also it's fuggen trash
>talks about gameplay after telling it's autistic story setting, etc. (ie bad game cumming through)
>Joyride will use simple 2D pixel art and a limited color pallette (like Cave Story, Nuclear Throne, Broforce) so
that we have more time/resources to build multiple gameplay modes and an expansive story. Approximately
60% of the game will be a top-down isometric shooter/beat-em-up with heavy action RPG elements, satisfying
action, and dense skill trees. There will be a meaningful level system and different ways to play effectively
>simple 2D pixel art
>60% of the game will be a top-down isometric shooter/beat-em-up with heavy action RPG elements
>60% bad game 40% bad everything
lololololo