>>15770884
Here's a tip. Work on learning how to do things and implement the gameplay by yourself first. Use ripped sprites from spriters resource and shitty programmer art edits, then once you have something to show for it, show people a test map and ask if they would want to help you out with graphics, music, and shit once you've proven you can do something on your own. Showing you aren't just another idea guy faggot is the first step to getting people to help you. The second step is having the project look like it would be fun to work on, so make sure the gameplay is down solid and fun before making your recruitment thread. Prepare a video of shit that will inspire people if you want, in your case a Splatterhouse video so people get it even if they haven't played before. Even with that, people are busy so you might not find people to help at first.
After you make some non-debugging-related content, upload that shit to the next AGDG demo day thread and people here will give you tips on what you're doing wrong and how to improve it and post bugs they noticed. You'll also find out how the game runs for them. If you don't flip your shit and take the constructive criticism, people will be happy to see the progress you make with each demo you put out and you'll feel better knowing your game won't end up a piece of shit nobody played or some feature creep vaporware by listening to a bunch of dicksucking reddit faggots. After all, what's the point of making a game if nobody, not even you, will play the damn thing?