[ / / / / / / / / / / / / / ] [ dir / acme / agatha2 / eirepol / hispint / mde / pe / vg / vichan ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 420aa5f1194879c⋯.webm (5.14 MB, 1280x720, 16:9, EXAPUNKS Trailer.webm)

File: 9d56ad9c8bd6f11⋯.webm (3.07 MB, 230x252, 115:126, Shock on the Wire - Psyko….webm)

File: 7de614aa86e9e1d⋯.webm (677.34 KB, 1280x720, 16:9, Hacking in progress.webm)

9f39fb  No.15620501

The newest Zachtronics games about hacking the system and your own body in the year of 1997 has just been fully released.

The catch this time is that you have to program instructions into several independent Agents and get them to do what you want them to. You actually have access to basic arithmetic operations now, looping is still present, there's way less restrictions on the amount of code you can write, and you can spawn multiple EXAs to perform concurrent operations, allowing for a lot more freedom in solving levels. Tutorials still come down to actually reading documentation, or in this case reading magazines, though the first four levels are a bit heavy-handed. There's also a voiced story which isn't too shabby.

It's also more easier and accessible than other Zachtronics games, comparatively speaking. The latter puzzles are still ball-busting, however. I consider to be one of the better Zachtronics games.

HACK THE PLANET

Magnet: I would post one here if I could find a torrent of the actual latest version instead of an Early Access version

89abab  No.15620508

What's the song in that last webm?


9f39fb  No.15620516

YouTube embed. Click thumbnail to play.

acf0e4  No.15620521

Shame the characters are pozzed. I'm hoping it's an aberration and not an indication of where Zachtronics is heading.


8655c7  No.15620527

>>15620521

how is the game pozzed, anon?


fd5bc5  No.15620542

>It's also more easier and accessible than other Zachtronics games, comparatively speaking.

Of the three programming entries, sure, it's not easier or more accessible than Infinifactory or Opus Magnum.

Last time I touched it I was 5/9 on the bonus campaign, until I got distracted by other games and put it on the back burner. That bonus modem puzzle and two of the others were neat, but the highlight of the game is still the final puzzle of the main campaign and the sandbox.

>>15620521

The last and only other thread on this game was enough of a disaster, there's no need to start this again.


83ab88  No.15622322

>>15620501

Too many of their games are about coding. I want an Infinifactory-like game again. I'll play this anyway, though. But I do wish they'd make another 3d game.


8cbce7  No.15622427

>>15620527

>>15620542

There's some blackie character with a gender neutral pronoun


ad6254  No.15622627

>>15620501

Did much change since the EA version? I immediately played it when it was out (on torrent)


ad6254  No.15622646

>>15620527

Maybe it's a stretch but I got a pretty strong pozzed stink from the character design -I think all the characters are nonwhite, in an obnoxious way, and one looks like some 88th gender tranny. That's just like 3 characters though. There is nothing beyond that as far as I remember - I consider it playable as far as poz goes.


fd5bc5  No.15622719

>>15622627

- nine new puzzles unlocked after beating the main campaign

- as many bugfixes as you'd expect, including one that allowed exas to communicate globally across broken links (which was apparently unintentional and absolutely broke everyone's modem solutions)

- added a gif recorder for some reason, even though solutions are non-looping

- QOL improvements in the UI that make it less of a pain to keep an eye on multiple exas working in parallel

- tweaks to the line limits for a lot of puzzles

- changed it so that passing the line cap for a puzzle only precludes you from submitting a score to the leaderboard, not finishing the puzzle

They also added a free TEC Redshift player to Steam so that anyone can play homebrewed Redshift games, just not program them.

Zach also announced on twitter that the DRM-free versions have been submitted and should be up on those storefronts any time


ad6254  No.15622762

>>15622719

> as many bugfixes as you'd expect, including one that allowed exas to communicate globally across broken links (which was apparently unintentional and absolutely broke everyone's modem solutions)

Damn, that's gonna break so much shit. It seems unintuitive that it's gonna work like this, links, but I guess it makes sense in a way.

To keep the thread rolling, I wanted to ask if someone knows the rules for order of execution across multiple EXAs? When I tried to base my solution on assuming that 1 line of code per EXA per time step is going to be executed, it just behaved seemingly randomly.


fd5bc5  No.15622778

>>15622762

>but I guess it makes sense in a way.

If you check the documentation in the zine that's the way they describe the global M register anyway, but I didn't notice that detail in the phrasing.

>I wanted to ask if someone knows the rules for order of execution across multiple EXAs? When I tried to base my solution on assuming that 1 line of code per EXA per time step is going to be executed, it just behaved seemingly randomly.

It should work the way you're predicting, it just depends on the command. Anything involving the M register obviously has the potential for an interrupt, and also takes two cycles instead of one (one cycle to establish the connection, another cycle to read/write). As far as I can tell the communication priority is random, there might be a higher priority for exas in adjacent nodes but I'm not sure.


ad6254  No.15622789

>>15622778

I know all of what you say, but ,I might need to recheck this, I think the movement order seemed random to me. Like if I start with 2 EXAs , send one 5 nodes away and the other also 5 nodes somewhere else, I can't guarantee that they will reach their destination at the same time to be in sync


fd5bc5  No.15622812

>>15622789

>Like if I start with 2 EXAs , send one 5 nodes away and the other also 5 nodes somewhere else, I can't guarantee that they will reach their destination at the same time to be in sync

Huh, I don't remember that. Two exas trying to cross the same link, sure, they can only go one at a time and it'll desynchronize, but not if they're going in separate directions. Maybe one of the exas was a replicant and got one cycle off from the other?


ad6254  No.15622824

>>15622812

>Two exas trying to cross the same link, sure, they can only go one at a time and it'll desynchronize,

OOH, yes, that explains it. They must have been sharing part of the path in my example. thanks




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / acme / agatha2 / eirepol / hispint / mde / pe / vg / vichan ]