had decided to make Super Mario 64 in a first-person perspective? That's the level of retardation that developers succumb to when they try to put makeup on the pig that is first-person.