c4df50 No.15617227
How often do you quicksave? How often does one have to quicksave for it to become savescumming?
03be7a No.15617253
>>15617227
>How often do you quicksave?
At the maximum length of time I'm willing to lose should I hit a failure state.
>How often does one have to quicksave for it to become savescumming?
Depends on the game. For me personally, I'm fine with using quicksaving as an RNG mitigation tool in cRPGs for out of combat actions, but I don't use them in combat situations. For games like STALKER, my rule is that I can only save "out of combat", no matter how long the firefight is, and that tends to keep me on my toes.
207d8c No.15617260
>>15617227
For FPSes, it's not savescumming, it's saving yourself time so you don't have to do the same thing 50 times over that you already succeeded at.
dd7a33 No.15617269
In games that require a lot of time investment that could all go to shit from a momentary lapse in judgement or just plain old rng being against you like rimworld or xcom for example I always save before doing anything that could lead to that.
I'm not spending 20+ hours of my life on a save game just to throw it away because I got fucked over in a 1 minute timespan, that shit is retarded and I don't understand why anyone would do that to themselves.
9e8b1b No.15617270
In Pillars of Eternity I was save scumming every encounter, and sometimes multiple times between encounters because fuck those traps. fuck all of the traps. Fuck the ones you can't disarm and fuck accidentally walking into them.
5a206c No.15617272
>>15617227
I play a lot of old shit so I quicksave pretty often due to how random crashes can be. I also quicksave during bullshit like MM7's black potion making.
polite sage
df2d87 No.15617276
The ability to quicksave in a particular game is the mark of a lack of challenge, but the impossibility to quicksave regardless of the game is the mark of a worthless platform.
7277e2 No.15617285
Depends on the game, for FPS's usually right before I enter a room or after a fight. For some dungeon crawlers, I got into the habit of saving after every single random encounter if the game allowed me. It's a horrible habit I'm trying to get rid of. Also saving before I do something stupid and risky, even if whatever I tried failed I might keep the game going anyway rather than reloading like in X-COM.
e1949e No.15617293
>>15617260
>dodge one attack in a boss fight without taking damage
>quicksave
>"it's ok because if I can do it once I can do it always, I'm only saving myself the time"
f743b2 No.15617311
>quicksaving crashes the game
happened in stalker
happened in oblivion and every other bethesda game
So I stopped quicksaving at all and just manual save every time. It's not even that much slower. Also I often mix up which is quicksave and quickload and then spend more time thinking about which is which and just manual save anyway. Generally though I save less than the games tend to autosave. Usually only when I'm going afk, quitting, or heading into a new level.
a2b9b3 No.15617318
>>15617269
>I'm not spending 20+ hours of my life on a save game just to throw it away
A day of playing video games. It would be a real travesty if that were wasted.
255d09 No.15617340
>>15617318
>not spending 20+ hours of my life on a save game just to throw it away
<A day of playing video games
How about you stop being retarded and consider that they'd have to spend another 20+ hours to get to the same point. That's actually two days wasted on a save game.
3602f5 No.15617342
>emulation
never ever use save-states (besides backing-up the fallowing) always use in-game save options.
>>15617285
>FPS
classic FPS levels (**doom, duke3d,etc) ought to be completed without any save scumming. Saving between levels is only time its truly acceptable.
>dungeon crawlers
it depends on the game honestly, but a part of some dungeon crawlers is resource management and if you are save scumming to save on potion uses and to have the optimum outcome between every battle then you are sorta undermining the game design.
f41046 No.15617355
>>15617227
>How often do you quicksave?
depends, but usually if im playing a turned based game, its usually after every turn. if its real time, i usually save every couple minutes or before going anywhere or fighting anything.
1c8bc8 No.15617380
>Easy section
>Maybe a very long cutscene too
>Hard section
>Lose and have to do easy section and/or a long cutscene too
If I the ability to savescum, I usually do it then to avoid having to go through a part I more then mastered.
065a67 No.15617435
You can quicksave as often as you like without it being savescumming. It becomes the latter when you reload whenever something bad happens.
03be7a No.15617536
>>15617342
>never ever use save-states (besides backing-up the fallowing) always use in-game save options
Joke's on you, I savestate after every level.
8045b4 No.15617544
I don't really quicksave/load since it reduces the chance of accidentally of pushing the wrong one. Such as overwriting the quicksave when I want to load or loading when I want to save. Other than that, my save policy is simlar to >>15617342. Although I have used save states at save points and password screens, just to speed up the loading process when I boot up the game.
7203e4 No.15617550
no quicksaves during encounters
3602f5 No.15617622
>>15617544
>save points and password screens
that makes sense
a3448b No.15617643
Does load/save in Daggerfall counts as save scumming?
b8b72b No.15617830
>>15617253
For STALKER I have a rule of only using the auto save from area transitions or only saving when i'm in a safe location, like cordon village or the duty camp, makes it more engaging.
53ee44 No.15617916
if there is a long ass sequence before and i don't want to do it again.
before a boss fight
if i know there is going to be some shit that's going to go down and save beforehand.
if there is a game that im just playing and don't care if i cheat or not i'll do whatever just to beat the game and get it done.
6d948e No.15617921
>>15617227
I quicksave, go up a ladder and then quick save immediately again. so every 20 seconds
ab9d90 No.15618560
I grew to dislike any game with manual saves in it, including quicksaves of course. Being able to save whenever you want means you can never lose anything but a minute of your time and you're not terribly interested in survival. I prefer permadeath with a single autosave and a single difficulty that developer deems suitable or respawns like in Dark Souls.
One game with quicksaves I still like is modded Dragon Age: Origins, with FCR mod many encounters become so difficult they're like a puzzle that you have to solve over multiple attempts.
232d60 No.15618568
Never. Quicksaving has always been the Achilles' heel of PC game design. It has always resulted in shit pacing and difficulty scaling. With a number of PC games, despite your best efforts to enforce some degree of punishment for failure, it remains impossible to make skill-based progression feel satisfying in them. The games in which this occurs are fundamentally bad ones.
b890b3 No.15618594
Far too often. It's a shitty habit that new vegas and stalker hammered into my mind due to how often crashes occur yet I know playing a game without quicksaving is an infinitely superior experience.
606fe9 No.15618788
>>15617293
Nobody does that, faggot.
7d4e5e No.15618808
>Emulators
Never, unless I can't be assed to wait for save/load times
>FPS games/Max Payne
After every firefight/Slow mo death of the last grunt
>Stealth games
Usually never, unless I have no idea if a jump will kill me, or a specific area is too slow to want to redo.
301544 No.15618821
i quicksave when i need to close the game or use the washroom.
i'm not a fan of savescumming and i wish there were more restrictions on how many you can use.
00eb56 No.15618833
Depends. For buggy / unstable games that might freeze or crash to desktop when you least expect it to, savescumming is a necessity, not a luxury.
9056f2 No.15618908
>>15617227
I would quicksave pretty regularely, because I'm kinda prone to mourne losing progress.
For situations, like a boss battle, I usually try to go along and even put in good resources should something fail, but if I see that anything devastating happens that was just pure worst luck or I made a glaring mistake early on, I would just reload and retry the fight.
It's just perfectionism Vs immersion.
If you want better roleplay. Take your rolls.
If you want to 100% everything then quicksave like a motherfucker.
I'd say if you watch for flags in RNG and retry as soon as you see
<that boss has the highest HP set right now, don't even bother
then that would have crossed the savescumming line.
ffcbcd No.15619511
I back up save files for Ironman modes.
I roll back after the RNG fucks me.
I quit and try again if I don't win overwhelmingly.
I am the scum that saves in the night.
I am a complete faggot.
c6aaec No.15619532
>>15617227
My quicksave usage got higher since games became more and more bugged.
7a3d8f No.15619558
>>15617227
Never, because I’m too lazy but also because autosave is a thing
b92736 No.15619575
>>15617227
Before and after every enemy encounter if the game is designed to allow unlimited quick saves.
fc09e3 No.15619672
It's not save scumming if the game is a broken piece of shit. Fuck Pathfinder.
adda5c No.15619678
>>15619511
>I am a complete faggot.
Only if you'd take videogames serious you would be.
e30020 No.15619679
Quicksaving is cheating, absolutely. If the game doesn't have check points the only appropriate save is at the beginning of a level.
7a3d8f No.15619683
>>15619672
Didn’t enjoy bugs galore and broken dialogue boxes?
fa1951 No.15619721
>>15619679
What if the checkpoints are badly placed? I don't mind repeatedly biting my teeth out on particularly nasty areas if they can be one with realistically means, but checkpoint right BEFORE the unskippable five-minute boss intro or those associated with a ten-minute foot slog through plainly tedious areas should be forbidden.
24bb62 No.15626022
>>15619679
This. Quicksaving is a crutch.
24bb62 No.15626025
>>15619532
>reloading 9/11
Why? Nothing of value was lost. If you mean to avoid the restrictions on liberty placed afterwards then sure.
1c4681 No.15626029
never quicksave but i have no problem with save scumming
stop pretending like youre an elitist by playing the game with arbitrary rules
6e7ce2 No.15626079
>>15618788
I do. I always question to myself. "Hm. If I'm saving time by doing this wouldn't it just be better to watch the ending and call it quits? Or better yet, just quit the game since that's the best way to save time?"
d242db No.15626081
>>15617227
>How often does one have to quicksave for it to become savescumming?
Well here's the question how often does this game crash? If it's a game where it will crash at any time then you mash the fuck out of that quick save key whatever it doesn't matter. Now if the game is pretty stable then I would say quick saving whenever something is about to happen is save scumming.
1e70a5 No.15626110
>>15626025
>tfw i miss driving over from canada to buy illegal fireworks and cheap liquor because some amerilard politician decided that canada was more likely to be terrorist than the saudi dick he sucked that flew into the towers
ac8d2a No.15626114
Until games became crashy messes, I used to only hardsave when I was going to stop playing.
Now I feel forced to do it pretty often if it's not automatic.
>>15617260
>it's not savescumming, it's SaveScumming™
Ahh.
e8d40d No.15626117
>>15626029
Bullshit you never used quicksaves, unless you turned quicksaves off then you have played atleast one game with quicksaves.
Savescumming itself encourageso a mindset of saving and reloading at even the slightest hint that something could go wrong. Results of this attitude is anything less than perfect means a reload. That is not a particularly thrilling experience.
f25ff5 No.15626136
quicksaving is for massive casuals.
the only acceptable quicksaving is for experimentation.
53a4d8 No.15626156
>>15617227
Honestly why do you care? Are your friends going to steal your pokemon cards if they find out you played a SP game incorrectly?
a1bf82 No.15626955
63b1cd No.15627146
I quicksave whenever I feel like it. Only insecure faggots need to artificially restrict themselves.
e1d80c No.15627652
I don't quicksave, I open the menu and save manually. Mind you I've done it up to 100 times in a game for my record.
84f199 No.15627855
Just save right before something that keeps beating you/pissing you off, so you can rapidly re-try it. If you have 5 minutes of relatively easy content then one balls hard part, constantly having to replay the last 5 minutes chews into what may be your limited vidya time and is likely to piss you off more than the hard part itself.
ee241d No.15627859
>quicksave this thread
>page reloads
Wooooow
f09018 No.15627866
I quicksave in Half Life's later chapters. Fight me.
834dd9 No.15627870
Savescumming indicates a problem with the game moreso than the player.
f6fb39 No.15627889
>>15627870
Agreed to some degree. Shows a lack of confidence in the finished product to not bug out but some games don't do checkpoints due to the type of game etc.
5946b6 No.15631562
It's only savescumming if there is some element of chance because you are re-rolling the dice to get a favourable outcome thereby denying the challenge of the game (managing RNG and making strategic choices based on known variables).
297669 No.15637979
I only quicksave at obvious points (like entering a building or new area) when the game is too stupid to do it for me. So probably only every ten minutes or so, but it varies, and if I get really into the game I'll forget (only to die and realize the last time the game decided to save was 2 hours ago.
952eff No.15638042
>>15626025
US has gone to complete shit after 2001 and dragged the rest of the world with it. It's the turning point after which (((they))) won.
e64779 No.15638049
Honestly that is up to personal opinion and to the devs. They gave you that feature to use and abuse after all.
If they wanted to prevent you from scumming they'd do something like Breath of the Wild where saving in a temple before you clear it does not save the progress you've made in it.
If you load the save you're just at the beginning of the temple again.
There's even "quests" that do similar things, like that one island that strips you off everything you have and forces you to survive in one go or start over, saving does nothing.
4709cb No.15638110
Depends on the game.
In general, the more random factors it has, the more likely I am to make a quicksave every 5 minutes and go back to it the moment something goes wrong.
Extreme 1: almost any DnD game. Those things have so much randomness to them, I have to constantly quicksave and quickload if someone dies and I can't revive them or I take too much damage and can't recover.
Extreme 2: any Total War game. I never reload but I'll still quicksave every move to prevent progress loss due to crashes. I like to see how everything is going to play out.
I'll often save if I feel like I'm going into a hard fight or if it's a branching path and the story is going to progress if I pick the one I'm supposed to when instead I just want to explore as much as possible first.
>>15618560
DaS had a great system, but only because death wasn't such a massive burden; you could still recover all your souls and thus progress if you died.
0bc738 No.15638135
>>15638042
>what is Kosovo
>what is Iraq
USA was going shit even before that. 9/11 was just another benchmark in an already ongoing process.
316eb5 No.15639677
>>15617227
Depends. Half Life 1 i have to quicksave every 5 nanoseconds because some marine drained all of my hev and health in a matter of 3 seconds. Bethesda games are just savescumming and i don't feel anything.
a73c87 No.15639692
I have a mod for fallout that quicksaves every 5 minutes so when it does the hourly crash I don't lose too much
ff6c6c No.15639827
I'm used to buggy games with save corruption issues from the '90s so I quicksave probably once a minute and use a new save slot per save.
db28ba No.15640110
686cc8 No.15640154
>giving a shit about what other people think about how you enjoy a videogame
bff787 No.15640265
Depends on how much of the game is grind and how much of the game is actually fun.
If the game is all gameplay all the time, I quicksave before and after every big encounter. If the game is some bullshit of walking around and hunting for health pickups and ammo for ten minutes then I'll probably save every few seconds, even mid-battle, just because of how frustrating it would be to have to pick up the same pile of junk more than once.
f24ce8 No.15640387
I've developed a really bad habit of saving constantly. Its probably because of shit like New Vegas and Morrowind. You walk walk walk then get blown up from a raider 3 kilometers away and suddenly you are back 10 minutes worth of walking. Plus You never know when super fun time crash comes.