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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 1f9dee1d8304878⋯.jpg (186.13 KB, 1024x768, 4:3, ss_d0a64ad62416b406e1d55d0….jpg)

22669b  No.15726301

What the fuck have they done to our video games? How can the lightning of a 1999 video game be superior to a 2015 game? How can 1999's textures look so crisp compared to 2008+ where everything looks like a shiny turd in a cesspool WHILE LOOKING THROUGH A GLASS. In 1999 we looked through literal glass CRT monitors and it still didn't look as disorienting and confusing as trying to figure out what you're looking at in a 2015 game.

9192b8  No.15726306

>How can the lightning of a 1999 video game be superior to a 2015 game?

it's not, you're just an easily impressed idiot who wants to cry about how muh vidya industry is dead for x y z reasons


9192b8  No.15726307

>>15726306

also lithtech was always fucking trash kill yourself op


a44146  No.15726308

>>15726306

Cry more pajeet. Your games are trash.


5b0be1  No.15726310

>>15726306

Reported.


2ea391  No.15726326

>>15726301

>NEW GAMES BAD

>muh textures

>posts disgusting grainy jpeg

lol


830eec  No.15726327

>>15726301

You forgot "picture not related".


a44146  No.15726328

>>15726326

>>15726327

Cuckchan really can't help outing themselves.


db93ab  No.15726331

What you are describing is called charm.

The 16bit pixel art graphics had a charm to them. It wasn't realistic, but it was barely trying to be. It was like playing a painting.

Even the N64 era had such simple and bright polygons that it had a charm. Now a days Mario's overalls are textured like a pixar movie. Its trying so hard to be realistic that it lost a lot of its charm.

Oh and having to develope art on restrictive ass 30fps boxes is probably shit


d8b766  No.15726334

>>15726301

That looks fucking terrible. If you really want to make a point, then you should of used FEAR's lighting as an example, 13 years old and blows almost everything out of the water.


2ea391  No.15726335

>>15726331

>charm

You're specifically referring to a stylized aesthetic.


9192b8  No.15726336

>>15726331

n64 looks like ass but it still looks better than monolith's 90s games


df8fb2  No.15726339

>>15726334

This. I don't exactly disagree with OP but that screenshot looks like dog shit.


a44146  No.15726344

>>15726331

>Oh and having to develope art on restrictive ass 30fps boxes is probably shit

Terrible and worthless excuse. Games were being innovative and well designed all fine and dandy regardless of platform until most video game publishing became California centric then the excuses and laziness came pouring in.


12b1c2  No.15726373

File: 5455df759f362ef⋯.png (353.62 KB, 627x567, 209:189, 40f7abe78a2745f38491ee70d0….png)

Copy pasted from >>15725825

Because ever since 2013 people have been demanding for games to run at 60 FPS 1080p on weak as fuck garbage consoles that were barely a generational leap from 7th Gen.

Publishers have even started to push 4K as marketing gimmick

Most devs can't do this without gimping their games graphically, that and recycling assets for every big release which has become common practise, plus visual microtransactions that might take too much work to integrate with a good lighting system and you get these shitty visuals that are static as all hell due to lack of processing power of NuConsoles, easier monetization and to improve performance due to new standards.

You also get no good artistic design because everything has to be safe for normalfags or pander to nostalgiafags and be exactly the same as before, just like Hollyjew.


1d09e9  No.15726389

File: aaea9b8ca4114db⋯.jpg (783.6 KB, 2000x1500, 4:3, Portal.jpg)

File: d089af9152e0ae7⋯.jpg (1.03 MB, 2560x1440, 16:9, fallout.jpg)

>when Portal, an 11-year-old game, looks just as good -if not better- than most modern games

How did this happen? Did devs just stop giving a shit?


5b0be1  No.15726404

>>15726389

>how did this happen

Jews took over the industry. Pay attention.


dd85e1  No.15726407

>>15726336

N64 looks fine on my PVM, maybe you should stop trying to upscale it nigger.


b680ef  No.15726412

>>15726301

>How can the lightning of a 1999 video game be superior to a 2015 game?

wheres your example? I hope the shot of AVP isn't your example


1d09e9  No.15726415

>>15726407

N64 game are kinda ugly with their blurry textures.


dd85e1  No.15726419

>>15726415

Again: The textures aren't blurry when displayed at their original resolution. Upscaling a 240p signal to 720p or higher is retard shit.


502a30  No.15726429

>>15726389

Why would they care when idiots will buy whatever they shit out? Normalfags don't care about quality.


85a7d9  No.15726456

>>15726389

>why does this competently made good game look better than this poorly made bad game?


6662e8  No.15726493

>>15726404

This shit didn't just start happening out of the blue because of muh jews. The jews were there from the start. This is just what happens when everything in a country devolves into financial gain at all costs and the people are reduced to economic units. Rabbid consumerism for the masses, that's the cancer here. Sure, the kikes probably had a hand to play in that becoming the norm, but it doesn't change the fact that the plebs need to be culled. Have you noticed have everything, and I mean everything, seems to be getting progressively worse?

In short, don't buy these games, don't even play them, and don't let your friendos play them. Good friends don't let friends play bad vidya.


de5d9f  No.15726507

>>15726389

Age has not been a major factor in how good a game looks for some while now, it's all down to the individual talent involved.


2fda42  No.15726524

File: 2d02ae654de5424⋯.jpg (60.04 KB, 616x619, 616:619, 2d02ae654de54247d5dc85c915….jpg)

Modern video games have high-res textures. But they don't use the high res for shit. Modern textures are all goo. Everything in new games is goo in fact. lighting as well, unless you nail soft light it look unnatural. Games like FEAR have boring plain textures but also has sharp light, this creates a sharp look to the game, you have a perfect understanding of how thing stand in the 3D space and gives a feeling of authenticity. In old games a pixel was worth a lot, so dev/artists had to make a representation of the real thing using minimal resources. I had some basic 3D lessons and what I was told that lighting is taxing on the computer, polygons are taxing for a human to make and the computer. You can do a lot more with a lot less by using good textures. You can add your shades to your object with textures and then using a single simply light mere have it shade. This both creates the feeling of ambient "fuzz" light and sharp introduced light on the object. Of course the type of texture should be generally dependent on where the game is set. For instance all the textures in STALKER have this dark flatness to them, little to no shading, because there is little light in STALKER. So when lighting flashes or there is lightbulb it has all the more striking effect on the environment.

Look at this >>15726389, look at how everything is well contrasted in the Portal image and look at the faglout one where everything is this fucking oil where nothing has a hard shadow, everything looks like it levitates and if this were a painting it would look like the artist knows there should be dark around the edges but doesnt know how so he just smudges some darkness making everything really look like its unnatural. Objects just fucking levitate there.

Modern games seem to put emphasis shading through light render instead of texture and neglect hard shadows which are the things that actually make environments look realistic.


e74359  No.15726531

Real gamerz know that the textures from the Source SDK engine have provided some of the most timeless textures since the dawn of game making.


a44146  No.15726540

>>15726524

It has to do with, for lack of a better term, quantitative commission. In big companies your work will be worthless unless you can present it in a checklist like manner to your boss. Notice how newer games have tons of half assed graphical effects rather than a few that actually work? This is why. Just slap another filter on there and executive Shekelburg will think you've been toiling away for days on end.

He gets the last laugh though because you're fired regardless.


2fda42  No.15726547

File: 6c3916f2e45ff03⋯.jpg (50.27 KB, 604x403, 604:403, 6c3916f2e45ff0360c6f675c75….jpg)

>>15726540

>He gets the last laugh though because you're fired regardless.

You don't because your dogshit game still sells despite everybody saying they hate it so but Shekelburn has his ears stuffed with 100 dollar bills and as long as you can replace the old dirty papers with new ones he is happy.


a44146  No.15726552

>>15726547

>actually thinking the labor team stays the same between AAA releases

Someone hasn't been paying attention.


2fda42  No.15726560

File: 3f2d7c2ca36d364⋯.gif (1.3 MB, 540x304, 135:76, 3f2d7c2ca36d364345bb9a7f13….gif)

>>15726552

Wait, what am I missing? They replace the pajeet devs and landwhale leads every new game?


92c0dd  No.15726583

>>15726560

Yes, the process of hiring new meat is cheaper than the older meat having a raise.

So just keep 3-4 project leaders in at all times until they start getting rowdy and keep interns coming and going.


2fda42  No.15726604

File: cdb56706e41689d⋯.jpg (21.33 KB, 480x480, 1:1, 29401004_1691429884278712_….jpg)

>>15726583

Wow. No wonder shit is so fucked, everything companies do fucks over literally everyone even them. If people had a more stable workforce and a more consistent jobs where people can actually get good at their craft we wouldn't be seeing this massive of a degradation of quality in… literally fucking everything. Pre-industrial work practices seem more and more appealing by the day. No school, no bullshit. Want a profession? Go and be an apprentice to a person with that job, learn to do it, go independent.


18d98c  No.15726611

>>15726531

This is true, around 2004 or 2005 the art of texture work peaked. After that it became about muh shaders and other gimmicks. But right about there on the PC lighting effects and textures reached their peak. Half-Life 2 maps look good to this day.


5c6133  No.15726691

YouTube embed. Click thumbnail to play.

Hitman 2 has amazing reflections, better than anything I have ever seen.

Video related is on Xboner One X, not PC. I'd say it does a pretty damn good job.


2ea391  No.15726755

>>15726419

They're pretty blurry at the appropriate resolution, especially through composite, and the vaseline VI filter. Doesn't look bad, but it's definitely blurry.


e74359  No.15726765

File: 333646d01b9b506⋯.jpg (605.48 KB, 1920x1080, 16:9, SourceSDK.jpg)

File: 212d706f82f5c1e⋯.jpg (210.23 KB, 1280x720, 16:9, FrostbiteBlueEngine.jpg)

File: e3cd7063559ac9b⋯.jpg (1 MB, 1920x1080, 16:9, Camp_Searchlight.jpg)

>>15726611

A lot of people are going to throw a shit-fit over this claim but it's true, as much as I like don't seeing it rehashed over and over for the next indie title. Most games made on Source funnily enough are still played today, E.Y.E. Counter Strike, hell I still play HL: Opposing Force with my friends whenever they are all online.

Meanwhile with games made on newer engines are either forgotten by time or just disregarded just because it is purely shit. BFV is dead in the water even though it is the latest use of DICE's Frostbite engine, Kojima's Fox engine while good is unfortunately misused and locked away due to KikeKonami having ownership over it, at least he had the Decima engine as a backup.

Anyways, textures in video games can only go as far as "photo-realistic" and the shader gimmicks have been around ever since Minecraft shader mods lol. I just hope that people realize that just because you have some flashy set pieces or some shaders doesn't necessarily mean your game will look good, ex: Fallout 3's green haze.


2ea391  No.15726777

>>15726765

>fallout 3's green haze

Anon you posted a picture of new vegas. Also, Source games being played today have nothing to do with how good they look. I'd go so far as to say that everything outside of Zeno Clash is ugly and overly blocky.


2fda42  No.15726852

File: 7dd66b33c01bda2⋯.jpg (51.75 KB, 750x732, 125:122, 1e4a04f6f8c2277fc66053d178….jpg)

>>15726765

Honestly I got used to New Vegas' piss filter. And when you remove its either me being to used to it or the game just wasn't made with non-piss filter in mind.


97d757  No.15726872

>>15726852

I'd rather see clear blue skies than keep those disgusting filters on the whole time. There's no way NV would've had such an impact if there were no mods to fix it all otherwise I'd have quit after my first playthrough


21f8e1  No.15726887

File: 96f58a54f0831a9⋯.png (137.1 KB, 414x314, 207:157, Pokemon Y tho.png)

>>15726852

>Likes the piss filter.


2ea391  No.15726897

>>15726887

NV uses an orange shader, not yellow, and it's painfully obvious when you remove it that the colors weren't designed around having it off.


2fda42  No.15726902

File: 10484f2e17c0d06⋯.jpg (55.57 KB, 549x800, 549:800, 0acf78fb00d70706cefac37f72….jpg)

>>15726887

It goes into the dirty and dusty look of the setting. I know I would definitely have the opposite opinion if I hand't gotten used to it. Without it some shit just looks like an eye-sore, too contrasted, with the filter on everything looks fine and mellow, somewhat peaceful.


5c6133  No.15726943

>>15726897

A reshade mod + Nevada Skies + Wasteland Flora Overhaul will make the game natural without the piss filter, and make it legitimately decent looking.


96f769  No.15726945

>>15726852

>>15726902

Reshape or emb


2ea391  No.15726948

>>15726943

I agree completely, but just turning it off and leaving it that way without compensating through other mods looks bad.


5c6133  No.15726951

>>15726948

True enough, but if you are modding it anyway, might as well go all out. That's just IMO.


e92bd4  No.15726964

>>15726301

I'll give you the benefit of the doubt in that you actually mean, that older games usually have a better artstyle and more thought put into the presentation.


ede732  No.15726985

>>15726301

older games had lower polygon count so they created high texture resolution to deal with this, newer games have high polycount but shit textures.


bd9b4d  No.15726998

File: ecaf48ed0634a60⋯.jpg (313.6 KB, 1920x1080, 16:9, hl2 exogen breach.jpg)

File: a932d9fec506cff⋯.jpg (367.43 KB, 1920x1080, 16:9, hl2 nova prospekt save.jpg)

>>15726389

>when Portal, an 11-year-old game, looks just as good -if not better- than most modern games

my dude, it's set in very small blocky rooms with almost nothing to render on screen, least of all other characters which are very resource-intensive on the source engine

a better example is hl2, which actually has major graphical downfalls because it has to render more than a square room at a time


2ea391  No.15727025

File: 737607edca5dc48⋯.png (2.29 MB, 1600x1200, 4:3, Tenchu - Stealth Assassins….png)

>>15726985

I wouldn't call them high res textures, I'd say they were undoubtedly low-res.


d33a05  No.15727167

>>15726998

Half-Life 2 has gone through a slow transformation from it's release because of the improvements to the source engine made to it over time. It looks significantly different today then when I first played it. This extends to Portal to some extent too.


bd9b4d  No.15727214

>>15727167

>It looks significantly different today then when I first played it.

it does not, the only "improvements" they added are phong shading and hdr (which i find to be subjective improvements, i prefer diffuse shading and HDR doesn't blend well with low-poly models), both of which are disabled in my first picture

everything else is identical (aside from the energy ball having its model changed and the combine shotgunner being added)


bd9b4d  No.15727223

>>15727214

also forgot to mention both phong shading and HDR were implemented in portal 1 as it came out after these improvments were made to source via episode one


9abea3  No.15727327

A better paintbrush doesn't make you a better painter.


3ab1b6  No.15727363

>>15726407

>pixelation looks fine on my blurry display

>>15726419

>the textures aren't blurry when they're pixelated


830eec  No.15727530

>>15726852

The piss filter might be realistic, though. I have never been to a desert, but when the atmosphere is "dirty" the light from the sun will diffuse and be cast as yellowish light, like a piss filter. You can experience this if you've been near a large scale forest fire. Maybe it works the same in deserts because of the sand storms or whatever.


830eec  No.15727545

>>15727167

> It looks significantly different today then when I first played it

This is false. The only way this would be true is if, back then, you played it with a lower resolution, with lower resolution textures/models, or even if you played it in an outdated DirectX, because the Source engine was made to run in older DirectX than the current of the time (DirectX 9).


fdd64e  No.15727579

>>15726765

I think this is more to do with Valve having successfully courted THE MODDING COMMUNITY in the past rather than any technical aspect of source engine. These games birthed from a literally more diverse group of modders have more appeal to them than the cookie cutter AAA bullshit that gets churned out today.

It was a golden era because the viability of indie game development hadn't been realized yet, so you had fan mod passion projects being developed for free by hobbyists without concern for marketability and profitability, yet at the same time Valve was on top of their game and very smart about picking up the best games and concepts out of the bunch to turn into real commercial products. We will probably never see anything like it again thanks to the likes of Unity.


2fda42  No.15727589

>>15727530

>You can experience this if you've been near a large scale forest fire.

Care to share?


b1127b  No.15727590

>>15726493

It literally doesn't matter at all if you or any people you are able to sway stop financially supporting this stuff. There are hordes of millions upon millions of idiots who WILL buy anything they are told to buy. Rabbid consumerism can go on forever as long as there are enough obedient idiots who will do what they are told because they were told to.


830eec  No.15727617

>>15727589

No, but you can look up photos of forest fires. The amount of particles in the air is enough to red shift the light from the sun to a yellowish color, giving the day a piss filter. You don't even need to be really close to a fire if the smoke clouds had time to spread.


57e050  No.15727650

>>15726604

Exploitation was also rampant then. It's just that the jews learn how to exploit the system every single time.


d33a05  No.15727739

>>15727530

Particles need to be in the air and a light source that is yellow or orange for the piss filter, happens every time in winter when it's snowing or there is fog night time is just one big piss filter with some spots of sickly green or purplish blue from different street lights.


633d9d  No.15727796

>>15726334

Not just lighting, but pretty much in all ways; movement, animations, gunplay, the myriad of effects, decals, etc.


9efaac  No.15727800

File: d040e808e9f9d3f⋯.png (2.17 MB, 1920x1080, 16:9, Face_paint_01_Nora_Scout.png)

File: efdda82c7771937⋯.jpg (42.68 KB, 1024x576, 16:9, sh32009-09-1121-29-24-8itz.jpg)

File: 705e24e4fb3e6cd⋯.jpg (29.03 KB, 1024x576, 16:9, sh32009-09-1122-49-06-sdnj.jpg)

I don't know how to explain it but realistic graphics in some games just look weird, look at this pictures of Horizon Zero Dawn and Silent Hill 3, yes, HZD obviously have more resolution but the models that they use, there its just something "off" about them compare to the ones in Silent hill that make them look worse and far less pleasant to the eyes, probably because of some sort of uncanny valley design.


830eec  No.15727810

>>15727800

The first one isn't realistic, it has no skin texture.


9192b8  No.15727821

OP is a (1) and done and you are all retarded

>>15726407

I have 17 pro monitors and n64 just looks like ass compared to its competition, a good display helps but it's got too many issues on a fundamental level to look good


2fda42  No.15727857

File: df7998eb9e19cf8⋯.jpg (4.96 KB, 259x194, 259:194, download.jpg)

>>15727800

every time


d33a05  No.15727859

>>15727800

It's obvious. Red head has zero wrinkles or imperfections in the skin it's completely smooth, the lighting too doesn't give the impression she even has pours so it looks like her skin is made of plastic. Meanwhile the old geezer and the cultist guy has clear creases, wrinkles, and the textures have baked in lighting to give bumps along the skin. Her eyes makes it worse too because the eyelids and skin bordering her eyes do have creases and depth so there is a mild uncanny valley effect with the rest of her face once you notice it.

The final nail in the coffin is the neck for all the problems her face has her neck has absolutely nothing but a single perfectly smooth tube making her face look like a rubber mask. Both of the other guys necks actually look like necks.


2ea391  No.15727862

File: 6740dc85f9b6ae1⋯.jpg (343.8 KB, 1920x1080, 16:9, skin texture.jpg)

>>15727810

Wish granted.


2fda42  No.15727868

>>15727862

I've been to bong and seen some niggers but I stayed deep in cornwall so there weren't many but could never get close, do niggers really have skin like that? Looks like acne skin without the actual acne.


05180d  No.15727875

File: 9c6a34917ead365⋯.jpg (30.06 KB, 173x137, 173:137, download.jpg)


1a69bd  No.15727881

Didn't FFXV have skin textures that looked like leather and extended to the teeth for some reason?


2ea391  No.15727883

File: f4c501584a5d9bc⋯.jpg (2.73 MB, 3648x2736, 4:3, cake.jpg)

>>15727868

I believe they textured it based off of a chocolate cake without frosting.


6323d2  No.15727885

File: c9837bf8d24f557⋯.png (894.06 KB, 911x666, 911:666, You_Disappoint_Me.png)

>>15726301

SHIT CODING, SHIT DESIGN, SHIT QA, SHIT.

Everything is fine though.


1d09e9  No.15727894

>>15727868

It depends from person to person, honestly. Some have skin like fresh clay, some have skin like a brown sponge.


78dac6  No.15727934

File: 936ab364e641b97⋯.png (308.49 KB, 990x682, 45:31, no brain nigger monkey.png)

>>15727911

<p-please stop playing old games and buy our new games

No.


2ea391  No.15727939


2fda42  No.15727952


fdd64e  No.15728168

>>15727800

>>15727862

It's the physically based rendering trend. Devs of old games were essentially painting detail onto things, or in the case of humans essentially acting like makeup artists. This gave their worlds and characters a human touch that is closer to the way we imagine the world than actual reality. Devs today are trying to actually simulate how light and materials work, mostly because it's cheaper and more productive, but the more of your "look" you leave to an algorithm, the less appealing it becomes.


0c6ea2  No.15728212

Consoles.


e80182  No.15728226

YouTube embed. Click thumbnail to play.

>>15727800

Texture work is fucking trash, it barely exists outside the freckles.

>>15727167

>Half-Life 2 has gone through a slow transformation from it's release because of the improvements to the source engine made to it over time

You keep trying to push this bullshit when that's wrong, the only major improvement made after Episode 1 and afterwards Episode 2 were released and they're really small and don't add up at all.

Some shit actually looks worse like glossy Vortigaun skin and most if not all is visually identical.


9bfd94  No.15728267

>>15726765

Source is popular because Source Engine games have fairly similar mechanics, and there's a decent backlog of above-average and good Source Engine games because of this. Few are popular outside of the official Valve games, however. With singleplayer games that's fine, but many of the 3rd parties are mutli-player games that require many mutliple players to even play the mutliple maps.


1d09e9  No.15728274

>>15727167

The last major graphics update was in 2007.


df5f58  No.15728321

>>15726328

>muh cuckchan

Show me proof that OP's image is better than anything AAA right now.


6662e8  No.15728327

>>15727530

No, that's not what it should look like.

t. guy who's lived in Nevada


008ff5  No.15728357

>>15727800

Welcome to the uncanny-wally

Population:You, me, Hollywood and California


a4f0c6  No.15728656

>>15727883

good grief, it really does look like that


dd1218  No.15729422

File: ca8486866e322ba⋯.jpg (36.28 KB, 360x360, 1:1, 1eb45abaffd08ecf2b11fa41f4….jpg)

What are some good techniques to compress shit? Specifically, other than textures, stuff like music and sound effects.


bb253b  No.15730061

YouTube embed. Click thumbnail to play.

>>15727800

That girl's face is so smooth and glossy, she looks like a plastic doll right out of the box. If you want a game that NAILED facial details, check out this bit from Crysis 3. It's a cutscene, but all in real time.


000000  No.15730171

>>15729422

There is no one-size-fits-all solution, you have to try and experiment with different formats and schemes to find what's best for your game.

Just don't leave everything uncompressed and end with 40 Gb of audio.


42357f  No.15730364

>>15727885

Who's this slut?


42357f  No.15730380

>>15730061

The face reflections are a bit too much and the expressions could use some work, but other than that the textures are pretty good.


6d0bb3  No.15730407

you dont take a social studies degree to lrn 2 jpeg nerd lol


6590c6  No.15730498

File: fc73a9fcbf4f15a⋯.png (175.39 KB, 953x731, 953:731, ClipboardImage.png)

just gonna drop this here


c9689d  No.15730526

File: 75da0b396260018⋯.png (174.86 KB, 900x900, 1:1, 1465500759195.png)

>>15730498

>20 gigs of textures


aa341f  No.15730530

>>15730498

Unless every single one of those textures are photoscans in 8K resolution then they have absolutely no fucking excuse.


aa341f  No.15730568

>>15730061

Crysis 3 despite being somewhat of a corridor shooter, nailed the visuals like no other game has. They didn't even use sharp textures and yet still made it look gorgeous. 4 years have passed and games still can't compete. Sure, new games have better textures for the most part, but they're lacking in everything else. Crysis 3's art direction, lighting and atmosphere are top notch. Too bad we won't see anything even remotely as mind-blowing as this for many years to come.

Games like Crysis 2 and 3 prove that you can have excellent visuals without sacrificing performance. You don't need a $600 GPU to run a game like that on 60FPS. You just need to stop being a lazy cunt and actually work with passion. But now with technologies such as ray tracing that are introduced solely to make devs even more lazy, I cannot see this happening.


73815b  No.15730576

>>15730568

Even crysis 1 is good looking. Take fucking fear, the first game and the lighting there just feels so natural and well done.


1d09e9  No.15730585

>>15730498

Anon, could you upload the texture.tfc file on Mega? I don't have a Steam account

I want to examine these textures personally.


f93f3c  No.15730599

File: 5c45d94d905a7da⋯.gif (1.96 MB, 500x300, 5:3, tumblr_pa6i0joLAj1qflto8o1….gif)

File: ec0456e05c6f252⋯.gif (2.72 MB, 540x220, 27:11, f80ef29a1f4a3f40831f7c3310….gif)

File: 0b0df6f86b92f8b⋯.gif (2.93 MB, 360x155, 72:31, The_Last_of_Us_motion_capt….gif)

File: adc7a5e4f770e0d⋯.gif (5.55 MB, 800x443, 800:443, crm3zxovqioenb9nifjz.gif)

>>15727800

Lack of facial expression and eye contact. I see a lot of barely moving eyebrow expression in recent videogames. Must be a cause of hiring bad actors and bad artist.


6590c6  No.15730632

File: 34178b19f6502cb⋯.jpg (30.19 KB, 701x540, 701:540, toaster chan.jpg)

>>15730526

>>15730530

And it's all in ONE file. It gets so fragmented. and my shitty 500GB HDD doesn`t have a big enouth chunk of free memory to defrag it.

The game's load screens take too long and I think it's partially because of this.

Does anyone know of a free program to both defrag and organize an HDD`s files so there`s bigger chunks of free space?

>>15730585

That's too BIG of a favor, dude, it would take ages.

The game is free on Steam, it would be faster for you to just make a burner account and get the whole thing. The whole game is 40 GB, by the way, but the Steam client gets pretty high DL speeds.


aa341f  No.15730640

File: 47e852d68230ea7⋯.jpg (23.61 KB, 320x320, 1:1, error.jpg)

>>15730632

>The whole game is 40 GB


7c287e  No.15730653

>>15726301

>(1)

Pathetic.

>>15726389

Very bad comparison.

What looks good in the Portal image is the clear art direction that they're going for. Everything looks sterile and the blue/orange contrast makes things stand out. It's simple and eye catching and fits the tone of a laboratory. Graphically speaking it's not any more impressive than the FO shot, but that's not really something the people at Bethesda should be proud of.

The FO screenshot looks terrible and there really isn't much of an excuse for it to look that bad other than lack of skill. Unless of course that shot was made with intentionally lowered graphic settings and you're bamboozling everyone.


7c287e  No.15730678

>>15726604

>No school, no bullshit. Want a profession? Go and be an apprentice to a person with that job, learn to do it, go independent.

That's a huge part of the reason why college is such a big meme for the most part. Back in the day you'd get on that shit really fucking early. Meaning plenty of time to master a craft. Sure it meant less freedom, but life was hard enough that it was either do with what you were given or fucking starve. Now people get out of school at 22~ or later and they have fuckall experience.

I doubt the way we live now is a sustainable model in terms of learning and employment, but I wonder if we'll see it all collapse. I doubt it.

sage for not vidya games.


1cb941  No.15730680

>>15726389

To be fair, Bethesda games always look much older than when they were actually made.


6820aa  No.15730823

>>15727800

Also the fact that she looks like a fucking boy.


fe3581  No.15730862

>>15727868

>do niggers really have skin like that?

No. Only the ones with bad skin do, like all people. I dated a black chick, and she was nice to look at, at the very least.


dd1218  No.15731017

>>15730171

Can you give me some examples?


78407b  No.15731482

OK but what about the LIKE LOOKING THROUGH A GLASS problem?


d9e600  No.15731611

File: f01721c688ec406⋯.jpg (22.45 KB, 278x359, 278:359, i have no mouth and i must….jpg)

>>15730632

>base game is ~40GB

>textures alone is half that

>all in one texture file

>unreal engine 4

nip devs really shit the bed with western engines


7022cb  No.15731673

>>15726507

That's because no new technology gets fielded, not because of the Jewish "diminishing returns" excuse. Games used to incorporate new methods the same years they were developed but if you go back to SIGGRAPH papers from over a decade ago they read like they're from the future. We're on engines some of which haven't been rebuilt in 20 years, content is now outsourced to literal streetshitters and low-effort diploma mill grads, and the budget is almost entirely spent on marketing and making slick trailers with assets that were built specifically for the trailer and aren't used in the game.


759b7a  No.15732356

>>15730599

I don't think it's the actors fault, you can see in pic 3 that the actor is being a lot more expressive than the model




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