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fa4805  No.15688582

What happened to the Xonotic threads? aFPS general thread I guess.

From my time playing fast-paced shooters I noticed there are 3 distinct types of aiming skills:

>Projectiles

>Hitscan

>Tracking

each player has varying degrees of skill in these categories (on top of movement and map strategy).

What weapons do you generally prefer? Explosive/projectile weapons with splash damage require good calculation, spatial awareness and timing. Hitscan require perfect, precise twitchy aim. Tracking weapons are hitscan too, but they're different in the sense you need to constantly put 'pressure' on the opponent with a high RoF weapon. Personally I suck with high burst damage weapons like the railgun/vortex but do well with shit like the lightninggun/machinegun even though in theory the latter requires better (and constant) aim. For the life of me I can't hit sniper shots but with the LG/MG I can track the opponent well.

d2431f  No.15688603

File: 109aa455a8d4d5e⋯.jpg (89.97 KB, 463x463, 1:1, bored.jpg)

>>15688582

The threads got boring because anons got tired of playing with the same twelve people. Ded gaem.


7a1b87  No.15688619

I want a simple game to go fast with other /v/irgins.


77343a  No.15688625

File: d327ac81065e1b1⋯.png (526.87 KB, 491x710, 491:710, 1410772836612.png)

>>15688619

I miss tribes


8728ba  No.15688678

File: 5a931a930fd7a59⋯.webm (12.48 MB, 854x480, 427:240, 5_things_every_arena_fps_….webm)


9e7532  No.15692859

>>15688582

>What happened to the Xonotic threads? aFPS general thread I guess.What happened to

It moved to /vg/ and generally doesn't have the posting activity to be on both boards.


9e7532  No.15692877

>>15688582

If you have trouble with the Vortex you can try to stop doing flicks and aim normally. Normal aim appear as flicks if you play at a high frame rate (120+), but then record a low frame rate video. Depending on your tactics, you can be annoyingly accurate, precise, and suppressing if you style around tripwire aiming and reserve flicks for odd opportunities.


31521a  No.15692884

>>15688582

>no trigonometry

trash


85db8d  No.15693420

>>15688582

>What happened to the Xonotic threads?

They moved boards for whatever reason.

>>15688619

Honestly the two Xonotic gamenights have shown there are a handful of anons at most who even care about Arena FPS. The bulk of /v/ is Halobabbies nowadays.


85db8d  No.15693426

>>15688625

Me too. Tribes is from some weird alternative universe where Arena fps kept being developed instead of abandoned in favour of the console market.


373ac1  No.15693470

>>15693420

>Halo

>not an arena fps

>>15693426

>Tribes

>arena fps

What is wrong with you /v/?

If you think Tribes is an arena fps why don't you just play Team Fortress or Titanfall? Every game where you gotta go fast and shoot projectiles is an arena shooter for you faggots anyway.


85db8d  No.15693495

>>15693470

Halo is not an arena FPS because it lacks proper Arenafps movement tech. It's a neutered version of the concept dumbed down for console players.


373ac1  No.15693553

>>15693495

Well, except "movement tech" doesn't mean anything if you don't define it. And if you define it it gets too specific and you may just call arena fps quake clones because they need to fit your autistic criteria about strafe jumping and momentum based movement. And still, games like Titanfall 2 and Tribes may have quake-like movement and weaponry but that doesn't make them arena since they lack the only defining elements of the fucking genre: equal starts and item control.


fa4805  No.15694548

YouTube embed. Click thumbnail to play.

>>15692877

I play on 60 FPS because toaster. I could run it on 100 FPS but it will wildly drop and fluctuate too much creating inconsistency, so I just maxed it to 60 for stable gameplay.

My problem with the Vortex is that my aim sens seems to be too high cause I tend to overshoot. But lowering my sensitivity means I won't be able to do 360 mortar shots to kill chasers while I'm bunnyhopping around.


96893a  No.15694577

It's a dead genre. I was called a liar every time I said it before. Where are those people now?

People want to have fun. We've evolved past games you need to sink hundreds of hours into and maintain muscle memory. They died after the early 2000's.


c6892b  No.15694631

>>15693495

Well, this is getting into the discussion of essential identity.

Fast movement is just one of the traits which define the Arena shooter genre. Halo has most of the others. It's not quite an Arena shooter but is heavily inspired by them. The designer for Halo CE's multiplayer said himself that he was following the formula of Unreal Tournament.


4bb9a5  No.15694660

>>15694577

>They died after the early 2000's.

<checked

This. We don't want them to be gone, but they are. The problem is games like Xonotic stand as the cenotaph to our shared experience, they call us back and remind us of the glory days while at the same time being an empty tomb that was once our arena. A field of glory bereft of it's heroes.

Fucking tears in the rain, man.


7201e6  No.15694756

File: 75f639de798eb31⋯.png (162.99 KB, 281x349, 281:349, a terrible mistake was mad….png)

>>15693553

>And if you define it it gets too specific and you may just call arena fps quake clones

You can't even call arena shooters a fucking genre with a straight face, because at its core it only consists of two games. There's Unreal Tournament, (and Tribes if you think team modes are the appeal of arena shooters) there's Quake 3 Arena, and then there's ALL THESE FUCKING Q3/CPMA CLONES

Xonotic, Warsow, Reflex, OpenArena, with Toxikk on the UT side, and probably several other in-development ones or lesser ones, what do they actually do that makes them stand out from Quake? Slightly different weapons? Two or three movement tricks only high-level nerds care about? What do they do that mods in Quake 2/3 didn't already do? What is their cutting edge?

All these new attempts at arena shooters die really fast because they're 9/10's trying to imitate an established 10/10 which also has a higher population to begin with. Why bother with some indie knock-off when you can get into a match faster in Quake Live and have an almost identical experience? They're Quake clones developed by Quake pros for Quake fans while trying to appeal to newcomers as much as possible through modern non-gameplay features such as matchmaking or extensive tutorials, but that doesn't matter when you have next to no marketing budget or some other hook, like a fucking singleplayer campaign for one.

The puritanism surrounding the arena shooter genre is absolutely meaningless because it essentially involves copying either Quake or UT down to its fucking toes as we have already seen countless times by now. What other genre is out there that is this fucking stagnant? Are fighting games all Street Fighter clones? Are shmups all Raiden clones? Are first-person shooters all Doom clones? Are real-time strategy games all Dune II clones? Are platformers all Mario clones? Are even JRPGs all Dragon Quest clones? Why is it that fighting games in general of all things still have a vibrant Western community while arena shooter communities are left to rot? I sure as hell don't believe that the problem lies with a lack of people who don't want to play skill-intensive 1v1 games.

This gay "genre" is dead precisely because if the game isn't a Quake/UT clone, it isn't an arena shooter. Either you loosen the definition, or you stop bothering with labels and just make your own fucking thing, like Quake Champions.

Now, Quake Champions is not good. It's Champions concept is horribly botched by the fact alone that all abilities run on cooldowns. But it stands out. Without the Champions, why would you pick it over Quake Live? Moreover, the concept can work. If fighting games remain competitively viable with hueg rosters despite the existence of tier lists, why can't arena shooters? What's stopping that? (Answer: bEcAuSe It IsNt An ArEnA sHoOtEr iF nObOdY sTaRtS oUt ThE sAmE) Put yourself in the designer's shoes. How would you make a (optionally multiplayer-focused) Quake sequel that gives Q3/QL/CPMA players a reason to switch to that other than the initial high population given its inevitable marketing? What would a potential Quake 3: Arena 2 even need to stand out?


9e7532  No.15694852

File: efdea371f2580f7⋯.webm (15.72 MB, 1280x720, 16:9, aerowalk-komier-triplekil….webm)

>>15694548

>My problem with the Vortex is that my aim sens seems to be too high cause I tend to overshoot. But lowering my sensitivity means I won't be able to do 360 mortar shots to kill chasers while I'm bunnyhopping around.

A few Xonotic anons play with high sensitivity settings and the method with Vortex is tripwire aiming. The anon in the webm plays with 6-8 cm/360. You can see he still moves and is actually one of the best strafers, but generally waits for the crosshair to fall on the target.


9e7532  No.15694919

>>15694756

Xonotic deviates a lot from Quake 3 e.g completely new map entity and map designs, but if your favorite weapon would be Vortex, you only play at the basic level without regard for other mechanics, and you only play map ports its understandable you can't tell the difference.


9e7532  No.15694975

>>15694919

+ you are very likely speaking from a business perspective. And sure, video game companies need to make money, but the standard for the video game market is fairly low if not outright psychologically exploitative.

So if you can't turn down graphics settings to picmip or set fullbright models because it would reduce the value or novelty of cosmetic microtransaction, if you can only matchmake (and it's rigged in some way to make you buy more microtx) and have no dedicated servers to organize manually organize matches around, or the business model involves facetious level ups, lootboxes, etc it's no deal for me regardless.

You'll probably say the genre is too pathetically small to feasibly play, but if you played just any old multiplayer game that isn't R6S, PUBG, Overwatch, Battlefield, CSGO, <trendy game heavily promoted by YouTubers>, there's a similar case with a small dedicated community in which if you at least engaged, you can consistently play the game with. In the small community's case, there's a sanity in which you never have to argue against bootlickers, shills, apologists in any controversy where the pursuits of the developers/company contravenes what the fans want. There'll also be a sanity where you don't have Red Shell, privacy invading game analytics, poorly designed anti-cheat systems, and get auto-censored or banned for saying or doing certain things.


62b9ca  No.15695033

File: 5ecf074817407a9⋯.png (418.29 KB, 853x480, 853:480, 8647859234.png)

I've always enjoyed using projectiles. Even in reflex games where I get dumpstered on by my more generally skilled friends I hit so many pre-fire rockets and pills it should be my day-job.


9cbc8f  No.15695036

>>15694577

This better be bait.


7f3e47  No.15695042

>>15688625

fuck ya i played on that section 9(8?) server with all the mods liked remote guidable missile stations in shit. so much fun. Sigh… them old days


9cbc8f  No.15695046

What about games like Fistful of Frags and Smokin' Guns? Are they Western FPSes and that's it?


fa4805  No.15695128

>>15694852

So 'tripwire aiming' is just letting opponent walk into the crosshair? Doesn't that only work on unsuspecting targets? what if he sees you and is dodging erratically?


fa4805  No.15695140

>>15695033

Hitting mid-air shots is satisfying as fuck. The best feeling of dominating when you're bouncing your opponent around like a cuck.


9e7532  No.15695175

>>15695128

The timestamps that really get across the aiming style are:

>0:08

Using it as a follow up to the devastator+mortar combo. Probably least noticeable 'wait' time in the clip.

>0:37

Is when the opponent really walks into it.

As for dodging erratically

1. Vortex is hitscan, so if the crosshair was on the target, it's a hit, no questions asked.

2. Normally people dodging is limited to a/d'ing back and forth- which it's guaranteed for them to walk back in position, making it easier to land the hit than try to move the crosshair to them.

3. Said a/d'ing back and forth is asking for a combo'd shot with a projectile regardless.


fa4805  No.15695191

>>15695175

I did notice that if using the Vortex in a combo with another weapon, I perform better. Somehow switching to the Vortex (while holding m1) increases my likelyhood to hit rather than just equipping the Vortex the entire time and trying to go for shots. Don't know if its placebo or something else.


9e7532  No.15695195

>>15695191

That's because you already aimed when using your previous weapon.




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