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File: 395bb635c42f419⋯.jpg (13.38 KB, 220x315, 44:63, 220px-Uplink_box_art.jpg)

05a6a2  No.15643158

I guess now's a good as time as any to talk about hacking games now that we're under attack. Basically, what would you like to see in a hacking game that hasn't been done yet?

Uplink is my favourite hacksim, though it has largely to do with the immersive aspect (and nostalgia), such as the open world and all the plot-irrelevant servers and systems you could screw around in, being able to talk to your contractors, and just the presentation in general. But when you actually look at the gameplay, it's little more than a loading bar simulator, where the only challenge is figuring out how to apply your loading bars properly. Once you know how the game plays, hacking systems in Uplink becomes little more than following procedures step by step every single time, with the main story missions and generated contract missions doing little to deviate from this, outside of the very final mission which is downright nail-biting once you get there.

I think a game like Uplink would be very well suited to being a roguelite of some sort, even though I'm damn tired of roguelites. Uplink already has a kind of permadeath, and one of the things that makes Uplink Uplink is that ever-intensifying beeping of the Trace Tracker slowly counting down. Without the risk of getting jailed and having to start everything over the moment you get traced, it wouldn't be quite the same. Also the randomly generated missions of Uplink are practically a natural fit here, it's just that the randomization should also shake up how you approach each mission.

Another similar game, Hacknet, also isn't much different. In this regard Uplink is more of a puzzle game where replaying the same puzzle over and over doesn't bring much replay value, but even in terms of puzzling it's not as good as something as the recently released EXAPUNKS. However, EXAPUNKS doesn't quite scratch that itch, as its structure is still largely linear, and you never have to defend yourself from attacks. Hacker battles in that game involve finding a more efficient solution to a problem than your opponent.

Something I think hacksims should look more at is PVP. If you could create a system where two hackers hacking eachother would be a dynamic challenge, where both parties have to worry about offense and defense, then you could probably build a whole game around that. You could be able to set up your cyberdefense and customize it to your liking, but it should be still solvable in a sense so no perfect defense can exist. For singleplayer content, hacking systems should have a sufficient degree of randomness so that while you can probe a system and formulate a plan of attack based on the information you gathered, you may not necessarily always know the full details and end up having to improvise your way out before the time ticks down.

Hacking in EYE is very rudimentary and basic, though it does allow for the opponent to react to how you are hacking (if you target its shields, then the AI will lower your attack, etc.), which is kind of something I wish more hacksims would expand on. But also to suit the immersive aspects native to the genre, involving screwing around in terminals, upgrading your rig, finding/trading software, probing around for information, bartering with contractors, and having some kind of basic scripting language to create your own viruses and procedures, while still allowing for optimization.

4127b3  No.15643167

An open world hacker mmo? I'm not talking about making a character kind of mmo but rather you simply start reading through stuff, fuck around with the basic tools you're given and interact with other people. But I think this would quickly be dominated by very dedicated and very autistic people like E.V.E. is.

I'm just not sure how a game like this with a multiplayer should get you started so you're ready for what's to come.


fa0df1  No.15643170

File: 4b21bfb08979f1e⋯.jpg (185.96 KB, 630x430, 63:43, 192508-004-636E54AC.jpg)


78773d  No.15643173

>>15643158

The thing with Uplink though is it's easy mode once you know the cheese strat. Just route your connection through literally EVERYthing you've made contact with, save it, and when you have to hack a new server, just add the last thing you had to hack to the route.


398906  No.15643180

File: de6d943a68b187c⋯.png (1.1 MB, 1366x768, 683:384, ClipboardImage.png)

There is the unofficial sequel to Uplink, Codelink.

It's a ton more robust than Uplink, and feels like a hacking game set in a cross between the 90's and a cyberpunk future. The biggest problem is that the immersion is nonexistent because you're expected to do retarded "minigames" to increase the speed that your programs work at (like clicking 1s in a bar of scrolling 1s and 0s). I didn't play enough of it to get to the start of the storyline, and I'm not even certain there is one, but I'd definitely recommend it if you want to scratch that Uplink itch and Uplink just isn't doing it for you any more.

It's also online and fully PVP, in a sense. The game is mostly dead now so I'm not even entirely sure what that would look like, but it sounds like it could be fun.


692c4c  No.15643181

Black Watchmen was a weird little ARG that had a lot of hacking aspects. Starting out simple - searching EXIF data of photos posted on an "agent's file depository" every "agent" can access - and leading up to stuff like slowing down/reversing/inverting audio files you had to get out of a real email address you "hacked" etc. It was a really cool idea and even had some real-world events I actually got called to one "investigation" and left almost immediately because my buddy and I went in plain old street clothes and two autismos showed up in full Matrix garb and insisted we call them by their "Agent callsigns"


d14b5d  No.15643258

>>15643170

Israel did a terrific job.


985b89  No.15643340

>>15643258

YOU OWN NOTHING GOYIM


20fda9  No.15643374

>>15643258

But Rachel Maddow told me it was Russians!!


e674db  No.15643404

>>15643158

I remember there was a website I frequented when I was a kid called hackthissite.org and I foolishly downloaded some hacking simulator from it. I've forgotten since then, but it was advertised there. Anyways, the actual website is some alternate reality game I think, because the ultimate goal is to hack the site.


d6d419  No.15644008

>>15643181

> two autismos showed up in full Matrix garb and insisted we call them by their "Agent callsigns"

Storytime.


692c4c  No.15644233

>>15644008

>register my phone number with the game because hey, that's a neat idea

>nothing happens with it for a really, really long time

>get a couple of emails inviting me to some events but they're too far away, not interested in going

>finally one happens in an area I can easily get to

>confirm that i'll go

>get an actual phone call from a real person, "Alright Agent <anon>, Agents Faglord and Fuckbutt are currently at 123 Fake Street and are awaiting your rendezvous at 7:00 PM. Intel suggests that we've got several clues at this location leading us to <next big story thing>"

>hell yeah this sounds exciting

>call my friend because there's no goddamn way I'm going there alone

>show up at a shitty warehouse

>get out of the car, the warehouse door is open, two guys are there

>they seriously look like they tried to be Neo

>both are rail-thin, wearing sunglasses at 7PM in the dark, trenchcoats, earpieces, black clothes, combat boots, the whole deal

>introduce ourselves with our real names

>"Are those your Agent callsigns?"

>"No, those are our names"

>"Yeah don't do that. I'm Agent Faglord and this is Agent Fuckbutt"

>"Agent Fuckbutt" is trying his absolute hardest to look cool, disinterestedly gazing around the room, giving us the curt "hello my fellow intellectual" nod when Faglord says his name

>suddenly he turns to us

>"You know, we were the first Agents to break the code for <earlier mission>."

>"okay cool. we just need to get something from our car"

>drive the fuck away


d389ed  No.15645370

>>15643404

it also had some hacking challenges that were pretty neat and forced you to learn stuff about network security. one challenge was to make a program to break a shitty captcha


8990ac  No.15645392

>>15643173

Wait what

Are you not supposed to do that?


7730b6  No.15645397

File: 1a9285021606585⋯.mp4 (12.52 MB, 1280x720, 16:9, 1a92850216065854fb2553edc6….mp4)

>>15643180

>Search the last 14 years for a good cyberpunk and/or hacking sim

>This somehow goes under my radar

By chance, oh vidya seer, doth though know of any other lesser known, good, Cyberpunk games?

>>15644233

>drive the fuck away

fag.


5e361e  No.15649313

>>15645397

Agent Faglord detected


7730b6  No.15651893

>>15649313

Jokes on you! I'm Agent Fuckbutt! Oh shit…


aac950  No.15651956

>>15644233

LARPing was a mistake.


b5212c  No.15654123

>>15651893

GOD DAMN IT AGENT FUCKBUTT, THIS IS THE THIRD TIME THIS MONTH!

One more time and The Council will revoke your Ovaltine decoder ring!


05a6a2  No.15654207

>>15645397

You might be interested in Onlink, which is basically Uplink+ and tons of new shit, like hackable personal computers, new mission types and main storyline missions, DDoS attacks, bandwidth monitors, new (unused) music, new hardware (how do you like your hyper 500Ghz processor with cooling), new software tons of UI improvements, keyboard shortcuts, more advanced system management tools, and the ability to use an auxiliary gateway you can freely choose whether you want access to its memory or CPU power. The weirdest part is that it's entirely fucking free even though it literally includes the entirety of Uplink and more, though Introversion doesn't seem to mind.

Check: https://www.ferrousmoon.com/forums/viewtopic.php?f=55&t=2777

Direct download link: http://ferrousmoon.com/OnlinkSetup-0.2.5.exe


4d9383  No.15654219

File: d6f9c69a85a16e5⋯.png (106 KB, 640x480, 4:3, datajack.png)

File: 99f9a69a8bea30a⋯.jpeg (137.71 KB, 797x597, 797:597, singularity.jpeg)

File: eda5e90c549279f⋯.png (97.83 KB, 642x502, 321:251, decker.png)


7730b6  No.15654265

>>15654219

Why are the good (ie: not glorified flash games with calarts-tier pixel visuals on a tumblr/SJW IV drip) cyberpunk games tucked away on obscure websites? Pretty sure I already know the (((reason)))


7730b6  No.15654284

>>15654207

Played it and beat it before they both dropped off the face of the earth on the game's forums.

>>15654219

Does anyone have working links to the datajack download? The decker link 404s for me too, but I already have it so it doesn't really matter.


4d9383  No.15654411

>>15654284

Decker is archived:

https://web.archive.org/web/20070315163442/http://www.caro.net:80/dsi/decker/decker.zip

Datajack I happen to have a copy on my old laptop and uploaded it here: https://mega.nz/#!qqx2zI6S!Pz1IYFC6kMMfTxUwK_NoBO11nNNM54UV3upNeD1Z7B8

If you're suspicious of the .exe (as you should be) you can scan it on virustotal.com


7730b6  No.15654652

>>15654411

I got it off some seedy free game database website. Works fine, it's the correct size, my AV didn't flip shit even though it's false positive central, and my processor usage is normal. Thanks anyway, Anon.


2b60ae  No.15654844

>"hacking simulators"

>not breaking doors and locks like actual hackers

lmao


b5212c  No.15655061

>>15654844 (check'd at least)

You must of missed half of the suggestions in the thread, but I suppose it is stupid of me to assume you read the thread.


8c8b7b  No.15655076

>Hacking simulators

>it's actually about hijacking


eb087e  No.15656417

>>15654265

>Why are the good (ie: not glorified flash games with calarts-tier pixel visuals on a tumblr/SJW IV drip) cyberpunk games tucked away on obscure websites?

Because that's cyberpunk?


05a6a2  No.15657335

>>15655076

>>it's actually about hijacking

HACKING THIS PLANE


8fc0d2  No.15657543

File: 14b8020256ccebe⋯.jpg (42.56 KB, 460x215, 92:43, header.jpg)

>>15643158

No idea why no-one's mentioned hackmud.

It's a sort of mmo with in-game npcs as well as real players, an irc type chatroom system with private rooms and passwords, you can take on npc missions to get more money and upgrade shit or you can hack other players, or get hacked yourself. You can obtain people's scripts or write your own, but one major downside is that it's all written in javacode. You're assigned a fictional IP address in the game, and if someone gets it you might as well start a new account at that point.

Gameplay is mostly exploring old servers and figuring out clues. There are developer made missions and player made missions, some are fairly entertaining as you piece together what to do next and so on.


8fc0d2  No.15657565

File: 0618d4b05d56c23⋯.jpg (32.56 KB, 620x345, 124:69, hackmudfun8.jpg)

File: d61407c06a291db⋯.jpg (28.58 KB, 620x338, 310:169, hackmud_haunty.jpg)

File: cebd8d3a0f22366⋯.jpg (272.21 KB, 1280x720, 16:9, maxresdefault.jpg)

File: c64e6915bd669dd⋯.png (161.95 KB, 1968x1060, 492:265, Screen_Shot_2017-03-15_at_….png)

>>15657543

>javacode

Javascript. I'm tired.

It only uses the fundamentals of JS so just the basics of any language really, and a few things in JS had to be disabled to not break the game too, so as long as you're not a brainlet you can just youtube a few JS tutorials / hackmud scripting guides and be fine.

There's fun community chatrooms and 'missions' that are more like games made for fun. But someone could insert a script that steals your shit in one if they wanted to.

Finally, the game is sort of on the expensive side for what it is, and there aren't many players, but it's still fairly fun, you can play the whole thing as if it were a singleplayer game if you just do the developer missions.

Here's some random images. The game has old crt effects but you can disable them.


a8eac2  No.15657605

>>15657543

>>15657565

15 dollars for that shit? Looked at the steam page and my god the filter is horrid, I don't believe anyone who puts that into their game deserves any money.


60f3b4  No.15658139

File: e4198a8b8cba417⋯.jpeg (59.14 KB, 640x480, 4:3, images.jpeg)

>>15645392

You are. The problem is that there is absolutely no drawback for doing it (except maybe making trace tracker v1 impractical). Adding a delay on most actions kind of like playing a FPS with lag would be annoying, but at least they could have made file copying take an eternity over a 80+ bounce route.

They shouldn't let you bounce over terminals you haven't at least secured some credentials IMO. Give a little more time for each bounce achieved and greater chance of logins being lost the longer you make the route.

I'd also say make InterNIC not completely broken but you kind of need a safe first jump to wipe logs from. Challenge runs where I banned myself from using it got me warnings from the companies, but would have eventually busted me if I didn't clear the game first.


7730b6  No.15658281

File: 23cb581cce6b3e7⋯.png (493.65 KB, 600x805, 120:161, Legend of the Galactic Her….png)

>>15656417

Bullshit. Cyberpunk didn't start out as some fucking leftist oasis, it was occupied just like they're trying to do with video games as we speak. Cyberpunk started as a rebellion against the status quo, that outlook doesn't have a side. The same punk element that rebelled against Reagan in the '80s had rebelled against Carter in the '70s.


d9cb17  No.15658323

>>15658281

I just went through my 2600 collection because I'm moving. I have no idea what you are on about.


14ad28  No.15658486

>>15658323

2600 has always been infected with elements of the fringe left. This is especially true in recent years. Not sure what that has to do with cyberpunk as a genre. >>15658281 is right when he says that cyberpunk doesn't really have a "side" - in its pure, original form, it just seeks to portray the most likely future.

If you actually had to project any sort of political structure onto cyberpunk, it would be a nationalist genre, since the future it depicts is one in which globalists and multinational corporations have destroyed the nation-state and supplanted local identities with unfiltered consumerism.


eb087e  No.15658513

>>15658281

First off, you misread my post. Being on obscure websites in some hidden corner of the web is cyberpunk in and of itself.

Secondly, fuck off with that justification shit, cyberpunk has always had multiculturalism, individualism over collectivism and anti-capitalism at it's core. It's punk that started as a rebellion against the status quo.

>I like cyberpunk but I don't like leftism, that must mean that cyberpunk is actually about the rebelling itself

Cyberpunk represents leftist ideologies used to further right-wing agenda, counties in a proper cyberpunk setting are fascist, not "things I don't like" fascist, proper dictionary definition of fascist and they're filled to the brim with brown people because the more pajeets and tyrones in a megacity the less the corps can pay their employees.


129fc9  No.15658677

File: ea8165c14879605⋯.jpeg (13.48 KB, 220x318, 110:159, serveimage.jpeg)

>>15658513

>counties in a proper cyberpunk setting are fascist

In "most" cyberpunk, gigantic corporations who operate worldwide have taken over basically all the functions of the state. States are either useless or in the pockets of those corporations. It's capitalism on steroids. Not always of course, Matrix for example has no corporations or states.

>not "things I don't like" fascist, proper dictionary definition of fascist

That one is a no. Fascism doesn't mean a police state, a fascist state is organized in a very different way from "normal" states. There are the corporations for example, which are not present in any state today and not in any fiction that I know of. Lobbies aren't equivalent since not everyone is represented and they can't make proposals or vote. From Mussolini's Doctrine of Fascism:

<When brought within the orbit of the State, Fascism recognizes the real needs which gave rise to socialism and trade unionism, giving them due weight in the guild or corporative system in which divergent interests are coordinated and harmonized in the unity of the State.


eb087e  No.15659167

>>15658677

Guess we consume different cyberpunk. For me in cyberpunk the goverment is still an extremely strong force, but they only pretend to protect people on the surface. Somebody from a private security company could kill regular people in a dark alley and the police wouldn't give two shits about it. The elected officials are figureheads without any real power. The real power is in hands of CEOs and the deep state, which megacorporations have close ties to. You often have megacorps that are tied to a superpower - the chineese megacorp, american megacorp etc.

>(real goverment is) dictatorial

>state/corporations over individuals

>anti-communist and definitely anti-marxist

>protectionist of it's economy

>technically not directly totalitarian; but it is if you consider the corporations as a means to masking the actual state of things

I guess it depends of your image of cyberpunk, but you could call it a hidden fascism system


7730b6  No.15659244

>>15659167

Even then you're confusing Totalitarianism and Fascism.


14ad28  No.15659720

>>15659167

>For me in cyberpunk the goverment is still an extremely strong force, but they only pretend to protect people on the surface

This is not a feature of cyberpunk. This is generic sci-fi dystopian fiction. I would strongly encourage you to go back and read some actual cyberpunk literature from the start of the genre. I would also suggest reading some political discourse from this era through today. Cyberpunk is based on the social and political concept of the multinational corporation supplanting the nation-state.

The government is not dictatorial because it holds no power. It's not protectionist because the interests of the state and the nation have been made secondary to the interests of a globalist-consumerist market, which demands free trade and open borders.


ef9532  No.15659794

>>15654844

>"hacking simulators"

>not chopping wood with an axe like actual hackers

lmao


da9a08  No.15660276

Invidious embed. Click thumbnail to play.



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