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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: b7eafaf579f1625⋯.jpg (109.36 KB, 800x600, 4:3, Cast_wallpaper01.jpg)

384e61  No.15751296

Video games died a long time ago. Sure, you can point to (insert flavour of the month game here) and say it's just as good as games from back in the day but there's just something missing. Indie game developers lack the budget and let's be honest, the talent, to replicate the quality of games from back then. AAA developers, the ones who made all these classics, have teams the size of a small village working on each game now.

There's no chance for a sole creator and his small (10-50 people) team of artists, programmers, composers and designers to bring an artistic vision to life anymore. Technology has also been a major contributer to a drop in quality. Old tech was clunky, slow and didn't let you try a bunch of shit to see what sticks. You got your plan absolutely solid before you committed to etching it in stone, you made tough decisions and a lot of sacrifices and workarounds. Art through adversity. I haven't played a game in the last 15 years that actually stuck with me. Call me boomer or nostalgia prone if you like, I know in my heart I'm right about this.

https://www.youtube.com/watch?v=HAe0ow7EEPc

00ca8a  No.15751302

>>15751296

You grew out of videogames, congratulations you can leave /v/ now.


ec5115  No.15751307

File: 298e33537db5037⋯.png (20.25 KB, 400x450, 8:9, 1427785899318.png)

>It's yet another "modern vidya sux" thread

Time to discuss this for the 1,37 * 10^16th time I guess


384e61  No.15751309

>>15751302

I still play games all the time, just old games. I didn't grow out of games, games are soulless now and you're a tasteless pleb for defending them.


384e61  No.15751313

>>15751307

No one forces you to post in threads you have no interest in you know.


a40310  No.15751328

File: e95863fac76053e⋯.png (16.44 KB, 507x480, 169:160, fag 2.png)

I love blackpills! Let's all kill ourselves now. There's no point bros. Let's start with OP.


a1ec7f  No.15751331

Vagrant Story is shit and convoluted


987940  No.15751333

>>15751296

*sip*

vagrant story was a good game.


384e61  No.15751346

>>15751331

It was incredibly easy to follow, especially by JRPG standards.

>Terrorists start shit

>Get sent to go stop them

>Characters interact and reveal details about their past

>Turns out the terrorist was looking for someone strong enough to take over his role as protector of the ancient dark magic


086b66  No.15751351

File: 30acc1b9ae73ab1⋯.jpg (72.8 KB, 600x600, 1:1, mountain-secret-reglisse.jpg)

>>15751328

What do you guys think blackpill taste like? I imagine salty licorice but it's not very imaginative.


00ca8a  No.15751352

>>15751309

Yes you did, and as a result you can only play what you're already familiar with, rejecting everything new.


b12f85  No.15751354

maybe someday these kinds of threads won't be shit


384e61  No.15751361

>>15751352

I never played any PS1 games when I was young, and yet I've found dozens I enjoy in adulthood. Get lost with your toddler tier logic.

>>15751354

If salty shit taste retards stopped posting in them, maybe.


a1ec7f  No.15751367

>>15751346

I'm talking about the game mechanics, not the plot


384e61  No.15751373

>>15751367

It's pretty easy to pick up if you read the instruction manual and experiment with the games systems.


582fe0  No.15751376

I wanna be Tracer


cd1ffb  No.15751382

>>15751376

>wanting to be the worst female character design of the decade (from any studio that matters)


1c673a  No.15751388

File: eddb2031a5aeb44⋯.jpg (11.66 KB, 344x230, 172:115, 91d76b097dcdc375c90084607c….jpg)

>>15751296

The market is oversaturated with shit due to the high incentive for investment. The shit isn't marketed at us. There are people who want to make good games but they unconsciously ape the mistakes of AAA companies or their own mistakes from the past without realizing it.

Games were seen as a minor item in a company's portfolio before. Nintendo and Sega were unique for a long time because they were the successful "game companies" with their own selection of good titles and platforms to distribute them on. Then Sony and Microsoft noticed that they could make money if they felt like it. Once the money from these megacorp assholes started flowing in, you started to Cohen-cidentally see assloads of market manipulation and a sudden, simultaneous push for games to be more like movies and interview after interview of movie and even literature critics pushing 60 who simply did not give a fuck about games saying "I don't get it. This isn't art." This did two things: it brought in more and more new audience members that had not played videogames before (normalfags) and set a "new industry standard" that increased the barrier of entry for smaller companies because said audience members would come to expect high production values. Nintendo mostly ignored this along the whole way, to the best of their ability; not that they don't have their own problems. Meanwhile, ignorant or less-observant hardcore audience members dropped out of playing games entirely, thinking like this moron: >>15751302. They assumed that new games weren't marketed at them, which was correct, but the new audience isn't "children." The goal is to make everyone who appreciates proper game design drop out of the hobby completely, so no word of mouth could possibly spread that a game is bad because it's a series of cutscenes with button prompts. Cue GamerGate.

There are still good games out there, but they're now much fewer and further in-between than they would have been twenty years ago.


85c711  No.15751408

Have you tried orcs must die?


185305  No.15751525


adca70  No.15751530

Tbh i find it funny

Most of the games people pine for are fucking shit

I agree games suck now

But morrowind was never good

The shitty 90s crpgs were never good

Etc

Go back to reddit


1fa14b  No.15751554

>>15751302

>t. cowaduddy undershit


1c673a  No.15751662

>>15751530

You can take a detached stance from games and understand why other people might enjoy them you plebian. Why not put a little thought into it?


adca70  No.15751677

>>15751662

Cuz its hilarious when people are like

Lol halo is shit

Tes is shit

All those popular games that are actually good are shit

But my favorite game is vampire the masquerade bloodlines

And gone home

You stupid 90s lesbian hipsters are why game suck now


b587f6  No.15751689

File: fcd238829a3e936⋯.png (35.78 KB, 300x300, 1:1, Risk_of_Rain_Cover.png)

File: 7c30d2fe2b841f7⋯.jpg (333.08 KB, 821x1200, 821:1200, a3142896863_10.jpg)

File: ed6fe58c35a48a2⋯.jpg (163.07 KB, 527x362, 527:362, kero-blaster-title.jpg)

You're right, there's no chance a team of 10-15 people can make a game these days. It takes 2 people now.


d7dd1a  No.15751705

>>15751361

>I never played any PS1 games when I was young, and yet I've found dozens I enjoy in adulthood.

Your brain is used to process simpler graphics and you yourself are used to certain, more abstract game mechanics which are now different.

As a result, you feel oversaturated and tired as you try to play a newer game.

Whether you played a certain retro game before or not is not much of a concern here, the problem is the way your brain processes information and is prone to falling back onto stuff it's more familiar with. It's a matter of abstraction and imagination, mostly, and just a bit of laziness as you deal with more familiar stuff.


1c673a  No.15751709

>>15751677

Yeah, it's definitely us, a tiny minority of the market, and not the burgeoning swell of morons who lap up shit like Ass Creed year over year. We don't even make a dent in their revenue you fucking imbecile.

>V:tM is shit

Yeah, you're an idiot.


48537e  No.15751710

>>15751677

You should be more specific, faggot. Halo as a serie sucks, even though the first one is ok and the TES serie is shit now, same with Fallout.


293092  No.15751712

There were plenty of shit games way back when, and there are plenty of good games now.


582be5  No.15751722

>>15751313

No one forces you to post on a video game board when you hate video games.


582be5  No.15751726

>>15751709

He didn't call it shit, but good job revealing your insecurities.


1c673a  No.15751728

>>15751726

He was channelling a "typical /v/ poster" on this board, another fallacy. If he didn't dislike Bloodlines, he wouldn't have mentioned it. Not my fault you two have awful taste.


cadb66  No.15751871

The problems with video games today can be easily boiled down to three main issues: the widespread availability of free game engines; companies being shitty to their employees and consumers, hiring incompetent codemonkeys fresh from college and/or India, and diversifying the work place; a focus on trends rather than creativity; and programmers who use shitty languages and don't optimize their code.


8e31d7  No.15751887

>>15751712

There were plenty of good games way back then, and there are plenty of shit games now.


074aad  No.15751896

>>15751871

so what is the solution for us then who would wish to dream a better world to wake up in


8e31d7  No.15751916

>>15751896

There's no short-term solution, the problems with the videogame industry are just a symptom of much larger problems within society, and we'll get nowhere by trying to treat symptoms without looking for the source of those problems.


d7dd1a  No.15751937

>>15751916

You mean da jewz?


074aad  No.15751949

>>15751916

>>15751937

i and everyone else who cares is already well in the know upon that stage of understanding now i ask you further do you have a solution


142b02  No.15751954

>>15751352

>>15751302

>>15751705

you may be right to a point at least, I spend way more time looking for a game that looks interesting than I do actually playing and when I do play it's just shit i liked as a child like doom and diablo 1.


293092  No.15751960

>>15751937

>push marxist views, destruction of tradition and family values, an oppressor vs an oppressed, perpetual revolution etc

>subvert academia, government, and tech positions

>teach everything is political, reality is subjective, dissidents must be reprogrammed

>games become soulless corporate cashgrabs made by retarded immigrant bugpeople or marxist indoctrination programs

Jews are unironically the reason Red Dead Redemption 2 sucks.


4673d5  No.15751965

>>15751949

The problem is endemic to your cultural matrix, only some sort of religious revelation or collapse can fix it.

There's a reason why even normalfag indie devs, technically untouched by da ess jey dabyas will add niggers in medieval european settings: you're blacked, the western mind is blacked like the worst coalburner, pure inner corruption.


cadb66  No.15751969

>>15751896

>so what is the solution for us then who would wish to dream a better world to wake up in

Besides starting the race war and making the Holocaust actually real? The answer, I'd argue, is pretty simple: just make gaem bro, and boycott and sabotage companies that make shitty, Marxist, and bad games.

To get into more detail:

>Learn the necessary skills for making games, like coding, art, and sound. If you want to, connect with other devs in /agdg/ and other places, and, if you want, form a team with them.

>Don't focus on making trendy, profitable games, but rather long-lasting and high-quality games that are fun.

>Don't use languages that aren't good for video games. This is a pretty subjective area in some aspects, but I would argue that languages like Java, Flash, and Rust are objectively bad for vidya. I would recommend using C/C++, C#, D, Assembly, and graphics and compute shading languages, but those are languages I'm more or less partial towards. In general, I'd recommend compiled languages over interpreted languages.

>There's nothing inherently wrong with using game engines, beyond their own specific faults, but the problem with these engines is that, because anyone can make gaem with these engines, you get a glut of low-quality games. SDKs, in my opinion, are superior, because they can be modified as you need them. In general, if you use a game engine, make sure that you focus on quality.

>>15751916 is definitely right, but I believe we should defy fate anyways, and make good games. Those who lie down to die will die, but those who fight have a chance for survival and continued life.

>>15751960

Fugg, it's that bad? And here I was being hyped over it.


074aad  No.15751974

>>15751960

you get it now what is the solution and dont be stupid and dont sell yourself short you know the threat you see what is at risk you see it all now what tools do we all have we who gives a monkeys uncle about enjoying the time we spend interacting and exploring now what is it we shall do and before you even begin let me spell it out for you we dont need a lot of what they needed we have so much more than what they ever once had now do you feel me do you feel it come together and return to your doings youre already doing it preserve the sanctity of gameplay take back the memes and defend your servers by any means


074aad  No.15751977

File: 5477922b6bbfe58⋯.png (364.32 KB, 459x480, 153:160, forbidden pepe knowledge H….png)


7f3130  No.15751985

>>15751689

You were expenting OP to not be a faggot? Of course OP will leave the actual good games out, he has to make a point about how "gaems r dying", but he probably is a nigger who only browses /v/ and hasn't played an actual video game for 10 years.


d47c39  No.15751990

>>15751709

Reeeee my poorly sold game that even the hipsters dont like and only gamespot and the rest of the liberals do

Is better than halo


8e31d7  No.15751997

>>15751949

>>15751937

I don't have a solution but we should begin by getting rid of the state, which is the jews' greatest weapon, and with it the rotten "democracy" mentality that people somehow should be able to control other people's lives despite being unable to control their own. I firmly believe that all the shitty societal problems we have nowadays stem from the mentality that validates the existence of the state, and it's gotten to a point that it affects even people's daily lives and personal decisions. Of course things are not like this by accident, it took hundreds of years for the parasite to make itself be accepted, and it'll take a lot of time and effort to revert that.

>>15751969

>I believe we should defy fate anyways, and make good games. Those who lie down to die will die, but those who fight have a chance for survival and continued life.

Of course, the best thing we can do is start with ourselves. Remember to always call out and laugh at blackpill faggots, you lose when you give up.


cadb66  No.15751998

>>15751985

Name 5 good games that came out this year.


d47c39  No.15752001

>>15751710

What do you play anon

Inb4 kerbal space program early access indies and celeste


d47c39  No.15752006

>>15751998

Destiny 2 forsaken is fun

Thats about it lol

And its only fun cuz of the shooting and level design


cadb66  No.15752011

>>15752006

>Destiny series

>good


cadb66  No.15752019

>>15751997

>Of course, the best thing we can do is start with ourselves. Remember to always call out and laugh at blackpill faggots, you lose when you give up.

I agree, though I believe the blackpill fags do have some legitimate points. Not that we should give up, but that we do face great opposition who will challenge us at every turn.


086b66  No.15752025

File: 5f7df2c48471946⋯.jpg (82.67 KB, 960x639, 320:213, :).jpg)

>>15751977

Do you think God would use a frog of all animals to do his memetic bidding?


8e31d7  No.15752030

>>15752019

They do have legitimate points, but that's the problem: they despair over it instead of trying to do something and want others to do it as well. Misery loves company.


1c673a  No.15752061

>>15751969

The problem with this solution is that working on games is, frankly, a thankless and incredibly shitty job which simultaneously demands a lot of skill and effort. Working for a AAA like Boobiesoft is soul-crushing, but working as an indie is unfeasible unless you spend a fuck load of free time doing it (like the Cave Story guy) in which case your game takes ages, or you have a lot of saved capital on hand to hire a few trustworthy, like-minded people, and finding those people is a mountain of effort by itself. At least you have your freedom and no Hebrew-named publishers skimming off the top, but you can be sure as soon as you're a blip on the radar that they will offer to buy you and then do everything in their power to decrease your game's signature if you refuse. I am a programmer that wanted to be a professional game dev and quickly changed my mind in college after realizing that I'd be working 14 hour days at least three months out of the year for a company that does not give a single fuck whether I stay or go because there's a dozen idiots willing to take my place.


7e7497  No.15752071

>>15751296

There's also way too many normalfags being gamers now aswell. Just look at Steam and whever someone makes a game that require some thinking or does a mechanic out of the ordinary. If a game doesn't have the same control-schemes as every other game in that genre, it's a bad game for them. They can't comprehend doing things out of their comfort zone.


000000  No.15752148

By dying you must mean that most games today are shit. This is true. AAAs that pander to mindless casuals, braindead twitch/child bait like LoL/Dota/Pubg/Overwatch, extreme p2w that can only be enjoyed if you're a whale spending thousands on the game, indieshit walking simulators that care more about a political statement than fun mechanics and levels and early access shovelware that copies successful games dominate the market. The market has grown exponentially and all the normalfags who used to think games are for losers 10 years ago are now avid "gamers".

But if you look at # of good games made now vs. before, I think it's still looking about the same, maybe better. Biggest problems today are actually discovering the games (gog helps) and features being left out. IMO the most exciting modern development is explosion in tech:

>free, fully featured engines

>great graphics with zero effort

>languages and ides that do half the work for you

>free assets everywhere

>internet full of cheap artists

>if you are brainlet even programmers are not hard to hire

>zero cost distribution because online

>no publisher bullshit unless you want to

I do miss 2 things: We used to get AAA games made with us as the audience, which is unlikely to happen due to simple economics. And in the pre-internet age, games had to be finished, debugged, tested and polished as fuck on release because patching was so difficult. These days you can dutifully install every patch for years and the game will still not be "complete" a decade after "release", but that's not to say it won't necessarily have a lot of playable content, sometimes more than was possible earlier.

Most recent game I played was Xenonauts, which I think is a great example of everything I said above. Note, it clearly has minor flaws and incomplete bits that 20 years ago would have been fixed in development, but it is miles ahead of the typical ea garbage that's so unfinished you're lucky if it even runs at all.

And not to defend DLC but it does provide a way to breathe new life into games that were good but played out. Don't Starve is not a great game but I really enjoyed it 6 years ago. Since then, they've released major content updates that basically redid the whole game, so I was able to come back to it even though I had pretty much explored everything it had to offer in initial release.

Obviously the biggest thing we could do is make our own games, or fund them. But those take time and money, I'm sure most people shitposting on this board have neither. As a low effort option, the single most useful thing would probably be organizing our own games journalism for lack of a better term: News about notable new games or updates to old ones, reviews that honestly evaluate the game without proselytizing or shilling, and so on. Threads on /v/ would work, our own sites would be even better. Right now a lot of this is quality commentary is in Youtube channels, but they get a handful of subs/views so you have the same problem where good content is flooded with shit and discovery is impossible. People should stop chasing adshekels that they'll never get (only way to make money from YT imo is to have millions of views which means utterly dumbing yourself down and cucking to mainstream) and move to platforms where they are not flooded, and can benefit from network effects.


c196b1  No.15752160

hipster


1c673a  No.15752168

>>15752148

The problem with making game dev easier is that you get a lot of teams who, while they might have made a good game, stop short of making a truly excellent one. They don't have mod support, or there are frustrating technical issues (this one usually happens with RPGs). I'm not going to pretend making the work easier is bad, but it still pans out that you have a ton of studios who seem to "settle" for "good", or an 8/10, even indie studios, for the sake of working on new content. Not just because it earns them more money but because working on adding new shit is more fun than optimizing. You need a technical director with a stern hand like Carmack to ensure that the technical standards don't get out of line.


23ff70  No.15752175

File: 2b22218011aef4c⋯.jpg (276 KB, 1024x768, 4:3, 007-moody-moses-red-sea.jpg)

>>15752025

It already happened once in the Bible so maybe it's not out of the question.


000000  No.15752185

>>15752061

Not really true, it's easier than ever now to make games even if you have a job and can only do it on weekends. Software dev has come a long way. Of course motivation and discipline is critical, when isn't it? A game you spend 10 weekends on won't be a sweeping experience with hundreds of hours worth of content, but it can very well be a pretty fun game with 1-10 hours of fun gameplay in it. If you do a good job you can easily use that to fund future full time projects.

What you have to remember is that Cave Story came out in 2004, and was developed in the dark ages of indie game dev. Back then, forget games, just learning to code at all was some arcane esoteric pursuit. You couldn't just google how i maek gayem and get thousands of detailed tutorials, it was very hard to get into. I know because I tried and failed. Years later, I'd say from mid 2000s onwards, the resources suddenly became much more widely available. This is also when I ended up learning and it was a million times more efficient. That's how we say an explosion of indie titles around 2010 that continues to this day. You can also see the progressive degeneration in the art, story and design of indie games since then: Because at first it was a difficult thing to get into, only extremely intelligent and talented people could make games (I mean on their own, not in a large company). Nowadays even a retard who can't into english or drawing can code up a game. Shit games by retards is not necessarily a good thing, but it goes to show how much easier game dev have become.

You could make Cave Story today, with similar level of polish, in a year easily, even if you take constant vacations like Notch. The art and story might not necessarily be as good, because those are not simply a matter of throwing more man hours at it, you need actual talent. But the game you could easily make.


000000  No.15752213

>>15752168

Making it easier is a double edged sword for sure. It's good in that it helps more talented people overcome the barrier of entry. But at the same time many more retards flood in. But if you can filter out the retards you come out winning.

I agree with you about finishing games. But I think the blame lies with digital distribution, not lower barrier to entry. Devs can keep on promising to finish things in a later update which never comes (or comes too late). Eventually I think people will learn, and start preferentially funding/buying from devs who have a history of polishing their games. I think the issue now is that there are very few devs that can deliver high level of polish and also make interesting games, so it is impractical to incentivize it. But it's just a matter of time.

I'd say in recent memory Factorio for instance was both interesting and pretty polished. Unfortunately the dev recently started casualizing it, but we got a good decade of quality updates and v0.16 is still a pretty complete game with few issues. People complain that end game is missing, but imo getting to the end game is the whole point of factorio, so it doesn't matter that much to me that after you launch a space ship there's nothing else to do.


221845  No.15752217

>>15751296

>Call me boomer

I'll call you cuckchanner, GTFO!


b587f6  No.15752352

>>15751998

The Messenger, Wreckfest, Bloodstained Curse of the Moon, Marble It Up, Deltarune

JRPGs alone: The Alliance Alive, Octopath Traveller, Lost Sphear, Ni no Kuni II, The Lost Child

That's not even counting games that aren't out yet like Monster Boy and the Cursed Kingdom, Dragon Quest Builders 2, Persona Q2, and EDF 5 (US).

Now list 5 good games from 1988 or 2008 I'll admit the industry was much better in 1998 and naming 5 amazing games will be easy. My point isn't that it's better, it's just not dead


1c673a  No.15752382

>>15752352

Is Deltarune really that good? I can't expect an amazing amount from the maker of Undertale, which unfortunately rhymes with the far superior classic Fallout successor, UnderRail.


e9a497  No.15752433

File: 1eaca56224d89c9⋯.png (874.22 KB, 1920x1200, 8:5, 1eaca56224d89c9d8c94b22ee2….png)

>>15751296

OP, I have a classic gaming set-up that would make you drool. I love old games, and would definitely agree if someone were to say that the modern games industry just isn't aiming for the same things anymore, important goals like challenge and skill-based gameplay which used to be at the core of gaming. Still, I wouldn't agree with you that no good games are being made anymore. If anything that just tells me you aren't looking hard enough, because for all the bland AAA blockbusters that are little more than walking simulators with regenerating health and auto-aim there are still being made games with skill, challenge, and artistry in mind. My suggestion is look to the PC indie game scene (don't get me wrong, plenty of shitty indie games, but also plenty of quality ones as well that are worth playing). Mind you if you're like me you'll be happy with your endless backlog of classic games and leave it at that, but still know that there are good new games being made (they're just sadly not mainstream anymore because the audience has changed).

And if you're a consolefag then I'm afraid you're just totally fucked. This is the future you made.


b587f6  No.15752447

>>15752382

It's better than Undertale in every way. Writing, jokes, music, battle system are all improved. There isn't as much content since it's only a part 1, but what's there is great.

And UnderRail was really good, too. I'm excited for the expansion whenever it comes out


1341dd  No.15752454

>>15751296

Then you haven't played La Mulana 1+2.


d19752  No.15752478

>>15751296

>and say it's just as good as games from back in the day but there's just something missing.

The thing that's missing is you being young.

I would think that would be obvious if you put this much thought into it.


1c673a  No.15752825

File: 660846d7bc7dfa0⋯.png (180.32 KB, 452x622, 226:311, 1a13c2143477a0cfe2bea06b65….png)

>>15752478

Joke's on you cunt, I didn't particularly enjoy my childhood. Take that.




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