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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 8245b5157a9888a⋯.png (42.01 KB, 500x269, 500:269, 14147616782971.png)

084521  No.15701047

Any fans of roguelikes here on 8chan?

Been playing Infra Arcana and Caves of Qud recently. Big fan of Doom RL, looking forward to play Jupiter Hell which is at its beta 3.0 version.

Also any members of https://forums.roguetemple.com//index.php?

4e51ac  No.15701101

>Any fans of roguelikes here on 8chan?

You got one of the biggest roguelike fans out there

Need advice on a game and I can probably deliver

My memory is pretty shit for some of them though


084521  No.15701121

>>15701101

Ah sweet!

What are you playing? Any upcoming promising projects?

It's a bit slow there on roguetemple, but good to see 7drl and conferences still happen.

For me, I really like Caves of Qud right now.


42e2dd  No.15701135

File: dd00277d91f5f54⋯.jpg (298.39 KB, 615x662, 615:662, Rogue.jpg)

File: 486d5fe7535914e⋯.jpg (131.81 KB, 700x1050, 2:3, rogue_1.jpg)

File: 632ed2592f6e97e⋯.jpg (155.85 KB, 700x1070, 70:107, rogue_2.jpg)

File: a60457d7ff0ae48⋯.jpg (134.64 KB, 700x1053, 700:1053, rogue_3.jpg)


64661e  No.15701137

Undertale is my favorite rougelike..


e190c5  No.15701146

File: 268f2b6c15c80da⋯.jpg (223.54 KB, 1680x840, 2:1, elder-scrolls-blades-cover….jpg)

It's going to be roguelike.


084521  No.15701152

>>15701146

Perhaps roguelike elements but.. can a commercial multimillion$ game really fit the Berlin interpretation?


084521  No.15701157

Also any fan of Cogmind?


471f8b  No.15701158

File: 41453983e62bb0c⋯.jpg (287.06 KB, 840x525, 8:5, elona61.jpg)

Elona is one of my favourite games ever.

>>15701137

kill yourself

>>15701146

you too


e190c5  No.15701182

>>15701152

It won't have permadeath and turn based, but otherwise it fits coz they said it's based on TES Arena. The microtransactions are gonna be horrible since it's a free game though.


111393  No.15701238

File: 145c13087841a67⋯.jpg (59.67 KB, 600x405, 40:27, 0bc84f5fb45db7f952b33c35df….jpg)

Pokemon Super Mystery Dungeon is pretty good since you can swap out a teams of tonnes of different pokemon and skill combinations. 720 different monsters are available to fight and you can rescue one of them per dungeon crawl to use on your team. It isn't very difficult once you get a pokemon that can spam confuse or sleep.


4e51ac  No.15701335

>>15701121

Right now I've been delving into a lot of less popular roguelikes.

Most recently I've been playing frozen depths, it's pretty good.

Has a couple of strange design choices, but unique and fun overall.

Is Caves of Qud beatable yet? Last time I played it was a beta that ended pretty quick.

That's one of my favorites.


084521  No.15701345

>>15701194

Yes it's intentionally hard.

If you end up constantly fucked by insanity, have a go with the Ghoul. Phobias affect him less because he can always autofrenzy (and that removes fear).


084521  No.15701353

>>15701335

Ah frozen depths. Nice game. Simple yet fun. Never made it to the bottom though.

I liked the side challenge of not getting frozen to death.

Caves of Qud is GREAT but unfortunately not beatable yet. Still recommend it tho.


fc236b  No.15701359

>Roguelike

Stop using this phrase. It's fucking cringey.

They're dungeon-crawlers.

You're like those fags who call action RPGs "Soulslikes".


4e51ac  No.15701363

>>15701345

I remember winning with a rogue or thief, thinking it was the best class by a good margin.

Sanity is mostly an issue of knowing when to walk away. Grinding is important in the early game, and the late game should be spent mostly diving.

That's from what I vaguely recall, and might be outdated by now.


084521  No.15701364

>>15701158

Tried that game. Not my cup of tea.

Too much useless items everywhere, and hate the cute rpgmaker graphics.

Also why the fuck can you have a little girl as your pet / sidekick? Degenerate Japanese twats.


084521  No.15701366

>>15701363

Grinding now has no point since killing enemies gives no expereince anymore.. try it, lots of interesting changes.


084521  No.15701369

>>15701359

No you cunt. Dungeon crawlers don't have necessarily minimalistic graphics, randomized content, permadeath and all.

For your convenience:

http://www.roguebasin.com/index.php?title=Berlin_Interpretation#General_Principles

General Principles

"Roguelike" refers to a genre, not merely "like-Rogue". The genre is represented by its canon. The canon for Roguelikes is ADOM, Angband, Crawl, Nethack, and Rogue.

This list can be used to determine how roguelike a game is. Missing some points does not mean the game is not a roguelike. Likewise, possessing some points does not mean the game is a roguelike.

The purpose of the definition is for the roguelike community to better understand what the community is studying. It is not to place constraints on developers or games.

High value factors

Random environment generation

The game world is randomly generated in a way that increases replayability. Appearance and placement of items is random. Appearance of monsters is fixed, their placement is random. Fixed content (plots or puzzles or vaults) removes randomness.

Permadeath

You are not expected to win the game with your first character. You start over from the first level when you die. (It is possible to save games but the savefile is deleted upon loading.) The random environment makes this enjoyable rather than punishing.

Turn-based

Each command corresponds to a single action/movement. The game is not sensitive to time, you can take your time to choose your action.

Grid-based

The world is represented by a uniform grid of tiles. Monsters (and the player) take up one tile, regardless of size.

Non-modal

Movement, battle and other actions take place in the same mode. Every action should be available at any point of the game. Violations to this are ADOM's overworld or Angband's and Crawl's shops.

Complexity

The game has enough complexity to allow several solutions to common goals. This is obtained by providing enough item/monster and item/item interactions and is strongly connected to having just one mode.

Resource management

You have to manage your limited resources (e.g. food, healing potions) and find uses for the resources you receive.

Hack'n'slash

Even though there can be much more to the game, killing lots of monsters is a very important part of a roguelike. The game is player-vs-world: there are no monster/monster relations (like enmities, or diplomacy).

Exploration and discovery

The game requires careful exploration of the dungeon levels and discovery of the usage of unidentified items. This has to be done anew every time the player starts a new game.

Low value factors

Single player character

The player controls a single character. The game is player-centric, the world is viewed through that one character and that character's death is the end of the game.

Monsters are similar to players

Rules that apply to the player apply to monsters as well. They have inventories, equipment, use items, cast spells etc.

Tactical challenge

You have to learn about the tactics before you can make any significant progress. This process repeats itself, i.e. early game knowledge is not enough to beat the late game. (Due to random environments and permanent death, roguelikes are challenging to new players.) The game's focus is on providing tactical challenges (as opposed to strategically working on the big picture, or solving puzzles).

ASCII display

The traditional display for roguelikes is to represent the tiled world by ASCII characters.

Dungeons

Roguelikes contain dungeons, such as levels composed of rooms and corridors.

Numbers

The numbers used to describe the character (hit points, attributes etc.) are deliberately shown.


471f8b  No.15701371

File: 84b9eebb159566b⋯.jpg (112.39 KB, 342x600, 57:100, 84b9eebb159566be10547c2fbb….jpg)

>>15701364

>Also why the fuck can you have a little girl as your pet / sidekick? Degenerate Japanese twats.

End your life


4e51ac  No.15701381

>>15701359

When you say dungeon-crawler, I think one of those ugly 1st-person things with the wireframe dungeon.

Roguelike is something a lot different and is always procedurally generated.

Just because some indie devs made some bad games is no reason to drop a descriptive term.

>>15701353

I got to the bottom(I think), but god damn that final boss was cheap.

It really put me off from playing the game for a while. But it's good enough I picked it up again.

I'm surprised Caves of Qud is not done yet, I remember getting through the beta years ago.

That's pretty disappointing news.


084521  No.15701397

>>15701381

I agree about CoQ. They do add something pretty much every single week, but they are committing a mistake in leaving it unfinished in terms of winning conditions.

So much fun already though with the existing quests and randomized content.


4e51ac  No.15701403

>>15701366

That's a pretty major change! Makes most of my experience with the game obsolete.

I've been trying to expand my horizons with some new games recently, but maybe I'll come back to it some day.


dbe7ee  No.15701430

File: 509dc926c41386e⋯.jpg (11.49 KB, 226x223, 226:223, images(3).jpg)

Not a huge fan of the genre, but I played Dragon Crystal on the GameGear as a kid and since then I get this intense craving every so often to play one. Or a rouge-lite at any rate. Last one I really sank time into was Izuna 2: Unemployed Ninja returns. Been getting the itch again lately, but I don't know any modern RL/Rlites outside of Omega Labyrinth Z which I was looking forward to playing - but Sony fucked that one over hard. So I've been playing Chocobo's Dungeon 2.


084521  No.15701434

>>15701403

It is - also the game is much harder than before.. really few no-brainers. Crows, bats and zombies are often a deadly challenge for melee low level characters.

Very nice pure roguelike experience.


dbe7ee  No.15701469

>>15701359

I bet this nigga never played a Rogue-Like on his IBM Clone.


084521  No.15701544

>>15701047

news://rec.games.roguelike.development at google groups

http://www.roguebasin.com

are also good channels


084521  No.15701563

https://forums.roguetemple.com/index.php?board=13.0

Any fan of 7 Day Roguelikes?

I recommend Polybot 7.. basically an action packed coffee break version of Cogmind, still by Kyrzati.


084521  No.15701575

Even though roguetemple is the main online hub for discussion of roguelikes, the community is surprisingly small.

https://forums.roguetemple.com/index.php?action=mlist;sort=posts;start=0;desc

https://forum.chaosforge.org/

This is the forum of Kornel Kisielewicz, creator of the great Doom Roguelike (which started as a 7DRL..) and Jupiter Hell. His forum also talks about other roguelikes and is more active than roguetemple.


0b6e14  No.15701581

I downloaded unNethack on my phone a few years ago and I still play it when I have to travel, shit is fun

Also does DCSS have any fun forks? One that adds stuff instead of removing perhaps


4c9964  No.15701587

File: af65efec14c86ee⋯.png (74.37 KB, 230x216, 115:108, 1517086259001.png)


2a12d4  No.15701616

Anybody remember that bread where we helped some autist create a list of good roguelikes with descriptions? I'd post it myself but I lost it when my computer died a while back.

>>15701353

With CoQ did they ever balance physical and mind mutations, or do physical mutations still get shafted?


f709b6  No.15701636

File: 3a60f68dd662d7a⋯.jpg (224.33 KB, 528x800, 33:50, 1749c0bbaa81e11f1ce7dd0bb5….jpg)

>>15701158

It's been a while since I've played Elona, hard to get into the mood for another long grind before your character is worth anything. Most fun part is getting a companion, modifying their sprite and character art so you can have a cute blue-haired meido following you around in your adventures.


e190c5  No.15701652

>>15701636

>long grind before your character is worth anything

Just play with cheats or cheat engine. I seriously can't play most RL games without cheating.


2a12d4  No.15701659

File: e13791cec2e28e9⋯.jpg (49.08 KB, 540x720, 3:4, 1485392544779.jpg)

>>15701652

>I seriously can't play most RL games without cheating


f709b6  No.15701669

>>15701652

Cheating is fun for a little while but it usually kills the game very quickly. If you have everything available there's no more journey or exploration left so I'd just burn out and not play anymore. It's worth it if you want to test something right away and not grind a billion hours but that's it


e190c5  No.15701678

>>15701659

Dying due to random events kinda pisses me off.

>>15701669

Nah, god mode doesn't stop me from exploring the game. I usually only edit the HP just so I can't die, I still explore the game to look for more powerful weapons, magic, or other interesting stuff.


aaed20  No.15701696

File: b461cc1e1d4e7c7⋯.jpg (62.37 KB, 512x820, 128:205, 1467695158416.jpg)

>>15701364

Why would you not want a little girl pet?


4e51ac  No.15701700

>>15701666

The Slimy Lichmummy has ware-badgers in it, but I don't remember any puzzles.


598003  No.15701720

File: 4586a3d3353baba⋯.jpg (30.66 KB, 538x634, 269:317, smug kaji.jpg)

>>15701364

>Also why the fuck can you have a little girl as your pet / sidekick?

Who the fuck would say this? Is this poster a little bitch?

>Degenerate Japanese twats.

Oh I see. Anglocuck.


084521  No.15701724

>>15701616

Yes.

Espers now get extradimensional bounty hunters on their tracks.. them fuckers give almost no exp and no loot, and are super dangeous.

Basically the total level of all your esper skills sum together and constitute an aura which attracts those hunters.


4e51ac  No.15701726

File: fe3e06861aa70a9⋯.jpg (9.95 KB, 160x160, 1:1, fe3e06861aa70a990c38730667….jpg)

>>15701364

>Also why the fuck can you have a little girl as your pet / sidekick?

They have more body parts to equip than the other pets, making them more viable in the long-term.


084521  No.15701728

>>15701696

Not sure. Maybe because I'm a hardened older guy who's had already tons of women of every kind and don't feel lonely when I play games as am content with myself?

Not trolling, just my 2 cents.


084521  No.15701729

>>15701666

Mummies.. not sure.

Ancient domains of mistery had some (ADOM) but little puzzles.

The slimy lichmummy has no puzzles.


4c9964  No.15701730

>>15701720

He can barely speak English, so there's no way he's an Anglo.

t. Anglo


aaed20  No.15701731

File: b4bd61e9b193e6d⋯.png (801.9 KB, 960x525, 64:35, teehee.png)

>>15701728

They are not women though. They are little girl pets.


084521  No.15701733

>>15701725

TSLM is a simple yet great game indeed.


084521  No.15701740

Anyone played A Quest Too Far?

http://www.randomstuff.org.uk/~geoffrey/roguelikes/aquesttoofar.html

Old 7DRL but fucking awesome.. you are an old fucker veteran with heaps of super powerful stuff (+5 swords, wands of disintegration, etc).. just need to reach DLVL 5 or something in a cave to rescue your family.

HERE'S THE CATCH!

You are really an old fart, and every x turns you get weaker and your maximum inventory capacity decreases by one..!

Try it.


084521  No.15701741

>>15701738

Yes, same here!

I probably prefer Infra Arcana's aesthetic, but gotta say the larger sprites in TSLM are much more comfy to play with.


295c5d  No.15701742

I'm too much of a faggot to play text only roguelikes. What're some of the best roguelikes with a decent amount of effort put into their GUI like Infra Arcana in the OP? >>15701047


084521  No.15701744

>>15701731

Haha yes I remember you could feed them with uncooked corpses of goblins and such. Fucked up but funny to think that's a feature most Elona players like.


084521  No.15701748

>>15701742

Well, The Slimy Lichmummy also has some nice tiles.

If you are a raging faggot, you might enjoy the new tilesets of ADOM and DOOMRL (japanesey cutey graphics)


084521  No.15701751

>>15701730

> can barely speak English

please elaborate?


295c5d  No.15701752

>>15701748

>ADOM

I think I really really don't like the look of this. DOOMRL looks nice though.


084521  No.15701759

>>15701752

Me neither, enemies (especially bigger ones) lose all their charisma after being crammed in those tiles.

Yeah DoomRL's are a bit better but I still like having the whole map in one single screen.

Infra Arcana still best compromise IMO


290f62  No.15701761

I've been playing a rogue-lite lately called A Robot Named Fight. It's basically "what if Super Metroid was an hour long game with randomised power-ups and the world generation changes depending on which power-ups are seeded".

Not amazing, but decent.

If anyone can recommend a good rogue-like or rogue-lite for iPad I would appreciate it. There is so much shit on those mobile platforms that it puts me off even trying to find something decent.


88b60f  No.15701765

>>15701182

>It won't have permadeath and turn based

Then it won't be much of a roguelike, will it?


084521  No.15701771

>>15701765

Indeed!


084521  No.15701775

>>15701761

Oh iphone/smartphone roguelikes are absolute rubbish!

Nothing to recommend.

Some play nethack (great roguelike) on a phone but you have to deal with microscopic text, lack of keyboard, etc.

You need a computer for a nice roguelike experience.


290f62  No.15701777

>>15701775

Yeah I wasn't hoping for a full Nethack experience, but something lighter like FTL could work well (which is on iOS but I played it to death on PC already).


084521  No.15701779

>>15701772

Cogmind.

Caves of Qud.


8c49a9  No.15701780

>>15701775

Nethack's mobile version is great honestly, text is not a problem unless your problem is small and works surprisingly well with touchpad controls

Playing a long sword fighter Naga of Cheibriados atm. Do I go for heavy armor or medium?


084521  No.15701784

>>15701777

Then play Pixel Dungeon's variant "yet another pixel dungeon".

Basic roguelite lame experience but yeh.


084521  No.15701787

>>15701779

this reply was for you >>15701742


084521  No.15701788

>>15701742

Also DCSS (Dungeon Crawl Stone Soup)


084521  No.15701791

>>15701761

Hoplite perhaps?

Very bland roguelike experience, but great tactical challenge.


084521  No.15701799

>>15701780

.. really? is that on a bigger screen (like ipad)?

Not sure about the best armor choice.. never been a great nethack player.


2a12d4  No.15701803

>>15701788

It's shit nowadays. If you want the glory days, download a version from before mountain dwarves were removed; that was the point where the devs started going full retard casualizing it and never stopped.


084521  No.15701805

>>15701803

Oh I am sad to hear this.

What made it turn to shit?

I remember it being one of the most promising projects back in the days (talking about 5 years ago).


2a12d4  No.15701817

>>15701780

Naga of Chei? I'd go heavy as soon as you can, which shouldn't be a problem with the buffs.

>>15701805

The tl;dr of it is that they've been cutting shit left and right for a while, and while they have been adding other stuff, the overall experience has steadily become more simplistic (like the removal of the stalker class and spells, folding of stabbing skill into stealth, simplification of multiple gods, probably other stuff I don't even know about since I stopped following it).


7a48fb  No.15701828

>>15701799

My phone is Note 2 which has a rather big screen and playing Nethack hasn't really been a problem to me.

>>15701817

Yeah but long sword also has riposte which gives free attack when they miss against me, which would happen more with a lighter armor I'm guessing. But I haven't played in a while don't remember how exactly stuff works. Playing on 0.19.1 version btw


2a12d4  No.15701837

File: 1b2edf087808ebe⋯.jpg (205.27 KB, 597x615, 199:205, 1458411387414.jpg)

>>15701828

Right, I'm going by 0.10.2 standards, so never mind then.


290f62  No.15701887

>>15701791

> Hoplite

Thanks, I'll check it out.

>>15701784

> Yet Another Pixel Dungeon

I played a lot of Pixel Dungeon years ago, I suppose I'll check out the sequel. It did get very samey after a while though, lacking the replayability of a proper rogue-like.

>>15701872

>HyperRogue

One more for the list. Thanks anon.


d7b77d  No.15701910

What makes a RL engaging? I wanna do one for an agdg project but I understand they're a dime a dozen


290f62  No.15701936

>>15701910

> What makes a RL engaging?

Interesting interactions between systems and the environment, and character builds that let you play as pretty much anything and have it work.

The systems can get pretty complex and deep, not because they are designed that way intentionally, but because of the nature of how they work.

There are some interesting examples from the creator of DorfFort about cats getting drunk from licking their paws after walking on a tavern floor where ale had been spilled, for example.

And the classic Nethack stories of touching cursed artefacts and getting turned into stone, then realising you can turn things into stone with that item in subsequent playthroughs, putting on gloves so you don't turn to stone, then throwing it at enemies so they turn into stone on contact, shit like that.


f625fd  No.15701985

File: 4cee38cf5f2ea84⋯.jpg (695.03 KB, 1080x1080, 1:1, 0d0884d3325e791aafa0883407….jpg)

Are there any RL that forgo the One tile long hallway and box room level design? I dont mean completely open world RLs like Cataclysm, just ones with morr unique level generation. I'm sick of strategically funneling all enemies into a hallway so I can attack them one at a time.


8d2dcf  No.15701986

Is Unreal World a roguelike?


084521  No.15701998

>>15701986

Good question.

I would say no. People asked that question on RogueTemple as well and the answer was the same.

Great game though, I really feel I am in those cold forests when I play it.


8e65c9  No.15702011

Once you start reading the DCSS forums and Reddit you'll understand why the game is the way it is, really.


3d54ed  No.15702104

MAngband. Angband but multiplayer. Lots of fun, I used to play it myself but eventually stopped. I don't even know if the servers are up anymore.

It was loads of fun, playing Angband in real time. Having to make keybinds to shoot magic missile or quaff potions. Players could also buy houses on the surface with money they had, and even sell items to other players. Pretty cool, I wonder if one day a /v/ group could get together and play it.


084521  No.15702155

>>15702011

One thing I find inconsistent the DCSS devs is that they say game mechanics have to be clear.. but the weapons don't fucking say the damage and chance to hit.

Really silly, one has to code dive to tell what's the best strategy to play. Them devs are full of shit and the game has no fx.


cbf40b  No.15702288

>>15701359

Except dungeon crawlers would be games like Wizardry and Might & Magic, you fucktard. Roguelikes are different enough to warrant their own genre.


471f8b  No.15702291

>>15701728

>lying on the internet


4fab53  No.15702303

File: 82468b3b479dacc⋯.gif (1.05 MB, 276x260, 69:65, intruder.gif)

>mfw even here there are crayon munchers who call anything with procgen and permadeath roguelike

>>15701985

Brogue has nice level generation, though fighting in corridors to manage swarms is still a thing. Intelligent enemies will not fight you in a hallway if they're in a group though, either forcing you to take them head on or find a way round/flush them out with gas/fire/etc.


582364  No.15702652

I'm surprised nobody ever mentions IVAN in these threads. It has more content than most rogues I've touched and it's back to semi regular updates. I wonder when that one devanon will show up with his roguelike, haven't heard of him in forever.

Besides a few updates and some small rogue clones, there haven't been any new games that came out this year. It's been getting slower as time passes.

>>15702104

Sounds fun. Host it if you can.


cbf40b  No.15702935

So what's the gist on CDDA? I have yet to play it, but I remember something along the lines of the game gradually becoming worse with newer versions? Can I just download the "latest" release from their website, or is there a specific version I should be looking for?


bcbd31  No.15702990

File: 937fd7376f676a1⋯.jpg (207.91 KB, 2000x1125, 16:9, 1 ANTS CHOICE-2000-2000-11….jpg)

>>15702935

CDDA is great, fags are just whining as usual. Ignore latest stable version, its less stable than current experementals. Just disable all the "3d houses" features and additional buildings may break the game, 50% chance. NPC dont break game anymore but I personally dont see a reason to have them in game in current state.


b8619b  No.15703015

>>15702935

Most of the complaints have to do with extra features that introduce tedium and extra items that introduce clutter. It depends on your autism.


cbf40b  No.15703047

>>15702990

Last stable release seems to have been 3 years ago, so I was inclined to go experimental anyway. Thanks for the heads up.

>>15703015

The one roguelike I find myself repeatedly going back to is UrW, so take that as an estimation of my autism.


582364  No.15703065

>>15703047

Unreal World? That's true patrician taste.


e411d8  No.15703177

>>15702990

it IS great, but granade's bonkers combination of crushing realism / absurd fantasy in terms of design themes means that you need to wash clothes and take vitamins in a zombie apocalypse but also are absolutely fine to tie a flamethrower to a machete to make a worse machete that sets on fire.

Pick a direction, kevin, you raging autist you


2a12d4  No.15703255

>>15702935

For the most part it's still pretty good, and even the added items and stuff aren't really a problem. The problem is that the devs are in that state where they get ideas and intend to force them through regardless of reaction. There was a shitstorm about forcing through dirty clothes that lowered your health rating and increased wound infection chance if you didn't wash them with soap, and they thankfully backed down and put it into an optional mod.

Last I heard they were trying to force through advanced nutrition that actually calculated your vitamins and minerals (to keep people from just defaulting to oatmeal for the entire game) and penalized you for using multivitamins (because muh game balance), but people hated the idea because it would force you to manage like 18 different nutrition meters and penalize you if any got too high or low. Thankfully, I think they figured out that people want that shit to be optional at best, and started just putting controversial stuff as load options.


bcbd31  No.15703288

>>15703047

Urw is just cozy, not autistic.

>>15703177

Fair. Finally, some fucking good critique. But I think at this point it doesnt really matter. They could limit bullshit by using built in mods (or whatever they called). It seems like right now they want to add everything possible to the game and its better than a fucking dcss way of doing things. But yes, silly shit should be optional.


0bf65b  No.15703335

File: ce5d7e0882c04f7⋯.jpg (58.94 KB, 374x414, 187:207, azure_dreams.jpg)

>>15701430

If you like the Chocobo Dungeon games, look into Azure Dreams. It's a roguelite with a pretty good story, simplistic but satisfying combat and a lot of side content (including a mini dating simulator).


4a8e26  No.15704598

>>15702288

Correct.

Still awesome games the two that you mentioned, but indeed no roguelikes (no grid, no permadeath, no procedurally generated environments, etc).


4a8e26  No.15704616

>>15702291

That's true. Didn't had much success with girls until I hit 30, then it went really well and now had so many different pretty girls that now I don't even get hard if I don't have at least a 7.

It's a man game after 30, the problem is also your sex drive starts to drop and health problems start to arrive.


4a8e26  No.15704626

>>15702652

Good call.. also IVAN was recently updated:

https://forums.roguetemple.com/index.php?topic=5470.0

Very fun game context.. the tourist comment when the girl is being impaled is gold haha.

I don't like the dumb balancing system though.. the only game which forces you to not take strong loot, and the mechanics are never explained anywhere. Really dumb.


4a8e26  No.15704636

>>15703255

WHAT

THE

FUCK

What is this game?

Now this is a truly new paradigm of autism.

Fuck this.


620cc4  No.15704651

>>15704636

Cataclysm DDA. Fantastic game, great roguelike. You can easily disable all the bullshit you don't like in the world creation settings. Furries and trannies were also involved in the game, resulting in shit like being able to find fursuits and dildos in random houses, or having class options like "Ahistorical Reenactor", a crossdressing class you can use to start with Revolutionary War gear for the opposite sex. Fortunately it's easy to disable all that bullshit.


4a8e26  No.15704672

>>15701985

Kobolds!

was a very fun 7DRL where all the enemies were coward kobolds running away from you in larger areas and you could kill them using clever strategies.

Hoplite

DoomRL

The Silmy Lichmummy

Actually there was an interesting debate on RogueTemple about how much corridors fucking suck and are poor game design:

https://forums.roguetemple.com/index.php?topic=5102.0


620cc4  No.15704678

>>15702990

Newer builds encourage NPCs because they allow you to start your own camp and eventually build it into a small town, having NPCs going on scavenging runs and building new buildings while you raid labs for CBMs or mutagens or whatever.


4a8e26  No.15704682

>>15704651

… wh-what??!


620cc4  No.15704696

>>15704682

Yeah there's a bunch of bullshit included, but you go through the world building options when you're generating a new one anyway to include/exclude a wide variety of shit, so it's trivial to disable that degenerate filth. Still though, it's annoying that it's even included as part of the base game (if fags want fursuits, dildos, and every imaginable religious book being equally common in rural American New England, they should have to download those mods separately). Doesn't bode well for the future of the game, if the devs go full fag and implement that bullshit as part of the core features. Only time well tell though. For now it's a fantastic game.


4a8e26  No.15704699

>>15704696

I see. Might try it - but is it like a giant unfinished sandbox game or are there winning conditions, etc?


620cc4  No.15704706

>>15704699

There's not any real winning conditions besides self sufficiency I guess, the real fun comes from self-imposed limitations, challenges, and goals. Kinda like Dwarf Fortress. It's a giant, open ended sandbox.


43025b  No.15704730

File: 9fc688b8394a35d⋯.png (117.35 KB, 262x255, 262:255, 9fc688b8394a35de12d57dbd74….png)

>>15703255

>dirty-clothing

I liked to make the game hardcore so I turned the mod on. All it does is make it so you can't strip zombies to wear their cloths/armor around without a penalty.

I never understood why people lost their shit about it. You don't even have to wash your own cloths, just the cloths that zombies drop when they die.

It's not even tedious, it gives you something to work towards in the game.

Same goes for nutrition, it's overblown. All you have to do is eat a half-decent diet and it is a non-issue. It makes cooking count for something.

Although calcium was pretty weird and always running out. It's like my character was laying eggs or something. IRL it would be very easy to maintain.


37feb0  No.15704734

>>15704677

Not everyone I dislike is automatically from 4chan. It's just that these kind of customs of barging into a board and setting up camp, especially with a general is not something that's common on this taiwanese cup noodle recipe sharing website.


4a8e26  No.15704744

>>15704734

Indeed I probably know this board since longer than you.

So what's your fucking problem.


e52744  No.15704750

I've been enjoying Enter the Gungeon lately, trying to work my way to beating the Old King and then I'll start chasing after that rat.


6602ca  No.15704762

File: 684e0c82d60572b⋯.jpg (107.86 KB, 564x1200, 47:100, i have more in the van.jpg)

IVAN is pretty great >>15704626

You can get your arm chopped off and then read a few scrolls of change material and get your iron arm reattached and then go wrestle that fat native for championship and get the the banana company shirt that you can wear for sponsorship gold and when you are bored you can kill the company representative on the island and free all the slaveniggers (or just kill them turn into zombies and then later sacrifice the remaining corpses to satan or whatever)


d7b77d  No.15704828

Anyone ever play Castle of the Winds or Reaping the Dungeon?


37feb0  No.15705016

>>15704744

>So what's your fucking problem.

(you)


0af303  No.15705071

>>15704730

>I never understood why people lost their shit about it.

They did not.

>It's not even tedious

It often is. Its not "hardcore" its annoying. Its like managing professions in dwarf fortress without therapist. It is fucking hardcore as fuck. Do you think its a bad idea to use good interface instead of bad one because it makes game easier?


1d1250  No.15705086

I've been trying to get further in nethack, but I can't really seem to. Why am I so shit? I think the magical items seem pretty cool so I'm rolling wizards. Elf seems to have the best stats for casting, and having a musical instrument seems pretty decent. Also, I think good/neutral get shit from their gods for certain things whereas chaos is more easy going.

The farthest I've gotten is the treasure room in sokoban one time I got fucking swarmed to shit and then blocked off on my retreat by a random spawn. Enemies seem to grow really fast around that point, and I can't figure out how to keep up. I'm using throwing daggers to try to curb my mp usage. I've gotten magic bane a few times from sacrificing, and it helped a bit. Getting sleep, charm, and magic missile really helps, but I don't have a way to get them consistently. I'm having trouble making use of my pet because the ai seems kind of retarded. The cat often goes directly behind an enemy that gets on me, and then he seems to halfheartedly attack them. So all he's really doing is just stopping me from using magic for fear of hitting him with the target. I always seem to die before I can start identifying a lot of what I'm grabbing so it's kind of hard to make use of it all to live longer. Also, I'd been having trouble keeping my carry weight in check if I found armor, but I think I finally figured out that potions are just really fucking heavy. I might try locking myself in a room with a boulder and just capping strength the next time I start with a ring of slow digestion.

I'm not too fond of a few of the game's mechanics. Engraving Elbereth in the ground to avoid being attacked seems weird, and I just can't get into the mindset to consistently try using it. Enemies scaling with your level has never been something I liked, and it's worse when you don't have the option to decline the level up. I really dislike the fact that my god gets pissed when I try to convert an altar for him, and he doesn't forgive me over time or become even slightly appeased with sacrifices that are below a certain level. There is some pretty cool stuff in the game besides that though. I really like the idea of scrolls of genocide for example. Also, it's pretty clear that there was a lot of attention to detail put into the project.


ed9252  No.15705312

>>15705071

Are we talking about the same mod?

There is next to no management involved to be tedious.

It's just be a penalty for using equipment from zombies.

Once the clothing is cleaned the penalty is gone.

Dirty cloths never came up for me in any other context.

That's not tedium, but a legitimate difficulty increment from adding risk/reward.

Since you can get even military-grade equipment and high-end gear right off the bat by kiting zombies.

It was memed up as some kind of fully-fledged hygiene system though, which it's not even close to.


620cc4  No.15705335

>>15705312

I agree. The only thing the hygiene system does is tell you that you can't wear the sweet gear you found on the bodies of zombies you killed. And if you wear that gear anyway, your chance of infection goes up. That makes sense. But it's not that big a deal to find some soap and a washboard in a random house (which are plentiful) to clean that shit up. And then a tailor kit to fix the holes and tears. if nothing else, clean it, butcher it into cloth or leather scraps, and build something better.

Of all the bullshit added into CDDA recently, this is the least bullshit. And on top of that, it's still easily disabled with a couple enter shift/tab presses.


4a8e26  No.15705369

>>15705086

I also dislike those core mechanics which you pointed out.

Elbereth, enemies levelling..

There was a guy on youtube who did a live speed run and he basically ditched the pet as soon as possible, washed scroll and wrote them back as magic mapping, and intentionally remained low level the whole time.


620cc4  No.15705394

>>15705369

elona and nethack are shit. I respect them for the concepts and ideas they pioneered, but they're no good anymore. the beatles are well known because they pioneered a bunch of good shit, but since then others have taken those ideas and made them 10x better.

same with early roguelites. they were good for their time, maybe even revolutionary, but since then others have learned from their strengths, weaknesses, and innovations, and built better things.

tl;dr the beatles were good in their time but they're gay now


2a12d4  No.15705550

>>15705312

I do agree on the specific instance of dirty clothing; the shitstorm surrounding it wasn't as much about the mechanic itself as much as the fact that it was initially ill-received and the devs were insisting on forcing it through anyway. At any rate, it's a non-issue now since the devs have wisely started relegating controversial stuff to load options that you can use or ignore as you please.


9bda3d  No.15706333

In which order do you guys do the DCSS branches?


f4f559  No.15711973

File: 674207af81c4566⋯.png (93.94 KB, 1000x890, 100:89, Robotron-2083-FINAL-title-….png)

any action roguelike?

NOT ROGUELITE I FUKKEN HATE EM


0ffb6b  No.15711996

>>15711973

I don't even know if it's possible to have an action rogue-like, since rogue is all about the turn-based gameplay and grid-based movement. The closest I can think of is the original Diablo, with its slow and deliberate pace before Diablo 2 went full Michael Bay with its spells and abilities and waves of enemies.


12a620  No.15712217

>>15701369

this is gay.


d469e8  No.15712227

File: ddc0fd7bf872728⋯.gif (260.41 KB, 1160x1025, 232:205, 7d4eaa2aecab61aa5ebadfc271….gif)

>>15704762

>judy cops

cute


57a32f  No.15712241

File: fd3d544aac38773⋯.jpg (423.13 KB, 1219x1750, 1219:1750, longvoyage_024.jpg)

So much fucking autism ITT, can you faggots not live without complaining about roguelite, like everybody has the time of the basement neckbeard to play actual roguelikes, i dont want to play a 7 days game and suddenly perma-die, i want to finish the fucking game in 3 or 4 hours and maybe try it again next week


b77e60  No.15712267

>>15712241

Fucking casual.


b77e60  No.15712270

>>15712217

That's what Darren Grey said but in a more elaborate way.


b77e60  No.15712271

>>15711996

Diablo is a dungeon crawler and a fucking good one (diablo 1).

Real time roguelites exist but never seen a full fledged real time roguelike.


b77e60  No.15712279

File: 8832212f0c42415⋯.gif (10.23 MB, 450x338, 225:169, markhuntko.gif)

Guys play Cogmind or at least the free Polybot-7.. lots of fun.

You are a robot robbing parts off other robots and blasting your way through an arena.


5205b0  No.15712296

>>15712279

Cogmind is very interesting because it's like you're wandering through an ecosystem - all of the robots there have very specific purposes as do all of the buildings you can access. Your prescence, though, is abhorred by this ecosystem, and the longer you dilly-dally about, the more hostile it gets, and this serves as the alternative to the usual food clock in other roguelikes to push you forward. The combat system feels dangerous and harsh, which is fine, and the graphical style is fun, functional, and interesting, which is more than you can say for many graphical RLs.

In short, 8/10 I never got past the first four floors.


2a12d4  No.15712348

Honestly, I think the renewed indie interest in roguelikes has largely served to diminish the expectations of the genre. When I think of roguelikes, I think of Nethack, ADOM, Elona, CataDDA, etc., but most of the new stuff coming out is just garbage. I think they see "procedural generation" as an excuse to not have to work hard on the game, and as a result we get a bland dungeon and shitty, simplistic mechanics (in a word: roguelites) because it was never intended as anything but a low-effort cash grab.


5205b0  No.15712823

>>15712348

Some roguelites are okay. Enter the Gungeon, while pixelshit, is enjoyable because it's challenging but fair. It's had a lot of tweaks over time to ensure that you have a chance (First floor starts you off with a key to access one of two chests, there's always a key in the shop, if one chest has an item the other will have a gun) while other mechanics ensure a challenge (The game rewards skill over luck a great deal, and assumes you have the ability to learn how to use your defensive tools properly) and it feels fun to play.

>>15711973

>>15711996

DoomRL can feel like one if you get into the moment, but that's because of how its mechanics work.


b8619b  No.15712872

>>15712823

>DoomRL can feel like one if you get into the moment, but that's because of how its mechanics work.

Possibly the purest example is the same author's Berserk mini-roguelike, it almost feels more like an arcade action game than a turn-based RPG.


f4f559  No.15715856

>>15712348

Completely agree.


f7d322  No.15716225

>>15712872

Kornel Kisielewicz is a great game developer.

Make sure you also play his Diablo RL and Aliens RL.. lots of fun.

Aliens RL is a bit hard though, always run out of ammo.




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