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File: c50097fee7ce469⋯.jpg (275.97 KB, 1920x1080, 16:9, 20181028041037_1.jpg)

File: 001a53cd782a12f⋯.jpg (275.04 KB, 1920x1080, 16:9, 20181028041139_1.jpg)

File: 6cc82715449fbcf⋯.jpg (283.51 KB, 1920x1080, 16:9, 20181028041243_1.jpg)

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File: d4f94c43909fa2d⋯.jpg (303.08 KB, 1920x1080, 16:9, 20181028041402_1.jpg)

3c9d45  No.15646837

Games with cool easter eggs or levels

bbc158  No.15650938

is this Saint's Row IV? also, i watched they live recently. concept was good but the writing and pacing was dogshit


3c9d45  No.15650972

File: 1e0e057d77c0c21⋯.jpg (175.54 KB, 408x550, 204:275, 815Y-sv8h9L._SY550_.jpg)

>>15650938

I thought the pacing was great, it don't rush anything and it took its time and you could just enjoy the movie and get sucked in.

If you liked they live you should watch Scanners.


bbc158  No.15651013

>>15650972

i still enjoyed they live at its core. Scanners was a weird one i saw as a kid. have it on my backlog.


3c9d45  No.15651050

>>15651013

Soylent green?


3c9d45  No.15651063

File: 17848dce57f17da⋯.jpg (84.09 KB, 600x746, 300:373, soylent-green.jpg)

>>15651050

Network

Rollerball

Silent running

Society

Oldboy


8b3e13  No.15651076

>>15650972

I liked scanners and even thought that scanners 2 was alright.

I went to a special viewing of 2001: A Space Odyssey at the theater a month ago and currently watching The Andromeda Strain.

Its not like I got anything to look forward too from Hollywood right now.


3c9d45  No.15651079

>>15651076

>scanners 2

what?


8b3e13  No.15651145

File: f16fb5f7d0ff213⋯.jpg (25.35 KB, 252x393, 84:131, Scanners2Poster.jpg)

File: 9c9752f6de869c8⋯.jpeg (19.49 KB, 259x384, 259:384, Scanners_III-_The_Takeove….jpeg)

File: 185ada041656db8⋯.jpg (20.31 KB, 247x403, 19:31, Poster_of_the_movie_Scanne….jpg)

File: f11daf824ab4ef0⋯.jpg (24 KB, 258x384, 43:64, Scanners_The_Showdown.jpg)

>>15651079

There's five movies most of them were direct to videos and one was made for TV on HBO I think. Scanners 3 was the worst one and scanners cop was meh


9f8a13  No.15651232

>>15646837

Doom 3 had the dev room with the PDA, which was neat.

Yoshi's Island had an enemy you could kill that would give you a message box, which had a 2-player minigame code.

Fallout Tactics had enouncters that could actually give you useful stuff.

Unreal and Unreal Tournament had hidden rooms, like the "PRETTY FLY FOR A WHITE GUY!" texture in the slow-kill room.

Halo Reach did one I really like, which is they created a room you have to glitch into that had a bunch of concept art and memos. Dev easter eggs with cut content and side commentary is always the best.


30b3ad  No.15651356

>nobody talking about videodrome


4c08d3  No.15651398

In vice city there was a jump you could hit only with a bike on the second island and you went through an invisible wall into a small room with an easter egg.




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