830b58 No.15631047
How many sales do you think companies lose due to customers not wanting to or being unable to (due to bandwidth limits or other reasons) download their games?
Most people in the United States have unlimited internet but in countries like Canada, most connections are metered and a 100gb game can be larger than what you're even able to download in a month. Obviously it's not going to impact their main market because American gamers don't know any better and probably think bigger filesizes mean bigger games, but wouldn't the losses from other non-US countries be a fairly big chunk of profit lost?
9a939e No.15631059
3ae978 No.15631091
cfd2cd No.15631108
>>15631047
I have pretty fast unlimited internet and live outside the US and I still would not bother with a 100gb game.
17af76 No.15631137
535825 No.15631149
>How many sales do you think companies lose due to customers not wanting to or being unable to (due to bandwidth limits or other reasons) download their games?
None.
If customer can't afford storage/good/fast/uncapped internet, then he sure is unable to afford buying video games.
6b9819 No.15631157
9a939e No.15631163
>>15631157
No, it's a pajeet. Notice his poor grammar.
535825 No.15631171
>>15631163
>>15631157
I didn't expect 3rd world poorfags to agree with facts anyway.
7be5eb No.15631172
>>15631149
Yes goy, just pay more money to our greatest allies, the ISPs! It's worth it to have the privilege of experiencing the newest and highest quality AAA games! If you aren't willing to pay us more money and get less in return, you're just poor. You don't want all your friends to think you're poor, do you? Buy our game so everyone will think you're a financially stable, responsible, and cool adult. Don't forget to preorder the Legendary Golden Deluxe Special edition! And preorder the game, too, because we both know it isn't included. You aren't poor, are you?
535825 No.15631191
>>15631172
Would you buy 16MB game for $60?
You wouldn't.
6a72bb No.15631337
>248GB
That's larger than my SSD, kek. Nothing of value was lost though, I wouldn't so much as pirate anything that fucking bloated.
>>15631191
Maybe not for $60, but that's too much for a damn video game anyway. I've imported games no longer in production from Japan that are small as fuck, and also paid for DRM-free downloads for games that are even smaller than 16MB. I couldn't pirate those last ones though, and it wasn't long before I uploaded them for my fellow anons. :^)
02d577 No.15632038
I know a lot of australians can't or could not at some point buy yuge games due to datacap, just look at Nioh.
421eb0 No.15632562
american isp have bandwidth limits, it was started by the fucking jews over at comcast.
2612e6 No.15632592
>>15631047
>crashes
>downloads 250GB again
pshhh… nothing personnel, kid
fc833c No.15632598
>>15632592
>he thinks the downloaded files are cached in temporary storage like ram
haha epic
f83cc2 No.15632602
>>15632562
No they don't. I use a smaller regional fiber ISP and I have 9MB/s download speeds (its probably bottlenecked by my ancient router and could actually be much faster) and no limits at all. My mobile service provider has limits but not my internet ISP
2612e6 No.15632626
>>15632598
>he doesn't know
f04539 No.15632765
>>15632562
American limits are nothing compared to Chincuckistan, it's simply awful. Even the phone contracts and rates are terrible.
f69a52 No.15632778
>>15632598
I still can't believe that Microsoft forgot to write a proper download manager for their digital storefront. You're seriously better off using a web debugger like Fiddler to isolate the download and then past the address into Firefox or something to manage it independently - then install it via PowerShell.
It's that fucking bad.
dc94d5 No.15632792
>248GB
If they get any bigger, they'll have to start bundling games with hard drives.
5ef266 No.15632858
>>15632598
>he unironically thinks microsoft couldn't possibly be that incompetent
haha epic
05ec8a No.15632866
>>15632792
The best TB/$ right now is 3TB HDDs at ~$60 new. That means 12 games per drive, not including saves/mods/cache/etc. Even the largest single HDDs on the market right now are 14TB for ~$500 new.
What are they even doing with consoles, where BDXL tops out at 128GB/disc?
de20e3 No.15632875
>>15632866
They are actively trying to inflate filesizes because they are, to a man, fucking retarded.
978674 No.15632885
205faa No.15632894
>>15631047
>248gb for one game
What the flying fuck? What takes up that much space? Lack of compression? DLC? Dummy data to fuck with pirates or something? How fucking long have you been at that thing anyhow?
>>15632792
>Implying they won't just pass the burden to the consumer as usual, or make it a perk to buy an even more expensive CE.
Watch them eventually start a trend of "well people without that much room to spare aren't our target audience anyhow" excuses to keep on pumping shit that size or bigger out.
05ec8a No.15632903
>>15632875
I'm wondering how long it'll take before we see "smaller file" mods similar to what was used in the Dreamcast scene to fit 1GB GD-ROM games on 650-700MB pirate CD-Rs
a56cae No.15632907
>>15631047
most people buy the game with out looking at the size. that's why you see so many low ratings for the game
the companies don't care, they already have your money.
205faa No.15632911
>>15632903
>>15632875
We're at the point where games are beginning to take multiple blurays to contain all the data they need, and before installing/patching at that.
a56cae No.15632928
>>15632894
most likely 7.1 or atmos sound in 8 different languages
the devs are too lazy to just have sound packs to download and keep all of the audio "on disk" that 99% of people will only use ONE track.
whats funny is if you pirate a game , you can get "English only " rips of games. the game works 100 % but all of the other languages are taken out. its sometimes like 25% the size.
05ec8a No.15632945
>>15632928
Other common causes
>uncompressed sound instead of mp3/aac/opus
>uncompressed textures instead of S3TC
>identical assets duplicated in multiple files
>devs of cutting edge multi-gigabyte game too retarded to know about specialized mesh/animation/etc compression
>not even using simple bzip for files
5af614 No.15632946
There's a very good reason why they don't use compression, remember back in the 90's when almost every game had an intro with the logo for a codec? They had to pay a few dollars for every copy sold to a protection racket if they used any form of data compression.
There are software patents on using data compression for digital media that haven't expired yet. Even if the creators of data compression techniques made their work public domain there's nothing to stop a major tech corp from stealing his work, the case below it involves data compression even.
https://please use archive.is/tech-policy/2018/06/inventor-says-google-is-patenting-work-he-put-in-the-public-domain/
It's much cheaper for them to ship out multiple discs or distribute hundreds of gigs per game than deal with patent lawyers. Here's a good example of how insane patent laws can get;
>U.S. Patent No. 4,026,555, filed in 1975, describes an early television display device that used bitmapped graphics to render a variety of types of images. This was described in the patent as an improvement over prior systems, which offered limited variety and actually relied on physical overlays stuck to the television screen for some of the visuals. The following figure from the patent shows an example of what was possible without the use of overlays:
>The ‘555 patent’s invention was commercialized by Atari, Mattel and Coleco, but Nintendo refused to take a license for its NES. The owners of the patent, Alpex Computer Corp., sued Nintendo, and in 1994, won a judgment of $253,641,555.00 in damages and interest for infringement of their patent. That’s a chunk of change.
https://www.please use archive.is/view/feature/130152/the_ten_most_important_video_game_.php
000000 No.15632963
>>15631047
Lol. Is this shit real? Russia has unlimited 100mb for like 6 to 8 dollars. And no gay parades on top of that.
But I still wouldn't waste time to pirate fucking gears of war.
f69a52 No.15632965
>>15632903
Some games like Resonance of Fate HD are already cutting out graphical features, like 4k textures, and making them optional downloads. Unless you're on console, where they just assume that if you bought a next-gen system or a mid-gen refresh, you're going to want all 200gb of bells and whistles to show your system off.
What are you going to do, send a strongly worded letter to the complaint department?
91f065 No.15632986
>>15631047
I rather look for competent repackers that manage to cut that shit down by half then to buy it.
In the end shit like this doesn't prevent piracy, but enforces it moreso since pirates, once again, simply get a better service.
05ec8a No.15633010
>>15632946
These yahoos already have budgets in the tens of millions, and already license piles of middleware:
https://www.mobygames.com/game/xbox-one/gears-of-war-4/credits
>Middleware Credits
>Unreal® Engine Copyright 1998-2016 Epic Games Inc., All Rights Reserved
>Powered by Wwise © 2006-2016 Audiokinetic Inc., All rights reserved
>Uses Simplygon® Copyright © -2016 Donya® Labs AB
>Speech Graphics Speech Graphics Ltd. ©, All rights reserved
>Portions of this software utilize SpeedTree technology © 2016 Interactive Data Visualizations Inc., All rights reserved
>Uses Telemetry Copyright © 2010-2016 by RAD Game Tools Inc.
>Uses Bink Video Copyright © 1997-2016 by RAD Game Tools Inc.
Plus what looks like a couple dozen more contractors that probably embed even more middleware.
ba2c47 No.15633031
>>15632963
based russia! nevermind the 30mil of muslims!
7505ca No.15633032
>>15632562
>>15632562
A lot of Americans have bandwidth limits but they are a Terabyte or two. Most people just assume they don't because they don't use enough to get the warning email.
I have the middle tier $90 a month Comcast package and I have a 1tb limit.
7700c5 No.15633037
250 gb for one game is too much
adf4e2 No.15633046
>>15632598
>implying
Steam has done something like that to one of my friends once, really shit internet. Less than 240 kb, spent about a week downloading only for it fuck up and forcibly re-download the entire thing.
>>15632928
Download a repack and if you have the option to download only specific parts you might notice the size will go from something 30 gigs to barely 10 simply due to multiple language files, it's fucking ridiculous. what >>15632945 said is also true, titanfall had about 20 gigs? I think, not sure of uncompressed audio. Just audio too.
3fb48d No.15633049
>>15631047
>248gb
Holy fuck
>>15631171
Anon, the Comcast monopoly is not 3rd world.
249631 No.15633050
>>15633037
lol it doesn't matter! Hard drives are big and internet speeds are fast! This isn't the 90s anymore! I'd rather want high quality than compression artifacts!
t. not a shill who's making excuses
05ec8a No.15633056
>>15633037
I might accept it if it was some insane 4k surround VR panning FMV game along the lines of Myst IV, but not for a generic realtime 3D game.
dcf6ea No.15633064
It brings up the question why it's 256 gigs in the first place. It surely isn't content so whats the point?
Do we really need uncompressed audio and 4k textures bloating every game as a mandatory download? Why can't they be optional?
3fb48d No.15633078
>>15633050
Hey shill this anon is right >>15632866 . Doesn't seem very cost effective.
>>15633064
>Why can't they be optional?
I really wish it was optional. I don't even know anyone irl with a 4K monitor or TV aside form retards on jewtube. It really ought to be something that is free DLC.
3fb48d No.15633079
05ec8a No.15633091
>284gb
Also, looking into it, GoW4's size on launch was a still outrageous but smaller 90GB, the difference apparently stemming from years worth of accumulated updates, maps, skins, DLC, etc.
f69a52 No.15633118
>>15633046
>Steam has done something like that to one of my friends once, really shit internet. Less than 240 kb, spent about a week downloading only for it fuck up and forcibly re-download the entire thing.
Does it also auto-update your already installed and functional games with several gigs of bloat and then nuke your entire install if one of those fail? Because Gears of War 4/Win 10 Store absolutely will.
f69a52 No.15633124
>>15633064
> It surely isn't content so whats the point?
The game was originally only 80GB. I can't believe I'm actually saying it was only 80GB, but here we fucking are.
f69a52 No.15633130
>>15633091
Games as a service, ladies and gentlemen. Crowding the competition off the market, by crowding them off your hard drive.
5af614 No.15633137
>>15633010
Licensing the technology from a third party middleware developer doesn't matter as the second link I posted explains the same idea or invention can be covered by dozens of different patents, for decades now people working in the field of data compression in gaming have faced patent lawsuits. There hasn't been much discussion about it in the gaming media as most of the time it ends in settlement with a non-disclosure clause but one developer did talk about his experience with it.
>"Crunch" Open Source Texture Compression Library vs. US Patent #20110115806
http://richg42.blogspot.com/2012/07/the-saga-of-crunch.html
By not compressing the data they avoid what can turn into very expensive and time consuming legal problems. Meanwhile pirates don't have to deal with this issue have no trouble compressing games down to 1/10th their size with almost no loss in quality.
205faa No.15633142
>>15633124
I remember the night I thought it was bad discovering something like Yakuza 5 could turn out to be 22gb (formerly DLC content included in the same release here) and took six hours to download, in the middle of the night when the download servers shouldn't have been clogged up. Disgusting how things like that can get put into perspective, and makes one long for the era where a 10gb install could be considered the high end. But even that's annoying compared to a game running properly right off the disc or cart; no installs, no DLC, no patches just to make the damn thing play as it should. That's an era that's not likely to come back.
adf4e2 No.15633190
>>15633118
No idea, steam is better than the windows store obviously but even better would be a torrent. I tend to buy cheap-ish indie games though
dcf6ea No.15633208
>>15633091
>FIVE(5) dollars for a map
More like Goys of War.
Speaking of which, did GoW tactics amount to anything?
80bd5c No.15633213
Any anons remember how it was impossible to unzip a game bigger than 4gb without formatting your drive to NTFS?
pepperidge farm remembers
d66362 No.15633216
>>15633190
>I tend to buy cheap-ish indie games though
Fuck off with that gay shit, you're just giving money to steam which is irredeemably shit.
05ec8a No.15633221
>>15633213
No, I was using OS 9 & Stuffit back in those days.
3ae978 No.15633231
>>15631047
Jesus christ sony, and I just spent 200$ replacing the stock HD in my PS4 Pro with a gaming-performance one. Guess I'm getting an external HD enclosure too after I pawn it off for this intolerable censorship. Them knocking the xbone out of the console war running has made them too proud.
5d8d34 No.15633238
>>15633213
I remember. It's still a problem with USB sticks when trying to put movies on them, as many are still formatted to FAT32 by default to this day.
dc29d8 No.15633240
>>15631149
>don't buy our games goy
<oy vey why we ain't making money?
5d8d34 No.15633256
>>15633231
>Jesus christ sony, and I just spent 200$ replacing the stock HD in my PS4 Pro with a gaming-performance one
Dear god please don't tell me you fell for the gaming accessory meme and you're just using superlatives to describe a HDD with a higher RPM and cache size?
7700c5 No.15633257
>>15633050
i have 500mbits net so downloading 250gb would take over hour so its not bad but its still a waste of space, i can undestand this size for massive mmo
18ff73 No.15633259
>>15633256
>his HDD doesn't have red LEDs to make the platters spin faster like a true gamer
7700c5 No.15633265
>>15633256
gaming hdd would probally mean ssd but god only knows what he meant
5d8d34 No.15633274
>>15633265
The anon said HD not SSD so I assumed (perhaps wrongly) he meant a mechanical drive, but I hope you're right and that it's just a large capacity SSD.
Although does the PS4 even have a bus capable of making use of the faster RW speeds of an SSD? I know the PS3 didn't and it was a waste of time throwing an SSD in there.
7700c5 No.15633285
>>15633274
after watching yt video i see difference of 5 seconds, but difference of 35 and 40 seconds doesnt sound like much for me
204c96 No.15633310
>>15631047
>using windows 10
>most people in the US have unlimited data
Get out of your bubble, it's turning you into an idiot.
05ec8a No.15633376
>>15633310
>windows 10
>bubble
Sorry anon, times have changed. If you actually care about >muh buttnet, your Windows install should be running in a PCIe-passthrough VM instance anyway.
421eb0 No.15633394
>>15632602
pretty sure you do have a limit anon, it's probably 1024GB. 1tb a month.
c2617e No.15633401
>>15631047
>a fucking quarter of a terabyte
>>15632903
Oh, that's really common already. Lots of games with bloated filesizes get pirate repacks that cut down on the filesize without compromising the game at all.
One thing that's really interesting to me in terms of "how did they manage to bloat it so badly?" is that Metal Gear Rising: Revengeance is, IIRC, a 17GB download - but if you subtract the game's cutscenes, the game itself, IIRC, takes up just 2GB.
dcf6ea No.15633410
>>15633401
Reminder that Resonance of fate goes from 88 gigs to like 10 by dropping the 4k textures.
That game any good?
7700c5 No.15633413
>>15633394
there are wired connections with limits? wtf in last 2 weeks alone i downloaded more than 1tb of chinese cartoons
ab9b23 No.15633415
YouTube embed. Click thumbnail to play.
>>15633285
apparently the best results are with hybrid drives. Most consoles work this way with internal storage but they have cache partitions they store recently accessed game data on. Hybrid drives work similarly but they store frequently accessed data on the SSD portion. Supposedly these are faster than normal SSDs.
204c96 No.15633449
>>15633376
>Times have Changed
>Caring about Privacy is outdated goy!
No surprise here, the Windows 10 faggot is retarded.
05ec8a No.15633477
>>15633449
>barebacking win7 is somehow better than hypervized win10
64e0ba No.15633484
>>15631047
if a game is over 15gb I'll avoid buying it. I have a 1tb drive and that filled up pretty quickly from having 150 games installed.
204c96 No.15633493
>>15633477
>he's criticizing windows 10
>he must be using windows 7
Sorry Microsoft, there's better OSs than the garbage you've been peddling for the last 30 years.
b2e362 No.15633509
>when you can't even into compression
46894d No.15633515
>>15631047
Irrelevant, because games today are not made for costumers, but for revenue. So with that in mind one has to always assume, that no matter how bad the practice may seem, it's already calibrated to make the most revenue. In short…what sucks for you, works for them.
05ec8a No.15633521
>>15633493
Tell me what OS your Windows-only games run on
121119 No.15633530
>two-hundred and forty-eight giga nigga bytes
i got a fucking 2 terabyte hard drive, imagine if all of my fucking games were roughly 200+gbs what the fuck is this?
10a342 No.15633557
>>15633091
G-d damnit goy, why aren't you relishing our
ULTIMATE DOWNLOAD EXPERIENCE
You should be thankful, in fact why aren't you happy we don't make you pay for downloading yet!
f69a52 No.15633646
>>15633256
Why the hell wouldn't he just get one of those cheap Seagate backup drives, rip off the enclosure, and install that? I guess to be fair, I showed a normalfag friend of mine how to do that and he looked at me like I was a tech wizard, but I would have expected people here to know better.
05ec8a No.15633663
>>15633208
>>15633557
>9 SP maps
>15 MP maps
>$29.99
That worked out to $1.24/map, plus a heap of skins, weapons, and modes, as the going rate for expansions in 2002.
0eb3f4 No.15635966
Do you have any proofs that devs are shipping games with uncompressed textures? I find this hard to believe, because all GPUs support texture compression in hardware and not using it actually hurts performance since uncompressed textures waste texture cache and take longer to load from memory, not to mention that bigger textures means less can fit into memory at once. Devs do dumb shit all the time but I doubt they'd piss away performance and memory like that.
What I would believe is that they are shipping games with no further compression on top of that. Texture compression formats, being designed for fast hardware decode, are nowhere near as compressed as something like a jpeg. I happened to have a bunch of DXT files lying around, I tried throwing them in a basic .zip file and went from about 60 megabytes down to about 15, so 4x smaller. They could do something like that, but then you have all of these tradeoffs like "is it actually faster to load a smaller compressed archive and decompress it vs. loading the bigger files" and "do we want random access to random textures, and if so how do we batch them together for compression" and whatnot. A lot of games nowadays are streaming texture data as the game plays, and who knows, maybe they tried and saw that extra texture compression was causing unacceptable delays (textures appearing blurry before they "pop" in) or stuttering.
Audio is a similar story. Sound effects pretty much need to be kept uncompressed in memory with the number of them being mixed at once. They could be compressed losslessly on disc with something like FLAC but again there are tradeoffs with random access and load times. I remember even John Carmack lamented a while back that there was no in-between audio format that didn't achieve great compression ratios but was very fast to decode. However I wouldn't be surprised if dialog is the bulk of audio, and of course not compressing that and forcing everyone to install dialog for every language is unacceptable.
Lastly consider that the average consumer is a retard that is impressed by big numbers and thinks they aren't getting their money's worth if a game is too small. I would not at all be surprised if some of these devs did studies where they tried releasing games at different install sizes and they found that more retards bought the bigger version.
05ec8a No.15637635
>>15635966
I'll admit I can't confirm any newer games to have massive amounts of uncompressed textures, but there are lots of them with uncompressed audio, Titanfall probably being the most infamous:
https://www.please use archive.is/articles/digitalfoundry-2014-titanfall-tech-interview
974c4f No.15637655
>>15633091
>five dollars for a map
Jesus christ, this is a whole new level of jewry.
78b947 No.15637882
That's a lot of dolphin porn.
Also OP you're going bald.