084521 No.15701047
Any fans of roguelikes here on 8chan?
Been playing Infra Arcana and Caves of Qud recently. Big fan of Doom RL, looking forward to play Jupiter Hell which is at its beta 3.0 version.
Also any members of https://forums.roguetemple.com//index.php?
4e51ac No.15701101
>Any fans of roguelikes here on 8chan?
You got one of the biggest roguelike fans out there
Need advice on a game and I can probably deliver
My memory is pretty shit for some of them though
084521 No.15701121
>>15701101
Ah sweet!
What are you playing? Any upcoming promising projects?
It's a bit slow there on roguetemple, but good to see 7drl and conferences still happen.
For me, I really like Caves of Qud right now.
64661e No.15701137
Undertale is my favorite rougelike..
e190c5 No.15701146
It's going to be roguelike.
084521 No.15701152
>>15701146
Perhaps roguelike elements but.. can a commercial multimillion$ game really fit the Berlin interpretation?
084521 No.15701157
471f8b No.15701158
Elona is one of my favourite games ever.
>>15701137
kill yourself
>>15701146
you too
e190c5 No.15701182
>>15701152
It won't have permadeath and turn based, but otherwise it fits coz they said it's based on TES Arena. The microtransactions are gonna be horrible since it's a free game though.
111393 No.15701238
Pokemon Super Mystery Dungeon is pretty good since you can swap out a teams of tonnes of different pokemon and skill combinations. 720 different monsters are available to fight and you can rescue one of them per dungeon crawl to use on your team. It isn't very difficult once you get a pokemon that can spam confuse or sleep.
4e51ac No.15701335
>>15701121
Right now I've been delving into a lot of less popular roguelikes.
Most recently I've been playing frozen depths, it's pretty good.
Has a couple of strange design choices, but unique and fun overall.
Is Caves of Qud beatable yet? Last time I played it was a beta that ended pretty quick.
That's one of my favorites.
084521 No.15701345
>>15701194
Yes it's intentionally hard.
If you end up constantly fucked by insanity, have a go with the Ghoul. Phobias affect him less because he can always autofrenzy (and that removes fear).
084521 No.15701353
>>15701335
Ah frozen depths. Nice game. Simple yet fun. Never made it to the bottom though.
I liked the side challenge of not getting frozen to death.
Caves of Qud is GREAT but unfortunately not beatable yet. Still recommend it tho.
fc236b No.15701359
>Roguelike
Stop using this phrase. It's fucking cringey.
They're dungeon-crawlers.
You're like those fags who call action RPGs "Soulslikes".
4e51ac No.15701363
>>15701345
I remember winning with a rogue or thief, thinking it was the best class by a good margin.
Sanity is mostly an issue of knowing when to walk away. Grinding is important in the early game, and the late game should be spent mostly diving.
That's from what I vaguely recall, and might be outdated by now.
084521 No.15701364
>>15701158
Tried that game. Not my cup of tea.
Too much useless items everywhere, and hate the cute rpgmaker graphics.
Also why the fuck can you have a little girl as your pet / sidekick? Degenerate Japanese twats.
084521 No.15701366
>>15701363
Grinding now has no point since killing enemies gives no expereince anymore.. try it, lots of interesting changes.
084521 No.15701369
>>15701359
No you cunt. Dungeon crawlers don't have necessarily minimalistic graphics, randomized content, permadeath and all.
For your convenience:
http://www.roguebasin.com/index.php?title=Berlin_Interpretation#General_Principles
General Principles
"Roguelike" refers to a genre, not merely "like-Rogue". The genre is represented by its canon. The canon for Roguelikes is ADOM, Angband, Crawl, Nethack, and Rogue.
This list can be used to determine how roguelike a game is. Missing some points does not mean the game is not a roguelike. Likewise, possessing some points does not mean the game is a roguelike.
The purpose of the definition is for the roguelike community to better understand what the community is studying. It is not to place constraints on developers or games.
High value factors
Random environment generation
The game world is randomly generated in a way that increases replayability. Appearance and placement of items is random. Appearance of monsters is fixed, their placement is random. Fixed content (plots or puzzles or vaults) removes randomness.
Permadeath
You are not expected to win the game with your first character. You start over from the first level when you die. (It is possible to save games but the savefile is deleted upon loading.) The random environment makes this enjoyable rather than punishing.
Turn-based
Each command corresponds to a single action/movement. The game is not sensitive to time, you can take your time to choose your action.
Grid-based
The world is represented by a uniform grid of tiles. Monsters (and the player) take up one tile, regardless of size.
Non-modal
Movement, battle and other actions take place in the same mode. Every action should be available at any point of the game. Violations to this are ADOM's overworld or Angband's and Crawl's shops.
Complexity
The game has enough complexity to allow several solutions to common goals. This is obtained by providing enough item/monster and item/item interactions and is strongly connected to having just one mode.
Resource management
You have to manage your limited resources (e.g. food, healing potions) and find uses for the resources you receive.
Hack'n'slash
Even though there can be much more to the game, killing lots of monsters is a very important part of a roguelike. The game is player-vs-world: there are no monster/monster relations (like enmities, or diplomacy).
Exploration and discovery
The game requires careful exploration of the dungeon levels and discovery of the usage of unidentified items. This has to be done anew every time the player starts a new game.
Low value factors
Single player character
The player controls a single character. The game is player-centric, the world is viewed through that one character and that character's death is the end of the game.
Monsters are similar to players
Rules that apply to the player apply to monsters as well. They have inventories, equipment, use items, cast spells etc.
Tactical challenge
You have to learn about the tactics before you can make any significant progress. This process repeats itself, i.e. early game knowledge is not enough to beat the late game. (Due to random environments and permanent death, roguelikes are challenging to new players.) The game's focus is on providing tactical challenges (as opposed to strategically working on the big picture, or solving puzzles).
ASCII display
The traditional display for roguelikes is to represent the tiled world by ASCII characters.
Dungeons
Roguelikes contain dungeons, such as levels composed of rooms and corridors.
Numbers
The numbers used to describe the character (hit points, attributes etc.) are deliberately shown.
471f8b No.15701371
>>15701364
>Also why the fuck can you have a little girl as your pet / sidekick? Degenerate Japanese twats.
End your life
4e51ac No.15701381
>>15701359
When you say dungeon-crawler, I think one of those ugly 1st-person things with the wireframe dungeon.
Roguelike is something a lot different and is always procedurally generated.
Just because some indie devs made some bad games is no reason to drop a descriptive term.
>>15701353
I got to the bottom(I think), but god damn that final boss was cheap.
It really put me off from playing the game for a while. But it's good enough I picked it up again.
I'm surprised Caves of Qud is not done yet, I remember getting through the beta years ago.
That's pretty disappointing news.
084521 No.15701397
>>15701381
I agree about CoQ. They do add something pretty much every single week, but they are committing a mistake in leaving it unfinished in terms of winning conditions.
So much fun already though with the existing quests and randomized content.
4e51ac No.15701403
>>15701366
That's a pretty major change! Makes most of my experience with the game obsolete.
I've been trying to expand my horizons with some new games recently, but maybe I'll come back to it some day.
dbe7ee No.15701430
Not a huge fan of the genre, but I played Dragon Crystal on the GameGear as a kid and since then I get this intense craving every so often to play one. Or a rouge-lite at any rate. Last one I really sank time into was Izuna 2: Unemployed Ninja returns. Been getting the itch again lately, but I don't know any modern RL/Rlites outside of Omega Labyrinth Z which I was looking forward to playing - but Sony fucked that one over hard. So I've been playing Chocobo's Dungeon 2.
084521 No.15701434
>>15701403
It is - also the game is much harder than before.. really few no-brainers. Crows, bats and zombies are often a deadly challenge for melee low level characters.
Very nice pure roguelike experience.
dbe7ee No.15701469
>>15701359
I bet this nigga never played a Rogue-Like on his IBM Clone.
084521 No.15701544
>>15701047
news://rec.games.roguelike.development at google groups
http://www.roguebasin.com
are also good channels
084521 No.15701563
https://forums.roguetemple.com/index.php?board=13.0
Any fan of 7 Day Roguelikes?
I recommend Polybot 7.. basically an action packed coffee break version of Cogmind, still by Kyrzati.
084521 No.15701575
Even though roguetemple is the main online hub for discussion of roguelikes, the community is surprisingly small.
https://forums.roguetemple.com/index.php?action=mlist;sort=posts;start=0;desc
https://forum.chaosforge.org/
This is the forum of Kornel Kisielewicz, creator of the great Doom Roguelike (which started as a 7DRL..) and Jupiter Hell. His forum also talks about other roguelikes and is more active than roguetemple.
0b6e14 No.15701581
I downloaded unNethack on my phone a few years ago and I still play it when I have to travel, shit is fun
Also does DCSS have any fun forks? One that adds stuff instead of removing perhaps
2a12d4 No.15701616
Anybody remember that bread where we helped some autist create a list of good roguelikes with descriptions? I'd post it myself but I lost it when my computer died a while back.
>>15701353
With CoQ did they ever balance physical and mind mutations, or do physical mutations still get shafted?
f709b6 No.15701636
>>15701158
It's been a while since I've played Elona, hard to get into the mood for another long grind before your character is worth anything. Most fun part is getting a companion, modifying their sprite and character art so you can have a cute blue-haired meido following you around in your adventures.
e190c5 No.15701652
>>15701636
>long grind before your character is worth anything
Just play with cheats or cheat engine. I seriously can't play most RL games without cheating.
2a12d4 No.15701659
>>15701652
>I seriously can't play most RL games without cheating
f709b6 No.15701669
>>15701652
Cheating is fun for a little while but it usually kills the game very quickly. If you have everything available there's no more journey or exploration left so I'd just burn out and not play anymore. It's worth it if you want to test something right away and not grind a billion hours but that's it
e190c5 No.15701678
>>15701659
Dying due to random events kinda pisses me off.
>>15701669
Nah, god mode doesn't stop me from exploring the game. I usually only edit the HP just so I can't die, I still explore the game to look for more powerful weapons, magic, or other interesting stuff.
aaed20 No.15701696
>>15701364
Why would you not want a little girl pet?
4e51ac No.15701700
>>15701666
The Slimy Lichmummy has ware-badgers in it, but I don't remember any puzzles.
598003 No.15701720
>>15701364
>Also why the fuck can you have a little girl as your pet / sidekick?
Who the fuck would say this? Is this poster a little bitch?
>Degenerate Japanese twats.
Oh I see. Anglocuck.
084521 No.15701724
>>15701616
Yes.
Espers now get extradimensional bounty hunters on their tracks.. them fuckers give almost no exp and no loot, and are super dangeous.
Basically the total level of all your esper skills sum together and constitute an aura which attracts those hunters.
4e51ac No.15701726
>>15701364
>Also why the fuck can you have a little girl as your pet / sidekick?
They have more body parts to equip than the other pets, making them more viable in the long-term.
084521 No.15701728
>>15701696
Not sure. Maybe because I'm a hardened older guy who's had already tons of women of every kind and don't feel lonely when I play games as am content with myself?
Not trolling, just my 2 cents.
084521 No.15701729
>>15701666
Mummies.. not sure.
Ancient domains of mistery had some (ADOM) but little puzzles.
The slimy lichmummy has no puzzles.
4c9964 No.15701730
>>15701720
He can barely speak English, so there's no way he's an Anglo.
t. Anglo
aaed20 No.15701731
>>15701728
They are not women though. They are little girl pets.
084521 No.15701733
>>15701725
TSLM is a simple yet great game indeed.
084521 No.15701740
Anyone played A Quest Too Far?
http://www.randomstuff.org.uk/~geoffrey/roguelikes/aquesttoofar.html
Old 7DRL but fucking awesome.. you are an old fucker veteran with heaps of super powerful stuff (+5 swords, wands of disintegration, etc).. just need to reach DLVL 5 or something in a cave to rescue your family.
HERE'S THE CATCH!
You are really an old fart, and every x turns you get weaker and your maximum inventory capacity decreases by one..!
Try it.
084521 No.15701741
>>15701738
Yes, same here!
I probably prefer Infra Arcana's aesthetic, but gotta say the larger sprites in TSLM are much more comfy to play with.
295c5d No.15701742
I'm too much of a faggot to play text only roguelikes. What're some of the best roguelikes with a decent amount of effort put into their GUI like Infra Arcana in the OP? >>15701047
084521 No.15701744
>>15701731
Haha yes I remember you could feed them with uncooked corpses of goblins and such. Fucked up but funny to think that's a feature most Elona players like.
084521 No.15701748
>>15701742
Well, The Slimy Lichmummy also has some nice tiles.
If you are a raging faggot, you might enjoy the new tilesets of ADOM and DOOMRL (japanesey cutey graphics)
084521 No.15701751
>>15701730
> can barely speak English
please elaborate?
295c5d No.15701752
>>15701748
>ADOM
I think I really really don't like the look of this. DOOMRL looks nice though.
084521 No.15701759
>>15701752
Me neither, enemies (especially bigger ones) lose all their charisma after being crammed in those tiles.
Yeah DoomRL's are a bit better but I still like having the whole map in one single screen.
Infra Arcana still best compromise IMO
290f62 No.15701761
I've been playing a rogue-lite lately called A Robot Named Fight. It's basically "what if Super Metroid was an hour long game with randomised power-ups and the world generation changes depending on which power-ups are seeded".
Not amazing, but decent.
If anyone can recommend a good rogue-like or rogue-lite for iPad I would appreciate it. There is so much shit on those mobile platforms that it puts me off even trying to find something decent.
88b60f No.15701765
>>15701182
>It won't have permadeath and turn based
Then it won't be much of a roguelike, will it?
084521 No.15701771
084521 No.15701775
>>15701761
Oh iphone/smartphone roguelikes are absolute rubbish!
Nothing to recommend.
Some play nethack (great roguelike) on a phone but you have to deal with microscopic text, lack of keyboard, etc.
You need a computer for a nice roguelike experience.
290f62 No.15701777
>>15701775
Yeah I wasn't hoping for a full Nethack experience, but something lighter like FTL could work well (which is on iOS but I played it to death on PC already).
084521 No.15701779
>>15701772
Cogmind.
Caves of Qud.
8c49a9 No.15701780
>>15701775
Nethack's mobile version is great honestly, text is not a problem unless your problem is small and works surprisingly well with touchpad controls
Playing a long sword fighter Naga of Cheibriados atm. Do I go for heavy armor or medium?
084521 No.15701784
>>15701777
Then play Pixel Dungeon's variant "yet another pixel dungeon".
Basic roguelite lame experience but yeh.
084521 No.15701787
>>15701779
this reply was for you >>15701742
084521 No.15701788
>>15701742
Also DCSS (Dungeon Crawl Stone Soup)
084521 No.15701791
>>15701761
Hoplite perhaps?
Very bland roguelike experience, but great tactical challenge.
084521 No.15701799
>>15701780
.. really? is that on a bigger screen (like ipad)?
Not sure about the best armor choice.. never been a great nethack player.
2a12d4 No.15701803
>>15701788
It's shit nowadays. If you want the glory days, download a version from before mountain dwarves were removed; that was the point where the devs started going full retard casualizing it and never stopped.
084521 No.15701805
>>15701803
Oh I am sad to hear this.
What made it turn to shit?
I remember it being one of the most promising projects back in the days (talking about 5 years ago).
2a12d4 No.15701817
>>15701780
Naga of Chei? I'd go heavy as soon as you can, which shouldn't be a problem with the buffs.
>>15701805
The tl;dr of it is that they've been cutting shit left and right for a while, and while they have been adding other stuff, the overall experience has steadily become more simplistic (like the removal of the stalker class and spells, folding of stabbing skill into stealth, simplification of multiple gods, probably other stuff I don't even know about since I stopped following it).
7a48fb No.15701828
>>15701799
My phone is Note 2 which has a rather big screen and playing Nethack hasn't really been a problem to me.
>>15701817
Yeah but long sword also has riposte which gives free attack when they miss against me, which would happen more with a lighter armor I'm guessing. But I haven't played in a while don't remember how exactly stuff works. Playing on 0.19.1 version btw
2a12d4 No.15701837
>>15701828
Right, I'm going by 0.10.2 standards, so never mind then.
290f62 No.15701887
>>15701791
> Hoplite
Thanks, I'll check it out.
>>15701784
> Yet Another Pixel Dungeon
I played a lot of Pixel Dungeon years ago, I suppose I'll check out the sequel. It did get very samey after a while though, lacking the replayability of a proper rogue-like.
>>15701872
>HyperRogue
One more for the list. Thanks anon.
d7b77d No.15701910
What makes a RL engaging? I wanna do one for an agdg project but I understand they're a dime a dozen
290f62 No.15701936
>>15701910
> What makes a RL engaging?
Interesting interactions between systems and the environment, and character builds that let you play as pretty much anything and have it work.
The systems can get pretty complex and deep, not because they are designed that way intentionally, but because of the nature of how they work.
There are some interesting examples from the creator of DorfFort about cats getting drunk from licking their paws after walking on a tavern floor where ale had been spilled, for example.
And the classic Nethack stories of touching cursed artefacts and getting turned into stone, then realising you can turn things into stone with that item in subsequent playthroughs, putting on gloves so you don't turn to stone, then throwing it at enemies so they turn into stone on contact, shit like that.
f625fd No.15701985
Are there any RL that forgo the One tile long hallway and box room level design? I dont mean completely open world RLs like Cataclysm, just ones with morr unique level generation. I'm sick of strategically funneling all enemies into a hallway so I can attack them one at a time.
8d2dcf No.15701986
Is Unreal World a roguelike?
084521 No.15701998
>>15701986
Good question.
I would say no. People asked that question on RogueTemple as well and the answer was the same.
Great game though, I really feel I am in those cold forests when I play it.
8e65c9 No.15702011
Once you start reading the DCSS forums and Reddit you'll understand why the game is the way it is, really.
3d54ed No.15702104
MAngband. Angband but multiplayer. Lots of fun, I used to play it myself but eventually stopped. I don't even know if the servers are up anymore.
It was loads of fun, playing Angband in real time. Having to make keybinds to shoot magic missile or quaff potions. Players could also buy houses on the surface with money they had, and even sell items to other players. Pretty cool, I wonder if one day a /v/ group could get together and play it.
084521 No.15702155
>>15702011
One thing I find inconsistent the DCSS devs is that they say game mechanics have to be clear.. but the weapons don't fucking say the damage and chance to hit.
Really silly, one has to code dive to tell what's the best strategy to play. Them devs are full of shit and the game has no fx.
cbf40b No.15702288
>>15701359
Except dungeon crawlers would be games like Wizardry and Might & Magic, you fucktard. Roguelikes are different enough to warrant their own genre.
471f8b No.15702291
>>15701728
>lying on the internet
4fab53 No.15702303
>mfw even here there are crayon munchers who call anything with procgen and permadeath roguelike
>>15701985
Brogue has nice level generation, though fighting in corridors to manage swarms is still a thing. Intelligent enemies will not fight you in a hallway if they're in a group though, either forcing you to take them head on or find a way round/flush them out with gas/fire/etc.
582364 No.15702652
I'm surprised nobody ever mentions IVAN in these threads. It has more content than most rogues I've touched and it's back to semi regular updates. I wonder when that one devanon will show up with his roguelike, haven't heard of him in forever.
Besides a few updates and some small rogue clones, there haven't been any new games that came out this year. It's been getting slower as time passes.
>>15702104
Sounds fun. Host it if you can.
cbf40b No.15702935
So what's the gist on CDDA? I have yet to play it, but I remember something along the lines of the game gradually becoming worse with newer versions? Can I just download the "latest" release from their website, or is there a specific version I should be looking for?
bcbd31 No.15702990
>>15702935
CDDA is great, fags are just whining as usual. Ignore latest stable version, its less stable than current experementals. Just disable all the "3d houses" features and additional buildings may break the game, 50% chance. NPC dont break game anymore but I personally dont see a reason to have them in game in current state.
b8619b No.15703015
>>15702935
Most of the complaints have to do with extra features that introduce tedium and extra items that introduce clutter. It depends on your autism.
cbf40b No.15703047
>>15702990
Last stable release seems to have been 3 years ago, so I was inclined to go experimental anyway. Thanks for the heads up.
>>15703015
The one roguelike I find myself repeatedly going back to is UrW, so take that as an estimation of my autism.
582364 No.15703065
>>15703047
Unreal World? That's true patrician taste.
e411d8 No.15703177
>>15702990
it IS great, but granade's bonkers combination of crushing realism / absurd fantasy in terms of design themes means that you need to wash clothes and take vitamins in a zombie apocalypse but also are absolutely fine to tie a flamethrower to a machete to make a worse machete that sets on fire.
Pick a direction, kevin, you raging autist you
2a12d4 No.15703255
>>15702935
For the most part it's still pretty good, and even the added items and stuff aren't really a problem. The problem is that the devs are in that state where they get ideas and intend to force them through regardless of reaction. There was a shitstorm about forcing through dirty clothes that lowered your health rating and increased wound infection chance if you didn't wash them with soap, and they thankfully backed down and put it into an optional mod.
Last I heard they were trying to force through advanced nutrition that actually calculated your vitamins and minerals (to keep people from just defaulting to oatmeal for the entire game) and penalized you for using multivitamins (because muh game balance), but people hated the idea because it would force you to manage like 18 different nutrition meters and penalize you if any got too high or low. Thankfully, I think they figured out that people want that shit to be optional at best, and started just putting controversial stuff as load options.
bcbd31 No.15703288
>>15703047
Urw is just cozy, not autistic.
>>15703177
Fair. Finally, some fucking good critique. But I think at this point it doesnt really matter. They could limit bullshit by using built in mods (or whatever they called). It seems like right now they want to add everything possible to the game and its better than a fucking dcss way of doing things. But yes, silly shit should be optional.
0bf65b No.15703335
>>15701430
If you like the Chocobo Dungeon games, look into Azure Dreams. It's a roguelite with a pretty good story, simplistic but satisfying combat and a lot of side content (including a mini dating simulator).
4a8e26 No.15704598
>>15702288
Correct.
Still awesome games the two that you mentioned, but indeed no roguelikes (no grid, no permadeath, no procedurally generated environments, etc).
4a8e26 No.15704616
>>15702291
That's true. Didn't had much success with girls until I hit 30, then it went really well and now had so many different pretty girls that now I don't even get hard if I don't have at least a 7.
It's a man game after 30, the problem is also your sex drive starts to drop and health problems start to arrive.
4a8e26 No.15704626
>>15702652
Good call.. also IVAN was recently updated:
https://forums.roguetemple.com/index.php?topic=5470.0
Very fun game context.. the tourist comment when the girl is being impaled is gold haha.
I don't like the dumb balancing system though.. the only game which forces you to not take strong loot, and the mechanics are never explained anywhere. Really dumb.
4a8e26 No.15704636
>>15703255
WHAT
THE
FUCK
What is this game?
Now this is a truly new paradigm of autism.
Fuck this.
620cc4 No.15704651
>>15704636
Cataclysm DDA. Fantastic game, great roguelike. You can easily disable all the bullshit you don't like in the world creation settings. Furries and trannies were also involved in the game, resulting in shit like being able to find fursuits and dildos in random houses, or having class options like "Ahistorical Reenactor", a crossdressing class you can use to start with Revolutionary War gear for the opposite sex. Fortunately it's easy to disable all that bullshit.
4a8e26 No.15704672
>>15701985
Kobolds!
was a very fun 7DRL where all the enemies were coward kobolds running away from you in larger areas and you could kill them using clever strategies.
Hoplite
DoomRL
The Silmy Lichmummy
Actually there was an interesting debate on RogueTemple about how much corridors fucking suck and are poor game design:
https://forums.roguetemple.com/index.php?topic=5102.0
620cc4 No.15704678
>>15702990
Newer builds encourage NPCs because they allow you to start your own camp and eventually build it into a small town, having NPCs going on scavenging runs and building new buildings while you raid labs for CBMs or mutagens or whatever.
4a8e26 No.15704682
620cc4 No.15704696
>>15704682
Yeah there's a bunch of bullshit included, but you go through the world building options when you're generating a new one anyway to include/exclude a wide variety of shit, so it's trivial to disable that degenerate filth. Still though, it's annoying that it's even included as part of the base game (if fags want fursuits, dildos, and every imaginable religious book being equally common in rural American New England, they should have to download those mods separately). Doesn't bode well for the future of the game, if the devs go full fag and implement that bullshit as part of the core features. Only time well tell though. For now it's a fantastic game.
4a8e26 No.15704699
>>15704696
I see. Might try it - but is it like a giant unfinished sandbox game or are there winning conditions, etc?
620cc4 No.15704706
>>15704699
There's not any real winning conditions besides self sufficiency I guess, the real fun comes from self-imposed limitations, challenges, and goals. Kinda like Dwarf Fortress. It's a giant, open ended sandbox.
43025b No.15704730
>>15703255
>dirty-clothing
I liked to make the game hardcore so I turned the mod on. All it does is make it so you can't strip zombies to wear their cloths/armor around without a penalty.
I never understood why people lost their shit about it. You don't even have to wash your own cloths, just the cloths that zombies drop when they die.
It's not even tedious, it gives you something to work towards in the game.
Same goes for nutrition, it's overblown. All you have to do is eat a half-decent diet and it is a non-issue. It makes cooking count for something.
Although calcium was pretty weird and always running out. It's like my character was laying eggs or something. IRL it would be very easy to maintain.
37feb0 No.15704734
>>15704677
Not everyone I dislike is automatically from 4chan. It's just that these kind of customs of barging into a board and setting up camp, especially with a general is not something that's common on this taiwanese cup noodle recipe sharing website.
4a8e26 No.15704744
>>15704734
Indeed I probably know this board since longer than you.
So what's your fucking problem.
e52744 No.15704750
I've been enjoying Enter the Gungeon lately, trying to work my way to beating the Old King and then I'll start chasing after that rat.
6602ca No.15704762
IVAN is pretty great >>15704626
You can get your arm chopped off and then read a few scrolls of change material and get your iron arm reattached and then go wrestle that fat native for championship and get the the banana company shirt that you can wear for sponsorship gold and when you are bored you can kill the company representative on the island and free all the slaveniggers (or just kill them turn into zombies and then later sacrifice the remaining corpses to satan or whatever)
d7b77d No.15704828
Anyone ever play Castle of the Winds or Reaping the Dungeon?
37feb0 No.15705016
>>15704744
>So what's your fucking problem.
(you)
0af303 No.15705071
>>15704730
>I never understood why people lost their shit about it.
They did not.
>It's not even tedious
It often is. Its not "hardcore" its annoying. Its like managing professions in dwarf fortress without therapist. It is fucking hardcore as fuck. Do you think its a bad idea to use good interface instead of bad one because it makes game easier?
1d1250 No.15705086
I've been trying to get further in nethack, but I can't really seem to. Why am I so shit? I think the magical items seem pretty cool so I'm rolling wizards. Elf seems to have the best stats for casting, and having a musical instrument seems pretty decent. Also, I think good/neutral get shit from their gods for certain things whereas chaos is more easy going.
The farthest I've gotten is the treasure room in sokoban one time I got fucking swarmed to shit and then blocked off on my retreat by a random spawn. Enemies seem to grow really fast around that point, and I can't figure out how to keep up. I'm using throwing daggers to try to curb my mp usage. I've gotten magic bane a few times from sacrificing, and it helped a bit. Getting sleep, charm, and magic missile really helps, but I don't have a way to get them consistently. I'm having trouble making use of my pet because the ai seems kind of retarded. The cat often goes directly behind an enemy that gets on me, and then he seems to halfheartedly attack them. So all he's really doing is just stopping me from using magic for fear of hitting him with the target. I always seem to die before I can start identifying a lot of what I'm grabbing so it's kind of hard to make use of it all to live longer. Also, I'd been having trouble keeping my carry weight in check if I found armor, but I think I finally figured out that potions are just really fucking heavy. I might try locking myself in a room with a boulder and just capping strength the next time I start with a ring of slow digestion.
I'm not too fond of a few of the game's mechanics. Engraving Elbereth in the ground to avoid being attacked seems weird, and I just can't get into the mindset to consistently try using it. Enemies scaling with your level has never been something I liked, and it's worse when you don't have the option to decline the level up. I really dislike the fact that my god gets pissed when I try to convert an altar for him, and he doesn't forgive me over time or become even slightly appeased with sacrifices that are below a certain level. There is some pretty cool stuff in the game besides that though. I really like the idea of scrolls of genocide for example. Also, it's pretty clear that there was a lot of attention to detail put into the project.
ed9252 No.15705312
>>15705071
Are we talking about the same mod?
There is next to no management involved to be tedious.
It's just be a penalty for using equipment from zombies.
Once the clothing is cleaned the penalty is gone.
Dirty cloths never came up for me in any other context.
That's not tedium, but a legitimate difficulty increment from adding risk/reward.
Since you can get even military-grade equipment and high-end gear right off the bat by kiting zombies.
It was memed up as some kind of fully-fledged hygiene system though, which it's not even close to.
620cc4 No.15705335
>>15705312
I agree. The only thing the hygiene system does is tell you that you can't wear the sweet gear you found on the bodies of zombies you killed. And if you wear that gear anyway, your chance of infection goes up. That makes sense. But it's not that big a deal to find some soap and a washboard in a random house (which are plentiful) to clean that shit up. And then a tailor kit to fix the holes and tears. if nothing else, clean it, butcher it into cloth or leather scraps, and build something better.
Of all the bullshit added into CDDA recently, this is the least bullshit. And on top of that, it's still easily disabled with a couple enter shift/tab presses.
4a8e26 No.15705369
>>15705086
I also dislike those core mechanics which you pointed out.
Elbereth, enemies levelling..
There was a guy on youtube who did a live speed run and he basically ditched the pet as soon as possible, washed scroll and wrote them back as magic mapping, and intentionally remained low level the whole time.
620cc4 No.15705394
>>15705369
elona and nethack are shit. I respect them for the concepts and ideas they pioneered, but they're no good anymore. the beatles are well known because they pioneered a bunch of good shit, but since then others have taken those ideas and made them 10x better.
same with early roguelites. they were good for their time, maybe even revolutionary, but since then others have learned from their strengths, weaknesses, and innovations, and built better things.
tl;dr the beatles were good in their time but they're gay now
2a12d4 No.15705550
>>15705312
I do agree on the specific instance of dirty clothing; the shitstorm surrounding it wasn't as much about the mechanic itself as much as the fact that it was initially ill-received and the devs were insisting on forcing it through anyway. At any rate, it's a non-issue now since the devs have wisely started relegating controversial stuff to load options that you can use or ignore as you please.
9bda3d No.15706333
In which order do you guys do the DCSS branches?
f4f559 No.15711973
any action roguelike?
NOT ROGUELITE I FUKKEN HATE EM
0ffb6b No.15711996
>>15711973
I don't even know if it's possible to have an action rogue-like, since rogue is all about the turn-based gameplay and grid-based movement. The closest I can think of is the original Diablo, with its slow and deliberate pace before Diablo 2 went full Michael Bay with its spells and abilities and waves of enemies.
12a620 No.15712217
57a32f No.15712241
So much fucking autism ITT, can you faggots not live without complaining about roguelite, like everybody has the time of the basement neckbeard to play actual roguelikes, i dont want to play a 7 days game and suddenly perma-die, i want to finish the fucking game in 3 or 4 hours and maybe try it again next week
b77e60 No.15712267
>>15712241
Fucking casual.
b77e60 No.15712270
>>15712217
That's what Darren Grey said but in a more elaborate way.
b77e60 No.15712271
>>15711996
Diablo is a dungeon crawler and a fucking good one (diablo 1).
Real time roguelites exist but never seen a full fledged real time roguelike.
b77e60 No.15712279
Guys play Cogmind or at least the free Polybot-7.. lots of fun.
You are a robot robbing parts off other robots and blasting your way through an arena.
5205b0 No.15712296
>>15712279
Cogmind is very interesting because it's like you're wandering through an ecosystem - all of the robots there have very specific purposes as do all of the buildings you can access. Your prescence, though, is abhorred by this ecosystem, and the longer you dilly-dally about, the more hostile it gets, and this serves as the alternative to the usual food clock in other roguelikes to push you forward. The combat system feels dangerous and harsh, which is fine, and the graphical style is fun, functional, and interesting, which is more than you can say for many graphical RLs.
In short, 8/10 I never got past the first four floors.
2a12d4 No.15712348
Honestly, I think the renewed indie interest in roguelikes has largely served to diminish the expectations of the genre. When I think of roguelikes, I think of Nethack, ADOM, Elona, CataDDA, etc., but most of the new stuff coming out is just garbage. I think they see "procedural generation" as an excuse to not have to work hard on the game, and as a result we get a bland dungeon and shitty, simplistic mechanics (in a word: roguelites) because it was never intended as anything but a low-effort cash grab.
5205b0 No.15712823
>>15712348
Some roguelites are okay. Enter the Gungeon, while pixelshit, is enjoyable because it's challenging but fair. It's had a lot of tweaks over time to ensure that you have a chance (First floor starts you off with a key to access one of two chests, there's always a key in the shop, if one chest has an item the other will have a gun) while other mechanics ensure a challenge (The game rewards skill over luck a great deal, and assumes you have the ability to learn how to use your defensive tools properly) and it feels fun to play.
>>15711973
>>15711996
DoomRL can feel like one if you get into the moment, but that's because of how its mechanics work.
b8619b No.15712872
>>15712823
>DoomRL can feel like one if you get into the moment, but that's because of how its mechanics work.
Possibly the purest example is the same author's Berserk mini-roguelike, it almost feels more like an arcade action game than a turn-based RPG.
f4f559 No.15715856
>>15712348
Completely agree.
f7d322 No.15716225
>>15712872
Kornel Kisielewicz is a great game developer.
Make sure you also play his Diablo RL and Aliens RL.. lots of fun.
Aliens RL is a bit hard though, always run out of ammo.