[–]▶ 4e6e9e (2) No.15705311>>15705327 >>15705329 >>15705376 >>15705389 >>15705518 >>15706309 >>15709086 >>15709212 >>15710004 >>15710019 >>15710085 >>15723387 [Watch Thread][Show All Posts]
With the current game industry's obsession with remakes and remasters, why don't they actually revisit and improve bad games of the past? For example, DK 64 could use a remake that would allow character hot-swapping, a universal set of collectibles for everyone and making the minigames much more fair in terms of difficulty. A DK 64 would help reintroduce K. Rool into the DK universe so that he and other forgotten DK characters can appear in the next DKC game and possibly even the Mario Party, Kart and Sports titles.
▶ 7a3b8e (1) No.15705316
▶ 4e6e9e (2) No.15705325
>>15705317
Who actually liked the lack of character hot-swapping in DK 64 to begin with?
▶ 548e0a (1) No.15705327
>>15705311 (OP)
That requires more effort and since the game already has a poor or mixed reception people aren't as likely to buy it. It would be good to see better versions of old video games but we all know the industry couldn't care less about making good games.
▶ f3e3aa (1) No.15705328>>15705338 >>15706178 >>15723355
The collectathon era has ended, remaking these games is pointless.
▶ fcaaba (1) No.15705329
>>15705311 (OP)
Why can't someone do that in a ROM hack?
▶ 8e67bd (1) No.15705333>>15705368
>dk64 is bad
the fuck? outside of the character swapping, what was wrong with it? The only other "issues" I had with the game were Gloomy Galleon(underwater focused levels are almost always boring) and forcing you to play the arcade games more times than necessary if you wanted to 101% it.
▶ 981dc9 (4) No.15705338>>15705398 >>15705494
>>15705328
A new collectathon could work if every single thing in the game you collect is something different. Like if you had to collect fruits but in the world where you collect apples they put every apple variety they can into it.
▶ 932034 (1) No.15705368
>>15705333
The problem is that the character swapping makes you go through the same level 5 times with little variation. You could argue that the teleport pads are there to skip backtracking, but then you also have two or more different collectables on the same exact path. And you have to swap to collect them. Do you see the problem here? It's a cascade of problems from what might be a technical limitation, or might be a way of padding out the game, probably mostly the latter.
▶ de5295 (3) No.15705376
>>15705311 (OP)
That's it? Why not just remake the game as a proper 3D adventure instead of a dull collectathon.
▶ df96a4 (1) No.15705383
>why don't they actually revisit and improve bad games of the past?
Because the point of the exercise with most of the major studios is to unteach the cancer they teach in gamedev college so that people can actually make half decent games.
▶ e24049 (1) No.15705389
>>15705311 (OP)
If you're going to change things just make a new game in the series.
▶ 073f15 (2) No.15705398>>15705405
>>15705338
This post is precisely why nobody makes these games anymore.
▶ 981dc9 (4) No.15705405>>15705480
>>15705398
don't be a bully dude
▶ c1cb2d (11) No.15705443
DK64 is better than people give it credit for. K.Rool wasn't forgotten. He's just not that interesting, and Retro wanted to experiment.
▶ 073f15 (2) No.15705480
>>15705405
How was that bullying, nigger? It's the truth. If faggots demand everything in every single game they will get nothing and no games.
▶ c1cb2d (11) No.15705494>>15705499
▶ 981dc9 (4) No.15705499
>>15705494
Yes, but with even more items.
▶ c1cb2d (11) No.15705509>>15705513 >>15705515
That's not a bad idea actually. Make all of the collecables "lore items" that flesh out the plot in someway. People go mad for that shit now.
▶ 981dc9 (4) No.15705513
>>15705509
Either that or make them all cool and unique treasures, like the Wario World treasures but with an actually large amount of them or like the furniture room in Harmony of Dissonance but with furniture that's actually interesting.
▶ 937c56 (1) No.15705515
>>15705509
Some items can be reworked into being requirements to unlock a teaser trailer for a new DK game or help explain whatever happened to Donkey Kong Jr.
▶ 731a49 (1) No.15705518>>15705681
>>15705311 (OP)
DK64 needs literally no improvement. I'd wince if they tried to make it easier, because it's fun because it's annoying as fuck. I've 101%ed it 5 times and it was one of the first games I owned.
▶ c1cb2d (11) No.15705520
A Hat in Time does that a bit. There's a generic thing you're collecting, but you also collect different hats to wear, and decorations for your ship.
▶ de5295 (3) No.15705681
>>15705518
>I've 101%ed it 5 times
You must hate yourself.
▶ 38fe68 (2) No.15705701
DK64 is a masterpiece goon.
▶ 5ea653 (1) No.15706011>>15706203 >>15706340
>fixing dk64:
>remove tiny, lanky, and chunky
>keep dk and diddy
>add in dixie
>remove racing beetle
>make nintendo/rare coins less painful to get
>cut out the unnecessary collectibles
>keep it simple to just 3 kongs getting golden bananas
▶ b6a789 (2) No.15706178>>15706208
>>15705328
It ended because they're not being made. Make them right and an audience will come. Same with traditional survival horror. Look at point and click adventure games. They were dead as fuck for a while and everyone was saying they didn't have an audience, then suddenly they pop out left and right, and surprise surprise, they get a niche, but dedicated audience.
▶ c1cb2d (11) No.15706208>>15707060
>>15706178
BotW is basically a collectathon. Present it right, and people still love games centered around beating various challenges to earn shinies.
▶ 000000 (1) No.15706309>>15706368
>>15705311 (OP)
The current industry is all shit. Only untalented and unskilled hacks are hired. Anything that they try to remake will be shit.
▶ 9ff32c (2) No.15706340
>>15706011
>make nintendo/rare coins less painful to get
I never did beat the game as a kid because of those coins. I think I finally managed to get one of them but the 2nd one eternally eluded me. Otherwise the game was reasonably fun.
▶ de5295 (3) No.15706368
>>15706309
With the exception of some Japanese companies, all the developers who worked on games you liked in the past are now relegated to making mobile games or licensed garbage. The only ones left in the big companies are the trash.
▶ 0e793f (2) No.15706617>>15706680 >>15706752
Realistically how big a dev studio would you need to make an oldschool 3D platformer? Hell, even a modern game.
I'm going to win the lottery
▶ 33703b (1) No.15706619
▶ c1cb2d (11) No.15706680>>15707037 >>15710903
>>15706617
How big are Gears for Breakfast?
▶ 113529 (1) No.15706706
>Historically bad
You could have said "aged like milk" and keep on doing your halfchan shit like everyone else while not sounding like a pretentious fruit.
▶ 9ff32c (2) No.15706752>>15707037
>>15706617
With modern tools a very small team should have little trouble making one. The limiting factor is more in competence than team size.
▶ 566342 (1) No.15706830>>15706929
Instead of taking a game people already like and fucking it up by changing a bunch of minor shit that doesn't matter, why not just make a direct sequel to Donkey Kong 64?
▶ c1cb2d (11) No.15706929
>>15706830
Well, currently, because they don't have a Rare, and if they're going to make a collectathon platformer, they're going to make it about Mario.
▶ 0e793f (2) No.15707037
>>15706680
I can't find anything.
>>15706752
This is also what I'm thinking. With game development tools advancing I wonder why it hasn't reduced the workload, there's 100s of devs working on AAA games, why is that? 50-100 people actually working on the game and the other 200 doing what?
▶ b6a789 (2) No.15707060
>>15706208
Everything boils down to presentation if they want the casual audience. And admittedly, I'd like charming games to come back. A loli in time was quite refreshing because it had charm, variety and truckloads of FUN.
It's also hard to forget that the actual vast majority of video game players are the silent majority. Not plebbit or gamefaqs or whatever website out there. Make a good game, present it right, and an audience will show.
▶ 868d8b (1) No.15707653
>tfw the Goldeneye remakes were CoD trash
▶ c4149d (1) No.15709086
>>15705311 (OP)
>With the current game industry's obsession with remakes and remasters, why don't they actually revisit and improve bad games of the past?
I think it has to do with this.
>Good game has high sales, leading to a bigger audience who might by a remaster, also less quality of life improvements need to added
>Bad game has lower sales leading to a potentially lower audience who might buy a remaster, while more quality of life improvements need to added to make it good
▶ 546528 (1) No.15709212>>15709884 >>15710592
>>15705311 (OP)
So by bad games you mean like Action 52 and Simpsons Wrestling? Those would probably be playable if made right.
▶ 11cc62 (1) No.15709884
>>15709212
Simpsons Wrestling is a great concept but the show is not that good and relevant anymore. The Cartoon Network Smash Clone deserves another shot and a revamp though.
▶ 12d6c8 (1) No.15710004>>15710661
>>15705311 (OP)
Too much effort for too little potential profit. An enthusiastic fan could devote some time to it, and maybe we'll get another AM2R if we're lucky.
>>15705317
People will scream no matter what you do.
▶ 8ace3f (1) No.15710019
>>15705311 (OP)
>Donkey Kong 64
>Bad
▶ dae92d (2) No.15710085>>15710682
>>15705311 (OP)
>he wants a remake
>making the minigames much more fair in terms of difficulty
OP is always a massive faggot without fail.
▶ d7e0a0 (2) No.15710592
>>15709212
I used to daydream of making a story driven version of Action 52, called Story 52, where there's a lore which connected all the minigames together and the main characters were the cheetahfurries
▶ a89f24 (1) No.15710661
>>15705317
>>15710004
>people will scream if you even slightly change anything
>People will scream no matter what you do.
Well at least /v/ is self-aware
▶ d7e0a0 (2) No.15710682>>15712257
>>15710085
Because beaver bother is a great minigame to play right?
▶ c6937e (1) No.15710903
>>15706680
Not that big. The main guy behind it did TF2 mods before a Hat in Time
▶ c1cb2d (11) No.15710919>>15711051
Is completionist autism what ruins DK64 for people? I never felt the need to get everything. There's no requirement.
▶ fb5a4b (1) No.15711051>>15711081 >>15711094
>>15710919
Why play a collectathon if you aren't going to collect it all?
There's a lot of problems DK64 had, and the worst of them can be summed up as it doesn't feel like a 3D Donkey Kong should. Think about the SNES DKC trilogy.
>Lots of platforming.
>Bonuses involving platforming, killing enemies, or collecting objects on a time limit. Each bonus is unique.
>Animal buddies that change the gameplay up a bit based on the animal's abilities.
Now think about DK64.
>Lots of walking around. The most noteworthy platforming involves Tiny Kong ripoff of Dixie Kong's ponytail twirl.
>The bonus games suck and are repetitive. No one plays Donkey Kong to swat flies, herd beavers, or play a slot machine.
>Guns and musical instruments for some reason.
Fuck remaking old games, but I would absolutely LOVE to see a modern 3D Donkey Kong country game. The key is to keep it as true as possible to the 2D games while adapting it to work in 3D. What would this be like?
>Self-contained levels rather than open world nonsense.
>Different Kongs with their own strengths and weaknesses and the ability to switch between them at will (perhaps with multiple Kongs, but you can only bring 2 with you at a given time).
>A variety of animal buddies in levels designed with their abilities in mind.
>DKC style bonuses that take place in a unique bonus arena and actually involve fun challenges rather than random crap.
▶ c1cb2d (11) No.15711081
>>15711051
>Why play a collectathon if you aren't going to collect it all?
Is that actively ruins your fun, why do it? Get what you need out of a game, and give up when it starts to bore you. Best way to play. Games are supposed to be entertainment, not a second job.
▶ a617fb (1) No.15711085
>With the current game industry's obsession with remakes and remasters
couple of factors, one major one being the industry being creatively bankrupt, and trying to cash in on nostalgia. A positive factor of the remakes though is the hardware gaps in consoles became really bad between 7th and 8th less in hardware specs but rather ease of access, a lot of people are willing to rebuy a game if it means they can replay it without digging up their old hardware, this applies to rebuys on PC ports as well.
▶ 38fe68 (2) No.15711094>>15711103
>>15711051
So you want a DK equivalent of Super Mario 3d Land? Take that shit and shove it.
▶ c1cb2d (11) No.15711103
>>15711094
It would probably be more accurate to say Crash Bandicoot.
▶ dae92d (2) No.15712257>>15715995
>>15710682
Have you tried getting good?
▶ 97a5ba (2) No.15715770>>15723393
DK64 is too fundamentally flawed I feel. The entirety of the game's progression is based around switching to a certain Kong to either use their instrument on a Pad or to use their type of gun on a Switch. Even if you allow hot-swapping won't fix how dreadfully boring it is to transgress the world.
The Platforming was terrible too, especially compared to Banjo, Mario and even worse compared to DKC. Level design was also uninspired.
▶ b0632d (1) No.15715995
>>15712257
The AI of the retarded animals doesn't even allow for that shit to work. That minigame is broken
▶ 9db5ff (1) No.15723347
>feel like a 3D Donkey Kong should
But we already know what that should feel like.
▶ 151bc0 (1) No.15723355
>>15705328
>The collectathon era has ended
Hat in Time was pretty good and had an extremely positive reception.
▶ 35e239 (1) No.15723387
>>15705311 (OP)
>allow character hot-swapping
That's what Sonic Boom did, and it completely missed the point of having multiple characters, because they were all effectively rolled into one.
▶ 21b17b (1) No.15723393>>15724152
>>15715770
I'd fuck that candy, gorilla ass
▶ 97a5ba (2) No.15724152
>>15723393
I really like DK64 Candy as a design. The only problem is that in-game her face was horrid, but I think the DK64 design should been the established Candy design moving forward.