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File: 0e3b1042b6eeefe⋯.jpg (26.36 KB, 266x375, 266:375, Endless_Legend_Box_art.jpg)

715920  No.15769596

whats your favorite strategy game?

for solo play

4c4487  No.15769790

Recently Ultimate General: Civil War.


8691ad  No.15769898

>>15769596

Endless Legend is pretty comfy and so is Endless Space 2.

It's great to pick Necrophages\Craven and go around the world eating\invading everyone else.

I used to enjoy Rise of Legends but it's getting harder to run it on Windows 10 due to compatibility issues and it reminds me too much of Dawn of War 3 anyway.

I'd like to play more RTS games but the micro gets to meet heavily. It's disapointing when you want to just make huge armies with lots of different units to see flashy combat all around, but then you find out that you're actually supposed to use a small squad of 3-4 unit types only to reduce the micro needed while keeping options open for you.

I kinda want Dominions in real-time, but with some more QoL upgrades and some more automation.

Yes, I know about Kohan but squads are still just their frontline with support and they are too small.


9e6861  No.15769910

Warbreeds


09b756  No.15770140

>>15769898

>I'd like to play more RTS games but the micro gets to meet heavily.

I wonder if RTS as a genre died out because developers kept focusing on multiplayer gookclick rather than big single player campaigns.


3a531f  No.15770176

File: d4425fe6dbce753⋯.jpg (68.11 KB, 500x400, 5:4, ogre_battle.jpg)

File: 504252c73e87225⋯.png (16.94 KB, 734x455, 734:455, wife2.png)

>>15769596e

Ogre Battle: March of the Black Queen. Ogre Battle: Person of Lordly Caliber is fun, but I feel this is a case where the first game outshines it just due to the better story it has.

>>15770140

I thought RTSes died toward the late 00's due to the prevalence of FPSes on the market, which sold like hotcakes. It didn't help that Blizzard was focusing on WoW for most of that period instead of a new Warcraft/Starcraft.


3a531f  No.15770177

>>15770176

Shit. Meant for >>15769596


07ed21  No.15770180

>>15770140

They died out because publishers didn't find them as profitable. Single-player-only campaign RTS are just as bad as gookclick, by the way. Good RTS are focused on multiplayer but unlike StarCraft make poor spectator sports because there is too much happening. SupCom for example.


8691ad  No.15770191

>>15770140

I think that most people who try RTS games go in expecting the unit aspect of an RTS over other games, controling a large amount of varied units in gigantic battles, but they end up feeling a bit let down in the long term once it's painfully obvious that's not what the genre is about at all.

It's really no wonder that turtles appear since that's the second thing they try RTS games for and the one that tends to work the best anyway.

I believe that the problem is the control scheme that works reasonably well for controlling an handfull of units with every detail given by you, but it doesn't scale well at all with more units, more frontlines and more types of units.

It's the control scheme that has to change in order for RTS games to resurrect.

Single Player campaigns are nice, especially since they offer good introductions to each faction if done well, but I think they end up shining because they create a bigger sense of scale, like the war you're fighting isn't just limited to this map, which helps with the idea of "big war, lots of units". They also tend to actually include large battles since the devs can fudge the rules a bit, give you structures for far more resources than usual, bypass the initial build phase and especially having the AI fight you in an interesting way instead of in an optimal way.

Again, I think the controls of an RTS work far better for RTT instead, both in singleplayer and multiplayer. Once you try to scale your army up, the micro gets unbearable, the map won't support it and your oponent will cheese it instead with smaller but more effecient armies that likely won't even let you reach that scale.

This is why I'm actually trying to make my own RTS and eventually put up a prototype in the /rtsg/ to get feedback.

Way I see it, it should be a bit like Dominions where an army is commanded by a general \ leader that you command in turn, telling him to move somewhere or attack a position \ army and he takes every troop assigned to him.

However unlike Dominions, where you queue production of troops and they are added to an army, I'd rather have you tell the game "I want 50 Swordsman and 30 Archers in this army" and as long as the leader is near a base that can produce these units, they'll be made and automatically added to it.

Also, unlike KOHAN that gets boring really fast because that's pretty much the only thing you did the whole game, I'd include some more interaction with abilities like this:

If you give a certain equipment to a unit, he may get a lesser power that he uses on his own in combat automatically.

If you include a special\support unit or equipment in your army that gives you a major power, it will be available for you to use. Selecting your army shows you how many "charges" that power has since it's based around how many units have it. Clicking that button and using that power will tell the closest valid unit to move in range and use that power so you don't actually have to select each individual unit or change.

This would mean you could easily make an army with default units, swap their equipment to give them special powers too and include support units that use their abilities on their own but also give you major powers to use tactically.

Bigger and better battles with 1/10 of the micro.


1064db  No.15770197

File: 6e10f9ebdec9193⋯.gif (967.37 KB, 245x250, 49:50, 1538910782521.gif)

>>15769596

is it Endless Legend solo play fun? I picked it up some time ago but quickly dropped when I realized it`s a Civ style game that really shines on multiplayer, am I wrong?


8691ad  No.15770225

>>15770197

You are horribly wrong.

It works just as well in singleplayer as in multiplayer, with the added bonus that diplomacy with the factions has nice splash art of them too.

You can also play at your pace instead of waiting for your friends, which means it's the perfect game to grab a cup of coffee and relax. Until a Necrophage shows up at your borders.

The visuals are great, the soundtrack is the best part of the game and the mechanics are fun enough to play and master.

>I realized it`s a Civ style game

This is false simply because every faction plays in a very unique way, also a great thing about the game. Try the Vaulters first to get an introduction to it, then try other factions.


ef3d4f  No.15770233

civ 5 super powers mod version 5 is pretty sweet. managing manpower and consumer goods with electricity once you reach that age is pretty tight.

One thing i noticed in one game of civ 5 is me and another civ had roads all between our cities and made lots of cities near each other and never once went to war with each other and were pretty good pals. Never seen this behavior before. Did it glitch out?


b8dade  No.15770244

>>15770140

It died because the average gamer is a fucking retard that can't handle multitasking. The most popular game mode in shit like SC/WC was dota where you only control a single fucking unit. "gookclick" has nothing to do with it.


1064db  No.15770254

>>15770225

I only played Cultists, their units looked like nothing I`ve ever seen before and the idea of building a mega city seemed so cool, just later I discover they are kind of a wonky faction


bb2425  No.15770272

>>15770197

I'd rather play singleplayer because that way you don't get zerged by every player within the first 10 turns just because you picked Cultist.


bb2425  No.15770277

>>15770254

>another Cultist main

Ah, I see you are clearly a man of taste.


dc8e52  No.15770304

>>15770225

BRB, reinstalling


1064db  No.15770310

File: b72023bb317d45e⋯.jpg (74.71 KB, 480x469, 480:469, 1465721423528.jpg)

>googled Endless Legend and realize it`s on sale

a-am I on a shill thread?


4c2696  No.15770344

File: 691282078343a21⋯.png (64.25 KB, 500x500, 1:1, benis.png)

>>15770310

do you realise what day is it?


48f85c  No.15770347

File: f07dc4a7ae260e2⋯.jpg (43.67 KB, 900x599, 900:599, 92eb90df746827870312906999….jpg)

>>15770310

>How dare people talk about a 4 year old game that happens to be on sale because the largest platform on PC is doing a store-wide sale

>They must be shills

Nah, you're just a massive faggot.


4dac42  No.15770353

CK2, Rise of Legends, the campaign mode of Starcraft/Brood War (well, the multiplayer also, but the singleplayer campaign is good in its' own right), EU4

>>15770310

Anon, it's black friday; everything is on sale.


c9c202  No.15770362

File: 855ff12e707ee5c⋯.png (113.77 KB, 955x836, 955:836, Apply directly to the head.png)

>tfw Dawn of War Series died because some suit monkey forced Relic to turn DoW3 into a pseudo-moba.

It's not fair.


1064db  No.15770446

>>15770344

>>15770347

>>15770353

stop bullying me I fucked up


2f7380  No.15770564

File: 71f908dc7d3ea80⋯.jpg (18.09 KB, 293x340, 293:340, Dune_2000_Boxart.jpg)

>>15769596

I love endless legend, but the multiplayer always fucks up for me and its really aggravating resetting the game every 20 turns.

For solo play, I have lots of Love for Dune 2000. I don't know why I loved it more than all the other Westwood games of its time, but I really played a lot of that game.

Total Annihilation and Supreme Commander Forged Alliance are the two RTS games I have sunk the most of my life into though.


89dfe0  No.15770640

File: 31aa30264a3f43b⋯.png (34.14 KB, 640x480, 4:3, emperor-of-the-fading-suns….png)

File: c4a5ecc970a9c20⋯.png (21.89 KB, 640x480, 4:3, emperor-of-the-fading-suns….png)

File: a1109dcf2fe7c47⋯.jpg (51.78 KB, 640x480, 4:3, odious.jpg)

File: e8caad872f32508⋯.jpg (77.07 KB, 640x480, 4:3, 88393-emperor-of-the-fadin….jpg)

File: 0819304aa773234⋯.jpg (111.29 KB, 640x480, 4:3, stigmataarmy.jpg)

>no love for /classics/


89dfe0  No.15770656

File: 3e400ad97a642be⋯.png (45.31 KB, 656x439, 656:439, pEnHN.png)

File: 47ccde61662922f⋯.jpg (88.4 KB, 640x400, 8:5, 886-centurion-defender-of-….jpg)

File: 3ea3fb29612e326⋯.jpg (87.75 KB, 640x400, 8:5, 884-centurion-defender-of-….jpg)

File: d810a9483fe0d3c⋯.gif (29.21 KB, 640x400, 8:5, 41463-centurion-defender-o….gif)

File: 18655997b445d06⋯.jpg (48.78 KB, 540x333, 60:37, gfs_29900_2_7_mid.jpg)


89dfe0  No.15770674

File: e7fed489e578410⋯.jpg (102.99 KB, 798x800, 399:400, lords_of_magic_cd_tray_lin….jpg)

File: 9c199e3d932c3a2⋯.png (229.4 KB, 643x483, 643:483, MOO2.png)

File: 85c7aa9bd6a7c87⋯.jpg (79.44 KB, 854x480, 427:240, yui6.jpg)

File: bdef66a772f49b6⋯.jpg (113.12 KB, 639x361, 639:361, 2439c6471b353200dce8da2072….jpg)

File: 20364c03febd97a⋯.jpg (26.55 KB, 480x360, 4:3, hqdefault.jpg)


3f8916  No.15770747

>>15770674

I fucking loved lords of magic. Id kill for a rerelease with cleaner graphics and a larger map. Hell, even a pseudo random map generator would make the game absolutely wild.


4c358c  No.15770862

>>15770191

Single player campaigns tend to be trash because you either get to build up a base while the already established enemy just drip-feeds you small attacks instead of crushing you with his starting forces, or, the game starts you off with lots of troops and omits economic development and is basically for the kind of 80 IQ mongs who don't enjoy basebuilding.

An RTS is pretty hard to justify for making sense outside of a tournament sort of environment, which is what online / skirmish basically is.

As far as controls go, SCFA basically nailed unit production and rallying (you can give detailed sets of waypoints for factories looping a given set of varied units, and can adjust these at any time without having to redo it) and the SCFA mod Zulan's Hotbuild did a fairly good job for hotkeys, although I think a branching selection method would have worked better than a cyclical one.


9c45f2  No.15770947

I could never get into Endless Legends. Something about the combat bothered me. Is it better if its played on auto resolve? Or is the AI retarded and you end up losing 10 times more troops than if you did it manually?


4f05f9  No.15771048

File: 2985122e1143f5e⋯.png (776.99 KB, 819x880, 819:880, 1541453331966.png)

>>15770640

man I never heard of this one, it looks pretty fucking cool

I really like when I randombly stumble across actual Gidden Hems™


89dfe0  No.15771071

File: eeb4cf929146b13⋯.png (20.45 KB, 501x636, 167:212, 5c342d6bee96275fd554ad7798….png)

>>15771048

It's got a temperament of a mule and it's just about as easy to get to run on a modern PC. But you're not going to find a better not40knotstarwarsnotdune gsg, You could also look into another holistic dos classic: Merchant Prince.


4f05f9  No.15771084

>>15771071

you mean this one? https://www.old-games.com/download/7916/merchant-prince

there are other games named Machiavelli: merchant prince on a similar vein


d72875  No.15771120

YouTube embed. Click thumbnail to play.


89dfe0  No.15771128

>>15771084

I mostly played Machiavelli the merchant prince but add several remakes, several cash-in remakes after the original devs folded, different regional names and amiga/dos/whatever versions and you're left with a mess. Great game when you want to relax, earn some shekels and burn the competition. Or declare a crusade on a plague ridden Mecca so you can unload your stash of pearls for massive shekels.


4f05f9  No.15771237

>>15771071

forgot to ask: anything I can do to make it work on a modern OS without praying to the god emperor Leto II?


07fa59  No.15771338

>>15770640

Which mod should I use for this game?


4f05f9  No.15771412

File: 4fa23dd6a888346⋯.png (13.78 KB, 369x300, 123:100, asdaa.png)

>>15771338

I tried this https://sites.google.com/site/emperorwarsfadingsuns/home/emperor-of-the-fading-suns-emperor-wars---reality-mod---downlao

worked for half a second, then I accidentally started a game with the PC playing against itself, it glitched to shit and I couldn't get it to run again

thats what I get for being too lazy to switch from botnet10


4f05f9  No.15771793

File: 4ecc575427cd60b⋯.png (40.87 KB, 509x514, 509:514, 1541191996478.png)

>>15771412

after some digging I found this too

https://joulupunikki.github.io/Phoenix/#Obtain

It seems to work, I dont know if this patch/remake is feature complete, but it does this annoying thing where it defaults to a 1280x960 window on my 1920x1080, so you cant start the game because the play button in the faction menu is too far below the screen and I cant click on it

so I had to change my desktop resolution and the window adjusted itself to a smaller size, which is pretty annoying


cde234  No.15771802

>>15770180

>They died out because publishers didn't find them as profitable

yup, RTS games are just way more expensive and turn less of a profit in comparison to other more accessible genres


f3be66  No.15771901

File: f104aca5b6aaa55⋯.jpg (9.33 KB, 250x238, 125:119, 59c1d927eb08b6c2987cb12d86….jpg)

The RTS genre seems lik my Achilles Heel. I really want to get into RTSes, but the macro/micro managing, resource managing are difficult for me to grasp.

Are there good resources for me to go to to learn the basics and fundamentals of RTSes and good startegies?


4dac42  No.15771918

>>15771901

Depends on which RTS. For Brood War, teamliquiet.net has tons of good info. Can also just lookup videos and see what people are doing that seems good.

The ship has kind of sailed, though; Starcraft 2 is the most popular RTS game out today, and, in addition to being objectively worse than Brood War, is also considered 'dead'; less than 100k players at peak nowadays, sometimes far less.

With Brood War, if you add up all the non-Korean servers (uswest/useast/europe/asia), you'd net mayyyybe 4k players at peak. It's free though, so you don't have to pay anything to play it online.

tl;dr just download SC1/Brood War and play the campaign. If you end up enjoying it, then you can do multiplayer.

Also, the game Rise of Legends has a fun campaign mode. Age of Empires II is also considered a gem by many anons.

Other fun RTS games that are dead multiplayer-wise but still worth playing and fun: Dune 2000, Total Annihilation, CnC: Generals/Zero Hour (has many mods also), Red Alert 2 (many mods also), Supreme Commander 1 and 2.


14d648  No.15771946

>>15770254

Most of the factions have something weird about them that you have to keep in mind when playing them. Cultists just have one of the most limiting aspects. They snowball hard on large maps because between wars, the size of the map and winter, there are likely going to be pockets of minor civs for the cultists to convert to their cause, even to the late game. It just takes too many resources to civilize the land completely. They should have the freespawn research by then, which will let them have armies of weak but incredibly numerous units.

>>15771918

Isn't SupCom2 reviled by the fanbase for being a casual version of 1 and having some really stupid design decisions with the units?


b8e469  No.15771985

>>15771901

When talking about RTS games in general, keep in mind that economy is the end all be all. If you can get away with making more, do it. It will get you ahead. When you are ahead you make army and that gets you further ahead.

The trick is losing enough games to figure out how much you can get away with.

The amount of economy you need to strive for and the amount of army you need varies from game to game. You should strive to nail down your opening. Consistency and knowing how to respond comes with experience.

Best of luck.


b8e469  No.15772012

>>15770947

Quite the opposite. Auto resolve is fucking awful at fighting and constantly makes retarded decisions for engagement and targeting, such as positioning badly, focusing stupid targets, and more.

>>15771918

>>15771946

Yea SupCom2 is trash, everything from it's eco to unit design is worse than the first.

Forged alliance is where it is at. If you want to play it multi, forged alliance forever is still updated by the community. It's pretty baller.


9678b2  No.15772138

>>15771802

Less demand I can accept. I don't see them being more expensive at all though. They generally use low-ish graphical detail because they are so zoomed out, and building and designing campaign levels is so easy that players could do it themselves. Player interactions are generally limited to click button and watch thing happen, so they don't have to worry about hitboxes and all that shit either.

AI is probably a sticking point, but even so I think that RTS is probably one of the cheaper genres to make.


9678b2  No.15772257

>>15770947

>>15772012

It really depends what you use for armies and how good you are at manual. I always skip combat myself. I end up winning with no-minimal losses that way when I would probably struggle otherwise.


4dac42  No.15772305

>>15771918

teamliquid.net *, my bad.


37fb82  No.15774574

File: ad3ec62953247a6⋯.png (761.79 KB, 1402x728, 701:364, FADING SUNS.png)

>>15771793

LAST REPORT

FUCK ME SIDEWAYS MY MAN IT FUCKING WORKS NOW

Now, if any of you are interested in this thing at all, here's how I got it to run

get it from here:

https://sites.google.com/site/emperorwarsfadingsuns/home/emperor-of-the-fading-suns-emperor-wars---reality-mod---downlao

THIS IS THE IMPORTANT BIT

IF YOU ARE DOWNLOADING THE 1.4 PATCHED VERSION DONT USE THE suns.exe TO EXTRACT THE GAME DO IT FUCKING MANUALLY

Then you just patch it with the mods of your preference

and then you use the window mode patch, it will be tiny as shit but hey, it works

https://steamcommunity.com/groups/emperorfadingsuns/discussions/0/882959527753969880/

to the 3 of you who care, have fun


37fb82  No.15774580

>>15774574

Forgot to mention, the window patch works with vanilla too


3a261b  No.15774592

File: 70d92134f36bb38⋯.mp4 (1.57 MB, 480x360, 4:3, Setup - Emperor - Battle f….mp4)

I've always been too stupid for strategy games, only tactic that ever worked for me was producing as many units as possible until I hit a population cap and then steamrolling AIs base, completely forgetting to build reinforcements.

Wish I could find a boxed copy of this, it's nostalgia land for me every time I hear any of the music.


abd037  No.15774613

Invidious embed. Click thumbnail to play.

>>15770191

The LoTR RTS games, had a good way of scalling battles, in that each unit you created, with the exception of siege, heros, and one or two other units were actually battalions of units(kinda like with TotalWar), and when you clicked one unit of the battalion you clicked the entire battalion, you couldn't separate them into smaller groups, and to get back units you had to heal them. This also created a nice mechanic, that unlike Age of Empires a where a unit at full HP, half HP and almost no HP did the same damage, but in LoTR the mode damage a battalion took the less units it had so max health "unit" did more damage than one at half or almost no HP.


5ad86e  No.15774651

File: 47fac7979da50f9⋯.jpg (250.68 KB, 1024x768, 4:3, age_of_wonders_shadow_magi….jpg)

I really like Age of Wonders: Shadow Magic but the AI is lame and fails to make use of many of the game's mechanics (e.g. it can't build new settlements, it only uses boats if there's no way to reach a place by land)

Right now I'm trying Master of Magic, which is the game that AoWSM ripped off. So far I don't see the point in playing it over AoWSM because they're so fucking identical and AoWSM has actual graphics but the Caster of Magic mod supposedly greatly improves the AI of the original game.


912245  No.15775072

File: 32e5de26cc0c564⋯.jpg (139.44 KB, 1033x679, 1033:679, 6a5282916c1bbed64019f01d92….jpg)

>>15774651

>age of wonders


3a150e  No.15775091

>>15770197

No. It's got great lore and worldbuilding, great art, and acceptable graphics, but the raw combat mechanics are just anti-fun dogshit. Endless Space was the same fucking problem too. The company can't make fun battle mechanics at all.


ea08da  No.15775337

>>15770747

I can't fucking agree more.

>that hero and unit training system

>the fucking factions, the immersion and the lore of each one

>the fucking heroes variety

>the music

>the voices

If I win the lottery, I would spend a fortune to a company just to remake that fucking game.


07139d  No.15775364

Civ III. Nothing sucked so many hours from me like Civ fully modded.


07139d  No.15775365

>>15775364

Excuse the flag, I'm being serious here.


2be5e2  No.15779387

Great thread so far can't wait to try some of this out


1dfbb3  No.15780128

Lately I have been playing Rome: Total War and Age of Wonders III

both are fun


1ec2a5  No.15780167

File: f7757b64fbb7526⋯.png (6.69 KB, 326x208, 163:104, Summon_Ghouls.png)

I don't really like strategy games, so whenever I get the urge to play one, I tend to just fall back to Master of Orion 1 & 2 or Master of Magic.


4f05f9  No.15780184

>>15780167

any reason to play orion 1 over 2?


1ec2a5  No.15780222

>>15780184

Not really. I just grew up with MoO1, so I like to go back to it if I'm not really feeling up to pissing around with the higher levels of micromanagement that MoO2 introduced. Otherwise, MoO2 is the better game overall.


7d6456  No.15790487

File: 1a778441a733285⋯.jpg (75.62 KB, 900x507, 300:169, Mechanicus-art-900x507.jpg)

anyone try mechanicus?


767b2c  No.15792908

Cossacks any1 ???


ae5006  No.15792917

>>15780167

I didn't know MoM had tiddies.


1ec2a5  No.15792997

File: 3b162e9d4022e99⋯.jpg (55.07 KB, 413x640, 413:640, bab9ecd6edc53dbb7730edb76e….jpg)

>>15792917

Only if you play the jungle nigger. Those were the days when National Geographic was your only source of tiddie pictures at a young age for most people, unless you happened to find your dad or older brother's stash of Swank magazines. And since it was an "educational" rag, nobody cared. It was just normal. You didn't censor jungle/savannah nigger tits for the same reason you don't censor a bitch's belly or horse testicles. They're practically animals.

And people wonder why millenials are so cucked.

Pic is only semi-related since she's a islander, not a nigger

You can tell because she's carrying books




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