▶ 77ea85 (2) No.15706786
They still updating this shit? I remember when the flying light balls was first introduced.
▶ 081a83 (18) No.15706788>>15706794
Forgot one. Apparently moss can grow on bricks now and it will spawn moss plants on the surface too.
▶ 6185b9 (1) No.15706794>>15706806
>>15706788
How can Minecraft even compete
▶ 281bf8 (2) No.15706798>>15706803 >>15706808 >>15706811 >>15706815 >>15706829
Wait, so they are just going back to this now? Why did they supposedly spend 3 years on Otherworld just to drop it and go back to updating the base game which most people have moved on from? Where did all the money go?
▶ 1d7cdf (4) No.15706803>>15706814
>>15706798
Otherworld was being made by a different studio and it was cancelled because the studio pissed away all their money.
▶ ca22cd (1) No.15706806>>15709415 >>15732564
Feature creep is a problem when the project is so bloated it can't be completed. It's a complete non-issue on an already released game.
>>15706794
By being 3D. That's it. Make a 3D terraria and minecraft dies instantly.
▶ 8fdabf (11) No.15706808>>15706814 >>15706827
>>15706798
Otherworld was being made by Engine who used to work on the mobile/console ports, Engine fucked around with Otherworld and made no progress for the entire duration of their development. Now the ports are handled in-house and Engine is no longer allowed to touch anything Terraria related.
▶ 081a83 (18) No.15706811>>15706814
>>15706798
>Why did they supposedly spend 3 years on Otherworld just to drop it
>Where did all the money go?
They got jewed hard by Engine software.
▶ 281bf8 (2) No.15706814
>>15706803
>>15706808
>>15706811
Ah, thanks. That clears things up knowing that. I sort of always assumed they were handling the project themselves.
▶ e27663 (1) No.15706815>>15708207
>>15706798
Otherworld wasn't made by them, they outsourced it to another studio. And speak for yourself, plenty of folk start new characters when an update drops.
▶ 081a83 (18) No.15706818
I'm just going to post the older 1.3.6 spoilers, in case anyone hasn't kept up.
▶ 1d7cdf (4) No.15706827
>>15706808
They did make some art, but when Relogic handed the project to another dev and found out that art was all there actually was to the project they decided to just cut their losses.
▶ abc274 (1) No.15706829
>>15706798
>Wait, so they are just going back to this now?
Yes.
>Why did they supposedly spend 3 years on Otherworld just to drop it and go back to updating the base game which most people have moved on from?
They overestimated different studio capabilities. Otherworld looked like fucking Starbound in graphics and made me sort of glad it was cancelled.
>Where did all the money go?
It was wasted.
▶ 77ea85 (2) No.15706839>>15706947
When are we getting ultra big worlds?
▶ 4768e2 (1) No.15706840>>15706853 >>15706862 >>15706868 >>15706886
So I remember playing this around 2013 for a few hours, can I mod this into a porn game yet?
▶ 1d7cdf (4) No.15706853
>>15706840
I don't think so, the game isn't really built to support animation mods like that.
▶ 8952ef (2) No.15706854
▶ baa42a (1) No.15706859
>current year
>still playing 2d minecraft
▶ 8952ef (2) No.15706862>>15706886
>>15706840
>porn mods
>terraria
Why though, for what reason would anyone want to do that?
▶ 254d83 (1) No.15706868
>>15706840
mmm yeah those sexy 2x2 pixel tits
▶ a2cbf9 (1) No.15706886>>15706892
>>15706862
>>15706840
>Not getting anal vored and digested by a Corruptor
▶ adc8f0 (4) No.15706947
▶ 5bcb78 (7) No.15707424
>>15706776 (OP)
>improved backgrounds
>more sand biomes
>wind effects
stop, I can only get so erect
▶ 33b9d9 (4) No.15707537>>15707575 >>15707893
>An already bloated engine is about to get even more bloated
I love terraria, I really really do. But Terraria 2 should be a thing already. With mods the engine can barely work and it crashes a lot. Also, with all effects it already started to eat enough RAM to kill the FPS. I can only imagine how bad it will be now.
▶ 5bcb78 (7) No.15707575>>15707893 >>15707968
>>15707537
It is strange for them to have kept working on the game for so long not that I'm complaining but I'm guessing they will port most of this stuff onto the sequel if they ever make one. The sheer amount of content they've added since release is unreal but I can't really find an explanation for why they're so focused on the visual aspect. Extra backgrounds are great but what was their reasoning behind all those wavy trees?
Still, I can't wait to see how painfully busy all of my shit is gonna look with those effects once the update releases. What kind of mods have you been using that led to those crashes?
▶ d31e76 (1) No.15707625
Obligatory SERB WHEN.
Seriously, when though?
▶ 1b637a (1) No.15707893>>15707919
>>15707537
Works perfectly for me.
>terraria2
Its dead, Jim. They hired some assholes who done absolutely nothing.
>>15707575
>reasoning behind all those wavy trees?
Because it looks awesome.
▶ 8fdabf (11) No.15707919
>>15707893
Otherworld =! Terraria 2
Terraria 2 hasn't even hit the drawing board.
▶ b87ee6 (1) No.15707934
I have to give them kudos for still having creativity after over half a decade
▶ 95cd2d (1) No.15707956
>>15707938
Ha, of great laughs, friend.
▶ 33b9d9 (4) No.15707968>>15708032
>>15707575
>I can't really find an explanation for why they're so focused on the visual aspect.
That was never the point of terraria either. It needs more gameplay elements. As the other anon said, I guess it's because it looks nice, but the game looked nice enough as it was. This is just… Totally useless? It will just bloat everything. The engine already hit the ground when it was too busy, yours is going to burst, I guess.
▶ e63bcf (3) No.15708010
>>15707938
I still regret wasting my net bandwidth for this game.
▶ adc8f0 (4) No.15708032
>>15707968
>It needs more gameplay elements
I guess you can add to it with mods, but honestly, the base game needs to find something to spice up the start of hardmode. Spirit did it almost right by having a biome stretching into the sky, but I find it didn't use it enough (it's just a bunch of small sky islands with chests).
▶ 596d5c (1) No.15708034>>15708265 >>15708289 >>15709473 >>15710255
>>15707938
I just wanted to play a cute female medieval robot and discover the deep lore of my people.
Was that too much to ask?
▶ e4944e (1) No.15708063>>15708365 >>15712385
>>15706776 (OP)
>spidergirl looking npc
▶ a4828c (1) No.15708207>>15708260
>>15706815
What I never understand is that why bother updating an ancient game that everyone has already bought? Why would they care if I start a new character right now? How do they pay their employees?
▶ 1bb7f8 (3) No.15708260>>15708607
>>15708207
Because of their continued support of the game it's still selling like hotcakes, IIRC it among the most sold games on Steam last year.
Also:
>free updates are bad think of da money goyim
▶ e63bcf (3) No.15708265
>>15708034
>Was that too much to ask?
I don't know what you expected from cuckfish.
▶ c2f984 (1) No.15708289
▶ be9ce8 (5) No.15708365>>15712385 >>15715688
>>15708063
That's just the spider costume/armor on a player.
▶ 5bcb78 (7) No.15708607
>>15708260
Shit, if it's still selling then by all means keep the updates coming. There are very few devs I can name that have managed to push out so many free content updates of this level of quality and I'm glad they're willing to support the game for this long.
▶ 081a83 (18) No.15709098>>15712028 >>15712372
Here's some important information about that goblinshark monster.
▶ 7a068b (7) No.15709272>>15709402
>>15707938
i wish i had a sun dick so cute plant girls would stare at it with needy lust in their eyes
▶ 3b21d0 (1) No.15709291>>15709402
>>15707938
>Why aren't you fags playing the better game?
Because I finished it?
▶ e63bcf (3) No.15709402
>>15709291
You actually finished that shit? I gave up before I finished first planet.
>>15709272
It made me chuckle. Good job.
▶ f888aa (3) No.15709415>>15709532
>>15706806
>3D terraria
I don't want to fight the wall of flesh in 3d anon
▶ ea1fd8 (1) No.15709473
>>15708034
No
your mileage on "cute" and "female" may vary depending on how /clang/ you are
▶ cd2907 (2) No.15709532>>15709665
>>15709415
It sounds awesome and horrifying
▶ f888aa (3) No.15709665>>15709686
>>15709532
>terraria is remade in 3d with an aspect of horror, but retains its original concepts
It'd probably be shit but it could be cool
▶ cd2907 (2) No.15709686>>15710427 >>15711711
>>15709665
It wouldn't even need to try to add that aspect. The reason 2d Terraria doesn't work that way is you can see everything that's happening around you. Limit the player's view to first person and suddenly you get the constant sense of dread for whatever might be spawning behind you.
▶ c45952 (2) No.15710255>>15710427
>>15708034
I feel your pain. Not enough video games let you be a cute robot. I was also partial to the weeb frogfish people. But I uninstalled that shit years. I feel bad for the guy who gifted it to me.
▶ 7a068b (7) No.15710427
>>15709686
conceptually, terraria is a pretty horrifying game. its just kind of cute because of bright snes graphics and the vision and lack of claustrophobia provided by the view they give you as you mentioned.
the cuteness works in its favor though, to provide contrast with the toothy eyeball laden slimy horrors you tend to fight.
>>15710255
the races in the game were interesting and varied, they just never really went far enough with them. it can be said about many aspects of starbound, very "minecraft syndrome". i really liked how they made orks into adorable flower people. i guess they were hoping it would catch on and fans would run their autistic billion miles with it as they sometimes do.
they dont have to be absolute masters of the craft, even a hammy poorly written story can be fun to play through when theres enough to do.
▶ a8cb0a (1) No.15710450>>15710506 >>15712028
>>15706776 (OP)
>feature creep
Are expansion packs feature creep?
Also, that goblin shark has tits.
▶ 09cb94 (2) No.15710457
so when is server going up?
▶ 081a83 (18) No.15710506
>>15710450
I mean't the update has feature creep. I'm not really complaining though
>Also, that goblin shark has tits.
So it does. I expect a lot out of the drawfags on that point.
▶ 68df43 (1) No.15710690>>15710708
So are they just jamming as much content as possible for a seemingly irrelevant update? Why? Not that I'm against it or anything of course. Also did they make NPCs shitting optional yet?
▶ 8fdabf (11) No.15710708
>>15710690
This update is apparently going to also be the base for various secret updates they might have planned.
▶ 1d7cdf (4) No.15711500
>>15707938
I'm so glad that game turned out to be terrible. I remember how before it was released, every Terraria thread was full of people acting like it would be the Terraria killer. All those faggots saying they were going to stop playing Terraria when Starbound came out.
I felt like such a smug little shit when the realisation came over them that it was a bad game.
▶ f888aa (3) No.15711711
>>15709686
>gets to hell
>kills the flying voodoo spawners
>turn around quick and select some bricks and move on
>turn around again and all of a sudden the wall of fucking flesh is in your face screaming at you
▶ 081a83 (18) No.15711758
>>15707938
>the virgin Chucklefuck vs. The Chad RE-LOGIC
▶ 33b9d9 (4) No.15712028>>15712176 >>15712372
>>15709098
Cool. I guess.
>>15710450
No. But terraria has so many useless features at this point that it feels that way. Not like I mind, but it should have more gameplay elements instead of just cosmetical stuff. The goblin shark is cool, I guess, hope it isn't the only thing added.
▶ 5bcb78 (7) No.15712176>>15712322 >>15712341 >>15712693
>>15712028
Most of the features are cosmetics and neat visual improvements but the base game remains quite strong. If there is a single thing that feels useless is the old one's army. It's adding onto the gameplay content yet feels like it doesn't fit in anywhere.
▶ 7a068b (7) No.15712322>>15712341 >>15712371 >>15712373
>>15712176
well that not fitting in feeling is probably due it being part of a crossover with dungeon defenders. on the dungeon defenders side the dryad was added as a playable character, bringing with her bees, harpies and slimes
▶ 33b9d9 (4) No.15712341>>15712373
>>15712176
That's because it has nothing to do with the core gameplay. Still, incorporating things to underused gameplay elements like fishing is nice. Not like they didn't do it before, though, like the Desert update that added a lot of stuff to the underused desert biome, or the wiring update that let's you do crazy things with wiring. But my point is that there are so many underused stuff in the game that could use a rebalance to be on par with the other gameplay elements, imagine something like sky update with a revamp of sky islands or summoner update, shit like that.
>1.3 was 3 years ago
>>15712322
Is that game even good?
▶ 09cb94 (2) No.15712371
>>15712322
totally forgot about Dungeon defenders 2
▶ be9ce8 (5) No.15712372
>>15709098
While you can switch to your weapon quickly, it depends where it spawns. If it gets a free hit on you when you fish it up, it's kinda bullshit.
But I am glad to see something that'll encourage you to fish before post-WoF (alchemy aside).
>>15712028
I was gonna disagree but you kind of have a point. At one point the game's exploration just dies and you are just grinding for better gear for future bosses. And I think there are a few gaps in gear progression but I couldn't say where.
▶ 5bcb78 (7) No.15712373>>15712391
>>15712322
Not necessarily the crossover part, it just doesn't feel like it fits anywhere in the progression of the game at least to me. It's supposed to be a mid-late game wave-clearing event but that that stage you're given so many of them that it's hard to find a reason to bother with it. It does bring in some pretty interesting weapons though.
>>15712341
Some parts of the game do feel lacking, as for summoning the old one's army did try to remedy that with the sentry weapons though I don't know how much good that did. The most noticeable gameplay problem is how irrelevant melee-ranged weapons become especially in expert mode where two shots leave you dead. Most "melee" weapons mid-late game just fire projectiles and when the hell have you seen someone use shortswords?
I've seen mods try to fix melee with dash abilities which is pretty neat but the base game I always see myself going with magic.
▶ eb3f3a (1) No.15712385
>>15708063
>>15708365
Isn't that the koopahime meme with the crown turning monsters into monster girls?
▶ be9ce8 (5) No.15712391
>>15712373
To fix Melee you'd need several branches, and the game already does two:
> Knockback
Like hammers, but with decent damage. Play keep-away with lighter enemies (doesn't work as well with larger ones).
> Far hitting/ranged weapons
Like flails, spears, and boomerangs. The further it can hit away from you, the less melee damage it does. Plus spears can hit multiple units and flails can hit behind you. The game already does this.
> Fast but short
This is where most melee weapons fail. They have no knockback, don't have enough range, and don't do enough damage to warrant using them against melee targets. Instead, they need something to make them viable. Like ignoring part of the armor or inflicting debuffs that will make melee enemies that survive a non-threat, or die quickly.
Or just ramp up the damage. You want to kill a post-game boss in under a minute but risk it one-shotting you? Go for it.
▶ ee983d (1) No.15712541>>15714885
>>15707938
What was this guy's channel called again, I feel like rewatching that video
▶ 8e5727 (5) No.15712613>>15732694
<Early 2011
>Game content is extremely light, very little to do as endgame.
>Derogatorily dubbed "2D minecraft"
<Late 2011
>Game gets massive update adding a good chunk of endgame content.
>It's starting to come into it's own.
<2013
>Starbound is getting hyped up through bacterial marketing, piggy backing off of the success Terraria is having while managing to gather up a budget in the millions of dollars.
>Starbound fizzles out is in the most flaccid display imaginable easily becoming the blunder of the year.
>Terraria going strong and getting better while dumping another fat content pack a couple months before the Starbound beta drops. It's become an extremely enjoyable experience at this point.
<2014
>Still adding bosses and a bit of content. Not much but it's just extra fluff on an already complete game at this point.
>The lead developer said a while ago he's moving on to other projects so people expected the updates to wind down.
<2015
>Another massive content update almost out of the blue.
>Game now has more content in it than most world building games combined with a snug atmosphere neverbefore seen at such magnitudes.
<2016
>More updates and polish continues to trickle in.
>Most developers would have stopped by this point and the community perfectly content with letting the development taper off.
<2017
>Still more polish and minor updates
>Shit has been polished to a mirror finish by this point.
>Original lead developer decides to come back?
<2018
>This shit gets announced.
Please, my erection can already bend steel.
▶ 6d7db4 (16) No.15712672
What "features"? This is almost entirely useless aesthetic crap. The Fossil Armor still needs rebalancing. The post-Wall desert is still devoid of almost anything meaningful in it. Are they going to do anything about that? No?
▶ 38ced9 (1) No.15712679
>>15706776 (OP)
I wish we had more guns/better gunplay, because that always got my dick rock fucking hard in terraria.
▶ 6d7db4 (16) No.15712693>>15712851
>>15712176
>remains quite strong
The game still has a serious pacing and risk-reward problem. There just isn't solid enough punishment for failure while bumping up to Hardcore is too much.
▶ 8e5727 (5) No.15712851>>15712880
>>15712693
Mediumcore seemed pretty good to me. Death isn't completely inconsequential like it is for softcore and hardcore just made the additional chore of having to completely remake your character when you die. You keep the heath and mana boosts, which I'm lukewarm about, but you lose just about everything else unless you can scamper back to your corpse in time without dying which is usually massively difficult on harder stages of the game. Mediumcore is like hardcore without the unnecessary tedium of going through the character creator again.
▶ 6d7db4 (16) No.15712880>>15712953
>>15712851
You can get yourself completely fucked in Mediumcore if your only gear is too high above the next-lowest set you've stashed (making it too difficult to retrieve). Recovering during a goblin invasion when your shit is just outside the spawn point can also be maddening.
▶ cb8972 (2) No.15712888>>15713594
Daily reminder that
SERB WHEN
there hasn't been a modded one for yeeeeez
▶ 8e5727 (5) No.15712953>>15712969
>>15712880
I'm not sure what else you're looking for out of a death penalty. Softcore is definitely babbymode, Mediumcore hurts but is still recoverable, and Hardcore adds extra steps and menus to make it extra punishing. Short of adding an extreme hardcore mode which deletes the game off of your computer when you die or a mediumrarecore which makes you drop one random item on death, I don't see much room for other death penalty options.
▶ 6d7db4 (16) No.15712969>>15712999 >>15713037
>>15712953
An extra life system where the game ends when you run out would go a long way towards making it a more satisfying experience. Perhaps you could obtain extra lives by crafting them from lots of heart pieces. This way each world would have a finite number of extra lives.
▶ 8e5727 (5) No.15712999>>15713065
>>15712969
You could just make extra sets of weapons and armor for when you die. You'd get the same effect out of it. Have you tried being less bad?
▶ 1d4967 (1) No.15713037>>15713080
>>15712969
How about using heart crystals at 400+ health will make the 20hp go towards your next life. If you die, you'll revive with the invisible health you've built up when using extra heart crystals. That way you need 20 crystals to supply each full-health new life, but using 1 will still let you revive at 20 max health.
▶ 6d7db4 (16) No.15713065>>15713189
>>15712999
Not to toot my own horn too much but I'm fairly close to beating the game with zero deaths on a hardcore character. I would wager I'm probably better at it than most anons.
▶ 6d7db4 (16) No.15713080
>>15713037
That's probably a bit too steep. I think Small worlds probably only have enough hearts contained within them to max out the health of 5 or 6 characters, which is one of the reasons it almost makes more sense to simply start a new map when you die on a Hardcore character, and also why Small maps can get overcrowded really fast in multiplayer. 5 heart crystals per each extra life is probably reasonable.
▶ 8e5727 (5) No.15713189>>15713556
>>15713065
Then you would know that virtually every death is avoidable and depends on how much prepwork you put into whatever scenario you find yourself in. The cores are fine as they are. Softcore is perfect for the casual scrub that doesn't give two shits about preplanning. Mediumcore for normal people who value decision making but don't want to lose everything if they make a mistake. And Hardcore for masochistic autists that have to plan absolutely everything.
Death needs to have a high risk to discourage it as much as possible. Managing risk assessment is part of the fun. Adding lives as a buffer just detracts from it as you're basically reducing a significant portion of risk with relatively minimal investment. It doesn't carry the sting mediumcore or hardcore does which drives learning from your mistakes. You might as well be playing on babbycore and setting arbitrary personal standards for how many retries you give something before giving up.
▶ 6d7db4 (16) No.15713556
>>15713189
You don't think allotting only a limited number of mistakes will force players to learn from their mistakes? Have you ever played any '80s or early '90s games?
▶ bb9f31 (2) No.15713594>>15713609
>>15712888
serb anon ain't ever coming back.
▶ dc6ef1 (1) No.15713609>>15713678 >>15715645
So is there a know time or window of time when this comes out?
>>15713594
ded
▶ bb9f31 (2) No.15713678
>>15713609
>So is there a know time or window of time when this comes out
The same as with 1.1,1.2, and 1.3 soon™
▶ c45952 (2) No.15714885
>>15712541
Tweed. Just search "Tweed Vs Starbound."
▶ 081a83 (18) No.15715645
>>15713609
>So is there a know time or window of time when this comes out?
Officially it's "When it's done." Considering how they've made past releases though I would hazard a guess that it will be sometime in January or Feburary. March at the latest.
▶ f15bd0 (1) No.15715688>>15715695
>>15708365
But I don't recall a crown like that in the game. Maybe it's a simple edit, but perhaps there's an item anthropomorphizes summons/sentries. It is part of the spoiler update after all.
>>15706826
God damn those weapons look amazing, there better be more incoming content to use them against though. Also, I find the neglect for the throwing class regretful (Re-Logic said they weren't looking into developing it themselves). Really the only place where throwing weapons are used is in the very early stage of the game and in speedruns. Re-Logic is missing out on the potential of them. I like the idea of powerful, but expensive, limited use items.
▶ 6d7db4 (16) No.15715695>>15717291 >>15717365
>>15715688
I wish they would at least re-balance the Fossil Armor. It's a pain in the ass to get (reduce the material requirements), and it really isn't that great (increase the throwing buffs).
▶ d29b9f (1) No.15716065>>15716135
>>15706776 (OP)
When the fuck is this update getting released? Been waiting like half a year I think. Been so long I forgot how long I've been waiting.
▶ 081a83 (18) No.15716135>>15717062
>>15716065
> Been waiting like half a year I think
More than that. The first spoiler for 1.3.6 came on May 12, 2017.
▶ 18e0e5 (3) No.15716245>>15716672 >>15716988
>>15706776 (OP)
>terraria
I haven't played Terraria since like 2011 or 2012. Whenever it was that the corruption stuff was the endgame and the angel wings were God-tier. Seeing this thread makes me feel really tempted to reinstall it and see what it's like now.
>>15707938
>the better game
Nigger, Starbound is fucking awesome and I admire both games equally and enjoy them for their own reasons.
▶ 1b758b (1) No.15716672
>>15716245
>Starbound is fucking awesome
>I admire both games equally
Embarrassing.
▶ 97681e (1) No.15716988>>15717254
>>15716245
You only say that because you haven't seen what terraria is like now, faggot.
▶ cb8972 (2) No.15717003
Daily ol'
m o d d e d s e r b w h e n
please man i can't take it
▶ f56ffb (2) No.15717062
>>15716135
That is a completely stupid and useless feature. I love it.
▶ 18e0e5 (3) No.15717254>>15717275
>>15716988
Is it really that different? I felt pretty satisfied that I got my money's worth back in 2012. 120 hours out of a $2.50 game was a pretty great deal.
▶ f56ffb (2) No.15717275
>>15717254
It's pretty out of control now, yeah. I'd say it has at least twice the content it did back then.
▶ adc8f0 (4) No.15717291>>15717312 >>15717365
>>15715695
It should be in the late normal/early hardmode tier, I find. Either that or the fossils should be used for more stuff beyond the javelins, knives and armor.
I wonder how much they haven't introduced to the game because of mods.
▶ 6d7db4 (16) No.15717312>>15717334 >>15717365 >>15717371 >>15717652
>>15717291
They need to do something more with the underground desert post-Wall in general. The only reasons to ever go there now are for a basilisk mount or desert spirit lamps in corrupted/crimson desert, and lamps can be farmed easily enough by staying at the top of the antlion entrance and letting desert spirits just teleport up to you.
▶ adc8f0 (4) No.15717334>>15717365
>>15717312
An Antlion Queen boss fight would be interesting. More desert drops, more content to flesh out the biome. Maybe something along the lines of Plantera, but with an emphasis on Melee?
▶ be9ce8 (5) No.15717365
>>15715695
Considering what most of the ranged armor does (chance of not spending ammo, changing what shot is fired) I totally agree. Hell, throw in a debuff like "fossilization" that causes hit enemies to get slower + lower def or something.
>>15717291
I certainly think so. It's easy to get falsely called out stealing a mod if you have a similar concept, and even if you do adopt the mod and make it canon, any changes you do make (for balance and so it can work) fans of the mod will criticize- even claiming the dev just stole the concept because it was popular and ruined it.
It's a hard line to walk.
>>15717312
>>15717334
With all the other shit that spawns or the likes of the Lizhard temple, I wonder why the pyramids don't do more. Keep the initial chamber if you want, but have a deeper chamber full of egyptian themed enemies and higher tier desert stuff. Throw a spirit/mummy boss down there.
But for simplicity, an ant-lion/ sarlack with worm/eater AI that goes through walls would prob work best. But again, you've got nowhere new to explore.
▶ 6d7db4 (16) No.15717371>>15717375
>>15717312
Same thing applies to underground tundra for that matter, though there's at least a lot more useful enemy drops to be found in that biome.
▶ be9ce8 (5) No.15717375>>15717404
>>15717371
The only reason to go into the tundra is for Frost Golems and the Frostburn gear. Waiting for an event like that can be a pain, and it should have been something that spawns underground. It could still make blizzards underground to keep the balance if need be.
▶ 6d7db4 (16) No.15717404
>>15717375
There are various underground tundra enemies with interesting weapons, though those weapons become obsolete fairly quick. Pigron mounts are nice if you do some fishing there (in hallowed/corruption). Frozen turtle shells are a great accessory all the way to the end of the game if you actually have the patience to grind hoards of Ice Tortoises. I have never once found one of those.
▶ 6d7db4 (16) No.15717420>>15717452
These tundra and desert goodies are all random drops though, and I think the game should be about more than just grinding.
▶ 5bcb78 (7) No.15717452>>15717652
>>15717420
The grind was at its worst back in 1.1 where the key drops were some of the rarest items in the game along with a bunch of other stuff. It's not as bad anymore though, most people just build themselves an afkable farm to do it for them. I haven't made a new character in a long time to know how it is like now though.
▶ cf3b90 (1) No.15717652>>15717933 >>15718248 >>15719709
>>15717312
The only reason to go to the desert is to briefly look at lamias before they die horribly.
I really like the desert thematically and would build bases there more often if keeping the enemies out was more reasonable early on. Or if Pyramids actually spawned. Like, at all. Building a mini-base inside a relatively large pyramid might be cool.
>>15717452
I've never had the patience for building farms I'm going to idle at.
▶ 5bcb78 (7) No.15717933
>>15717652
Most of the simplistic ones like in that webm take maybe half an hour to build and can be run in the background with minimal effort but yeah it's not very interesting to do. I'm more into building than combat so it is a good alternative.
▶ e81062 (1) No.15718248
>>15717652
>I've never had the patience for building farms I'm going to idle at.
I personally build a farm/ arena. So it will be the same place I handle events and boss fights. All you need to do is lay lava thin enough so that it hurts to touch, but won't destroy objects that fall into it. Which is actually easier to do than you'd think. If you don't have anything to prevent damage from it to pick up drops then you can make an actuated tunnel beneath it.
▶ 7a068b (7) No.15719709>>15719939
>>15717652
i like deserts, but i dont like what it does to the water. quicksand should be its own thing.
▶ 081a83 (18) No.15719939>>15719978
>>15719709
> but i dont like what it does to the water
Desert water is getting changed in 1.3.6. It's going to look like the first image here >>15706776 (OP) . Only the water in the UG desert and from desert fountains will turn sand colored.
▶ 7a068b (7) No.15719978>>15720892
>>15719939
oh well thats lovely, and embarrassing on my part.
▶ 081a83 (18) No.15720892
>>15719978
It's also of note that they resprited palm trees for the desert.
▶ a5189d (1) No.15726311>>15726318
The feature creep isn't enough. Once they take all of the content from Calamity, Tremor, Spirit, Thorium and GRealm, re-sprite it to make it all fit in properly and do a full balance pass on everything, then maybe I'll be satisfied. Game still needs bigger worlds, multiple overlapping dimensions you can shift between, and the kitchen sink (but it actually has those).
I'm not even that hardcore into Terraria, though, as I've only got about 1000 hours in it. Some people actually go hard.
▶ 8fdabf (11) No.15726318>>15726362 >>15732655
>>15726311
Expanded Sentries mod is good, cross-mod and allows DD2 sentries to be used right away, which helps if a mod breaks progression in the event.
▶ 86b45c (1) No.15726362>>15726378
>>15726318
I like your tavern, anon
▶ 775500 (1) No.15726372
>>15707938
I love it when games with loads of hype turn out to be complete dogshit. Hype is retarded and all those suckers who funded the Kickstarter deserved to be scammed.
▶ 8fdabf (11) No.15726378
>>15726362
I always aim to build one whenever I find the Tavern keep.
▶ 6d7db4 (16) No.15732366>>15732385 >>15732392
I really wish this game would go fuck itself at times.
▶ b94db5 (1) No.15732385>>15732482
>>15732366
You're not that deep. Shift the hellevator to the side a bit and build a shrine around the altar.
▶ 8fdabf (11) No.15732392
>>15732366
Could be worse, one time I was building a Hellevator and a big chunk of late-hardmode Calamity Mod ore was in the way, thank fuck recent versions made it so the mod's ores don't spawn until you kill certain bosses.
▶ 6d7db4 (16) No.15732482>>15732486 >>15732507
>>15732385
I demand my hadeschutes be precisely at the center of the world for autistic reasons. Now I'm going to have to break an altar once hardmode starts (I usually just open some fishing crates for ores) and spawn random corruption and hallowed blocks somewhere I can't control. Pisses me the fuck off.
▶ 8fdabf (11) No.15732486>>15732487 >>15732492
>>15732482
>another anon that just fishes hardmore ores up instead of smashing altars and triggering the mechs
BROTHER!
▶ 8fdabf (11) No.15732487
>>15732486
>hardmore
Fucking fingers missed the d key.
▶ 6d7db4 (16) No.15732492>>15732685
>>15732486
It's not so much the random mechanical bosses that I try to control, but preventing random pirate invasions, and I hate most of all spawning random hallowed and corruption/crimson blocks every time an altar is broken so they can fuck up my world unpredictably.
▶ 1bb7f8 (3) No.15732507>>15732509 >>15732511 >>15732512
>>15732482
Just open the world in an editor and clear the random blocks.
▶ 7a068b (7) No.15732509
>>15732507
if hes gonna do that why not just move the altar?
▶ 6d7db4 (16) No.15732511>>15732530
>>15732507
That's cheating you filthy casual.
▶ 1bb7f8 (3) No.15732530
>>15732511
The random block thing is a shitty mechanic, if there was some non-incredibly tedious way of dealing with it and it didn't have the potential to irreversibly fuck your shit up by appearing in the jungle then sure, why cheat? As is why bother regarding a terrible feature as something worth adhering to? Would you avoid a mod that removed it?
▶ 0e6f39 (3) No.15732547
>fuming and cheating because autists can't handle minor temporary changes to their routine due to RNG in an RNG game
▶ bb4566 (5) No.15732555
>>15706776 (OP)
>No update in over two years.
>Feature creep.
▶ bb4566 (5) No.15732564>>15732573
>>15706806
>Make a 3D terraria and minecraft dies instantly.
Minetest exists and could be the perfect base to build a 3d Terraria from. I might try to start a project on AGDG if I get the time.
▶ 0e6f39 (3) No.15732573>>15732660
>>15732564
Minetest is just a shittier Minecraft with less features and less mods and less+worse everything. Minecraft is miles ahead of it in terms of quality and features and options when it comes to "3D Terraria".
▶ bb4566 (5) No.15732655>>15732665
>>15726318
What mods are you using in that screenshot?
▶ bb4566 (5) No.15732660>>15732667
>>15732573
Someone already made a terraria mod for minecraft. It ended up being shit due to engine limitations and all the minecraft crap still being in there in addition to the terraria stuff tacked on top. Minetest will have less issues but it will admittedly be more work.
▶ 8fdabf (11) No.15732665>>15732677
>>15732655
Too many to bother listing, and it keeps growing so I will just list a few. Thorium, GRealm, Calamity, Spirit, Expanded Sentries, Chad's Furniture, Visual Radar, Mouse Shaders, Forgotten memories, Colored Damage Types, Extra Gun Gear, More Guns, Cheat Sheet, Builder Plus, and weapon out just to name some of the more visible ones.
▶ 7a068b (7) No.15732667>>15732678 >>15732826
>>15732660
terraria that only goes a hundred blocks deep would be pretty sad. unless someone figures out how to extend world depth in minecraft without breaking everything it would have to be in minetest.
▶ bb4566 (5) No.15732677>>15732696
>>15732665
I just finished my second playthrough recently. What mods would you recommend which add additional content without changing up the formula too much?
▶ d3100c (1) No.15732678
>>15732667
>look up world height in Terraria
>it changes depending on world size
That's kinda retarded.
▶ 61e14e (1) No.15732685>>15732748 >>15732751
>>15732492
I'm kind of a pussy so Hallow/Corruption spreading unchecked all over the fucking place messes with my anxiety, especially when it's fucking up the jungle. It's the one thing that keeps me from playing Terraria more.
▶ 564afd (1) No.15732694>>15732741 >>15732843
>>15712613
>202X
>The combat still fucking sucks
Why spend so much effort making so much content for a game, and never make the combat not "float around the floating boss and hold mouse1".
▶ 8fdabf (11) No.15732696
>>15732677
Thorium tends to be your best bet, combines well with most other content mods too, Calamity is only if you want to go even further beyond Moonlord into giant numbers town but adds some nice biomes like a giant deep sea abyss full of horrible things you can't detect with radar or hunter potions and disables full water breathing, also adds a bunch of GIANT WORM bosses. Recently a Dragon Ball mod released and still needs a little bit of work but has content up to Moon Lord at the moment.
▶ 081a83 (18) No.15732741
>>15732694
If you try to fiddle with something important like combat this many years into game development then you'll end up with the Minecraft 1.8 problem.
>"float around the floating boss and hold mouse1".
That's really just a hardmode problem.
▶ 081a83 (18) No.15732751
>>15732685
The jungle now has some corruption resistance because of the changes to chlorophyte.
▶ 842e10 (1) No.15732809
>>15707938
Don't worry anon, I agree with you.
▶ 7b03a9 (1) No.15732826
>>15732667
https://minecraft.curseforge.com/projects/opencubicchunks
early alpha,doesn't play along too well with most mods but it's a start i guess
▶ 18e0e5 (3) No.15732843
>>15732694
But I like the combat.
The game as a whole feels like Ghosts & Goblins, but with the ability to build shit. G&G is one of my favorite games to this day.