d991fa No.15618467
>BoTW graphics
>magical setting
>cool mix and match gameplay
>fun movement system
<battle royale
Are there any games that you were looking forward to that were ruined by the BR meme?
>inb4 shill
>inb4 you cant inb4
b55d28 No.15618490
>>15618467
What caused this trend?
9b5915 No.15618492
a1546e No.15618524
>spellbreak
>made by proletariat inc
top lel
c7ec1b No.15618528
2abc01 No.15618534
>inb4 shill
>inb4 you cant inb4
This is a shill thread if I ever saw one.
194999 No.15618547
>>15618490
basically the evolution of crafting survival games into an arcade setting, early on was survival games, then you brought the high pop psudo survival games with PVP like dayz, arguably minecraft, 7 days to die, Rust, Arc. then you had a few prototypes that would be recognized as battle royal, the only example to immediately come to mind is The Culling but there were a bunch of poorly rated releases with the same premise that were published in about the same time.
Parallel to this was the departure from norm in the traditional FPS genre, battlefield was competing directly with CoD because of the bigger population sizes and better interaction with the world. CoD responded with changing movement mechanics. both the online survival MMO and shooter genre were approaching the point we see now with Battle Royale.
it's the same way that ASSFAGGOTS was synthesized out of two morphing established genres of game,the RTS and Crpg.
0d5939 No.15618584
598855 No.15618619
Gonna hold my breath and see how they handle user feedback through-out their alpha stages. The only true cancer of BRs is them catering to the crowd that only wants to see cosmetics. The same shit in fortnite and PUBG have been broken for ages and they still don't fucking fix it.
I hope this does well but only time will tell. Also daily reminder to never buy into founder packs.
71cfc3 No.15618632
>>15618467
>Are there any games that you were looking forward to that were ruined by the BR meme?
No, I wasn't looking forward to shit games.
b4fdd1 No.15618680
>>15618490
Game mods. The same happened with ASSFAGGOTS, which was originally a Warcraft 3 custom map. BR has dayZ mod from Arma. The cancerous part comes from kikes emulating what worked for free. just like some faggots managed to profit from old memes printed on shirts or hosted on their ad-filled cancer sites. It's also a good argument for piracy, the level of creativity in modern entertainment that they don't deserve a dime. Everything is a frankenstein monster of something else without the heart the original had put into it. It'll only get worse as China infiltrates more and more the (((international market)))
b4fdd1 No.15618685
>>15618680
the level of creativity is so low* that
b487c2 No.15618816
b4ba84 No.15618823
>>15618680
Do you also hate Team Fortress 2 for being originally based on a Quake mod?
b487c2 No.15618830
>>15618823
I sincerely doubt there's more than the two of us here old enough to even remember that.
a4bddc No.15619066
>>15618830
I remember CTF being a mod for DOOM.
Now that I think about it, I haven't played a good game of CTF in a long time, aside from TF2. Do games even have CTF modes anymore?
5212c0 No.15619092
>>15618816
No I think FO76 is everything BUT the battle aspect
ed1901 No.15619106
>>15618584
CHINA NUMBA ONE
0fc420 No.15619113
>>15618680
custom gamemodes*
Game mods that get turned into full games normally have something more to them.
These are just unorignal copies of eachother.
fe0690 No.15619120
>>15618467
Yes i hate popular things too.
Unpopular things are where it's at.
satisfied?
5ca7ff No.15619149
3dc05e No.15619159
I feel Fortnite has completely taken over unlike anything else and it will never die. Minecraft was almost as big as Fortnite only a few years ago but it lost steam, I know people that have never touched a videogame they're whole lives but are playing it. Tell me I'm wrong.
dc4246 No.15619264
>>15619159
Nah, I feel like it's just a fad. At least with Minecraft, it was a sandbox and you could do whatever you wanted in it and see new things you haven't saw before in game or new areas in game so the tedium takes a while to set in and it takes years instead of months for this shit to get old. Fortnite, while popular, is literally the same game you played last week and the week before with the same mechanics. Eventually, you'll tire of it and move to the next big thing. Except for the fervent fans, who will ling onto it no matter what.
330483 No.15619315
>>15619120
>haha you don't like BR games because they're popular
>implying that BR games aren't actually absolute garbage with no redeeming qualities
>>>/reddit/
2eddd8 No.15619348
>>15619159
>video game
>never die
It'll be on life support in two years at most, probably much sooner, when only rabid fans will still be playing. Unfortunately, it'll be replaced by something even more cancerous.
5b880f No.15619360
Friendly reminder all BR games have lost massive chunks in their playerbases over the last year, though in the case of Fortnite that's the difference between 100+ million and "only" 50+ million. The chinks are forcing this trend by the way.
b9a0f6 No.15619366
get ready for annual COD BR
fdb1a9 No.15619378
>>15618823
>>15618830
Pepperidge Farms remembers.
>>15619066
I remember when CTF was the most popular team FPS game mode, then Call of Duty came out and you had a bunch of young and naive fags like myself trying to play it on that game only for all of us to get bored and leave, and look at that now nobody plays CTF because it requires a modicum of fucking team coordination and/or situational awareness while also being in separate areas with different teammates. The epitome of teamplay to MOBAshit losers is stand around in a small group and use all your shit at once when you find the enemy team, also gathered in a small group.
5cb10e No.15619404
>>15619315
You've been on /v/ too long, time to come up for air. The only games that are automatically bad are mobile games.
12a28b No.15619539
>>15618490
>What caused this trend?
Renaming "last man standing" aka "king of the hill" mode in online shooters to "battle royale", and using the brainwashing CalArts and tripout colors.
That shit is worse than LSD.
a82f34 No.15619595
>>15618490
>let's take a concept which is already proven to be popular in film and literature (large scale survival where the large man standing wins) and make a game based on it
It's a cool idea, and relatively easy for devs to implement as well, it's like not understanding why zombie games sell. By all means call it an over saturated meme genre, but I swear you fuckers look like the most clueless bunch of dipshits when you seem so baffled as to why this got popular.
2abc01 No.15619680
>>15619595
>>15619595
>every FPS has a FFA deathmatch mode
>it is always the least popular mode
>it's always tough to find enough people for a good deathmatch because everyone is set on teams
>devise a "new genre" that is basically an online-only FPS without any team mode, forcing people to choose the less popular FFA deathmatch because there is no team option
<What a great original idea! Why'd it take them so long to think of this?
Yeah, guess I'm a dipshit for not seeing the logic in all that.
264a79 No.15619706
>>15619378
You may have rose tinted glasses on. TFC was similar to TF2 in that you can win just by accomplishing your respective class’s role effectively, there wasn’t too much more of a requirement for teamwork.
Though, it may be that I am the wrong one here. Last time I played TFC in a server not filled with bots had to have been well over 10 years ago. I can’t remember specifically how a game played out. Even then, I usually played on fun maps and the like more often than actual maps since the former tended to have more players on average.
I first played TFC some time during 2006 or maybe 2005, and we all know that the internet changed forever after 2007. Perhaps there indeed was a time like you described.
fdb1a9 No.15619743
>>15619706
>You may have rose tinted glasses on. TFC was similar to TF2 in that you can win just by accomplishing your respective class’s role effectively, there wasn’t too much more of a requirement for teamwork
Yeah but those roles were more nuanced in positioning and objectives than "Stand in group with pals and fight enemy team." I'm talking about Overwatch specifically, not TF2. In fact TF2 is ruined for the opposite reason; so many custom items exist that the classes bleed over into almost every role and they become almost meaningless except for flavor.
In TFC, unless you were VoIPing it up with your team you expected everyone to be competent enough at their class (like most games) but this naturally meant your teammates were spread all over the map, not huddled together.
fdb1a9 No.15619751
>>15619743
>>15619706
Also I was playing TFC somewhere around 1999-2004 and everyone was playing CTF, with your exceptions being
the standard array of fun maps, Push and Hunt (another gamemode lost to time). Push was the only one that really survived and it too has fallen by the wayside for Payload which is essentially a dumbed down version of the same mode.
505500 No.15619773
>>15618823
Yes
If you don’t hate that then you’re part of the problem
a82f34 No.15619792
>>15619680
>FFA deathmatch
>clearly the same thing as a large scale permadeath game where there's a heavy focus on getting a hold of whatever you can to keep yourself from getting killed
And yeah, that's the other thing that makes you guys look like clueless dipshits, when you keep trying too liken it to gamemodes that are clearly very different.
136e1f No.15619798
I've never actually played a BR game, what's wrong with them apart from the fact that it's insanely popular with normalfags?
2abc01 No.15619801
>>15619792
>literally just describes an FFA deathmatch in a wordy, convuluted way
The only difference is that these shitty games have only one mode.
546eb1 No.15619802
>>15619798
They aren't actually that fun yet it is extremely successful which is the cause of the outrage
e4d6a8 No.15619804
Isn't battle royale just Last Man Standing for retards?
a82f34 No.15619811
>>15619801
Even ignoring the lack of large scale combat, since when the fuck does deathmatch mean permadeath? Deathmatch is built around the fact the players respawn.
74f97f No.15619814
>>15619798
99% of the time is spent in lobbies, after that running around on foot searching for weapons to shoot others. It's literally a walking&looting simulator and then you get shot by a guy that had some more luck that you and got a sniper rifle and you can start over. There you go, 5-20 minutes WASTED.
2abc01 No.15619818
>>15619811
But last man standing deathmatches are a thing. And permadeath wouldn't define it as a whole new genre. Neither would having a bigger map. It's just a FPS. The only thing I'm confused about now is whether you're trolling or are genuinely retarded.
682bc1 No.15619823
>>15619159
> it will never die.
This will never be true for anything, and that's a good thing.
136e1f No.15619832
>>15619814
Oh, so it's based on luck? No wonder normalfags love it so much, luck means even the shittiest player can win occasionaly.
8d11bf No.15619833
Fartnite is delaying Unreal Tournament.
BR should finally fucking die
a82f34 No.15619858
>>15619818
Deathmatch = You win by getting the most kills, the focus is on finding kills
Last Man Standing = You win by being the only one to not get killed, the focus is on surviving
Very different things. If you didn't really mean deathmatch then don't use the word, it's baffling how I'm having to explain this to you.
And yes, large scale does make a difference, it creates space between you and the enemies which creates a focus on things like surveying your surroundings while creating quiet periods where the focus is on getting equipment. It also necessitates the "shrinking ring" mechanic which is what people generally define the genre by.
74f97f No.15619871
>>15619832
I gues you can say it is based on luck somewhat.
I played like 90hours of Playerunknown Battleground and I was fighting/shooting other people maybe for 1-2hour of that time. It's that bad. You can also just have games where you get into the top 10 by just beeing "unlucky" and not meeting other players, that means you spend like 25 minutes or so and just no one went to loot the places you did and you're fully decked out and even then you can just get shot in the back by a guy that you never saw. It's just fucking tiring and I'm mad at all the time I wasted on that shit.
fdb1a9 No.15619921
>>15619818
>>15619804
Comparing battle royale to FFA LMS is like comparing a concise half-hour television show to the mediocre straight-to-TV movie tie-in that went on for way too fucking long because it was written by the original writer's autistic brother. The size of the maps aren't even comparable and battle royale actually rewards being a little faggot and hiding in a corner once you get all the gear you need, whereas in FFA LMS the person with the most gear wants to hunt down and kill the other players as fast as possible before the pickups respawn and then they lose their advantage. FFA LMS is still about killing and not surviving as all arena-format FPSes are. The nature of respawning pickups mean that good players can dance around each other like ballerinas trying to get pickups at precisely timed moments. In BR if you ever visit the same location twice you are a drooling retard that doesn't even understand the rules of the game and the ceiling for gear advantage is much higher; in other words there is a much greater incentive to play scavenger hunt and always avoid conflict.
2abc01 No.15619943
>>15619858
>>15619921
Semantics aside, it's still an FPS with one mode. It's not a genre and all the money spent on marketing it as its own genre doesn't change the fact that it's an FPS with one mode.
fdb1a9 No.15619966
>>15619943
In regards to the guy you were originally replying to who made it sound like battle royale is a natural concept for a game, it depends on perspective. From a pure game design perspective, BR (as it was envisioned by PUBG and similar) is an obviously retarded idea. for reasons already discussed in this thread. However, games aren't usually made or sold based on what is a good or novel design idea, they are made based on what they believe will allow them to "tap into an untapped market," which means come up with an idea that's novel enough to get a bunch of ignorant morons with more money than sense to buy it. BR came out at the right time due to the Hunger Games movie craze. Any time you don't understand why shitty games get made, you simply have to think like a marketer and the answer becomes clear.
a82f34 No.15620025
>>15619943
You've basically abandoned trying to argue the original point.
>>15619966
That wouldn't explain why the genre started off as mods if it was also a marketing thing. Seems more likely to me that people just wanted to make a game based pic related, considering it borrows both the "danger zone" idea, and the fucking name.
fdb1a9 No.15620062
>>15620025
>That wouldn't explain why the genre started off as mods if it was also a marketing thing.
Except DayZ wasn't similar to battle royale at all, it was more like a multiplayer RPG with permadeath except instead of levelling stats you just find gear and there was no endgame except going to the most populated area of the map and dying in a blaze of glory. It was an experimental sandbox game that got popular due to community reasons alone, so what did PUBG do? Remove almost all the community and exploration aspects by putting the game on a timer and set a win condition. The format is really obviously designed specifically for streamers, which is why kids don't play these fucking games they just watch streamers play them. They're awful boring games but they make for somewhat decent watching because of the tension involved, but even then you're probably not watching the first five minutes of every single match at least.
a82f34 No.15620073
>>15620062
>except DayZ wasn't similar to battle royale at all
I agree, not sure why you're bringing it up though. I'm talking about the battle royale mod that sprung up after that.
fdb1a9 No.15620084
>>15620073
I've literally never even heard of it, assuming we are still talking about ArmA mods, so it seems to me that nobody liked it until it was designed for streamers by Chinese-funded marketers.
a82f34 No.15620105
>>15620084
>no one likes this mod, I know I'll put money into the idea and make it a commercial product
Yeah I'm sure that happened.
fdb1a9 No.15620126
>>15620105
Well don't look at me, you're the one who came up with the idea in the first place dipshit.
2abc01 No.15620463
>>15620025
>You've basically abandoned trying to argue the original point.
More like you've abandoned try to pass off battle royale as an original concept and its own genre. When really it's just FPS with only FFA deathmatch mode. No sale today, Schlomo.
7f7a37 No.15620613
>>15620463
They aren't even an FPS, just about all of these games are played in third person (for some reason). You've managed to be wrong at every fucking corner.
>>15620126
I'm just skeptical of the claim that they're some marketing scheme when it started out as a bunch of free mods.
2abc01 No.15620833
>>15620613
>>15620613
I defy you to name one notable and fundamental difference between FPS and TPS.
7f7a37 No.15620863
>>15620833
The ability to see around corners without the risk of being seen yourself? Which is actually really useful in these kind of games? Come on man.
fdb1a9 No.15621061
>>15620613
>I'm just skeptical of the claim that they're some marketing scheme when it started out as a bunch of free mods.
I get that, but my point is that the concept of BR as we know it now always sucked and wasn't a great game concept, which is why those mods you're talking about didn't get popular in favor of ones like DayZ. In fact I'm fairly sure the mods you're talking about were more fun than PUBG. PUBG did not rip off those mods necessarily, but if you examine the design aspects of PUBG and its derivatives it becomes clear that:
>1. the game is objectively terrible to the point where it seems like it was intentionally designed to be unfun for the participants
>2. the game is far more amusing to someone who is not playing the game and experiencing the mind-numbing tedium of a scavenger hunt
>3. the tedious scavenger hunt coincidentally gives streamers plenty of time for "shout outs" and "chilling with subs" aka doing fuck all but responding to stream chat.
The reason Fortnite has become more popular with actual players is that it is far more forgiving than PUBG because the sniper rifles frankly suck dick and you have to get reasonably close to finish people off. Some of the kids seem to like the "build during combat," I think it's retarded and janky and makes explosives way too good.
Coincidentally, both Fortnite and PUBG have massive amounts of Chinese investment. As is a recurring them with Chinese-supported games, both of them are extremely soulless games driven entirely by numbers. Thus we can also conclude with a reasonable degree of safety that the games were also designed solely by the numbers.
e3bbeb No.15621109
>>15618492
People forget that you could actually RP, capture people and find allies in DayZ.
a6f164 No.15621111
>>15620833
TPS games have the potential to be good, FPS does not.
e3bbeb No.15621119
a6f164 No.15621129
>>15621119
Come back when you can match my quads, shit eater.
fdb1a9 No.15621461
>>15621129
>>15621111
Dayumn. Can't argue with those numbers.
a8fab5 No.15621522
>>15619159
Normalfags have major attention deficit disorder, alongside being obsessive trend -followers. Also, I tend to find that the bigger a craze gets, the faster it will burn out.
When the next Big Thing appears, all the normalfags will abandon Fortnite like the trash it is. I'd give it one more year in the spotlight, then a steady decline after that. The specifics really depend on the dev team and how hard they work to keep the content flowing.
764af7 No.15621608
>>15618467
Battlerite. Devs got too greedy when they caught the smell of kids' money that they completely gave up on and proceeded to neglect their arena brawler and made a new game with the same system, same characters except it's now a battle royale mode instead. It's literally just a game mode but they decided to release it as a "new" game so that they could sell it, because battlerite was f2p and they wanted that cashmoney. It's such a greedy move and it's not the first time this shitty company has done it. They killed Battlerite's predecessor "Bloodline Champions" in a similar fashion. Basically, the greed is too real, they will fail and I will never play a single game made by this shit studio again.
d3af05 No.15621619
i kinda like the idea of battle royale, like you dont need to play 1000 hours to get gear to be able to compete in pvp in mmo, or grind weapons and shit in cod or bf, but even so i cant have fun in games like that, i tried playing fortnite and after few minutes it was too retarted for me, played few hours in pubg and had small dose of fun but this is not it, i wish there were game like that in vidrel of op but in style of cs, fast rounds on small maps
7077a5 No.15621627
>>15621619
You just want last man standing FFA mode in classic FPS games it sounds like. Good luck finding people to play that with you. Quake Live freeze tag may appeal to you.
d3af05 No.15621671
>>15621627
i liked playing queake when i could play it lan in school with over 10 people, that was fun, i can remember my older brother playing it with neighbors on lan, most of the people had ethernet from one place or we would drop cable few floors below us to play with someone
265f89 No.15621691
>>15618490
The Battle Royale abomination is a direct result of big money (Asian markets) behind the hyper-competitive & Twitch streaming craze. Single player experiences are not nearly as continuously profitable.
The online player customization social hierarchy brought to the multiplayer shooter genre (TF2) was also a major catalyst - the numbers were very clear: social status through vapid cosmetic customization is extremely profitable, even outside of the MMO genre where it had been an exclusive mainstay.
d3af05 No.15621711
>>15621691
making addictive game that you can play with friends for free is good start to make normalfag want to spend money to show off with cosmetics that cost real money
96bab3 No.15627823
0657bf No.15627832
*destroys your industry by shilling shit games constantly*
b1839c No.15630307
>>15621111
>FPS games
>not good
Nigga what
16ac37 No.15630518
>>15618467
>>inb4 you cant inb4
What fucking year is it?
7fde47 No.15630546
>>15619595
>you guys
go back
86c003 No.15630559
>>15620863
>The ability to see around corners without the risk of being seen yourself?
So you are also a fan of rainbow six vegas 2? This defeats the whole purpose of risk and reward.
>>15621111
>TPS
third person games are floaty bullshit games and stand no chance against first person shooters like ut.
>>15621608
okay so this is a moba turned into battleroyale. You took a bad game and made it worse. Why are you crying OP? This game wasn't even good. Nothing got ruined, it was already unplayablely bad.
e6ca54 No.15630573
>>15630559
>So you are also a fan of rainbow six vegas 2?
I never said I liked that design.
9cee97 No.15630717
>>15630307
I could never enjoy Painkiller. I died more times to physics glitches than to enemies.
dac0cb No.15630794
When will the battle royale trend end
its fucking horrible
2307fa No.15631090
>>15618547
>it's the same way that ASSFAGGOTS was synthesized out of two morphing established genres of game,the RTS and Crpg.
Interesting, because Warband is an RTS CRPG cross and it's as far from ASSFAGGOTS as possible. Are ASSFAGGOTS dead yet? Did battle royale shit kill it yet?
3b33d7 No.15631093
>>15630717
physics glitches are part of the game, git gud
40f7b7 No.15631128
>>15630559
>third person games are floaty bullshit games and stand no chance against first person shooters like ut.
Whoa you hardcore neckbeard, cool multiplayer shit that nobody cares about. Play a real game like gun valkyrie or bulk slash you fucking pedestrian.
209269 No.15631843
>>15618467
>webm
>no sound
back to cuckchan with you
check my digits