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File: dfa78f93b9208b6⋯.png (36.01 KB, 711x232, 711:232, ClipboardImage.png)

7127c2  No.15637327

In FTL, do you prioritize shield or engine upgrades?

733e64  No.15637335

shit OP.

i prefer shield


b4b94e  No.15637472

these dubs


3aa5eb  No.15637622

this is a shit thread

**Shields, they are more tangible form of damage mitigation as compared to a roll of the dice.

1 extra hp vs 5% extra dodge chance, easy choice tbqfhmsmdh**


3aa5eb  No.15637630

>>15637622

Guess i'll just kill myself then.


08f53e  No.15637716

I like to get L2 shields as fast as I can, so that I can absorb most laser barrages and shit like laser+beam doesn't really affect me as much. Then I like to put points into engine until it jumps in price (level 5?). Been a while since I played and I did poorly last I tried, but I have most ships unlocked on hard. I tend to fizzle out around Sector 4-6 being unable to punch through 3 layers of shield


7fb54b  No.15637728

Rush L2 shield, then prioritize engines until you start getting diminished returns. After that, get L3 shield and L4 if you're stacked enough


db57bd  No.15637735

>>15637327

Shield to at least 2, ideally 3 by the end of the game, but having a lot of engines is powerful.

Into the Breach is a better game tho.


2913da  No.15637776

Shield to 3, ignore engines because lel you don't need to rely on another layer of RNG to not die and save up scrap for cloak and better chance at weapons. Once you get cloak, upgrade engines to 100% dodge with cloak. Three or two sectors away from the last stand, level shield to 4.


47a466  No.15637802

>All these anons ignoring that missiles bypass shields


0bc317  No.15637807

>>15637802

You're gonna eat that first missile anyway until you disable their weapon systems. Dodge is worthless until you get green/gold Helm/Engine guys.


27b93e  No.15637922

>>15637802

>All these anons ignoring my digits


7fb54b  No.15637978

>>15637922

checked


263a06  No.15640896

>>15637327

>he doesn't grinds both shield and engines in asteroid fields

You guys are fucking retards


538710  No.15641054

Get level 2 shields ASAP and you'll be mostly safe for the first couple sectors. Depending on the ship I usually start saving scrap after that so I can afford an additional/better weapon or a system like hacking. You can always upgrade your engines slowly as you go, but if you don't have good enough weapons by the time you start fighting ships with level 3 shields your run will go to shit very quickly. An extra flak or burst laser II is worth far more than an extra 5-10% dodge.


d5e1bd  No.15641225

File: 9e8fd63e283c258⋯.gif (970.68 KB, 500x490, 50:49, patrick-bateman.gif)


585163  No.15641270

>>15641054

IIRC, wasn't the power/fire rate/damage ratio of burst laser II make it nigh-optimal? Even more than burst laser III?


fe0dd8  No.15641352

>>15641270

Dual lasers are better than burst laser mk2 as they only use a single power and have a faster charge time. But as it can't be bought or gotten in events the burst laser mk2 is considered superior.


cc5dad  No.15641390

>>15637735

I got tired of Into the Breach after 20 hours of gameplay and never really feel like going back to it, meanwhile I still get an urge to play FTL every couple of months.


000000  No.15641553

>>15637327

I was never able to win at this shitty game

FML


d8ee94  No.15641992

Been a while since I played, but…

Shields to 2 is a priority as it's enough to block most earlygame laser and beam fire. After that, engines. Shields to 3 some time around the 4th sector. I rarely bother with 4 layers of shields. 3 is enough to block any single weapon, and at a certain point the ~60% dodge rate from high level engines becomes far more valuable than one more absorbed hit.

If at all possible, you should be aiming to defeat enemy ships by killing the crew rather than destroying the ship. Plenty of ways to do it, but personally I like a combination of hacking, fire weapons (preferrably Fire Beam) and mind control. Hacking is versatile to the point of being one of the best subsystems in the game… I'll typically use it to either drain the oxygen, keep doors locked while fires spread, or if the enemy is well armed, to keep their weapons under control. More rare for me, but it's also great for taking down enemy shields if you lack another reliable way of doing it. Fire weapons are great for both dealing with crew and keeping annoying/dangerous enemy systems offline. Mind control I mainly take just to keep my own guys from being mind controlled against the flagship, but it can still contribute leading up to the endgame. Enemy ship has a high evasion rate? Mind control the pilot before firing. Enemies trying to put out a fire? Mind control one of them to put an end to that. Repairing a system I want to stay offline? Just low health and I want them to die? You get the idea.


db57bd  No.15642506

>>15641390

Did you unlock the secret team?


31713d  No.15643621

>>15641352

>Dual lasers are better than burst laser mk2 as they only use a single power and have a faster charge time. But as it can't be bought or gotten in events the burst laser mk2 is considered superior.

But you can only have 3-4 weapons, dual lasers don't really have enough firepower to be worth a slot.

>>15641270

Burst Laser 2 and Flak 1 are the god weapons. The beams you can sweep across rooms are the other uber weapons once you can reliably take down shields for a second (either by hacking or BL2/F1).


83a42f  No.15643642

Maybe I'm late to the party, but does anyone else find Hard mode easier due to the sheer amount of resources the game throws you? Either way it definitely makes the game feel more satisfying since I don't have to struggle as hard for upgrades


31713d  No.15643646

>>15637802

>But you can only have 3-4 weapons, dual lasers don't really have enough firepower to be worth a slot.

Never mind this, I was thinking of the starting ship with 4 single shot lasers. The dual shot laser is good.




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