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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 7d5e6fcae83c653⋯.png (110.4 KB, 256x230, 128:115, Okaeri!_Chibi-Robo!_Happy_….png)

5c384b  No.15718225

I wanted to encourage something simple with this thread, get people to play vidya they might not have otherwise heard of. Think of an obscure game you've played and really liked that doesn't get talked about a lot, and write up what you liked about it and why others should check it out. If you're reading through this thread and one of the posts actually makes you want to check out the game in question, please mention so, and if you play it a bit and the thread is still up tell us your impressions of it.

Depending on the nature of the game if you can link to a download of it that would likely be appreciated.

I'll start with my recommendation, Chibi-Robo Clean Sweep. It was released only in Japan, but got an English patch a while ago. It's the proper sequel to the original Chibi-Robo on the gamecube, but with a ton of improvements. For those unaware, the basic gist is you're a 10 inch robot who's purchased by a family, and your objective is to make them happy, both by cleaning and solving their problems. You explore a house, clean up messes and try to figure out ways to, for example, get into the kitchen, or on the table. One of the big additions to this entry in the series is how much more mobile Chibi-Robo is, being able to throw his plug into outlets, climb on it if it's tethered on something, and even ride vehicles. It adds a lot to making the exploration interesting by opening up a lot of methods to get from point A to point B.

Another big change is there's a big reason to clean, since you're told how many stains and messes there are in a room, and can use your "chibi-vision" to identify where they are. And as you clean up areas of a room, you can replace furniture there too, allowing for customization of the map (not much, but it's still a very welcome addition). Also on that note, the actual house itself to explore is fairly big. While not as big as the original, there's still a lot of stuff to explore, and a lot of characters who will want their problems solved.

There's a lot of, for lack of better word, soul in this game. A lot of tiny touches, charming characters, and clever design choices. It's a shame this game didn't make it stateside, but you'll probably when you play see there's a bunch of stuff that would've been censored if it had, so in a way it's a bit of a blessing, with the only downside being this game wouldn't have gotten the sales it deserved. If you like quirky Japanese games, or if you've played the original Chibi-Robo and liked it, you should definitely consider checking this game out.

Rom download: http://www.soi13.com/gameinfo/6863-nds-okaeri-chibi-robo-happy-richie-oosouji-rom-download.html

Translation Patch: https://www.romhacking.net/translations/2626/

37fe3c  No.15718238

File: c544a63afe9f0d5⋯.jpg (410.79 KB, 1280x720, 16:9, maxresdefault.jpg)

hidden gems thread?


5640f8  No.15718268

File: 271f535123feaa8⋯.jpg (191.5 KB, 683x935, 683:935, 271f535123feaa8edf37a2ce1a….jpg)

>>15718238

I hate that I've watched a couple of his videos and enjoyed them.

I fucking hate it.


3d2b0e  No.15718330

File: 177f7ed039a915b⋯.png (15.6 KB, 640x480, 4:3, vacantark.png)

All right anon, here's your one chance to be cool. You're gonna follow this Vector link and click the big green download button and get yourself Vacant Ark, a really well polished freeware shooter with an innovative gimmick of ammo management. It's easily better than Cave Story and a lot of those other overrated fad games that came out around the same time.

https://www.vector.co.jp/soft/win95/game/se396826.html


4b843a  No.15718373

File: ebffb2626ffb12b⋯.jpg (207.73 KB, 1920x1080, 16:9, 20181108183642_1.jpg)

File: f8a1b5d0a7e73e0⋯.jpg (155.75 KB, 1920x1080, 16:9, 20181111162312_1.jpg)

File: 5ec11ddea26fdc7⋯.jpg (179.12 KB, 1920x1080, 16:9, 20181110162547_1.jpg)

File: 2814d50484d9934⋯.jpg (336.29 KB, 1920x1080, 16:9, 20181110143119_1.jpg)

File: 67d069ecbb64897⋯.jpg (225.48 KB, 1920x1080, 16:9, 20181109171250_1.jpg)

I'm going to have to shill Super Daryl Deluxe. Imagine a newgrounds-era flash game about a high school that's full of portals between dimensions. You can envision it, right ? Now picture it as a fully fledged game with content out the ass, a solid sense of discovery, tight balancing between the gold you collect and what the vendors asks for, and genuine creativity as you progress. They even include Napoleon as a major character and don't make fun of his height like your average dumbass.

>>15718238

Shut the fuck up. Don't associate every little known games thread you see with this faggot, you've gone so far to ridicule this e-celeb that you've gone right back to unironically shilling him.


593d06  No.15718382

>>15718238

Praise the scalper king.


ecd72e  No.15718411

I'm not sure how niche most of this stuff is but I've played and enjoyed them.

>Blue Revolver

Pretty basic shmup. Has some really nice music and visuals and the gameplay is solid. It's worth at least trying if you're into the genre.

>Fight'n Rage

Pretty fun beat 'em up. 3 main characters, and you can unlock most enemies and bosses for the extra modes. Some Street Fighter inspiration in the movesets and there are a couple branching routes that can take you to different levels. Visuals are nice enough and the music's good. I've had a lot of fun with it.

>Project Warlock

I'm not sure if this one's actually niche but it's a really fun FPS that kind of apes Doom and Wolf 3d. Has upgrade trees and you can use magic and some neat guns. There are a couple weird bugs right now though, like certain spells requiring dynamite when they shouldn't, and the spell that DOES require dynamite not working properly. A lot of the time it'll just bounce off the enemy and fly off into space instead of blowing up. So don't buy that spell.

>Dropsy

I've never heard anyone talk about this one. It's a point and click adventure game where you play as a clown who might be retarded. His name is Dropsy. The music's nice but the art can be hard on the eyes. The puzzles aren't as touch as figuring out what people actually want out of you because the dialogue is more them "talking" in pictures than actual words. It's worth trying out though.

>Switchcars

It's like a runner thing? You have to run through different time periods, stealing vehicles that change based on the era. If you're too slow an alien will show up and try to smash your stuff. You have to get through a certain number of time periods to win. I really like getting cars with the grapple on them because you can absolutely blast through the levels by grappling to the car in front of you.

>Silent Storm

It's older but almost nobody ever talks about it. It's kind of like the new Xcom games but deeper and set in WW2. It has some weird mechanics that aren't explained well, but it's mostly minor stuff. Great environmental damage.

>Bleed/Bleed 2

Bleed 2 is the better one but they're action platformers. You have a time slow ability and 3 air dashes and have to kill your way through a bunch of levels. Number one has an ingame store that uses points you earn but number 2 only unlocks weapons through beating the game. The best weapon in either is generally your starter, though. Number 2 adds a katana/pistol combo which is nice because you can parry enemy shots with the katana while shooting. I use that a lot more than the bullet time.


75f3dc  No.15718545

File: 4cc615788edb2c2⋯.jpg (102.83 KB, 1440x810, 16:9, overload_tethys.jpg)

File: 35e32d746553472⋯.jpg (256.43 KB, 1920x1080, 16:9, overload_brouzouf.jpg)

File: e8e4db730833894⋯.jpg (170.58 KB, 1280x720, 16:9, overload_p1.jpg)

File: a8a687825577cb5⋯.jpg (196.42 KB, 1600x900, 16:9, overload_p2.jpg)

>Overload

Do you like good level design? Do you like Doom? Do you like Doom in zero gravity? Have you even heard of Descent?

If so, go play Overload right fucking now. It's a six-degrees-of-freedom FPS featuring fifteen full-sized 30-minute long complex labyrinthine keycard-gated true-3D levels (just fucking look at it) with a minimum of 5 secrets for each level, by the original creators of Descent. Every level you have to blow up the reactor, and then make it to the emergency exit in time before the facility self-destructs. You get eight primary and eight secondary missile weapons of which are all balanced, and you get to ram into enemies to get a bit of health back and inflict stun. Enemies come in many shapes, variants, and even behavior. Some like to rush you, hang back and snipe you, or just perform hit 'n run attacks like the cheeky buggers they are.The AI is actually intelligent here (they can even respond to your flares and flashlight). The controls just feel smooth and natural. It looks good, especially where the dynamic lighting in dimly lit alien caves is concerned. It sounds good, the music is suitably pulsating and the sound design sounds both satisfying and is helpful to let you pinpoint the position of sounds.

It's an Unity Engine game that's actually optimized (it won't run on your Pentium though, it's still Unity), which the developers accomplished by simply rewriting most of Unity's rendering code themselves. There's a story that's told largely through audio logs, but you can skip most of it and turn down voice chatter. Throughout levels you can find upgrade points which can be used to upgrade your ship inbetween levels. Weapons can be upgraded to different branches, like picking between automatic fire for your shotgun or increased damage and push force. Since this game takes place in zero gravity, the force of your weapons can influence the direction of enemies, so by shooting them off-center you can make them turn in another direction so they can't properly aim at you, rewarding good aim.

There's multiplayer, but it's kind of dead, as matchmaking can take a while and there's little guarantee you won't be matched against a Descent veteran in Australia with 10 years of experience under his belt. When you complete the game you get access to New Game+, which revamps all levels to include more enemy types you'd normally find towards the end of the game, making the game more challenging overall. Overload also came with a level editor on release, and just like in the old days, some of the community-made levels for Overload are sold in an official community level pack which isn't half bad either.

I don't think it's an overexaggeration to say Overload is the best FPS released in the past decade. Not just because of a lack of competition either, it takes almost everything Descent 1 and 2 did and improves on it, and is now the de facto standard for what a 6DoF FPS should strive to be. When you look at the upcoming official Descent reboot, it just looks wank in comparison.


3d2b0e  No.15718818

>>15718545

>official Descent reboot

What are those whores at Interplay up to this time? Is this different from Descent Underground?


600711  No.15719604

File: dc6b8419bf439b0⋯.jpg (124.19 KB, 640x574, 320:287, 114755_front ds cover imag….jpg)


f19146  No.15719644

YouTube embed. Click thumbnail to play.

>>15718225

Supreme Commander with the Forged Alliance expansion pack.


21616f  No.15719735

>>15718545

3rd pic and description reminds me of Strike Vector which is also a Unity game. Shame these types of games don't have a large enough playerbase for good multi.

you sound like a shill btw


4181de  No.15719785

La Mulana 1/2.

You're not a real gamer if you can't go in blind and emerge victorious in under 30 hours.


5eb120  No.15719845

YouTube embed. Click thumbnail to play.

PLAY XANADU NEXT


e7e9b0  No.15719949

File: 5e23d066af44c8e⋯.jpg (105.5 KB, 256x256, 1:1, kururin.jpg)

>>15718225

Great game, the original is one of my favorite games of all time and Clean Sweep did a great job of living up to it even after the semi-disappointing Park Patrol.

Kururin is a lesser-known Nintendo series of 3 games (GBA/GBA/GCN). You navigate a constantly spinning stick through mazes with different obstacles. You can control the move speed and rotation speed by holding different button combos, so it's great if you're into shaving seconds off best times. It's also been an assist trophy in some smash games


cb3914  No.15719960

File: eea4c5bc54bbbf6⋯.swf (2.36 MB, Famicom Tantei Club Part I….swf)

File: f04143e1f9f55a4⋯.png (7.69 KB, 256x239, 256:239, famicom tantai club2.png)

famicom tantei club part ii

(don't worry about sequels, it's the only one translated into english and chronologically the first anyway)

You are a young detective tasked with investigating the death of local high school girl Yoko. What at first seems to be just another simple murder case takes you deeper than you could possibly imagine.

Amazing game, takes about 7 hours to complete. If you like Ace Attorney, you will like this game. I've included the prepatched rom with the post.


75f3dc  No.15719963

Invidious embed. Click thumbnail to play.

>>15718818

> Is this different from Descent Underground?

Actually it is just Descent Underground, but renamed so it could have an actual singleplayer campaign too. It doesn't look very good.


5c50ce  No.15720018

File: 90f7298c0f7b358⋯.jpg (526.26 KB, 800x752, 50:47, cutegirlbegins.jpg)

Gladiator Begins. It's a sequel to Colosseum: Road to Freedom (Both titles are グラディエーター in Nippon), which was an alright PS2 title, but fixes virtually everything wrong with the original. The Roman setting is actually a bit more than window dressing: Gladiators come from specific provinces and are themed around them, historical reenactment fights reference real battles and the odd historical figure appears. Playing as a female character also changes the dialog substantially, with several NPCs being shocked that some of the female patrons are interested in you slave pussy.

Gameplay wise you have 5 sections of armor: Left arm, right arm, left leg, right leg and helmet. You also have four attacks that roughly correspond to attacking these areas. If you attack an area enough the armor attached to it falls off. Notice I said roughly correspond to each area: Attacks will damage whatever they actually hit, so depending on your distance and positioning you can hit different body parts. This includes attacking the chest, which can't have armor and is the most advantageous to attack. Since each attack also moves you, it can change where enemy attacks hit and possibly interrupt them.


5c50ce  No.15720039

>>15718225

>there's a bunch of stuff that would've been censored if it had

Examples?


25534e  No.15720044

File: d337c02fa71a8a4⋯.jpg (105.07 KB, 1600x900, 16:9, .jpg)


e02839  No.15720111

File: a9dc23ca887bbe2⋯.jpg (42.06 KB, 640x480, 4:3, arino_games_should_be_play….jpg)

>>15719785

>enforcing a time limit independent of the game's system on others

>demanding victory

>no true scotsman fallacy

I agree they're great games but your approach is all fucked up.

Arino can't beat a lot of games but you could never say he's not a gamer. He did beat Battletoads though, so perhaps ought else matters


5c384b  No.15720124

>>15719949

>even after the semi-disappointing Park Patrol

I liked Park Patrol, the managing a park aspects mainly as well as trying to speed through it, though I fully understand why people were disappointed with it. I hope with Clean Sweep translated it'll help put Park Patrol in a better light since there's now a proper Chibi-Robo sequel to go to.

Kururin I had heard from Smash (shame it's assist trophy was cut), but I didn't know much. I'll definitely check out the first one.

>>15719960

This is a series I've heard so much of, and the school girl seems like a great fit for Smash (I also know she was in Mario Maker and supposed to have a costume in Bayonetta). I've been hesitant to check it out mainly because I knew the other games weren't translated, but I didn't know that one was the first (chronologically). If so I'll check it out, and hope I don't regret it once I finish and realize the rest aren't translated.

>>15720039

One of the reasons is really spoilery and I don't want to go into it, but there's another thing fairly early on that's not too spoiler-y, where Chibi-Robo helps build a casino for mobster ghosts, with a lot of casino gambling games, and even ghost bunny girls. Outside of the bunny girls, this was also the time where the EU forced all virtual gambling out of kid's games, which is why there's no Game Corner in Pokemon anymore. So a huge part of the game would've had to be cut.


f8fd84  No.15720156

>>15720124

Isn't that still the case, ergo why EA and 2k rightfully getting fucked hard by the EU for their lootcrate shit


e02839  No.15720166

File: 99140ba5561a47c⋯.jpg (160.75 KB, 640x911, 640:911, 31436_front[1].jpg)

File: e724c04c9c0834b⋯.jpg (49.96 KB, 298x534, 149:267, 28457_front[1].jpg)

File: ff9ea508cf48e3f⋯.jpg (180.03 KB, 640x1150, 64:115, 306970_front[1].jpg)

File: 4afde95ba9b04dc⋯.jpg (46.5 KB, 640x347, 640:347, 19641_front[1].jpg)

File: 853333205a74f61⋯.jpg (50.49 KB, 600x379, 600:379, 12584_front[1].jpg)

nothing too niche but easy to overlook (especially as they never had an official english release)

>Lagrange Point

A sci-fi RPG on the NES. An AI has gone berserk on a colony class space station and you're here to fix it.

>Cyber Knight 1&2

Everything Mass Effect should have been. Pseudo-tactical RPGs with space exploration, charting new planets, walker suit robots, and an impressive amount of inspiration from Fred Saberhagen's Berseker novel series.

>Live A Live

Journey through 7 vastly different but tenuously linked stories set in various eras from caveman days to the far future. Watch it all come to a head in the unlocked 8th story and go right off the rails depending on who you choose for the 9th.

>Magical Vacation

You played Magical Starsign, right? Right? Well this is its predecessor on the GBA.


5c384b  No.15720169

>>15720156

Different thing. The regulations in general are regarding fictional depictions of gambling, not actual gambling. Yes, it's that retarded. If a game has fictional depictions of gambling it's an automatic M rating, or whatever the euro equivalent is.


e02839  No.15720208

File: 05128f63fb63694⋯.jpg (203.36 KB, 640x1162, 320:581, 24039_front[1].jpg)

File: 8c8c473d62f73e9⋯.jpg (63.57 KB, 640x359, 640:359, 312001_front[1].jpg)

File: 8282b92dc1ac437⋯.jpg (48.03 KB, 640x359, 640:359, 88785_front[1].jpg)

File: 1250cc5350d2f60⋯.jpg (62.18 KB, 640x357, 640:357, 43364_front[1].jpg)

File: 3da888516bd8f29⋯.jpg (190.54 KB, 640x911, 640:911, 49727_front[1].jpg)

>>15720166

more

>Energy Breaker

A tactical RPG featuring cute anime people. Moe by the 90s standard. Kind of neat but I haven't gotten far enough into it myself to go in depth on it

>The Adventure of Hourai High School - Transfer Student Drama Bomb

A wacky as fuck JRPG based on the world's most ambitious pen & paper campaign ever played (seriously, this thing was played by snail mail by over 200 players for many years). Enjoy being a Japanese transfer student in a much better game than Persona 3.

>The Firemen

Okay, this one did come out in English but only in Europe. A fucking fire has broken out in a chemical company's building. Get your ass to the top and put it out. An excellent arcady game where the villain is nothing more than a terrible industrial accident and the damn near sentient fires it spawned.

Has a sequel on PS1 with multiplayer but it's untranslated. It does however have robot dinosaurs on fire so it might be worth a play even if you can't into moon

>The Violinist of Hameln

A decent platformer with a humorous storyline. Save the world and charge out the ass for your services.

>StarTropics

Okay, I know at least one of you niggers hasn't played StarTropics. Stop what you're doing and fucking play StarTropics. Made by Nintendo's hardware peripheral development team of all people, it's so ambitious you'd think it was made by their A team as a pet project.

The password for the end of chapter 4 is 747 (you normally need a feelie for this).


97fbcf  No.15720296

File: 29ebd34b0628e01⋯.png (55.23 KB, 116x229, 116:229, wonderful.PNG)

Just play the entire Kunio-kun series in release order if possible, I know some are impossible to get. If possible play Renegade via its Arcade Port, and as for Ike Ike Nekketsu Hockey Bu from this link you might need to grab the untranslated version.

http://www.angelfire.com/games5/nekketsu/eng.htm

If you've played River City Ransom, Super Dodge Ball, Renegade, Nintendo World Cup or Crash 'N The Boys then you've played a Kunio game. Regardless, this little midget is kind of what started the whole beat-em-up genre (or at least most popular beat-em-ups at the time like Double Dragon take inspiration from Kunio) despite moving onto mostly sports games later on. The games, however, are extremely ambitious for their time.

The sports games are essentially just "sport but you get to brutally kick peoples' shit in and not get a penalty for it" but it's great fun. The SNES and 3DS eras are kind of lacking too, and the DS was… an experiment, but I cannot recommend doing anything BUT playing in release order so you can see exactly what the hell went on. However, the genre shift can be kinda jarring.

If you're looking for a free-roaming beat-em-up RPG, River City Ransom and Technos Samurai is what you're looking for, MAYBE with Shodai on SNES. For 3DS any Kunio game works since they're all kind of that way, but I would not recommend starting with them.

If you're looking for traditional beat-em-ups, play the Renegade Arcade port to get your history on, and Shin Nekketsu Kouha Kunio-kun for that.

If you're looking for sports games, that should be just about everything else. Dodge ball, 2 soccer games (football for britbongs), cross country, hockey, basketball, and Street Challenge. Should be easy to tell which one's which. They're that sport except you can beat the ever-loving SHIT out of anyone and not get penalized.

Finally, there's Nekketsu Katakou Dennetsu, which is a 4-player platform fighting game on the NES with the ability to create your own character and save via password. 2-on-2 or an all-out rumble, with plenty of moves and varying stages.

Most of these games are pretty short and honestly pretty easy, but it's straight up historical and if Technos wasn't such a shit with localizations at the time the series could've been a staple in the west considering nearly every game's success


758147  No.15725142

>>15720296

I only discovered the kunio series was a thing recently despite knowing most of those games. Its surreal it was a series the whole time.


3d2b0e  No.15728282

>>15718330

Well, anon? Are you cool yet?


fae0a4  No.15729112

File: a6d2116760f1f59⋯.jpg (12.28 KB, 320x180, 16:9, mqdefault.jpg)

>>15719949

>Kururin was Nintendo

For some reason I had convinced myself that was a Sega game. Maybe it's because they were both neat puzzle titles that were GBA launch games.


aa86a6  No.15729137

>>15718330

>innovative gimmick of ammo management

have you not played terrible euroshmups?


40de32  No.15729145

File: 898c9b0dc62592d⋯.png (721.68 KB, 640x639, 640:639, ClipboardImage.png)

Continuing my journey into the original gameboy's library. This one's surprisingly good. Play as various Loony Tunes characters, each with a different gameplay style. Daffy is a regular platformer. Tweety gets chased by Sylvester. Porky is a shmup, and so forth.


40de32  No.15729153

File: d4d2c94196a95b6⋯.png (118.26 KB, 220x219, 220:219, ClipboardImage.png)

This one's nothing major to write home about, but it is an adorable babbies first run and gun. You play as a kid piloting a mech. The American release swapped the girl protagonist out for a boy. There's also a sequel that feels technically more solid, but doesn't have quite the same charm to me.


99894f  No.15729164

ITS FREEWARE

Genetos a strange game where you literally play from space invaders all the way to bullet hell.

The game also has a evolve mechanic where doing diffrent actions changes the abilities and the specail move you get.

The graphics also change getting more complex with each stage. You die in one hit but you do not restart the level. So its merciful in that regard.

http://www.tatsuya-koyama.com/software/wg002_genetos_eng.html


40de32  No.15729170

YouTube embed. Click thumbnail to play.

Baby T-Rex. Pretty standard platformer. Not much to say. But damn that music is infectious. Was confusingly localised under four different titles, each with altered spritework.


3d2b0e  No.15729488

>>15729137

Yeah but unlike them it actually does it well.


f34436  No.15730090

>>15718330

its running really fucking slow for me


26a84b  No.15730144

>>15718238

>blur

>a hidden gem

I remember that game being advertised a shit-ton around the time it came out. Everyone who used to play Need for Speed flocked to it, the only problem seems to be that game doesn't have a large fanbase.

>>15729145

Almost everything Sunsoft makes is gold. I didn't know they created it before hand and was surprised by how absolutely incredible it was for a licensed game.


a19bdf  No.15730162

>>15730090

Try compatibility mode?


d4283c  No.15730216

File: 0a878e8d81dfdf3⋯.webm (599.97 KB, 480x360, 4:3, radicalrex.webm)

>>15729170

I recognize that music. That's fucking Radical Rex. I had that game on the Genesis. I remember a lot about it being really frustrating, but it wasn't a bad game. I had no idea there was a Game Boy version.


26a84b  No.15730363

File: 021cb83fd5d0512⋯.jpg (36.83 KB, 368x500, 92:125, Haunted Mansion.jpg)

File: 3e406403638ca0e⋯.png (1.49 MB, 640x1174, 320:587, Marvelous.png)

File: 183de1a78e1ff55⋯.jpg (246.11 KB, 1200x675, 16:9, Apotheon.jpg)

File: 2041648ff82c449⋯.png (2.75 KB, 256x240, 16:15, Q-Boy.png)

Honorable Mentions that are niche, but anyone browsing forums or chans knows almost certainly knows about

>Mr. Gimmick!

>Little Samson (Lickle: Legend of the Holy Bells)

>Dark Cloud

>God Hand (Or anything by Clover Studios)

>Hylics

>Ghost Trick

And there's probably some I missed, but those are the ones I happen to see people talking about fairly often.

>Haunted Mansion

Although the story and dialogue is cheesy and very "gamey" at times, the puzzles and mechanic quirks are phenomenal. It plays sort of like a "reverse" Luigi's Mansion where more emphasis is put on the environments rather than the characters. And rather than combat, there's more puzzles as you have to turn on the lights before being able to capture friendly ghosts that come out, which leads to pretty interesting situations as you have to figure out how to clear a room first. It's also worth noting, it's not based on the movie what-so-ever, it's a completely original concept and story. So much so, it seems the game is based off a missing Haunted Mansion cartoon or something, it's very typical Disney and you won't be disappointed if that's your thing. It also adds to the "Spooky 6th Gen Console" games, perhaps a trilogy consisting of Luigi's Mansion, Grabbed by the Ghoulies, and of course, Haunted Mansion. They all play very differently and have their own design quirks, but they're an absolute blast to play around October/Halloween, which is what I did recently.

>Marvelous: Another Treasure Island

It's made by Nintendo themselves, yet I don't ever see this game get talked about all too often even by hardcore Nintendo fan's standards. Mole Mania, StarTropics, Captain Rainbow, even Virtual Boy Wario Land all seem to have more love than this game gets. (By the way, play those games too if you haven't, especially Mole Mania.) It plays much like any Legend of Zelda game, it's the very reason Eiji Aounuma was chosen as director for the Zelda series from then onwards. Instead being a 1:1 Zelda clone, it has more emphasis on puzzles rather than combat and even includes a mechanic similar to point and click adventure games that allow you to search around the environment and click on unknown things or objects or interact with them in other ways. The game is even structured in a way similar to point and click adventure games or a Saturday morning cartoon or even a movie, containing a lot of flashy elements. It has a vibe very similar to the Goonies too, my only gripes with the game is that it's shorter than most Nintendo games and it can get tedious at times. Aside from that, it needs more attention, I'd love it if Nintendo were to revive some of their older series and I think this is one that could benefit.

>Apotheon

Granted, it probably has a following, but I've never seen it talked about here. It's a Metroidvania-esque game that bases it's entire artstyle and setting on ancient Greece. It's only Metroidvania in the sense that you can tackle most tasks you want in whichever order you want, there isn't much backtracking or item powers. The combat is decent, there's little side challenges here and there that spice up the game, but the main appeal lies within the Greek inspirations, setting, and lore. It can drag at times, but if you allow yourself to get invested, it won't be much of a problem.

>Q-Boy

Yes, it's a bootleg, but hear me out. The game happens to be completely original, other than it's artstyle, which happens to be inspired by Kirby. Yes, it is a tad wonky, that's expected of a bootleg. But I'll be damned if it isn't one of the best or most fun bootlegs I have ever played. It also has a mechanic I've never seen in other games, being that your movement and jumps are tied to your attack, use too much of either and you'll be winded. The level design also plays into this and understands this. It's another case of being pleasantly surprised from unexpected situations or "don't judge a book by it's cover." You never really know where a good or fun game can come from until you play it for yourself. It's important to have games like these to remind us again to hold back on our preconceived judgements or assertions.


c95bb8  No.15730377

>>15730363

>Mole Mania, StarTropics, Captain Rainbow, even Virtual Boy Wario Land all seem to have more love than this game gets.

Any chance people don't give a shit about it since it's a mediocre point and click adventure game?


a19bdf  No.15730403

>>15730363

>It's a Metroidvania-esque game that bases it's entire artstyle and setting on ancient Greece. It's only Metroidvania in the sense that you can tackle most tasks you want in whichever order you want, there isn't much backtracking or item powers.

Then it's not a Metroid-like or a Metroidvania, idiot.


26a84b  No.15730430

File: 8157d45a5c0a0da⋯.jpg (141.87 KB, 640x480, 4:3, Marvelous Top Down Gamepla….jpg)

File: 5c8df43573d584b⋯.png (323.69 KB, 503x623, 503:623, Somewhat Metroidvania but ….png)

>>15730377

It's not entirely a point and click, the mechanics are more similar to scanning the surroundings with the GameBoy Horror in Luigi's Mansion, only it's required in the game and leads to imaginative situations incorporating it's usage into puzzle elements. It's still worth the experience just to see what other sort of games Nintendo has or might have on the backburner.

>>15730403

I only say that because Steam lists it as a Metroidvania and that's why I say "Metroidvania-esque" and not entirely Metroidvania.


c95bb8  No.15730445

>>15730430

> It's still worth the experience just to see what other sort of games Nintendo has or might have on the backburner.

No it's not you fucking drone.


9f3797  No.15730463

>>15720111

To be fair, it was the nip version of Battletoads, so easier in many ways, but most people can't do even that much.

It's really not that hard, I can still do it from sheer muscle memory from years ago.


26a84b  No.15730494

File: b582dd6d118b896⋯.jpg (41.05 KB, 250x251, 250:251, b582dd6d118b8960052f1603c0….jpg)

>>15730445

Okay, then it would be great to hear what recommendations you may have.


11afa3  No.15732265

>>15730363

>Marvelous: Another Treasure Island

Oh god I'm reminded that there's a spiritual sequel to that game in the Tingle series. For the record, pretty much every original Tingle game is a spiritual sequel. Hell, they might be worth listing here, although they're not really unheard of on image boards (even if I'm pretty sure none of you have actually played them).

>Freshly-Picked Tingle's Rosy Rupeeland

This one is a spiritual sequel to For the Frog the Bell Tolls, the game used as the basis for the Link to the Past engine. Both games have very simple "dust cloud" combat and a focus on money.

>Ripened Tingle's Balloon Trip of Love

This one is the spiritual sequel to Marvelous: Another Treasure Island. It also has some dating sim elements for some reason.

At this point I mostly just want them to round off the trilogy with a spiritual sequel to The Mysterious Murasame Castle to round out the "vaguely Zelda related spiritual sequel" concept.


497e62  No.15732406

Godzilla Unleashed because you can play as

'DINOSAURS

and


115ddc  No.15732416

>>15732265

To be fair, while piracy and flash carts are a thing, a game only getting a PAL western release, even if import friendly, or being a fan-translation that only released somewhat recently (and wasn't some high demand one) tend not to be discussed much on NA centric imageboards, let alone played outside of special exceptions (such as Terranigma in both regards). And then there's the general (western?) view of Tingle on top of it that probably doesn't help matters either.


c95bb8  No.15732493

>>15732265

The Tingle DS games are good, they're made by the other ex-square splinter dev company.


26a84b  No.15732903

File: a6215b5daf06013⋯.png (152.04 KB, 500x445, 100:89, 1454332236830.png)

>>15732265

>vaguely Zelda related spiritual sequel

I don't even like Marvelous for it's vaguely Zelda-esque elements, I like it for it's own things. Each Nintendo series sort of operates as the representative for that genre.

>Mario - Platforming

>Zelda - Adventure

>Pokemon - RPG

>Pikmin - RTS

>Animal Crossing - Sim

Etc, etc, etc.

My point is that Marvelous offers something other Nintendo series don't. With it's Point and Click elements, heavier emphasis on dialogue and story, environmental puzzles. Not to mention it's Goonies / Boyscout aesthetic and vibes. I mean it in every sense of the word when I say it's a shame it's been forgotten to time. And it's a shame in the 20+ years, there hasn't been a similar game like it. I believe there's so much more that could've been done with the concept and so many situations you can make out of it. It's especially sour seeing as point and click games are mostly dead, at least to public perception. I really hope there's someone at Nintendo who is considering reviving it. I wouldn't necessarily want a remake, but using the same elements and having a new game out of it.


115ddc  No.15732921

>>15732903

>I really hope there's someone at Nintendo who is considering reviving it. I wouldn't necessarily want a remake, but using the same elements and having a new game out of it.

So, "Marvelous: Yet Another Treasure Island"? Or more a spiritual successor?


524363  No.15732931

File: 426ae5af11d73e9⋯.jpg (164.05 KB, 662x960, 331:480, napoleon_bonaparte_receivi….jpg)

>>15718373

>make fun of his height

Napoleon wasn't short.


524363  No.15732936

>>15718411

>Project Warlock

That game looked like it had extremely boring levels. Don't make a classic style FPS if your levels are shit, rule number one.


524363  No.15732939

>>15732935

He wasn't as short as most people think. Also, Prussians are tall.


715e6b  No.15732945

>>15718225

>tfw never finished the original

Guess I'll skip this one.

Unrelated but I really like the designs and aesthetics they have for Photo Finder. It's modern and clean.


26a84b  No.15732953

>>15732921

More inbetween the lines of sequel, reboot, reimagining, etc.


d4283c  No.15733624

>>15732935

>>15732939

That's actually part of why. He was the height of an average Frenchman, or even a bit taller than the average Frenchman, but he was shorter than the average officer (which were mostly taller-than-average men), and he intentionally surrounded himself with very tall bodyguards, so every portrait of him next to other men make him look short.

He was also known as "the little corporal" by his men, referring to his camaraderie with his men rather than his height, but the name stuck around long enough after his death that the original meaning was lost.

Napoleon wasn't short at all, though. The whole "Napoleon is short" stuff didn't come about until well after his death.


ae274d  No.15733639

>>15732931

Yes, that was rather my point.


2bb872  No.15734085

File: a3ef93afbc113d2⋯.jpg (34.81 KB, 460x215, 92:43, ittle.jpg)

File: b02bc2ba43b6045⋯.png (563.18 KB, 1280x720, 16:9, standing on stairs.png)

File: 0340c46e6c5b701⋯.png (435.64 KB, 1280x720, 16:9, killing fishnigger.png)

There's a small little Swedish game called Ittle Dew.

You play as a girl looking for adventure or something who crashes onto the beach of a strange island.

The puzzles are pretty neat and creative though they become a massive fucking slog when you inevitably have to backtrack but the combat is quite awkward and clunky, resulting in a lot of unfair damage taken from enemies.

At least the artstyle is pleasant to the eyes.

There is a sequel, but I haven't played it yet but it's always a good idea to play a series from the first game up if it's not a massive series like some AAA games.


ebe045  No.15734091

>>15734085

this isfrom the people making Slapcity, right?


4a7864  No.15734105

File: a18437c060de1e4⋯.webm (6.18 MB, 500x500, 1:1, Ludosity - Card City Nigh….webm)

>>15734091

Yup. They also made card city nights.


aea1c9  No.15737102

>>15718330

That developer also have a great game that called Iwanaga, basically a 2d Sin & Punisment-like shooter.


061895  No.15737157

>>15718225

yume nikki


3d2b0e  No.15737505

File: c3eab3544006962⋯.jpg (382.48 KB, 723x1024, 723:1024, Cabal.jpg)

>>15737102

>Sin & Punisment-like shooter.

The term is Cabal shooter. All of these games can trace their roots to Cabal. Speaking of which go play Cabal. It's an excellent game that's aged really well.


aea1c9  No.15744869

File: 980d16758404c8c⋯.png (39.69 KB, 312x234, 4:3, Tempo_32X2.png)

Bump


aea9ed  No.15750280

File: 59a9e77fb9185f0⋯.png (873.03 KB, 965x565, 193:113, fortix.png)

Bumping with fortix 1/2, fun and dirt cheap where you move and draw lines to take chunks out of the battlefield when you box them in


3d2b0e  No.15753977

File: 741e0d04dfc7747⋯.jpg (282.82 KB, 850x1101, 850:1101, Rampart.jpg)

>>15750280

Is this a take on Rampart?


6d8282  No.15754084

YouTube embed. Click thumbnail to play.

>>15753977

I wasn't familiar with that game but from gameplay videos looks a bit different, in fortix you are in direct control of the line you make. There was a similar game on super nintendo


f5f098  No.15755850

File: dbcdd55eea0a7ee⋯.jpg (12.31 KB, 255x224, 255:224, 056b9b2dc8b543cbad36269231….jpg)

>>15719604

>that pic is real

>nothing in that pic was edited

>it's 100% a real thing




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