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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 0f1f8f1e3874b3d⋯.png (197.89 KB, 376x265, 376:265, splatt.png)

946ed5  No.15770753

Let's throw around some ideas on how to do it.

946ed5  No.15770825

bump


b930ec  No.15770838

That's pretty fucking gamer, are you gonna make a Patreon my dude?


5cdc6c  No.15770844

Make every monster female.


946ed5  No.15770846

>>15770838

Nah, I don't wanna make people give me money if I am not sure if I can get it done.


7baaac  No.15770866

>>15770846

Just imitate the stage design and gore from the first game and make sure it isn't a shitty clone op.


946ed5  No.15770884

I want to copy the exact feel and gameplay. The physics of the player. Weapons are what I will have trouble implementing. Anyone wanna help?


7ecf34  No.15770913

File: 20e9641f802ff6a⋯.png (427.93 KB, 929x878, 929:878, sda.PNG)

It's right there, you fucking newfag.


edc512  No.15770946

>>15770753

Before you work on the theme of the content you have to build the groundwork for the gameplay, and since you seem to be new to this I would advise to stick with one genre. So either a standard brawler with emphasis on fighting or a platforming game with basic enemy encounters. Combining both like Splatterhouse did could be too much to tackle at the beginning. The brawler only needs a engaging fighting engine. The platformer needs complex level design and top notch physics or the whole concepts falls flat.


efb18b  No.15772172

>>15770884

Here's a tip. Work on learning how to do things and implement the gameplay by yourself first. Use ripped sprites from spriters resource and shitty programmer art edits, then once you have something to show for it, show people a test map and ask if they would want to help you out with graphics, music, and shit once you've proven you can do something on your own. Showing you aren't just another idea guy faggot is the first step to getting people to help you. The second step is having the project look like it would be fun to work on, so make sure the gameplay is down solid and fun before making your recruitment thread. Prepare a video of shit that will inspire people if you want, in your case a Splatterhouse video so people get it even if they haven't played before. Even with that, people are busy so you might not find people to help at first.

After you make some non-debugging-related content, upload that shit to the next AGDG demo day thread and people here will give you tips on what you're doing wrong and how to improve it and post bugs they noticed. You'll also find out how the game runs for them. If you don't flip your shit and take the constructive criticism, people will be happy to see the progress you make with each demo you put out and you'll feel better knowing your game won't end up a piece of shit nobody played or some feature creep vaporware by listening to a bunch of dicksucking reddit faggots. After all, what's the point of making a game if nobody, not even you, will play the damn thing?


b60470  No.15772351

File: fa29ee8b2882849⋯.png (278 B, 20x29, 20:29, ClipboardImage.png)

I've made you a sprite OP, this should give you a good starting point


2169a8  No.15773234

>>15770753

>gamer maker studio

don't, use godot or love, or even better don't use any gay shit

i doubt you actually have the slide kick or did the attacks in mid-air properly you stupid nigger


946ed5  No.15773618

>>15772351

That is actually quite nice. Thank you, anon.


946ed5  No.15773623

OP, back here. Anyone know how to get into the coding of the original game?


46e8b6  No.15773677

>>15773623

It's easy as fuck, go learn some basic coding first before you dip in.


5cdc6c  No.15773688

>>15773623

We have IDs there, newfriend

Do you know anything about game devving?


dace8d  No.15773787

File: d3728fcad09f548⋯.png (19.72 KB, 493x466, 493:466, d3728fcad09f5487f0befcf5af….png)

>>15770844

Can they also be sexy?


5cdc6c  No.15773816

File: cecbeb6660c3e25⋯.png (Spoiler Image, 261.45 KB, 1420x1044, 355:261, ambiguous.png)

>>15773787

I should hope so.

>tfw there's next to no Splatterhouse r34, much less with females


4d2d60  No.15773897

File: 675ef1a0b3c2a89⋯.jpg (229.12 KB, 1013x1350, 1013:1350, 18d6e65e7af5598ada7a1e6538….jpg)

>>15773787

How couldn't they be?


97b196  No.15773906

File: 434e41ec04ae1b2⋯.png (204.31 KB, 431x314, 431:314, bad.png)


dace8d  No.15773941

>>15773816

I feel your pain. Sadly it is always the shit that appeal to normalfags the most that get the most, if not the best, r34.

>>15773897

To be fair there are a lot of fugly monster girls out there. I blame /d/ and the Nips for this.


7ecf34  No.15774044

>>15773688

he doesn't, he's an underage b&


946ed5  No.15774172

>>15773688

Yes, a little bit. I just need the tools to get into the code.


dd316f  No.15779557

File: e2a6db650b19512⋯.png (248.38 KB, 380x423, 380:423, game_maker.png)

> let's use the worst 2D engine available

simply ebic


946ed5  No.15782901

>>15779557

What are some better ones?


946ed5  No.15782933

/v/ let's do this. Anyone else got Game Maker Studio? I'll make a demo and post it here and you guys give me criticsand help with the project?


1d9522  No.15786185

File: 6321745ee71d1d7⋯.jpg (40.35 KB, 336x444, 28:37, f696c458647b1bf5eb235d18df….jpg)

>>15782901

>What are some better ones?

I swear, if he says Godot…


f1ed24  No.15789955

>>15782933

>and help with the project?

wonder how many people loaf about on /v/ who could actually help you make a game


55e4ce  No.15789963

>>15786185

do pygame or love

2d game programming the easiest shit

call me when you try juggling 3 opengl tools/frameworks to try loading objs


ceb3b6  No.15789976

>>15773787

make the enemies lolis


ceb3b6  No.15789977

>>15786185

>I swear, if he says Godot…

is it not good for 2d?


f1ed24  No.15789990

>>15789976

make everyone a loli


0a905e  No.15789993

>>15789977

The 2D engine is much better than the 3D one. He's probably a Unityfag or Game Maker shitter with stockholm syndrome for his bloated 2D engine with higher system requirements than Crysis.


0d72ba  No.15789998

File: 1535631eecc4e44⋯.jpg (149.31 KB, 632x681, 632:681, 1524256100404.jpg)

>making a 2D game in the current year

ISHYGDDT, also if anyone is actually wanting to make splatterhouse DONT announce the development at all, just release it when its done and on a throwaway account so you dont get buttfucked by whoever owns the rights


eb3cf7  No.15790089

>>15789977

>>15789993

To be fair Godot 3 just released this year and their 3D engine is not complete yet. In December last year Juan Linietsky did a talk in my college showcasing the godot 3 beta and he pretty much said they were aiming for some weird lightning system that was difficult to implement. He also spilled his spaghetti for 10 minutes when the projector failed at startup.


a7b4ff  No.15790732

File: 81a33b4ad0ee7dd⋯.png (205.41 KB, 329x386, 329:386, ClipboardImage.png)

>>15789998

>he hasn't played Hollow Knight


e9878f  No.15792127

File: e5581a27f3a1cc2⋯.png (20.68 KB, 235x235, 1:1, 1424485010766.png)


3633a4  No.15792135

Make it even more violent. I really enjoyed how everything you hit just fucking explodes or gets cut in half– That never got old for me

Shit was siiiiiick


e57624  No.15792164

make it a pixel-art 2d platformer

make a patreon and shill it a lot on reddit after making a 10 mb gif


483d3e  No.15792187

>>15792135

A lot of unique animations for those monster deaths, though.

The charm in Splatterhouse was a lot of variety.




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