>>15700153
Rhythm games are fun initially, but you'll get burnt out when you realize you've wasted so much time getting better at a niche game. It'll hit hard in a few years when you've built up a backlog of things you want to do(not strictly vidya), and can't find the time to do any of those things since you have to maintain your skill in rhythm games.
Or you're some genius who can pick up a game and skill-boost to the highest level in a week, forget about it for a year, come back, and get AAA's like no tomorrow. But what do I know, I'm a failure that just can't seem to "get it". Anyways, I assume the reason why people rhythm games are dying is that they're too simple and people see them as a waste of time. There's just not much to enjoy in rhythm games, you'll be looking at the same play field over and over again for hundreds to thousands of hours, good music can be found in other games as well. If you are bad at rhythm games the only thing you can blame is yourself, there isn't a diverse set of skills or strategy used like in fighting games, or any other genre for that matter. So if you're tired of playing to get better, too bad you'll just have to stick with grinding until you get better. At least in fighting games I can take a break from practicing BnB on my main dude and go study the hurtboxes and frame data of all the characters, what moves to avoid, which ones to punish etc.
TL;DR: Rhythm games aren't for everyone.